diff --git a/glfw/wl_window.c b/glfw/wl_window.c index 02ec76d71..a200ae8b1 100644 --- a/glfw/wl_window.c +++ b/glfw/wl_window.c @@ -1345,7 +1345,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, window->wl.monitorsCount = 0; window->wl.monitorsSize = 1; // looping till window fully created attaches a single pixel buffer to the window, - // this cannot be done once a OpenGL context is created for the window. So first loop + // this cannot be done once a OpenGL context is created for the window. So first loop // and only then create the OpenGL context. if (window->wl.visible) loop_till_window_fully_created(window); debug("Creating OpenGL context and attaching it to window\n");