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glfw/wl_window.c
vendored
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glfw/wl_window.c
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@ -1345,7 +1345,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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window->wl.monitorsCount = 0;
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window->wl.monitorsSize = 1;
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// looping till window fully created attaches a single pixel buffer to the window,
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// this cannot be done once a OpenGL context is created for the window. So first loop
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// this cannot be done once a OpenGL context is created for the window. So first loop
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// and only then create the OpenGL context.
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if (window->wl.visible) loop_till_window_fully_created(window);
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debug("Creating OpenGL context and attaching it to window\n");
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