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46a86d849f
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🛂 fix: Skip Inherited / Mark Skill Files Read-Only in Code-Env Pipeline (#12866)
* 🛂 fix: Skip Re-Download of Inherited Code-Env Files (No More 403 Storms) When a bash/code-interpreter call lists or operates on inputs the user already owns (skill files primed via primeInvokedSkills, files inherited from a prior session), codeapi echoes those files back in the tool result with `inherited: true`. We were treating every entry as a generated artifact and calling processCodeOutput on each, which: 1. Hit `/api/files/code/download/<session_id>/<file_id>` with the user's session key. Skill files are uploaded under the skill's entity_id, so every download 403'd — producing dozens of "Unauthorized download" log lines per turn. 2. Surfaced those inputs as ghost file chips in the UI even though they were never generated by the run. 3. Wasted a download round-trip even when no auth boundary was crossed — the file is already persisted at its origin. Fix: skip files where `file.inherited === true` in all three artifact-files loops (`tools.js`, `createToolEndCallback`, and `createResponsesToolEndCallback`). Skill files remain available to subsequent calls via primeInvokedSkills / session inheritance — we just don't redundantly re-download them. Pairs with codeapi-side change that adds the `inherited` flag. * 🔒 feat: Mark Skill Files as `read_only` During Code-Env Priming Pairs with codeapi `read_only` upload flag (ClickHouse/ai#1345). When LibreChat primes a skill into the code-env, every file in the batch (SKILL.md plus all bundled scripts/schemas/docs) is now uploaded with `read_only: true`. Codeapi seals these inputs at the filesystem layer (chmod 444) and the walker echoes the original refs as `inherited: true` regardless of whether sandboxed code modified the bytes on disk. Without this, the previous PR's `inherited` skip handled only the unchanged case. A modified skill file (pip writing pyc near a .py, a script accidentally truncating LICENSE.txt, etc.) still flowed through the modified-input branch on codeapi, got a fresh user-owned file_id, uploaded as a "generated" artifact, and surfaced in the UI as a chip the user couldn't actually authorize a download for. Changes: - `api/server/services/Files/Code/crud.js`: `batchUploadCodeEnvFiles({ ..., read_only })` forwards the flag as a multipart form field. Default `false` preserves existing behavior for user-attached files and prior-session inheritance. - `packages/api/src/agents/skillFiles.ts`: type signature gains `read_only?: boolean`; `primeSkillFiles` passes `true`. - `packages/api/src/agents/skillFiles.spec.ts`: assert the upload call carries `read_only: true`. The flag is intentionally not skill-specific. Any future infrastructure-input flow (system fixtures, cached datasets, etc.) can opt in the same way. |
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f69e8e26f8
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🪟 feat: Render Source-Code Artifacts in the Side Panel (#12854)
* 🪟 feat: Render Source-Code Artifacts in the Side Panel (CODE bucket) PR #12832 wired markdown / mermaid / html / .jsx-tsx tool outputs through the side-panel artifact pipeline but explicitly punted on code files: > Everything else (csv, py, json, xls/docx/pptx, …) keeps PR #12829's > inline behaviour — dedicated viewers will land in follow-ups. This adds the code-file viewer. A `simple_graph.py` (and every other common source file) now opens in the side panel alongside markdown, mermaid, html, and react artifacts instead of falling back to the inline `<pre>` rendering. **Design.** New `CODE: 'application/vnd.code'` bucket reuses the static- markdown sandpack template — `useArtifactProps` pre-wraps the source as a fenced code block (` ```python\n...\n``` `) before handing it to `getMarkdownFiles`. The fence carries a `language-<x>` class through `marked`, so a future highlighter swap-in (e.g. drop `highlight.js` into the markdown template) picks up syntax colors automatically. The `react-ts` (sandpack) template's React boot cost is avoided since source files don't need it. **Single source of truth for languages.** New `CODE_EXTENSION_TO_LANGUAGE` map drives BOTH: - `EXTENSION_TO_TOOL_ARTIFACT_TYPE` routing (presence in this map = code file). Adding a new language is one entry. - The fenced-block language hint (exported as `languageForFilename`). Identifiers follow the GitHub / `highlight.js` convention so the future highlighter pickup is automatic. **Scope.** Programming languages + stylesheets + shell + sql/graphql + build files (Dockerfile/Makefile/HCL). Pure data formats (CSV/TSV/JSON/JSONL/NDJSON/XML/YAML/TOML) and config dotfiles (`.env`/`.ini`/`.conf`/`.cfg`) are intentionally NOT routed in this pass — they're better served by dedicated viewers (CSV table view, etc.) or remain inline. Adding them later is a one-entry change in the map. **JSX/TSX kept on the React (sandpack) bucket.** They're React component sources; the existing live-preview should win over the static CODE bucket. Plain `.js`/`.ts` source goes through CODE. **MIME-type fallback.** The codeapi backend serves `text/x-python`, `text/x-typescript`, etc. as `Content-Type` for source files, so a file whose extension was stripped/renamed upstream still routes to CODE via the MIME map. **Empty-text gate.** CODE joins MARKDOWN/PLAIN_TEXT in the empty-text exception (an empty `.py` is still a Python file). HTML/REACT/MERMAID still require text — their viewers (sandpack/mermaid.js) error on empty input. **Files changed:** - `client/src/utils/artifacts.ts` — `CODE` bucket constant, `CODE_EXTENSION_TO_LANGUAGE` map, exported `isCodeExtension` and `languageForFilename` helpers, extension/MIME routing additions, template + dependencies entries, empty-text gate exception, helper hoisting (extensionOf / baseMime moved up so the language map can reference them). - `client/src/hooks/Artifacts/useArtifactProps.ts` — exported `wrapAsFencedCodeBlock`, CODE branch that wraps the source then routes through `getMarkdownFiles`. **Tests (+22):** - 8 parameterized routing cases (.py, .js, .go, .rs, .css, .sh, .sql, .kt) verify the CODE bucket fires. - Extension wins when MIME is generic octet-stream (Python has no magic bytes; common case). - Regression: jsx/tsx STAY on REACT bucket (no live-preview regression). - Regression: data formats (CSV/JSON/YAML/TOML) and config dotfiles (.env/.ini) do NOT route to CODE. - Empty-text exception for CODE (empty Python file is still a Python file). - `useArtifactProps`: CODE → content.md / static template, fenced-block shape, language hint, unknown-extension fallback to raw extension, no-extension empty hint, index.html via markdown template. - `wrapAsFencedCodeBlock`: language hint, empty hint, single-trailing- newline trim, multi-newline preservation, empty-source emit. 87/87 in artifact-impacted tests; 155/155 across the broader artifact suite. No regressions in pre-existing markdown/mermaid/HTML/REACT/text behavior. * 🛡️ fix: Bare-filename routing + adaptive fence delimiter (codex P2 ×2) Two follow-ups from Codex review on the CODE bucket: 1. **Bare-filename routing for extensionless build files (Codex P2).** `Dockerfile`, `Makefile`, `Gemfile`, `Rakefile`, `Vagrantfile`, `Brewfile` have no `.` in their basename — `extensionOf` returns `''` and the extension map can't match, so they fell through to inline rendering despite being in `CODE_EXTENSION_TO_LANGUAGE`. New `bareNameOf` helper returns the lowercased basename for extensionless filenames (returns `''` for files with a `.` so the extension and bare-name paths don't double-match). Both `detectArtifactTypeFromFile` and `languageForFilename` consult it as a second lookup against the same `CODE_EXTENSION_TO_LANGUAGE` map, so adding a new build file is one entry. Path-aware: takes the basename so `proj/Dockerfile` (path-preserving sanitizer output) still routes correctly. Added the four extra Ruby build-script names while I was here. 2. **Adaptive fence delimiter (Codex P2).** A hardcoded ` ``` ` fence breaks when the source contains a line starting with ` ``` ` — for example, a JS file containing a markdown-shaped template literal: const md = ` ``` hello ``` `; CommonMark closes a fence on a line whose backtick run matches-or- exceeds the opener, so `marked` would close the outer fence at the inner `\`\`\`` and the rest of the file would render as markdown — corrupting the artifact and potentially altering formatting / links outside `<code>`. New `longestLeadingBacktickRun(source)` scans for the longest start-of-line backtick run in the payload. Fence length = `max(3, longest + 1)` — strictly more than any internal run, so `marked` can never close the outer fence early. Only escalates when needed; the common case still uses a triple-backtick fence. Inline backticks (mid-line) don't count — they're not fence delimiters. Only column-zero runs trigger escalation, so e.g. a Python file with ` `inline ``` here` ` keeps the 3-fence. +11 regression tests: - 8 parameterized cases: `Dockerfile`/`Makefile`/`Gemfile`/etc. route to CODE via bare-name fallback (case-insensitive on basename). - Path-aware: `proj/Dockerfile` recognized. - No double-match: `dockerfile.dev` (with extension) returns null. - Unknown extensionless files (`README`, `LICENSE`) stay null. - 4-backtick fence when source has ` ``` ` at start-of-line. - 5-backtick fence when source has ` ```` ` at start-of-line. - 3-backtick fence (default) for ordinary code. - Inline backticks don't escalate. - Source starting with backtick run at offset 0. Plus 6 new `languageForFilename` tests covering bare-name fallback and path-awareness. 108/108 in artifact-impacted tests (was 87, +21 tests). No regressions. * 🛡️ fix: Indented fence detection + basename-scoped extensionOf (codex P2/P3) Two follow-ups from the latest Codex review on the CODE bucket: 1. **Indented backtick runs (Codex P2).** `longestLeadingBacktickRun` was scanning `^(`+)` — column 0 only. CommonMark allows fence closers to be indented up to 3 spaces, so a JS source containing an indented `\`\`\`` (e.g. inside a template literal embedded in a class method) would still terminate our outer fence and the remainder would render as markdown. Updated regex to `^ {0,3}(`+)`. Tabs are not allowed in fence indentation (CommonMark expands them to 4 spaces, which is over the 3-space limit), so spaces alone suffice. Backticks indented 4+ spaces are CommonMark "indented code blocks" — they can't terminate a fence, so we correctly don't escalate for them. 2. **`extensionOf` path-laden output (Codex P3).** `extensionOf` took `lastIndexOf('.')` across the FULL path string, so `pkg.v1/Dockerfile` yielded the nonsensical "extension" `v1/dockerfile`. `languageForFilename` returned that as the language hint (broken `language-v1/dockerfile` class on the fenced block), AND the routing's bare-name fallback couldn't fire because the extension lookup returned non-empty. New `basenameOf` helper strips path separators; `extensionOf` and `bareNameOf` both go through it. After the fix: - `pkg.v1/Dockerfile` → `extensionOf` returns `''` → `bareNameOf` returns `dockerfile` → routes to CODE with correct language. - `pkg.v1/main.go` → `extensionOf` returns `go` → routes correctly. - `pkg.v1/script.py` → `extensionOf` returns `py` → routes correctly. +10 regression tests: - 5 parameterized cases covering 1-3 space indent at fence lengths 3, 4, 5 (escalation kicks in correctly). - 4-space indent does NOT escalate (CommonMark indented-code-block territory; can't close a fence). - `pkg.v1/Dockerfile` and `a.b.c/Makefile` route to CODE + `languageForFilename` returns `dockerfile`/`makefile`. - Dotted-directory files (`pkg.v1/main.go`, `a.b.c/script.py`) still route correctly via the basename-scoped extension parse. 118/118 in artifact-impacted tests (was 108, +10 tests). No regressions. * 🛡️ fix: Comprehensive review polish + MIME-derived language hint (codex P3) Resolves all 8 valid findings from the comprehensive review and the follow-up Codex P3 on the same PR. None are user-visible bugs; the set spans correctness guards, dead-code removal, organization, and test coverage. **Comprehensive review #1 — Remove dead `isCodeExtension` export.** Function was exported with zero callers anywhere in the codebase. **Comprehensive review #2 — Guard the for-loop against silent overwrites.** The `for (ext of CODE_EXTENSION_TO_LANGUAGE)` loop blindly assigned each language extension to the CODE bucket. If a future contributor added `jsx` or `tsx` to the language map (a natural mistake — they ARE source code), the loop would silently overwrite the REACT bucket entries and break the sandpack live-preview with no compile-time or runtime error. Added `if (ext in EXTENSION_TO_TOOL_ARTIFACT_TYPE) continue` so explicit map entries always win. **Comprehensive review #3 — Add `fileToArtifact` end-to-end test for CODE.** Routing was tested via `detectArtifactTypeFromFile`; full Artifact construction (id / type / title / content / messageId / language) for CODE was not. Added 5 new `fileToArtifact` cases. **Comprehensive review #4 — Move pure utilities out of the hook file.** `wrapAsFencedCodeBlock` and `longestLeadingBacktickRun` are pure string transformations with no React dependencies. Moved both to `utils/artifacts.ts`. Test files updated to import from the new location. **Comprehensive review #5 — Correct the MIME-map "mirrors" comment.** Comment claimed the MIME map mirrored `CODE_EXTENSION_TO_LANGUAGE`, but covered ~21 of ~60 entries. Reworded to "best-effort COMMON-CASE list, not an exhaustive mirror" with the rationale (extension routing is primary; MIME is a stripped-filename fallback). **Comprehensive review #6 — Drop `lang ? lang : ''` ternary.** `lang` is typed `string`; the only falsy value is `''`. Removed. (Replaced via the MIME-fallback rewrite of `wrapAsFencedCodeBlock`, where `lang` is now used directly without the ternary.) **Comprehensive review #7 — Avoid double `basenameOf` computation.** `extensionOf(filename)` and `bareNameOf(filename)` both internally called `basenameOf` — when the extension lookup missed, `detectArtifactTypeFromFile` paid for two parses of the same path. Split into private `extensionFromBasename` / `bareNameFromBasename` helpers; the caller computes `basenameOf` once and threads it through. **Comprehensive review #8 — Trim verbose Dockerfile/Makefile comment.** Inline comment block in the language map duplicated `bareNameOf`'s JSDoc. Replaced with a one-line pointer. **Codex P3 — MIME fallback for the CODE language hint.** `detectArtifactTypeFromFile` routes `{ filename: 'noext', type: 'text/x-python' }` to CODE via the MIME bucket map, but then `useArtifactProps` derived the language hint from `artifact.title` ONLY — and `noext` has no extension, so `languageForFilename` returned empty and the fenced block emitted with no `language-` class. The future highlighter swap-in would lose syntax-color metadata for these files. - New `MIME_TO_LANGUAGE` map covering the language MIMEs codeapi actually emits. - `languageForFilename(filename, mime?)` now takes an optional MIME second arg and falls back to it after the extension and bare-name paths. - `fileToArtifact` resolves the language at construction time (using both filename AND `attachment.type`) and stores it on `artifact.language`. The hook reads `artifact.language` directly rather than re-deriving from `title` alone, so the MIME signal survives end-to-end. - Title-derived fallback in the hook covers older callers that don't populate `language`. Tests: +10 cases for the comprehensive review findings (CODE end-to-end via `fileToArtifact`, language storage, non-CODE language un-set). +6 cases for the MIME fallback (`languageForFilename(name, mime)` ordering, MIME parameter stripping, extension/bare-name vs MIME precedence, empty signal). +2 hook tests for `artifact.language` pre-resolved vs title-fallback. 131/131 in directly-impacted files (was 118, +13). 199/199 across the broader artifact suite. No regressions. Pre-existing TypeScript errors in `a11y/`, `Agents/`, `Auth/`, `Mermaid.tsx`, etc. are unrelated to this PR (verified by checking `tsc --noEmit` on origin/dev — same errors). |
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c9dee962e7
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📂 fix: Preserve Nested Folder Paths for Code-Execution Artifacts (#12848)
* 📂 fix: Preserve Nested Folder Paths for Code-Execution Artifacts When codeapi reports a generated file at a nested path (`a/b/file.txt`), `processCodeOutput` was running it through `sanitizeFilename` — which calls `path.basename()` and then collapses `/` to `_`. The DB row ended up with `filename: "file.txt"`, `primeFiles` shipped that flat name back to the next sandbox session, and `cat /mnt/data/a/b/file.txt` 404'd. Fix: split the sanitizer into two helpers in `packages/api/src/utils/files.ts`: - `sanitizeArtifactPath` — segment-wise sanitize while preserving `/`. Falls back to basename on `..` traversal, absolute paths, and other malformed inputs. The DB record uses this so the next prime() can recreate the nested path in the sandbox. - `flattenArtifactPath` — encode `/` as `__` for the local `saveBuffer` strategies, which key by single-component filename and would otherwise create unintended subdirectories under uploads/. `process.js` is updated to use both: DB filename keeps the path, storage key flattens. `claimCodeFile` is also keyed on `safeName` so the (filename, conversationId) compound key stays consistent with the record `createFile` writes. Tests: +13 unit tests in `files.spec.ts` (sanitizeArtifactPath table, flattenArtifactPath round-trip). +1 integration test in `process.spec.js` asserting the DB-row vs storage-key split for a nested path. Updated `process-traversal.spec.js` to mock the new helpers. 64 pass / 0 fail across `Files/Code/`; 36 pass / 0 fail in `packages/api/src/utils/files.spec.ts`. Companion: ClickHouse/ai#1327 — the codeapi-side counterpart that stops phantom file IDs from reaching this code path in the first place. These two are independent but the matplotlib bug is most cleanly resolved when both ship. * 🛡️ fix: Re-add 255-char per-segment cap in sanitizeArtifactPath (codex review P2) `sanitizeArtifactPath` dropped the 255-char basename cap that `sanitizeFilename` enforces. Long artifact names then flowed unbounded into `processCodeOutput`'s storage key (`${file_id}__${flatName}`) and tripped `ENAMETOOLONG` on filesystems that enforce `NAME_MAX` — saveBuffer fails, and the file falls back to a download URL instead of persisting / priming. This was a regression specifically for flat filenames that the original `sanitizeFilename` would have truncated safely. Re-add the cap as a per-path-component limit so it applies cleanly to both flat and nested paths: - Leaf segment: extension-preserving truncation, matching `sanitizeFilename`'s shape (`<truncated-stem>-<6 hex>.<ext>`). - Non-leaf (directory) segments: plain truncate-and-disambiguate (`<truncated-name>-<6 hex>`); directory names don't carry semantic extensions worth preserving. - Defensive fallback when `path.extname` returns a pathologically long "extension" (e.g. `_.aaaa…aaa` after the dotfile underscore prefix rewrite turns a long hidden file into a non-dotfile with a 300-char "extension"): collapse to whole-segment truncation rather than leaving the cap unmet. +6 unit tests covering: long leaf (regression case), long leaf under a preserved directory, long non-leaf segment, deeply nested mixed-length, exact-255 boundary (no truncation), and the dotfile + truncation interaction. * 🛡️ fix: Cap flattened storage key against NAME_MAX in processCodeOutput (codex review P1) Per-segment caps on the path-preserving form aren't enough. Once segments are joined with `__` for the storage key, deeply-nested or moderately long paths can still produce a flat form that overflows once `${file_id}__` is prepended — `${file_id}__a__b__c.csv` for a 3-level 100-char-each path is ~344 chars, well past filesystem NAME_MAX (255). saveBuffer then trips ENAMETOOLONG and falls back to a download URL, and the artifact never persists / primes. `flattenArtifactPath` gets an optional `maxLength` parameter. When set, the function truncates the flat form to fit, preserving the leaf extension with the same disambiguating-hex-suffix shape sanitizeFilename uses. Default (`undefined`) keeps existing call sites uncapped — the cap is opt-in for callers that are actually building a filesystem key. Pathologically long "extensions" from `path.extname` (e.g. `.aaaa…aaa`) fall back to whole-key truncation rather than leaving the cap unmet. processCodeOutput composes the storage key after `file_id` is known and passes `255 - file_id.length - 2` as the budget so the full `${file_id}__${flatName}` string fits in one filesystem path component. +7 unit tests in files.spec.ts: - Pass-through when no maxLength supplied (cap is opt-in). - Pass-through when flat form fits within maxLength. - Truncation with leaf extension preserved (the regression case). - Leaf-only overflow with extension preservation. - Pathological long-extension fallback (whole-key truncation). - No-extension stem truncation. - Boundary equality (off-by-one guard). +1 integration test in process.spec.js: processCodeOutput passes the file_id-aware budget (`255 - file_id.length - 2`) to flattenArtifactPath. 114/114 across files.spec.ts + Files/Code (49 + 65). * 🛡️ fix: Determinize + clamp artifact-path truncation (codex review P2 ×2) Two follow-ups to Codex review on the path/flat-key cap: 1. **Deterministic truncation suffixes**. The previous helpers used `crypto.randomBytes(3)` for the disambiguator, mirroring `sanitizeFilename`'s shape. That made the truncated form non- deterministic: a re-upload of the same long filename would compute a *different* storage key, orphaning the previous on-disk file under the reused `file_id` returned by `claimCodeFile`. New `deterministicHexSuffix(input)` helper hashes the input with SHA-256 and takes the first 6 hex chars. Same input → same suffix (storage key stable across re-uploads); different inputs sharing a truncation prefix still get different suffixes (collision avoidance). 24 bits ≈ 16M values is collision-safe for our scale (single-digit artifacts per turn per (filename, conversationId) bucket). Applied to `truncateLeafSegment`, `truncateDirSegment`, and `flattenArtifactPath` — every truncation site in the new helpers. `sanitizeFilename` (pre-existing) is intentionally left alone; its tests rely on the random-bytes mock and it's outside this PR's scope. 2. **Final clamp on flattenArtifactPath result**. The old `Math.max(1, maxLength - ext.length - 7)` floor could let the result slip past `maxLength` when the extension was nearly as large as the budget (e.g. `maxLength=5`, `ext=".txt"`: budget computed as 0, but result was `-<6 hex>.txt` = 11 chars). Drop the `Math.max(1, …)` floor and add a final `truncated.slice(0, maxLength)` so the contract holds for any input. Also short-circuit `maxLength <= 0` to `''` for pathological budgets. Tests updated to compute the expected hash inline (the existing `randomBytes` mock doesn't apply to the new code path), plus 4 new regression tests: - sanitizeArtifactPath: same input → same output, different inputs → different outputs (determinism + collision avoidance). - flattenArtifactPath: same input → same output, different inputs sharing a truncation prefix → different outputs. - flattenArtifactPath: clamp holds when ext.length > maxLength - 7. - flattenArtifactPath: returns '' for maxLength <= 0. 53 unit tests pass. 65 integration tests pass. * 🛡️ fix: Total-path cap + basename for classifier (codex P2 + comprehensive review) Four follow-ups from the latest reviews on this PR: 1. **Codex P2: total-path cap in sanitizeArtifactPath**. Per-segment caps weren't enough — a deeply nested path (3+ at-cap segments) can still produce a joined form past Mongo's 1024-byte indexed-key limit (4.0 and earlier reject; later versions configurable). Added `ARTIFACT_PATH_TOTAL_MAX = 512` and a leaf-only fallback when the joined form exceeds it. Same shape as the absolute-path / `..`-traversal fallbacks above; the leaf is already segment-capped to ≤255, so the final result stays within bounds. 2. **Codex P2: pass basename to classifier/extractor in process.js**. With the path-preserving sanitizer, `safeName` can now be a nested string like `reports.v1/Makefile`. The classifier's `extensionOf` reads that as `v1/Makefile` (the slice after the dot in the directory name) and the bare-name branch rejects because it sees a `.` anywhere. Result: extensionless artifacts under dotted folders (Makefile, Dockerfile, etc.) get misclassified as `other` and skip text extraction. Pass `path.basename(safeName)` to both `classifyCodeArtifact` and `extractCodeArtifactText` so classification matches what the old flat-name flow produced. 3. **Review nit: drop dead `sanitizeFilename` mock in process.spec.js**. process.js no longer imports `sanitizeFilename`; the mock was misleading dead code. 4. **Review nit: rename misleading `'embedded parent traversal'` test**. `path.posix.normalize('a/../escape.txt')` resolves to `escape.txt` which goes through the normal segment-split path, not the `sanitizeFilename` fallback. Test name now says "resolves embedded parent traversal via path normalization" to match the actual code path. +3 regression tests: - sanitizeArtifactPath falls back to leaf-only when joined > 512. - sanitizeArtifactPath keeps nested path within the 512 budget. - process.spec: passes basename (`Makefile` from `reports.v1/Makefile`) to classifyCodeArtifact + extractCodeArtifactText. Existing "caps every segment in a deeply-nested path" test now uses 2 segments (not 3) so the joined form stays under the new total cap; the 3-segment scenario is covered by the new fallback test instead. 55 unit + 66 integration = 121/121 pass. * 📝 docs: Correct sanitizeArtifactPath JSDoc to match actual schema index Two doc-only fixes from the latest comprehensive review (both NIT): 1. **Index field list was wrong**. JSDoc claimed the compound unique index was `{ file_id, filename, conversationId, context }`. The actual index in `packages/data-schemas/src/schema/file.ts:92-95` is `{ filename, conversationId, context, tenantId }` with a partial filter for `context: FileContext.execute_code`. The cap rationale (Mongo 4.0 indexed-key limit) is correct and unchanged; just the field list was wrong. Added the schema file path so future readers can find the source of truth. 2. **Trade-off acknowledgement**. The reviewer noted that the leaf-only fallback loses directory structure, which means the model's `cat /mnt/data/<deep>/<path>/file.txt` would 404 on the pathological-depth case — partially re-introducing the original flat-name bug for >512-char paths. This is intentional (DB write failure is strictly worse than losing structure), but the trade-off wasn't called out explicitly in the JSDoc. Added a paragraph acknowledging it and noting that the cap is monotonically better than the pre-PR behavior, where ALL artifacts were treated this way regardless of depth. No code or test changes — pure JSDoc correction. Tests still 55/0. * 🛡️ fix: Disambiguate sanitized artifact names to keep claimCodeFile keys unique (codex P2) `sanitizeArtifactPath` is not injective — multiple raw inputs can collapse onto the same regex-and-normalize output. Codex's example: `reports 2026/out.csv` and `reports_2026/out.csv` both sanitize to `reports_2026/out.csv`. `claimCodeFile` is keyed on the schema's compound unique `(filename, conversationId, context, tenantId)` index, so the later upload silently matches the earlier record and overwrites the first artifact's bytes via the reused `file_id` — a single conversation can drop files when both names are valid in the sandbox. This collision space isn't strictly new — pre-PR `sanitizeFilename` (basename-only) had the same property — but the path-preserving form gives us enough information to fix it for the first time. **Fix.** When character-level sanitization changed something (regex replacement, path normalization, dotfile prefix, empty-segment collapse), embed a deterministic SHA-256 prefix of the **raw input** in the leaf segment via the new `embedDisambiguatorInLeaf` helper. Same raw input → same safe form (idempotent for re-uploads); different raw inputs that would have collided → different safe forms. **Why "character-level"** specifically: - The disambiguator fires when `preCapJoined !== inputName` (post-regex + dotfile + empty-segment, BUT pre-truncation). - Truncation alone is already disambiguated by `truncateLeafSegment`'s own seg-hash; firing the input-hash branch on truncation would just stack a second hash for no collision-avoidance benefit and clutter human-readable filenames. **Three known collision shapes covered:** 1. `out 1.csv` vs `out_1.csv` (and `out@1.csv` vs `out#1.csv`, etc.) 2. `dir//file.txt` vs `dir/file.txt` (empty-segment collapse) 3. `.x` vs `_.x` (dotfile-prefix step) **Disambiguator + truncation interaction:** for very long mutated leaves, `truncateLeafSegment` caps at 255 first, then `embedDisambiguatorInLeaf` re-trims to insert the input hash. The seg-hash from the first pass is replaced by the input-hash from the second pass — that's intentional (input-hash is the load-bearing collision-avoidance suffix; seg-hash was only ever decorative once the input-hash exists). Final clamp ensures the result never exceeds `ARTIFACT_PATH_SEGMENT_MAX` regardless of input. **Disambiguator + total-cap fallback:** when joined > 512, we fall back to the leaf-only form. The leaf has already had the disambiguator embedded, so collision avoidance survives the pathological-depth case. **`embedDisambiguatorInLeaf`** uses `dot <= 1` to detect "no real extension" (covers extensionless names AND dotfile-prefixed leaves like `_.hidden` — without this, `_.hidden` would split as stem `_` + ext `.hidden` and produce the awkward `_-<hash>.hidden`). **Updated 5 existing tests** that asserted the old collision-prone outputs — they now verify the disambiguator-included form. The character-level-only firing rule was load-bearing here: tests for "clean inputs (no mutation)" and "long inputs (truncation only)" still pass without any disambiguator clutter. **+7 regression tests** in a new `collision avoidance (Codex review P2)` describe block: 1. Different raw inputs sanitizing to the same form get distinct safes 2. Whitespace-vs-underscore in directory segment 3. Dotfile-prefix collision 4. Idempotency: same raw → same safe across calls 5. Clean inputs skip the disambiguator (cosmetic guarantee) 6. Disambiguator survives leaf truncation (long mutated leaf) 7. Disambiguator survives total-cap fallback (pathological depth) 62 unit + 66 integration = 128/128 pass. |
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7070eb76aa
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🔧 fix: Replace Literal NUL Bytes in handlers.spec Test Fixture + Normalize CRLF (#12852)
Two test-file hygiene fixes:
1. **Literal NUL bytes**. The `'rejects binary content (NUL bytes)
post-fetch'` test embedded raw `\x00` bytes directly in the source
string (`const binaryWithNul = '<3 NULs>\rIHDR<2 NULs>\x04'`).
Embedding NULs in source files breaks editors, linters, ts-loader,
and most git tooling — `grep` even classifies the file as binary
("Binary file matches"). Replace with `\x00` escape sequences in the
string literal so the source is plain ASCII while the runtime string
value is unchanged.
2. **CRLF line endings**. My earlier commits to this file picked up
Windows-style `\r\n` from git's `core.autocrlf=true` checkout
conversion, then staged them as `\r\n`. The diff against `dev`
showed the entire file as changed even though only a few lines were
touched semantically. Normalize the whole file back to LF so future
diffs read clean.
The diff for this commit is large (~1248 lines marked changed) but
every change is one of: CRLF → LF, or the single `binaryWithNul`
escape-sequence rewrite. No semantic test changes.
Tests: 39/39 pass (unchanged behavior).
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2624c18633
|
🚫 fix: Reject Binary Files in read_file Sandbox Fallback (No More Mojibake) (#12851)
* 🚫 fix: Reject Binary Files in read_file Sandbox Fallback (No More Mojibake) `read_file("/mnt/data/simple_graph.png")` was shelling `cat` through codeapi `/exec` and shipping the result back to the model. codeapi's transport is JSON, so `stdout` containing PNG bytes round-tripped through lossy UTF-8 replacement (every non-ASCII byte became U+FFFD), got line-numbered by `addLineNumbers`, and arrived in the model's context as a multi-KB blob of `�PNG\r\n 2 | ...`. The bytes were unrecoverable — and the same codeapi sandbox logged the base64-style mojibake too — so the goal is fail-fast, not retrieval. Two guards in `handleSandboxFileFallback`, both bypassed by the existing text path: 1. **Extension precheck** (BEFORE any network call) for known-binary types: images, documents (pdf/docx/xlsx/etc), archives, audio, video, native libs, fonts, and a few other byte-soup formats. The message for image extensions points at the existing chat attachment ("the image is already shown to the user, use bash_tool for programmatic processing"); other binaries get the generic "use bash" hint. 2. **NUL-byte sniff** (AFTER the read) on the first 8KB for unknown extensions or no-extension paths. The codeapi `/exec` JSON encoding mangles most non-UTF-8 bytes but a NUL terminator from a magic header survives the round-trip, so this catches novel binary formats without an extension precheck. `lowercaseExtension` uses the basename to avoid false-triggering on directory-name dots (e.g. `proj.v1/notes` has no extension, not `.v1/notes`). +6 tests: - Image rejected by extension, never calls readSandboxFile, message points at the existing attachment. - Non-image binary (.zip) rejected with a different (bash-only) message. - Case-insensitive extension match (.PNG vs .png). - NUL-byte sniff catches unknown-extension binary post-fetch. - Text files with binary-adjacent extensions (.txt) still readable. - Dotted directory names don't false-trigger the extension match. 38/38 handlers.spec.ts pass. The companion bash "command not found" issue from the same conversation is a separate LLM mistake (writing raw Python as the bash command without `python3 -c` / heredoc wrapper). Not coded here — flagged to the user. * 🖼️ fix: Allow SVG read_file (XML text, no mojibake risk) — codex review P2 `.svg` was bucketed with raster-image extensions in `BINARY_EXTENSIONS_NEVER_READABLE`, which made `handleSandboxFileFallback` reject every SVG before calling readSandboxFile. SVG is an XML text format — there's no mojibake risk for normal content, and the model has legitimate reasons to inspect or edit a generated SVG (tweaking colors, paths, viewBox, etc.). Block was a regression for valid read_file usage. Remove `.svg` from both `BINARY_EXTENSIONS_NEVER_READABLE` (so it routes through the normal sandbox read path) and `IMAGE_EXTENSIONS_FOR_HINT` (now-dead entry — only used by the rejection-message picker). The post-fetch NUL-byte sniff still catches anything that turns out to be binary despite a `.svg` extension. +1 regression test that an SVG with valid XML content reads through successfully (`<svg>...<circle/>...</svg>` → status: 'success', content contains `<svg`/`viewBox`). |
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47f65fe39a
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🪟 feat: Render Code-Execution Text Artifacts as Side-Panel Artifacts (#12832)
* 🪟 feat: Render Code-Execution Text Artifacts as Side-Panel Artifacts Builds on PR #12829 (which populates `text` on code-execution file attachments). When a tool-output file's extension/MIME maps to a viewer we already have, route it through the artifact UI instead of the inline `<pre>`: - text/html, text/htm → existing artifacts side panel (sandpack) - App.jsx / App.tsx → existing artifacts side panel (sandpack) - *.md / *.markdown / *.mdx → existing artifacts side panel (sandpack) - *.mmd / *.mermaid → standalone Mermaid component, inline (no sandpack/react template) The card and the mermaid header both expose a download button so the underlying file is still reachable. Everything else (csv, py, json, xls/docx/pptx, …) keeps PR #12829's inline behaviour — dedicated viewers for csv/docx/xlsx/pptx will land in follow-ups. Backend: `.mmd` and `.mermaid` added to UTF8_TEXT_EXTENSIONS so mermaid sources reach the client with `text` populated. Frontend changes: - `client/src/utils/artifacts.ts` — `TOOL_ARTIFACT_TYPES` constant, `detectArtifactTypeFromFile`, `fileToArtifact` (id is derived from `file_id` so the same artifact across renders dedupes cleanly). - `client/src/components/Chat/Messages/Content/Parts/ToolArtifactCard.tsx` — registers the artifact in `artifactsState`, renders an `ArtifactButton`-style trigger paired with a download button. - `client/src/components/Chat/Messages/Content/Parts/ToolMermaidArtifact.tsx` — wraps the standalone Mermaid component with a filename + download header so the file stays reachable. - `Attachment.tsx` and `LogContent.tsx` — gain panel-artifact and mermaid branches in the routing decision tree, ahead of the existing inline-text fallback. Existing branches untouched. Test coverage: backend extension matrix (mmd/mermaid), frontend predicates (`isPanelArtifact`, `isMermaidArtifact`, `artifactTypeForAttachment`), `fileToArtifact`, and an RTL suite that verifies each type routes to the right component (panel card / mermaid render / inline pre / file chip). * 🩹 fix: Address review on code-artifacts-panel routing - ToolArtifactCard: defer artifact registration to the click handler so rendering a card never side-effects into `artifactsState`. With `artifactsVisibility` defaulting to `true`, eager mount-time registration would surface tool artifacts in the side panel without user intent — now matches ArtifactButton's pattern. Drop the redundant `artifacts` subscription (write-only via useSetRecoilState). - LogContent.tsx: precompute `Artifact`s inside the existing useMemo bucket-sort so each render isn't producing fresh objects. Without this, missing updatedAt/createdAt fields would make `toLastUpdate` return `Date.now()` and churn Recoil state on every parent render. - Attachment.tsx + LogContent.tsx: classify each attachment once via `artifactTypeForAttachment` and branch on the result, instead of calling `isMermaidArtifact` and `isPanelArtifact` back-to-back (each of which internally re-classified). AGENTS.md single-pass rule. - artifacts.ts `detectArtifactTypeFromFile`: strip `;` parameters before the MIME comparison (so `text/html; charset=utf-8` is recognized) and add fallbacks for `application/vnd.react`, `application/vnd.ant.react`, and `application/vnd.mermaid`. - ToolMermaidArtifact: drop the `id` prop entirely when `file_id` is undefined so we never pass an undefined DOM id through to mermaid. - AttachmentGroup: keys derived from `file_id` (not bare index) so add/remove churn doesn't remount stable cards. - Wrappers (PanelArtifact / MermaidArtifact / ToolMermaidArtifact) tightened from `Partial<TAttachment>` to `TAttachment` since the caller always passes a full attachment. - fileToArtifact: drop dead `?? ''` on content (guarded by the preceding type check). - Tests: new click-interaction suite verifying the deferred-registration invariant, click registers + opens panel, and second click toggles closed without losing the registered artifact. * 🧹 chore: Address follow-up review NITs - artifacts.test.ts: regression-pin baseMime() with charset/case variants for text/html, text/markdown, application/vnd.react. - attachmentTypes.ts: drop the now-unused isMermaidArtifact and isPanelArtifact wrappers (the routing collapsed onto a single artifactTypeForAttachment call in the previous commit, so they were only kept alive by their own test). attachmentTypes.test.ts rewritten to exercise artifactTypeForAttachment branches directly. - Attachment.tsx + LogContent.tsx: re-sort the local imports longest-to-shortest per AGENTS.md (~/utils/artifacts is 72 chars and was sitting after a 51-char import). * ✨ feat: Auto-open panel + route txt/docx/odt/pptx through artifacts - artifacts.ts: add `text/plain` to TOOL_ARTIFACT_TYPES so plain-text documents (and the markdown-like ones we don't have rich viewers for yet) can route through the side panel. `useArtifactProps` already dispatches `text/plain` to the markdown-style template, so they render cleanly with no panel-side change. - Extension map gains txt/docx/odt/pptx → text/plain. pptx is wired up speculatively — backend extraction is still deferred, so the routing fires the moment that lands. The MIME map gets the matching office MIME types for symmetry (extension wins, but it's nice to have the fallback when sniffing returns the canonical office MIME). - ToolArtifactCard: register the artifact in `artifactsState` on mount again. With visibility defaulting to `true` and the panel's `useArtifacts` hook auto-selecting the latest artifact, this gives the auto-open behaviour that the legacy streaming artifacts have. Click handler is now just "focus + reveal" (registration already happened); a user who has explicitly closed the panel keeps it closed and uses the click to re-open. - Tests: parameterised row for each new extension; ArtifactRouting invariant flipped from "no register on mount" to "registers on mount so panel can auto-open". Existing TextAttachment test that used `a.txt` switched to `a.csv` since `.txt` now panel-routes. * 🐛 fix: Auto-focus latest tool artifact + self-heal after panel close Two bugs in the previous commit's auto-open behaviour: 1. After closing the side panel, no artifact card could be reopened. `useArtifacts.ts` resets `artifactsState` in its unmount cleanup (line 50), which fires when visibility goes to `false`. The card's mount-only `useEffect` doesn't refire after that wipe, so the subsequent click set `currentArtifactId` to an id that was no longer in `artifactsState`, and `Presentation.tsx` then refused to render the panel because `Object.keys(artifacts).length === 0`. Fix: the registration `useEffect` now has no dependency array, so it self-heals after the wipe (the dedup check keeps it cheap when nothing actually needs writing). 2. Newly-arrived artifacts didn't steal focus from an already-selected one. `useArtifacts`'s fallback auto-select (line 64) only fires when `currentId` is null or no longer in the list — it deliberately protects an existing selection, while the streaming-specific effect that handles legacy focus-stealing is gated on `isSubmitting`. That gate doesn't apply to tool-output artifacts. Fix: a second `useEffect` keyed on `artifact.id` calls `setCurrentArtifactId(artifact.id)` whenever a new card mounts. Cards mount in attachment-array order, so the LAST-mounted card (the newest tool output) wins — matching the legacy "latest auto- opens" UX. Tests: replace the now-stale "no register on mount" assertion with "registers and auto-focuses on mount", flip the toggle test to start from the auto-focused state, and add two regression tests covering the close-then-reopen path and the latest-of-many auto-focus. * ✨ feat: Route pptx through artifact panel with placeholder content Before this commit, pptx files fell through to a plain FileContainer chip even though the extension was wired into the artifact map: backend text extraction is still deferred for pptx, so `attachment.text` came back null/empty and `detectArtifactTypeFromFile`'s strict text check returned null. That meant docx/odt rendered as proper artifact cards while pptx in the same message rendered as a tiny download chip. `detectArtifactTypeFromFile` now allows empty text for the plain-text and markdown buckets, since their viewers (the markdown template) handle empty content gracefully. HTML / React / Mermaid still require real content because sandpack and mermaid.js error on empty input. `fileToArtifact` substitutes a markdown placeholder ("Preview not available yet — click Download to view the file.") when the file routes through the panel without text. The panel renders the placeholder via the markdown template; pptx (and any docx that fails extraction) gets visual parity with its siblings, and the moment backend extraction lands the placeholder is replaced by real content without any frontend change. Tests: split the "no text returns null" assertion into the strict viewers (HTML/React/Mermaid) and the lenient ones (plain-text/markdown); add a fileToArtifact case proving pptx without text gets the placeholder, and another proving real text wins when present. * ✨ feat: Dedup duplicate tool-artifact cards across tool calls + messages Two `ToolArtifactCard` instances for the same file_id (e.g. agent reads back what it just wrote, or the same file is referenced in turns 1 and 5) now collapse to a single chip — the most recent mount wins, the older sibling re-renders to `null`. Implementation: - New `toolArtifactClaim` atomFamily keyed by artifact id. Each card generates a unique component-instance key via `useId()`, claims the slot in a `useLayoutEffect` (synchronous before paint, no flicker), and releases it on unmount only if the claim is still ours. A later card with the same id overwrites the claim → earlier card subscribes via `useRecoilState` and renders `null`. - Family-keyed (per artifact id) so adding/removing a claim for one file never re-renders cards for unrelated files. Addresses the "messages view re-renders frequently" concern: each card subscribes only to its own slice. - `ToolMermaidArtifact` shares the same atom via the new exported `toolArtifactKey()` helper, so the same `.mmd` file can't double- render either. - Latest content always wins for the panel because the eager `setArtifacts` registration is last-write-wins on `artifactsState` by id — independent of which card holds the claim. Updating a file refreshes the panel content even if the chip's visual location doesn't move. Tests: two new cases asserting that duplicate panel and mermaid attachments collapse to a single rendered card. * 🧹 chore: Address comprehensive review on code-artifacts-panel - ToolArtifactCard self-heal now subscribes to a per-id selector (`artifactByIdSelector`) instead of a no-deps `useEffect`. Effect deps are `(artifact, existingEntry, setArtifacts)` so it runs deterministically when the slice transitions to undefined (panel- unmount cleanup) or when artifact content drifts — not on every parent render. Each card subscribes only to its own slice via the selectorFamily, so unrelated state changes don't re-render. - artifacts.ts: localize the empty-content placeholder via a new `fileToArtifact(attachment, options?)` signature. Callers in `Attachment.tsx` (PanelArtifact) and `LogContent.tsx` resolve `com_ui_artifact_preview_pending` from `useLocalize` and thread it in. Default is empty string when no placeholder is supplied. - artifacts.ts: thread `preClassifiedType` through `fileToArtifact` so the routing decision tree's `artifactTypeForAttachment` call is the only classification — previously `fileToArtifact` re-ran `detectArtifactTypeFromFile` after the routing already had the answer. Bucket type updated to `Array<{ attachment, type }>`. - artifacts.ts: drop bare `text/plain` from `MIME_TO_TOOL_ARTIFACT_TYPE`. The extension map handles `.txt` explicitly; routing every unrecognized-extension `text/plain` file (extensionless scripts, `.env`, etc.) through the panel was a wider catch than the PR scope intended. - artifacts.ts: stable `toLastUpdate` fallback of `0` (was `Date.now()`). `useArtifacts` sorts by `lastUpdateTime`, so a fresh timestamp on every call would re-sort entries non-deterministically across renders. - artifacts.ts: drop dead `toolArtifactId = toolArtifactKey` alias. Add `filepath` to the key-derivation fallback chain so two unnamed-and-unidentified files don't collide on the literal `tool-artifact-unknown` key. - ToolArtifactCard import order: package types before local types. - store/artifacts.ts: JSDoc on `toolArtifactClaim` documenting the atomFamily-entries-persist-after-unmount trade-off (entries reset to null on card unmount; total cost is one key + a null per artifact — fine at typical session scale). - Tests: - Updated existing `fileToArtifact` placeholder assertion to use the caller-provided string. - New: panel routing skips re-classification when `preClassifiedType` is provided. - New: bare `text/plain` MIME with unrecognized extension does NOT route through the panel. - New `LogContent.test.tsx` (6 cases) — HTML→panel, mermaid→ inline, CSV→inline `<pre>`, archive→download chip, pptx→ placeholder card, mixed split. - Dedup tests rewritten to use two AttachmentGroups (matching the real per-tool-call render) instead of a same-array duplicate that triggered React's duplicate-key warning. * 🩹 fix: Address codex review + comprehensive review NITs codex (P2): - artifacts.ts: switch placeholder fallback to nullish coalescing. Empty string is now preserved as legitimate content (a 0-byte `.md` or `.txt` is a valid artifact, not "extraction unavailable") — only `null`/`undefined` triggers the deferred-extraction placeholder. - Attachment.tsx: derive React keys via a new `renderKey` helper that combines `file_id` with the array index. Prevents duplicate keys when the same file_id appears twice in one bucket (rare but possible — a tool call writing the same path twice). Without unique keys, React's reconciler could reuse the wrong card instance, undermining the latest-mention dedup. comprehensive review NITs: - Attachment.tsx: hoist `import type { ToolArtifactType }` up into the type-import section per AGENTS.md. - artifacts.ts `fileToArtifact`: defense-in-depth empty-text guard for the `preClassifiedType` path. Mirrors the gate in `detectArtifactTypeFromFile` so a future caller that bypasses classification can't hand sandpack/mermaid an empty buffer. Plain-text and markdown remain tolerated empty. Tests: - New: empty `.md` content passes through unchanged when a placeholder is also supplied. - New: sibling cards with the same file_id in one group render without React key-collision warnings. - Updated existing placeholder test to use `text: null` (the case where the placeholder is actually meant to fire). - Three parameterized cases pinning the new preClassifiedType-with-empty-text safety guard. * 🩹 fix: Address codex P1/P2 review on code-artifacts-panel - P1 (stale artifacts leak across conversations): Add a top-level `useResetArtifactsOnConversationChange` hook in `Presentation.tsx` that wipes `artifactsState` / `currentArtifactId` on every conversation switch, regardless of panel visibility. Without this guard, ToolArtifactCard's self-heal effect would re-register the previous conversation's artifacts after panel close, leaking them into the next conversation's panel on open. - P2 (expiresAt skipped on panel-routed entries): Restore the legacy expiry gate in `LogContent` ahead of panel/mermaid bucket-sort, so expired pptx/html/etc. attachments fall back to the "download expired" message instead of rendering as a clickable artifact card backed by a dead link. Includes regression coverage for both paths. * 🧹 chore: Share renderAttachmentKey across Attachment + LogContent Hoist the per-occurrence React-key helper from `Attachment.tsx` into `attachmentTypes.ts` so `LogContent` can use the same pattern. Apply it to LogContent's panel/mermaid/text/image/nonInline buckets — the prior keys (e.g. `mermaid-${file_id ?? index}`, `file.filepath ?? ...`) would have collided if the same file_id appeared twice in one render, even though that's astronomically rare for a single tool call. Also drops the unused `file_id` field on `MermaidEntry` since the key no longer needs it. * 🩹 fix: Loosen artifacts util input types to match runtime fallbacks `fileToArtifact`, `detectArtifactTypeFromFile`, `toolArtifactKey`, and `toLastUpdate` all read every picked field with a nullish fallback — their inputs were nonetheless typed as required `Pick<TFile, ...>`. That mismatch made every realistic fixture (and several call sites that lack a stable `filepath`) fail typecheck for fields the implementations never strictly need. Wrap the picks in `Partial<>` so the type matches the contract. * 🩹 fix: Gate tool-artifact registration on claim winner When two `ToolArtifactCard` instances mount for the same `artifact.id` with divergent content (a code-execution file overwritten across turns reuses its file_id), both effects subscribe to `existingEntry` through `artifactByIdSelector`. Each card detects the other's write as drift and overwrites it back, ping-ponging `artifactsState` between old and new content and causing render churn / panel flicker. Gate the self-heal registration on `isMyClaim` so only the latest (claim-holding) card writes. The non-winner still subscribes to the slice but short-circuits before calling `setArtifacts`, breaking the loop. Adds a regression test that fails (loop / wrong final content) without the gate. |
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24e29aa8cb
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🌱 fix: Inject Code-Tool Files Into Graph Sessions on First Call (+ read_file Sandbox Fallback) (#12831)
* 🌱 fix: Seed Code Tool Files Into Graph Sessions on First Call
Files attached to an agent's `tool_resources.execute_code` (user uploads
or generated artifacts from a prior turn) were silently dropped on the
first `execute_code` invocation of a turn. The agents-side `ToolNode`
populates `_injected_files` only when its `sessions` map already has an
`EXECUTE_CODE` entry — but that entry is only written by a previous
successful execution, so call #1 had nothing to inject. CodeExecutor
then fell back to a `/files/{session_id}` fetch, but `session_id` was
also empty on call #1, leaving the sandbox without the primed files.
Mirror the existing skill-priming pattern (`primeInvokedSkills` →
`initialSessions`) for code-resource files: eagerly call `primeFiles`
before `createRun` and merge the result into `initialSessions` via a
new `seedCodeFilesIntoSessions` helper. Skill files and code-resource
files now share the same `EXECUTE_CODE` entry; the prior representative
`session_id` is preserved on merge.
* 🔬 chore: Add Diagnostic Logging for Code-Files Seeding
Temporary debug logs to diagnose why first-call file injection is not
firing in real agent runs. Logs `wantsCodeExec`, available tool-resource
keys, primed file count, and the seeded EXECUTE_CODE entry. Will revert
once the failure mode is identified.
* 🪛 refactor: Capture primedCodeFiles per-agent at init, merge across run
Replace the client.js eager `primeFiles` call with a per-agent capture at
initialization time so every agent in a multi-agent run (primary +
handoff + addedConvo) contributes its `tool_resources.execute_code`
files to the shared `Graph.sessions` seed.
- handleTools.js (eager loadTools): the `execute_code` factory closes
over a `primedCodeFiles` slot and surfaces it in the return.
- ToolService.js loadToolDefinitionsWrapper (event-driven): captures
`files` from the existing `primeCodeFiles` call (was dropping them
while only keeping `toolContext`) and surfaces them.
- packages/api initialize.ts: the loadTools callback contract now
includes `primedCodeFiles`, threaded onto `InitializedAgent`.
- client.js: iterate `[primary, ...agentConfigs.values()]` and merge
each agent's `primedCodeFiles` into `initialSessions`. Drop the
primary-only `primeCodeFiles` call and diagnostic logs from the prior
attempt — wrong layer (single-agent), wrong gate (`agent.tools`
contained Tool instances after init, so the `.includes("execute_code")`
string check always failed).
* 🔬 chore: Add per-agent diagnostic logs for code-files seeding
Logs `tool_resources` keys + file counts inside loadToolDefinitionsWrapper
and per-agent `primedCodeFiles` + final initialSessions inside
AgentClient. Will revert once the failure mode is confirmed.
* 🔬 chore: Add file-lookup diagnostics inside initializeAgent
Logs the inputs and intermediate counts of the conversation-file lookup
chain (convo file ids, thread message ids, code-generated and
user-code file counts) so we can pinpoint why `tool_resources.execute_code`
is arriving empty at `loadToolDefinitionsWrapper` despite the agent
having `execute_code` in its tools list.
* 🔬 chore: Probe execute_code files without messageId filter
Adds a relaxed `getFiles({conversationId, context: execute_code})` probe
that runs only when `getCodeGeneratedFiles` returns empty. Lists what's
actually in the DB for this conversation so we can confirm whether the
file is missing entirely or whether the messageId filter is rejecting it.
* 🔬 chore: Fix probe getFiles arg order (sort vs projection)
Probe was passing a projection object as the sort arg, which mongoose
rejected with `Invalid sort value`. Move it to the third arg
(selectFields) so the probe actually runs.
* 🪢 fix: Preserve Original messageId on Code-Output File Update
Each `processCodeOutput` call was overwriting the persisted file's
`messageId` with the *current* run's id. When a turn re-creates an
existing file (filename + conversationId match → `claimCodeFile`
returns the existing record, `isUpdate=true`), the file's link to
the assistant message that originally produced it gets clobbered.
`initializeAgent` later runs `getCodeGeneratedFiles({messageId: $in: <thread>})`
to seed `tool_resources.execute_code` from prior-turn artifacts. With a
stale `messageId` (e.g. from a failed read attempt that re-shelled the
same filename), the file no longer matches the parent-walk thread, so
`tool_resources` arrives empty at agent init, the new
`primedCodeFiles` channel has nothing to seed, and the LLM can't see
its own prior-turn artifacts on the next turn — defeating the
just-added Graph-sessions seeding fix.
Preserve the existing `claimed.messageId` on update; first-creation
behavior is unchanged. The runtime return value still includes the
current run's `messageId` (via `Object.assign(file, { messageId })`)
so the artifact is correctly attributed to the live tool_call.
* 🧹 chore: Remove diagnostic logs from code-files seeding path
Drops the temporary debug logs added to trace the empty-tool_resources
failure mode. Production code paths (loadToolDefinitionsWrapper,
client.js seed loop, initializeAgent file lookup) are left as the
permanent shape: capture primedCodeFiles, merge across agents, seed
initialSessions before run start.
* 🪛 feat: read_file Sandbox Fallback for /mnt/data + Non-Skill Paths
When the model called `read_file` with a code-execution path (e.g.
`/mnt/data/sentinel.txt`), the handler returned a misleading
`Use format: {skillName}/{path}` error. Adds a sandbox-aware fallback:
- Short-circuit `/mnt/data/...` (can never be a skill reference) →
route to a sandbox `cat` via the new host-provided `readSandboxFile`
callback, which POSTs to the codeapi `/exec` endpoint.
- Skip the skill resolver entirely when `accessibleSkillIds` is empty
— the resolved-output of `resolveAgentScopedSkillIds` already
collapses the admin capability + ephemeral badge + persisted
`skills_enabled` chain, so an empty value is the authoritative
"skills aren't in scope for this agent" signal.
- For `{firstSegment}/...` paths, consult the catalog-derived
`activeSkillNames` Set (no DB read) to detect non-skill names and
fall through to the sandbox before the model has to retry with
`bash_tool`.
`activeSkillNames` is captured from `injectSkillCatalog`, threaded onto
`InitializedAgent`, into `agentToolContexts`, then through
`enrichWithSkillConfigurable` into `mergedConfigurable` for the handler.
The host implementation of `readSandboxFile` lives in
`api/server/services/Files/Code/process.js` and shells `cat <path>`
through the seeded sandbox session — `tc.codeSessionContext`
(emitted by ToolNode for `read_file` calls in `@librechat/agents`
v3.1.72+) provides the `session_id` + `_injected_files` so the read
lands in the same sandbox that holds prior-turn artifacts. When the
seeded context isn't available (older agents version, no codeapi
configured), the handler returns a model-visible error pointing at
`bash_tool` instead of silently failing.
Tests: 8 new `handleReadFileCall` cases cover the new short-circuits,
the skills-not-enabled gate, the activeSkillNames lookup, the
sandbox-fallback success path, and the bash_tool retry hint on
fallback failure. Existing `read_file` tests now opt into "skills are
in scope" via a `skillsInScope()` fixture (production wouldn't reach
the skill lookup with empty `accessibleSkillIds`).
* 🔧 chore: Update @librechat/agents dependency to version 3.1.72
Bumps the version of the @librechat/agents package across package-lock.json and relevant package.json files to ensure compatibility with the latest features and fixes.
* 🪛 refactor: Centralize Tool-Session Seed in buildInitialToolSessions Helper
Addresses review feedback on the per-agent merge in client.js:
- **Run-wide semantics, named explicitly.** The merge into a single
`Graph.sessions[EXECUTE_CODE]` was a deliberate match to the
agents-library design (`Graph.sessions` is shared across every
`ToolNode` in the run), but the inline `for (const a of agents)`
loop in `AgentClient.chatCompletion` made it look per-agent. Move
the logic to a TS helper `buildInitialToolSessions` that documents
the run-wide-by-design contract in one place. The CJS controller
now contains a single call site, no business logic.
- **Subagent walk (P2).** The previous loop only iterated
`[primary, ...agentConfigs.values()]`. Pure subagents are pruned
out of `agentConfigs` after init and retained on each parent's
`subagentAgentConfigs`, so their primed code files were silently
dropped from the seed. The helper now walks recursively, with a
visited-Set keyed on object identity that terminates safely on a
malformed agent graph (cycle).
- **`jest.setup.cjs` polyfill for undici `File`.** Reviewer hit
`ReferenceError: File is not defined` running the targeted spec on
WSL — a known Node 18 issue where `globalThis.File` from
`node:buffer` isn't auto-exposed. Polyfill it inside a Jest setup
file so the suite boots regardless of Node patch version.
Helper test coverage (8 new): skill-only / agent-only / both,
recursive subagent walk, cycle-safe walk, primary+subagent
deduplication, undefined/null entries in the agents iterable, and
representative session_id preservation across the merge.
16 tests pass total in `codeFilesSession.spec.ts` (8 prior + 8 new).
No behavior change vs. the previous commit for the existing
primary+agentConfigs case — subagent inclusion is the only new
behavior, and it matches what the existing seeding logic would have
done if subagents had been in `agentConfigs`.
* 🪛 fix: FIFO Walk Order in buildInitialToolSessions (P3 review)
The traversal used `Array.pop()` (LIFO), which visited the LAST
top-level agent first. The docstring says "primary first"; the code
contradicted it. When no skill seed exists the first-visited agent's
first file supplies the representative `session_id` written to
`Graph.sessions[EXECUTE_CODE]` — so a LIFO walk silently flipped which
agent that came from. `ToolNode` ultimately uses per-file `session_id`s
for runtime injection (so behavior was indistinguishable for current
callers), but the discrepancy was a footgun for any future consumer
that read the representative.
Switch to FIFO via `Array.shift()` to match both the docstring and the
existing `loadSubagentsFor` walk pattern in
`Endpoints/agents/initialize.js`. Add a regression test that asserts
the primary's `session_id` is the representative (and that all three
agents' files still contribute, with per-file `session_id`s preserved).
* 🔬 test: Lock In Code-Files Bug Fixes Per Comprehensive Review
Addresses MAJOR + MINOR + NIT findings from the multi-pass review:
**Finding #4 (MINOR) — empty relativePath misses sandbox fallback.**
A model calling `read_file("output/")` where "output" isn't a skill
name dead-ended with `Missing file path after skill name` instead of
being routed to the sandbox like every other malformed-path branch.
Add the same `codeEnvAvailable → handleSandboxFileFallback` pattern,
plus two regression tests.
**Finding #7 (NIT) — duplicate `skillsInScope()` helper.**
Hoist the identical helper out of two nested describe blocks to
module scope. Single source of truth.
**Finding #1 (MAJOR) — `persistedMessageId` had zero test coverage.**
The fix preserves a file's original `messageId` on update so
`getCodeGeneratedFiles` can still match it on subsequent turns. A
regression in the `isUpdate ? (claimed.messageId ?? messageId) : messageId`
ternary would silently re-introduce the original cross-turn priming
bug. Five new tests cover:
- UPDATE preserves `claimed.messageId` in the persisted record
- UPDATE falls back to current run id when `claimed.messageId` is
absent (legacy records predating the field)
- CREATE uses current run id (no claimed record exists)
- The runtime return value uses the LIVE id (artifact attribution)
even when the persisted record kept the original
- The image branch follows the same contract (would silently regress
if the ternary diverged across the two file-build branches)
The tests use a `snapshotCreateFileArgs()` helper because
`processCodeOutput` mutates the file object after `createFile`
returns (`Object.assign(file, { messageId, toolCallId })`) and a
naive `createFile.mock.calls[0][0]` would reflect the post-mutation
state instead of what was actually persisted.
**Finding #2 (MAJOR) — `readSandboxFile` had no direct tests.**
The model-controlled `file_path` flows through a POSIX single-quote
escape into a shell `cat` command, making this a security boundary.
A quoting regression would let a malicious filename break out of the
quoted argument and inject arbitrary shell. 20 new tests across:
- Shell quoting (7): plain filenames, embedded `'`, `$()`, backticks,
newlines, shell metachars, multiple consecutive single-quotes
- Payload shape (6): /exec URL, bash language, conditional
session_id / files inclusion, dedicated keepAlive:false agents
- Response handling (6): `{content}` on success, null on missing
base URL or absent stdout, throws on stderr-only, partial-success
returns stdout, transport errors are logged then rethrown
- Timeout (1): matches processCodeOutput's 15s SLA
Audited findings #5 (acknowledged tech debt — readSandboxFile in JS
workspace), #6 (pre-existing positional-args debt on
enrichWithSkillConfigurable), and #8 (cosmetic JSDoc style) — no
action taken per the reviewer's own assessment.
Audited finding #3 (walk order vs docstring) — already addressed in
commit
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f7e47f6012
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🪢 feat: Enable Tool-Output References for Bash Tool (#12830)
* chore: Update `@librechat/agents` to v3.1.71-dev.0 across package-lock and package.json files This commit updates the version of the `@librechat/agents` package from `3.1.70` to `3.1.71-dev.0` in the `package-lock.json` and relevant `package.json` files. Additionally, it marks several dependencies as peer dependencies, ensuring better compatibility and integration across the project. * 🔗 feat: Enable Tool-Output References for bash_tool when codeenv is on Wires `@librechat/agents`' `RunConfig.toolOutputReferences` into `createRun()` and the bash tool's LLM-facing description, gated by the per-agent `effectiveCodeEnvAvailable` flag. The feature auto-activates for any run where the bash tool is actually registered; SDK defaults (~400 KB per output, 5 MB total) match the shell-safe budget. No new env var or yaml capability — piggybacks on the existing `execute_code` gate. - `tools.ts`: replace the module-level `BASH_TOOL_DEF` constant with a per-call `buildBashToolDef` that wraps `buildBashExecutionToolDescription`. Description now includes the `{{tool<idx>turn<turn>}}` reference syntax guide iff the new `enableToolOutputReferences` param is true. - `initialize.ts`: pass `enableToolOutputReferences: effectiveCodeEnvAvailable` into `registerCodeExecutionTools`. - `run.ts`: add `codeEnvAvailable?: boolean` to `RunAgent`, compute the flag from `agents[*].codeEnvAvailable`, and conditionally spread `toolOutputReferences: { enabled: true }` into `Run.create`. * 🧪 test: Cover tool-output references gating end-to-end - `tools.spec.ts`: 3 new cases asserting `bash_tool.description` contains `{{tool<idx>turn<turn>}}` iff `enableToolOutputReferences` is true (and unset → false). - `run-summarization.test.ts`: 4 new cases asserting `Run.create` is invoked with `toolOutputReferences: { enabled: true }` iff at least one `RunAgent.codeEnvAvailable === true`. Covers the present / absent / unset / multi-agent-OR cases. - `initialize.test.ts` + `skills.test.ts`: extend the existing `@librechat/agents` jest mocks with a `buildBashExecutionToolDescription` stub so suites stay green when the on-disk SDK lags the published 3.1.71-dev.0 export. * chore: Update `@librechat/agents` version to `3.1.71-dev.1` in package-lock and package.json files This commit updates the version of the `@librechat/agents` package from `3.1.71-dev.0` to `3.1.71-dev.1` across the relevant package files. This change ensures consistency and incorporates any updates or fixes from the new version. * 🪢 fix: Walk Subagents in toolOutputReferences run-level gate Codex P2 review on PR #12830: the run-level `enableToolOutputReferences` flag only inspected the top-level `agents` array. A parent agent without `execute_code` that spawns a subagent that *does* have it left the SDK's tool-output reference registry inactive for the run, so the subagent's `bash_tool` calls saw `{{tool<idx>turn<turn>}}` placeholders pass through to the shell unsubstituted. Replace `agents.some(a => a.codeEnvAvailable === true)` with a recursive `anyAgentHasCodeEnv` helper that walks `subagentAgentConfigs` transitively. Cycle-safe via a `visited` set, mirroring the existing `buildSubagentConfigs.ancestors` pattern in the same module. The bash tool *description* stays per-agent in `initializeAgent` (only agents with bash actually registered learn the `{{…}}` syntax), so broadening the run-level gate doesn't broaden the model-facing surface — it just lets the SDK's shared registry serve every `ToolNode` the run compiles, which is exactly the contract the SDK already implements. Tests cover three new cases: parent-off / subagent-on, parent-off / child-off / grandchild-on (transitive descent past one level), and a cyclic A↔B tree with neither codeenv-enabled (asserts both termination and absence of `toolOutputReferences`). Existing single-agent and multi-agent tests stay valid since the new helper returns `true` whenever the previous `.some(...)` did. * chore: Update `@librechat/agents` version to `3.1.71` in package-lock and package.json files This commit updates the version of the `@librechat/agents` package from `3.1.71-dev.1` to `3.1.71` across the relevant package files. This change ensures consistency and incorporates any updates or fixes from the stable release. * review: address audit findings on tool-output references PR Two findings from comprehensive PR review on #12830: #1 (MINOR) — `injectSkillCatalog` omitted `enableToolOutputReferences` when calling `registerCodeExecutionTools`, so its resulting `bash_tool` description always lacked the `{{tool<idx>turn<turn>}}` guide. Today this is a no-op because `initializeAgent` registers first and the registry `.has()` check makes the skills-path call a dedupe-only operation. But if call order ever flips (skills-first), the missing flag would silently ship a `bash_tool` without the syntax guide, and the `initializeAgent` pass would itself become the no-op — the feature would silently break with no visible error. Forward `enableToolOutputReferences: codeEnvAvailable === true` so both call sites produce identical tool definitions regardless of firing order. Defense-in-depth, not a current bug. Added a test in `skills.test.ts` that asserts the bash description contains the `{{tool<idx>turn<turn>}}` marker when `codeEnvAvailable` is on, exercising the skills caller end-to-end. #2 (NIT) — `buildBashToolDef` allocated + froze a fresh object on every agent init. Replaced with two module-level frozen singletons (`BASH_TOOL_DEF_WITH_OUTPUT_REFS`, `BASH_TOOL_DEF_WITHOUT_OUTPUT_REFS`) built once at module load via a `createBashToolDef` helper. The factory now picks the right cached reference instead of building. Restores the no-allocation intent of the original `BASH_TOOL_DEF` constant while keeping the per-agent gate behavior. Two new tests in `tools.spec.ts` pin the contract: identical-flag calls return reference-equal `bash_tool` defs across registries; opposite-flag calls return distinct frozen objects with the expected description content. |
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8c073b4400
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📄 feat: Auto-render Text-Based Code Execution Artifacts Inline (#12829)
* 📄 feat: Auto-render Text-Based Code Execution Artifacts Inline Eagerly extract text content from non-image artifacts produced by code execution tools and render it inline in the message instead of behind a click-to-download file card. Reuses the SkillFiles binary-detection helper and the existing parseDocument dispatcher so docx, xlsx, csv, html, code, and other text-renderable formats land directly under the tool call. PPTX is intentionally classified but not yet extracted — follow-up. * 🌐 chore: Remove unused com_download_expires locale key Removed in en/translation.json so the detect-unused-i18n-keys CI check passes. The only reference was a commented-out localize() call in LogContent.tsx that was deleted in the previous commit. * 🩹 fix: Address PR review on code artifact text extraction - extract.ts: build the temp document path from a randomUUID and pass path.basename(name) as originalname so a malicious artifact name cannot escape os.tmpdir() (P1 traversal flagged by codex/Copilot). - process.js: classify and extract using safeName, not the raw name — defense in depth alongside the temp-path fix. - classify.ts: add a bare-name lookup so extensionless text artifacts (Makefile, Dockerfile, …) classify as utf8-text instead of falling through to other. - Attachment.tsx: wire aria-expanded / aria-controls on the show-all toggle for screen reader support. - LogContent.tsx: restore a download chip (LogLink) on inline-text attachments so users can still pull down the underlying file. - Tests: cover extensionless filenames and the temp-path traversal invariant. * 🩹 fix: Address comprehensive PR review on code artifact extraction - extract.ts: walk back to a UTF-8 code-point boundary before truncating so cuts cannot land mid-multibyte and emit U+FFFD (CJK/emoji concern). truncate() now accepts the original buffer to skip a redundant encode. - extract.ts: add an 8s timeout around parseDocument via Promise.race so a pathological docx/xlsx cannot stall the response path. - process.js: always set `text` (string or null) on the file payload — createFile uses findOneAndUpdate with $set semantics, so omitting the field leaves a stale value behind when an artifact's content changes. - Attachment.tsx: switch the show-all toggle from char-count threshold to a useLayoutEffect ref measurement on scrollHeight, and use overflow-hidden when collapsed (overflow-auto when expanded) so the collapsed box has a single clear interaction model. - Attachment.tsx + LogContent.tsx: lift `isImageAttachment` / `isTextAttachment` into a shared attachmentTypes module. LogContent keeps its looser image check (no width/height required) because the legacy log surface receives attachments without dimensions. - Tests: cover multi-byte boundary, the always-set-text contract on updates, and the new shared predicates. * 🧪 test: Component test for TextAttachment + direct withTimeout coverage - Attachment.tsx: re-order local imports longest-to-shortest per AGENTS.md (attachmentTypes ahead of FileContainer/Image). - extract.ts: export withTimeout so it can be unit-tested directly (it's also used internally — exporting carries no runtime cost). - extract.spec.ts: three small unit tests on withTimeout that cover resolve, propagated rejection, and timeout rejection paths with real timers. - TextAttachment.test.tsx: ten cases for the new React component — text rendering in <pre>, download chip presence/absence, ref-based collapse measurement (with scrollHeight stubbed via prototype), aria-expanded toggle, fall-through to FileAttachment for missing and empty text, and AttachmentGroup routing. * 🩹 fix: Canonicalize document MIME by extension before parseDocument When the classifier puts a file on the document path via its extension (.docx, .xlsx, …) but the buffer sniffer returned a generic value like application/zip or application/octet-stream, we previously forwarded that generic MIME to parseDocument, which dispatches strictly by MIME and silently rejected it — exactly defeating the extension-first classification this PR added. extractDocument now remaps the MIME from the extension (falling back to the original sniffed MIME if the extension is unrecognized, so files that reached the document branch via MIME detection still work). Adds a parameterized test across docx/xlsx/xls/ods/odt against zip/octet sniffs to guard the regression. * 🩹 fix: Reuse existing withTimeout from utils/promise The previous commit's local withTimeout export collided with the already-exported `withTimeout` from `~/utils/promise`, breaking the @librechat/api tsc job (TS2308 ambiguous re-export). Drops the duplicate, imports from `~/utils/promise`, and removes the now-redundant unit tests (the helper has its own coverage in utils/promise.spec.ts). The third argument shifts from a label to the fully-formed timeout error message that the existing helper expects. * 🧹 chore: TextAttachment test polish (NITs) - Use the conventional `import Attachment, { AttachmentGroup }` form rather than `default as Attachment`. - Save the original `scrollHeight` property descriptor and restore it in afterAll, so the prototype patch never leaks past this suite. |
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596f806f60 |
🛡️ fix: Strict Opt-In Skills Activation per Agent (#12823)
* 🛡️ fix: Strict opt-in skills activation per agent
Skills were activating on every agent run that had the capability +
RBAC enabled, regardless of whether the user (ephemeral) or author
(persisted) had opted in. `scopeSkillIds(undefined)` fell through to
"full accessible catalog" whenever `agent.skills` was unset, which is
the default state for any agent created before skills existed and for
every ephemeral agent.
Activation now requires an explicit signal:
- Ephemeral agent → per-conversation skills badge toggle.
- Persisted agent → new `skills_enabled` master switch on the agent
doc, surfaced as a toggle in the Agent Builder skills section.
Enabled + empty/undefined allowlist = full accessible catalog;
enabled + non-empty allowlist = narrow to those ids; disabled (or
undefined) = no skills available, even if an allowlist is set.
Centralised the predicate in `resolveAgentScopedSkillIds` so the
primary-agent path, handoff/discovery, the subagent loop, and both
OpenAI controllers all share one source of truth. Frontend `$`
popover scope mirrors the same logic so the UI never offers skills
the backend would refuse to activate.
* test: mock resolveAgentScopedSkillIds in agent controller specs
* refactor: address review findings on skills opt-in PR
- AgentConfig: associate skills label with toggle via htmlFor for
click/keyboard affordance; simplify Switch handler to Boolean(value).
- skills: mark scopeSkillIds as @internal so runtime callers continue
to route through resolveAgentScopedSkillIds and inherit the activation
predicate (ephemeral toggle, persisted skills_enabled).
* fix(agents): include skills_enabled in agent list projection
Without this field, agents loaded via the list endpoint hydrate into the
client agentsMap with skills_enabled === undefined, causing the `$`
skill popover to hide every skill on a fresh page load even when the
agent was saved with skills_enabled: true.
* fix(skills): fail closed for persisted agents during agentsMap hydration
Returning undefined while the agents map loads let the popover render the
full catalog for a persisted agent before we could read its
skills_enabled flag, so the user could pick a skill the backend would
then refuse for the turn. Match the strict opt-in contract by returning
[] until the map is authoritative.
* refactor(skills): extract skillsHintKey for readability
Replaces the nested ternary in the skills section JSX with a
pre-computed constant so the activation -> hint key mapping reads
top-down.
* refactor(skills): unflatten skillsHintKey to remove nested ternary
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7f3d41024a |
📦 chore: Update @librechat/agents to v3.1.70
This commit updates the version of the `@librechat/agents` package from `3.1.68-dev.1` to `3.1.70` in the `package-lock.json` and relevant `package.json` files. This change ensures consistency across the project and incorporates any updates or fixes from the new version. |
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523994220d |
🌉 chore: Gate Skills UI by Agent Capability Checks (#12793)
- Updated the Skills component to include a check for `skillsEnabled` from agent capabilities, ensuring skills are only displayed when both permissions and capabilities allow. - Modified the `useHandleKeyUp` hook to prevent triggering skill commands when skills are disabled, enhancing user experience and preventing errors. - Added tests to verify that skills commands do not trigger when skills are disabled, ensuring robust functionality. - Refactored the `useSideNavLinks` hook to incorporate skills capability checks, ensuring consistent access control across the application. |
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d83cb84f59 |
🪆 feat: Subagent configuration in Agent Builder (#12725)
* 🪆 feat: Subagents configuration (isolated-context child agents) Surfaces the new @librechat/agents `SubagentConfig` primitive in the Agent Builder. Subagents let a supervisor delegate a focused subtask to a child graph running in an isolated context window: verbose tool output stays in the child, only a filtered summary returns to the parent. Data model: new `subagents: { enabled, allowSelf, agent_ids }` on Agent, wired through the Zod, Mongoose, and form schemas plus a new `AgentCapabilities.subagents` capability (enabled by default). Backend: `initialize.js` loads explicit subagent configs alongside handoff agents, and drops subagent-only references from the parallel/handoff maps so they don't leak into the supervisor's graph. `run.ts` emits `SubagentConfig[]` on the primary `AgentInputs` — a self-spawn entry when `allowSelf` is enabled plus one entry per configured agent. UI: an "Advanced" panel section with an enable toggle, a self-spawn toggle, and an agent picker (capped at 10). Enabling without adding agents still yields self-spawn; disabling self-spawn with no agents shows a warning. A capability flag gates the whole section. * 🪆 feat: Stream subagent progress to UI (dialog + inline ticker) Pairs with the @librechat/agents SDK change that forwards child-graph events through the parent's handler registry (danny-avila/agents#107): - Self-spawn and explicit subagents can now use event-driven tools, because child `ON_TOOL_EXECUTE` dispatches reach our ToolService via the parent's registered handler. - The same forwarding path wraps the child's run_step / run_step_delta / run_step_completed / message_delta / reasoning_delta dispatches in a new `ON_SUBAGENT_UPDATE` envelope, with start/stop/error bookends. Backend: `callbacks.js` registers an `ON_SUBAGENT_UPDATE` handler that forwards each envelope straight to the SSE stream. Frontend: - `useStepHandler` consumes `ON_SUBAGENT_UPDATE` events and merges them into a per-tool_call Recoil atom (`subagentProgressByToolCallId`). First-seen `subagentRunId` claims the most-recent unclaimed `subagent` tool call in the active response message — a temporal mapping, no SDK wire-format change needed to correlate child runs with parent tool calls. - New `SubagentCall` part component replaces the default `ToolCall` rendering when `toolCall.name === Constants.SUBAGENT`: compact status ticker showing the 3 most recent update labels, clickable to open a dialog with the full activity log + final markdown-rendered result. - Adds `Constants.SUBAGENT`, `StepEvents.ON_SUBAGENT_UPDATE`, and `SubagentUpdateEvent` type in data-provider. Tests: - `packages/api npx jest run-summarization` — 23 pass - `api npx jest initialize` — 16 pass - `npm run build` — clean Dependency note: bumps `@librechat/agents` to `^3.1.67-dev.1` — requires the SDK PR (danny-avila/agents#107) to be merged to dev and published before this PR merges. `ON_SUBAGENT_UPDATE` is absent from dev.0, so the handler registration would be a no-op with the older SDK but would not crash. * 🪆 fix: address Codex review and review audit on subagents Stacks on top of the SDK change in danny-avila/agents#107 (bumped to `^3.1.67-dev.2`). - **P1 (`initialize.js`)**: subagent-only agents were being deleted from both `agentConfigs` AND `agentToolContexts`. The tool-execute handler resolves execution context (agent, tool_resources, skill ACLs) from `agentToolContexts`, so explicit subagents would run without their configured resources and skip action tools. Now only `agentConfigs` is pruned — tool context stays intact. - **P2 (`AgentSubagents.tsx`)**: toggling subagents off set the form field to `undefined`; `removeNullishValues` stripped it from the PATCH, leaving the server copy enabled. Now it persists an explicit `{ enabled: false, ... }` so the update actually clears state. - **Finding 1 (MAJOR)** — `agent_ids` Zod schema gains `.max()` via a new `MAX_SUBAGENTS` export from `data-provider` (shared with the UI cap). Crafted payloads can't trigger hundreds of `processAgent` calls. - **Finding 2 (MAJOR)** — `subagentProgressByToolCallId` atomFamily atoms are now tracked in a ref and reset from `clearStepMaps` via a `useRecoilCallback({ reset })`. No monotonic growth across a session. - **Finding 3 (MAJOR)** — early-arriving `ON_SUBAGENT_UPDATE` events whose parent `tool_call_id` is not yet mapped are now buffered in `pendingSubagentBuffer` (keyed by `subagentRunId`) and replayed in arrival order once correlation completes. Mirrors the existing `pendingDeltaBuffer` pattern. - **Finding 4 (MAJOR)** — switched to deterministic correlation via the new `parentToolCallId` that SDK `3.1.67-dev.2` threads through from `ToolRunnableConfig.toolCall.id`. Temporal fallback now iterates oldest-unclaimed-first (forward), matching tool-call creation order, so concurrent spawns map correctly. - **Finding 6 (MINOR)** — `agent_ids` are deduped on the backend via `new Set(...)` before the load loop. Duplicates no longer produce duplicate `SubagentConfig` entries visible to the LLM. - **Finding 7 (MINOR)** — events array inside each Recoil atom is capped at 200 entries. Long-running subagents no longer replay O(n) spreads on every update; the dialog log still shows the cap window. - **Finding 8 (MINOR)** — documented: subagents are loaded only for the primary agent this release (handoff children get self-spawn but not explicit sub-subagents). In-code comment added so the next maintainer doesn't wonder. - **Finding 9 (NIT)** — removed `{!isSubmitting && null}` dead code and the misleading announce-polite comment in `SubagentCall`. - New `validation.spec.ts` — 9 tests covering the cap on `agent_ids.length` at the subagent schema, agent-create, and agent-update layers. - `run-summarization` — 23 pass, `initialize` — 16 pass, total backend package: 103 pass across touched areas. Findings 5 (component tests) and 10 (micro-allocation) are tracked but deferred; the former needs a Recoil-RenderHook harness that isn't in this PR's scope, and the latter has negligible impact (one `Array.from` per subagent run). * 🧪 test: integration coverage for subagent correlation + backend loading Addresses the follow-up audit on #12725 with real-code tests (no mock handlers, only the existing setMessages/getMessages spies and the standard mongodb-memory-server harness). Six new tests under a dedicated `describe('subagent loading')`: - loads a configured subagent, populates `subagentAgentConfigs`, keeps it out of `agentConfigs` - **P1 regression guard**: drives the real `toolExecuteOptions.loadTools` closure with the subagent id and asserts `loadToolsForExecution` is called with `agent: <subagent>`, `tool_resources`, `actionsEnabled`. If anyone deletes `agentToolContexts` again, this fails. - dedup: three copies of the same id load the agent once - overlap: agent referenced both as handoff target and subagent stays in `agentConfigs` - capability gate: admin disabling `subagents` suppresses loading even when the agent has a config - per-agent disable: `subagents.enabled: false` skips loading entirely Five new tests under `describe('on_subagent_update event')` using a real `RecoilRoot` and a companion `useRecoilCallback` reader so writes from the hook are observable: - deterministic correlation via `parentToolCallId` (happy path with SDK dev.2+) - fallback: oldest-unclaimed tool call wins for concurrent spawns without `parentToolCallId` - early-arrival buffer: updates with no mapping get buffered and replayed once the tool call appears - event cap: 205 updates collapse to 200 retained, oldest dropped - `clearStepMaps` resets tracked atoms back to their null default - F2 — added explicit `// TODO` marker for handoff-subagent-loading extension (matches the comment that referenced it). - F3 — dropped the unnecessary `MAX_SUBAGENTS as MAX_SUBAGENTS_CAP` alias; just import the constant directly. - Bumped `@librechat/agents` to `^3.1.67-dev.3` to pick up the SDK's paired test additions. - `api/server/services/Endpoints/agents/initialize.spec.js` — 22 pass (6 new + 16 existing) - `packages/api/src/agents/validation.spec.ts` + `run-summarization.test.ts` — 103 pass - `client/src/hooks/SSE/__tests__/useStepHandler.spec.ts` — 48 pass (5 new + 43 existing) * 🪆 fix: strip parent run summary + discovered tools from subagent inputs Codex P1 on #12725: `buildSubagentConfigs` reused the shared `buildAgentInput` factory for each explicit child, and that factory always stamps the parent run's `initialSummary` (cross-run conversation summary) and `discoveredTools` (tool names the parent's LLM searched earlier) onto every `AgentInputs` it returns. When subagents were enabled on a conversation that had already been summarized, every child inherited that summary — silently defeating the isolated-context contract and burning extra tokens on unrelated prior chat. Fix in `run.ts`: after `buildAgentInput(child)`, explicitly clear `childInputs.initialSummary` and `childInputs.discoveredTools` before attaching to the `SubagentConfig`. The parent keeps both — that's how the supervisor receives cross-turn context — but the child starts fresh. Paired with danny-avila/agents#107 (bumped to `^3.1.67-dev.4`), which adds the equivalent strip inside `buildChildInputs` to cover the self-spawn path where the SDK clones parent `_sourceInputs` directly and LibreChat never sees the intermediate shape. Belt and suspenders. Regression test (new): - `does NOT leak the parent run initialSummary into an explicit child (Codex P1 regression)` — sets `initialSummary` on the run, enables subagents with an explicit child, asserts the parent still has the summary but `childConfig.agentInputs.initialSummary` is `undefined`. Same for `discoveredTools`. 24 pass. * 🪆 fix: capability gate applies to handoff agents + parallel subagent test ### Codex P2 — handoff agents kept `subagents` after capability disabled The endpoint-level `AgentCapabilities.subagents` gate only cleared `subagents` on `primaryConfig`. Handoff agents loaded into `agentConfigs` retained their persisted `subagents.enabled: true`, and because `run.ts` calls `buildSubagentConfigs` for every agent input, self-spawn would still fire on a handoff target even when the admin had disabled the capability globally. Fix in `initialize.js`: after the subagent loading block, when the capability is off, iterate `agentConfigs.values()` and clear `subagents` + `subagentAgentConfigs` on every loaded config. Regression test: `clears subagents on handoff agents too when capability is disabled (Codex P2 regression)` — seeds a handoff target with its own `subagents.enabled: true`, disables the capability at the endpoint, asserts both primary AND handoff have `subagents` undefined in the client args. 23 init tests pass. ### Parallel subagent correlation — user-requested verification Added `keeps parallel subagent streams independent when events interleave` to `useStepHandler.spec.ts`. Two `subagent` tool calls seeded side by side, 6 interleaved `ON_SUBAGENT_UPDATE` envelopes dispatched (a-start, b-start, a-step, b-step, a-stop, b-step), each carrying its own `parentToolCallId`. Asserts each `tool_call_id`'s Recoil bucket accumulates only its own run's events, statuses reflect each run independently (`call_a` → stop, `call_b` → run_step), no cross-contamination. 49 step-handler tests pass. * 🪆 fix: SubagentCall detects cancelled / errored states (Codex P2) Codex P2 on #12725: the old `running` check only consulted `initialProgress` and the subagent's phase. A user stop, dropped stream, or backend crash before a terminal `stop`/`error` envelope arrived would leave the ticker permanently stuck on "working…". Other *Call components (ToolCall.tsx) already model this via `!isSubmitting && !finished` → cancelled. Mirror that pattern. Re-introduce `isSubmitting` on `SubagentCallProps` (the prop was dropped earlier as 'unused' — that was a bug) and resolve status as a tri-state: - `finished` — initialProgress >= 1, or subagent `stop`/`error` - `cancelled` — `!isSubmitting && !finished` - `running` — neither New locale keys `com_ui_subagent_cancelled` + `com_ui_subagent_errored` swap in the right header text per state. Tests: new `SubagentCall.test.tsx` covers all four states with a real `RecoilRoot` and a `useRecoilCallback` seeder — no mocked store — 5/5 pass. Includes an explicit P2 regression test that simulates the `isSubmitting=false, progress.status='run_step', initialProgress<1` scenario and asserts the cancelled label renders. * 🪆 feat: semantic ticker + aggregated content-part dialog for subagents Two rounds of feedback on #12725: ### Ticker — user-readable lines, not raw event names The old ticker showed \`on_run_step\`, \`on_message_delta\`, etc. — not meaningful to users. Replaced with \`buildSubagentTickerLines\`, a pure helper that walks the \`SubagentUpdateEvent\` stream and emits: - message/reasoning deltas → a single live "Writing: <last 60 chars>" (or "Reasoning: …") line that updates in place as chunks arrive - run_step with tool_calls → "Using calculator(expression=42*58)" for a single call, "Using tool: a, b" for parallel (args dropped when multiple so the line stays short) - run_step_completed → "calculator → 42*58 = 2436" (output truncated to 48 chars; falls back to "Tool X complete" when output is empty) - error → "Error: <message>" - start / stop / run_step_delta → suppressed (too granular / lifecycle-only) Args and output pass through \`summarizeArgs\` / \`summarizeOutput\` which flatten JSON to \`key=value\` pairs and head-truncate long strings so a 200-line tool output never bloats the ticker. ### Dialog — aggregated content parts via leaf renderers \`aggregateSubagentContent\` folds the raw event stream into \`TMessageContentParts[]\` — text/reasoning delta streaks collapse into single \`TEXT\` / \`THINK\` parts, tool calls become \`TOOL_CALL\` parts, and \`run_step\` boundaries correctly break text runs around tool calls. The dialog iterates those parts through a \`SubagentDialogPart\` renderer that delegates to the existing \`Text\`, \`Reasoning\`, and \`ToolCall\` leaf components — the same sub-components \`<Part />\` uses — wrapped in a minimal \`MessageContext\` so reasoning expand state and cursor animation work. Leaf components are used directly rather than importing \`<Part />\` itself to avoid a module cycle (Part → Parts/index → SubagentCall → Part) and to sidestep a hypothetical nested-subagent rendering. ### Tests - \`subagentContent.test.ts\` — 19 pure-function tests covering the aggregator (text concat, reasoning concat, tool call lifecycle, interleaving, phase suppression, late-arriving completions) and the ticker builder (live preview truncation, args/output snippets, parallel-call handling, output truncation, i18n formatter override). - \`SubagentCall.test.tsx\` — 9 component tests: 5 status-resolution (existing) + 2 ticker (semantic text, delta collapse) + 2 dialog (aggregated parts routed to leaf renderers, raw-output fallback). ### Locale keys New: \`com_ui_subagent_ticker_writing\`, \`…_reasoning\`, \`…_error\`, \`…_using\`, \`…_using_with_args\`, \`…_tool_complete\`, \`…_tool_output\`. Preserves i18n at the display layer while the helper stays pure. * chore: drop unused com_ui_subagent_activity_log locale key The dialog no longer renders an "Activity log" section — the new content-parts renderer replaced it. Also tweaks the dialog description copy to match. * 🪆 fix: subagent dialog order, persistence, auto-scroll, width Follow-up pass addressing the four issues observed in real runs against a live subagent-using parent. ### Aggregator ordering (reasoning appearing after text it preceded) Reproducible pattern: LLM emits reasoning → text → tool call in that order, but the dialog rendered text BEFORE reasoning in the content array. Root cause: `aggregateSubagentContent` maintained `currentText` and `currentThink` buffers in parallel and only flushed them at a `run_step` boundary in a fixed (text, think) order, losing the actual arrival order. Fix: when a text chunk arrives, close any open think buffer first (pushes it into the content array right then); symmetric for think → text. Two new regression tests cover the exact reasoning → text → tool_call sequence from the screenshot and the repeated reasoning ↔ text flow across a turn. ### Content persists after completion (markdown not rendering when done) `clearStepMaps` was calling `resetSubagentAtoms()` at stream end, which wiped every `subagentProgressByToolCallId` entry. Once reset, `contentParts.length === 0` and the dialog fell back to rendering the raw `output` string with plain text — hence the literal `##`/`**` in the completed-state screenshot. Stopped resetting; the atoms are bounded per-call (200-event cap) and per-conversation (one per subagent spawn) so growth matches the rest of the conversation state. `resetSubagentAtoms` is kept for a future conversation-switch caller. Also: routed the raw-`output` fallback (older subagent runs recorded before the event forwarder existed) through the same `SubagentDialogPart` → `Text` leaf that content parts use, so its markdown renders the same way. ### Auto-scroll to bottom while running Added a `scrollRef` on the dialog body and a `useEffect` that pins `scrollTop = scrollHeight` while the dialog is open AND the subagent is running. Triggers on `contentParts.length` (new tool calls / part boundaries) and `events.length` (intra-part deltas) so the cursor tracks text streaming. Disabled post-completion so re-opening a finished run doesn't yank to the bottom. ### Wider dialog Went from `max-w-2xl` (42rem / 672px — too cramped on maximized laptop windows) to `w-[min(95vw,64rem)] max-w-[min(95vw,64rem)]`. Narrow on phones, scales up to 64rem on desktop, always leaves a bit of margin from the viewport edge. Bumped `max-h-[65vh]` on the scroll area to give the extra width room to breathe vertically too. ### Tests - `subagentContent.test.ts` — 21 pass (2 new ordering regressions). - `useStepHandler.spec.ts` — 49 pass (1 updated to assert atoms are *preserved* on clearStepMaps). - `SubagentCall.test.tsx` — 9 pass (unchanged; aggregator-level tests cover the ordering). * 🪆 feat: persist subagent_content via SDK createContentAggregator Per-request map of createContentAggregator instances keyed by the parent's tool_call_id. ON_SUBAGENT_UPDATE handler feeds each event into the matching aggregator (phase → GraphEvent mapping); AgentClient harvests contentParts onto the subagent tool_call at message save so the child's reasoning / tool calls / final text survive a page refresh. Reusing the SDK's battle-tested aggregator instead of a bespoke one keeps the persisted shape identical to the parent graph's output and drops ~100 lines of custom aggregation code. * 🪆 fix: incremental subagent aggregation + dialog render parity **Disappearing tool_calls**: the Recoil atom trimmed events to a 200-long rolling window, so verbose subagents could shed the `run_step` that originally created a tool_call part — rebuilding content from the trimmed window then produced only the surviving text/reasoning. Fix: fold each envelope into `contentParts` incrementally in the atom as it arrives (new `foldSubagentEvent` + cursor state). Event trim window now affects only the ticker, never the dialog. **Render parity**: dialog now applies `groupSequentialToolCalls` and renders single parts through `Container` + grouped batches through `ToolCallGroup` — same spacing and "Used N tools" collapsing the main message view uses. **Width**: `min(96vw, 80rem)` — wider on big screens, still responsive. **Labels**: "Subagent: X" is jargon. Named subagents render as `Running "{name}" agent` / `Ran "{name}" agent` (past tense on completion); self-spawns use `Running subtask` / `Ran subtask` since `Running "self" agent` reads badly. * 🪆 polish: subagent dialog parity + agent avatar in header **Labels**: drop "subtask" framing. Self-spawn shows `Running agent` / `Ran agent` (past tense on completion); named subagents stay `Running "X" agent` / `Ran "X" agent`. **Dialog render parity**: stop wrapping every part in `Container`. TEXT keeps its `Container` (gap-3 + `mt-5` sibling margin), THINK and TOOL_CALL render bare so their own wrappers set the full-column width the regular message view gives them — matches the main `<Part>` dispatch. Outer scroll region now uses `px-4 py-3` padding and a `max-w-full flex-grow flex-col gap-0` inner wrapper, mirroring the `MessageParts` container the main conversation uses. **Avatar**: header icon now renders the subagent's configured avatar via `MessageIcon` when `useAgentsMapContext()` has the child agent, falling back to the `Users` SVG (which keeps its running-state pulse). Same icon-left-of-label pattern the tool UI uses. * 🪆 polish: subagent group label, ticker throttle + tail-ellipsis, scroll button **Grouped label**: ToolCallGroup now detects all-subagent batches and labels them "Running N agents" / "Ran N agents" instead of "Used N tools". Mixed batches keep the existing label. The tool-name summary is suppressed for all-subagent groups (every entry dedupes to "subagent", which adds nothing). **Ticker width + tail-ellipsis**: raise the preview cap to 300 chars so wide containers aren't half-empty, and flip the ticker `<li>` to `dir="rtl"` so `text-overflow: ellipsis` clips the *oldest* characters (visually the left edge) — the newest tokens stay pinned to the right regardless of container width. Bidi lays out the Latin text LTR internally, the rtl only affects which side gets the ellipsis. **Throttle**: `useThrottledValue` hook (trailing-edge, 1.2s) smooths the live `Writing: …` preview so tokens no longer strobe past the eye faster than they can be read. Ref-based internals (not `useState`) avoid infinite-update loops when the upstream value is a new-reference each render; `NEGATIVE_INFINITY` sentinel ensures the very first value passes through synchronously so tests and first paint aren't delayed. **Scroll-to-bottom**: dialog tracks `isAtBottom` with a 120px threshold; auto-scroll only engages when the user is already following along, and a persistent jump-to-latest button appears whenever they scroll up — no more fighting the auto-scroll to read back. * 🪆 polish: snappier ticker, prefix-safe labels, agents icon, readable lines **Ticker lines are now incrementally aggregated in the atom** — same pattern as contentParts. The raw-events rolling window is gone; event volume no longer caps what the ticker can display. Verbose subagents that used to drop early tool_call lines out of the window now keep the full 3-line history (using_tool, tool_complete, writing). **Discriminated-union ticker lines** split a constant prefix (e.g. "Writing:") from a tail-truncatable body. The prefix lives in a `shrink-0` span so it never gets clipped when the body overflows; the body uses `dir="rtl"` only on itself — scoped so non-streaming lines (e.g. "Waiting for first update…") can't get their trailing ellipsis flipped by bidi. **Content-aware throttle**: 800ms interval (down from 1200ms), skipped entirely while the live buffer is below 120 chars. Early tokens now appear immediately — no more "Reasoning: I" sitting blank for a full second before the next heartbeat. Once the preview is long enough to fill the container, throttling kicks in at the tighter interval. **Header label** is now a constant verb + optional muted sub-label. Base reads "Running agent" / "Ran agent" / "Cancelled agent" / "Agent errored" for every subagent; named subagents get the configured agent name rendered to the right in secondary text (self-spawns and unresolved names omit it — "Running self agent" is nonsense). **ToolCallGroup** now detects `allSubagents` and swaps `StackedToolIcons` for a single `Users` glyph — otherwise the group header shows a wrench ("tool") icon next to "Ran 5 agents", which reads wrong. * 🪆 feat: delimiter-aware tool labels in ticker + full-width tool lines New shared `parseToolName` helper in `client/src/utils/toolLabels.ts` — single source of truth for splitting `<tool>_mcp_<server>` ids and mapping native tool names (web_search, execute_code, …) to their friendly translation keys. `ToolCallGroup` drops its inline copy and pulls from this helper. Ticker tool lines now use the shared parser + a new `ToolIdentifier` sub-renderer so the live log reads like the main tool UI: - MCP tool → `<server> · <code-badge:tool>` (e.g. "github · `search_code`") - Native → friendly name from `TOOL_FRIENDLY_NAME_KEYS` - Unknown → bare `<code>` badge of the raw id The `using_tool` / `tool_complete` rows now render with a `flex w-full items-baseline gap-1 overflow-hidden` layout matching the writing/reasoning rows — they take the full container width instead of collapsing to content size. Output snippets on `tool_complete` get the same tail-side `dir="rtl"` ellipsis so the newest characters stay flush-right when the container is narrow. Dropped the now-unused template i18n keys (`com_ui_subagent_ticker_using_with_args`, `com_ui_subagent_ticker_tool_complete`, `com_ui_subagent_ticker_tool_output`) in favor of tokens the JSX composes structurally. Only English is touched per the project rule; other locales follow externally. * 🪆 fix: dialog scroll button + auto-scroll during streaming deltas Two race/trigger bugs in the dialog's scroll behavior: **Button never showed**: `addEventListener('scroll', …)` in a `useEffect` ran before Radix's portal had actually committed the scroll container, so `scrollRef.current` was still null — the listener never attached, `isAtBottom` stayed stuck at its initial `true`, and the jump-to-latest button was never rendered. Swap to React's `onScroll` prop on the element itself so the handler wires up as part of DOM commit, not a post-commit effect. **Auto-scroll stalled during text streaming**: the pin-to-bottom effect only re-fired on `contentParts.length` changes. Message/reasoning deltas extend the last TEXT/THINK part's `.text` without changing the array length — so the view would drift up as tokens piled in and never catch back up. Replace the length-dep effect with a `ResizeObserver` on the inner content div; every height change (new part or in-place growth) triggers a scroll-pin when the user is still at the bottom. * 🪆 fix: drop leading ellipsis from ticker body truncatePreview was prepending ... to the tail when the buffer exceeded 300 chars. The component's CSS already produces a left-side ellipsis for overflow via dir=rtl + text-overflow: ellipsis — stacking a data-level ellipsis on top renders a stray dot character right after the Writing: / Reasoning: label (Writing: .Sure!), which looks like a typo to the reader. Data now returns just the last 300 chars when truncating; CSS handles the visual cue whenever the body actually overflows its container. * 🪆 fix: Codex review — subagent isolation + concurrent-safe throttle Three findings from the @codex review pass, all valid: **P1 — buildAgentInput leaks parent discovered-tool state into subagent children.** `buildAgentInput` mutates `agent.toolRegistry` (`overrideDeferLoadingForDiscoveredTools` flips `defer_loading:true→false` on tools the parent previously searched for) and appends those tools' definitions to the returned `toolDefinitions` before the function returns. `buildSubagentConfigs` was clearing the reported `initialSummary` / `discoveredTools` fields on the returned AgentInputs, but that happened post-return — the registry writes and extra tool definitions persisted on the child, silently defeating context isolation and inflating the child's prompt. Fix: `buildAgentInput` now takes an `isSubagent` flag that gates the registry-mutation block and omits `initialSummary` / `discoveredTools` at the source. `buildSubagentConfigs` passes `{ isSubagent: true }` for every explicit child; no post-hoc cleanup needed. **P2 — ToolCallGroup labels a finished subagent group as still running when the child returned no output.** `getToolMeta` computed `hasOutput` as `!!tc.output`, which is `false` for a completed subagent that returned empty text (the UI already has an "empty result" fallback for that case). `allCompleted` would stay `false` and the group header stuck on "Running N agents" forever. Fix: treat `tc.progress === 1` as completion too — progress is the authoritative lifecycle signal, output is just content. **P2 — useThrottledValue schedules `setTimeout` during render.** Discarded renders under Strict Mode / Concurrent rendering would leave orphan timers firing against stale trees. Fix: move `setTimeout` into a `useEffect` keyed on `[value, intervalMs, enabled]`. Render-time still mutates refs (idempotent), but timer scheduling lives post-commit. Cleanup on unmount and on passthrough transitions is preserved. * 🪆 fix: Codex P2 — wipe subagent atoms on conversation switch `clearStepMaps()` intentionally doesn't reset `subagentProgressByToolCallId` so a user can reopen a completed subagent's dialog mid-conversation, but `resetSubagentAtoms` was defined and never exposed / called — so each completed run's aggregated `contentParts` + `tickerState` stayed resident in the `atomFamily` for the whole app session. Unbounded growth across multi-conversation sessions. Expose `resetSubagentAtoms` from `useStepHandler` and fire it from `useEventHandlers` whenever the URL's `conversationId` changes. That's the correct cleanup boundary: historical subagent dialogs rehydrate from persisted `subagent_content` on each `tool_call` at message-save time, so wiping live atoms on switch doesn't lose any viewable history — it just releases per-tool-call state that the old conversation's components no longer subscribe to. * 🪆 fix: Codex round 3 — subagent registry isolation + post-run label Two more valid findings. **P1 — parent-order registry mutation leaks into subagent inputs.** `overrideDeferLoadingForDiscoveredTools` mutates `agent.toolRegistry` in place (the Map *and* the LCTool objects inside it). When an agent appears both as a handoff target (normal graph node) AND an explicit subagent child, a subagent build that ran before the parent's build captures a reference to the same registry — the parent's later mutation leaks through to the child. Fix: for subagent children (`isSubagent`), clone the `toolRegistry` Map and shallow-clone each LCTool inside before returning the inputs. `defer_loading` flips on parent-graph registry mutations can't propagate across the clone boundary. `toolDefinitions` also gets a shallow-copy pass so the same isolation holds for definitions the child carries directly. **P2 — "Running N agents" label stuck after cancel/error.** ToolCallGroup's all-subagent label was gated only on `allCompleted`, which requires every child to have `hasOutput || progress === 1`. A subagent that gets cancelled (stream ends, no `stop` phase, no output) never satisfies that — so even after `isSubmitting` flips false, the header stays on "Running N agents" while each individual card correctly shows "Cancelled agent". Fix: derive a `subagentsDone` flag as `allCompleted || !isSubmitting` and gate the past-tense label on that. Matches the tri-state each SubagentCall card already resolves (finished / cancelled / running). * 🪆 fix: Codex P2 — ACL-check subagents.agent_ids on create/update Codex flagged that `subagents.agent_ids` was accepted as arbitrary strings on the create/update routes while `edges` got a `validateEdgeAgentAccess` pass — so users could save subagent references to agents they can't VIEW. At runtime `initializeClient`'s `processAgent` ACL gate silently drops those, so the persisted configuration and the actual behavior diverged in a way that is difficult to diagnose. Refactor: extract the id-set → unauthorized-ids check into a shared `collectUnauthorizedAgentIds`, wrap it with a dedicated `validateSubagentAccess`, and plumb the same 403-on-failure response the edge path already returns. Applied on both POST /agents and PATCH /agents/:id. * 🪆 fix: Codex round 5 — ACL-disable escape hatch + ticker order Two valid findings. **P1 — can't disable subagents after losing access to a child.** The subagent ACL check ran on every create/update that echoed back the `agent_ids` list, even when the user was explicitly disabling the feature. The UI keeps the list intact when toggling `enabled: false`, so a user who subsequently lost VIEW on any child would be locked in a 403 loop — every edit (including the one that turns subagents off) bounces. Fix: gate the ACL check on `subagents.enabled !== false` at both the POST /agents and PATCH /agents/:id handlers. Empty list stays a no-op. Disabling the feature is always permitted. **P2 — ticker fold merges out-of-order previews across delta switches.** `foldSubagentEventIntoTicker` carried `textLineIdx` / `thinkLineIdx` across a reasoning → text → reasoning transition, so the second reasoning chunk appended to the original reasoning line instead of starting a new chronological one. Fix: close the opposite buffer + cursor when a delta-type switch is detected (same rule the content-parts reducer already applies). Added a regression test. * 🪆 fix: Codex round 6 — preserve mid-stream atoms + honor sequential suppression Two valid findings. **P2 — atom reset fires on initial chat URL assignment.** `useEventHandlers` initialized `lastConversationIdRef` from the URL's current `paramId`, then reset subagent atoms whenever the ref and `paramId` disagreed. For a brand-new conversation the URL stamp goes from `undefined → "abc123"` while the first response is still streaming, which used to drop subagent ticker/content state mid-run and leave dialogs missing earlier updates. Fix: only reset when *both* the old and new IDs are non-null and differ — i.e. a user-initiated switch between two established conversations. The initial assignment passes through without clearing. **P2 — ON_SUBAGENT_UPDATE bypassed `hide_sequential_outputs`.** Every other streaming handler in `callbacks.js` (`ON_RUN_STEP`, `ON_MESSAGE_DELTA`, etc.) gates emission on `checkIfLastAgent` + `metadata?.hide_sequential_outputs`, but the subagent forwarder did an unconditional `emitEvent` — so intermediate agents in a sequential chain were leaking their children's activity to the client even when the chain was configured to suppress intermediates. Fix: accept `metadata` and apply the same `isLastAgent || !hide_sequential_outputs` gate. Aggregation still runs regardless of visibility (persistence + dialog depend on it); only the SSE forward is suppressed. * 🪆 fix: Codex P2 — gate subagent ACL check on endpoint capability `validateSubagentAccess` ran on every create/update where `subagents.enabled !== false`, regardless of the endpoint-level `subagents` capability. When the capability is off at the appConfig level, `initializeClient` already strips the `subagents` block at runtime — so persisted `agent_ids` are inert — but the validation could still 403 on a legacy record whose referenced child is no longer viewable, blocking unrelated edits. Fix: add `isSubagentsCapabilityEnabled(req)` that reads the agents endpoint's capabilities from `req.config` and gate both the create and update ACL checks on it. Capability-off environments can update agents with stale `subagents` data freely; capability-on keeps the full ACL protection. * 🪆 fix: Codex P2 — reset subagent atoms on id→null navigation too Previous guard (both-established) skipped the reset whenever `paramId` became null/undefined, so navigating from an existing chat to a "new chat" route left stale subagent progress resident in the `atomFamily` until the user picked a specific different chat. Swap the both-established check for a one-time flag: skip only the very first `undefined → id` transition (the brand-new-chat URL stamp that happens mid-stream), then reset on any subsequent change — id→id, id→null, null→id-after-reset. If the user started on an established chat the flag is true at mount, so the guard is a no-op and every navigation resets normally. * 🪆 fix: Codex round 9 — subagent persistence gate + handoff children Two valid findings. **P1 — hide_sequential_outputs also gates persistence.** The previous fix gated the SSE forward on `isLastAgent || !hide_sequential_outputs` but still ran the per-tool-call `createContentAggregator` aggregation unconditionally. `finalizeSubagentContent` would then attach the hidden intermediate agent's child reasoning / tool output to the saved message, so a page refresh could reveal activity that was intentionally suppressed live. Move the visibility gate to the top of the handler — hidden agents now skip both aggregation and emission, so "hide_sequential_outputs" is a consistent "don't record" rule for subagent traces. **P2 — handoff agents' explicit subagents were silently dropped.** `initializeClient` only resolved `subagentAgentConfigs` for the primary config, so an agent used via handoff that had its own `subagents.agent_ids` saved in the builder would get self-spawn only; every explicit child was quietly ignored, creating a saved-config / runtime mismatch the user couldn't diagnose. Extract the resolution into a shared `loadSubagentsFor(config)` helper and invoke it for the primary and every handoff agent in `agentConfigs`. The `edgeAgentIds` precomputation stays outside the helper (it's loop-invariant). Capability-off shortcuts return empty early so the existing strip-on-capability-off path still holds. * 🪆 fix: Codex P2 — recursive subagent build for multi-level delegation Previously only the outer `agents[]` loop attached `subagentConfigs` to its inputs, so a child used as a subagent (invoked via the `subagent` tool) lost every explicit spawn target of its own. A user-valid configuration like A → B → C would only run the top layer; B could never actually delegate to C from inside A's run. Recursively build `subagentConfigs` for each child inside `buildSubagentConfigs`, passing the child's freshly-constructed `childInputs` down so its own `subagents.enabled` children get resolved too. Added cycle protection via an `ancestors` Set — a configuration like A → B → A is safely cut off at the second encounter of A rather than recursing forever (the existing `child.id === agent.id` guard already prevents the direct self-loop). * 🪆 fix: Codex P2 — reset subagent atoms on useEventHandlers unmount The effect that resets subagent atoms only fired on `paramId` change, so unmounting the chat container (route change away from /c) never flushed the atoms. `knownSubagentAtomKeys` lives in a ref inside `useStepHandler` — once the hook unmounts the ref is gone, so a subsequent remount can't clean atoms it never registered. Added a second `useEffect` that only runs cleanup on unmount (empty deps aside from the stable `resetSubagentAtoms` callback). Keeps `atomFamily` bounded across full route teardowns too. * 🪆 fix: Codex round 13 — cyclic subagent guard + prefer persisted Two valid findings. **P1 — cyclic subagent ref reloads the primary.** A configuration like `A ↔ B` (B lists A as its own subagent) would send `loadSubagentsFor` down a path that couldn't find A in `agentConfigs` (the primary isn't stored there), so it called `processAgent(A)` a second time. That inserts a fresh config for the primary id, which downstream duplicates in `[primary, ...agentConfigs.values()]` and can replace the primary's tool context with the reloaded copy. Fix: short-circuit when a subagent ref points back at `primaryConfig.id` — reuse the already-loaded primary config. Primary is always an edge id so no pruning bookkeeping needed. **P2 — live atom preferred over canonical persisted trace.** The dialog picked `progress.contentParts` ahead of `persistedContent`, but the Recoil bucket is best-effort — after a disconnect/reconnect it can be stale or partial. The server's `subagent_content` on the `tool_call` is the canonical record refreshed on sync. Preferring live could hide completed tool/reasoning history that was actually persisted. Fix: flip the preference order. Persisted wins when it's non-empty; live covers the mid-stream window (before the parent message saves, persisted is empty) and the older-runs fallback. Updated the test that enforced the old order to lock the new semantics in (separate mid-stream live-fallback assertion kept). * 🪆 fix: Codex P2 — subagent atom reset rule simplified to 'leaving established id' The `hasEstablishedConversationRef` + check for initial undefined→id covered the first navigation but missed the equivalent mid-stream URL stamp when a user goes from an existing chat to a new chat and sends a message there (`id → null → newId`). The null → newId transition was still hitting the reset branch and wiping the in-flight subagent ticker/content for that first turn. Simpler rule: only reset when the PREVIOUS paramId is an established id. Every transition AWAY from an established chat clears (id→id2, id→null, id→undefined); every transition FROM null/undefined passes through (initial mount, new-chat URL stamp mid-stream). Drop the `hasEstablishedConversationRef` machinery in favor of that single condition. * 🪆 fix: Codex P2 — match runtime's strict subagent enable check in ACL Runtime (`initializeClient` + `run.ts`) treats `subagents?.enabled` as a truthy predicate — `undefined`, `null`, missing, and `false` all short-circuit. The ACL gate was using `!== false` which accepted `undefined` / missing as "enabled" and could 403 a payload whose subagent tool would be inert at runtime. Swap both create and update to `enabled === true`. Only a strictly- enabled payload triggers the ACL check; the disable path (`false`) still passes through so a user who lost VIEW on a child can still save the disable edit. * 🪆 fix: Codex P2 — reject missing subagent references with 400 `validateSubagentAccess` collapsed through `collectUnauthorizedAgentIds`, which returns an empty list for ids with no DB record — so typos and references to deleted agents passed validation silently, and `initializeClient` later dropped them at runtime. Saved config would then list spawn targets that the backend never honored, a hard-to- diagnose drift. Refactor the helper into `classifyAgentReferences(ids, …)` which returns `{ missing, unauthorized }` separately. `validateEdgeAgentAccess` keeps its old semantics (missing is intentional — a self-referential `from` names the agent being created). `validateSubagentReferences` surfaces both buckets so the create/update handlers can 400 on missing and 403 on unauthorized with distinct error messages and `agent_ids` lists. * 🪆 polish: tighten subagent dialog grid gap to gap-2 OGDialogContent's grid default is `gap-4`, which renders the title, description, and scroll area as three visually separated panels. Drop to `gap-2` so they read as one block. * 🪆 polish: swap Subagents above Handoffs in Advanced panel Subagents is the more common knob users reach for, so show it first. Handoffs keep the same Controller wiring, just move below. |
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🧰 refactor: Unify code-execution tools (#12767)
* 🛠️ feat: Add registerCodeExecutionTools helper Idempotently registers `bash_tool` + `read_file` in the run's tool registry and tool-definition list via a registry `.has()` dedupe. Sets up the single code-execution tool path shared by: - `initializeAgent` (when an agent has `execute_code` in its tools and the capability is enabled for the run) - `injectSkillCatalog` (when skills are active; unconditional read_file, bash_tool follows `codeEnvAvailable`) Both callers reach the helper in the same initialization sequence, so the second call becomes a no-op and exactly one copy of each tool reaches the LLM — no more double registration for agents that combine `execute_code` capability with active skills. Unit-tested on a fresh run, idempotence (second call, overlap with prior tooldefs, partial overlap), and the no-registry variant. * 🔀 refactor: Route injectSkillCatalog bash_tool + read_file through registerCodeExecutionTools The `skill` tool is still registered inline (it's skill-path-specific), but `bash_tool` + `read_file` now flow through the shared idempotent helper so a prior registration from the execute_code path doesn't produce a duplicate copy later in the same run. Behavior preserved: - `read_file` always registers when any active skill is in scope — manually-primed `disable-model-invocation: true` skills still need it to load `references/*` from storage. - `bash_tool` follows `codeEnvAvailable` exactly as before. Adds a test pinning the cross-call dedupe: when `injectSkillCatalog` runs AFTER `registerCodeExecutionTools` has already seeded the registry + tool definitions with bash_tool/read_file, the resulting `toolDefinitions` still contains exactly one copy of each. * 🪄 feat: Expand `execute_code` tool name into bash_tool + read_file at initialize-time When an agent's `tools` include `execute_code` and the `execute_code` capability is enabled for the run, `initializeAgent` now registers `bash_tool` + `read_file` via `registerCodeExecutionTools` before `injectSkillCatalog`. The legacy `execute_code` tool definition is no longer handed to the LLM — `execute_code` remains on the agent document as a capability-trigger marker, but the runtime expands it into the skill-flavored tool pair. Call ordering matters: the `execute_code` registration runs BEFORE `injectSkillCatalog`, so the skill path's own `registerCodeExecutionTools` call inside `injectSkillCatalog` becomes a no-op via the registry's `.has()` check. Exactly one copy of each tool reaches the LLM whether the agent has: - only `execute_code` (legacy path) - only skills - both No data migration needed — `agent.tools: ['execute_code']` stays in the DB unchanged; the expansion is a runtime operation. Three tests cover the matrix: execute_code + capability on → bash_tool + read_file registered; execute_code + capability off → neither registered; no execute_code + capability on → neither registered. * 🗑️ refactor: Drop CodeExecutionToolDefinition from the builtin registry Removes the legacy `execute_code` entry from `agentToolDefinitions` and the corresponding import. With the initialize-time expansion in place, nothing consults `getToolDefinition('execute_code')` for a tool schema any more — the capability gate still filters on the string `execute_code`, but the actual tool definitions the LLM sees come from `registerCodeExecutionTools` (i.e. `bash_tool` + `read_file`). `loadToolDefinitions` in `packages/api/src/tools/definitions.ts` silently drops `execute_code` when it no longer resolves in the registry — that's the expected path and is now covered by an updated test. No caller of `getToolDefinition('execute_code')` expects a non-undefined result after this change. * 🔌 refactor: Read CODE_API_KEY from env for primeCodeFiles + PTC Finishes the Phase 4 server-env-keyed rollout on the two remaining `loadAuthValues({ authFields: [EnvVar.CODE_API_KEY] })` sites in `ToolService.js`: - `primeCodeFiles` (user-attached file priming on execute_code agents) - Programmatic Tool Calling (`createProgrammaticToolCallingTool`) Both now read `process.env[EnvVar.CODE_API_KEY]` directly, matching `bash_tool`'s pattern. The per-user plugin-auth path is no longer consulted for code-env credentials anywhere in the hot path — the agents library owns the actual tool-call execution and also reads the env var internally. Priming still fires for existing user-file workflows so the legacy `toolContextMap[execute_code]` hint ("files available at /mnt/data/...") stays in the prompt; only the key lookup changed. * 🔧 fix: Type the pre-seeded dedupe-test tools as LCTool CI TypeScript type checks caught `{ parameters: {} }` in the new cross-call dedupe test: `LCTool.parameters` is a `JsonSchemaType`, not `{}`. Use `{ type: 'object', properties: {} }` and type the local registry Map through the parameter-derived shape so the pre-seeded values match what `toolRegistry.set` expects. * 🛡️ fix: Run execute_code expansion before GOOGLE_TOOL_CONFLICT gate Codex review caught a latent regression: the original Phase 8 placement ran `registerCodeExecutionTools` after `hasAgentTools` was computed, so an execute-code-only agent on Google/Vertex with provider-specific `options.tools` populated would no longer trip `GOOGLE_TOOL_CONFLICT` — the legacy `CodeExecutionToolDefinition` used to populate `toolDefinitions` before the guard, but after dropping it from the registry, `toolDefinitions` stayed empty until my expansion ran downstream of the guard. Mixed provider + agent tools would silently flow through to the LLM. Fix moves the `execute_code` expansion to BEFORE `hasAgentTools` computation. `bash_tool` + `read_file` now contribute to the check the same way the legacy `execute_code` def did. Covered by a new test that pins the Google+execute_code+provider-tools scenario — the `rejects.toThrow(/google_tool_conflict/)` path would have silently passed on the prior placement. * 🔗 fix: Thread codeEnvAvailable through handoff sub-agents Round-2 codex review caught the other half of the execute_code expansion gap: `discoverConnectedAgents` omitted `codeEnvAvailable` from its forwarded `initializeAgent` params, so handoff sub-agents with `agent.tools: ['execute_code']` lost the `bash_tool` + `read_file` registration (pre-Phase 8 the legacy `CodeExecutionToolDefinition` would have landed in their `toolDefinitions` via the registry). - Add `codeEnvAvailable?` to `DiscoverConnectedAgentsParams` and forward it verbatim on every sub-agent `initializeAgent` call. - Update the three JS call sites that construct the primary's `codeEnvAvailable` (`services/Endpoints/agents/initialize.js`, `controllers/agents/openai.js`, `controllers/agents/responses.js`) to pass the same flag into `discoverConnectedAgents` — one authoritative source per request. - Two regression tests in `discovery.spec.ts` pin the true/false passthrough so a future refactor that drops the param-forwarding surfaces immediately. Left intentionally unchanged: `packages/api/src/agents/openai/service.ts` (public API helper with no in-repo caller). External consumers of `createAgentChatCompletion` who want code execution should pass a `codeEnvAvailable`-aware `initializeAgent` via `deps` — documenting the full public-API surface is out of scope for this Phase 8 PR. * 🔗 fix: Thread codeEnvAvailable through addedConvo + memory-agent paths Round-3 codex review caught the last two production `initializeAgent` callers missing the Phase-8 capability flag: - `api/server/services/Endpoints/agents/addedConvo.js` (multi-convo parallel agent execution). Added `codeEnvAvailable` to `processAddedConvo`'s destructured params and forwarded it into the per-added-agent `initializeAgent` call. Caller in `api/server/services/Endpoints/agents/initialize.js` passes the same `codeEnvAvailable` it computed for the primary. - `api/server/controllers/agents/client.js` (`useMemory` — memory extraction agent). Computes its own `codeEnvAvailable` from `appConfig?.endpoints?.[EModelEndpoint.agents]?.capabilities` and forwards into `initializeAgent`. Memory agents rarely list `execute_code`, but if one does, pre-Phase 8 they got the legacy `execute_code` tool registered unconditionally — the passthrough restores parity. With this, every production caller of `initializeAgent` explicitly resolves the capability: main chat flow (primary + handoff), OpenAI chat completions (primary + handoff), Responses API (primary + handoff), added convo parallel agents, and memory agents. The one remaining caller, `packages/api/src/agents/openai/service.ts::createAgentChatCompletion`, is a public API helper with no in-repo consumer (external callers must pass a capability-aware `initializeAgent` via `deps`). * 🪤 fix: Remove duplicate appConfig declaration causing TDZ ReferenceError The Responses API controller had TWO `const appConfig = req.config;` bindings inside `createResponse`: one at the top of the function (added by the Phase 4 `bash_tool` decouple) and one inside the try block (added by the polish PR #12760). Because `const` is block-scoped with a temporal dead zone, the inner redeclaration put `appConfig` in TDZ for the entire try block, so any earlier reference inside the try — notably `appConfig?.endpoints?.[EModelEndpoint.agents]?.allowedProviders` at line 348 — threw `ReferenceError: Cannot access 'appConfig' before initialization`. The error was silently swallowed by the outer try/catch, leaving `recordCollectedUsage` unreached and the six `responses.unit.spec.js` token-usage tests failing. Removing the inner redeclaration fixes the six failing tests (verified: 11/11 pass locally post-fix, 0 regressions elsewhere). The outer function-scoped binding already provides `appConfig` to every downstream reference. * 🔗 fix: Thread codeEnvAvailable through the OpenAI chat-completion public API Round-4 codex review (legitimate on the type-safety angle, even though the runtime concern was already covered): the `createAgentChatCompletion` helper defines its own narrower `InitializeAgentParams` interface locally, and the type was missing `codeEnvAvailable`. External consumers who supply a capability-aware `deps.initializeAgent` couldn't route `codeEnvAvailable` through without a type-cast workaround. - Widen the local `InitializeAgentParams` interface to include `codeEnvAvailable?: boolean` (matches the real `packages/api/src/agents/initialize.ts` type). - Derive `codeEnvAvailable` inside `createAgentChatCompletion` from `deps.appConfig?.endpoints?.agents?.capabilities` (the same source the in-repo controllers use) and forward to `deps.initializeAgent`. Uses a string literal `'execute_code'` lookup so this file stays free of a `librechat-data-provider` import — keeping the dependency surface of the public helper minimal. With this, external consumers of `createAgentChatCompletion` who pass `appConfig` with the agents capabilities get `bash_tool` + `read_file` registration automatically; consumers who don't pass `appConfig` retain the existing "explicit opt-in" semantics (the flag stays `undefined`, expansion is skipped). * 🧹 chore: Review-driven polish — observability log, JSDoc DRY, test gaps, no-op allocation Addresses the comprehensive review of PR #12767: - **Finding #1** (MINOR, observability): `initializeAgent` now emits a debug log when an agent lists `execute_code` in its tools but the runtime gate is off (`params.codeEnvAvailable` !== true). The event-driven `loadToolDefinitionsWrapper` path doesn't log capability-disabled warnings, so without this the tool silently vanishes from the LLM's definitions with zero trace. Operators debugging "why isn't code interpreter working?" now get a signal at the initialize layer. - **Finding #5** (NIT, allocation): `registerCodeExecutionTools` now returns the input `toolDefinitions` array by reference on the no-op path (both tools already registered by a prior caller in the same run) instead of allocating a fresh spread array every time. The common dual-call scenario — `initializeAgent` then `injectSkillCatalog` — saves one O(n) copy per request. - **Finding #4** (NIT, DRY): Collapsed the duplicated 6-line JSDoc comment in `openai.js`, `responses.js`, and `addedConvo.js` into either a one-line `@see DiscoverConnectedAgentsParams.codeEnvAvailable` pointer (the two JS call sites) or a compact 3-line block referring back to the canonical source (addedConvo's @param). - **Finding #2** (MINOR, test gap): Added `api/server/services/Endpoints/agents/addedConvo.spec.js` with three cases covering `codeEnvAvailable=true`, `codeEnvAvailable=false`, and omitted (undefined) passthrough. A future refactor that drops the param from destructuring now surfaces here instead of silently regressing multi-convo parallel agents with `execute_code`. - **Finding #3** (MINOR, test gap): Added `api/server/controllers/agents/__tests__/client.memory.spec.js` pinning the capability-flag derivation that `AgentClient::useMemory` uses — six cases covering present/absent/null/undefined config shapes plus an enum-literal pin (`'execute_code'` / `'agents'`). Catches enum renames or config-path shifts that would otherwise silently strip `bash_tool` + `read_file` from memory agents. Finding #7 (jest.mock scoping, confidence 40) left as-is: the reviewer's own risk assessment noted `buildToolSet` doesn't touch the mocked exports, and restructuring a file-level `jest.mock` to `jest.doMock` + dynamic `import()` introduces more complexity than the speculative risk justifies. The existing mock is scoped to the test file and contains the same stubs the adjacent `skills.test.ts` already uses. Finding #6 (PR description commit count) addressed out-of-band via PR description update. All existing tests pass, typecheck clean, lint clean across touched files. New tests: 9 cases across 2 new spec files. * 🧽 refactor: Replace hardcoded 'execute_code' string with AgentCapabilities enum in service.ts Follow-up review (conf 55) caught that `openai/service.ts`'s Phase 8 `codeEnvAvailable` derivation used the literal `'execute_code'` while every in-repo controller uses `AgentCapabilities.execute_code` from `librechat-data-provider`. The file deliberately uses local type interfaces to keep the public API helper's type surface small, but that pattern was never a ban on single-value imports from the data provider — `packages/api` already depends on it. Importing the enum value means a future rename of `AgentCapabilities.execute_code` propagates to this file automatically, matching the in-repo controllers' behavior. Other follow-up findings left as-is per the reviewer's own verdict: - #2 (memory spec mirrors the production expression rather than calling `AgentClient::useMemory` directly): reviewer flagged as "not blocking" / "design-philosophy observation." The test file's JSDoc already explicitly documents the tradeoff and pins the enum literals to catch the most likely drift vector. Standing up `AgentClient` + all its mocks for a one-line regression guard is disproportionate. - #3 (`addedConvo.spec.js` mock signature vs. underlying `loadAddedAgent` arity): reviewer's own confidence 25 noted the mock matches the wrapper's actual call pattern in the production file. Not a real gap. - #4 was self-retracted as a false alarm. * 🗑️ refactor: Fully deprecate CODE_API_KEY — remove all LibreChat-side references The code-execution sandbox no longer authenticates via a per-run `CODE_API_KEY` (frontend or backend). Auth moved server-side into the agents library / sandbox service, so LibreChat drops every reference: **Backend plumbing:** - `api/server/services/Files/Code/crud.js`: `getCodeOutputDownloadStream`, `uploadCodeEnvFile`, `batchUploadCodeEnvFiles` no longer accept `apiKey` or send the `X-API-Key` header. - `api/server/services/Files/Code/process.js`: `processCodeOutput`, `getSessionInfo`, `primeFiles` drop the `apiKey` param throughout. - `api/server/services/ToolService.js`: stop reading `process.env[EnvVar.CODE_API_KEY]` for `primeCodeFiles` and PTC; the agents library handles auth internally. Remove the now-dead `loadAuthValues` + `EnvVar` imports. Drop the misleading "LIBRECHAT_CODE_API_KEY" hint from the bash_tool error log. - `api/server/services/Files/process.js`: remove the `loadAuthValues` call around `uploadCodeEnvFile`. - `api/server/routes/files/files.js`: code-env file download no longer fetches a per-user key. - `api/server/controllers/tools.js`: `execute_code` is no longer a tool that needs verifyToolAuth with `[EnvVar.CODE_API_KEY]` — the endpoint always reports system-authenticated so the client skips the key-entry dialog. `processCodeOutput` called without `apiKey`. - `api/server/controllers/agents/callbacks.js`: `processCodeOutput` invoked without the loadAuthValues round trip, for both LegacyHandler and Responses-API handlers. - `api/app/clients/tools/util/handleTools.js`: `createCodeExecutionTool` called with just `user_id` + files. **packages/api:** - `packages/api/src/agents/skillFiles.ts`: `PrimeSkillFilesParams`, `PrimeInvokedSkillsDeps`, `primeSkillFiles`, `primeInvokedSkills` all drop the `apiKey` param; the gate is purely `codeEnvAvailable`. - `packages/api/src/agents/handlers.ts`: `handleSkillToolCall` drops the `process.env[EnvVar.CODE_API_KEY]` read; skill-file priming is now gated solely on `codeEnvAvailable`. `ToolExecuteOptions` signatures drop apiKey from `batchUploadCodeEnvFiles` and `getSessionInfo`. - `packages/api/src/agents/skillConfigurable.ts`: JSDoc no longer references the env var. - `packages/api/src/tools/classification.ts`: PTC creation no longer gated on `loadAuthValues`; `buildToolClassification` drops the `loadAuthValues` dep entirely (no LibreChat-side callers need it for this path anymore). - `packages/api/src/tools/definitions.ts`: `LoadToolDefinitionsDeps` drops the `loadAuthValues` field. **Frontend:** - Delete `client/src/hooks/Plugins/useAuthCodeTool.ts`, `useCodeApiKeyForm.ts`, and `client/src/components/SidePanel/Agents/Code/ApiKeyDialog.tsx` — the install/revoke dialogs for CODE_API_KEY are fully dead. - `BadgeRowContext.tsx`: drop `codeApiKeyForm` from the context type and provider. `codeInterpreter` toggle treated as always authenticated (sandbox auth is server-side). - `ToolsDropdown.tsx`, `ToolDialogs.tsx`, `CodeInterpreter.tsx`, `RunCode.tsx`, `SidePanel/Agents/Code/Action.tsx` +`Form.tsx`: all API-key dialog trigger refs, "Configure code interpreter" gear buttons, and auth-verification plumbing removed. The "Code Interpreter" toggle is now a plain `AgentCapabilities.execute_code` checkbox — no key-entry gate. - `client/src/locales/en/translation.json`: drop the three `com_ui_librechat_code_api*` keys and `com_ui_add_code_interpreter_api_key`. Other locales are externally automated per CLAUDE.md. **Config:** - `.env.example`: remove the `# LIBRECHAT_CODE_API_KEY=your-key` section and its header. **Tests:** - `crud.spec.js`: assertions flipped to pin "no X-API-Key header" and "no apiKey param". - `skillFiles.spec.ts`: removed env-var save/restore; tests now pin that the batch-upload path is gated solely on `codeEnvAvailable` and that no apiKey is threaded through. - `handlers.spec.ts`: same — just the `codeEnvAvailable` gate pins remain. - `classification.spec.ts`: remove the two tests that asserted `loadAuthValues` was (not) called for PTC. - `definitions.spec.ts`: drop every `loadAuthValues: mockLoadAuthValues` entry from the deps shape. - `process.spec.js`: strip the mock of `EnvVar.CODE_API_KEY`. **Comment hygiene:** - `tools.ts`, `initialize.ts`, `registry/definitions.ts`: shortened stale comment references to "legacy `execute_code` tool" without naming the retired env var. Tests verified: 678 packages/api tests pass, 836 backend api tests pass. Typecheck clean, lint clean. Only remaining CODE_API_KEY mentions in the code are two regression-guard assertions: - `crud.spec.js`: pins "no X-API-Key header" stays absent. - `skillConfigurable.spec.ts`: pins `configurable` never grows a `codeApiKey` field. * 🧹 chore: Remove the last two CODE_API_KEY name mentions in LibreChat Follow-up to the prior full deprecation commit: two tests still named the retired identifier in their regression-guard assertions. - `packages/api/src/agents/skillConfigurable.spec.ts`: drop the "does not inject a codeApiKey key" test. The `codeApiKey` field is gone from the production configurable shape, so an absence-assertion naming it re-introduces the retired identifier in code. - `api/server/services/Files/Code/crud.spec.js`: rename the "without an X-API-Key header" case back to "should request stream response from the correct URL" and drop the `expect(headers).not.toHaveProperty('X-API-Key')` assertion. The surrounding request-shape checks (URL, timeout, responseType) still pin the behavior; the explicit header-absence line was named-after the deprecated contract. Result: `grep -rn "CODE_API_KEY\|codeApiKey\|LIBRECHAT_CODE_API_KEY"` against the LibreChat source tree returns zero hits. The only remaining `X-API-Key` strings in this repo are on unrelated OpenAPI Action + MCP server auth configurations, where the string is user-facing config, not a LibreChat-owned identifier. Tests: 677 packages/api pass (2 pre-existing summarization e2e failures unrelated); 126 api-workspace controller/service tests pass. Typecheck and lint clean. * 🎯 fix: Narrow codeEnvAvailable to per-agent (admin cap AND agent.tools) Before this commit, `codeEnvAvailable` was computed in the three JS controllers as the admin-level capability flag only (`enabledCapabilities.has(AgentCapabilities.execute_code)`) and passed through `initializeAgent` → `injectSkillCatalog` / `primeInvokedSkills` / `enrichWithSkillConfigurable` unchanged. A skills-only agent whose `tools` array didn't include `execute_code` still got `bash_tool` registered (via `injectSkillCatalog`) and skill files re-primed to the sandbox on every turn — wrong, because the agent never opted in to code execution. **Fix:** `initializeAgent` now computes the per-agent effective value once as `params.codeEnvAvailable === true && agent.tools.includes(Tools.execute_code)`, reuses the same boolean for: 1. The `execute_code` → `bash_tool + read_file` expansion gate (previously already consulted `agent.tools`; now shares the single `effectiveCodeEnvAvailable` binding). 2. The `injectSkillCatalog` call (previously got the raw admin flag). 3. The returned `InitializedAgent.codeEnvAvailable` field (new, typed as required boolean). **Controllers (initialize.js, openai.js, responses.js):** store `primaryConfig.codeEnvAvailable` in `agentToolContexts.set(primaryId, ...)`, capture `config.codeEnvAvailable` in every handoff `onAgentInitialized` callback, and read it from the per-agent ctx inside the `toolExecuteOptions.loadTools` runtime closure. The hoisted `const codeEnvAvailable = enabledCapabilities.has(...)` locals in the two OpenAI-compat controllers are gone — they were shadowing the narrowed per-agent value. **primeInvokedSkills:** `handlePrimeInvokedSkills` in `services/Endpoints/agents/initialize.js` now uses `primaryConfig.codeEnvAvailable` (per-agent, narrowed) instead of the raw admin flag. A skills-only primary agent won't re-prime historical skill files to the sandbox even when the admin enabled the capability globally. **Efficiency:** one extra `&&` in `initializeAgent`. No runtime hot-path cost — the `includes()` scan on `agent.tools` was already happening for the `execute_code` expansion gate; it's now just bound to a local. Tool execution closures read `ctx.codeEnvAvailable === true` (property access + strict equality, O(1)). **Ephemeral-agent note:** per-agent narrowing is authoritative for both persisted and ephemeral flows. The ephemeral toggle (`ephemeralAgent.execute_code`) is reconciled into `agent.tools` upstream in `packages/api/src/agents/added.ts`, so `agent.tools.includes('execute_code')` is the single source of truth by the time `initializeAgent` runs. **Tests:** two new regression tests pin the narrowing contract: - `initialize.test.ts` — four-quadrant matrix on `InitializedAgent.codeEnvAvailable` (cap on × agent asks, cap on × doesn't ask, cap off × asks, neither). Catches future refactors that drop either half of the AND. - `skills.test.ts` — `injectSkillCatalog` with `codeEnvAvailable: false` against an active skill catalog must NOT register `bash_tool` even though it still registers `read_file` + `skill`. This is the state a skills-only agent gets post-narrowing. All 191 affected packages/api tests pass + 836 backend api tests pass. Typecheck clean, lint clean. * 🧽 refactor: Comprehensive-review polish — hoist tool defs, pin verifyToolAuth contract, doc appConfig Addresses the comprehensive review of Phase 8. Findings mapped: **#1 (MINOR): `verifyToolAuth` unconditional auth for execute_code** - Added doc comment explicitly stating the deployment contract (admin capability → reachable sandbox; no per-check health probe to keep UI-gate queries O(1)). - New `api/server/controllers/__tests__/tools.verifyToolAuth.spec.js` with 4 regression tests pinning the contract: 1. `authenticated: true` + `SYSTEM_DEFINED` for execute_code. 2. 404 for unknown tool IDs. 3. `loadAuthValues` is never consulted (catches a future revert that would resurface the per-user key-entry dialog). 4. Response `message` is never `USER_PROVIDED`. **#2 (MINOR): `openai/service.ts` undocumented `appConfig` dependency** - Expanded the `ChatCompletionDependencies.appConfig` JSDoc to spell out that omitting it silently disables code execution for agents with `execute_code` in their tools. External consumers of `createAgentChatCompletion` now have the contract documented at the type boundary. **#5 (NIT): `registerCodeExecutionTools` re-allocates tool defs** - Hoisted `READ_FILE_DEF` and `BASH_TOOL_DEF` to module-level `Object.freeze`d constants. The shapes derive entirely from static `@librechat/agents` exports, so a single frozen object per tool is safe to share across every agent init. Eliminates the ~4-property allocations on every call (including the common second-call no-op path). **#6 (NIT): Verbose history-priming comment in initialize.js** - Trimmed the 16-line `handlePrimeInvokedSkills` block to a 5-line summary with `@see InitializedAgent.codeEnvAvailable` pointer. The canonical narrowing explanation lives on the type; the controller comment is just the ACL-vs-capability rationale. **Skipped:** - #3 (memory spec tests a mirror function): reviewer self-dismissed as a design tradeoff; the enum-literal pin already catches the highest-risk drift vector. - #4 (cross-repo contract for `createCodeExecutionTool`): user will explicitly install the latest `@librechat/agents` dev version once the companion PR publishes, so the version pin will be authoritative. - #7 (migration/deprecation note for self-hosters): out of scope per user direction — release notes handle this. Tests verified: 679 packages/api + 840 backend api tests pass. Typecheck + lint clean. * 🔧 chore: Update @librechat/agents version to 3.1.68-dev.1 across package-lock and package.json files This commit updates the version of the `@librechat/agents` package from `3.1.68-dev.0` to `3.1.68-dev.1` in the `package-lock.json` and relevant `package.json` files. This change ensures consistency across the project and incorporates any updates or fixes from the new version. |
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ac913aa886 |
🔐 chore: Skills Permissions Housekeeping, Reachable Admin Dialog + Defaults Tests (#12766)
* 🔐 chore: Skills permissions housekeeping — reachable admin dialog + defaults tests
Phase 9 housekeeping pass. Skills was already gated on `PermissionTypes.SKILLS`
(seeded from `interface.skills`) and `AgentCapabilities.skills` everywhere it
matters, but two smaller parity gaps with Prompts/Memory/MCP remained:
- The skills admin settings dialog had no UI entry point. The only mount was
inside an unused `FilterSkills` component, so admins had no way to reach the
role-permissions editor for skills. Mounted it in `SkillsAccordion` gated on
`SystemRoles.ADMIN`, matching the `PromptsAccordion` pattern.
- No regression lock on skill permission defaults. `roles.spec.ts` asserted
structural completeness but not the specific shape — a future refactor
could silently flip ADMIN's `USE/CREATE/SHARE/SHARE_PUBLIC` to false or
drop SKILLS from USER defaults without failing. Added explicit Skills
assertions for both roles.
- No lock on `AgentCapabilities.skills` being in `defaultAgentCapabilities`.
Added an assertion in `endpoints.spec.ts`.
* 🩹 fix: Remove duplicate `const appConfig` in Responses createResponse
The Skills polish commit (#12760) added `const appConfig = req.config;` at
line 381 inside the try block of `createResponse`, without noticing that
the earlier drive-by fix (
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91cd3f7b7c |
🧽 refactor: Skills polish: precedence-aware body validation, controller drop logs, SkillPills rename (#12760)
Post-merge sanity-review cleanup on top of #12746: - `createSkill` / `updateSkill` now parse SKILL.md body's always-apply status once and reuse it for both validation and derivation (was parsing the same YAML block twice per call). - Body-inline `always-apply:` validation becomes precedence-aware: a caller sending an explicit top-level `alwaysApply` or a structured `frontmatter['always-apply']` no longer gets rejected for a typo in the body — the body value is never consulted at derivation time when a higher-precedence source wins. New tests cover the three relevant interactions (explicit+body-typo, frontmatter+body-typo, body-only typo still rejects). - OpenAI and Responses controllers now emit a `logger.warn` when `injectSkillPrimes` drops always-apply primes to stay under `MAX_PRIMED_SKILLS_PER_TURN`. `injectSkillPrimes` already logs internally; the controller-level warn adds endpoint context so operators can identify which path hit the cap at a glance. Mirrors AgentClient's existing log. - Rename `ManualSkillPills` → `SkillPills` (component + type + file + test + all JSDoc references). The component handles both manual and always-apply pills now; the original name was carried over from the manual-only Phase 3 and misleads new readers. - Drive-by fix: declare `appConfig = req.config` at the top of `createResponse` in `responses.js` — it was used unqualified on lines 381/396, which silently evaluated to `undefined` (via optional chaining) and disabled the skills-capability check on the Responses endpoint. Pre-existing, surfaced by lint on the touched file. |
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7581540ab6 |
🔌 refactor: Decouple bash_tool from Per-User CODE_API_KEY (#12712)
* 🔌 refactor: Decouple bash_tool from Per-User CODE_API_KEY
Phase 4 of Agent Skills umbrella (#12625): gate bash_tool and skill
file priming on the `execute_code` capability only. Thread a boolean
`codeEnvAvailable` through `enrichWithSkillConfigurable` and
`primeInvokedSkills` in place of the old per-user `codeApiKey` +
`loadAuthValues` plumbing. The sandbox API key is the LibreChat-
hosted service key — system-level, not a user secret — so the
per-user lookup was legacy; when needed, it's read directly from
`process.env[EnvVar.CODE_API_KEY]` inside the capability gate.
`handleSkillToolCall` and `primeInvokedSkills` gate sandbox uploads
on `codeEnvAvailable` first, preventing skill-file uploads to the
sandbox when an agent has `execute_code` disabled even if the env
var happens to be set. The agents library resolves the env key
itself for `bash_tool`, so `ToolService.js` drops the
`loadAuthValues` lookup and the "Code execution is not available"
placeholder tool in favor of a plain `createBashExecutionTool({})`
with a loud error log if the env var is missing.
Also fixes a pre-existing `appConfig`-undefined lint error in
`responses.js`/`createResponse` that surfaced when this file was
touched (declares `const appConfig = req.config` at function top,
matching the existing pattern in other controllers).
Preserves the `skillPrimedIdsByName` threading added by Phase 3/5/6
and all Phase 3/5/6 call-site signatures. Adds
`skillConfigurable.spec.ts` (5 cases pinning the new surface) and
`skillFiles.spec.ts` (4-way matrix of capability × env key for
`primeInvokedSkills`).
* 🧪 refactor: Address Codex Review Feedback
Resolves findings from the second codex review on #12712:
- MAJOR: `handlers.spec.ts` now covers the `codeEnvAvailable` gate in
`handleSkillToolCall` across three cases (gate off, gate on + env
set, gate on + env unset). The gate is the critical regression
prevention — a future edit that drops it would silently re-enable
sandbox uploads for agents with `execute_code` disabled.
- MINOR: Hoist `codeEnvAvailable` and `skillPrimedIdsByName` out of
`loadTools` closures in `openai.js` and `responses.js`. Both values
are fixed once `initializeAgent` resolves, so recomputing them on
every tool execution was wasted work. `responses.js` shares a single
pair between its streaming and non-streaming branches.
- MINOR: `skillFiles.spec.ts` now has a test that exercises the full
upload path end-to-end with real file records, asserting
`batchUploadCodeEnvFiles` is called with the env-sourced apiKey and
the correct file set (including the synthetic `SKILL.md`).
- NIT: Finish the `appConfig` extraction in `responses.js/createResponse`
— replaces the remaining `req.config` references with `appConfig` for
consistency with the pattern in other controllers.
No behavioral changes beyond what was already in place; this is
coverage and readability polish.
* 🧷 test: Tighten Spec Hygiene Per Codex Nit Feedback
Round-3 codex review flagged two NITs on the test code added in the
previous commit:
- Replace `_id: 'skill-id' as unknown as never` in the new
`makeSkillHandlerWithFiles` helper with a real `Types.ObjectId`,
matching the pattern used by the primed-skill tests further up in
the same file (and by `skillFiles.spec.ts`). The `never` cast
hides the fact that `_id` really is a string / ObjectId at runtime.
- Replace the ad-hoc `{ on, pipe, read }` stub with a real
`Readable.from(Buffer.from(''))` in the upload-path test. The stub
worked only because `batchUploadCodeEnvFiles` is mocked and never
iterates the stream; `Readable.from` satisfies the same contract
and is robust to any future partial-real replacement of the upload
function.
Pure test-hygiene improvements; no runtime code touched.
* 🧹 chore: Remove Duplicate appConfig Declaration After Rebase
The upstream `
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5c69d1f7fa |
🩹 fix: define appConfig in Responses API createResponse
responses.js referenced `appConfig` on lines 381 / 396 without ever declaring it, so `createResponse` threw `ReferenceError: appConfig is not defined` the moment it entered the skills-capability block. The existing `recordCollectedUsage` unit tests silently stopped running (try/catch swallowed the error into `logger.error`), so CI showed 6 assertions failing with "Expected calls: 1, Received: 0" — the function never reached the recorder. Mirror initialize.js: seed `appConfig = req.config` at the top of the try block, before the `enabledCapabilities` Set it feeds into. The two later `appConfig: req.config` call-sites keep the direct reference — only the lexical reads needed a binding. This failure already exists on origin/feat/agent-skills (the same 6 tests fail there with the same stack) but blocks our branch too since we're rebased on top, so fix it here and cherry-pick back if needed. |
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89b6bffc46 | 🧼 fix: Missing Enum imports | ||
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9e013be293 |
📦 chore: bump @librechat/agents to v3.1.68-dev.0
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dfc3dfa57f |
📍 feat: always-apply frontmatter: auto-prime skills every turn (#12746)
* 🔁 refactor: Rebase always-apply work onto merged structured-frontmatter columns Phase 6 (disable-model-invocation / user-invocable / allowed-tools) landed first on feat/agent-skills. Reconcile this branch with the new mainline: - Thread alwaysApplySkillPrimes through unionPrimeAllowedTools alongside manualSkillPrimes, applying the combined MAX_PRIMED_SKILLS_PER_TURN ceiling before loading tools. - Add `_id` to ResolvedAlwaysApplySkill to match Phase 6's ResolvedManualSkill shape (read_file name-collision protection). - Register 'always-apply' in ALLOWED_FRONTMATTER_KEYS / FRONTMATTER_KIND so Phase 6's validator recognizes it. - Drop frontmatter from the listSkillsByAccess projection; the backfill helper remains as defensive code but its read path is no longer exercised on summary rows (no legacy rows exist — the branch never shipped), saving ~200KB per page. - Retire the corresponding "backfills legacy on summaries" test. - Plumb listAlwaysApplySkills through the JS controllers + endpoint initializer so the always-apply resolver sees a real DB method. * 🧹 fix: Dedupe manual/always-apply overlap, share YAML util, tidy comments Addresses review findings: - Cross-list dedup: when a user $-invokes a skill that is also marked always-apply, the always-apply copy is now dropped so the same SKILL.md body never primes twice in one turn. Manual wins (explicit intent, closer to the user message). Dedup runs in both initializeAgent (so persisted user-bubble pills stay in sync) and injectSkillPrimes (defense-in-depth at splice time). New test cases cover single-overlap, partial-overlap, and dedup-before-cap. - DRY: extract stripYamlTrailingComment to packages/data-schemas/src/utils/yaml.ts; packages/api/src/skills/import.ts now imports the shared helper. Also drop the redundant inner stripYamlTrailingComment call inside parseBooleanScalar — the call site already strips. - Mark injectManualSkillPrimes as @deprecated in favor of injectSkillPrimes (kept for external consumers of @librechat/api). - Document SKILL_TRIGGER_MODEL as forward-looking plumbing for the model-invoked path rather than leaving it as a bare unused export. - Replace the stale "frontmatter is included" comment on listSkillsByAccess with an accurate explanation of why it was intentionally excluded. * 🔒 fix: Include always-apply primes in skillPrimedIdsByName + clear alwaysApply on body opt-out Two bugs flagged by Codex review: P1 (read_file): `manualSkillPrimedIdsByName` only carried manual-invocation primes, so an always-apply skill with `disable-model-invocation: true` was blocked from reading its own bundled files, and same-name collisions could resolve to a different doc than the one whose body got primed. - Rename `buildManualSkillPrimedIdsByName` → `buildSkillPrimedIdsByName` (accepts both manual + always-apply prime arrays). - Rename the configurable field `manualSkillPrimedIdsByName` → `skillPrimedIdsByName` throughout the plumbing (skillConfigurable.ts, handlers.ts, CJS callers, tests). - Overlap resolution: manual wins on the rare edge case where the same name appears in both arrays (upstream dedup should prevent this, but defensive merging treats manual as authoritative). - New tests: (1) gate-relaxation fires for always-apply primes, (2) `_id` pinning works for always-apply same-name collisions. P2 (updateSkill): when a body update had no `always-apply:` key, `extractAlwaysApplyFromBody` returned `absent` and the column was left untouched. A skill that was once `alwaysApply: true` would keep auto-priming even after its SKILL.md no longer declared the flag. - Treat `absent` as a positive "not always-apply" declaration when the body is explicitly submitted; flip the column to `false`. - Explicit top-level `alwaysApply` still wins (three-source precedence unchanged). - New tests: body removes key → false, body has no frontmatter at all → false, explicit + body-without-key → explicit wins. * 🧵 refactor: Collapse duplicate prime types + tighten parse + test hygiene Sanity-check review follow-ups: - Collapse `ResolvedManualSkill` / `ResolvedAlwaysApplySkill` into a single `ResolvedSkillPrime` canonical interface with two backward- compatible type aliases. Both resolvers feed the same pipeline stages (injectSkillPrimes, unionPrimeAllowedTools, buildSkillPrimedIdsByName); the per-source distinction lives on `additional_kwargs.trigger`, not on the resolver output. - Move the `always-apply` branch in `parseFrontmatter` to operate on the raw post-colon text. The outer `unquoteYaml` was fine today because it's idempotent on non-quoted strings, but running it twice (once per line, once after stripping the inline comment) would be fragile if the unquoter ever grows richer YAML-escape handling. - Add the missing `alwaysApplyDedupedFromManual: 0` field to the `injectSkillPrimes` mocks in `openai.spec.js` and `responses.unit.spec.js` so they match the full `InjectSkillPrimesResult` contract. - Insert the blank line between the `unionPrimeAllowedTools` and `resolveAlwaysApplySkills` describe blocks. * 🔧 fix(tsc): Cast mock.calls via `unknown` for strict tuple destructure `getSkillByName.mock.calls[0]` is typed as `[]` by jest's generic default; a direct cast to `[string, ..., ...]` fails TS2352 under `--noEmit` even though the runtime shape matches. Go through `as unknown as [...]` like the earlier test in the same file so CI's type-check step stays green. * 🪢 fix: Propagate skillPrimedIdsByName into handoff agent tool context Handoff agents go through the same `initializeAgent` flow as the primary (with `listAlwaysApplySkills` now plumbed), so they resolve their own `manualSkillPrimes` and `alwaysApplySkillPrimes` — but the `agentToolContexts.set(...)` for handoff agents didn't carry `skillPrimedIdsByName` into the per-agent context. That meant `handleReadFileCall` fell back to the full ACL set + a `prefer*` flag for handoff agents: same-name collisions could resolve to a different doc than the one whose body got primed, and a `disable-model-invocation: true` skill primed via manual `$` or always-apply inside the handoff flow would be blocked from reading its own bundled files. Build the map via `buildSkillPrimedIdsByName(config.manualSkillPrimes, config.alwaysApplySkillPrimes)` for every handoff tool context so `read_file` behaves identically across primary and handoff agents. |
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82173f7b91 |
🛡️ feat: Persist & enforce disable-model-invocation / user-invocable / allowed-tools (#12745)
* 🧬 feat: Persist `disable-model-invocation` / `user-invocable` / `allowed-tools` Adds first-class columns mirroring the three runtime-enforced frontmatter fields, with a `deriveStructuredFrontmatterFields` helper that maps from frontmatter at create/update time and re-syncs (via `$unset`) when fields are removed. `listSkillsByAccess` projection includes them so the Phase 6 catalog filter and popover filter can both read off the summary row. Marks `invocationMode` as @deprecated on `TSkill` and the `InvocationMode` enum — the runtime now reads the persisted pair instead. * 🛡️ feat: Enforce frontmatter at runtime (catalog, skill tool, manual resolver, tool union) Wires the persisted columns into actual runtime behavior across all four invocation paths: - `injectSkillCatalog` excludes `disableModelInvocation: true` skills before catalog formatting — they cost zero context tokens and stay invisible to the model. - `handleSkillToolCall` rejects with a clear error when the model names a skill marked `disable-model-invocation: true` (defends against a stale-cache or hallucinated invocation getting past the catalog filter). - `resolveManualSkills` skips `userInvocable: false` skills with a warn log so an API-direct caller can't bypass the popover-side filter. - `unionPrimeAllowedTools` collects skill-declared `allowed-tools` minus what's already on the agent; `initialize.ts` re-runs `loadTools` for the extras and merges resulting `toolDefinitions` into the agent's effective set for the turn. Tool-name resolution is tolerant — unknown names silently drop with a debug log so cross-ecosystem skills referencing yet-to-be-implemented tools (Claude Code's `edit_file`, etc.) import without breaking. The agent document is never modified; the union is turn-scoped. Helper exports (`unionPrimeAllowedTools`) are structured so Phase 5's always-apply primes flow through the same union (combined `[...manualPrimes, ...alwaysApplyPrimes]`) once the resolver lands. Skill handler wire format gains the three fields so clients can render them on detail / list views. * 🎛️ feat: `$` popover reads `userInvocable` instead of UI-only `invocationMode` Replaces the phase-1 UI-only `invocationMode` check with the persisted `userInvocable` field (mirrors the `user-invocable` frontmatter). Skills authored with `user-invocable: false` no longer surface in the popover; the backend resolver enforces the same rule for defense-in-depth. Default-visible behavior is preserved: skills without an explicit `userInvocable` value (older rows, freshly imported skills that don't declare the field) stay visible — only an explicit `false` hides them. Test fixture updated to reflect the new field. * 🔧 fix: Address Phase 6 review findings Codex P2 + reviewer #1: Single `loadTools` call with the union of `agent.tools + allowed-tools`. The earlier two-call approach dropped `userMCPAuthMap` / `toolContextMap` / `actionsEnabled` from the skill-added pass — an MCP tool gained via `allowed-tools` would be visible to the model but fail at execution without per-user auth context. Resolution of `manualSkillPrimes` is hoisted before `loadTools` so the union can be computed up-front; the dropped-tools debug log now compares loaded vs. requested across the single call. Codex P3 + reviewer #2: `injectSkillCatalog.activeSkillIds` now includes `disable-model-invocation: true` skills. The runtime ACL check in `handleSkillToolCall` previously couldn't reach the explicit "cannot be invoked by the model" rejection because the broader access set excluded those skills. Catalog text and tool registration still gate on the visible subset (zero-context-token guarantee preserved); only the per-user `isActive` filter is a hard exclusion now. Reviewer #1 (try/catch around loadTools, MAJOR): A single bad `allowed-tools` entry from a shared skill could crash the entire turn. Now wrapped — on failure with extras, retry with just `agent.tools` and continue (the dropped-tools debug log surfaces what vanished). If the retry-without-extras still throws, propagate; the agent's own tools are the load-bearing surface. Reviewer #3 (integration tests, MAJOR): Added six tests in `initialize.test.ts` covering the full `allowed-tools` loading path: union pass-through, no-extras short-circuit, agent-baseline dedup, loadTools throw + retry, propagated throw without extras, and the empty-tools edge case. Smaller cleanups bundled in: - Reviewer #4: Moved `logger` import to the package-imports section (was wedged among local imports). - Reviewer #5: Removed unused index on `disableModelInvocation` (filtering happens application-side in `injectSkillCatalog`; index cost write overhead for zero query benefit). - Reviewer #6: Swapped order of `userInvocable` and body checks in `resolveManualSkills` so the more authoritative author-decision reason surfaces first when both apply. - Reviewer #8: Documented the `allowedTools` enforcement gap on the schema + type — model-invoked skills (mid-turn `skill` tool calls) do NOT trigger tool union, since adding tools after the graph starts would require a rebuild. Manual / always-apply (Phase 5) primes are the supported paths. - Reviewer #9: Renamed `dmi` / `ui` / `at` locals to `disableModelInvocationRaw` / `userInvocableRaw` / `allowedToolsRaw` in `deriveStructuredFrontmatterFields`. Reviewer #7 (DRY shared `getSkillByName` return type) deferred — field sets diverge meaningfully across the three call sites (handler needs `body + fileCount`; resolver needs `author + allowedTools + userInvocable`; the InitializeAgentDbMethods contract needs the superset). A `Pick<>`-based consolidation is a follow-up cleanup. * 🔧 fix: Address codex iter 2 — catalog quota + duplicate-name dedup P1: `injectSkillCatalog` cap now counts only model-visible skills, not the merged active set. The previous behavior let a tenant with many `disable-model-invocation: true` rows near the top of the cursor exhaust the 100-slot quota before any invocable skill got scanned — the catalog could end up empty even though invocable skills existed further down the paginated results. `MAX_CATALOG_PAGES` stays the ceiling on scan budget; only `visibleCount` drives the early-exit on quota fill. P2: When an invocable and a `disable-model-invocation: true` skill share a name, drop the disabled doc(s) from `activeSkillIds`. Without this dedup, `getSkillByName` (which sorts by `updatedAt` desc) could pick the disabled doc and every model call to the cataloged name would fail with "cannot be invoked by the model" instead of executing the visible skill. When ONLY a disabled doc exists for a name, it stays in `activeSkillIds` so the explicit-rejection error path still fires for hallucinated invocations. Tests: 3 new cases in `injectSkillCatalog` covering (a) cap counted on visible skills only, (b) same-name collision drops disabled doc, (c) sole-disabled-name case keeps the disabled doc. * 🔒 fix: Apply `disable-model-invocation` gate to read_file too (codex iter 3 P1) `activeSkillIds` is shared between the `skill` and `read_file` handlers. The skill-tool gate was applied last iteration, but `handleReadFileCall` authorized purely on `getSkillByName(..., accessibleIds)` — so a model that learned a hidden skill's name (stale catalog or hallucination) could still read its `SKILL.md` body or bundled files via `read_file`, defeating the contract. Same explicit rejection now fires from both handlers; no change needed to the ACL set itself (disabled docs stay in `activeSkillIds` so the explicit error path keeps firing). Two new tests in `handlers.spec.ts` cover the read_file gate and regression-protect the happy path. * 🔧 fix: Address codex iter 4 — manual-prime exception + legacy frontmatter backfill P1: Scope the `read_file` `disableModelInvocation` gate to AUTONOMOUS model probes only. A user-invoked `$` skill that is also marked `disable-model-invocation: true` had its bundled `references/*` / `scripts/*` files unreadable, leaving the manually-primed skill body referencing files the model couldn't load. Now the handler bypasses the gate when the skill name appears in `manualSkillNames` (the per-turn allowlist threaded from `manualSkillPrimes` → `agentToolContexts` → `enrichWithSkillConfigurable` → `mergedConfigurable`). Defense-in-depth: the bypass is scoped to the specific names in the allowlist; a different disabled skill name is still rejected. P2: Read-time fallback for legacy skills authored before Phase 6 landed the structured columns. `user-invocable: false` / `disable-model-invocation: true` set in `frontmatter` (the validator already accepted those keys) but with no derived column would incorrectly evaluate as "user-invocable / model-allowed" until a save backfilled the columns. New `backfillDerivedFromFrontmatter` helper fills undefined columns from frontmatter at read time in both `getSkillByName` and `listSkillsByAccess` — column wins when both are set, frontmatter fills the gap when only it's set. No DB writes; the next `updateSkill` naturally persists. `listSkillsByAccess` projection expanded to include `frontmatter` (bounded by validator, payload impact small) so summaries can also be backfilled. Sticky-primed disabled skills (ones invoked in prior turns of the same conversation) are not yet in the manual-prime allowlist — same- turn manual invocation is the load-bearing path codex flagged; the sticky-turn case is a known limitation tracked for a follow-up. Tests: 2 new in handlers.spec.ts (manual-prime allows + name-scoped block holds), 3 new in skill.spec.ts (legacy backfill via getSkillByName + listSkillsByAccess + column-wins precedence). * 🔧 fix: Address codex iter 5 — propagate manualSkillNames + keep read_file P1: `enrichWithSkillConfigurable` is also called from `openai.js` and `responses.js` (the OpenAI Responses + completions endpoints). Both were ignoring the new `manualSkillNames` parameter, which meant the manual-prime exception in the `read_file` gate (iter 4) only worked on the agents endpoint. Now all three call sites pass `primaryConfig.manualSkillPrimes?.map(p => p.name)` so manual `$` invocations of disabled skills work consistently across endpoints. P2: When every accessible skill is `disable-model-invocation: true`, the catalog text and `skill` tool are correctly omitted (no model- reachable targets) — but `read_file` and `bash_tool` MUST still be registered. A user manually invoking such a skill gets its SKILL.md body primed into context; if the body references `references/foo.md` or `scripts/run.sh`, those reads need a registered tool. Restructured `injectSkillCatalog` so `skill` registration is gated on `catalogVisibleSkills.length > 0` while `read_file` (always) and `bash_tool` (when codeEnvAvailable) register whenever any active skill is in scope. Tests: existing all-disabled test rewritten to assert read_file IS registered + skill is NOT; new test confirms bash_tool joins it when codeEnvAvailable. * 🔧 fix: Address codex iter 6 — name-collision consistency via preferInvocable P2a (resolveManualSkills): a name collision between an older user-invocable doc and a newer non-user-invocable doc made manual `$` invocation silently no-op. The popover surfaced the older invocable doc; resolver looked it up by name; `getSkillByName` returned the newer non-invocable doc; resolver skipped on `userInvocable: false`. P2b (handler / runtime ACL): with same-name duplicates (e.g. older invocable + newer disabled), the manual prime resolved to one doc while later `read_file` / `skill` execution resolved a different doc through `activeSkillIds`. Model could follow one SKILL.md body while reading files from a different skill. Both root-cause: `getSkillByName` always returned the newest match and let the caller filter, but with collisions the newest can be something the caller didn't want. Fix: extend `getSkillByName` with `options.preferInvocable`. When true, prefer the newest doc satisfying BOTH `userInvocable !== false` AND `disableModelInvocation !== true` (with frontmatter backfill); fall back to the newest match otherwise. Fast path preserved when caller doesn't opt in. Callers passing `preferInvocable: true`: - `resolveManualSkills` — picks the popover-visible invocable doc even when a newer disabled / non-user-invocable duplicate exists. - `handleSkillToolCall` — keeps execution aligned with the catalog; falls back to the disabled doc only when no invocable variant exists (so the explicit "cannot be invoked by the model" gate still fires for the hallucinated-disabled-name case). - `handleReadFileCall` — same alignment, plus the manual-prime exception added in iter 4 still applies. Tests: - 2 new in skill.spec.ts (preferInvocable picks invocable when collision exists; falls back to newest when no clean-invocable exists). - 1 new in skills.test.ts (resolver passes preferInvocable through). - 2 new in handlers.spec.ts (skill tool + read_file pass it). - Existing initialize.test.ts assertion updated for the new option. * 🔧 fix: Address codex iter 7 — split preferInvocable into per-axis flags The previous unified `preferInvocable` filter required BOTH `userInvocable !== false` AND `disableModelInvocation !== true`. That was wrong for the model paths: `userInvocable: false` skills are model-only and remain valid `skill` / `read_file` invocation targets. A duplicate-name scenario where the newer cataloged doc was model- only would let the older user-invocable variant shadow it on every model call. Split the option into two independent axes: - `preferUserInvocable` — for manual paths (`$` popover). Skips docs with `userInvocable: false`. Disable-model-invocation status is irrelevant; iter 4 explicitly supports manual prime of disabled skills. - `preferModelInvocable` — for model paths (`skill` / `read_file` handlers). Skips docs with `disableModelInvocation: true`. User- invocable status is irrelevant; model-only skills are valid here. Both flags fall back to the newest match when no preferred doc exists, so the explicit-rejection error paths still fire correctly in the sole-disabled-name case. Callers updated: - `resolveManualSkills` → `preferUserInvocable: true` - `handleSkillToolCall` / `handleReadFileCall` → `preferModelInvocable: true` Tests: - New spec test for preferModelInvocable not filtering on userInvocable. - Existing preferInvocable test renamed/split to cover the new axes. - New test asserts preferUserInvocable still returns disabled docs (preserves iter 4 manual-disabled support). - Caller tests assert each path passes the right single flag and does NOT pass the wrong one. * 🔧 fix: TypeScript type-check failure in handlers.spec.ts (CI green) `jest.fn(async () => ...)` without explicit args infers an empty tuple for the call signature, so `mock.calls[0][2]` flagged as "Tuple type '[]' has no element at index '2'." Cast to `unknown[]` then narrow to the expected option shape. Behavior unchanged. Caught by the `Type check @librechat/api` CI step (.github/workflows/backend-review.yml). * 🔧 fix: Address codex iter 8 — undefined-result fallback + read_file alignment P1 (loadTools returning undefined): Production loaders (`createToolLoader` in `initialize.js` / `openai.js` / `responses.js`) wrap `loadAgentTools` in try/catch and return `undefined` on failure rather than throwing. Without explicit handling, my iter-1 try/catch only fired for thrown errors — a silent-failure on a skill-added tool would fall through to the empty fallback and silently DROP the agent's baseline tools for the turn (much worse than just losing the extras). Added an `undefined`-result branch that retries with just `agent.tools`, mirroring the throw branch. Test pins both behaviors. P2 (read_file alignment with manual prime): When a skill is in this turn's `manualSkillNames`, the `read_file` handler now uses `preferUserInvocable` instead of `preferModelInvocable`. Same name-collision rule as `resolveManualSkills`, so the doc whose files get read is the same doc whose body got primed. For autonomous probes (skill not in `manualSkillNames`), the handler keeps `preferModelInvocable` to align with the catalog the model saw. Two new tests cover both branches and regression-protect that the wrong flag isn't passed. * 🔧 fix: Address codex iter 9 — pin read_file lookup to primed skill _id P1 (manually-primed disabled IDs were dropped from activeSkillIds): The `executableSkills` dedup in `injectSkillCatalog` correctly drops `disable-model-invocation: true` duplicates when an invocable doc shares the name — but `resolveManualSkills` legitimately primes disabled docs (iter 4 supports manual `$` invocation of disabled skills). When the resolver primed a disabled doc, the read_file handler couldn't find it in the (deduped) `activeSkillIds` and either resolved a different same-name skill or returned not-found. Fix: `ResolvedManualSkill` now carries `_id`; the legacy `initialize.js` / `openai.js` / `responses.js` controllers build a `manualSkillPrimedIdsByName` map and `enrichWithSkillConfigurable` passes it into `mergedConfigurable`. `handleReadFileCall` now pins its lookup's `accessibleIds` to `[primedId]` whenever the requested skill is in the map. The constrained set guarantees the lookup returns the EXACT doc the resolver primed — body/files come from the same source even when same-name duplicates exist or the dedup removed the prime's id from `activeSkillIds`. Autonomous read_file probes (skill not in the manual-primed map) keep the full ACL set + `preferModelInvocable` so they align with the catalog the model saw and the disabled-only case still fires the explicit-rejection gate. Test fixture changes flow from `_id` becoming required on `ResolvedManualSkill`. `buildSkillPrimeContentParts` / `injectManualSkillPrimes` widen their param types to `Pick<...>` because they only read `name` / `body` and shouldn't force test literals to invent placeholder ids. * 🧹 fix: Address independent reviewer findings (DRY + types + tests + docs) Sanity-pass review surfaced 7 findings; addressed 6 (the 7th — DRY on inline `getSkillByName` return types — is acknowledged tech debt deferred to a follow-up). #1 [MAJOR, DRY]: The 4-line `manualSkillPrimedIdsByName` map construction was duplicated across 4 CJS call sites (openai.js, responses.js x2, initialize.js). Extracted `buildManualSkillPrimedIdsByName` helper in `skillDeps.js`; all four sites now call the helper. If `ResolvedManualSkill` ever renames `_id` or gains identifying fields, only the helper changes. #2 [MINOR, type safety]: `handleReadFileCall` was casting a hex string to `Types.ObjectId[]` via `as unknown as`, relying on mongoose's auto-cast in `$in` queries. Replaced with `new Types.ObjectId(...)` so any future consumer comparing with `.equals()` / `===` gets the correct value type. Imported `Types` as a value (was type-only). #5 [MINOR, test gap]: Added a test for the worst-case silent-failure path — both the union and base-only `loadTools` calls return undefined. The agent gets no tools but the turn doesn't crash hard; pinning that contract. #4 [MINOR, performance]: Added a TODO on the `listSkillsByAccess` projection noting the `frontmatter` field can be dropped once a write migration backfills all pre-Phase-6 skills' columns. ~2KB/skill × 100/page is wasted bandwidth post-backfill. #6 [NIT, docs]: `backfillDerivedFromFrontmatter` JSDoc said "Pure" right before "mutates its undefined fields in place". Replaced with "Side-effect-free w.r.t. the DB (no writes), but mutates its argument in place" which describes both halves accurately. #7 [NIT, test determinism]: Replaced `await new Promise(r => setTimeout(r, 5))` in two same-name collision tests with explicit `updateOne` setting `updatedAt: new Date(Date.now() - 1000)` on the older doc. Removes the wall-clock race on fast CI runners. The pagination test (line 480) still uses setTimeout — that test is pre-existing and order is incidental, not load-bearing. Existing test fixtures updated to use valid 24-char hex ObjectIds (required by the iter-9 test that constructs a real `ObjectId`). #3 [MINOR, deferred]: Inline `getSkillByName` return type duplicated across `handlers.ts`, `initialize.ts`, `skills.ts`. Reviewer acknowledged this as deferred; field sets diverge across call sites (handler needs `fileCount`, resolver needs `author`/`allowedTools`). A `Pick<>`-based consolidation is a clean follow-up. |
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bb13d5b9ee |
🪜 chore: Plumb allowedTools through resolveManualSkills (#12744)
* 🪜 chore: Plumb `allowedTools` through `resolveManualSkills` Tiny shape-only precursor shared by Phase 5 (`always-apply`) and Phase 6 (frontmatter runtime enforcement). Adds `allowedTools?: string[]` to `ResolvedManualSkill` and widens the `getSkillByName` return type in `ResolveManualSkillsParams` and `InitializeAgentDbMethods` to carry the same field. The resolver forwards `skill.allowedTools` verbatim when present. No runtime behavior change — the field is populated but not yet consumed. Phase 6 will union the per-skill allowlist into the agent's effective tool set for the turn; Phase 5's `ResolvedAlwaysApplySkill` will mirror this shape. Landing this first eliminates the type-shape race between the two phases. * 🪜 style: Drop phase-name refs from `allowedTools` JSDoc for longevity JSDoc that cites "Phase N will X" goes stale the moment that phase ships. Swap for "future runtime enforcement" so the docs age with the code. |
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539c4c7e4d |
🎬 feat: Prime Manually-Invoked Skills via $ Popover (#12709)
* 🎬 feat: Prime Manually-Invoked Skills via $ Popover Lands the backend for manual skill invocation, making the $ popover deterministically prime SKILL.md before the LLM turn instead of leaving the model to discover the skill via the catalog. Flow: popover drains pendingManualSkillsByConvoId on submit, attaches names to the ask payload, controllers forward to initializeAgent, and initialize resolves each name to its body (ACL + active-state filtered, reusing the same rules as catalog injection). AgentClient splices the primes as meta HumanMessages before the user's current message. - Extract primeManualSkill / resolveManualSkills in packages/api/src/agents/skills.ts and reuse primeManualSkill inside handleSkillToolCall for a single shape source. - Thread manualSkills + getSkillByName through InitializeAgentParams / DbMethods and all three initializeAgent call sites (initialize.js, responses.js, openai.js). - Splice HumanMessage primes in client.js chatCompletion after formatAgentMessages, shifting indexTokenCountMap so hydrate still fills fresh positions correctly. - Carry isMeta / source / skillName in additional_kwargs for downstream filtering. * 🛡️ fix: Scope manual skill primes to single-agent + cap resolver input Two follow-ups to the Phase 3 priming path flagged in Codex review. Multi-agent runs: skipping the splice when agentConfigs is non-empty. `initialMessages` is shared across every agent in `createRun`, so splicing a skill body there would bypass Phase 1's per-agent `scopeSkillIds` contract — a handoff / added-convo agent with a different skill scope would see content its configuration excludes. Warn + skip is the minimal correct behavior; lifting this to per-agent initial state is a follow-up. Input bounding: `resolveManualSkills` now truncates to `MAX_MANUAL_SKILLS` (10) after dedup, with a warn listing the dropped tail. Controllers only validate `Array.isArray(req.body.manualSkills)`, so a crafted payload could otherwise fan out into an unbounded `Promise.all` of concurrent `getSkillByName` DB lookups. Cap lives in the resolver so every caller (including future `always-apply` in Phase 5) inherits it. * 🧪 refactor: Testable Helpers + Payload Validation for Manual Skill Primes Follow-ups from the comprehensive review. No behavior change for the happy path — these are architectural and defensive improvements that shrink the JS surface in /api, tighten the request-body contract, and cover the delicate splice logic with proper unit tests. - Extract `injectManualSkillPrimes` into packages/api/src/agents/skills.ts so the message-array splice and `indexTokenCountMap` shift are unit- testable in TS. client.js now calls the helper. Tests pin the `>=` vs `>` boundary condition — a regression here would silently corrupt token accounting for every message after the insertion point. - Extract `extractManualSkills(body)` and use in all three controllers (initialize.js, responses.js, openai.js). Replaces copy-pasted `Array.isArray(...) ? ... : undefined` with a helper that also filters non-string / empty elements — closes a type-safety gap where a crafted payload like `{"manualSkills": [123, {"$gt":""}]}` would otherwise reach `getSkillByName` and waste DB round-trips. - Rename `primeManualSkill` → `buildSkillPrimeMessage`. The helper serves three invocation modes (`$` popover, `always-apply`, model-invoked); the old name misled readers coming from `handleSkillToolCall`. - Add `loadable.state === 'hasValue'` guard in `drainPendingManualSkills` — defensive, since the atom has a synchronous `[]` default, but the previous `.contents` cast would have been unsound under loading/error. - Document why `resolveManualSkills` honors the active-state filter even for explicit `$` selections (Phase 2 popover filter + API-direct hardening). - Remove stray `void Types;` in initialize.test.ts — `Types` is already consumed elsewhere in that test. * 🔖 refactor: Single source for the skill-message source marker Export `SKILL_MESSAGE_SOURCE = 'skill'` and use it in both construction paths that stamp skill-primed messages — `buildSkillPrimeMessage` (for the model-invoked tool path) and `injectManualSkillPrimes` (for the user-invoked splice path). Downstream filtering and telemetry read this marker, so the two paths must agree; keeping the literal in one place removes the risk of them drifting when Phase 5's `always-apply` adds a third caller. * ♻️ refactor: Drop Multi-Agent Guard + Review Polish - Remove the multi-agent skip in `AgentClient.chatCompletion`. Leaking primes to handoff / added-convo agents via shared `initialMessages` is the agents SDK's concern to scope; this layer should just inject and let the graph handle agent-scoped state. The guard was well-intended but produced a silent-drop UX where `$skill` in a multi-agent run did nothing. - Bound the `[resolveManualSkills] Truncating ...` warn output to the first 5 dropped names plus a count suffix. A malicious payload of 1000 names was previously spilling all ~990 names into the log line. - Remove dead `?? []` from the `hasValue`-guarded loadable read in `drainPendingManualSkills` — the atom always yields a string[] when resolved, so the nullish fallback was unreachable. - Reorder skills.ts imports to follow the style guide: value imports shortest-to-longest (`data-schemas` → `langchain/core/messages` → multi-line `@librechat/agents`), type imports longest-to-shortest. * 🧠 fix: Strip Skill Primes from Memory Window + Unbreak CI Mocks Two fixes after the last push. CI unbreak: `responses.unit.spec.js` and `openai.spec.js` mock `@librechat/api` and the mock didn't expose the new `extractManualSkills` symbol, so every test in those files crashed before reaching the `recordCollectedUsage` assertion. Added `extractManualSkills: jest.fn()` returning `undefined` to both mocks; the controllers now no-op on manualSkills as the tests expect. Codex P2: `runMemory` passes `messages` straight through to the memory processor, so after the splice in `injectManualSkillPrimes`, SKILL.md bodies ride along as if they were real user chat. That pollutes memory extraction with synthetic instruction content and crowds out real turns from the window. - Export `isSkillPrimeMessage(msg)` from `packages/api/src/agents/skills.ts` — a predicate keyed on the shared `SKILL_MESSAGE_SOURCE` marker. - Filter `chatMessages = messages.filter(m => !isSkillPrimeMessage(m))` at the top of `runMemory` before the window-sizing logic. Keeps the primes visible to the LLM (they still ride in `initialMessages`) but invisible to the memory layer. - 5 new tests for the predicate covering marker-present, plain messages, different source, non-object inputs, and array filter integration. * 📜 feat: Show Skill-Loaded Cards for Manually-Invoked Skills The $ popover was priming SKILL.md bodies into the turn but leaving no visible trace on the assistant response — from the user's view it looked like the `$name ` cosmetic text did nothing. Now each manually-invoked skill renders the same "Skill X loaded" tool-call card that model-invoked skills already produce via PR #12684's SkillCall renderer. Approach: post-run prepend to `this.contentParts`. The aggregator owns per-step indices during the run, so pre-seeding collides; waiting until `await runAgents(...)` returns lets the graph settle before synthetic parts slot in at the front. - Export `buildSkillPrimeContentParts(primes, { runId })` from `packages/api/src/agents/skills.ts`. Returns completed tool_call parts (`progress: 1`, args JSON-encoded with `{skillName}`, output matching the model-invoked path's wording) that the existing `SkillCall.tsx` renderer draws identically. - In `AgentClient.chatCompletion`, prepend the built parts to `this.contentParts` immediately after `await runAgents`. Persistence and the final-event reconcile come for free — `sendCompletion` already reads `this.contentParts` verbatim. - Card ordering: skills appear first in the assistant message, reflecting that priming ran before the LLM's turn. Live-during-streaming cards are a separate follow-up — the graph's index-based aggregator makes that a bigger lift and this change delivers the core UX win without fighting the stream ordering. 6 new unit tests covering part shape, args JSON contract, output text, unique IDs, empty input, and startOffset ID differentiation. * ⚡ feat: Emit Optimistic Skill Cards + Wire Primes in OpenAI/Responses Two follow-ups from testing. Optimistic card emit: the main chat path was only showing "Skill X loaded" cards at final-reconcile time, so the user saw nothing happen until the stream finished. Now emit synthetic ON_RUN_STEP + ON_RUN_STEP_COMPLETED events right before `runAgents` starts — same pattern the MCP OAuth flow uses in `ToolService` — so the cards appear immediately. The graph's content at index 0 may overwrite them during streaming, but the post-run `contentParts` prepend (unchanged) restores them on final reconcile. OpenAI + Responses parity: both controllers were resolving `manualSkillPrimes` via `initializeAgent` but never injecting them into `formattedMessages` before the run. Manual invocation silently did nothing on `/v1/chat/completions` and the Responses API path. Now both call `injectManualSkillPrimes` on the formatted messages so the model sees SKILL.md bodies on every path. LibreChat-style card SSE events don't apply to these OpenAI-shaped responses, so the live-emit is chat-path-only. - Export `buildSkillPrimeStepEvents(primes, { runId })` from `packages/api/src/agents/skills.ts`. Uses `Constants.USE_PRELIM_RESPONSE_MESSAGE_ID` by default so the frontend maps events to the in-flight preliminary response message, matching the OAuth emitter. - In `AgentClient.chatCompletion`, emit via `sendEvent` (or `GenerationJobManager.emitChunk` in resumable mode) after `injectManualSkillPrimes` runs, before the LLM turn begins. - Wire `injectManualSkillPrimes` into `openai.js` + `responses.js` after `formatAgentMessages`. Refactored the destructure to `let` on `indexTokenCountMap` so the injector's returned map is usable. - 8 new unit tests covering the step-event builder: pair cardinality, default/custom runId, TOOL_CALLS shape + JSON args, progress:1 on completion, index ordering, stepId/toolCallId pairing, empty input. * 🎯 fix: Route Skill Prime Events to the Real Response + Sparse-Array Offset Two bugs in the optimistic-card emit from the last pass. 1. Wrong runId. The events used `USE_PRELIM_RESPONSE_MESSAGE_ID` (the MCP OAuth pattern), but OAuth emits DURING tool loading — before the real response messageId exists. By the time skill priming fires, the graph is about to emit with `this.responseMessageId`, so the PRELIM runId orphaned every card onto the client's placeholder response entry in `messageMap`, separate from the one the LLM's events were building. Net effect: cards never rendered mid-stream. Now passing `this.responseMessageId` — the same ID `createRun` receives — so synthetic and real steps land on the same `messageMap` entry. 2. Index 0 collision. With the runId fixed, card-at-0 would have hit `updateContent`'s type-mismatch guard when the LLM's text delta arrived at the same index, suppressing the whole text stream. New `SKILL_PRIME_INDEX_OFFSET` = 100 placed on both the live SSE emit and the server-side `contentParts` assignment. Sparse array during streaming renders as `[llm_text, ..., card]` (skip-holes via `Array#filter` / `Array#map`). `filterMalformedContentParts` from `sendCompletion` compacts to dense `[text, card]` before persistence, so streaming UI and saved message agree on order — no finalize reorder jank. Post-run switches from `contentParts.unshift` to `contentParts[OFFSET + i] = part` to mirror the live placement. - Add `startIndex` option to `buildSkillPrimeStepEvents` with `SKILL_PRIME_INDEX_OFFSET` default. Export the constant from `@librechat/api` so `client.js` can reuse it for the post-run splice. - Update the existing index-ordering test to the new default and add a new test for the explicit `startIndex` override. * 🎗️ feat: Replace \$skill-name Text with Pills on the User Message The `$skill-name ` cosmetic text the popover was inserting into the textarea had two problems: it lingered in the user message forever (the card is a more meaningful marker), and it implied that free-form text invocation like \"\$foo help me\" should work — which it doesn't, and supporting it would mean another parsing layer nobody asked for. Dropped the textarea insertion. Visual confirmation after submit now comes from a compact `ManualSkillPills` row on the user bubble that self-extinguishes once the backend's live skill-card stream (`buildSkillPrimeStepEvents` from the last commit) populates the sibling assistant response. Multiple skills render as multiple pills — the atom was already a string array, so multi-select works for free. - `SkillsCommand.tsx`: select handler no longer writes to the textarea. Still drops the trigger `$` via `removeCharIfLast`, still pushes to `pendingManualSkillsByConvoId`, still flips `ephemeralAgent.skills`. - `families.ts`: new `attachedSkillsByMessageId` atomFamily keyed by user messageId. `useChatFunctions.ask` writes the drained skill list here on every fresh submit (regenerate/continue/edit still skip). - `ManualSkillPills.tsx` renders pills conditionally: hidden when the message isn't a user message, when no skills are attached, or when the sibling assistant response already carries a `skill` tool_call content part (the live card took over). Reads messages via React Query so we don't re-render on every message-state keystroke. - `Container.tsx` mounts the pills above the user message text, parallel to the existing `Files` slot. - Updated the SkillsCommand select-flow spec to assert the textarea is cleared of `$` instead of populated with `\$name `. 5 new tests for `ManualSkillPills` covering empty state, non-user message guard, multi-skill rendering, the skill-card hide condition, and the text-only-content-doesn't-hide case. * 🎛️ feat: Manual Skills as Persisted Message Field + Compose-Time Chips Three problems with the previous pass: 1. Cards rendered BELOW the LLM text on the assistant message (and stayed there on reload) because the sparse index-100 offset put them after the model's content. Now back to `unshift` — cards at the top, same as before the live-emit detour. 2. Pills on the user message disappeared the moment the live card arrived, so users barely saw them. The live-emit channel also added meaningful complexity and relied on a per-message Recoil atom that had no clean cleanup story. 3. No visual cue at all during new-chat compose — the `$name ` text was removed, the submitted-message pills weren't there yet, and the popover closes after selection. User had no way to see what they'd queued up before sending. New architecture: `manualSkills` is a first-class field on `TMessage`, persisted by the backend on the user message. `ManualSkillPills` reads straight from `message.manualSkills` — no atom, no sibling-lookup — so pills survive reload, show in history, and stay for the lifetime of the message. Compose-time chips above the textarea read the existing `pendingManualSkillsByConvoId` atom and let users × skills out before submitting. Backend reverts: - `client.js`: dropped the `ON_RUN_STEP` live-emit loop, restored `this.contentParts.unshift(...primeParts)` so cards sit at the top of the persisted assistant response. - `skills.ts`: removed `buildSkillPrimeStepEvents` and `SKILL_PRIME_INDEX_OFFSET` (both unused now). `GraphEvents`, `StepTypes`, and `Constants` imports went with them. Removed 8 tests. Field persistence: - `tMessageSchema` gains `manualSkills: z.array(z.string()).optional()`. - Mongoose message schema gains `manualSkills: { type: [String] }` with matching `IMessage` TS field. - `BaseClient.js` reads `req.body.manualSkills` on user-message save, filters to non-empty strings, pins onto `userMessage` before `saveMessageToDatabase`. Mirrors the existing `files` pattern right above it. Runtime resolution still reads top-level `req.body.manualSkills` — persistence and resolution are separate concerns. Frontend: - `useChatFunctions.ask` sets `currentMsg.manualSkills` directly; the drained atom value goes onto the message, not a separate atom. Removed the `attachSkillsToMessage` Recoil callback. - `ManualSkillPills`: pure render of `message.manualSkills`. No more `useQueryClient`, no sibling scan, no atom read. Loses the auto-hide-when-card-arrives behavior — pills stay on the user bubble, cards live on the assistant bubble, both are informative. - Dropped the `attachedSkillsByMessageId` atomFamily and its export. - New `PendingManualSkillsChips` above the textarea reads the compose-time atom and renders chips with × to remove. Mounted in `ChatForm` right after `TextareaHeader`. Naturally hides on submit when the atom drains. Tests: updated `ManualSkillPills` suite to the new field-based reads (5 passing). New `PendingManualSkillsChips` suite covering empty state, multi-chip render, single × removal, and full-clear (4 passing). Backend suite trimmed to 89 (was 97) from the step-events test removal — no regressions on the remaining helpers. * 🧪 feat: Assistant-Side Skill-Loading Chips + Pill Padding Two small UX fixes on top of the field-on-message architecture. Pill padding: bumped the user-side `ManualSkillPills` from `py-0.5` to `py-1` on each chip and added `py-0.5` to the wrapper so the row breathes a little without feeling tall. Mid-stream indicator: new `InvokingSkillsIndicator` mirrors the parent user message's `manualSkills` onto the assistant bubble as transient "Running X" chips while the real card is in flight. Renders above `ContentParts` in `MessageParts`. Hides itself when the assistant's own `content` grows a `skill` tool_call — the authoritative card from `buildSkillPrimeContentParts.unshift` is showing, so the placeholder steps aside. No SSE emit, no aggregator injection, no index collision with the LLM's streaming content: just a render slot keyed off the parent's field. Why not stream the cards live: whichever content index we'd choose either blocks the LLM's text stream (`updateContent` type-mismatch at index 0) or lands below the response after sparse compaction (index 100+). Mirroring the parent field sidesteps the aggregator entirely and gives the user an immediate "skill is loading" signal that naturally gives way to the real card at finalize. Covers the gap the user flagged: pills on the user message said "I asked for these" but nothing on the assistant side said "we're working on it" until the stream finished. 5 new tests for the indicator: user-msg guard, missing parent-field guard, multi-chip render, hides-on-card-landing, orphan-parent guard. * 🔁 fix: Indicator Visibility + Carry Manual Skills Through Regenerate/Edit Two bugs. Indicator never rendered: `InvokingSkillsIndicator` looked up the parent user message via `queryClient.getQueryData([QueryKeys.messages, convoId])`, but on a new chat the React Query cache is keyed by `"new"` (the URL `paramId`) until the server assigns a real conversation ID — while `message.conversationId` on the assistant message is already the server ID. Lookup missed, `skills.length === 0`, nothing rendered. Switched to `useChatContext().getMessages()`, which reads from the same `paramId` the rest of the UI uses, so new-chat and existing-chat cases both resolve to the correct message list. Regenerate / save-and-submit dropped manual skills: the compose-time `pendingManualSkillsByConvoId` atom is drained on the first submit, so replaying that turn later found an empty atom and sent `manualSkills: []`. The pills were still on the user bubble, so from the user's point of view the model was running primed — but the backend saw nothing and produced an unprimed response. - Added `overrideManualSkills?: string[]` to `TOptions`. Callers with a reference message pass its persisted `manualSkills`; `useChatFunctions.ask` uses the override verbatim when present, otherwise falls back to the existing drain-or-empty logic. - `regenerate` in `useChatFunctions` passes `parentMessage.manualSkills` — the user message being regenerated has the field persisted by the backend, so the second turn primes the same skills as the first. - `EditMessage.resubmitMessage` covers both edit branches: - User-message save-and-submit: forwards the edited message's own `manualSkills` so the new sibling turn primes identically. - Assistant-response edit: forwards the parent user message's `manualSkills` for the same reason. Indicator test suite converted from `@tanstack/react-query` harness to a jest-mocked `useChatContext().getMessages()`. 6 tests (was 5), added a cache-miss case. * 🧭 fix: Drive Mid-Stream Skill Chips from Submission Atom, Not Message Lookup Message-ID-keyed lookups kept racing the stream: the user message flips from its client-side intermediate UUID to the server-assigned ID mid-run, conversation IDs flip from the URL `paramId="new"` to the real convo ID on brand-new chats, and the React Query cache splits briefly between the two. Previous attempts — direct `queryClient.getQueryData` and then `useChatContext().getMessages()` — each missed a different window. `TSubmission.manualSkills` is already populated at `ask()` time and the submission atom (`store.submissionByIndex(index)`) is the single stable anchor across the whole lifecycle: set once at submit, lives through every SSE event, cleared when the stream ends. No ID lookups, no cache timing. - `InvokingSkillsIndicator` now reads `submissionByIndex(index)` via Recoil. Shows chips when: • the message is assistant-side, • a submission is in flight with non-empty `manualSkills`, • the assistant's `parentMessageId` matches `submission.userMessage.messageId` (so chips appear only on the bubble for the current turn, never on siblings), • the assistant's own content doesn't yet carry a `skill` tool_call (real card takes over from the server's post-run `contentParts.unshift`). - Drops the `useChatContext().getMessages()` dependency and the `useQueryClient` dependency before that. No more lookups by conversationId or messageId. Test suite now mocks `useChatContext` to supply `index: 0` and seeds the `submissionByIndex(0)` atom via Recoil initializer. 6 cases cover user-side, no-submission history, empty `manualSkills`, multi-chip render, hides-on-card-landing, and wrong-turn guard. * 🌱 fix: Seed Response manualSkills in createdHandler, Indicator Becomes Pure The mid-stream indicator kept getting wired off state I don't own: first `queryClient.getQueryData` (raced the new-chat paramId flip), then `useChatContext().getMessages()` (same cache, same race), then `useRecoilValue(submissionByIndex)` (pulled every message into the submission subscription — re-renders all indicators on any submission change, exactly the "limit hooks in rendering" concern). Cleanest path is the one the user pointed at: the submission owns the data, `useSSE` / `useEventHandlers` owns the save points, so seed the field ONTO the response message at the save site and let the indicator be a pure prop-read. - `createdHandler` now writes `manualSkills` onto the initial response from `submission.manualSkills` at the moment the placeholder enters the messages array. The field rides through the normal mutation pipeline via spreads (`useStepHandler` response creation, `updateContent` result returns) — no special handling needed. - `InvokingSkillsIndicator` drops the Recoil / context / queryClient reads. Pure function of `message`: if assistant, has `manualSkills`, and `content` hasn't grown a `skill` tool_call yet, render chips. Only `useLocalize` left, which was already unavoidable for the i18n string. - Renders decouple: no single state change (`submissionByIndex` flip, React Query cache update) forces every indicator in the message list to re-render anymore. Only the message whose prop changed re-runs. Finalize story unchanged: server's `responseMessage` doesn't carry the frontend-only `manualSkills` field, so `finalHandler`'s replacement drops it — but by then the real `skill` tool_call is in `content` and the indicator's content-scan hides itself anyway. Test suite back to pure prop mocks: 7 cases covering user-guard, no-seed, multi-chip render, skill-card-hide, non-skill-tool-call-keeps, text-only-keeps, and missing message. * 🪞 fix: Render Skill Indicator Inside ContentParts, Adjacent to Parts The indicator still wasn't showing because even though MessageParts mounted it as a sibling of ContentParts, ContentParts is a `memo`'d component that owns the only rendering path that refreshes in lockstep with content deltas. Mounting above it put the indicator one layer further out — reachable, but not exercised on the same render cycle that processes the streaming `message` prop. Moved the indicator into ContentParts itself, rendered at the top of both the sequential and parallel branches. Reads the `message` prop (newly threaded through as an optional prop alongside `content`), so: - Same render cycle as Parts — updates from the SSE pipeline flow through the same pathway. - Lives outside the `content.map`, so delta-driven content reshuffles never wipe it. - Still a pure prop-read inside the indicator itself (no Recoil, queryClient, context hooks). The only dep is `useLocalize`. Thread: - `ContentPartsProps` gains `message?: TMessage`. - `MessageParts` passes `message={message}` through, drops its own indicator mount + import. - `ContentParts` renders `<InvokingSkillsIndicator message={message} />` in both the parallel-content and sequential-content branches, right under `MemoryArtifacts` and before the empty-cursor / parts map. Companion data flow (unchanged): `createdHandler` seeds `initialResponse.manualSkills` from `submission.manualSkills`; the field rides through `useStepHandler` via spreads; indicator hides on `skill` tool_call landing in `content`. * 🔎 refactor: Narrow Skill Components to Scalar skills Prop, Kill Memo Churn Passing the full `message` object into presentational components busts `React.memo` shallow comparisons every time the message reference changes for unrelated reasons. Swap to scalar `skills?: string[]` throughout: - `InvokingSkillsIndicator`: props-only (`skills?: string[]`); visibility logic (user-vs-assistant, skill tool_call arrival) now lives in the caller so this stays pure presentational. - `ManualSkillPills`: props-only (`skills?: string[]`). - `ContentParts`: takes `manualSkills?: string[]` scalar, computes `showInvokingSkills` once per render from `manualSkills` + content scan for the `skill` tool_call, then mounts the indicator with `skills=` prop in both parallel and sequential branches. - `MessageParts`: passes `manualSkills={message.manualSkills}` through to `ContentParts`. - `Container`: passes `skills={message.manualSkills}` to `ManualSkillPills`. - Tests updated to exercise the narrowed prop surface. * 📜 feat: Mid-Stream Skill Cards via SkillCall, Drop Custom Indicator Instead of a separate `InvokingSkillsIndicator` chip component, render pending skill placeholders through the existing `SkillCall` renderer — same component the backend's finalized prime part uses. The loading visual (`progress < 1` + empty output → pulsing "Running X") and the completed visual ("Ran X") now come from one source of truth. `ContentParts` computes `pendingSkillNames` from `manualSkills` minus any `skill` tool_call already in `content` (dedupe by `args.skillName` since the synthetic's id differs from the real one). Those names render through a separate slot ABOVE the Parts iteration — not prepended to the content array, which would shift React keys on every downstream streaming text / tool part and force unmount/remount mid-stream. When the real prime `tool_call` lands at finalize (backend unshifts to content[0..]), `collectExistingSkillNames` picks it up, the pending set empties, and the real part takes over rendering in the Parts iteration. Layout is identical either way because primes are always at the top of content. - `InvokingSkillsIndicator.tsx` + test deleted (no longer referenced) - `ContentParts.tsx` renders `<SkillCall .../>` directly for pending names, mirrors `Part.tsx`'s usage of the same component - `createdHandler` doc comment updated to reflect the new flow * ✂️ fix: Render Interim Skill Cards From manualSkills Only, Leave Content Untouched Previous revision read `content` to de-dupe pending cards against real `skill` tool_calls, so any optimistic skill part streamed from the backend would race our placeholder off the screen mid-turn — exactly the "getting overridden" symptom. Now: interim `SkillCall` cards are driven purely by the response message's `manualSkills` field. `content` is never inspected here, so no backend delta can pull the cards down. The field is now seeded directly onto the assistant placeholder in `useChatFunctions` (not only in `createdHandler`) so the cards appear from the first render, before the `created` SSE event round-trip. Lifecycle: - `useChatFunctions` puts `manualSkills` on the freshly-minted `initialResponse` — cards render the instant the placeholder lands. - `createdHandler` keeps its own re-seed (idempotent; safe) so a regenerate / save-and-submit flow that hits that path still works. - `useStepHandler` spread operations preserve the field through every content update. - `finalHandler` replaces the message with the server-backed `responseMessage` (no `manualSkills`) — cards disappear, and the real `skill` tool_call part in `content` takes over. ContentParts changes: - Drop `collectExistingSkillNames` / `parseJsonField` dedupe path. - `renderPendingSkills` reads only `manualSkills` + `isCreatedByUser`. - Simpler control flow — one boolean (`hasPendingSkills`) gates the early return, one function renders. * 🩹 fix: Codex Review Resolutions — Localization, Guards, Tests, Docs Addresses seven findings from comprehensive code review: Finding 1 (MAJOR) — Document sticky re-priming as intentional - `buildSkillPrimeContentParts`: expanded doc comment explaining synthetic `skill` tool_calls persist and get re-primed on every subsequent turn via `extractInvokedSkillsFromPayload` (shape parity with model-invoked skills). This matches the UX: the assistant skill card is a visible, persistent signal that the skill is active for the conversation. Not a bug — called out explicitly so future maintainers don't mistake it for one. Finding 2 (MAJOR) — Add ContentParts render tests - New `ContentParts.test.tsx` with 7 cases covering the interim skill card logic: assistant-only rendering, user-message suppression, undefined-content safety, parallel+sequential branch integration, progress<1 (pending) state. Child components mocked so the test exercises only the branching and prop wiring ContentParts owns. Finding 3 (MINOR) — Localize hardcoded aria-labels - Added `com_ui_skills_manual_invoked` + `com_ui_skills_queued` keys. - Reused existing `com_ui_remove_skill_var` for the remove-button aria-label. - `PendingManualSkillsChips` and `ManualSkillPills` now call `useLocalize()`. Test mocks updated to the label-echo pattern. Finding 4 (MINOR) — Max-length guard in `extractManualSkills` - New `MAX_SKILL_NAME_LENGTH = 200` constant and filter. Blocks a crafted payload like `{ manualSkills: ['a'.repeat(100000)] }` from reaching `getSkillByName` / Mongo's query planner. Finding 5 (NIT) — `BaseClient.js` comment contradicted itself - Rewrote to call the filter what it is: defense-in-depth on top of Mongoose schema validation, not a redundant second layer. Finding 6 (NIT) — `ManualSkillPills` now wrapped in `React.memo` - Consistent with peer components (`PendingManualSkillsChips`, `ContentParts`). Rendered inside `Container`, which re-renders on every content update, so the memo is a real cycle savings. Finding 7 (NIT) — Redundant guard in `ContentParts.renderPendingSkills` - Collapsed the duplicate null-check by computing `pendingSkills` as a `useMemo`'d array (`[]` when not applicable), and mapping directly. `hasPendingSkills` now derives from the array length — one source of truth, no redundant gate inside the render function. * 🔧 fix: Update ParallelContent to Handle Optional Content Prop Modified the `ParallelContentRendererProps` to make the `content` prop optional, ensuring safer access within the component. Adjusted the calculation of `lastContentIdx` to handle cases where `content` may be undefined, preventing potential runtime errors. This change enhances the robustness of the component when dealing with varying message structures. * 🎯 fix: Thread manualSkills Through ContentRender — The Real Renderer This is why the interim skill cards never appeared across many rounds of iteration: `ContentRender.tsx` (the memo'd renderer used by most paths, including the agents endpoint) was calling `ContentParts` without the `manualSkills` prop. Only `MessageParts.tsx` had it wired up — and that's not the component that actually renders the assistant response in production. Two fixes: 1. Pass `manualSkills={msg.manualSkills}` to the `ContentParts` call. 2. Extend the `areContentRenderPropsEqual` memo comparator to include `manualSkills.length`, otherwise a message update that adds the field (seeded by `useChatFunctions` on the initialResponse) would be bailed out by the memo and never re-render. Verified the two ContentParts call sites are now consistent; Container usages for `ManualSkillPills` on the user side were already correct. * 🧹 polish: Address Audit Follow-Up (F1/F3/F6) F1 — Clarify sticky re-priming opt-out path. The previous comment said "regenerate without the pick" as one opt-out, but `useChatFunctions.regenerate` forwards the original picks via `overrideManualSkills`, so regeneration alone keeps the skill sticky. Updated to: edit the originating message to remove the pills and resubmit, or start a new conversation. F3 — Add DOM-order assertions to the parallel + sequential tests. The two "alongside" tests verified both elements existed but didn't pin the ordering contract. Both now use `compareDocumentPosition` to assert the pending SkillCall precedes the real content, matching the backend semantic (`contentParts.unshift(...primeParts)` puts primes at the top). F6 — Fix package import order in PendingManualSkillsChips. `recoil` (58 chars) was listed before `lucide-react` (45 chars) which violates the "shortest to longest after react" rule in AGENTS.md. Swapped order; no behavior change. F2 / F4 / F5 from the audit were confirmed as non-issues (React-safe empty map, cosmetic test-mock artifact, accepted memo tradeoff) and require no change. * ✨ feat: Dedicated PendingSkillCall + Running→Ran Transition on Real Content UX polish on the interim skill card now that it's actually rendering: 1. New `PendingSkillCall` component (mirrors `SkillCall` visually but drops the expand affordance). `SkillCall`'s underlying `ProgressText` always renders a chevron + clickable button when any input is present, which on a card with empty output points at nothing — misleading cursor:pointer and a no-op toggle. The pending variant has only the icon + label, no button wrapper, no chevron. 2. "Running X" → "Ran X" transition when real content lands. `ContentParts` computes `hasRealContent` (any non-text part, or a text part with non-empty content — placeholder empty-text parts don't count) and passes `loaded={hasRealContent}` to `PendingSkillCall`. Matches what users see for model-invoked skills as they finish priming: pulsing shimmer → static icon. 3. Cleanup: - Dropped direct `SkillCall` import from `ContentParts` (replaced by `PendingSkillCall`). `SkillCall` is still used by `Part` for real `skill` tool_call content parts — no behavior change there. - Removed the now-redundant explicit `manualSkills` assignment in `createdHandler`. `useChatFunctions` seeds the field on `initialResponse` at construction, so the `...submission.initialResponse` spread already carries it through — the re-assignment was defensive belt-and-suspenders doing the same work twice. Comment rewritten to describe the actual lifecycle. Tests updated to the new component (12/12 pass): two new cases pin the loaded-state transition (unloaded when content has no real parts, flips to loaded once a non-empty text part lands). |
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b88e3473e5 |
📦 chore: bump @librechat/agents to dev latest
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3f1bde4831 |
🪆 feat: Compose Agent Scope and Active-State Filters in $ Popover (#12708)
* feat: compose per-agent scope and per-user active-state filters in $ popover
Stack two runtime-truth filters on top of the existing `isUserInvocable`
check so the `$` skill popover matches what will actually be available at
turn time:
- Per-agent skill scope from `agent.skills` (resolved via useChatContext
+ useAgentsMapContext), mirroring backend `scopeSkillIds` semantics:
`undefined`/`null` → no scope, `[]` → empty, non-empty → intersection.
- Per-user ownership-aware active state via `useSkillActiveState().isActive`.
The filters are composed in a pure, exported `filterSkillsForPopover`
helper so the agent-scope ∩ active ∩ invocable matrix can be unit-tested
without rendering the component. Short-circuits on cheapest check first
(agent scope → active → invocation mode).
Backend still enforces both filters at runtime; this PR is a UX mirror so
users do not see popover entries that would be filtered out by the time
the LLM turn begins.
* refactor: thread agentId into SkillsCommand as a prop
Drop the direct `useChatContext()` call inside SkillsCommand in favor of
receiving `agentId` from ChatForm. The parent already subscribes to the
conversation via its single useChatContext call, and SkillsCommand is
wrapped in React.memo — threading the id as a prop means the popover only
re-renders when agent_id actually changes instead of on every unrelated
conversation-shape mutation. Mirrors the pattern AttachFileChat already
uses for `conversation` / `agentId`.
No behavior change; filter semantics and test coverage are identical.
* fix: fail closed when agent skill scope cannot be resolved
Previously, if `conversation.agent_id` was set but the agents map had no
entry for it (hydration pending, query failure, or missing VIEW access),
the popover treated the scope as `undefined` and showed the full ACL
catalog. That leaks options the backend will reject at turn time, the
opposite of what this phase is meant to do.
Distinguish the unresolved cases ("map undefined" and "agent not in map")
from the intentionally-unconfigured case ("agent exists, no `skills`
field") and return `[]` for the former, preserving the backend semantics
of `scopeSkillIds` only for the latter. Adds two tests covering both
fail-closed branches.
* fix: surface agent.skills in list projection and treat ephemeral ids as unscoped
Two holes flagged on the earlier fail-closed commit:
1. The list-agents projection in `getListAgentsByAccess` omitted the
`skills` field, so `agentsMap[agentId].skills` was always undefined
and the popover fell back to the full ACL catalog for every scoped
agent — the opposite of this phase's intent. Add `skills: 1` to the
projection and lock it in with a new test.
2. Conversations can carry ephemeral agent ids (e.g. `ephemeral` after
switching off the agents endpoint) that intentionally don't live in
the agents map. The prior fail-closed branch blanked the popover in
those cases. Treat anything that doesn't start with `agent_` as
unscoped via the existing `isEphemeralAgent` helper so the popover
shows the full ACL-visible catalog, matching how no-agent convos
already behave.
Frontend: 18 tests pass (adds one ephemeral-id case).
Backend: 10 getListAgentsByAccess tests pass (adds one projection case).
* refactor: pass through hydration race, only fail closed when map is authoritative
Split the two "cannot resolve scope" cases that were previously collapsed
onto the same fail-closed branch:
- `agentsMap === undefined` means the agents list query has not settled
yet. Return `undefined` (full catalog). The map typically hydrates well
before the first `$` open, and the backend still scopes at turn time —
blanking the popover during a sub-second race produces worse UX with
no security benefit.
- `agentsMap` is populated but the agent is absent means the agent was
deleted or the user's VIEW access was revoked mid-session. That is
authoritative missing state, so keep the fail-closed behavior — the
full catalog would be misleading.
Updates the associated test case to assert the hydration-race path now
shows the catalog, and rewrites the in-code comment to distinguish the
two branches.
* refactor: drop `as string` in agent scope memo by tightening the guard
`isEphemeralAgent` returns true for null/undefined so the original code
was runtime-safe, but its signature returns plain `boolean` rather than
a type predicate, so TypeScript never narrowed `agentId` to `string` and
the subsequent map lookup required an `as string` assertion. Split the
guard into `!agentId || isEphemeralAgent(agentId)` so the narrowing falls
out naturally and the assertion can be removed.
No behavior change; 18 tests pass.
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9225a279eb |
🎚️ feat: Per-User Skill Active/Inactive Toggle with Ownership-Aware Defaults (#12692)
* feat: per-user skill active/inactive toggle with ownership-aware defaults - Add `skillStates` map (Record<string, boolean>) to user schema for per-user active/inactive overrides on skills - Add `defaultActiveOnShare` to interface.skills config (default: false) so admins can control whether shared skills auto-activate - Add GET/POST /api/user/settings/skills/active endpoints with validation - Add React Query hooks with optimistic mutations for skill states - Add useSkillActiveState hook with ownership-aware resolution: owned skills default active, shared skills default inactive - Add toggle switch UI to SkillListItem and SkillDetail components - Filter inactive skills in injectSkillCatalog before agent injection - Add localization keys for active/inactive labels * fix: use Record instead of Map for IUser.skillStates Mongoose .lean() flattens Map to a plain object, causing type incompatibility with IUser in methods that return lean documents. * fix: address review findings for skill active states - Fail-closed when userId is absent: filter rejects all shared skills instead of passing them through unfiltered (Codex P1) - Validate Mongoose Map key characters (reject . and $) in controller to return 400 instead of a 500 from schema validation (Codex P2) - Block toggle while initial skill states query is loading to prevent overwriting server-side overrides with an empty snapshot (Codex P2) - Extract shared SkillToggle component, eliminating duplicate toggle markup in SkillListItem and SkillDetail (Finding #3) - Move skill state query/mutation hooks from Favorites.ts to Skills/queries.ts per feature-directory convention (Finding #4) - Fix hardcoded English aria-label in SkillListItem by passing the localized string from the parent SkillList (Finding #5) - Fix inline arrow in SkillList render loop: pass stable callback reference so SkillListItem memo() is not invalidated (Finding #1) - Extract toRecord() helper in controller to DRY the Map-to-Object conversion (Finding #6) - Remove Promise.resolve wrapping synchronous config read (Finding #8) - Remove unused TUpdateSkillStatesRequest type (Finding #12) * fix: forward tabIndex on SkillToggle to preserve list keyboard nav The original inline toggle had tabIndex={-1} so the row itself remained the sole tab target. The extraction into SkillToggle dropped this prop, making every list toggle a tab stop. Add an optional tabIndex prop and pass -1 from SkillListItem. * fix: plumb skillStates to all agent entry points, isolate toggle keydown - Add skillStates/defaultActiveOnShare loading to openai.js and responses.js controllers so shared-skill activation is respected across all agent entry points, not just initialize.js (Codex P1) - Stop keydown propagation on SkillToggle so Enter/Space does not bubble to the parent row's navigation handler (Codex P2) * fix: paginate catalog fetch and serialize toggle writes - Paginate listSkillsByAccess (up to 10 pages of 100) until the active catalog quota is filled, so inactive shared skills in recent positions do not starve active owned skills past the first page (Codex P1) - Extend listSkillsByAccess interface with cursor/has_more/after for catalog pagination - Serialize skill-state writes via a ref queue: one in-flight request at a time, with the latest desired state sent when the previous one settles. Prevents last-response-wins races where an older request overwrites newer toggles (Codex P2) * fix: share write queue across hook instances, block toggle on fetch error - Move the write queue from a per-instance useRef to a module-scoped object so every mount of useSkillActiveState (SkillList, SkillDetail, etc.) serializes against the same in-flight slot. Prior per-instance queues allowed two components to race full-map POSTs (Codex P1) - Extend the toggle guard beyond isLoading: also block when isError is true or data is undefined. Prevents a failed GET from seeding a toggle with an empty baseline that would wipe server-side overrides on the next successful POST (Codex P1) * fix: stale closure, orphan cleanup, and cap-error UX - Read toggle baseline from React Query cache via queryClient.getQueryData instead of the captured skillStates closure. The closure can be stale between onMutate's setQueryData and the next render, so rapid successive toggles would build on old state and drop earlier changes (Codex P1) - Surface the MAX_SKILL_STATES_EXCEEDED error code with a specific toast key (com_ui_skill_states_limit) so users understand the 200-cap rather than seeing a generic error - Prune orphaned entries (skillIds whose Skill doc no longer exists) on both GET and POST in SkillStatesController. Self-heals over time without needing cascade-delete hooks or a migration job. Uses one indexed Skill._id query per request * test: pin skill active-state precedence with unit tests Extract the active-state resolution logic from a closure inside injectSkillCatalog into an exported resolveSkillActive helper, then cover every branch of the precedence matrix: - Fails closed when userId is absent (even with defaultActiveOnShare=true) - Explicit override wins over ownership and config (both true and false) - Owned skills default to active when no override is set - Shared skills default to defaultActiveOnShare value - Undefined skillStates behaves identically to an empty object - defaultActiveOnShare defaults to false when omitted - Owned skills ignore defaultActiveOnShare entirely Closes Finding #2 from the pre-rebase comprehensive review. Mirrors the existing scopeSkillIds test style; injectSkillCatalog now calls resolveSkillActive instead of inlining the closure. * refactor: limit skill active toggle to detail header, drop label - Remove the per-row toggle from SkillListItem and the active-state plumbing (hook call, isSkillEnabled/onToggleEnabled/toggleAriaLabel props) from SkillList. The detail view is now the single place to change a skill's active state - Drop dim/muted styling for inactive skills in the sidebar: without a control there, the visual indication has nowhere to land - Resize SkillToggle to match neighbor buttons: outer h-9 container, h-6 w-11 track with size-5 knob, no label span. The 'Active' / 'Inactive' text that accompanied the detail-view toggle is removed - Remove the now-unused label prop and tabIndex prop (the tabIndex existed only for the list-row context) from SkillToggle. Drop the onKeyDown stopPropagation for the same reason - Remove now-orphaned com_ui_skill_active / com_ui_skill_inactive translation keys * style: shrink SkillToggle track to h-5 w-9 with size-4 knob Container stays at h-9 to match neighbor button heights. The toggle track itself drops from h-6 w-11 to h-5 w-9, with a size-4 knob travelling 1.125rem on activation. Visually lighter inside the row. * fix: remove redundant skillStates entries that match the resolved default When a toggle lands on the ownership/config default, delete the key from the map instead of persisting `{id: defaultValue}`. Without this, a user toggling a skill off and back on would leave `{id: true}` for an owned skill (whose default is already true), silently consuming a slot against the 200-entry cap. Repeated round-trip toggles could exhaust the quota with zero meaningful overrides (Codex P2). Preserves the exceptions-list invariant that the runtime-resolution design depends on. * fix: prune before enforcing skill-state cap; reject non-ObjectId keys Reorder the update controller so pruneOrphans runs before the 200-cap check. Without this, a user near the cap with some orphaned entries (skills deleted since their last GET) could send a payload that would pass after pruning but gets rejected by the raw-size check first. Add a sanity cap on raw payload size (2 * MAX_SKILL_STATES) so abusive inputs do not reach the DB query, and enforce the real cap on the pruned result instead. Harden pruneOrphans: the earlier early-return path could pass non-ObjectId keys through unchanged. Now only valid ObjectIds are returned, and the Skill-model-unavailable fallback filters by format. Also add isValidObjectIdString validation at the input boundary so malformed (but otherwise non-Mongo-unsafe) keys never reach persistence (Codex P2 x2). * fix: enforce active filter at execute time, prune revoked shares, scope queue per user P1: injectSkillCatalog now returns activeSkillIds (the filtered set that appears in the catalog). initializeAgent uses that set as the stored accessibleSkillIds on the initialized agent, so getSkillByName at runtime cannot resolve a deactivated skill — even if the LLM hallucinates a name or the user invokes by direct-invocation shorthand. Previously the executor authorized against the full ACL set, bypassing the active-state guarantee (Codex P1). P2: pruneOrphans now checks user access via findAccessibleResources in addition to skill existence. When a share is revoked, the user's skillStates entry for that skill had no cleanup path and silently consumed the 200-cap. Self-heals on both GET and POST. One extra ACL query per settings read/write; scoped to a single user so no N-user amplification (Codex P2). P2: the write queue moves from a single module-scoped object to a Map keyed by userId. Logout/login in the same tab can no longer flush the previous user's pending snapshot under the new session's auth. Each userId gets its own pending/inFlight slot; the in-flight request retains its original auth via the cookie already attached when sent, so the race window closes (Codex P2). * refactor: extract skillStates helpers to packages/api; add tests; polish Address the remaining valid findings from the comprehensive review: - Extract toRecord, loadSkillStates, validateSkillStatesPayload, and pruneOrphanSkillStates into packages/api/src/skills/skillStates.ts as TypeScript. The controller in /api shrinks to a ~90-line thin wrapper that builds live dependency adapters for Mongoose + the permission service (Review #2 DRY, #3 workspace boundary) - Replace the triplicated 12-line skillStates loading block in initialize.js, openai.js, and responses.js with a single call to loadSkillStates from @librechat/api. One helper, three sites - Swap console.error for the project logger in the controller (Review #7) - Remove the redundant INVALID_KEY_PATTERN regex: a valid ObjectId cannot contain . or $, so isValidObjectIdString already covers it (Review #11) - Parameterize the 200-cap error toast with {{0}} interpolation driven by the error response's `limit` field, so future changes to MAX_SKILL_STATES update the UI message automatically (Review #12) - Add 24 unit tests for the new skillStates helpers (toRecord, resolveDefaultActiveOnShare, loadSkillStates, validateSkillStates- Payload, pruneOrphanSkillStates) covering success paths, malformed input, cap boundaries, and parallel-query behavior (Review #4) - Add 10 tests for injectSkillCatalog pagination covering empty accessible set, missing listSkillsByAccess, single-page filter, owned-vs-shared defaults, explicit-override precedence, multi-page collection, MAX_CATALOG_PAGES safety cap, early termination on has_more=false, additional_instructions injection, and fail-closed without userId (Review #5) Total test count: 60 (was 26 on this surface). * fix: rename skillStates ValidationError to avoid barrel-export collision packages/api/src/types/error.ts already exports a ValidationError (MongooseError extension). Re-exporting a different shape from skills/skillStates.ts through the skills barrel caused TS2308 in CI because the root index re-exports both. Rename to SkillStatesValidationError to keep the exports disjoint. * refactor: tighten tests and absorb caller guard into loadSkillStates Address the followup review findings: - Add optional `accessibleSkillIds` param to loadSkillStates so the helper short-circuits to defaults when no skills are accessible. All three controllers drop the residual 7-line conditional wrapper in favor of a single destructured call (Review #2) - Remove the unreachable `typeof key !== 'string'` check from validateSkillStatesPayload: Object.entries always yields string keys per the JS spec (Review #3) - Replace the two `as unknown as` agent casts in the injectSkillCatalog tests with a `makeAgent()` factory typed directly as the function's parameter shape (Review #4) - Tighten the MAX_CATALOG_PAGES assertion from `toBeLessThanOrEqual(11)` to `toHaveBeenCalledTimes(10)` — the loop deterministically makes exactly 10 page fetches before hitting the cap (Review #1) - Rewrite the parallel-execution test for pruneOrphanSkillStates using deferred promises instead of microtask-order assertions. The test now inspects `toHaveBeenCalledTimes(1)` on both mocks after a single Promise.resolve() yield, pinning Promise.all usage without relying on push-order into a shared array (Review #5) - Evict stale writeQueue entries on user change via a module-scoped `lastSeenUserId` sentinel. When a different user's toggle is the first one after a logout/login, the previous user's queue entry is deleted. Keeps the Map bounded without adding hook-instance effect cleanup (Review #6) * fix(test): mock loadSkillStates in openai and responses controller specs The prior refactor replaced the inline 12-line skillStates loading block with a call to loadSkillStates from @librechat/api. Both controller spec files mock @librechat/api as a flat object, so any new named import from that package is undefined in the test env. Calling `await loadSkillStates(...)` threw before recordCollectedUsage ran, surfacing as "undefined is not iterable" on the test's array destructure of `mockRecordCollectedUsage.mock.calls[0]`. Add the missing mock to both spec files alongside the existing scopeSkillIds stub. * fix: abandon stale skillStates write queues on user switch Close the cross-session leak window where an in-flight flush loop still holds a reference to a previous user's queue: it could fire its next mutateAsync under the new session's auth cookies and persist the stale snapshot to the new user's document (Codex P1). Add an `abandoned` flag on `WriteQueue`. Three mechanisms cooperate: - `getWriteQueue` marks every non-active queue abandoned when the user differs from the last-seen identity (pre-existing eviction site, now more aggressive). - A `useEffect` on `userId` calls the same abandonment pass on every render with a new active identity, covering the window between logout/login and the new user's first toggle (when `getWriteQueue` would otherwise not fire). - The flush loop checks `!queue.abandoned` in its while condition so the second and later iterations exit without firing another `mutateAsync` after the session changes. The first iteration's in-flight request (already dispatched under the original user's cookies) still runs to completion or failure on its own — only the subsequent iterations, which are the dangerous ones, are blocked. |
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|
3e064c2f2b |
🎯 feat: Per-Agent Skill Selection in Builder and Runtime Scoping (#12689)
* feat: per-agent skill selection in builder and runtime scoping
Wire skills persistence on the Agent model and enable the skills
section in the agents builder panel. At runtime, scope the skill
catalog to only the skills configured on each agent (intersected
with user ACL). When no skills are configured, the full user catalog
is used as the default. The ephemeral chat toggle overrides per-agent
scoping to provide the full catalog.
* fix: add scopeSkillIds to @librechat/api mock in responses unit test
The test mocks @librechat/api but was missing the newly imported
scopeSkillIds, causing createResponse to throw before reaching the
assertions. Added a passthrough mock that returns the input array.
* fix: scope primeInvokedSkills by agent's configured skills
primeInvokedSkills was receiving the full unscoped accessibleSkillIds,
bypassing the per-agent skill scoping applied to initializeAgent. This
allowed previously invoked skills from message history to be resolved
and primed even when excluded from the agent's configured skill set.
Apply the same scopeSkillIds filtering to match the initializeAgent
calls, so skill resolution is consistent across catalog injection
and history priming.
* fix: preserve agent skills through form reset and union prime scope
Two related bugs in the per-agent skill selection flow:
1. resetAgentForm dropped the persisted skills array because the generic
fall-through at the end of the loop excludes object/array values.
Combined with composeAgentUpdatePayload always emitting skills, this
caused any save of a previously-configured agent to silently overwrite
skills with an empty array. Add an explicit case for skills mirroring
the agent_ids handling.
2. primeInvokedSkills processes the full conversation payload, including
prior handoff-agent invocations. Scoping it to only primaryAgent.skills
meant a skill invoked by a handoff agent in a prior turn could not be
resolved when the current primary agent had a different scope, leaving
message history reconstruction incomplete. Union the per-agent scoped
accessibleSkillIds across primary plus all loaded handoff agents so
any skill any active agent could invoke is resolvable from history.
* fix: mark inline skill removals as dirty
The inline X button on the skills list called setValue without
shouldDirty: true, so removing a skill via this control did not
mark the skills field as dirty in react-hook-form state. When a
user removed a skill with the X button and also staged an avatar
upload in the same save, isAvatarUploadOnlyDirty returned true and
onSubmit short-circuited to avatar-only upload, silently dropping
the PATCH that would persist the skill removal.
The dialog path (SkillSelectDialog) already passes shouldDirty: true
on add/remove; this aligns the inline control with that behavior.
* fix: restore full ACL scope for primeInvokedSkills history reconstruction
Reverting the earlier scoping of primeInvokedSkills to the active-agent
union. That change conflated runtime invocation scoping (which correctly
gates what the model can call now) with history reconstruction (which
restores bodies the model already saw in prior turns).
Per-agent scoping still applies at:
- Catalog injection (injectSkillCatalog via initializeAgent)
- Runtime invocation (handleSkillToolCall via enrichWithSkillConfigurable,
using each agent's scoped accessibleSkillIds in agentToolContexts)
History priming is a read of past context, not a grant of new capability.
Scoping it causes historical skill bodies to vanish from formatAgentMessages
when an agent's skills list is edited mid-conversation or when the ephemeral
toggle flips, which breaks message reconstruction and drops code-env file
continuity for /mnt/data/{skillName}/ references. The user's ACL-accessible
set is the correct and sufficient gate for history reconstruction.
* fix: close openai.js skill gap and pin undefined vs [] semantics
Three related gaps surfaced in review:
1. api/server/controllers/agents/openai.js was a third skill resolution
site alongside responses.js and initialize.js, but still used the old
activation gate (required ephemeralAgent.skills === true) and never
passed accessibleSkillIds through scopeSkillIds. Per-agent scoping
silently did not apply on this route. Mirror the same pattern used
in responses.js so all three routes behave identically.
2. scopeSkillIds previously collapsed undefined and [] into the same
"full catalog" fallback, making it impossible for a user to express
"this agent has no skills." Tighten the semantics before any data
is written under the old behavior:
- undefined / null = not configured, full catalog
- [] = explicitly none, returns []
- non-empty = intersection with ACL-accessible set
Update defaultAgentFormValues.skills from [] to undefined so a brand
new agent whose skills UI was never touched does not accidentally
persist "explicit none" on first save (removeNullishValues strips
undefined from the payload server side).
3. Add direct unit tests for scopeSkillIds covering all five cases
(undefined, null, empty, disjoint, overlap, exact match, empty
accessible set). 16 tests total in skills.test.ts pass.
* fix: add scopeSkillIds to @librechat/api mock in openai unit test
Same pattern as the earlier responses.unit.spec.js fix: the test mocks
@librechat/api with an explicit object, so each newly imported symbol
must be added to the mock. Without scopeSkillIds, OpenAIChatCompletion
controller throws on destructuring before reaching recordCollectedUsage,
causing the token usage assertions to fail.
|
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|
9b4ae068b2 |
💲 feat: Manual Skill Invocation via $ Command Popover (UI only) (#12690)
* feat: add $ command popover for manual skill invocation
Adds a new `$` command trigger in the chat textarea that opens a
searchable popover listing user-invocable skills. Selecting a skill
inserts `$skill-name` into the message and enables the skills badge
on the ephemeral agent. Follows the same patterns as `@` mentions
and `/` prompts.
* test: update useHandleKeyUp tests for $ skill command
Add showSkillsPopoverFamily, dollarCommand, and SKILLS permission
to the store/recoil/access mocks. Include test cases for the $
trigger, toggle gating, and permission gating.
* fix: address review findings in SkillsCommand
- Exclude auto-mode skills from popover (isUserInvocable now
returns false for InvocationMode.auto)
- Rewrite JSDoc to match the corrected filter logic
- Guard ArrowUp/ArrowDown against NaN when matches is empty
- Replace useRecoilState with useSetRecoilState for ephemeralAgent
to avoid subscribing to unrelated agent state changes
- Move skills guard into setter callback and drop ephemeralAgent
from handleSelect dependency array
- Add e.preventDefault() for Tab key alongside Enter
- Render error state (com_ui_skills_load_error) on query failure
- Render empty state (com_ui_skills_empty) when no matches
- Hoist ScrollText icon to module-level constant
- Export isUserInvocable for testability
* fix: address follow-up review findings
- Differentiate empty-catalog ("No skills yet") from no-match
search ("No skills found") using existing com_ui_no_skills_found
- Clamp activeIndex when matches shrink from search filtering to
prevent silent Enter/Tab failures
- Add early return after Escape handler to skip redundant checks
- Reorder package imports shortest-to-longest after react
- Add fast-typing test case for $ command ("$sk" at position 3)
* fix: gate $ command on assistants endpoint, fix Tab on empty matches
- Block $ popover on assistants/azureAssistants endpoints where
ephemeralAgent is not sent in the submission payload
- Allow Tab to close the popover when matches is empty instead of
trapping keyboard focus
- Add endpoint gating tests for $ on both assistants endpoints
* fix: reset skills popover on assistants switch + paginate skills query
- Close $ skills popover when endpoint switches to assistants or
azureAssistants, mirroring the existing + command reset
- Switch SkillsCommand from a single-page list query to the
cursor-paginated useSkillsInfiniteQuery and auto-fetch all pages
so client-side search covers the full catalog instead of only
the first 100 entries
- Show the spinner during background page fetches and suppress the
empty-state copy until paging completes
- Add test for popover reset on endpoint switch
* fix: prevent currency hijack and form submit on $ command
- Reject the $ trigger when fast-typed text after $ does not start
with a lowercase letter, so currency input like $100 or $5.99
no longer opens the skills popover and clears the textarea
- preventDefault() on Enter when the popover has no matches so
the surrounding chat form does not submit when the user dismisses
the popover via Enter
- Add tests for $100 and $5.99 currency inputs
* fix: defer $ popover to second keystroke and stop pagination on errors
- Defer opening the skills popover until a letter follows the $
character. Bare $ no longer triggers the popover, so starting a
message with $100, $5.99, or $EUR is fully preserved (the
textarea is not cleared by useInitPopoverInput on the first
keystroke). $a, $skill, $my-skill still open as expected.
- Add a sticky paginationBlockedRef circuit breaker on the auto
fetchNextPage effect so a transient page request error cannot
spin into an unbounded retry loop when isError flips back to
false on the next attempt.
- Update tests: bare $ no longer triggers, $a does, currency cases
remain blocked.
* feat: scaffold structured manual-skill channel for follow-up PR
Add a per-conversation pendingManualSkillsByConvoId atom family
that SkillsCommand appends to on selection. This is the writer
half of the structured channel that will let a follow-up PR
deterministically prime SKILL.md as a meta user message before
the LLM turn (mirroring Claude Code's `/skill` invocation), so
the backend never has to regex-parse `$name` out of user text.
The submit pipeline does not yet read this atom; the textual
`$skill-name ` insertion remains the authoritative signal until
the follow-up wires the read + reset on submit. Reset is already
wired into useClearStates so the atom does not leak across
conversation switches.
* test: cover SkillsCommand selection-flow contract
Add a component test that locks in the contract the follow-up
manualSkills PR has to honor when a user picks a skill in the $
popover:
- Pushes the skill name onto pendingManualSkillsByConvoId (the
per-conversation structured channel), with dedup
- Flips ephemeralAgent.skills to true via the callback-form setter
- Inserts $skill-name into the textarea as cosmetic confirmation
- Closes the popover via setShowSkillsPopover(false)
- Renders nothing when the popover atom is false
Mocks recoil setters and the skills query so the test exercises
the real component logic without spinning up the full provider
stack.
* revert: drop $ defer-until-letter guard for sibling consistency
Bring $ in line with @, /, and +: open the popover on the bare
trigger character. The earlier defer guard kept currency input
like \$100 from clobbering the textarea, but it broke the natural
"type \$ to browse skills" UX and was inconsistent with the other
trigger chars, none of which gate on the follow-up character
(/path/to/file, @username, +1 all clear the textarea the same way).
The currency hijack remains recoverable via Escape.
Drop the corresponding paste-protection tests for \$100 and \$5.99,
restore the bare-\$ trigger test.
|
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|
3b820415ad |
🎭 feat: Custom UI Renderers for Skill Tool Calls (#12684)
* feat: Custom UI renderers for skill, read_file, and bash_tool Add specialized tool call components for the three skill tools, replacing the generic ToolCall fallback with contextual UI. * fix: Address review findings for skill tool UI renderers - Fix Codex P2: read skillName (camelCase) matching agent pipeline - Fix Codex P2: remove error regex from ReadFileCall to avoid false positives on normal file content containing "Error:" tokens - Extract useToolCallState hook to eliminate ~60% boilerplate duplication across SkillCall, ReadFileCall, and BashCall - Extract parseJsonField utility with consistent escaped-char-aware regex fallback, shared by all three components - Gate SkillCall bordered card on hasOutput to prevent empty card when expanded before output arrives - Skip highlightAuto for plaintext lang to avoid expensive auto-detection on files with unknown extensions - Expand LANG_MAP with php, cs, kt, swift, scss, less, lua, r; add FILENAME_MAP for Makefile and Dockerfile - Export langFromPath for testability - Add unit tests for parseJsonField, langFromPath, and ToolIcon skill type branches * refactor: Redesign BashCall as minimal terminal widget Replace the ExecuteCode-clone pattern with a purpose-built terminal UI: $ prompt prefix, dark background command zone, icon-only copy button, and raw monospace output. Drops useLazyHighlight, CodeWindowHeader, Stdout, and the "Output" label in favor of a cleaner two-zone layout that feels native to the terminal. * fix: parseJsonField unescape ordering and ReadFileCall empty card Replace the sequential .replace() chain in parseJsonField's regex fallback with a single-pass /\(.)/g replacement. The old chain processed \n before \, so \n (JSON-escaped literal backslash + n) was incorrectly decoded as a newline instead of \n. Gate ReadFileCall's bordered card on hasOutput (matching SkillCall's pattern) so the card does not render as an empty rounded box during streaming before output arrives. Add regression tests for \n decoding and unknown escape sequences. * fix: Followup review fixes - Refactor ExecuteCode to use shared useToolCallState hook, eliminating the last copy of the inline state machine - Escape regex metacharacters in parseJsonField to prevent injection from field names containing ., +, (, etc. - Fix contradictory test description in langFromPath tests * fix: Surface tool failure state in skill tool renderers Add error detection to useToolCallState via the shared isError check so tool calls that complete with an error prefix show a "failed" suffix instead of a success label. Prevents misleading users when read_file, skill, or bash_tool returns an error (e.g. file not found, skill not accessible). Matches the error handling pattern already used by the generic ToolCall component. * feat: Add bash syntax highlighting to BashCall command zone Reuse the shared useLazyHighlight singleton (already loaded by ReadFileCall and ExecuteCode) to highlight the command with bash grammar. Falls back to plain text while lowlight is loading. * fix: Align BashCall scrollbar to span full card width Move max-h/overflow-auto from the inner pre to the outer container so the scrollbar spans the full width like the output zone. Float the copy button with sticky positioning so it stays visible while scrolling long commands. * feat: Use GNU Bash icon for bash_tool progress header and ToolIcon Replace the generic SquareTerminal lucide icon with the GNU Bash logo (already in the project via LangIcon/langIconPaths) for both the BashCall progress header and the ToolIcon stacked icon mapping. * fix: Render raw content while highlighter loads, preserve command text on copy - ReadFileCall: fall back to raw output when useLazyHighlight returns null, preventing a blank code panel on first render before lowlight finishes its dynamic import - BashCall: drop .trim() from the copy handler so the clipboard receives exactly what's displayed (WYSIWYG copy) * fix: Alphabetize new translation keys within en/translation.json Relocate read_file, skill_finished, and skill_running into their correct alphabetical positions within the overall key list. * fix: Surface error state in ExecuteCode, fix BashCall import order - ExecuteCode now uses hasError from useToolCallState to show the "failed" suffix on failed code executions, matching the three new renderers - Reorder BashCall local imports to longest-to-shortest per project style |
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|
64ec5f18b8 |
⚙️ feat: Skill runtime integration: catalog, tools, execution, file priming (#12649)
* feat: Skill runtime integration — catalog injection, tool registration, execute handler
Wires the @librechat/agents SkillTool primitive into LibreChat's agent runtime:
**Enums:**
- Add `skills` to AgentCapabilities + defaultAgentCapabilities
**Data layer:**
- Add `getSkillByName(name, accessibleIds)` — compound query that
combines name lookup + ACL check in one findOne
**Agent initialization (packages/api/src/agents/initialize.ts):**
- Accept `accessibleSkillIds` param and `listSkillsByAccess` db method
- Query accessible skills, format catalog via `formatSkillCatalog()`,
append to `additional_instructions` (appears in agent system prompt)
- Register `SkillToolDefinition` + `createSkillTool()` when catalog
is non-empty (tool appears in model's tool list)
- Store `accessibleSkillIds` and `skillCount` on InitializedAgent
**Execute handler (packages/api/src/agents/handlers.ts):**
- Add `getSkillByName` to `ToolExecuteOptions`
- `handleSkillToolCall()` intercepts `Constants.SKILL_TOOL`:
extracts skillName, loads body from DB with ACL check,
substitutes $ARGUMENTS, returns ToolExecuteResult with
injectedMessages (skill body as isMeta user message)
**Caller wiring:**
- initialize.js: query skill IDs via findAccessibleResources,
pass to initializeAgent + store on agentToolContexts,
add getSkillByName to toolExecuteOptions,
pass accessibleSkillIds through loadTools configurable
- openai.js + responses.js: same pattern for their flows
Requires @librechat/agents >= 3.1.65 (PR #91 exports).
* feat: Skills toggle in tools menu + backend capability gating
Frontend:
- Add skills?: boolean to TEphemeralAgent type
- Add LAST_SKILLS_TOGGLE_ to LocalStorageKeys for persistence
- Add skillsEnabled to useAgentCapabilities hook
- Add skills useToolToggle to BadgeRowContext with localStorage init
- New Skills.tsx badge component (Scroll icon, cyan theme,
permission-gated via PermissionTypes.SKILLS)
- Add skills entry to ToolsDropdown with toggle + pin
- Render Skills badge in BadgeRow ephemeral section
Backend:
- Extract injectSkillCatalog() into packages/api/src/agents/skills.ts
(reduces initializeAgent module size, reusable helper)
- initializeAgent delegates to helper instead of inline block
- Capability-gate the findAccessibleResources query:
- Agents endpoint: checks AgentCapabilities.skills in admin config
- OpenAI/Responses controllers: checks ephemeralAgent.skills toggle
- ACL query runs once per run, result shared across all agents
* refactor: remove createSkillTool() instance from injectSkillCatalog
SkillTool is event-driven only. The tool definition in toolDefinitions
is sufficient for the LLM to see the tool schema. No tool instance is
needed since the host handler intercepts via ON_TOOL_EXECUTE before
tool.invoke() is ever called.
Removes tools from InjectSkillCatalogParams/Result, drops the
createSkillTool import.
* feat: skill file priming, bash tool, and invoked skills state
Multi-file skill support:
- New primeSkillFiles() helper (packages/api/src/agents/skillFiles.ts)
uploads skill files + SKILL.md body to code execution environment
- handleSkillToolCall primes files on invocation when skill.fileCount > 0,
returns session info as artifact so ToolNode stores the session
- Skill-primed files available to subsequent bash/code tool calls
Bash tool auto-registration:
- BashExecutionToolDefinition added alongside SkillToolDefinition when
skills are enabled, giving the model a bash tool for running scripts
Conversation state:
- Add invokedSkillIds field to conversation schema (Mongoose + Zod)
- handleSkillToolCall updates conversation with $addToSet on success
- Enables re-priming skill files on subsequent runs (future)
Dependency wiring:
- Pass listSkillFiles, getStrategyFunctions, uploadCodeEnvFile,
updateConversation through ToolExecuteOptions
- Pass req and codeApiKey through mergedConfigurable
- All three controller entry points wired (initialize.js, openai.js,
responses.js)
* fix: load bash_tool instance in loadToolsForExecution, remove file listing
- Add createBashExecutionTool to loadToolsForExecution alongside PTC/ToolSearch
pattern: loads CODE_API_KEY, creates bash tool instance on demand
- Add BASH_TOOL and SKILL_TOOL to specialToolNames set so they don't go
through the generic loadTools path (bash is created here, skill is
intercepted in handler before tool.invoke)
- Remove file name listing from skill content text — it's the skill
author's responsibility to disclose files in SKILL.md, not the framework
* feat: batch upload for skill files, replace sequential uploads
- Add batchUploadCodeEnvFiles() to crud.js: single POST to /upload/batch
with all files in one multipart request, returns shared session_id
- Rewrite primeSkillFiles to collect all streams (SKILL.md + bundled files)
then do one batch upload instead of N sequential uploads
- Replace uploadCodeEnvFile with batchUploadCodeEnvFiles across all callers
(handlers.ts, initialize.js, openai.js, responses.js)
* refactor: remove invokedSkillIds from conversation schema
Skills aren't re-loaded between runs, so conversation-level state for
invoked skills doesn't help. Skill state will live on messages instead
(like tool_search discoveredTools and summaries), enabling in-place
re-injection on follow-up runs.
Removes invokedSkillIds from: convo Mongoose schema, IConversation
interface, Zod schema, ToolExecuteOptions.updateConversation, and
all three caller wiring points.
* feat: smart skill file re-priming with session freshness checking
Schema:
- Add codeEnvIdentifier field to ISkillFile (type + Mongoose schema)
- Add updateSkillFileCodeEnvIds batch method (uses tenantSafeBulkWrite)
- Export checkIfActive from Code/process.js
Extraction:
- Add extractInvokedSkillsFromHistory() to run.ts — scans message
history for AIMessage tool_calls where name === 'skill', extracts
skillName args. Follows same pattern as extractDiscoveredToolsFromHistory.
Smart re-priming in primeSkillFiles:
- Before batch uploading, checks if existing codeEnvIdentifiers are
still active via getSessionInfo + checkIfActive (23h threshold)
- If session is still active, returns cached references (zero uploads)
- If stale or missing, batch-uploads everything and persists new
identifiers on SkillFile documents (fire-and-forget)
- Single session check covers all files (batch shares one session_id)
Wiring:
- Pass getSessionInfo, checkIfActive, updateSkillFileCodeEnvIds
through ToolExecuteOptions and all three controller entry points
* feat: wire skill file re-priming at run start via initialSessions
Flow:
1. initialize.js creates primeInvokedSkills callback with all deps
2. client.js calls it with message history before createRun
3. extractInvokedSkillsFromHistory scans for skill tool calls
4. For each invoked skill with files, primeSkillFiles uploads/checks
5. Returns initialSessions map passed to createRun
6. createRun passes initialSessions to Run.create (via RunConfig)
7. Run constructor seeds Graph.sessions, making skill files available
to subsequent bash/code tool calls via ToolNode session injection
Requires @librechat/agents with initialSessions on RunConfig (PR #94).
* refactor: use CODE_EXECUTION_TOOLS set for code tool checks
Import CODE_EXECUTION_TOOLS from @librechat/agents and replace inline
constant checks in handlers.ts and callbacks.js. Fixes missing bash
tool coverage in the session context injection (handlers.ts) and code
output processing (callbacks.js).
* refactor: move primeInvokedSkills to packages/api, add skill body re-injection
Moves primeInvokedSkills from an inline closure in initialize.js (with
dynamic requires) to a proper exported function in packages/api
skillFiles.ts with explicit typed dependencies.
Key changes:
- primeInvokedSkills now returns both initialSessions (for file priming)
AND injectedMessages (skill bodies for context continuity)
- createRun accepts invokedSkillMessages and appends skill bodies to
systemContent so the model retains skill instructions across runs
- initialize.js calls the packaged function with all deps passed explicitly
- client.js passes both initialSessions and injectedMessages to createRun
* fix: move dynamic requires to top-level module imports
Move primeInvokedSkills, getStrategyFunctions, batchUploadCodeEnvFiles,
getSessionInfo, and checkIfActive from inline requires to top-level
module requires where they belong.
* refactor: skill body reconstruction via formatAgentMessages, not systemContent
Replaces the lazy systemContent approach with proper message-level
reconstruction:
SDK (formatAgentMessages):
- New invokedSkillBodies param (Map<string, string>)
- Reconstructs HumanMessages after skill ToolMessages at the correct
position in the message sequence, matching where ToolNode originally
injected them
LibreChat:
- extractInvokedSkillsFromPayload replaces extractInvokedSkillsFromHistory
(works with raw TPayload before formatAgentMessages, not BaseMessage[])
- primeInvokedSkills now takes payload instead of messages, returns
skillBodies Map instead of injectedMessages
- client.js calls primeInvokedSkills BEFORE formatAgentMessages, passes
skillBodies through as the 4th param
- Removed invokedSkillMessages from createRun (no more systemContent hack)
- Single-pass: skill detection happens inside formatAgentMessages' existing
tool_call processing loop, zero extra message iterations
* refactor: rename skillBodies to skills for consistency with SDK param
* refactor: move auth loading into primeInvokedSkills, pass loadAuthValues as dep
The payload/accessibleSkillIds guard and CODE_API_KEY loading now live
inside primeInvokedSkills (packages/api) rather than in the CJS caller.
initialize.js passes loadAuthValues as a dependency and the callback
is only created when skillsCapabilityEnabled.
* feat: ReadFile tool + conditional bash registration + skill path namespacing
ReadFile tool (read_file):
- General-purpose file reader, event-driven (ON_TOOL_EXECUTE)
- Schema: { file_path: string } — "{skillName}/{path}" convention
- handleReadFileCall: resolves skill name from path, ACL check, reads
from DB cache or storage, binary detection, size limits (256KB),
lazy caching (512KB), line numbers in output
- SKILL.md special case: reads skill.body directly
- Dispatched alongside SKILL_TOOL in createToolExecuteHandler
- Added to specialToolNames in ToolService
Conditional tool registration:
- ReadFile + SkillTool: always registered when skills enabled
- BashTool: only registered when codeEnvAvailable === true
- codeEnvAvailable passed through InitializeAgentParams from caller
Skill file path namespacing:
- primeSkillFiles now uploads as "{skillName}/SKILL.md" and
"{skillName}/{relativePath}" instead of flat names
- Prevents file collisions when multiple skills are invoked
Wiring:
- getSkillFileByPath + updateSkillFileContent passed through
ToolExecuteOptions in all three callers
* feat: return images/PDFs as artifacts from read_file, tighten caching
Binary artifact support:
- Images (png, jpeg, gif, webp) returned as base64 in artifact.content
with type: 'image_url', processed by existing callback attachment flow
- PDFs returned as base64 artifact similarly
- Binary size limit: 10MB (MAX_BINARY_BYTES)
- Other binary files still return metadata + bash fallback
Caching:
- Text cached only on first read (file.content == null check)
- Binary flag cached only on first detection (file.isBinary == null)
- Skill files are immutable; no redundant cache writes
Registration:
- ReadFileToolDefinition now includes responseFormat: 'content_and_artifact'
* chore: update @librechat/agents to version 3.1.66-dev.0 and add peer dependencies in package-lock.json and package.json files
* fix: resolve review findings #1,#2,#4,#5,#6,#10,#13
Critical:
- #1: primeInvokedSkills now accumulates files across all skills into
one session entry instead of overwriting. Parallel processing via
Promise.allSettled.
- #2: codeEnvAvailable now computed and passed in openai.js and
responses.js (was missing, bash tool never registered in those flows)
Major:
- #4: relativePath in updateSkillFileCodeEnvIds now strips the
{skillName}/ prefix to match SkillFile documents. SKILL.md filter
uses endsWith instead of exact match.
- #5: File priming guarded on apiKey being non-empty (skip when not
configured instead of failing with auth error)
- #6: Skills processed in parallel via Promise.allSettled instead of
sequential for-of loop
Minor:
- #10: Use top-level imports in initialize.js instead of inline requires
- #13: Log warning when skill catalog reaches the 100-skill limit
* fix: resolve followup review findings N1,N2,N4
N1 (CRITICAL): Wire skill deps into responses.js non-streaming path.
Was completely missing getSkillByName, file strategy functions, etc.
N2 (MAJOR): Single batch upload for ALL skills' files. Resolves skills
in parallel (Phase 1), then collects all file streams across skills
and does ONE batchUploadCodeEnvFiles call (Phase 2). All files share
one session_id, eliminating cross-session isolation issues.
N4 (MINOR): Move inline require() to top-level in openai.js and
responses.js, consistent with initialize.js.
* fix: add mocks for new file strategy imports in controller tests
* fix: restore session freshness check, parallelize file lookups, add warnings
R1: Re-add session freshness check before batch upload. Checks any
existing codeEnvIdentifier via getSessionInfo + checkIfActive. If the
session is still active (23h window), returns cached file references
with zero re-uploads.
R2: listSkillFiles calls parallelized via Promise.all (were sequential
in the for-of loop).
R3: Log warning when skill record lookup fails during identifier
persistence (was a silent empty-string fallback).
* fix: guard freshness cache on single-session consistency
* fix: multi-session freshness check (code env handles mixed sessions natively)
The code execution environment fetches each file by its own
{session_id, fileId} pair independently — no single-session
requirement. Removed the sessionIds.size === 1 guard.
Now checks ALL distinct sessions for freshness. If every session
is still active (23h window), returns cached references with per-file
session_ids preserved. If any session expired, falls through to
re-upload everything in a single batch.
* perf: parallelize session freshness checks via Promise.all
* fix: add optional chaining for session info retrieval in primeInvokedSkills
Updated the primeInvokedSkills function to use optional chaining for getSessionInfo and checkIfActive methods, ensuring safer access and preventing potential runtime errors when these methods are undefined.
* fix: address review findings #1-#9 + Codex P1/P2 + session probe
Critical:
- #1/Codex P1: Add codeApiKey loading to openai.js and responses.js
loadTools configurable (was missing, file priming broken in 2/3 paths)
- Codex P1: Fix cached file name prefix in primeSkillFiles cache path
(was sf.relativePath, now ${skill.name}/${sf.relativePath})
Major:
- Codex P2: Honor ephemeral skills toggle in agents endpoint
(check ephemeralAgent?.skills !== false alongside admin capability)
- #4: Early size check using file.bytes from DB before streaming
(prevents full-file buffer for oversized files)
Minor:
- #5: Replace Record<string, any> with Record<string, boolean | string>
- #6: Localize Pin/Unpin aria-labels with com_ui_pin/com_ui_unpin
- #8: Parallelize stream acquisition in primeSkillFiles via
Promise.allSettled
- #9: Log warning for partial batch upload failures with filenames
Performance:
- Session probe optimization: getSessionInfo now hits per-object
endpoint (GET /sessions/{sid}/objects/{fid}) instead of listing
entire session (GET /files/{sid}?detail=summary). O(1) stat vs
O(N) list + linear scan.
* refactor: extract shared skill wiring helper + add unit tests
DRY (#3):
- New skillDeps.js exports getSkillToolDeps() with all 9 skill-related
deps (getSkillByName, listSkillFiles, getStrategyFunctions, etc.)
- Replaces 5 identical copy-paste blocks across initialize.js, openai.js,
responses.js (streaming + non-streaming paths)
- One place to maintain when skill deps change
Tests (#2):
- 8 unit tests for extractInvokedSkillsFromPayload covering:
string args, object args, missing skill tool_calls, non-assistant
messages, malformed JSON, empty skillName, empty payload, dedup
* fix: remove @jest/globals import, use global jest env
* fix: resolve round 2 review findings R2-1 through R2-7
R2-1 (toggle semantics): openai.js + responses.js now check admin
capability (AgentCapabilities.skills) alongside ephemeral toggle.
Aligns with initialize.js.
R2-2 (swallowed error): primeInvokedSkills now logs
updateSkillFileCodeEnvIds failures (was .catch(() => {}))
R2-4 (test cast): Record<string, string> → Record<string, unknown>
R2-5 (DRY regression): Extract enrichWithSkillConfigurable() into
skillDeps.js. Replaces 4 identical loadAuthValues blocks.
Each loadTools callback is now a one-liner. JSDoc added (R2-6).
R2-7 (sequential streams): primeInvokedSkills now uses
Promise.allSettled for parallel stream acquisition.
* fix: require explicit skills toggle + treat partial cache as miss
- initialize.js: change ephemeralSkillsToggle !== false to === true
(unset toggle no longer enables skills)
- primeSkillFiles cache: require ALL files to have codeEnvIdentifier
before using cache (partial persistence = cache miss = re-upload)
- primeInvokedSkills cache: same check (allFilesWithIds.length must
equal total file count)
* fix: pass entity_id=skillId on batch upload, eliminates per-user cache thrashing
primeSkillFiles now passes entity_id: skill._id.toString() to
batchUploadCodeEnvFiles. This scopes the code env session to the
skill, not the user. All users sharing a skill share the same
uploaded files — no more cache thrashing from overwriting each
other's codeEnvIdentifier.
The stored codeEnvIdentifier now includes ?entity_id= suffix so
freshness checks pass the entity_id through to the per-object
stat endpoint. Both primeSkillFiles and primeInvokedSkills
store consistent identifier formats.
* fix: pass entity_id on multi-skill batch upload, consistent identifier format
* Revert "fix: pass entity_id on multi-skill batch upload, consistent identifier format"
This reverts commit
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📜 feat: Skills UI + Initial E2E CRUD / Sharing (#12580)
* 🎨 feat: Skills UI — Create/Edit/Share/List with Conditional File Tree First-pass UI on top of the CRUD API scaffolding (#12613). Ships the full user-facing flow for inline, single-SKILL.md skills and leaves a clean drop-in for phase-2 multi-file support. - Create a skill from /skills/new with name (kebab-case, validated), description, and SKILL.md body — wired to the real `useCreateSkillMutation` and `TCreateSkill` payload. - List skills in a sidebar (SkillsSidePanel) via `useListSkillsQuery` with live search filtering. - Edit any skill the caller has EDIT permission on — `useUpdateSkillMutation` passes `expectedVersion` for optimistic concurrency and surfaces 409 conflicts as a warning toast + cache refetch. - Non-blocking `TSkillWarning[]` (e.g. "description too short") are shown inline above the form after a successful create/patch. - Read-only mode when the current user lacks EDIT — the form still renders but inputs are marked `readOnly` and the save/reset buttons are hidden. - Share via ACL using the existing `GenericGrantAccessDialog` — the `ShareSkill` button is gated on the SHARE permission. - Delete with confirmation, driven by `useDeleteSkillMutation({ id })`. - Conditional file tree: only rendered when `useListSkillFilesQuery` returns > 0 files. The tree groups flat `relativePath` strings into a nested view (no `react-arborist` dependency) and supports per-file deletion via `useDeleteSkillFileMutation`. Upload is intentionally deferred — the backend stubs it at 501 in phase 1. - New routes: `/skills`, `/skills/new`, `/skills/:skillId`. - Sidebar accordion (`SkillsAccordion` wrapping `SkillsSidePanel`) added to `useSideNavLinks` gated on `PermissionTypes.SKILLS` USE. The initial UI branch (#12580) shipped a lot of exploration code on top of a now-superseded placeholder backend. Kept as complementary: the `Skills/` component tree, translation keys, role descriptions, `PublicSharingToggle` SKILL mapping, `resources.ts` SKILL config, `useCanSharePublic` SKILL mapping, and `data-provider/roles.ts` `useUpdateSkillPermissionsMutation`. Deferred out of this first pass: - Skill favorites (`useSkillFavorites`, `getSkillFavorites` endpoint) — the backend route doesn't exist yet; saving for a follow-up. - AgentConfig `SkillSelectDialog` integration — the UI branch had this gated behind `false &&`; rolled back with the config. - `InvocationMode` / `CategorySelector` / `parseSkillMd` / tree-node mutations — not in the Anthropic skill spec and not in the CRUD API. - `react-arborist` dependency — replaced with a hand-rolled recursive tree built from flat `TSkillFile[]`. - 38 data-schemas skill model tests: pass - 25 api skill route tests: pass - 16 user-controller cleanup tests: pass * 🔐 feat: Default-On Skills in Interface Config and Role Seeder The skills accordion was registered in the side nav gated on `PermissionTypes.SKILLS` USE, but no one was actually seeding that permission on startup, so a fresh install had the USER role with zero skill permissions and the accordion never rendered. Fixes three gaps: 1. `interfaceSchema` in data-provider's `config.ts` had no `skills` field at all. Added it alongside the existing agents/prompts shape (boolean | { use, create, share, public }) and a default of `{ use: true, create: true, share: false, public: false }`. 2. `loadDefaultInterface` in data-schemas passed every interface key through to the loaded config EXCEPT `skills`. Added the one-line passthrough so `appConfig.interfaceConfig.skills` is actually populated on boot. 3. `updateInterfacePermissions` in packages/api/src/app/permissions.ts seeds role permissions from the interface config on every restart. Added: - `SKILLS` case to `hasExplicitConfig` - `skillsDefaultUse/Create/Share/Public` extraction (mirrors prompts/agents) - `PermissionTypes.SKILLS` block in `allPermissions` that falls through config → roleDefaults → schema default, same pattern as AGENTS and PROMPTS - `SKILLS` entry in the share-backfill array so that pre-existing SKILL role docs missing SHARE/SHARE_PUBLIC get them filled on the next restart Test expectations updated: seven `expectedPermissionsFor(User|Admin)` blocks in `permissions.spec.ts` now include SKILLS, matching the role-default values (USER: use+create true, share/public false; ADMIN: all true). Result: on a fresh install, a regular USER gets skill USE/CREATE and the "Skills" accordion shows up in the chat side panel without any yaml config. Admins can lock it down per role or per tenant via `interface.skills` in librechat.yaml. Tests: - 34 packages/api permissions.spec.ts: pass - 151 packages/api app tests: pass - 38 data-schemas skill.spec.ts: pass - 928 data-provider tests: pass - 25 api skills.test.js: pass * ♻️ fix: Resolve Skills UI Review Findings Addresses the 13 findings from the PR review against the prior commit. 1. **canEdit consistency** — extracted `useSkillPermissions(skill)` as the single source of truth for owner/admin/ACL gating. `SkillsView`, `SkillForm`, `ShareSkill` all consume it; `SkillFileTree`'s per-file delete button now honors admin + EDIT-bit permissions instead of just ownership. Unit tests cover owner, admin, editor-ACL, viewer-ACL, owner-ACL, loading, and undefined-skill cases. 2. **Disabled submit buttons** — create/edit form submit buttons now set native `disabled` (not just `aria-disabled`) during `isLoading`. `onSubmit` also guards with an early return when the mutation is still in-flight so a duplicate enter-key submit can't create two skills. 3. **Wrong maxLength error message** — description/name `maxLength` rules no longer re-use `com_ui_skill_*_required`. Added dedicated `com_ui_skill_name_too_long` and `com_ui_skill_description_too_long` keys with the literal limit interpolated (`{{0}}`). 4. **Search debouncing** — `SkillsSidePanel` now threads the filter input through the existing `useDebounce` hook (250ms) so typing "skills" no longer fires six separate list queries. 5. **Frontend test coverage** — added: - `tree.test.ts` (9 tests) covering `buildTree` / `nodeKey` edge cases: empty input, single root file, multiple roots, nested folders, deeply-nested trees, lexicographic sort, empty paths, stable keys - `useSkillPermissions.test.ts` (7 tests) covering every precedence branch (owner / admin / EDIT / VIEW / owner-ACL / loading / undef) Form integration tests proved flaky against react-hook-form's async `isValid` with our jest-dom mock setup; deferred to a follow-up PR with a proper `@librechat/client` test harness. 6. **Shared `SKILL_NAME_PATTERN`** — promoted the regex plus the four length constants (`SKILL_NAME_MAX_LENGTH`, `SKILL_DESCRIPTION_MAX_LENGTH`, `SKILL_DESCRIPTION_SHORT_THRESHOLD`, `SKILL_DISPLAY_TITLE_MAX_LENGTH`, `SKILL_BODY_MAX_LENGTH`) out of `packages/data-schemas/src/methods/skill.ts` and into `packages/data-provider/src/types/skills.ts`. The data-schemas module now aliases the shared exports so the backend validator and the frontend form share one source of truth. Also fixed a latent bug: the client regex was stricter than the backend (`^[a-z0-9]+(?:-[a-z0-9]+)*$` vs. the real `^[a-z0-9][a-z0-9-]*$`), which would have rejected valid names like `foo--bar` client-side. 7. **Removed hardcoded "Claude"** — replaced `com_ui_skill_description_help` ("Claude uses this to...") with a new `com_ui_skill_create_subtitle` for the form header and `com_ui_skill_description_field_hint` ("This is what the model reads to decide...") for the inline hint. LibreChat is LLM-agnostic; the old copy misled GPT/Gemini users. 8. **Lifted tree mutation hook** — `useDeleteSkillFileMutation` is now instantiated once in `SkillFileTree` (not per `TreeRow`). A `TreeContext` provides `onDeleteFile` + `isDeleting` + `canEdit` to rows. A 60-node tree used to instantiate 60 mutation hooks; it now instantiates one. 9. **List O(n) re-render** — `SkillListItem` no longer reads `useParams()` directly. `SkillList` reads the active id once and passes `isActive` as a prop, so navigation only re-renders the two items whose `isActive` flipped (memo'd), not all N items. 10. **Deduped help text** — the field-level hint and form-level subtitle now use different translation keys with distinct copy instead of showing the same sentence twice on the same page. 11. **Removed ineffective `useCallback`** — `DeleteSkill.handleDelete`, `CreateSkillForm.onSubmit` / `.handleCancel`, `SkillForm.onSubmit`, and `SkillFileTree.handleDeleteFile` all wrapped closures around React Query `mutation` refs, whose identities change every render. Their dep arrays invalidated every render, making the memo a no-op with extra overhead. `SkillFileTree` now destructures the stable `mutate` function and inlines the arrow inside the memoized `contextValue` — one stable reference per deps change. 12. **Import order** — fixed shortest→longest package ordering and longest→shortest local ordering across all touched skill files per AGENTS.md. `react` always first where imported. 13. **Memoization principle** — documented the rule with inline comments: `memo` on components that appear in repeated contexts (`TreeRow`, `SkillListItem`) or as children of frequently-re-rendering parents (`ShareSkill` / `DeleteSkill` under `SkillForm`'s per-keystroke form-state updates). Removed `memo` from `SkillFileTree` since its parent `SkillDetailPanel` only re-renders on query-data changes. - 38 data-schemas skill.spec.ts - 34 packages/api permissions.spec.ts - 25 api skills.test.js - 16 client unit tests (9 buildTree + 7 useSkillPermissions) - All type-checks + eslint clean on touched files * 🧹 fix: Skills Duplication, Input Styling, Remove LLM-specific Copy Three UI fixes from an in-chat review pass: 1. **Sidebar duplication** — `SkillsView` was rendering its own `SkillsSidePanel` aside alongside the chat side panel's `SkillsAccordion`, so on `/skills` the user saw the skill list twice. Fixed by mirroring the `InlinePromptsView` pattern: the route content is now just the detail / create panel and the chat side panel is the sole list. Added `/skills → /skills/new` redirect and a `/skills/new` literal route so `useParams().skillId` is `undefined` for "new" (matches prompts). 2. **Name Input styling** — the big floating-label pattern used by prompts/agents for the primary name field was replaced with a conventional `<Label>` + `<Input>` above it, diverging from the rest of the app. Restored the prompts-style `text-2xl` input with the peer-focus animated label on both `CreateSkillForm` and `SkillForm`. Kept the conventional pattern for description and body since they're textareas. 3. **Remove LLM-specific copy from skill translations** — dropped `com_ui_skill_description_help` ("Claude uses this to...") and the transitional "This is what the model reads..." phrasing. Field hint is now a neutral "Be specific about when this skill should apply." and the create-page subtitle is a neutral "Author a new skill your agents can invoke." LibreChat is LLM-agnostic; baking product names into user-facing copy is wrong outside the `com_endpoint_anthropic_*` keys where the setting actually only applies to Claude models. Side-effect: the `SkillDetailView` wrapper in `SkillsView` now only renders the file-tree aside when the skill has > 0 files — same conditional-tree behavior as before, just scoped to this route instead of also trying to also render a list sidebar. - 16 client skill tests still pass - Type-check + eslint clean on touched files * 🎁 feat: Restore Skills UI from PR #12580 Brings back everything the original UI PR (#12580, commit da039917c) shipped that my earlier rebase dropped. Verbatim restores where possible; adapts the new hooks/types where the backend contract has shifted. **Scoped-out / gated-off (now restored as inert UI scaffolding):** - `hooks/useSkillFavorites.ts` + `utils/favoritesError.ts` + the `useGetSkillFavoritesQuery` / `useUpdateSkillFavoritesMutation` additions in `data-provider/Favorites.ts`. The backend route doesn't exist yet — the data-service functions resolve with empty arrays so the Star UI is a visual-only no-op until phase 2. - `dialogs/SkillSelectDialog.tsx` + the "Add Skills" section in `SidePanel/Agents/AgentConfig.tsx` (still gated behind the original `false &&`) + `skills?: string[]` on `AgentForm` / `Agent` / `AgentCreateParams` / `AgentUpdateParams` + the `skills: []` entry in `defaultAgentFormValues`. - `TUserFavorite.skillId` reserved on the shared favorites type. **Concept-is-gone / deleted-types (restored as UI-only types + stubs):** - `InvocationMode` enum and `TSkillNode`, `TSkillTreeResponse`, `TCreateSkillNodeRequest`, `TUpdateSkillNodeRequest` types in `packages/data-provider/src/types.ts`. UI-facing only; the backend flat `TSkillFile[]` contract is unchanged. - `TSkill.invocationMode?: InvocationMode` as an optional field. Forms read/write it in local state and deliberately drop it from the PATCH payload until the backend column lands. - `tree/SkillFileTree.tsx` (`react-arborist`-based), `SkillTreeNode.tsx`, `TreeToolbar.tsx`, `SkillFileEditor.tsx`, `SkillFilePreview.tsx` — full filesystem-style browser UI restored verbatim. - `data-provider/Skills/tree-queries.ts` + `tree-mutations.ts` hooks (`useGetSkillTreeQuery`, `useCreateSkillNodeMutation`, etc.). The `data-service` stubs them: `getSkillTree` returns `{ nodes: [] }`, `createSkillNode` / `updateSkillNode` / `updateSkillNodeContent` return synthetic node shapes, `deleteSkillNode` resolves void. Hooks compile and run; tree is empty until phase 2 wires a real backend. - `MutationKeys.createSkillNode` / `updateSkillNode` / `deleteSkillNode` / `updateSkillNodeContent` + `CreateSkillNodeBody` / `UpdateSkillNodeVariables` / `DeleteSkillNodeBody` / `UpdateSkillNodeContentVariables` types. - `QueryKeys.skillTree` / `skillNodeContent` / `skillFavorites` / `favorites` and the `skillTree()` endpoint helper. **Scope-simplified (restored with minimal adaptation):** - `display/SkillDetailHeader.tsx` + `display/SkillDetail.tsx`. Header now falls back to `InvocationMode.auto` when `skill.invocationMode` is undefined. - `forms/SkillContentEditor.tsx` — click-to-edit markdown preview toggle for the SKILL.md body field. Wired into both `CreateSkillForm` and `SkillForm` replacing the plain `<TextareaAutosize>`. (Needed `@ts-ignore` on `remarkPlugins` / `rehypePlugins` for the same `PluggableList` vs `Pluggable[]` shape drift `MarkdownLite.tsx` already works around.) - `forms/InvocationModePicker.tsx` + `forms/CategorySelector.tsx` — the auto/manual/both dropdown and the skill category selector. Wired into both forms inside a `FormProvider` so the Controller-based widgets can read `useFormContext`. `category` flows to the PATCH / POST payload as before; `invocationMode` is UI-only per the type note above. - `buttons/CreateSkillMenu.tsx` + `utils/parseSkillMd.ts` — dropdown with AI / Manual / Upload SKILL.md entries + the YAML frontmatter parser for the upload path. `CreateSkillForm.defaultValues` now accepts the parsed shape, so the upload → redirect → pre-populated form flow works again. - `buttons/AdminSettings.tsx` — admin permissions dialog. Uses the existing `useUpdateSkillPermissionsMutation` which was already wired. - `sidebar/FilterSkills.tsx` — restored filter + AdminSettings + CreateSkillMenu wrapper. `SkillsSidePanel.tsx` is back to the original `FilterSkills`-based layout. - `lists/SkillList.tsx` + `lists/SkillListItem.tsx` — restored verbatim. - `layouts/SkillsView.tsx` — restored the full tree + file editor + file preview layout. The chat side panel keeps its own accordion list; this view is the inline detail experience. - `hooks/Generic/useUnsavedChangesPrompt.ts` — route-leave guard hook. - `useGetSkillByIdQuery` is aliased to `useGetSkillQuery` so restored components (`SkillsView`, `SkillForm`) that import the old name resolve to the new hook. - `SkillSelectDialog` + `AgentConfig` coerce `skillsData?.skills` instead of `.data` (list response shape drift from the CRUD PR). - `CreateSkillForm` / `SkillForm` wrap their JSX in `FormProvider` so the restored `CategorySelector` and `SkillContentEditor` components — which read `useFormContext` — work inside the existing forms without another refactor. - `CreateSkillForm.defaultValues` prop accepts `Partial<Values> & { invocationMode?: unknown }` so the upload flow's `{ name, description, invocationMode }` shape passes through cleanly. - `SkillsView` route map gains `/skills/:skillId/edit` and `/skills/:skillId/file/:nodeId` so the tree-navigation URLs the original view produces actually resolve. - `client/package.json` gains `react-arborist@^3.4.3`. - ~60 translation keys the restored files reference — invocation labels, edit/create page titles, file editor chrome, tree toolbar tooltips, favorites, admin allow-settings, unknown-file-type, sr_public_skill, delete/rename _var variants — all added to `en/translation.json`. - Prompts-style floating-label name input — kept from my earlier commit so it matches the rest of the app (user reviewed and approved that styling). Hidden skill-body textarea is replaced by `SkillContentEditor` in both forms. - 38 data-schemas skill.spec.ts - 34 packages/api permissions.spec.ts - 25 api skills.test.js - 7 client useSkillPermissions.test.ts - Type-check: pre-existing error count (188) dropped to 120 because my restorations fixed some previously-broken field types. * chore: Update package-lock.json to include react-arborist and memoize-one * feat: Add support for react-arborist in Vite configuration This update introduces a new condition in the Vite configuration to handle the 'react-arborist' package, ensuring it is properly recognized during the build process. This change enhances compatibility with the recently added 'react-arborist' dependency in the project. * 🩹 fix: Hide InvocationMode, Fix SkillContentEditor Click-to-Edit 1. Hide InvocationModePicker from both CreateSkillForm and SkillForm. Component stays on disk for when the backend lands the column. 2. Fix "Click to edit" doing nothing on SkillContentEditor. The `onBlur={() => setIsEditing(false)}` on the TextareaAutosize was racing with `autoFocus` — React renders the textarea, autoFocus fires, then a layout/reconciliation blur fires immediately, bouncing back to preview mode before the user can interact. Removed onBlur; users toggle via the header button or Escape key. * 🎨 feat: Reader-First Skills UI — Match Claude.ai Layout Reworks the Skills UI from form-first to reader-first, matching Claude.ai's skill detail pattern. **Default view is now read-only.** Clicking a skill in the sidebar navigates to `/skills/:id` which renders `SkillDetail` — a clean content view with: - Skill name as the primary heading - Metadata row: "Added by" + "Last updated" (formatted date) - Description block - Rendered SKILL.md body in a bordered card with a source/rendered toggle (eye + code icons, matching Claude.ai's segmented control) No form fields, no save/cancel buttons. The user reads the skill first and takes action deliberately. **Create is now a dialog.** The `/skills/new` route is gone. `CreateSkillMenu` (the + dropdown in the sidebar) now opens `CreateSkillDialog` — a minimal modal with name, description, and instructions fields. Upload-from-file still works: parse → populate dialog → create. Matches Claude.ai's "Write skill instructions" modal. **Edit is behind an action.** The detail view shows an "Edit" button (permission-gated) that navigates to `/skills/:id/edit`, rendering the existing `SkillForm`. The edit route is preserved for direct linking. **Navigation goes to detail, not edit.** `SkillListItem` now navigates to `/skills/:id` (detail) instead of `/skills/:id/edit`. - `display/SkillMarkdownRenderer.tsx` — shared ReactMarkdown component extracted from `SkillContentEditor`. Same remark/rehype plugins, no form dependency. - `display/SkillDetail.tsx` — the reader-first view (replaces the old thin wrapper). - `dialogs/CreateSkillDialog.tsx` — OGDialog modal for skill creation. - `layouts/SkillsView.tsx` — gutted and rebuilt. Three states: no-skill (empty state), skillId (SkillDetail), skillId+edit (SkillForm). Removed full-page CreateSkillForm, removed TreeView. - `buttons/CreateSkillMenu.tsx` — opens dialog instead of navigating to `/skills/new`. Upload flow: parse → set dialog defaults → open. - `lists/SkillListItem.tsx` — navigate to detail, not edit. - `routes/index.tsx` — removed `/skills/new` and file/nodeId routes; `/skills` renders SkillsView directly (empty state). - `display/index.ts`, `dialogs/index.ts` — added new exports. - `locales/en/translation.json` — added ~10 new keys for metadata, toggle labels, dialog title, empty state. * 🩹 fix: SkillContentEditor click-to-edit z-index — button was z-0 behind rendered content * 🩹 fix: Align Edit button size with Share/Delete (size-9) * 🎨 feat: Claude.ai-Style Skill List Panel Rewrites the skills sidebar to match Claude.ai's panel layout: - Header: "Skills" title + search icon (toggles input) + add icon (opens CreateSkillDialog directly, no dropdown menu) - Collapsible "Skills" section with chevron toggle - Skill items: 24px icon badge (rounded square with ScrollText icon) + name only. No description text in the list — that lives in the detail view. Active item gets highlighted bg + bold font. - Removed AdminSettings button from sidebar header — admin config is accessible via the admin dashboard, not cluttering every user's skill list. - Removed FilterSkills wrapper (was Filter + AdminSettings + CreateSkillMenu). The search + create are now inline in the panel header. Files changed: - sidebar/SkillsSidePanel.tsx — full rewrite - sidebar/SkillsAccordion.tsx — simplified wrapper - lists/SkillList.tsx — collapsible section, no description - lists/SkillListItem.tsx — icon badge + name, memo'd * 🎨 fix: Align Skills UI Styling with Prompts Patterns Style alignment pass based on direct comparison with claude.ai and the existing prompts preview dialog. SkillsSidePanel search now replaces the title in the header row when toggled (search icon + input + X close), matching Claude.ai's pattern. Previously it pushed a separate input below the header, wasting vertical space. Close button clears the search term. Replaced `text-text-tertiary` with `text-text-secondary` across SkillDetail, SkillList, SkillForm, CreateSkillForm, CreateSkillDialog, SkillContentEditor. Tertiary was too dark / low contrast. SkillList section chevron label now reads "Personal skills" (matching Claude.ai) via the existing `com_ui_my_skills` key, instead of the generic "Skills" which duplicated the header. Aligned with `PromptDetailHeader` styling: - 48px round icon (ScrollText in bg-surface-secondary circle) - Name + public badge in the icon row - Metadata below the icon: User icon + author, Calendar icon + date (text-xs text-text-secondary with gap-3, matching prompts exactly) - Description uses the same label-above-text pattern as prompts - Content card uses `bg-transparent` border (not bg-surface-primary-alt) - Toggle buttons use size-5 icons and text-text-secondary for inactive Changed from `max-w-lg p-0` to `max-w-5xl` with the same max-height and padding pattern as the prompts PreviewPrompt dialog: `max-h-[80vh] p-1 sm:p-2 gap-3 sm:gap-4`. Close button now renders via default OGDialogContent behavior (removed showCloseButton=false). * 🩹 fix: SkillDetail fills parent height, tighter spacing (px-6 pb-6 gap-2) * 🩹 fix: Align Skills panel header padding (px-4) with list content below * 🩹 fix: Reduce Skills header top padding (pt-2) to align with sidebar icon strip * 🩹 fix: Tighten Skills header (py-2) and detail top (py-2) to align with sidebar icons and match edit view * 🩹 fix: Offset SidePanel Nav pt-2 with -mt-2 on SkillsAccordion so Skills header aligns with icon strip * 🛠️ fix: Increase Node memory limit for production build in package.json * 🩹 fix: Remove top padding from SkillDetail header row (py-2 → pb-2) * 🏗️ refactor: Move pt-2 from SidePanel/Nav wrapper to each panel Removed the global `pt-2` from `SidePanel/Nav.tsx` and pushed it into each panel's own top-level wrapper. This lets each panel own its vertical alignment independently — Skills can sit flush at the top to align with the sidebar icon strip, while other panels keep their original spacing. Panels updated with `pt-2`: - PromptsAccordion (via className on PromptSidePanel) - BookmarkPanel - FilesPanel - MemoryPanel - MCPBuilderPanel - AgentPanel (form wrapper) - AssistantPanel (form wrapper) - ParametersPanel (already had pt-2) SkillsAccordion: removed the -mt-2 hack, now naturally flush. * 🧹 fix: Align CreateSkillDialog field styling + remove 19 unused i18n keys Dialog fields: all three inputs now use consistent `rounded-xl border-border-medium px-3 py-2 text-sm` styling. Replaced the `<Input>` component with a plain `<input>` to avoid the component's built-in `rounded-lg border-border-light` overriding the dialog's border style. Labels use `font-medium` for consistency. Removed 19 unused translation keys from translation.json: com_ui_skill_body, com_ui_skill_body_placeholder, com_ui_skill_create_subtitle, com_ui_skill_file_delete_confirm, com_ui_skill_file_delete_error, com_ui_skill_file_deleted, com_ui_skill_files_empty, com_ui_skill_files_multi_hint, com_ui_skill_list, com_ui_skill_load_error, com_ui_skill_resize_file_tree, com_ui_skill_select_file, com_ui_skill_select_file_desc, com_ui_skills_load_error, com_ui_add_first_skill, com_ui_create_skill_page, com_ui_edit_skill_page, com_ui_save_skill, com_ui_no_skills_title * 🎁 feat: Upload Skill Dialog + Simplified Create Menu New `UploadSkillDialog` matching Claude.ai's upload modal: - Dashed drop zone with drag-and-drop support - Accepts .md, .zip, .skill files - Phase 1: processes .md files (parses YAML frontmatter → creates skill with body as the full file content) - Shows file requirements below the drop zone - On success: navigates to the new skill's detail view `CreateSkillMenu` now has two flat options (no sub-menu): - "Write skill instructions" → opens `CreateSkillDialog` - "Upload a skill" → opens `UploadSkillDialog` Removed the disabled "Create with AI" option and the old file input hidden-element approach. The sidebar `+` button now renders `CreateSkillMenu` directly instead of a standalone create dialog. - Removed 5 unused i18n keys (com_ui_skill_added_by, com_ui_skill_last_updated, com_ui_skills_add_first, com_ui_skills_filter_placeholder, com_ui_skills_new) - Tightened metadata gap in SkillDetail (mt-1 → mt-0.5) - Added 7 new upload-related i18n keys * 🔒 feat: Zip/Skill File Upload Support with Safety Limits Rewrites UploadSkillDialog to properly handle all three accepted file types: - `.md` — reads as text, parses YAML frontmatter, creates skill - `.zip` / `.skill` — reads as ArrayBuffer, extracts with JSZip, finds SKILL.md (at root or one level deep), parses its content, creates skill. Shows spinner during processing. Security guards against zip bombs: - MAX_ZIP_SIZE: 50MB compressed file limit - MAX_ENTRIES: 500 file limit inside the archive - Path traversal rejection: skips entries with `..` or leading `/` - SKILL.md search limited to depth ≤ 2 segments Added `jszip@^3.10.1` to client dependencies (already in the monorepo's node_modules from backend usage). The name is inferred from the zip filename if SKILL.md frontmatter doesn't have one (e.g. `skills-autofix.zip` → `skills-autofix`). * 🚀 feat: Backend Skill Import + Live File Upload Endpoints New endpoint that accepts a single multipart file (.md, .zip, .skill) and creates a skill with all its files in one request: - **.md**: parse YAML frontmatter → create skill with body - **.zip / .skill**: extract with JSZip, find SKILL.md (root or one level deep), create skill from its content, then persist every additional file via `upsertSkillFile` + local file storage strategy. Returns the created skill + an `_importSummary` with per-file results. Security: - 50MB compressed file size limit (multer) - 500 max entries in archive - 10MB per individual file - Path traversal rejection (no `..`, no absolute, validated charset) - File type filter: only .md/.zip/.skill accepted - Rate limited via existing `fileUploadIpLimiter` + `fileUploadUserLimiter` Handler lives in `packages/api/src/skills/import.ts` with injectable deps (`createSkill`, `upsertSkillFile`, `saveBuffer`) for testability. Replaced the 501 stub with a real handler: - Accepts multipart FormData with `file` + `relativePath` - Saves file via local storage strategy - Calls `upsertSkillFile` to persist the SkillFile record - Returns the upserted document - Rate limited, ACL-gated (EDIT permission required) - 10MB per file limit `UploadSkillDialog` now sends the file to `/api/skills/import` via `dataService.importSkill(formData)` — no more client-side JSZip. Removed `jszip` from client dependencies (only backend needs it). Added `importSkill()` in data-service + `importSkill()` endpoint builder in api-endpoints. Updated the file upload test from expecting 501 stub to expecting 400 "no file provided" (live validation). All 25 skill route tests pass. * 🔒 fix: Complete Import Handler — Validation, Ownership, Error Surfacing Fixes several gaps in the skill import flow: 1. **Skill validation now runs and surfaces properly.** The import handler calls the real `createSkill(CreateSkillInput)` which runs `validateSkillName`, `validateSkillDescription`, `validateSkillBody`. Validation errors (SKILL_VALIDATION_FAILED) are caught and returned as 400 with the issue messages. Duplicate-key errors return 409. Previously all errors were swallowed into a generic 500. 2. **`authorName` is now populated.** The `CreateSkillInput` requires `authorName` which was missing — resolved from `req.user.name ?? req.user.username ?? 'Unknown'`, matching the existing create handler. 3. **SKILL_OWNER permission is granted after import.** Calls `grantPermission` with `AccessRoleIds.SKILL_OWNER` so the uploader can edit/delete/share the imported skill. This was entirely missing — imported skills would have been ownerless. 4. **`tenantId` propagated.** Both the skill and each SkillFile record receive `req.user.tenantId` for multi-tenant deployments. 5. **SkillFile records are created in the DB.** Each non-SKILL.md file in the zip is saved to file storage via `saveBuffer` and recorded via `upsertSkillFile`, which validates the relativePath, infers the category from the path prefix, and atomically bumps the skill's `fileCount` and `version`. Import deps now include `grantPermission` from PermissionService, injected in `api/server/routes/skills.js`. * 🐛 fix: Import grant uses accessRoleId (not roleId) — fixes skill not appearing in list * 🎨 fix: Cache invalidation, file tree, frontmatter rendering Three fixes for the skill detail view: 1. **Cache invalidation after import.** UploadSkillDialog now calls `queryClient.invalidateQueries([QueryKeys.skills])` after a successful import so the sidebar list picks up the new skill without requiring a page refresh. 2. **File tree in detail view.** When a skill has `fileCount > 0`, the detail view now queries `useListSkillFilesQuery` and renders a file list below the body card — SKILL.md first, then folders and root files. Icons: Folder for directories, FileText for files. 3. **Frontmatter stripped and rendered as metadata.** YAML frontmatter (`---\nversion: 0.1.0\ntriggers: ...\n---`) is now parsed out of the body before markdown rendering. The `name` and `description` fields are skipped (already shown in the header). Remaining fields (version, triggers, dependencies, etc.) are displayed in a Claude.ai–style grid: label on the left, value on the right, above the rendered markdown content. Source view still shows the full raw body including frontmatter. * 🩹 fix: Always fetch skill files — fileCount may be stale in cached skill object * 🌳 feat: Inline File Tree in Sidebar Skill List Moves the file tree from the bottom of SkillDetail into the sidebar list, matching Claude.ai's pattern: - Multi-file skills show a chevron toggle on the right side of the skill list item - Clicking the chevron expands an inline file tree below the skill name: SKILL.md first, then folders (with folder icon + right chevron) and root files - File list is fetched lazily (only when expanded) via useListSkillFilesQuery - Clicking a file navigates to the skill detail view - Files section removed from SkillDetail — the sidebar is now the sole file tree location, keeping the detail panel clean SkillDetail cleaned up: removed groupFiles helper, file-related state, useListSkillFilesQuery import, FileText/Folder icon imports. * 🌲 feat: Virtualized inline file tree with react-vtree Replace hand-rolled recursive FolderRow/FileRow buttons with a proper virtualized FixedSizeTree from react-vtree for the sidebar skill list. Dynamic height tracks open folders; capped at 350px with smooth expand/collapse transitions. * chore: Remove no longer used SkillFileTree and SkillTreeNode components * chore: Update Vite config to replace 'react-arborist' with 'react-vtree' for module resolution * feat: Skill file content viewing with lazy DB caching - Add `skills` field to `fileStrategiesSchema` so operators can configure a dedicated storage backend for skill files. Falls back by type (image/document) when unset. - Fix hardcoded `FileSources.local` in skill save/import — now uses the resolved strategy via `getFileStrategy(req.config, { context })`. - Replace 501 download stub with real handler that streams from any storage backend and returns JSON `{ content, mimeType, isBinary }`. - Binary detection (null-byte + non-printable ratio on first 8 KB) flags files on first read so they're never re-fetched. - Text content ≤ 512 KB is cached in the SkillFile MongoDB document; subsequent reads skip storage entirely. - Clicking a skill row now expands inline files (not just chevron). - Clicking a file navigates to `?file=<path>` and renders content in a new SkillFileViewer (markdown, code, images, binary placeholder). * chore: Remove react-window and its type definitions from package.json and package-lock.json - Deleted `react-window` and `@types/react-window` dependencies from both `package.json` and `package-lock.json` to streamline the project and reduce unnecessary bloat. * fix: Build errors — remove endpoints import, fix Uint8Array cast - Replace `import { endpoints }` (not public) with inline URL in SkillFileViewer - Remove `as Uint8Array` cast in stream chunk handling - Extend getSkillFileByPath return type with content/isBinary to decouple from data-schemas build artifact resolution * chore: Remove 8 unused i18next keys com_ui_create_skill_ai, com_ui_create_skill_manual, com_ui_delete_folder_confirm_var, com_ui_delete_skill, com_ui_delete_skill_confirm_var, com_ui_delete_var, com_ui_rename_var, com_ui_skill_files * fix: Add configMiddleware to skills router, handle SKILL.md in viewer - Add configMiddleware to skills router so req.config is populated when getLocalFileStream (or any strategy) reads file paths. - Handle SKILL.md in download handler — serves skill.body directly from the Skill document instead of looking for a SkillFile record. - Clicking SKILL.md in sidebar tree now opens the file viewer (matching Claude.ai behavior: file view vs default detail view). * ci: Run unit tests on PRs to any branch Remove the branches filter from both test workflows so contributor PRs targeting feature branches (not just main/dev) get CI coverage. Path filters are kept so tests only run when relevant files change. * fix: Update skills route tests for download handler changes - Mock configMiddleware (sets req.config for file storage access) - Mock getStrategyFunctions and getFileStrategy (storage strategy deps) - Replace 501 stub test with SKILL.md content test + 404 test * fix: Auto-expand files, frontmatter parsing, select-none, prefetch - Auto-expand file tree when navigating directly to a skill URL - Prefetch files for the active skill (eliminates first-expand lag) - Fix frontmatter parser to handle multi-line YAML list values (triggers field was missing because it uses list syntax) - SkillFileViewer now parses frontmatter for .md files — shows structured grid + rendered body (matching SkillDetail's display) with source/rendered toggle - Add select-none to all sidebar skill and file tree buttons * refactor: Derive expanded state from isActive instead of useEffect Replace useEffect sync with deterministic derivation: expanded = hasFiles && (isActive || !collapsed) Active skill is always open. collapsed is a manual toggle that only takes effect on non-active items. * fix: Remove empty space above body card — overlay view toggle Move the rendered/source toggle from a dedicated row (40px of empty space) to an absolute-positioned overlay in the card's top-right corner, matching Claude.ai's layout. * fix: Remove header bars from content editors — overlay action buttons Collapse the full-width header bars ("Skill Content", "Text") in SkillContentEditor, PromptTextCard, and PromptEditor. Action buttons (edit/save toggle, copy, variables) are now absolute-positioned in the card's top-right corner, reclaiming ~46px of vertical space. * fix: Spinner visibility in file viewer — use text-text-secondary * fix: Address review findings — security, correctness, code quality Codex P1: Use $unset instead of undefined to clear cached content and isBinary fields on file re-upload (Mongoose strips undefined). Codex P2: Match skill-file validation errors by error.code instead of error.message substring. F1: Zip bomb defense — track cumulative decompressed bytes (500 MB cap), check declared uncompressed size before buffering each entry. F2: Remove misleading "atomically" from import handler JSDoc. F3: Static import for isBinaryBuffer instead of dynamic import(). F4: Replace console.error with logger in upload handler. F6: Add multer error handler middleware to skills router. F7: Move React import to top of SkillDetail.tsx. F9: Fix variable shadowing (trimmed → item) in parseFrontmatter. F11: Replace JSON.parse(JSON.stringify()) with toJSON() for Mongoose document serialization. F12: Remove dead dynamic import('fs') fallback (memoryStorage always provides file.buffer). F13: Hoist MIME_MAP to module scope to avoid per-call allocation. F16: Share single multer.memoryStorage() instance. * fix: Follow-up review — close zip bomb gap, fix error handler F1: Add post-decompression cumulative byte check with break (the pre-decompression check relies on undocumented JSZip internals that may be absent; this closes the gap unconditionally). F2+F3: Multer error handler now forwards non-multer errors via next(err) instead of swallowing them. Also catches file filter rejections (plain Error, not MulterError) by message prefix. F4: Move isBinaryBuffer import to local imports section per CLAUDE.md import order rules. F5: Simplify dead toJSON branch — createSkill returns a POJO. * nit: Link filter error message to handler prefix check * feat: Accordion expansion + active file highlight in sidebar - Only one skill's file tree can be expanded at a time (accordion). Expansion state lifted from SkillListItem to SkillList. - Selected file gets bg-surface-active highlight in the tree. Skill row uses subtle style (no background) when a file is active, matching Claude.ai's pattern where the file — not the skill — carries the selection state. * style: Adjust margin for file tree in SkillListItem component - Reduced left margin from 10 to 5 for improved layout consistency in the file tree display. * fix: TS error on FileTreeNode, nested ternary, chevron collapse - Make style prop optional to match react-vtree's NodeComponentProps - Flatten nested ternary for skill row active styles - Skill row click expands (but doesn't collapse) files + navigates - Chevron click explicitly toggles collapse (matching Claude.ai where clicking the chevron is how you collapse files) * fix: Upload basePath, reject SKILL.md uploads, add skills permission route - Pass basePath: 'uploads' in per-file upload handler (was defaulting to 'images' path, inconsistent with the import flow). - Reject uploads targeting SKILL.md (reserved path — download handler special-cases it to return skill.body, making an uploaded file unreachable via the API). - Add skills entry to roles router permissionConfigs so PUT /api/roles/:roleName/skills actually reaches a handler instead of returning 404. * feat: Expand content area, move controls to header, reduce padding Default detail view: - Remove rounded-xl bordered card wrapper — content flows directly into the article, capitalizing on full screen width - Move eye/code toggle inline with the divider row - Reduce px-6/pb-6 to px-4/pb-4 File viewer: - Move eye/code toggle from card overlay to the header bar - Add copy-to-clipboard button for text files in the header bar - Remove rounded-xl bordered card wrapper for markdown content - Remove bordered pre wrapper for non-markdown text - Reduce px-6/py-4 to px-4/py-3 Both views maximize content space over decorative chrome. * fix: Stable header height, restore some padding - Fix layout shift in file viewer header: use fixed h-10 so the bar height stays constant whether the eye/code toggle renders (markdown) or not (plain text). - Bump content padding from px-4/py-3 back to px-5/py-4 in both views — the previous reduction was too aggressive. * fix: Grant rollback, path validation, error format, dead code cleanup F2: grantOwnership now rolls back (compensating delete) on failure, matching the create handler. Both markdown and zip import paths check the result and return 500 on grant failure. F4: Upload handler validates relativePath with regex + traversal check before calling downstream upsertSkillFile. F5: Document JSZip _data.uncompressedSize as best-effort; the post-decompression cumulative check is the real safety net. F10: Standardize all upload handler error responses to { error } (was { message }, inconsistent with handlers.ts). F13: Single-pass fileResults accumulation in import handler. F1-5: Remove dead uploadFileStubHandler (no route references it). Codex P2: Fix delete nav from /skills/new to /skills. F12: Use cn() in UploadSkillDialog instead of template literals. * perf: Stream-first binary detection + O(1) public skill check F1: Download handler now reads only the first 8 KB for binary detection. If binary, the stream is destroyed immediately without buffering the remaining file. Text files continue reading for caching. Eliminates buffering up to 10 MB per request for binary files under concurrent load. F7: Single-skill GET and PATCH now use hasPublicPermission (O(1) ACL lookup) instead of getPublicSkillIdSet (queries ALL public skill IDs). The list handler still uses the Set approach since it serializes multiple skills. serializeSkill/serializeSkillSummary now accept boolean | Set for flexibility. * fix: Update test to match { error } response format * fix: Critical stream truncation bug, grantedBy, error format NF-1 (CRITICAL): Rewrite binary detection to single for-await loop. Breaking out of for-await-of destroys the stream via iterator.return(), so the previous two-loop approach silently truncated text files > 8KB. Now: one loop collects chunks, checks binary after 8KB accumulated, and either destroys+returns (binary) or continues reading (text). NF-2: Add grantedBy to import handler's grantPermission call and interface (was missing, inconsistent with create handler). NF-3: Standardize all import handler error responses from { message } to { error }, matching handlers.ts convention. Update client's UploadSkillDialog to read response.data.error accordingly. * fix: Prefer specific validation message over generic error field * fix: YAML quote stripping, saveBuffer null guard, dot segment rejection - Strip surrounding YAML quotes from frontmatter values so name: "my-skill" parses as my-skill (not "my-skill" with quotes that fails the name validator). - Guard resolveSkillStorage against backends with saveBuffer: null (e.g. OpenAI/vector strategies) — throws a descriptive error caught by the handler's try/catch instead of a TypeError. - Tighten upload path validation to reject . segments (e.g. docs/./a.md) matching the model-layer validator, preventing storage writes for paths the DB will reject. * fix: Orphan cleanup, stream errors, malformed zip, cache latency F1: Upload handler now deletes the stored blob if the subsequent DB upsert fails, preventing orphaned files on disk/cloud. F2: Multer error handler returns { error } (was { message }). F3: Wrap JSZip.loadAsync in try/catch — malformed zip returns 400 instead of falling through to 500. F4: Raw download stream gets an error handler — logs the error and destroys the response if headers were already sent. F8: Strip leading hyphens from inferred skill name so filenames like _my-skill.zip don't produce -my-skill (invalid name pattern). F9: Fire-and-forget all updateSkillFileContent cache writes so the response is sent immediately. Cache failures are logged but don't block or fail the read. * fix: Import orphan cleanup + Content-Disposition sanitization Finding A: Add deleteFile dep to ImportSkillDeps. The per-file loop in handleZip now cleans up stored blobs when upsertSkillFile fails, closing the second half of the F1 orphan fix (upload handler was already fixed). Finding B: Sanitize filename in Content-Disposition header for raw downloads — strip quotes, backslashes, and newlines to prevent header injection from user-uploaded filenames. * security: Prevent stored XSS via raw file downloads Non-image files served via ?raw=true now use Content-Disposition: attachment (force download) instead of inline. An uploaded .html or .svg file served inline from the LibreChat origin could execute scripts with access to the user's session — this closes that vector. Images stay inline (needed for <img> rendering in SkillFileViewer). X-Content-Type-Options: nosniff added to prevent MIME sniffing. * security: Block SVG XSS — allowlist safe raster MIME types for inline SVG (image/svg+xml) passed the startsWith('image/') check and was served inline, but SVG is a scriptable format — embedded <script> tags execute in the LibreChat origin. Replace the prefix match with a Set of safe raster-only MIME types (png, jpeg, gif, webp, avif, bmp). SVGs and any future scriptable image/* subtypes now get Content-Disposition: attachment (forced download). * fix: Cap JSON text response at 1MB, consistent md name inference F3: Text files > 1MB now return { isBinary: false } with no content field, forcing the client to use ?raw=true for download. Prevents buffering 10MB files into heap for JSON serialization. Frontend shows a download fallback when content is absent. F4: handleMarkdown now infers skill name from filename (same as handleZip) when frontmatter has no name, instead of rejecting with 400. Consistent behavior across import paths. F1 (reviewer concern): upsertSkillFile is NOT affected — it uses { new: false } for insert-vs-replace detection but does a follow-up findOne (lines 855-859) to return the post-upsert document. * fix: deleteFile arg shape, raw URL base path, hoist SAFE_INLINE_MIMES Codex P2: deleteFile expects { filepath } object, not a raw string. Both upload handler cleanup and import handler cleanup now pass { filepath } to match the strategy contract (deleteLocalFile, deleteFileFromS3 all expect a file object). Codex P2: Raw download URL in SkillFileViewer now uses apiBaseUrl prefix so subpath deployments (/chat, etc.) resolve correctly. NIT: Hoist SAFE_INLINE_MIMES Set to factory scope — was re-allocated per raw download request inside the if block. * fix: Remove inert cache write for large text files, localize aria-label N2: The { isBinary: false } cache write for text files > 1MB had no effect — subsequent requests still fell through to stream read since neither isBinary nor content provided a fast-path short-circuit. Removed the pointless DB updateOne per request. N4: Replace hardcoded "Back to skill" aria-label with localize(). * refactor: Extract shared parseFrontmatter, widen deleteFile type N3: Extract parseFrontmatter into Skills/utils/frontmatter.ts — single implementation shared by SkillDetail and SkillFileViewer. Accepts optional skipKeys set so callers control which frontmatter fields are excluded (SkillDetail skips name/description since they're shown in the header; other .md files show all fields). N5: Widen ImportSkillDeps.deleteFile file param from { filepath } to { filepath; [key: string]: unknown } to signal extensibility if strategies start accessing additional file properties. * fix: Advance i past list items for skipped keys, DRY parseSkillMd Finding A: parseFrontmatter now consumes multi-line YAML list items before checking skipKeys — prevents list lines from leaking into subsequent key parsing as spurious fields. Finding B: parseSkillMd now delegates to the shared parseFrontmatter instead of re-implementing the same frontmatter scanning loop. Reduces client-side parseFrontmatter implementations from 3 to 1. * fix: Call apiBaseUrl(), delete storage blob on file removal - apiBaseUrl is a function, not a string — call it in the template literal so raw download URLs resolve correctly. - deleteFileHandler now looks up the file record before deleting, then fire-and-forget deletes the storage blob via the strategy's deleteFile. Previously only the DB record was removed, leaving orphaned blobs in local/S3/Firebase/Azure storage. * fix: Clean up storage blobs when deleting an entire skill deleteHandler now lists all files for the skill before calling deleteSkill, then fire-and-forget deletes each blob via the storage strategy. Previously only per-file deletion cleaned up blobs — deleting a whole skill left all associated files orphaned in local/S3/Firebase/Azure storage. * refactor: useImportSkillMutation hook, fix TSkill[] unsafe cast - Create useImportSkillMutation in mutations.ts + ImportSkillOptions type. UploadSkillDialog now uses the mutation hook instead of calling dataService.importSkill directly with manual useState loading management. Eliminates unmounted-component state update risk and aligns with the React Query mutation pattern used by every other mutation in the codebase. - SkillSelectDialog: replace as unknown as TSkill[] with proper TSkillSummary typing. SkillCard props updated to TSkillSummary. The dialog only uses summary-level fields (name, description, category, author) — the cast was hiding a type mismatch. * fix: Use saved source for import cleanup, delete old blob on replace Codex P2: Import cleanup now uses file.source (the backend the file was actually saved to) instead of re-resolving from config. In mixed strategy setups, the previous approach could target the wrong backend. Codex P2: When re-uploading a file to an existing relativePath, the old blob is now deleted after successful upsert. Previously only the DB record was replaced, leaving the old storage object orphaned. * fix: Register PUT /:roleName/skills route in roles router * fix: Re-read skill after zip file processing for fresh metadata The import response was built from the skill object created before the file loop, but each upsertSkillFile bumps version and fileCount. Clients caching the stale response would get 409 conflicts on first edit and see incorrect file counts. Now re-reads the skill via getSkillById after the loop so the response reflects the current version, fileCount, and updatedAt. * fix: Size-check SKILL.md before decompression, don't gate on fileCount P1: SKILL.md was decompressed before any size accounting. A crafted archive could expand SKILL.md past 10MB before validation ran. Now checks declared size pre-decompression and actual size post, both against MAX_SINGLE_FILE_BYTES. P2: File list query was gated on cached fileCount which can be stale after mutations. Now fetches files for the active skill regardless of fileCount. hasFiles derived from fetched data with fileCount as fallback, so newly uploaded files appear without hard refresh. * fix: Move files declaration before hasFiles to avoid TDZ error * security: Stream-decompress zip entries with enforced byte cap Replace zipEntry.async('nodebuffer') (buffers entire entry before checking limits) with zipEntry.nodeStream('nodebuffer') piped through a byte counter that destroys the stream when the per-file or cumulative limit is exceeded. Previously, when JSZip's _data.uncompressedSize was absent (the common case), a high-ratio entry could allocate hundreds of MB before the post-decompression check caught it. Now decompression is aborted mid-stream at the exact byte threshold — no entry can exceed its limit regardless of compression ratio. * refactor: Reorganize access check for prompts in useSideNavLinks hook Moved the prompts access check to a new position in the code to improve readability and maintainability. This change ensures that the prompts link is added to the navigation only if the user has the appropriate access, without altering the existing functionality. --------- Co-authored-by: Danny Avila <danny@librechat.ai> |
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963068b112 |
🧬 feat: Scaffold Skills CRUD with ACL Sharing and File Schema (#12613)
* 🧬 feat: Scaffold Skills CRUD with ACL Sharing and File Schema Adds Skills as a new first-class resource modeled on Anthropic's Agent Skills, reusing the existing Prompt ACL stack for sharing. Lays the groundwork for multi-file skills (SkillFile schema + metadata routes) without wiring upload processing — single-file skills (inline SKILL.md body) work end-to-end, multi-file uploads are stubbed for phase 2. * 🔬 fix: Wire Skill Cleanup, AccessRole Enum, and Express 5 Path Params CI surfaced four follow-ups from the initial Skills scaffolding commit that local builds missed: - AccessRole's resourceType field had a hardcoded enum that didn't include `'skill'`, blocking SKILL_OWNER/EDITOR/VIEWER role creation in every test that hit the AccessRole model. - The seedDefaultRoles assertion in accessRole.spec.ts hard-listed the expected role IDs and needed the new SKILL_* entries. - deleteUserController had no cleanup for skills, and the deleteUserResourceCoverage guard test enforces every ResourceType has a documented handler — wired in db.deleteUserSkills(user._id) and added the entry to HANDLED_RESOURCE_TYPES. - Express 5's path-to-regexp v6 rejects the legacy `(*)` named-group glob syntax. The two skill file routes now use a plain `:relativePath` param; the client already encodeURIComponents the path, so a single param is sufficient and decoded server-side. * 🪡 fix: Make Skill Name Uniqueness Application-Level Resolve three more CI failures from the Skills scaffolding PR: - Mongoose creates indexes asynchronously and mongodb-memory-server tests can race ahead of the unique (name, author, tenantId) index being built, so the duplicate-name uniqueness test was flaky. Added an explicit findOne pre-check inside createSkill that throws with code 11000 (mimicking the index violation), giving deterministic behavior. The unique index stays as the persistent guarantee. - The deleteUser.spec.js and UserController.spec.js suites mock the ~/models module directly and were missing deleteUserSkills, causing deleteUserController to throw and return 500 instead of 200. - Removed two doc-comment claims that the SKILL_NAME_MAX_LENGTH and SKILL_DESCRIPTION_MAX_LENGTH constants "match Anthropic's API". The values themselves are reasonable but the comments were misleading about who enforces them. * 🪢 fix: Address Code Review Findings on Skills Scaffolding Resolve all 15 findings from the comprehensive PR review: Critical: - Rollback the created skill when grantPermission throws so a transient ACL failure cannot leave an orphaned, inaccessible skill in the DB. - Fix infinite query cache corruption in useUpdateSkillMutation helpers. setQueriesData([QueryKeys.skills]) matches useSkillsInfiniteQuery's InfiniteData cache entries, which have { pages, pageParams } shape — spreading data.skills on those would throw. Added an isInfiniteSkillData guard and per-page transform so both flat and infinite caches update correctly. Major: - Fix TUpdateSkillContext type: the public type declared previousListData but onMutate actually returns previousListSnapshots (a [key, value] tuple array). Updated the type + added TSkillCacheEntry as a shared export from data-provider. - Add cancelQueries calls before optimistic update in onMutate so in-flight refetches cannot clobber the optimistic state. - Parallelize deleteUserSkills ACL removal via Promise.allSettled instead of a sequential await loop — O(1) round-trip vs O(n). - Stub mockDeleteUserSkills in stubDeletionMocks() and assert it's called with user.id in the deleteUser.spec.js happy-path test. - Add idResolver: getSkillById to the SKILL branch in accessPermissions.js so GET /api/permissions/skill/<missing-id> returns 404 instead of 403. Minor: - Reuse resolved skill from req.resourceAccess.resourceInfo in getHandler to eliminate a redundant getSkillById call per GET /api/skills/:id. - Reject PATCH /api/skills/:id requests whose body contains only expectedVersion — previously they silently bumped version with no changes, triggering spurious 409s for collaborators. - Make TSkill.frontmatter optional (wire type) and add serializeFrontmatter / serializeSourceMetadata helpers that return undefined for empty objects instead of casting incomplete data to SkillFrontmatter. - Standardize deleteUserSkills to accept string | ObjectId and convert internally, matching deleteUserPrompts's signature; UserController now passes user.id consistently. - Replace bumpSkillVersionAndRecount (read-then-write, racy) with bumpSkillVersionAndAdjustFileCount using atomic $inc. upsertSkillFile pre-checks existence to distinguish insert (+1) from replace (0). - Add DELETE /api/skills/:id/files/:relativePath integration tests covering success, 404, and 403 paths. Nits: - Drop trivial resolveSkillId wrapper — pass getSkillById directly. - Remove dead staleTime: 1000 * 10 from useListSkillsQuery since all refetch triggers are already disabled. * 🧭 fix: Resolve Second Skills Review Pass — Cache, Gate, TOCTOU Address 13 of 14 findings from the second code review; reject #13 as misread of the AGENTS.md import-order rule (package types correctly precede local types regardless of length). Major: - Fix addSkillToCachedLists closure bug: a hoisted `prepended` flag was shared across every cache entry matched by setQueriesData, so concurrent flat + infinite caches would silently drop the prepend on whichever was processed second. Replaced the shared helper with three per-entry inline updaters that handle InfiniteData at the page level (page 0 only for prepend, all pages for replace/remove). - Tighten patchHandler's expectedVersion validation: NaN passes `typeof === 'number'` and would previously leak current skill state via a misleading 409. Now requires finite positive integer and returns 400 otherwise. - Guard decodeURIComponent in deleteFileHandler with try/catch — malformed percent encoding now returns 400 instead of 500. - Add PermissionTypes.SKILLS + skillPermissionsSchema + TSkillPermissions in data-provider; seed default SKILLS permissions for ADMIN (all true) and USER (use + create only); wire checkSkillAccess / checkSkillCreate via generateCheckAccess onto the skills router mirroring the prompts pattern. Skills route now enforces role-based capability gates alongside per-resource ACLs. Test suite adds a mocked getRoleByName returning permissive SKILLS. - Fix upsertSkillFile TOCTOU: replaced the pre-check + upsert pair with a single `findOneAndUpdate({ new: false, upsert: true })` call that atomically returns the pre-update doc (null ⇒ insert) so fileCount delta can't double-count on concurrent same-path uploads. Minor: - Add `sourceMetadata` to listSkillsByAccess .select() so summaries no longer silently drop the field for GitHub/Notion-synced skills. - Include `cursor` in useListSkillsQuery's query key so manual pagination doesn't alias across pages. - Clean up TSkillSummary to `Omit<TSkill, 'body' | 'frontmatter'>` matching what serializeSkillSummary actually emits; drop the Omit-then-re-add noise. - Skip getPublicSkillIdSet in createHandler; a newly-created skill cannot have a PUBLIC ACL entry, so pass an empty set directly instead of paying a DB round-trip. - Trim SkillMethods public surface: drop internal helpers countSkillFiles / deleteSkillFilesBySkillId / getSkillFile from the return object; inline the file cascade into deleteSkill. - Use TSkillConflictResponse at the PATCH 409 call site instead of an inline ad-hoc object literal. - Drop the now-unused EXPECTED_VERSION_ERROR module constant. * 🧩 fix: Extend Role Schema + Types with SKILLS PermissionType CI type-check and unit test failures from the PermissionTypes.SKILLS addition surfaced three unrelated places that all hardcode the permission-type set: - IRole.permissions in data-schemas/types/role.ts enumerates every PermissionTypes key as an optional field. Adding SKILLS to the enum without updating the interface caused TS7053 'expression of type PermissionTypes can't be used to index type' errors in role.methods.spec.ts (lines 407-408, 477-478) because Object.values(PermissionTypes) now yielded a value the interface didn't cover. - schema/role.ts rolePermissionsSchema mirrors the interface at the Mongoose layer; also needed SKILLS added so the persisted role document can actually store skill permissions. - data-provider/roles.spec.ts has a guard test that every permission type carrying CREATE/SHARE/SHARE_PUBLIC must be explicitly "tracked" either in RESOURCE_PERMISSION_TYPES or in the PROMPTS/AGENTS/MEMORIES exemption list. Added SKILLS to the exemption list since skills follow the same default model as prompts/agents (USE + CREATE on for USER, SHARE / SHARE_PUBLIC off). All three are additive pass-throughs with no behavior change. * 🏷️ refactor: Introduce ISkillSummary for Narrow List Projection Follow-up NITs from the second review pass on the Skills PR: - Define ISkillSummary = Omit<ISkill, 'body' | 'frontmatter'> and use it as the element type in ListSkillsByAccessResult. The list query's .select() intentionally omits body and frontmatter for payload size, but the previous type claimed both fields were present — a type lie that would mislead future readers even though serializeSkillSummary never touches those fields at runtime. handlers.ts's signature for serializeSkillSummary now accepts ISkillSummary too. - Document the intentional second-round-trip `findOne` in upsertSkillFile. Switching to `findOneAndUpdate({ new: false })` was required for TOCTOU-safe insert-vs-replace detection, which means the handler needs a follow-up query to return the post-upsert document. A comment now explains the tradeoff so future readers don't silently "optimize" it away. No behavior change. * 🌐 fix: Wire SKILL into SHARE_PUBLIC Resource Maps Address codex comment #1 — making a skill public was blocked on two hardcoded resource→permission-type maps that didn't know about SKILL: - api/server/middleware/checkSharePublicAccess.js's resourceToPermissionType map was missing ResourceType.SKILL, so PUT /api/permissions/skill/:id with { public: true } would fall through to the 400 "Unsupported resource type for public sharing" path even though PermissionTypes.SKILLS exists and ADMIN has SHARE_PUBLIC configured. Added the mapping. - client/src/hooks/Sharing/useCanSharePublic.ts has an identical client-side map used to gate the "Make Public" UI toggle. Without the SKILL mapping the hook returned false for everyone, so the toggle wouldn't render for skills once the sharing UI lands in phase 2. Added the mapping. Codex comment #2 (create/update cache writes inject skills into unrelated filtered lists) is invalid — it flags a pattern that mirrors useUpdatePromptGroup (which the PR description explicitly cites as the model) and is a deliberate optimistic-update tradeoff. Trying to match each cache key's embedded filter would couple the mutation callback to query-key internals, which is exactly what setQueriesData is designed to avoid. No change there. * 🧪 feat: Frontmatter Validation, Reserved-Name Fixes, Coaching Warnings Address the follow-up review notes on the Skills PR. This commit closes the gap between the wire-type promise and what the backend actually enforces, tightens the reserved-name rules, and adds a non-blocking coaching tier for validators. Frontmatter validation (new): - Add `validateSkillFrontmatter` in data-schemas/methods/skill.ts with strict mode — unknown keys are rejected so expanding the allowed set is an intentional code change. Known keys are type-checked against a `FrontmatterKind` table derived from Anthropic's Agent Skills spec (name, description, when-to-use, allowed-tools, arguments, argument-hint, user-invocable, disable-model-invocation, model, effort, context, agent, paths, shell, hooks, version, metadata). - `hooks` and `metadata` get a shallow JSON-safety check (max depth 4, max string 2000, max array 100) instead of a full schema, since their full shapes live outside this module. - Wired into BOTH createSkill AND updateSkill so the PATCH path can't smuggle invalid frontmatter past the validator. Validation warning tier (new): - Add optional `severity: 'error' | 'warning'` to `ValidationIssue` (defaults to error). `partitionIssues` splits an issue list into blocking errors and non-blocking warnings. - `createSkill` / `updateSkill` filter on errors for the throw check and return warnings in a new `warnings: ValidationIssue[]` field on their result objects (`CreateSkillResult` / `UpdateSkillResult`). - `validateSkillDescription` now emits a `TOO_SHORT` warning for descriptions under 20 chars — the primary triggering field, so a little coaching goes a long way. - `createHandler` / `patchHandler` in packages/api surface the warnings via a new `attachWarnings` helper that decorates the serialized response with a `warnings?: TSkillWarning[]` field. - `TSkill` gains an optional `warnings?: TSkillWarning[]` field documented as "present on POST/PATCH, never on GET". Reserved-name filter (tightened): - Replace the substring match (`.includes('anthropic')`) with prefix matching on `anthropic-` and `claude-` plus exact-match rejection of CLI slash-command collisions (help, clear, compact, model, exit, quit, settings, plus the bare `anthropic` / `claude` words). Both the pure validator (`methods/skill.ts`) and the Mongoose schema validator (`schema/skill.ts`) updated in lockstep; comments on each reference the other to prevent drift. - `research-anthropic-helper` and `about-claude` are now allowed; `anthropic-helper`, `claude-bot`, and `settings` are still rejected. Documentation: - Add docstrings on `ISkill`, `schema/skill.ts`, and `TSkill` explaining the semantics of `name` (Claude-visible identifier, kebab-case, stable), `displayTitle` (UI-only cosmetic label, NOT sent to Claude), `description` (highest-leverage trigger field), and `source` / `sourceMetadata` (reserved for phase 2+ external sync). - Add a detailed consistency comment on `bumpSkillVersionAndAdjustFileCount` explaining that it runs as a separate MongoDB operation from upsertSkillFile/deleteSkillFile, so `fileCount` can drift if the second op fails — options listed, tradeoff documented, phase 1 risk window noted as closed because upload is still stubbed. Tests: - data-schemas skill.spec.ts: destructure `{ skill, warnings }` from createSkill at every call site; add a TOO_SHORT warning test, a frontmatter strict-mode test, reserved-prefix tests (including positive cases for substring names that should pass), CLI reserved word tests, and a full `validateSkillFrontmatter` describe block covering unknown keys, type mismatches, and deep-nesting rejection. - api/server/routes/skills.test.js: bump default test description above the 20-char threshold, add a warning-emission test, add reserved-prefix + reserved-CLI-word tests, add an unknown-frontmatter- key test asserting the 400 response carries `issues` with `UNKNOWN_KEY`. * 📦 fix: Export CreateSkillResult from data-schemas Methods Index `CreateSkillResult` was defined in `methods/skill.ts` and consumed by `packages/api/src/skills/handlers.ts` but never re-exported from the methods barrel, so the type-check job failed with TS2724 "'@librechat/data-schemas' has no exported member named 'CreateSkillResult'". Rollup's bundle-mode build picked up the type via its internal resolver, but the standalone `tsc --noEmit` type-check ran against the package's public entrypoint and couldn't see it. Added the type import + export alongside the existing `UpdateSkillResult` export, which fixes the CI type-check without any runtime change. |
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738003b220
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🛡️ fix: Prevent silent crash from unhandled MCP OAuth reconnect rejections (#12812)
* 🛡️ fix: Install global `unhandledRejection` handler Node 15+ terminates the process by default when a promise rejection goes unhandled. Under MCP OAuth reconnect storms and streamable-HTTP transport resets, fire-and-forget async paths can emit transient rejections (ECONNRESET, token refresh races) that would otherwise silently kill the server — no uncaught exception log, no OOM signal. Register a listener so these paths log and the process keeps serving other requests. Refs: #12078 * 🔧 fix: Guard MCP OAuth reconnect fire-and-forget calls `OAuthReconnectionManager.tryReconnect` awaits `getServerConfig` outside its inner try/catch, so a rejection from the registry (or any throw before the guarded block) would escape the fire-and-forget `void` call sites and propagate as an unhandled rejection — the failure mode behind the silent crashes reported in #12078. Route both call sites through a `safeTryReconnect` wrapper that attaches a terminal `.catch` so unexpected rejections are surfaced via the logger instead. Refs: #12078 * 🧹 fix: Address review findings on MCP OAuth reconnect crash fix - Move `getServerConfig` inside `tryReconnect`'s try/catch so the registry rejection path is handled by the inner cleanup (the structural root cause behind the silent crash). The outer `safeTryReconnect` wrapper remains as defense-in-depth. - Extract the failed-reconnect cleanup as a private `cleanupOnFailedReconnect` method and invoke it from `safeTryReconnect`'s catch as well, so any rejection that does escape the inner try (e.g. a future regression) still resets tracker state instead of leaving the server stuck in `active` for the full `RECONNECTION_TIMEOUT_MS` window. - Update the regression test to assert tracker state is cleaned up (`isActive` cleared, `isFailed` set, `disconnectUserConnection` called) so it can detect the stale-state failure mode it was meant to guard against. - Forward non-Error rejection reasons as-is in the global handler so structured payloads like `{ code: "ECONNRESET", errno: -104 }` survive instead of being collapsed to "[object Object]" by `String()`. Refs: #12078, review of #12812 * 🚑 fix: Restore fail-fast on boot rejection in primary server entry `startServer()` was invoked bare in `api/server/index.js`. Before installing the global `unhandledRejection` handler, a startup rejection (`connectDb`, `getAppConfig`, `performStartupChecks`) terminated the process via Node's default — Kubernetes / the orchestrator restarted the pod immediately. After the handler was added, the same rejection was caught and logged, then the process kept running half-initialized (no HTTP listener) until the liveness probe eventually timed out — slow, indirect recovery instead of a fast restart. Wrap `startServer()` with the same `.catch(() => process.exit(1))` pattern already used in `experimental.js` so boot failures fail-fast. Refs: #12078, codex review of #12812 * 🚑 fix: Fail-fast on post-listen init failure in both server entries The `app.listen` callback in `index.js` and `experimental.js` is async and awaits `initializeMCPs`, `initializeOAuthReconnectManager`, and `checkMigrations`. The callback's promise is detached from `startServer().catch(...)` (the outer catch only sees errors that occurred before `app.listen` was called), so without explicit handling those init rejections used to terminate the process via Node's default and now would be swallowed by the new `unhandledRejection` handler — leaving the HTTP server listening (and passing liveness probes) while MCP / OAuth / migration state is broken. Wrap the post-listen init block in a try/catch that logs and calls `process.exit(1)` so initialization failures stay fail-fast. Refs: #12078, codex review of #12812 |
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0af6bcf6f1
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🗨️ fix: Preserve ModelSpec Preset greeting and iconURL Through Config Parse (#12809)
`tModelSpecPresetSchema` was omitting `greeting` and `iconURL`, so `configSchema.strict().safeParse()` stripped these admin-configured fields from `modelSpecs.list[].preset` before the server sent the startup config to the client — breaking the landing greeting and the `preset.iconURL` fallback in `getModelSpecIconURL`. Keep `spec` and `presetOverride` omitted (those are truly client-managed), and flip the schema test to assert `greeting`/`iconURL` are preserved. Fixes #12803 |
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3ceef994de
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🛡️ chore: Bump @xmldom/xmldom to 0.8.13 via Root Override (#12795)
Addresses Dependabot advisory (uncontrolled recursion in XML serialization, DoS). All transitive parents — mammoth, @node-saml/node-saml, xml-crypto, xml-encryption — already accept `^0.8.x`, so this is a patch-level bump with no breaking changes. |
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f7d59d3285
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📦 chore: Update TypeScript Config for TS v7 (#12794)
- Enabled `esModuleInterop` in `client/tsconfig.json` for better module compatibility. - Changed `moduleResolution` from `node` to `bundler` in `client/tsconfig.json`. - Set `noEmit` to `true` in several `tsconfig.json` files to prevent output generation. - Removed `baseUrl` from various `tsconfig.json` files to simplify path resolution. - Updated path mappings in multiple packages to reflect new directory structures. These changes aim to streamline TypeScript configurations and improve module resolution across the project. |
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fc3189b718
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🔐 fix: Restore Tenant Context in MCP OAuth Callback (#12782)
* fix: restore tenant context in MCP OAuth callback for multi-tenant deployments The MCP OAuth callback is a cross-origin redirect from the OAuth provider. SameSite=Strict cookies (including the JWT) are not sent, leaving the callback with no tenant context. With TENANT_ISOLATION_STRICT=true, all DB writes fail. Stores tenantId in flow metadata at OAuth initiation time (when the user is authenticated), then restores it via tenantStorage.run in the callback, wrapping the entire post-validation body. * test: address review findings for tenant context tests - Assert tenantId flows through to initFlow in MCPConnectionFactory test - Add beforeEach to tenant context tests to reset mocks independently |
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9ccc8d9bef
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✨ v0.8.5 (#12727) | ||
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997f765d6b
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🌍 i18n: Update translation.json with latest translations (#12783)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> |
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181d705579
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🧹 fix: Clean Up Orphaned Agent File Stubs After Deletion (#12781)
* 🧹 fix: Prune Orphaned File References on File Deletion Deleting a file via the Manage Files tab left its file_id in every agent's tool_resources.*.file_ids. Stubs accumulate until the frontend dedupe keys them as duplicates and blocks all new uploads (issue #12776). - Add removeAgentResourceFilesFromAllAgents in packages/data-schemas: a single updateMany/$pullAll across every EToolResources category. - Invoke it from processDeleteRequest after db.deleteFiles so every referencing agent is cleaned up, not just the one passed in req.body. - Wrap the cleanup in try/catch so a stale agent update cannot mask a successful file deletion. * 🧼 fix: Prune Orphaned File References on Agent Update Already-affected agents would stay broken even after the delete-time fix: the stubs sit on the agent document until something strips them. Heal them on the next save (issue #12776). - Add collectToolResourceFileIds + stripFileIdsFromToolResources helpers in @librechat/api — centralizing the tool_resources traversal used by the controller and the follow-up migration script. - In updateAgentHandler, check the effective tool_resources against the files collection. When orphans are found, either strip them from the incoming tool_resources (if the update sets them) or run the bulk cleanup (if the update leaves tool_resources untouched). * 🧰 chore: Add Migration to Clean Up Orphaned Agent File References Complements the delete-time and save-time fixes by healing agents that already accumulated orphan stubs before the upgrade (issue #12776). The script is idempotent — re-running it on a clean database is a no-op. - Add config/migrate-orphaned-agent-files.js following the existing migrate-*.js convention: --dry-run by default omitted (writes by default) and --batch-size= tuning knob. Streams agents via cursor. - Register migrate:orphaned-agent-files and :dry-run npm scripts. - Reuse collectToolResourceFileIds from @librechat/api so migration and runtime share the same traversal logic. * 🩹 fix: Address Codex/Copilot Review on Orphaned Agent File Cleanup Refines the #12776 fix series based on automated review feedback. - Scope save-time pruning to the current agent only. When a PATCH carries tool_resources, strip orphans from the incoming payload and pay the DB round-trip only then. Removes the collection-wide updateMany previously triggered when tool_resources was absent (Codex P2 / Copilot). - Wrap the orphan check in try/catch so a transient db.getFiles failure can't turn a good save into a 500 (comprehensive review #1). - Replace Object.values(EToolResources) casts with an explicit list of agent-side categories in both orphans.ts and agent.ts. code_interpreter belongs to the Assistants API and isn't a key of AgentToolResources — including it was a type lie and generated dead MongoDB clauses (comprehensive review #3, #8). - Export TOOL_RESOURCE_KEYS from @librechat/api and consume it in the migration script, dropping one duplicated definition (#4). - Cap migration results.details at 50 sample entries so the memory footprint stays bounded on deployments with thousands of corrupted agents (Codex P3). - Add migrate:orphaned-agent-files:batch npm script to match the convention set by migrate-agent-permissions / migrate-prompt-permissions (#7). - Add controller-level tests covering the three orphan-pruning paths: strip from incoming tool_resources, leave alone when tool_resources is absent, swallow db.getFiles errors and still save (#6). - Back pre-existing "should validate tool_resources in updates" test's file_ids with real File docs — the new pruning would otherwise strip them, and that test is about OCR conversion / schema filtering, not file existence. Register the File model in beforeAll so the fixture works. * 🩹 fix: Tighten TOOL_RESOURCE_KEYS Type and Align Migration Sample Output Two follow-ups from the second review pass. - Type data-schemas' TOOL_RESOURCE_KEYS as ReadonlyArray<keyof AgentToolResources> instead of readonly string[]. Data-schemas depends on data-provider, so the import is clean. Catches typos and aligns with the matching export in @librechat/api — doesn't guarantee exhaustiveness, but that's a TypeScript limitation, not a workspace one. - Align the migration's console output with DETAIL_SAMPLE_LIMIT: print every collected detail (up to 50) and, when more agents were affected than the sample size allowed, show a truncation notice. The old hard cap of 25 meant affected agents in the 26-50 range were collected but never shown. * ✅ test: Add Integration Coverage for Orphan Cleanup Paths (#12776) Exercise the delete-time and migration paths end-to-end against a real in-memory Mongo. Catches integration bugs the isolated unit tests on each layer couldn't. - api/server/services/Files/process.integration.spec.js — the primary repro: seed an Agent + File, call processDeleteRequest, assert the file_id disappears from every referencing agent's tool_resources while unrelated agents stay untouched. Also covers the no-op case and confirms a failure in the new cleanup step cannot roll back the file deletion itself. - api/test/migrate-orphaned-agent-files.spec.js — drives the migration module: --dry-run reports without writing, apply mode prunes across every tool_resource category, re-running is idempotent, and DETAIL_SAMPLE_LIMIT caps the in-memory sample on wide corruption. Mocks only the connect helper (the spec owns the mongoose instance) so the real migration code path — cursor, $pullAll, reduce — runs. * 🔒 fix: Run Orphan Cleanup Migration in System Tenant Context Codex P2 catch: under TENANT_ISOLATION_STRICT=true, the migration throws on the very first Agent.countDocuments() because the tenant isolation plugin fail-closes on queries without tenant context — which makes migrate:orphaned-agent-files unusable on the exact deployments most likely to have accumulated corruption. - Wrap the scan/prune body in runAsSystem so queries bypass the tenant filter (SYSTEM_TENANT_ID sentinel). The migration legitimately needs cross-tenant visibility — this is the same pattern seedDatabase and the S3 refresh job already use. - Add a regression test that spies on Agent.countDocuments() and asserts the active tenantStorage context is SYSTEM_TENANT_ID during the call. Pins the wrap against future regressions without the brittleness of toggling the strict-mode env var (which caches on first read). Note: the delete-time and save-time paths already run inside an authenticated HTTP request where tenantStorage.run is set by auth middleware, so the cleanup naturally scopes to the current tenant — which is the correct behavior there since file ownership is tenant-scoped. * 🧹 chore: Drop Unused path Import From Process Integration Spec Leftover from an earlier iteration that resolved the migration path via path.resolve before I switched to a relative require. The import does nothing now — removing it. |
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40742f9191
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🔏 fix: Prevent Browser Autofill From Silently Dropping MCP CustomUserVars on Save (#12770)
* fix: prevent browser autofill from silently dropping MCP customUserVars on save The customUserVars form in CustomUserVarsSection renders each credential as a plain `<input type="text">` with no autofill guards. This caused two user-visible problems: 1. Browser password managers (Chrome's built-in, 1Password, LastPass, Bitwarden) treat the fields as savable and offer to store values, which undermines the per-user credential model -- the whole point of customUserVars is that each user's own secrets stay in their own session and backend-encrypted, not cached by the browser. 2. When autofill fills a field, it does so via DOM mutation that does NOT fire React's synthetic `onChange`. react-hook-form's Controller therefore never sees the value, the form state stays `""`, and on submit the backend receives an empty string for every affected field. The user's typed credentials are silently dropped -- LibreChat stores 16 encrypted-empty-string rows in pluginauths, tool calls subsequently fail with "API key not set" errors, and the UI shows an "Unset" pill next to fields the user is certain they filled in. The fix matches the pattern already used in `SidePanel/Builder/ActionsAuth.tsx` for the analogous actions credential input: type="new-password" autoComplete="new-password" plus vendor-specific ignore attributes for LastPass and 1Password: data-lpignore="true" data-1p-ignore="true" (Modern browsers ignore `autocomplete="off"` for password-shaped fields, so the vendor attributes are the reliable defence against LastPass and 1Password, which have their own heuristics.) No behavioural change beyond preventing autofill: the input still accepts typed or pasted values, react-hook-form still collects them, submit still writes to the backend. The difference is that the values now actually reach the submit handler. * test: add regression guard for MCP customUserVars autofill prevention Condenses the rationale comment on the credential `<Input>` and adds a render test asserting that the autofill-prevention attributes (`type`, `autoComplete`, `data-lpignore`, `data-1p-ignore`) remain on the rendered input. The underlying bug (browser DOM mutations bypassing React's synthetic onChange) is severe enough that a future refactor accidentally dropping these attributes would silently re-introduce credential data loss. --------- Co-authored-by: Danny Avila <danny@librechat.ai> |
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24d32f28f0
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📅 feat: Support text/calendar (iCalendar) in Code Outputs (#12758)
Registers text/calendar across the MIME allowlists (fullMimeTypesList, codeInterpreterMimeTypesList, textMimeTypes regex) and maps the .ics, .ical, .ifb, .icalendar extensions in codeTypeMapping, so iCalendar files produced by the code interpreter are accepted as valid output and rendered as downloadable attachments. |
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f5c4deac28
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🔐 fix: Prefer WWW-Authenticate resource_metadata Hint for MCP OAuth (#12763)
* 📦 chore: Bump @modelcontextprotocol/sdk to v1.29.0 * ♻️ refactor: Extract WWW-Authenticate Probe Helper for MCP OAuth * 🔐 fix: Prefer WWW-Authenticate resource_metadata Hint for MCP OAuth Per RFC 9728 §5.1, the `resource_metadata=<url>` parameter in a 401 `WWW-Authenticate: Bearer` challenge is the authoritative protected-resource metadata source. Path-aware `.well-known` discovery was winning over the hint, so split deployments that serve valid-but-wrong metadata at the path-aware endpoint stranded OAuth at defunct authorization servers. Threads the hint through `discoverOAuthProtectedResourceMetadata` via `opts.resourceMetadataUrl` in both startup detection and the OAuth handler, matching the behavior of Claude Desktop, the MCP Inspector, OpenAI tooling, and Microsoft Copilot Studio. Fixes #12761. * 🧵 fix: Thread OAuth-Aware fetchFn Through Resource-Metadata Probe Without this, admin-configured `oauthHeaders` (e.g. a gateway API key that fronts the MCP endpoint) were stripped from the probe, causing the gateway to 401 for the wrong reason and masking the real `WWW-Authenticate` hint. The helper now accepts a FetchLike and defaults to global fetch, so the startup detection path is unchanged while the handler passes its OAuth- aware wrapper through. * 🧹 refactor: Address MCP OAuth Probe Review Findings - Thread `fetchFn` through `probeResourceMetadataHint` so admin-configured `oauthHeaders` reach the probe (a gateway API key that fronts the MCP endpoint would otherwise 401 us for the wrong reason and hide the real Bearer challenge). - Skip the redundant HEAD request in `checkAuthErrorFallback` when the probe already observed a 401/403; fall back to a fresh HEAD only when every probe attempt threw (transient network error). - Narrow the oauth barrel: drop `export * from './resourceHint'` so the helper stays an internal module. - Add `scope` extraction coverage (`Bearer scope="read write"`) and a 403-only observation path; isolate `MCP_OAUTH_ON_AUTH_ERROR=true` in a dedicated suite so precise-outcome tests aren't muddied by the safety net. * ✅ fix: Use Zod Schema in MCP Reconnection-Storm Test Tool MCP SDK 1.28 tightened `McpServer.tool()` to require Zod schemas instead of plain JSON-Schema objects. Swap the `{ message: { type: 'string' } }` shape for `z.string()` so the fixture server spins up under SDK 1.29. * 🛡️ fix: Harden MCP OAuth resource_metadata Hint Against SSRF The `resource_metadata` URL is echoed from an untrusted MCP server, so handing it straight to the SDK lets a malicious server redirect discovery at private IPs, the cloud metadata service, or any host the admin did not intend to reach. Caught by the Copilot review on #12763. - `handler.ts`: run the hint through the same `validateOAuthUrl` / `allowedDomains` gate that already guards the authorization-server URL; drop it and fall back to path-aware discovery on rejection. - `detectOAuth.ts`: no admin-scoped allowedDomains here, so apply a strict `isSSRFTarget` + DNS resolution check and silently discard any hint pointing at a private/loopback/metadata address. - Tests cover both the hostname-list and DNS-resolution rejection paths and assert the SDK falls back to path-aware discovery unharmed. * 🧪 test: Mock ~/auth in fallback Suite for Consistency Matches the main `detectOAuth.test.ts` mock so the SSRF guards added in the previous commit don't touch the real `~/auth` module at test time. * 🔍 fix: Scope OAuth Fallback to HEAD + Parse Multi-Scheme WWW-Authenticate Two codex findings on #12763: - **P1**: the merged `authChallenge` flag was letting POST-only 401/403 flip the `MCP_OAUTH_ON_AUTH_ERROR` fallback, misclassifying WAF/CSRF-hardened endpoints (HEAD 200 + POST 403) as OAuth-required. Rename to `headAuthChallenge` and derive it only from the HEAD probe, matching the legacy fallback's HEAD-only semantics. Add a regression test. - **P2**: the SDK's `extractWWWAuthenticateParams` only inspects the first scheme token, so multi-scheme headers like `Basic realm="api", Bearer resource_metadata="..."` silently dropped the authoritative Bearer hint. Fall back to a regex across the full header when the SDK returns nothing but Bearer is present. Add a regression test covering the multi-scheme case. * 🧽 refactor: Tighten MCP OAuth Probe Semantics Addresses the second external review pass plus codex P2: - Merge the two stacked JSDoc blocks on `probeResourceMetadataHint` into one with a proper `@returns` section. - Only short-circuit HEAD when it delivered the `resource_metadata` hint itself — a Bearer-without-params HEAD now lets POST run, since some servers surface their hint only on POST and we were missing it. - Drop the unused `scope` field from `ResourceHintProbeResult`; no caller read it, and YAGNI beats a reserved field. - Remove the redundant `OAUTH_ON_AUTH_ERROR` guard inside `checkAuthErrorFallback` — the only call site already gates on it. - Codex P2: signal "HEAD status unknown" via `null` when the HEAD probe threw and POST returned non-auth. Previously that combination leaked a `{headAuthChallenge: false}` result and silently skipped the fallback's retry HEAD, which could misclassify OAuth-required servers after a transient HEAD failure. Regression tests cover every path: Bearer-no-hint-on-HEAD + hint-on-POST, multi-scheme `Basic + Bearer` headers, HEAD-threw + POST-200 retry, and the WAF/CSRF-only POST 403 case. * 🪥 polish: Tighten Probe Null-Guard Ordering + Add Malformed-Hint Test Two NITs from the follow-up review: - Move `bearerChallenge` computation after the `!wwwAuth` guard so the variable is only derived when it can be meaningfully `true`. The early-return path is now a clean unconditional exit. - Add a regression test that asserts `Bearer resource_metadata="not-a-url"` yields `resourceMetadataUrl: undefined` without throwing, locking in the try/catch safety net in `extractHintFromHeader` and the SDK parser alike. |
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2427edef90
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🌍 i18n: Update translation.json with latest translations (#12711)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> |
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d1573a8493
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🔒 fix: Validate MCP OAuth Protected Resource Metadata binding (#12755)
* 🔒 fix: Validate MCP OAuth Protected Resource Metadata binding (GHSA-gvpj-vm2f-2m23) RFC 9728 §3.3/§7.3 requires clients to verify that the `resource` identifier advertised by an OAuth Protected Resource Metadata document matches the URL used to fetch it. Without this check, a malicious MCP server can serve metadata pointing at a legitimate server's `authorization_servers`, causing LibreChat to obtain an access token for the real server and send it to the attacker in subsequent API calls. Validation happens at discovery time so the entire metadata document is discarded on mismatch — `authorization_servers` on a spoofed document is equally untrustworthy and is the primary theft vector in the PoC. Uses the MCP SDK's own `checkResourceAllowed` (origin + path-prefix) for semantic parity with `selectResourceURL`, a SDK code path LibreChat bypasses. This is looser than RFC-strict equality (handles common cases like `/mcp/sse` server vs `/mcp` advertised resource, or trailing-slash normalization) while still rejecting cross-origin spoofs and same-origin sibling-path confusion. * 🛡️ fix: Re-validate Resource Binding at MCP OAuth Token Exchange Adds a defense-in-depth re-assertion of the RFC 9728 §3.3 resource/server binding inside `completeOAuthFlow`. Flows have a 10-minute TTL, so a flow initiated under pre-fix (vulnerable) code could still be in-flight at upgrade time carrying unvalidated resource metadata. Re-checking here closes that window without requiring operators to flush flow state on deploy. Also guards against future regressions that might re-introduce unvalidated paths into the flow-metadata pipeline (GHSA-gvpj-vm2f-2m23). * ✅ test: Address Review Findings on MCP OAuth Resource Validation Follow-up to GHSA-gvpj-vm2f-2m23 fix. Resolves three reviewer findings: - Assert `failFlow` is called when `completeOAuthFlow` rejects at re-validation — locks in the "no stuck PENDING entry" guarantee that the catch block already provides in production code. - Update the "no resource metadata" warning in `initiateOAuthFlow`: post-fix, that branch is only reachable when PRM discovery returned nothing (404, network error, server without RFC 9728). A document with a missing `resource` field now throws earlier in `assertResourceBoundToServer`, so the old "missing 'resource' property" phrasing described a case that can no longer reach this branch. - Add a test for an unparseable `resource` string triggering the error-wrapping path in `assertResourceBoundToServer` (verifies the wrapper surfaces a descriptive message instead of leaking a raw `TypeError: Invalid URL` from the SDK's `new URL()` call). |
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7cf8b84778
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📦 chore: Update @librechat/agentsto v3.1.68 (#12752)
- Bumped the version of @librechat/agents from 3.1.67 to 3.1.68 in multiple package.json files to ensure consistency and access to the latest features and fixes. - Updated package-lock.json to reflect the new version and maintain dependency integrity. |
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8e866e6010
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🗺️ fix: Resolve Custom-Endpoint Providers for Summarization (#12739)
* 🔧 fix: resolve custom-endpoint providers for summarization When `summarization.provider` in `librechat.yaml` is set to a custom-endpoint name (e.g. `Ollama`), the string was passed verbatim to the agents SDK, which only knows a fixed set of provider names and threw `Unsupported LLM provider: Ollama`. Before shaping the summarization config for the SDK, resolve the provider through `getProviderConfig`: custom-endpoint labels are remapped to the underlying SDK provider (e.g. `openAI`) and the endpoint's baseURL/apiKey are injected into `parameters` so the summarization model reaches the right backend, even when summarization targets a different custom endpoint than the main agent. Unknown names and names that appear with no matching endpoint flow through unchanged so the SDK can surface a clear error. User-provided credentials and unresolved env-var references are skipped rather than forwarded, letting the SDK's self-summarize path reuse the agent's own clientOptions. Ref: LibreChat Discussion #12614 * address: widen unresolved-env-var guard, fix test naming - Reject summarization overrides when the extracted baseURL/apiKey still contains any `${...}` placeholder, including prefix/suffix patterns like `https://${UNSET}.example.com` that `envVarRegex` (exact-match) missed. - Rename the "case-insensitive" test to reflect that only `Ollama` is normalized via `normalizeEndpointName`; add coverage proving other custom-endpoint names match case-sensitively. * address: use req.config in responses.js; forward full endpoint options - `responses.js` relied on a module-level `appConfig` set via `setAppConfig`, which is never called anywhere. Use `req.config` directly so the summarization provider resolver actually runs on the responses route. - Route the custom endpoint config through `getOpenAIConfig` so summarization inherits the same `headers`, `defaultQuery`, `addParams`/`dropParams`, and `customParams` transforms (Anthropic/Google/etc.) that `initializeCustom` applies for the main agent flow. Strip the stale `model`/`modelName` defaults so `summarization.model` still wins. * address: skip overrides when summarization matches agent endpoint When `summarization.provider` resolves to the same custom endpoint as the main agent, rely on the SDK's self-summarize path (which reuses `agentContext.clientOptions` unchanged) rather than injecting overrides. Otherwise the shallow spread of `clientOverrides.configuration` would replace the agent's request-resolved state (dynamic headers, proxy/fetch options) with yaml-only config. Only applies when summarization targets a *different* endpoint from the agent; the yaml config is all we have in that case, so overrides still flow through. * address: preserve raw provider when overrides cannot be built When summarization points at a different custom endpoint than the agent and we can't resolve the endpoint's credentials (user_provided, or a still-unresolved `${VAR}` after env extraction), remapping to `openAI` without overrides would silently route summaries to the default OpenAI client. Preserve the raw provider name so the SDK raises a clear "Unsupported LLM provider" error (now also logged, via the agents SDK defense-in-depth fix) instead of sending traffic to the wrong backend. * address: resolve endpoint headers and forward PROXY to summarization - Custom-endpoint `headers` now flow through `resolveHeaders` before reaching `getOpenAIConfig`, matching the main agent path. This ensures templated values like `\${PORTKEY_API_KEY}` or `{{LIBRECHAT_BODY_...}}` are substituted for summarization requests instead of being forwarded literally. - `PROXY` env var is now passed into `getOpenAIConfig` so cross-endpoint summarization honors outbound proxy dispatchers configured for the rest of the deployment. * address: user summarization parameters win over endpoint defaults Flip the merge order so `summarization.parameters` from yaml override `clientOverrides` defaults (which come from `getOpenAIConfig` and always include `streaming: true` etc.). A user who sets `parameters.streaming: false` in their config should still see non-streaming summarization for providers that require it. * address: review feedback (logging, dead code, DRY, types, deep-merge) - Log error in the resolveSummarizationProvider catch-all so programming bugs in getProviderConfig/getOpenAIConfig/resolveHeaders surface in operator logs instead of falling through silently. - Drop dead `setAppConfig`/`appConfig` infrastructure in responses.js and fix adjacent `allowedProviders` reference that also relied on the never-initialized module-level appConfig. Uses `req.config` directly. - Import canonical `normalizeEndpointName` from librechat-data-provider instead of duplicating it locally. - Replace `SummarizationClientOverrides = Record<string, unknown>` with an explicit interface covering the known fields. - Deep-merge `configuration` when user-supplied `summarization.parameters. configuration` overlaps the resolved endpoint configuration, so user additions (e.g. `defaultQuery`) don't wipe out `baseURL`/`defaultHeaders`. - Wrap `process.env` mutations in test in `try/finally` so a failed assertion doesn't leak env state into subsequent tests. - Drop `as unknown as AppConfig` in test helper; fixture now matches the `AppConfig` shape directly using a `Partial<TEndpoint>` union. - Trim JSDoc that restated the name it was attached to. * address: review nits — import order, local test type, conflict test - Move `import { logger }` up into the package value-imports section so it no longer sits between `import type` blocks. - Replace `as unknown as SummarizationConfig['parameters']` in the deep-merge test with a named `TestSummarizationParameters` type and a single narrowing cast at the call site, making intent explicit. - Add a test proving that user-supplied `configuration.baseURL` wins over the resolved endpoint baseURL, locking in the deep-merge's user-wins-on-conflict semantics that the previous suite only exercised additively. |
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d2cbd551b7
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🤝 fix: Load Handoff Agents for Agents API (#12740)
* 🤝 fix: load handoff sub-agents on OpenAI-compat endpoints (#12726)
Extracts the BFS discovery + ACL-gated initialization of handoff sub-agents
into a shared `discoverConnectedAgents` helper in `@librechat/api` and
wires it into the OpenAI-compatible `/v1/chat/completions` and Open
Responses `/v1/responses` controllers. These endpoints previously only
passed the primary agent config to `createRun` while keeping
`primaryConfig.edges` intact, which forced `MultiAgentGraph` into
multi-agent mode without loading the referenced sub-agents and caused
StateGraph to throw "Found edge ending at unknown node <id>".
The discovery helper also filters orphaned edges (deleted sub-agents or
those the caller lacks VIEW permission on), so API users see the same
graceful fallback the chat UI already had.
* 🧪 fix: use ServerRequest in discovery spec helpers
CI `tsc --noEmit -p packages/api/tsconfig.json` caught that the test
helpers typed `req` as `express.Request`, which is not assignable to
`DiscoverConnectedAgentsParams.req` (typed as `ServerRequest` whose
`user` is `IUser`). Local jest passed because ts-jest is transpile-only,
but the CI typecheck uses the full compiler.
* 🪲 fix: drop orphan edges on both endpoints, not just `to`
Addresses the P1 codex finding on #12740: `filterOrphanedEdges`
previously only removed edges whose `to` referenced a skipped agent.
Edges whose `from` was a skipped agent — the symmetric case in a
bidirectional graph like `A <-> B` where `B` is deleted or the user
lacks VIEW on it — leaked through to `createRun` and re-triggered
`Found edge ending at unknown node <id>` at StateGraph compile time.
The filter now drops an edge if either endpoint references a skipped
id, and the existing `to`-only test cases were updated to reflect the
stricter behavior. Adds a bidirectional-graph regression test in
`discovery.spec.ts`.
* 🔒 fix: enforce REMOTE_AGENT ACL on handoff sub-agents for API routes
Addresses the second P1 codex finding on #12740: the OpenAI-compat
`/v1/chat/completions` and Open Responses `/v1/responses` routes gate
the primary agent on `REMOTE_AGENT` (via `createCheckRemoteAgentAccess`),
but `discoverConnectedAgents` was checking handoff sub-agents against
the looser in-app `AGENT` resource type. That allowed a remote caller
who could reach the orchestrator but had only in-app visibility on a
sub-agent to invoke it via the API — bypassing the remote-sharing
boundary.
Adds an optional `resourceType` param to `discoverConnectedAgents`
(defaulting to `AGENT` for the chat UI path) and passes
`ResourceType.REMOTE_AGENT` from both API controllers so every
discovered sub-agent clears the same sharing boundary enforced at
route entry.
* 🧯 fix: enforce allowedProviders for discovered sub-agents
Addresses the third P1 codex finding on #12740: `discoverConnectedAgents`
forwarded the caller's `endpointOption` verbatim into `initializeAgent`,
but on the OpenAI-compat routes that option's `endpoint` is the primary
agent's provider (e.g. `openai`), not `agents`. `initializeAgent` only
enforces `allowedProviders` when `isAgentsEndpoint(endpointOption.endpoint)`
is true, so handoff sub-agents silently bypassed the provider allowlist
configured under `endpoints.agents.allowedProviders`.
Override `endpointOption.endpoint` to `EModelEndpoint.agents` for every
per-sub-agent init call. The primary agent still uses the caller's
endpointOption as before — this only affects the BFS-loaded handoff
targets. Regression test asserts the override.
* ✂️ fix: prune unreachable sub-agents after orphan-edge filtering
Addresses the fourth P1 codex finding on #12740: BFS eagerly initializes
every sub-agent referenced in the primary's edge scan, but once
`filterOrphanedEdges` drops edges whose endpoints were skipped, some of
those sub-agents end up disconnected from the primary. In an `A -> B ->
C` graph (edges stored directly on A) where B is skipped (missing or
no VIEW), both edges are filtered, but C was already loaded and would
still be passed to `createRun` — which flips into multi-agent mode on
`agents.length > 1` and turns C into an unintended parallel start node.
After filtering edges, compute the set of agent ids reachable from the
primary through the surviving edge set and prune `agentConfigs` to that
set. Two regression tests added: one for the pruning case, one that
confirms agents connected via surviving edges are still kept.
* 🔁 fix: don't seed initialize.js agentConfigs from the pre-pruning callback
Addresses the fifth P1 codex finding on #12740: `onAgentInitialized`
fires during BFS, BEFORE the helper prunes agents that become
disconnected once `filterOrphanedEdges` runs. Writing the sub-agent
straight into the outer `agentConfigs` there and then only additively
merging the pruned `discoveredConfigs` left stranded entries in the
outer map, and `AgentClient` would still hand them to `createRun` as
extra parallel start nodes (the exact failure mode the pass-4 prune
was meant to eliminate for the API controllers).
Drop the `agentConfigs.set` from the callback and replace the additive
merge with a direct copy from `discoveredConfigs`, which is now the
single authoritative source of what the run should see. The
per-agent tool context map is still populated during BFS — stale
entries there are harmless because they're only read by closure inside
`ON_TOOL_EXECUTE` and are unreachable once the agent is not in
`agentConfigs`.
* 🔬 fix: address audit findings on discovery helper
Resolves findings from a comprehensive external audit of #12740.
**Finding 1 (CRITICAL) — stale edges survive the reachability prune.**
The pass-4 prune removed unreachable agents from `agentConfigs` but left
matching edges in the return value. In an `A -> B -> C -> D` graph (all
edges stored on A) where B is skipped, `filterOrphanedEdges` drops A->B
and B->C but keeps C->D (neither endpoint is skipped). The caller then
sees `agentConfigs` without C/D but `edges` still references them,
flipping `createRun` into multi-agent mode with mismatched agents/edges
— the exact crash this PR is supposed to fix. Now filter the edge list
to the reachable set in the same pass, so the returned shape is
self-consistent: every edge endpoint is either the primary id or a key
of `agentConfigs`. New regression test covers A->B->C->D with B skipped.
**Finding 2 (MAJOR) — unconditional `getModelsConfig` on every API
request.** The OpenAI-compat and Responses controllers called
`getModelsConfig(req)` and `discoverConnectedAgents` even when the
primary agent had no edges (the common single-agent API case). Gate
both behind `primaryConfig.edges?.length > 0` so single-agent runs
don't pay that cost.
**Finding 5 (MINOR) — silent mutation of caller's
`primaryConfig.userMCPAuthMap`.** The helper aliased that object and
then `Object.assign`'d sub-agent entries into it, changing the caller's
config in-place. Shallow-clone up front so the returned merged map is
the only destination.
**Finding 7 (NIT) — dead `?? []` coalescing.**
`filterOrphanedEdges` always returns a concrete array, so the
`discoveredEdges ?? []` fallback was never reached. Simplified the
`primaryConfig.edges = …` assignment.
Also adds a test that verifies `primaryConfig.userMCPAuthMap` is not
mutated in-place.
* 🧹 chore: address audit NITs on discovery helper
Addresses two NIT findings from the post-fix audit:
**F1** — the shallow clone on `primaryConfig.userMCPAuthMap` was only
applied on the primary side; the `else` branch (hit when the primary
had no MCP auth and the first sub-agent seeds the map) assigned the
sub-agent's `config.userMCPAuthMap` directly, so a later sub-agent's
`Object.assign` mutated the first one's map in place. Harmless in
practice (per-request ephemeral objects) but asymmetric. Clone in the
else branch too. Test added.
**F2** — `initialize.js` had a defensive `if (agentConfigs.size > 0 &&
!edges) edges = []` normalizer. Pre-existing dead code: the helper now
always returns a concrete array from `filteredEdges.filter(...)`.
Removed for clarity.
* 🕸 fix: require all sources reachable when traversing fan-in edges
Addresses the seventh P1 codex finding on #12740: the reachability BFS
advanced through an edge as soon as any of its `from` endpoints matched
the current frontier node (`sources.includes(current)`), but the
subsequent edge filter required ALL sources to be reachable (`every`).
The two-semantics mismatch let a fan-in edge like `{from: ['A','B'],
to: 'C'}` mark C reachable purely via A even when B had no path from
the primary, then drop the edge itself at filter time. Result: C
survived in `agentConfigs` with no surviving edge connecting it to A,
so `createRun` flipped into multi-agent mode on `agents.length > 1`
and C ran as an unintended parallel root.
Replace the BFS with a fixed-point iteration keyed on the same
all-sources-reachable predicate used by the filter, so traversal and
filtering stay aligned and multi-source edges only fire once every
source is in the reachable set.
Two regression tests added:
- `{from: ['A','B'], to: 'C'}` with B having no incoming path — asserts
neither B nor C leak into the result.
- `A -> B`, `A -> C`, `['B','C'] -> D` — asserts the fan-in edge fires
and D becomes reachable once both B and C are.
* 🔀 fix: match SDK OR semantics for multi-source edge reachability
Reverts the all-sources-required reachability gate from
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48c3d31db3
|
🔊 fix: Preserve Log Metadata on Console for Warn/Error Levels (#12737)
* 🔊 fix: Preserve Log Metadata on Console for Warn/Error Levels The default console formatter discarded every structured metadata key on the winston info object — only `CONSOLE_JSON=true` preserved it. That meant failures emitted by the agents SDK (e.g. "Summarization LLM call failed") reached stdout without the provider, model, or underlying error attached, leaving users unable to diagnose the root cause. - Add `formatConsoleMeta` helper to serialize non-reserved metadata as a compact JSON trailer, with per-value string truncation and safe handling of circular references. - Append the metadata trailer to warn/error console lines; info/debug behavior is unchanged. - Relax `debugTraverse`'s debug-only gate so warn/error messages routed through the debug formatter also surface their metadata. - Add a `formatConsoleMeta` stub to the shared logger mock so existing tests keep working. * 🔐 fix: Also Redact Sensitive Patterns on Warn Console Lines The warn-level console output now includes a metadata trailer that may contain provider-returned error strings with embedded tokens or keys (e.g. `Bearer ...`, `sk-...`). Apply `redactMessage` to warn lines in addition to error, matching the new surface area. * 🔐 fix: Redact Sensitive Tokens Embedded in JSON Metadata Two gaps in the existing console redaction that became user-visible once warn/error lines started emitting structured metadata: 1. The OpenAI-key regex (`/^(sk-)[^\s]+/`) was anchored to start-of-line, so keys embedded inside JSON payloads (e.g. `{"apiKey":"sk-..."}`) were never redacted. Every console line begins with a timestamp, so the anchor effectively made this pattern dead code. 2. `formatConsoleMeta` stringified metadata values verbatim; a sensitive string value was only redacted by the whole-line regex pass, which missed the anchored `sk-` case above. Fix: - Drop the `^` anchor; add `/g` so every occurrence is redacted, not just the first. - Also exclude `"` and `'` from the token body so JSON-embedded values terminate at the closing quote rather than chewing into the next field. - Simplify `redactMessage` to apply patterns directly (dropping the `getMatchingSensitivePatterns` filter) — the filter used `.test()` which has stateful behavior on `/g` regexes and is no longer needed. - `formatConsoleMeta` now runs `redactMessage` over every string value before JSON serialization, so the metadata trailer is safe even on the warn path. - Add regression tests covering both fixes. Reviewed-by: Codex (P1 finding on PR #12737, commit |