Kovid Goyal
aa8bb46c42
Start work on rewrapping multicells
2025-02-03 10:56:49 +05:30
Kovid Goyal
dd7630514e
Micro-optimization
2025-02-03 10:56:49 +05:30
Kovid Goyal
cf2fffaf95
Fix continuation char marking when rewrapping historybuf
2025-02-03 10:56:49 +05:30
Kovid Goyal
eb1adf4764
Decouple some API in historybuf so that we can access more than just the next line eventually
2025-02-03 10:56:48 +05:30
Kovid Goyal
8daec0f1ff
DRYer
2025-02-03 10:56:48 +05:30
Kovid Goyal
b450e71b92
Move rewrap code into its own module
...
Makes it easier to modify in the future when adding multicell support
2025-02-03 10:56:48 +05:30
Kovid Goyal
5b0e1b5b5c
Fix wrap marker when continuing to a new line with a multicell command
2025-02-03 10:56:48 +05:30
Kovid Goyal
95fbc6e9ba
Forgot a couple of octants
2025-02-03 10:56:48 +05:30
Kovid Goyal
39dc31e021
Render the octant characters using box drawing
2025-02-03 10:56:48 +05:30
Kovid Goyal
4a845f840d
Scale multicell box char line thickness
2025-02-03 10:56:48 +05:30
Kovid Goyal
c67475271f
Remove box drawing python code
2025-02-03 10:56:48 +05:30
Kovid Goyal
6a18db45f0
Finish porting of box drawing chars to C
2025-02-03 10:56:48 +05:30
Kovid Goyal
95e64a023f
More box chars
2025-02-03 10:56:48 +05:30
Kovid Goyal
9426ed0140
More box chars
2025-02-03 10:56:48 +05:30
Kovid Goyal
a726e4af90
More box chars
2025-02-03 10:56:48 +05:30
Kovid Goyal
7bd0b46a71
More box chars
2025-02-03 10:56:48 +05:30
Kovid Goyal
68167b9ddb
More box chars
2025-02-03 10:56:48 +05:30
Kovid Goyal
0bd5ba50b6
More box chars
2025-02-03 10:56:47 +05:30
Kovid Goyal
0d80d24c58
...
2025-02-03 10:56:47 +05:30
Kovid Goyal
b409205dd8
More box chars
2025-02-03 10:56:47 +05:30
Kovid Goyal
947e934761
More box chars
2025-02-03 10:56:47 +05:30
Kovid Goyal
a1ce619b92
More work on box drawing
2025-02-03 10:56:47 +05:30
Kovid Goyal
596cbf0cef
...
2025-02-03 10:56:47 +05:30
Kovid Goyal
32fbe89709
More work on box drawing porting
2025-02-03 10:56:47 +05:30
Kovid Goyal
e047a9c66d
More work on box char porting
2025-02-03 10:56:47 +05:30
Kovid Goyal
46eefef54b
...
2025-02-03 10:56:47 +05:30
Kovid Goyal
9f0a3611cb
Log an error for unknown box drawing chars
2025-02-03 10:56:47 +05:30
Kovid Goyal
fdb9b17943
start work on porting box drawing to C
2025-02-03 10:56:47 +05:30
Kovid Goyal
ec3a6cc26e
Fix disabling of ligatures under cursor in multicell
2025-02-03 10:56:47 +05:30
Kovid Goyal
bbcb7dc24c
Fix cursor rendering when on first cell of multicell
2025-02-03 10:56:47 +05:30
Kovid Goyal
f67c58034c
Add tests for ch_and_idx
2025-02-03 10:56:47 +05:30
Kovid Goyal
72d88e75aa
Always zero memory from arena
2025-02-03 10:56:47 +05:30
Kovid Goyal
dc1bed1bd1
Use XXHash for hash table hashing of arbitrary sized keys
...
Much faster than FNV
2025-02-03 10:56:46 +05:30
Kovid Goyal
b602915d5b
...
2025-02-03 10:56:46 +05:30
Kovid Goyal
b7e8d6d103
Use an arena for TextCache as well
2025-02-03 10:56:46 +05:30
Kovid Goyal
1047142ee0
...
2025-02-03 10:56:46 +05:30
Kovid Goyal
0902f6aee0
Use an arena allocator for the sprite position map
2025-02-03 10:56:46 +05:30
Kovid Goyal
d781c671a1
Fix rendering of scaled url exclusions
2025-02-03 10:56:46 +05:30
Kovid Goyal
08d03a3e3a
...
2025-02-03 10:56:46 +05:30
Kovid Goyal
81a5f29979
Option to control underline exclusion
2025-02-03 10:56:46 +05:30
Kovid Goyal
1707e603f3
Implement underline exclusion
2025-02-03 10:56:46 +05:30
Kovid Goyal
eb322913c3
Remove a switch in the cell vertex shader
2025-02-03 10:56:46 +05:30
Kovid Goyal
e8fa5a3717
...
2025-02-03 10:56:46 +05:30
Kovid Goyal
27c862970b
Simplify sprite management code
...
Now if decorations are needed they are created *before* the index for
the sprite is assigned.
2025-02-03 10:56:46 +05:30
Kovid Goyal
70b0aecf32
Track the underline region for every decoration group
2025-02-03 10:56:46 +05:30
Kovid Goyal
b249fba93d
misc fixes for decoration rendering
2025-02-03 10:56:46 +05:30
Kovid Goyal
c3361cd26b
...
2025-02-03 10:56:46 +05:30
Kovid Goyal
3f04b31725
Fix build on older compiler
2025-02-03 10:56:46 +05:30
Kovid Goyal
88f796a94c
Read decorations indices from a separate texture
2025-02-03 10:56:45 +05:30
Kovid Goyal
b2a4db2028
Revert metadata row for sprites
...
Store in a separate VAO instead more performant as it uses less VRAM and
allows shader lookup co-ords to be passed to fragment shaders without
calculation in the fragment shader.
2025-02-03 10:56:45 +05:30