Kovid Goyal
41fc5cb97a
Update changelog
2026-08-05 13:37:48 +05:30
Kovid Goyal
e99f6044c5
Remove NUL from paths received via OSC7
...
NUL is anyway not legal in paths and it causes session files saved with
such paths to fail
We dont remove other control codes since they are actually legal in
paths.
Fixes #10321
2026-08-05 13:36:18 +05:30
Kovid Goyal
d01db1f6c7
Add TFT custom shader
CI / Linux (python=3.14 cc=clang sanitize=1) (push) Has been cancelled
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CI / Linux (python=3.13 cc=gcc sanitize=1) (push) Has been cancelled
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2026-08-05 09:17:11 +05:30
Kovid Goyal
ef8f129783
Use UV coords for viewport definition
...
Composes better with standard GL conventions
2026-08-05 08:52:37 +05:30
Kovid Goyal
0272238271
Use MD5 for keying
2026-08-05 08:20:40 +05:30
Kovid Goyal
ed025b37af
fix specialisation not working
2026-08-05 08:17:05 +05:30
Kovid Goyal
d6712dc695
...
2026-08-05 08:05:40 +05:30
Kovid Goyal
5c5a4c9d1d
Allow specialisation with vector variables
2026-08-05 07:55:49 +05:30
Kovid Goyal
52d649ad18
If pipeline is specified without any groups create a default group consisting of a single shader using the pipeline name
2026-08-05 07:43:54 +05:30
Kovid Goyal
c0c41fe4f4
Add optional tint to CRT shader
2026-08-05 07:37:48 +05:30
Kovid Goyal
11abd945a8
add a clang format style that minimises changes from existing style
2026-08-05 07:18:34 +05:30
Kovid Goyal
dd2c59d255
autoformat
2026-08-05 07:16:05 +05:30
Kovid Goyal
7d6d064ea2
load shaders from parent dir of pipeline first
2026-08-05 07:09:18 +05:30
Kovid Goyal
d2cab32fe1
CRT effect custom shader
2026-08-05 06:54:32 +05:30
Kovid Goyal
4aa5579c3c
Document parameters passed to fragment_main
2026-08-05 06:09:19 +05:30
Kovid Goyal
be3dfde173
Add a frame counter uniform
2026-08-05 06:04:04 +05:30
Kovid Goyal
81e7d4f1a7
Test to insure that custom shader compilation uses its cache
2026-08-05 05:33:00 +05:30
Kovid Goyal
ae347ec014
allow specialisation of custom shaders at link time
2026-08-05 05:32:59 +05:30
Kovid Goyal
3a93a9a311
...
2026-08-05 05:32:59 +05:30
Kovid Goyal
836db2a78d
...
2026-08-05 05:32:59 +05:30
Kovid Goyal
f106b0b800
Allow running simple custom shaders without a pipeline file
2026-08-05 05:32:59 +05:30
Kovid Goyal
f34af7ca4a
Always do a full rebuild when the types module changes
2026-08-05 05:32:59 +05:30
Kovid Goyal
0f389ad4f4
...
2026-08-05 05:32:59 +05:30
Kovid Goyal
4b0e6bb49c
...
2026-08-05 05:32:59 +05:30
Kovid Goyal
f64d460bfa
Timestamps should be ms precision as thats all float can hold
2026-08-05 05:32:59 +05:30
Kovid Goyal
3232d227ee
Add fg/bg colors to uniform data for custom shaders
2026-08-05 05:32:59 +05:30
Kovid Goyal
a698a4ae15
re do custom shader compile on config reload
2026-08-05 05:32:59 +05:30
Kovid Goyal
24db5db7c8
Pass current viewport geometry to custom shaders
2026-08-05 05:32:59 +05:30
Kovid Goyal
6532ebb94d
Also make last rendered timestamp available to custom shaders
2026-08-05 05:32:59 +05:30
Kovid Goyal
634f279741
...
2026-08-05 05:32:59 +05:30
Kovid Goyal
e955a4f65f
Remove unused code
2026-08-05 05:32:59 +05:30
Kovid Goyal
b959aac662
implement pipeline rendering
2026-08-05 05:32:58 +05:30
Kovid Goyal
1cd04276ac
More pipeline validation
2026-08-05 05:32:58 +05:30
Kovid Goyal
a4ee57b9a1
Some more validation for pipeline
2026-08-05 05:32:58 +05:30
Kovid Goyal
cdbd9ed9dd
Update samplers in shaders
2026-08-05 05:32:58 +05:30
Kovid Goyal
716c9c0ecf
...
2026-08-05 05:32:58 +05:30
Kovid Goyal
d90f402520
C code to transfer pipeline from JSON data
2026-08-05 05:32:58 +05:30
Kovid Goyal
9e345bbf7b
start work on implementing custom shader pipeline
2026-08-05 05:32:58 +05:30
Kovid Goyal
3b6e131b44
Use StrEnum instead of literals
2026-08-05 05:32:58 +05:30
Kovid Goyal
98e2de1a98
move to using a pipeline definition file for custom shaders
2026-08-05 05:32:58 +05:30
Kovid Goyal
95fb531b7b
Function to parse pipeline definitions
2026-08-05 05:32:58 +05:30
Kovid Goyal
6b9e16294c
allow custom shaders to optionally access full output from previous shader in custom pipeline run
2026-08-05 05:32:58 +05:30
Kovid Goyal
6f94f9b52a
Make cache invalidation for custom shaders also depend on slang.py
2026-08-05 05:32:58 +05:30
Kovid Goyal
379c8cc4b2
...
2026-08-05 05:32:58 +05:30
Kovid Goyal
f38f9823d4
get custom shader basically working
2026-08-05 05:32:58 +05:30
Kovid Goyal
2793cb0608
SPlit into two functions
2026-08-05 05:32:58 +05:30
Kovid Goyal
5431baa422
More work on custom shaders
2026-08-05 05:32:57 +05:30
Kovid Goyal
5c7c7cd26c
Mark struct members as uniform
2026-08-05 05:32:57 +05:30
Kovid Goyal
c99c4b1bdf
speedup slow ssh shell integration test by removing redundant entries from test matrix
2026-08-05 05:32:57 +05:30
Kovid Goyal
9d33c21131
...
2026-08-05 05:32:57 +05:30