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4117 commits
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630cb59e3b |
🛡️ fix: Optionally Block Private IPs On User-Provided baseURL
When an admin configures a custom endpoint with `baseURL: 'user_provided'`, each end user supplies their own base URL via the UI. Without validation, a user can point that URL at internal services (cloud metadata endpoints, intranet APIs, etc.), causing the backend to issue requests to those addresses on every model-listing fetch. Add `interface.blockPrivateUserBaseURL` (default `false` to preserve current behavior). When enabled, the `/api/keys` PUT handler parses the encrypted user-key payload and rejects values whose `baseURL` fails an http(s) protocol check or resolves to a private, loopback, or link-local IP. Operators running self-hosted LLMs on private IPs can leave the flag off; multi-tenant deployments should turn it on. This is save-time validation; runtime fetch sites should additionally adopt SSRF-safe agents (defense in depth). |
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1b79e0b785
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🧬 chore: Align LibreChat With Agents LangChain Upgrade (#12922)
* 🔧 chore: Update dependencies in package-lock.json and package.json - Bump version of @librechat/agents to 3.1.75-dev.0 in multiple package.json files. - Upgrade various AWS SDK and Smithy dependencies to their latest versions in package-lock.json for improved stability and performance. * 🔧 chore: Update AWS SDK and Smithy dependencies in package-lock.json - Bump version of @aws-sdk/client-bedrock-runtime to 3.1041.0 and update related dependencies for improved performance and stability. - Upgrade various AWS SDK and Smithy packages to their latest versions, ensuring compatibility and enhanced functionality. * chore: Align LibreChat with agents LangChain upgrade - Route LangChain imports through @librechat/agents facade exports - Update @librechat/agents to 3.1.75-dev.1 and remove direct LangChain deps - Normalize nullable agent model params and API key override typing - Update Google thinking config typing for newer LangChain packages - Refresh targeted audit-related dependency overrides * chore: Add Jest types for API specs * test: Fix LangChain upgrade CI specs * test: Exercise agents env facade * fix: Clean up TS preview diagnostics * fix: Address Codex review feedback |
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4e45e8e17c
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🧹 fix: Clear MCP OAuth Tokens On Revoke
Fixes #12912.\n\n- Clear stored MCP OAuth tokens and flow state on revoke cleanup-only paths.\n- Keep provider revocation best-effort when token and client metadata are available.\n- Add controller and function coverage for stale metadata, missing config, and cleanup failure paths. |
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eb22bb6969
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🧭 fix: Migrate Anthropic Long Context (#12911) | ||
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f3e1201ae7
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📌 fix: Stabilize Agent Prompt Cache Prefix (#12907)
* fix: stabilize agent prompt cache prefix * chore: refresh agents sdk lockfile integrity * test: format agent memory assertion * test: type agent context fixtures * fix: preserve MCP instruction precedence * fix: reuse resolved conversation anchor * fix: keep resumable startup immediate |
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5b5e2b0286
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🛡️ fix: Handle MCP Tool Cache Lookup Failures (#12910)
* Handle MCP tool cache lookup failures * Harden MCP cached tool lookup * Cover full MCP tool cache outage * Guard MCP tool cache store lookup |
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74307e6dcc
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💭 feat: Require Explicit Auto-agent Enablement for Memories (#12886) | ||
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781bfb857d
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🩹 fix: Sync ControlCombobox popover width with trigger after layout changes (#12887)
* 🩹 fix: Sync ControlCombobox popover width with trigger after layout changes
The popover width was measured once on mount via offsetWidth. When the agent builder side panel opens after a page reload with the sidebar collapsed, the trigger button is initially measured during the layout transition (~26px) and never re-measured, leaving the agent select dropdown rendered at the far left with no options fully visible.
Use a ResizeObserver to keep buttonWidth in sync with the trigger's actual width whenever it resizes, then disconnect on unmount.
* test: cover ControlCombobox isCollapsed, no-ResizeObserver, and zero-width branches
Address review feedback:
- Use button.offsetWidth as the ResizeObserver fallback instead of
entry.contentRect.width to avoid a content-box vs border-box mismatch in
pre-2022 browsers that ship ResizeObserver without borderBoxSize.
- Add tests for the three previously-untested branches: isCollapsed=true
(no observation of the trigger), ResizeObserver unavailable (sync-only
measurement), and zero-width entries (state unchanged).
* test: lock the button.offsetWidth fallback against revert
Add a test that drives the ResizeObserver callback with borderBoxSize
absent and divergent contentRect.width vs offsetWidth (251 vs 275).
The fix would silently revert to entry.contentRect.width without this
test failing, so this pins the chosen fallback semantics.
---------
Co-authored-by: Danny Avila <danny@librechat.ai>
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65990a33e9
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📥 fix: Resolve Imported-Conversation Default Model From Runtime modelsConfig (#12885)
* 📥 fix: Use Endpoint-Aware Default Model on Imported Conversations Claude conversations imported from claude.ai's data export display "gpt-4o-mini" in the chat UI until the page is refreshed, and any attempt to send a message before refreshing fails with "The model 'gpt-4o-mini' is not available for Anthropic." Root cause: ImportBatchBuilder.finishConversation() unconditionally defaulted the saved conversation's `model` field to openAISettings.model.default, regardless of `this.endpoint`. Claude exports don't carry a model name, so every imported Claude conversation landed with endpoint=anthropic but model=gpt-4o-mini. Fix: pick the default based on `this.endpoint` via a small lookup (openAI -> gpt-4o-mini, anthropic -> claude-3-5-sonnet-latest), keeping the existing OpenAI default as the fallback for unknown endpoints. Fixes #12844 * 🪄 refactor: Resolve Import Default Model From `modelsConfig` Replace the hardcoded per-endpoint default lookup added in the previous commit with a runtime resolver that consults the same models config the chat UI uses (`getModelsConfig` in ModelController -> `loadDefaultModels` + `loadConfigModels`). This way an imported conversation defaults to a model the LibreChat instance has actually configured / discovered for the endpoint, instead of a hardcoded constant that may not exist on this deployment. Resolution order: 1. First non-empty model in `modelsConfig[endpoint]`. 2. Per-endpoint hardcoded fallback (anthropic/openAI settings) if the runtime config is empty for the endpoint or `getModelsConfig` throws. 3. `openAISettings.model.default` if even the per-endpoint fallback is missing (unknown endpoint). `importBatchBuilder.finishConversation` now accepts an optional `defaultModel` argument; each importer resolves it once at the top via `resolveImportDefaultModel({ endpoint, requestUserId, userRole })` and threads it through. ChatGPT message-level model selection also falls back to the resolved default before the hardcoded gpt-4o-mini. |
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3758380c61
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🔌 fix: Follow 307/308 redirects in MCP streamable HTTP transport (#12850)
* 🔌 fix: Follow 307/308 redirects in MCP streamable HTTP transport Some MCP servers (e.g. Coda) return 308 Permanent Redirect to route doc-scoped tool calls to a different endpoint path. The fetch wrapper used `redirect: 'manual'` for SSRF protection, which silently dropped these redirects and caused tool calls to fail with empty error bodies. Follow 307/308 redirects (method-preserving per RFC 7538) up to a depth of 5. SSRF safety is preserved because the same undici Agent with its SSRF-safe connect function validates redirect targets. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * 🛡️ fix: Harden MCP 307/308 redirect handling against SSRF and credential leaks - Validate every redirect target against `resolveHostnameSSRF` so allowlist deployments (which disable connect-time SSRF protection) still block hops to private/reserved IPs. - Strip `Authorization`, `Cookie`, `mcp-session-id`, and any user-injected headers when a 307/308 crosses an origin boundary, mirroring browser/Fetch behavior so a redirecting MCP server can't exfiltrate credentials. - Cancel the intermediate response body before each next hop so undici can reuse pooled sockets rather than holding them until GC. - Restructure redirect test helpers to be same-origin (matching real-world Coda-style routing), drop dead setup code, fix the misleading "5 hops successfully" test, and add coverage for SSRF-blocked redirects, cross- origin credential stripping, and same-origin credential preservation. * 🛡️ fix: Also strip `serverConfig.headers` on cross-origin MCP redirects Previously only runtime `setRequestHeaders` keys were treated as secret on a 307/308 cross-origin hop. API keys baked into `serverConfig.headers` (passed through `requestInit.headers` at transport construction time) survived stripping, so a malicious MCP endpoint could exfiltrate them by returning a cross-origin `Location`. Pass the configured header keys through to `createFetchFunction` so both runtime and config secrets are stripped. The cross-origin credential test now also configures `serverConfig.headers` to lock in this behavior. * 🧹 chore: Tighten MCP redirect-stripping coverage and helper duplication - Add `proxy-authorization` to the cross-origin forbidden header set so a forward-proxy credential header would also be stripped on a cross-origin hop, matching the Fetch-spec list. - Strengthen the cross-origin credential test with positive assertions that benign protocol headers (`accept`, `content-type`) survive the hop, so a regression that strips everything indiscriminately would now fail. - Extract the duplicated MCP request handler / session-teardown logic from three test helpers into shared `createMCPRequestHandler` and `closeMCPSessions` utilities. * 🛠️ fix: Handle `Request` inputs in MCP `customFetch` URL derivation `customFetch` is typed to accept `UndiciRequestInfo` (`string | URL | Request`), but `Request.prototype.toString()` returns `"[object Request]"`. The previous implementation derived `originalOrigin` and the redirect base via `url.toString()`, so a `Request` input would throw inside `new URL(...)` before any network call — a regression even when no redirect was involved. Add a `getRequestUrlString` helper that extracts the URL string for all three shapes, track the URL string alongside the fetch input through the redirect loop, and add parameterized tests that exercise `customFetch` with each shape. * 🛠️ fix: Don't override `Request` input headers in MCP `buildFetchInit` Previously `buildFetchInit` always set `headers` on the returned init — even when neither `init.headers` nor runtime headers contributed anything. Passing `headers: {}` to `undiciFetch` overrides the headers carried on a `Request` input (auth tokens, MCP session, protocol negotiation), so Request-based wrappers could fail authentication even without a redirect in play. Skip the `headers` override entirely when there is nothing to merge. Adds a regression test that supplies `Authorization` and a custom header on the `Request` itself and asserts both reach the target server. * 🛠️ fix: Preserve `Request` method/body across MCP redirects + guard cross-origin strip Two regressions surfaced by extending `customFetch` to accept `Request` inputs: 1. **307/308 method/body loss.** The redirect loop switches `url` to the new `Location` string, but the original `Request`'s method and body stayed bound to the (now-discarded) `Request` object. A redirected POST silently became a GET with no payload — the exact behavior the method-preserving codes are designed to prevent. Added a `resolveFetchInput` helper that runs once at the top of `customFetch`, extracts a `Request`'s method/body/headers into the shared init, and buffers the body via `arrayBuffer()` so 307/308 retries can replay it. 2. **Cross-origin strip crashed on absent headers.** After the previous fix that stopped `buildFetchInit` from setting `headers: {}`, `currentInit.headers` could legitimately be `undefined`. The cross-origin branch read it as a `Record` and called `Object.entries` on `undefined`, throwing `TypeError`. Guard the branch on `currentInit.headers != null` — when there are no headers there is nothing to strip. Adds two regression tests: a POST-with-body `Request` that 308-redirects cross-origin (asserts both method and body survive) and a no-headers cross-origin redirect (asserts the strip path no longer crashes). * 🛠️ fix: Forward `Request.signal` through MCP `customFetch` normalization `resolveFetchInput` was copying method/body/headers off a `Request` input but dropping `Request.signal` on the floor, so a caller that wired an `AbortController` onto the `Request` for cancellation/timeouts lost that wiring as soon as we re-shaped the input into the `(string, init)` pair used by the redirect loop. Subsequent aborts no longer reached the in-flight fetch — a regression from the pre-PR code, which forwarded the original `Request` directly to undici. Forward the signal alongside method/body/headers, with explicit `init.signal` still winning per Fetch-spec semantics. Regression test aborts a controller before calling \`customFetch\` with the wired `Request` and asserts the call rejects. * 🧪 test: Pin URL.origin contract for protocol-downgrade redirect handling Audit follow-up. The cross-origin strip path keys off `targetUrl.origin !== originalOrigin`, and `URL.origin` is defined as `scheme + "://" + host + ":" + port`, so a same-host `https → http` redirect produces a different origin and trips the strip path through the existing logic — no separate code path needed. Pin that contract with a small unit test so a future change to URL semantics (or a refactor that swaps in a different comparison) doesn't silently regress protocol-downgrade stripping. Standing up a TLS fixture (self-signed cert, undici skip-verify, etc.) just to re-prove the URL spec is wasted complexity. --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com> Co-authored-by: Danny Avila <danny@librechat.ai> |
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756530c2b8
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🩹 fix: Polish code-execution attachment UX (#12870)
* 🧹 chore: Strip code-execution boilerplate from tool output
The bash executor in `@librechat/agents` appends two kinds of noise to
every successful run:
1. Trailing `Note:` paragraphs — long behavioral hints repeating
rules already in the system prompt ("Files from previous executions
are automatically available...", "Files in 'Available files' are
inputs..."). Re-stating these on every tool call adds ~50 tokens of
waste per call, which compounds across long agent traces.
2. Per-file `| <annotation>` suffixes on every line of `Generated
files:` / `Available files (...):`. The two section headers already
convey the new-vs-known distinction; the per-file annotations are
redundant *and* phrased inconsistently ("downloaded by the user"
vs. "displayed to the user" vs. "known to the user").
Strip both in a small `cleanCodeToolOutput` helper invoked from
`packages/api/src/agents/handlers.ts` for every tool listed in
`CODE_EXECUTION_TOOLS`. Non-code-execution tools pass through
unchanged. The cleaning happens *after* tool resolution but *before*
downstream consumers (model context, SSE forwarding, persistence) see
the content, so subsequent model turns get the lean output.
* 🩹 fix: Polish code-execution attachment rendering
Three rough edges visible in code-interpreter conversations:
1. **Sandbox-internal `.dirkeep` placeholders leak as file chips.** The
bash executor creates `.dirkeep` inside any new directory so the
stateless container preserves the folder across executions. After
`sanitizeArtifactPath`'s `_` prefix and 6-hex collision suffix it
surfaces as `_.dirkeep-<hash>` — a 0-byte chip with no value to the
user, sometimes hiding the real artifact behind it. New
`isInternalSandboxArtifact` helper filters them out of every
routing path (`Attachment`, `AttachmentGroup`, `LogContent`).
2. **The `-<hash>` collision suffix is visible in chip labels.** The
suffix is collision-avoidance machinery; users only need to see the
canonical name. New `displayFilename` strips it for display while
leaving the on-disk `attachment.filename` untouched so downloads
resolve. Applied across `FileContainer`, `ToolArtifactCard`,
`ToolMermaidArtifact`, and `LogContent`'s text-attachment label
path.
3. **0-byte / placeholder files outrank real artifacts in render
order.** Bucket sort by salience (non-empty before empty) sinks
stragglers to the bottom. Stable sort preserves arrival order for
peers.
Added regression tests cover the new helpers, the dirkeep filter
across buckets, and the within-bucket salience ordering.
* 🩹 fix: Don't auto-open artifact panel on history navigation
Navigating to a previous conversation full of code-execution artifacts
would auto-open the side panel and focus the most-recent artifact —
the same code path that fires for fresh streaming artifacts. Users
expect that "auto-open" behavior only when an artifact arrives via
SSE, not when they revisit an old chat.
Two-part gate:
1. `ToolArtifactCard`'s focus effect captures `isSubmitting` at first
render via a ref. A card mounted *during* a stream means a new
artifact arrived → steal panel focus (legacy behavior). A card
mounted while `isSubmitting === false` is part of conversation
history → leave focus alone.
2. `Presentation`'s panel-render condition gains `currentArtifactId
!= null`. With (1) keeping `currentArtifactId` null on history
load, the panel stops rendering at all on navigation — even if
`artifactsVisibility` was left `true` by a prior conversation.
User clicks on a chip to re-open (the click handler is unchanged
and unconditional).
Test seeds `isSubmittingFamily(0)` per case: existing tests opt into
streaming (default `true`) so legacy auto-focus assertions still hold;
new tests for history-load opt into `streaming: false` and verify
no auto-focus + click-to-open still works.
* 🩹 fix: Force panel visible on streaming artifact arrival
The previous commit gated `setCurrentArtifactId` on `isSubmitting` but
left `artifactsVisibility` untouched. When a user had explicitly
closed the panel earlier in the session, a fresh SSE artifact would
set `currentArtifactId` (so the chip read "click to close") but
`Presentation`'s render condition still required `visibility === true`
— net effect: the card claimed to be open, the panel stayed hidden.
Streaming arrivals now also call `setVisible(true)`, which is the
explicit "auto-open when first created" behavior the user asked for.
History mounts (`isSubmitting === false`) still leave both focus and
visibility alone, so navigating to an old conversation does not
re-open the panel.
Two regression tests added: one asserts streaming flips visibility on
even when seeded false, the other asserts history mounts leave a
seeded-false visibility alone.
* 🧹 chore: Tighten code-execution attachment polish per audit feedback
Resolves the eight actionable findings from the comprehensive audit:
- Scope `displayFilename` out of `FileContainer`: opt-in via a new
`displayName` prop. User-uploaded chips (input area, persisted
message files) keep their raw filename, eliminating the false-positive
class where `report-abc123.pdf` was silently rewritten to `report.pdf`.
Code-execution artifact paths in `Attachment.tsx` explicitly compute
the de-suffixed name and pass it through.
- Tighten `TRAILING_NOTES_PATTERN` to anchor on the two known boilerplate
openings (`Files from previous executions`, `Files in "Available files"`),
so a user-authored `Note:` line preceded by a blank line in stdout no
longer gets eaten along with everything after it.
- `ToolMermaidArtifact`: compute `visibleFilename` once and reuse for
title, content, and the download `aria-label` (was using the raw
`attachment.filename` for the aria-label, creating a screen-reader
inconsistency).
- `ToolArtifactCard`: read `isSubmittingFamily(0)` once via a
non-subscribing `useRecoilCallback`, instead of subscribing for the
full lifetime to a value the ref only ever needs at first render.
- Extract `bySalience` and `byEntrySalience` comparators from
`attachmentTypes.ts`, replacing the ten duplicated sort lambdas in
`Attachment.tsx` and `LogContent.tsx`.
- Treat `attachmentSalience({ bytes: undefined })` as neutral (`0`)
rather than empty (`1`); only an explicit `bytes === 0` sinks. Stops
non-code-exec sources (web-search inline results, files where the
schema omits the byte count) from silently sinking past real content.
- Pin the click-history test to the panel-open button by name instead
of relying on `getByRole('button', { pressed: false })`, which
matched by DOM order.
- Add the missing blank line between adjacent `it(...)` blocks.
- Drop the verbose narrating comments in `FileContainer` along with the
removed `displayFilename` import.
Adds three regression tests for the new behavior (FileContainer raw
filename, artifact-context displayName flow, user-authored `Note:` line
preserved through cleanup) and updates the salience test for the new
neutral-undefined semantics.
* 🧹 chore: Drop redundant `@testing-library/jest-dom` import in FileContainer spec
`client/test/setupTests.js` already imports the matchers globally for every
Jest test in the client workspace, so the explicit import here was dead code.
Removing it brings the spec in line with the broader convention used by
`ArtifactRouting.test.tsx`, `LogContent.test.tsx`, and `attachmentTypes.test.ts`.
* 🛡️ fix: Narrow `.dirkeep`/`.gitkeep` filter to the sandbox-specific form
`isInternalSandboxArtifact` was filtering bare `.dirkeep` / `.gitkeep`
along with the post-sanitization form. Bare versions never originate
from the bash executor (the dotfile rewrite + disambiguator step in
`sanitizeArtifactPath` always produces `_.dirkeep-<6 hex>`), so the only
real-world source of a bare `.gitkeep` is project scaffolding the user
uploaded — silently hiding it from every attachment bucket meant the
file disappeared with no way to surface or download it.
Tightening to `^_\.(?:dirkeep|gitkeep)-[0-9a-f]{6}$` keeps the
sandbox-placeholder filter intact while letting user-uploaded markers
render normally. Tests inverted accordingly: bare forms now expected to
render; only the post-sanitization form is filtered.
* 🩹 fix: Address comprehensive-review findings on attachment helpers
Five findings from the latest pass:
- **MAJOR — `displayFilename` false-positive on extensionless 6-hex.**
The previous regex `/-[0-9a-f]{6}(?=\.[^.]+$|$)/` stripped any leaf
ending in `-XXXXXX` regardless of context, so a user-named
`build-a1b2c3` (script-emitted hash artifact, no extension) lost its
tail and rendered as `build`. Split into two narrower patterns:
`COLLISION_SUFFIX_BEFORE_EXT` only matches when followed by an
extension; `SANITIZED_DOTFILE_TRAILING_SUFFIX` only fires when the
leaf starts with `_.` AND ends with `-XXXXXX` — the unambiguous
fingerprint of `sanitizeArtifactPath`'s dotfile rewrite.
- **MINOR — `isInternalSandboxArtifact` filter too aggressive.**
`(file.bytes ?? 0) > 0` treated undefined bytes as zero, falling
through to the regex check. Tightened to `file.bytes !== 0`: only
an *explicit* zero counts as the empty-placeholder shape worth
hiding. Non-code-exec sources without `bytes` populated render
normally now.
- **MINOR — `getValue()` could throw on a degenerate atom state.**
Switched the snapshot read in `ToolArtifactCard` to
`valueMaybe() ?? false` so a transient error / loading state on the
upstream selector doesn't crash card mount. The `false` default is
the right history-fallback (don't auto-open if we can't classify).
- **NIT — `attachmentSalience` / `bySalience` over-broad signature.**
Removed the test-only `{ bytes?: number }` arm; functions now accept
`TAttachment` directly. The internal `bytes` read still goes through
a cast since not every TAttachment branch declares it. Tests updated
to use the existing `baseAttachment(...)` helper.
- **MINOR — Missing regression test for extensionless 6-hex.**
Added `'build-a1b2c3'` and `'out/blob-deadbe'` cases that pin the
preservation behavior, plus an `isInternalSandboxArtifact` test that
asserts undefined-bytes attachments are not filtered.
* 🩹 fix: Make code-file artifacts click-to-open only
Removes mount-time auto-open from `ToolArtifactCard`. Streaming
arrivals no longer hijack the panel — even a freshly-emitted SSE
artifact registers silently in `artifactsState` and waits for the
user to click. Combined with `Presentation`'s
`currentArtifactId != null` render gate, the panel stays closed
across history navigation, page reload, and SSE arrival.
Click is the only path that opens the panel. `handleOpen` is
unchanged: first click focuses + reveals, second click on the same
chip closes.
Dropped:
- `useRecoilCallback` snapshot read of `isSubmittingFamily(0)`
- `mountedDuringStreamRef` ref + lazy-init block
- The whole focus + visibility effect (was effect 3)
- `useRef` import (now unused)
Tests:
- `ArtifactRouting.test.tsx` rewritten to exercise the click path:
registers-on-mount-without-focus, click-to-open-then-close, multi-
card-no-auto-focus, click-when-visibility-was-false. The streaming
state is no longer seeded; both `renderWith` and `renderWithProbe`
collapsed back to plain `RecoilRoot`.
- `LogContent.test.tsx` flips its panel-routing assertions from
`pressed: true` (which asserted auto-focus) to `pressed: false`
with a chip-title check (which asserts the panel card rendered
but stayed unfocused).
* Revert "🩹 fix: Make code-file artifacts click-to-open only"
This reverts commit
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4a5fc701d2
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📂 fix: Preserve Nested Skill Paths in Code-Env Uploads (#12877)
* fix(code): preserve code env upload filepaths * chore: Reorder import statements in crud.js |
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915b30c60d
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📦 chore: update @librechat/agents to v3.1.74 (#12869) | ||
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61b9b1daa7
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🩹 fix(SSE): Treat responseCode === 0 as Transport Failure, Not Server Error (#12834)
* fix(sse): treat responseCode===0 as transport failure, not server error
When a long-running model response (e.g. gpt-5.4 with web_search:true)
takes longer than the browser's idle connection timeout, the SSE transport
drops and sse.js fires an error event with responseCode=0 and e.data set
to the raw response buffer (non-JSON SSE text).
The previous guard `!responseCode` is truthy for both 0 (transport drop)
and undefined (genuine server-sent error event), so the client incorrectly
entered the server-error branch, tried to JSON.parse raw SSE text, logged
"Failed to parse server error", and showed the user a red error banner --
even though the backend continued processing and delivered the final answer
seconds later.
Fix 1 (client): change guard from `!responseCode` to `responseCode == null`
so that only undefined/null (no HTTP status at all) triggers the server-error
parse path. responseCode===0 now correctly falls through to the reconnect path.
Fix 2 (backend): after res.flushHeaders() the response is already committed
as SSE. The fallback branch that wrote res.status(404).json() was an HTTP/SSE
protocol violation. Replace with an SSE-conformant event:error frame + res.end().
* fix(sse): use onError helper on subscribe failure + add regression tests
Replace silent res.end() with onError('Failed to subscribe to stream')
so the client receives a parseable SSE error event instead of a stream
that closes with no signal. The previous res.end() left the UI stuck
in "submitting" state because no error/abort/final event ever fired.
Also adds two missing test cases for the responseCode guard change:
- responseCode === 0 with raw SSE buffer data must NOT call errorHandler
(transport failure should reconnect, not display garbage)
- responseCode == null with JSON error data MUST call errorHandler
(server-sent error events should still surface to the user)
---------
Co-authored-by: Danny Avila <danny@librechat.ai>
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85894c11c7
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🧜♂️ fix: Preserve Mermaid foreignObject HTML in Sanitized SVG (#12819)
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1f37ec842a
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🔌 fix: Prevent Repeated Idle Check Triggers for Users With Failed MCP Connections (#12853) | ||
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2503365c44
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🚫 feat: Add Support for none Reranker Type in Web Search Config (#12765)
Most of the codebase already supports the concept of *not* using a reranker w/ web search, except there was no way to initially setup an absent reranker component. Now there's a special path for skipping the reranker auth when loading web search config, which allows for skipping the reranker when using web search. |
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84043432a5
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🧹 fix: Graceful MCP OAuth Revoke Cleanup When Tokens Are Missing (#12825)
* fix: graceful MCP OAuth revoke cleanup when tokens are missing (#12754) `maybeUninstallOAuthMCP` in `api/server/controllers/UserController.js` aborts before the DB-delete and flow-state cleanup steps whenever `MCPTokenStorage.getTokens` throws `ReauthenticationRequiredError` — which is exactly what happens when a user clicks "Revoke" on an MCP server whose backend is already dead and whose refresh token is gone. The resulting error is both surfaced to the log as a red line and, more importantly, leaks the DB token row and OAuth flow state. Wrap the token retrieval in try/catch following the same best-effort pattern already used for the two `revokeOAuthToken` calls. On `ReauthenticationRequiredError`, skip revocation silently (info log) and continue to the cleanup steps. On any other unexpected error, log a warning and continue — cleanup must always run. Exported `maybeUninstallOAuthMCP` for direct unit testing and added `api/server/controllers/__tests__/maybeUninstallOAuthMCP.spec.js` with 8 cases: early-return guards (non-MCP key, non-OAuth server, missing client info), happy path (both tokens revoked + cleanup), both failure-to-retrieve paths (ReauthenticationRequiredError and arbitrary error — cleanup still runs in both), single-token path, and revocation-call failures (cleanup still runs). Fixes #12754. * test: use instanceof check against real ReauthenticationRequiredError Follow-up to the previous commit on this branch. Two changes: 1. `UserController.maybeUninstallOAuthMCP` now checks `error instanceof ReauthenticationRequiredError` using the real class imported from `@librechat/api`, instead of comparing `error?.name === 'ReauthenticationRequiredError'`. The name-string check matched any unrelated error that happened to have the same `.name`; the `instanceof` check is a proper identity test. 2. The accompanying spec's jest mock for `@librechat/api` now exposes a `ReauthenticationRequiredError` class, and the test imports it from that mock so the `instanceof` comparison in the production code holds during the test. Without this, the two "skips revocation ... still runs cleanup" tests threw `TypeError: Right-hand side of 'instanceof' is not an object` because the mock left the class undefined. All 8 tests in the spec pass. |
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f2df0ea62b
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🛡️ fix: Filter user_provided Sentinel in Tool Credential Loading (#12840)
When GOOGLE_KEY=user_provided is set as an endpoint config, the loadAuthValues() function in credentials.js would pass the literal string 'user_provided' to tools via the || fallback chain. This caused Gemini Image Tools to fail at runtime with an invalid API key error, as initializeGeminiClient() received the sentinel value instead of a real key. The fix aligns loadAuthValues() with checkPluginAuth() in format.ts, which already correctly excludes user_provided and empty/whitespace values. Now loadAuthValues() skips these values and continues to the next field in the fallback chain or falls through to user DB values. Added regression tests covering: - user_provided sentinel is skipped, DB value used instead - Fallback chain continues past user_provided to next field - Empty and whitespace env values are skipped - Real env values are returned correctly - Optional fields with sentinel values handled gracefully |
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89bf2ab7b4
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💎 fix: Stop Double-Counting Cache Tokens for Gemini/OpenAI in Usage Spend (#12868)
* 💎 fix: Stop Double-Counting Cache Tokens for Gemini/OpenAI in Usage Spend (#12855) Different providers report `usage_metadata.input_tokens` with different semantics: - Anthropic / Bedrock: `input_tokens` EXCLUDES cache; cache reads/writes arrive separately and must be added to get the total prompt size. - Gemini / OpenAI: `input_tokens` ALREADY INCLUDES cached tokens (Google's `promptTokenCount`, OpenAI's `prompt_tokens`). Their `input_token_details.cache_*` are subsets of `input_tokens`. `recordCollectedUsage` treated both schemes as additive, so for cache-hit requests on Gemini/OpenAI it added cache tokens on top of an `input_tokens` value that already contained them — overcharging users by the cache_hit_rate (e.g., ~67% cache hit ≈ 1.67x overcharge). This matches the issue reporter's GCP billing comparison. Adds a small `splitUsage` helper that classifies the provider by model name and computes `inputOnly` (the non-cached portion) plus the all-inclusive `totalInput` for both the spend math and the returned `input_tokens` summary. The helper defaults to additive semantics (the historical behavior) so unknown providers are unaffected. Updates existing OpenAI-shaped tests that previously asserted the buggy additive math, and adds Gemini regression tests using the exact numbers from the issue report (input=11125, cache_read=7441 → input=3684). Anthropic / Bedrock paths remain bit-identical to before. * 🔧 refactor: Classify Cache-Token Semantics by Provider, Not Model Name Follows up the previous commit. Replaces a model-name regex (`gemini|gpt|o[1-9]|chatgpt`) with an explicit `Providers` enum lookup keyed off the `usage.provider` field — `UsageMetadata.provider` already exists in `IJobStore.ts` but was never being populated. - `callbacks.js#ModelEndHandler` now attaches `usage.provider` from `agentContext.provider` alongside `usage.model`. - `usage.ts` uses a `SUBSET_PROVIDERS` set (`openAI`, `azureOpenAI`, `google`, `vertexai`, `xai`, `deepseek`, `openrouter`, `moonshot`) backed by the canonical `Providers` enum from `librechat-data-provider`. - `xai`, `deepseek`, `openrouter`, `moonshot` extend `ChatOpenAI` so they inherit subset semantics (verified in node_modules). - Defaults to additive when `usage.provider` is missing, so the title flow (which doesn't propagate provider) and any pre-this-PR usage entries keep their existing behavior. Tests: switch fixtures from model-name signaling to explicit `provider` field, plus a Vertex AI case and a "missing provider" fallback case. |
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46a86d849f
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🛂 fix: Skip Inherited / Mark Skill Files Read-Only in Code-Env Pipeline (#12866)
* 🛂 fix: Skip Re-Download of Inherited Code-Env Files (No More 403 Storms) When a bash/code-interpreter call lists or operates on inputs the user already owns (skill files primed via primeInvokedSkills, files inherited from a prior session), codeapi echoes those files back in the tool result with `inherited: true`. We were treating every entry as a generated artifact and calling processCodeOutput on each, which: 1. Hit `/api/files/code/download/<session_id>/<file_id>` with the user's session key. Skill files are uploaded under the skill's entity_id, so every download 403'd — producing dozens of "Unauthorized download" log lines per turn. 2. Surfaced those inputs as ghost file chips in the UI even though they were never generated by the run. 3. Wasted a download round-trip even when no auth boundary was crossed — the file is already persisted at its origin. Fix: skip files where `file.inherited === true` in all three artifact-files loops (`tools.js`, `createToolEndCallback`, and `createResponsesToolEndCallback`). Skill files remain available to subsequent calls via primeInvokedSkills / session inheritance — we just don't redundantly re-download them. Pairs with codeapi-side change that adds the `inherited` flag. * 🔒 feat: Mark Skill Files as `read_only` During Code-Env Priming Pairs with codeapi `read_only` upload flag (ClickHouse/ai#1345). When LibreChat primes a skill into the code-env, every file in the batch (SKILL.md plus all bundled scripts/schemas/docs) is now uploaded with `read_only: true`. Codeapi seals these inputs at the filesystem layer (chmod 444) and the walker echoes the original refs as `inherited: true` regardless of whether sandboxed code modified the bytes on disk. Without this, the previous PR's `inherited` skip handled only the unchanged case. A modified skill file (pip writing pyc near a .py, a script accidentally truncating LICENSE.txt, etc.) still flowed through the modified-input branch on codeapi, got a fresh user-owned file_id, uploaded as a "generated" artifact, and surfaced in the UI as a chip the user couldn't actually authorize a download for. Changes: - `api/server/services/Files/Code/crud.js`: `batchUploadCodeEnvFiles({ ..., read_only })` forwards the flag as a multipart form field. Default `false` preserves existing behavior for user-attached files and prior-session inheritance. - `packages/api/src/agents/skillFiles.ts`: type signature gains `read_only?: boolean`; `primeSkillFiles` passes `true`. - `packages/api/src/agents/skillFiles.spec.ts`: assert the upload call carries `read_only: true`. The flag is intentionally not skill-specific. Any future infrastructure-input flow (system fixtures, cached datasets, etc.) can opt in the same way. |
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f69e8e26f8
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🪟 feat: Render Source-Code Artifacts in the Side Panel (#12854)
* 🪟 feat: Render Source-Code Artifacts in the Side Panel (CODE bucket) PR #12832 wired markdown / mermaid / html / .jsx-tsx tool outputs through the side-panel artifact pipeline but explicitly punted on code files: > Everything else (csv, py, json, xls/docx/pptx, …) keeps PR #12829's > inline behaviour — dedicated viewers will land in follow-ups. This adds the code-file viewer. A `simple_graph.py` (and every other common source file) now opens in the side panel alongside markdown, mermaid, html, and react artifacts instead of falling back to the inline `<pre>` rendering. **Design.** New `CODE: 'application/vnd.code'` bucket reuses the static- markdown sandpack template — `useArtifactProps` pre-wraps the source as a fenced code block (` ```python\n...\n``` `) before handing it to `getMarkdownFiles`. The fence carries a `language-<x>` class through `marked`, so a future highlighter swap-in (e.g. drop `highlight.js` into the markdown template) picks up syntax colors automatically. The `react-ts` (sandpack) template's React boot cost is avoided since source files don't need it. **Single source of truth for languages.** New `CODE_EXTENSION_TO_LANGUAGE` map drives BOTH: - `EXTENSION_TO_TOOL_ARTIFACT_TYPE` routing (presence in this map = code file). Adding a new language is one entry. - The fenced-block language hint (exported as `languageForFilename`). Identifiers follow the GitHub / `highlight.js` convention so the future highlighter pickup is automatic. **Scope.** Programming languages + stylesheets + shell + sql/graphql + build files (Dockerfile/Makefile/HCL). Pure data formats (CSV/TSV/JSON/JSONL/NDJSON/XML/YAML/TOML) and config dotfiles (`.env`/`.ini`/`.conf`/`.cfg`) are intentionally NOT routed in this pass — they're better served by dedicated viewers (CSV table view, etc.) or remain inline. Adding them later is a one-entry change in the map. **JSX/TSX kept on the React (sandpack) bucket.** They're React component sources; the existing live-preview should win over the static CODE bucket. Plain `.js`/`.ts` source goes through CODE. **MIME-type fallback.** The codeapi backend serves `text/x-python`, `text/x-typescript`, etc. as `Content-Type` for source files, so a file whose extension was stripped/renamed upstream still routes to CODE via the MIME map. **Empty-text gate.** CODE joins MARKDOWN/PLAIN_TEXT in the empty-text exception (an empty `.py` is still a Python file). HTML/REACT/MERMAID still require text — their viewers (sandpack/mermaid.js) error on empty input. **Files changed:** - `client/src/utils/artifacts.ts` — `CODE` bucket constant, `CODE_EXTENSION_TO_LANGUAGE` map, exported `isCodeExtension` and `languageForFilename` helpers, extension/MIME routing additions, template + dependencies entries, empty-text gate exception, helper hoisting (extensionOf / baseMime moved up so the language map can reference them). - `client/src/hooks/Artifacts/useArtifactProps.ts` — exported `wrapAsFencedCodeBlock`, CODE branch that wraps the source then routes through `getMarkdownFiles`. **Tests (+22):** - 8 parameterized routing cases (.py, .js, .go, .rs, .css, .sh, .sql, .kt) verify the CODE bucket fires. - Extension wins when MIME is generic octet-stream (Python has no magic bytes; common case). - Regression: jsx/tsx STAY on REACT bucket (no live-preview regression). - Regression: data formats (CSV/JSON/YAML/TOML) and config dotfiles (.env/.ini) do NOT route to CODE. - Empty-text exception for CODE (empty Python file is still a Python file). - `useArtifactProps`: CODE → content.md / static template, fenced-block shape, language hint, unknown-extension fallback to raw extension, no-extension empty hint, index.html via markdown template. - `wrapAsFencedCodeBlock`: language hint, empty hint, single-trailing- newline trim, multi-newline preservation, empty-source emit. 87/87 in artifact-impacted tests; 155/155 across the broader artifact suite. No regressions in pre-existing markdown/mermaid/HTML/REACT/text behavior. * 🛡️ fix: Bare-filename routing + adaptive fence delimiter (codex P2 ×2) Two follow-ups from Codex review on the CODE bucket: 1. **Bare-filename routing for extensionless build files (Codex P2).** `Dockerfile`, `Makefile`, `Gemfile`, `Rakefile`, `Vagrantfile`, `Brewfile` have no `.` in their basename — `extensionOf` returns `''` and the extension map can't match, so they fell through to inline rendering despite being in `CODE_EXTENSION_TO_LANGUAGE`. New `bareNameOf` helper returns the lowercased basename for extensionless filenames (returns `''` for files with a `.` so the extension and bare-name paths don't double-match). Both `detectArtifactTypeFromFile` and `languageForFilename` consult it as a second lookup against the same `CODE_EXTENSION_TO_LANGUAGE` map, so adding a new build file is one entry. Path-aware: takes the basename so `proj/Dockerfile` (path-preserving sanitizer output) still routes correctly. Added the four extra Ruby build-script names while I was here. 2. **Adaptive fence delimiter (Codex P2).** A hardcoded ` ``` ` fence breaks when the source contains a line starting with ` ``` ` — for example, a JS file containing a markdown-shaped template literal: const md = ` ``` hello ``` `; CommonMark closes a fence on a line whose backtick run matches-or- exceeds the opener, so `marked` would close the outer fence at the inner `\`\`\`` and the rest of the file would render as markdown — corrupting the artifact and potentially altering formatting / links outside `<code>`. New `longestLeadingBacktickRun(source)` scans for the longest start-of-line backtick run in the payload. Fence length = `max(3, longest + 1)` — strictly more than any internal run, so `marked` can never close the outer fence early. Only escalates when needed; the common case still uses a triple-backtick fence. Inline backticks (mid-line) don't count — they're not fence delimiters. Only column-zero runs trigger escalation, so e.g. a Python file with ` `inline ``` here` ` keeps the 3-fence. +11 regression tests: - 8 parameterized cases: `Dockerfile`/`Makefile`/`Gemfile`/etc. route to CODE via bare-name fallback (case-insensitive on basename). - Path-aware: `proj/Dockerfile` recognized. - No double-match: `dockerfile.dev` (with extension) returns null. - Unknown extensionless files (`README`, `LICENSE`) stay null. - 4-backtick fence when source has ` ``` ` at start-of-line. - 5-backtick fence when source has ` ```` ` at start-of-line. - 3-backtick fence (default) for ordinary code. - Inline backticks don't escalate. - Source starting with backtick run at offset 0. Plus 6 new `languageForFilename` tests covering bare-name fallback and path-awareness. 108/108 in artifact-impacted tests (was 87, +21 tests). No regressions. * 🛡️ fix: Indented fence detection + basename-scoped extensionOf (codex P2/P3) Two follow-ups from the latest Codex review on the CODE bucket: 1. **Indented backtick runs (Codex P2).** `longestLeadingBacktickRun` was scanning `^(`+)` — column 0 only. CommonMark allows fence closers to be indented up to 3 spaces, so a JS source containing an indented `\`\`\`` (e.g. inside a template literal embedded in a class method) would still terminate our outer fence and the remainder would render as markdown. Updated regex to `^ {0,3}(`+)`. Tabs are not allowed in fence indentation (CommonMark expands them to 4 spaces, which is over the 3-space limit), so spaces alone suffice. Backticks indented 4+ spaces are CommonMark "indented code blocks" — they can't terminate a fence, so we correctly don't escalate for them. 2. **`extensionOf` path-laden output (Codex P3).** `extensionOf` took `lastIndexOf('.')` across the FULL path string, so `pkg.v1/Dockerfile` yielded the nonsensical "extension" `v1/dockerfile`. `languageForFilename` returned that as the language hint (broken `language-v1/dockerfile` class on the fenced block), AND the routing's bare-name fallback couldn't fire because the extension lookup returned non-empty. New `basenameOf` helper strips path separators; `extensionOf` and `bareNameOf` both go through it. After the fix: - `pkg.v1/Dockerfile` → `extensionOf` returns `''` → `bareNameOf` returns `dockerfile` → routes to CODE with correct language. - `pkg.v1/main.go` → `extensionOf` returns `go` → routes correctly. - `pkg.v1/script.py` → `extensionOf` returns `py` → routes correctly. +10 regression tests: - 5 parameterized cases covering 1-3 space indent at fence lengths 3, 4, 5 (escalation kicks in correctly). - 4-space indent does NOT escalate (CommonMark indented-code-block territory; can't close a fence). - `pkg.v1/Dockerfile` and `a.b.c/Makefile` route to CODE + `languageForFilename` returns `dockerfile`/`makefile`. - Dotted-directory files (`pkg.v1/main.go`, `a.b.c/script.py`) still route correctly via the basename-scoped extension parse. 118/118 in artifact-impacted tests (was 108, +10 tests). No regressions. * 🛡️ fix: Comprehensive review polish + MIME-derived language hint (codex P3) Resolves all 8 valid findings from the comprehensive review and the follow-up Codex P3 on the same PR. None are user-visible bugs; the set spans correctness guards, dead-code removal, organization, and test coverage. **Comprehensive review #1 — Remove dead `isCodeExtension` export.** Function was exported with zero callers anywhere in the codebase. **Comprehensive review #2 — Guard the for-loop against silent overwrites.** The `for (ext of CODE_EXTENSION_TO_LANGUAGE)` loop blindly assigned each language extension to the CODE bucket. If a future contributor added `jsx` or `tsx` to the language map (a natural mistake — they ARE source code), the loop would silently overwrite the REACT bucket entries and break the sandpack live-preview with no compile-time or runtime error. Added `if (ext in EXTENSION_TO_TOOL_ARTIFACT_TYPE) continue` so explicit map entries always win. **Comprehensive review #3 — Add `fileToArtifact` end-to-end test for CODE.** Routing was tested via `detectArtifactTypeFromFile`; full Artifact construction (id / type / title / content / messageId / language) for CODE was not. Added 5 new `fileToArtifact` cases. **Comprehensive review #4 — Move pure utilities out of the hook file.** `wrapAsFencedCodeBlock` and `longestLeadingBacktickRun` are pure string transformations with no React dependencies. Moved both to `utils/artifacts.ts`. Test files updated to import from the new location. **Comprehensive review #5 — Correct the MIME-map "mirrors" comment.** Comment claimed the MIME map mirrored `CODE_EXTENSION_TO_LANGUAGE`, but covered ~21 of ~60 entries. Reworded to "best-effort COMMON-CASE list, not an exhaustive mirror" with the rationale (extension routing is primary; MIME is a stripped-filename fallback). **Comprehensive review #6 — Drop `lang ? lang : ''` ternary.** `lang` is typed `string`; the only falsy value is `''`. Removed. (Replaced via the MIME-fallback rewrite of `wrapAsFencedCodeBlock`, where `lang` is now used directly without the ternary.) **Comprehensive review #7 — Avoid double `basenameOf` computation.** `extensionOf(filename)` and `bareNameOf(filename)` both internally called `basenameOf` — when the extension lookup missed, `detectArtifactTypeFromFile` paid for two parses of the same path. Split into private `extensionFromBasename` / `bareNameFromBasename` helpers; the caller computes `basenameOf` once and threads it through. **Comprehensive review #8 — Trim verbose Dockerfile/Makefile comment.** Inline comment block in the language map duplicated `bareNameOf`'s JSDoc. Replaced with a one-line pointer. **Codex P3 — MIME fallback for the CODE language hint.** `detectArtifactTypeFromFile` routes `{ filename: 'noext', type: 'text/x-python' }` to CODE via the MIME bucket map, but then `useArtifactProps` derived the language hint from `artifact.title` ONLY — and `noext` has no extension, so `languageForFilename` returned empty and the fenced block emitted with no `language-` class. The future highlighter swap-in would lose syntax-color metadata for these files. - New `MIME_TO_LANGUAGE` map covering the language MIMEs codeapi actually emits. - `languageForFilename(filename, mime?)` now takes an optional MIME second arg and falls back to it after the extension and bare-name paths. - `fileToArtifact` resolves the language at construction time (using both filename AND `attachment.type`) and stores it on `artifact.language`. The hook reads `artifact.language` directly rather than re-deriving from `title` alone, so the MIME signal survives end-to-end. - Title-derived fallback in the hook covers older callers that don't populate `language`. Tests: +10 cases for the comprehensive review findings (CODE end-to-end via `fileToArtifact`, language storage, non-CODE language un-set). +6 cases for the MIME fallback (`languageForFilename(name, mime)` ordering, MIME parameter stripping, extension/bare-name vs MIME precedence, empty signal). +2 hook tests for `artifact.language` pre-resolved vs title-fallback. 131/131 in directly-impacted files (was 118, +13). 199/199 across the broader artifact suite. No regressions. Pre-existing TypeScript errors in `a11y/`, `Agents/`, `Auth/`, `Mermaid.tsx`, etc. are unrelated to this PR (verified by checking `tsc --noEmit` on origin/dev — same errors). |
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c9dee962e7
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📂 fix: Preserve Nested Folder Paths for Code-Execution Artifacts (#12848)
* 📂 fix: Preserve Nested Folder Paths for Code-Execution Artifacts When codeapi reports a generated file at a nested path (`a/b/file.txt`), `processCodeOutput` was running it through `sanitizeFilename` — which calls `path.basename()` and then collapses `/` to `_`. The DB row ended up with `filename: "file.txt"`, `primeFiles` shipped that flat name back to the next sandbox session, and `cat /mnt/data/a/b/file.txt` 404'd. Fix: split the sanitizer into two helpers in `packages/api/src/utils/files.ts`: - `sanitizeArtifactPath` — segment-wise sanitize while preserving `/`. Falls back to basename on `..` traversal, absolute paths, and other malformed inputs. The DB record uses this so the next prime() can recreate the nested path in the sandbox. - `flattenArtifactPath` — encode `/` as `__` for the local `saveBuffer` strategies, which key by single-component filename and would otherwise create unintended subdirectories under uploads/. `process.js` is updated to use both: DB filename keeps the path, storage key flattens. `claimCodeFile` is also keyed on `safeName` so the (filename, conversationId) compound key stays consistent with the record `createFile` writes. Tests: +13 unit tests in `files.spec.ts` (sanitizeArtifactPath table, flattenArtifactPath round-trip). +1 integration test in `process.spec.js` asserting the DB-row vs storage-key split for a nested path. Updated `process-traversal.spec.js` to mock the new helpers. 64 pass / 0 fail across `Files/Code/`; 36 pass / 0 fail in `packages/api/src/utils/files.spec.ts`. Companion: ClickHouse/ai#1327 — the codeapi-side counterpart that stops phantom file IDs from reaching this code path in the first place. These two are independent but the matplotlib bug is most cleanly resolved when both ship. * 🛡️ fix: Re-add 255-char per-segment cap in sanitizeArtifactPath (codex review P2) `sanitizeArtifactPath` dropped the 255-char basename cap that `sanitizeFilename` enforces. Long artifact names then flowed unbounded into `processCodeOutput`'s storage key (`${file_id}__${flatName}`) and tripped `ENAMETOOLONG` on filesystems that enforce `NAME_MAX` — saveBuffer fails, and the file falls back to a download URL instead of persisting / priming. This was a regression specifically for flat filenames that the original `sanitizeFilename` would have truncated safely. Re-add the cap as a per-path-component limit so it applies cleanly to both flat and nested paths: - Leaf segment: extension-preserving truncation, matching `sanitizeFilename`'s shape (`<truncated-stem>-<6 hex>.<ext>`). - Non-leaf (directory) segments: plain truncate-and-disambiguate (`<truncated-name>-<6 hex>`); directory names don't carry semantic extensions worth preserving. - Defensive fallback when `path.extname` returns a pathologically long "extension" (e.g. `_.aaaa…aaa` after the dotfile underscore prefix rewrite turns a long hidden file into a non-dotfile with a 300-char "extension"): collapse to whole-segment truncation rather than leaving the cap unmet. +6 unit tests covering: long leaf (regression case), long leaf under a preserved directory, long non-leaf segment, deeply nested mixed-length, exact-255 boundary (no truncation), and the dotfile + truncation interaction. * 🛡️ fix: Cap flattened storage key against NAME_MAX in processCodeOutput (codex review P1) Per-segment caps on the path-preserving form aren't enough. Once segments are joined with `__` for the storage key, deeply-nested or moderately long paths can still produce a flat form that overflows once `${file_id}__` is prepended — `${file_id}__a__b__c.csv` for a 3-level 100-char-each path is ~344 chars, well past filesystem NAME_MAX (255). saveBuffer then trips ENAMETOOLONG and falls back to a download URL, and the artifact never persists / primes. `flattenArtifactPath` gets an optional `maxLength` parameter. When set, the function truncates the flat form to fit, preserving the leaf extension with the same disambiguating-hex-suffix shape sanitizeFilename uses. Default (`undefined`) keeps existing call sites uncapped — the cap is opt-in for callers that are actually building a filesystem key. Pathologically long "extensions" from `path.extname` (e.g. `.aaaa…aaa`) fall back to whole-key truncation rather than leaving the cap unmet. processCodeOutput composes the storage key after `file_id` is known and passes `255 - file_id.length - 2` as the budget so the full `${file_id}__${flatName}` string fits in one filesystem path component. +7 unit tests in files.spec.ts: - Pass-through when no maxLength supplied (cap is opt-in). - Pass-through when flat form fits within maxLength. - Truncation with leaf extension preserved (the regression case). - Leaf-only overflow with extension preservation. - Pathological long-extension fallback (whole-key truncation). - No-extension stem truncation. - Boundary equality (off-by-one guard). +1 integration test in process.spec.js: processCodeOutput passes the file_id-aware budget (`255 - file_id.length - 2`) to flattenArtifactPath. 114/114 across files.spec.ts + Files/Code (49 + 65). * 🛡️ fix: Determinize + clamp artifact-path truncation (codex review P2 ×2) Two follow-ups to Codex review on the path/flat-key cap: 1. **Deterministic truncation suffixes**. The previous helpers used `crypto.randomBytes(3)` for the disambiguator, mirroring `sanitizeFilename`'s shape. That made the truncated form non- deterministic: a re-upload of the same long filename would compute a *different* storage key, orphaning the previous on-disk file under the reused `file_id` returned by `claimCodeFile`. New `deterministicHexSuffix(input)` helper hashes the input with SHA-256 and takes the first 6 hex chars. Same input → same suffix (storage key stable across re-uploads); different inputs sharing a truncation prefix still get different suffixes (collision avoidance). 24 bits ≈ 16M values is collision-safe for our scale (single-digit artifacts per turn per (filename, conversationId) bucket). Applied to `truncateLeafSegment`, `truncateDirSegment`, and `flattenArtifactPath` — every truncation site in the new helpers. `sanitizeFilename` (pre-existing) is intentionally left alone; its tests rely on the random-bytes mock and it's outside this PR's scope. 2. **Final clamp on flattenArtifactPath result**. The old `Math.max(1, maxLength - ext.length - 7)` floor could let the result slip past `maxLength` when the extension was nearly as large as the budget (e.g. `maxLength=5`, `ext=".txt"`: budget computed as 0, but result was `-<6 hex>.txt` = 11 chars). Drop the `Math.max(1, …)` floor and add a final `truncated.slice(0, maxLength)` so the contract holds for any input. Also short-circuit `maxLength <= 0` to `''` for pathological budgets. Tests updated to compute the expected hash inline (the existing `randomBytes` mock doesn't apply to the new code path), plus 4 new regression tests: - sanitizeArtifactPath: same input → same output, different inputs → different outputs (determinism + collision avoidance). - flattenArtifactPath: same input → same output, different inputs sharing a truncation prefix → different outputs. - flattenArtifactPath: clamp holds when ext.length > maxLength - 7. - flattenArtifactPath: returns '' for maxLength <= 0. 53 unit tests pass. 65 integration tests pass. * 🛡️ fix: Total-path cap + basename for classifier (codex P2 + comprehensive review) Four follow-ups from the latest reviews on this PR: 1. **Codex P2: total-path cap in sanitizeArtifactPath**. Per-segment caps weren't enough — a deeply nested path (3+ at-cap segments) can still produce a joined form past Mongo's 1024-byte indexed-key limit (4.0 and earlier reject; later versions configurable). Added `ARTIFACT_PATH_TOTAL_MAX = 512` and a leaf-only fallback when the joined form exceeds it. Same shape as the absolute-path / `..`-traversal fallbacks above; the leaf is already segment-capped to ≤255, so the final result stays within bounds. 2. **Codex P2: pass basename to classifier/extractor in process.js**. With the path-preserving sanitizer, `safeName` can now be a nested string like `reports.v1/Makefile`. The classifier's `extensionOf` reads that as `v1/Makefile` (the slice after the dot in the directory name) and the bare-name branch rejects because it sees a `.` anywhere. Result: extensionless artifacts under dotted folders (Makefile, Dockerfile, etc.) get misclassified as `other` and skip text extraction. Pass `path.basename(safeName)` to both `classifyCodeArtifact` and `extractCodeArtifactText` so classification matches what the old flat-name flow produced. 3. **Review nit: drop dead `sanitizeFilename` mock in process.spec.js**. process.js no longer imports `sanitizeFilename`; the mock was misleading dead code. 4. **Review nit: rename misleading `'embedded parent traversal'` test**. `path.posix.normalize('a/../escape.txt')` resolves to `escape.txt` which goes through the normal segment-split path, not the `sanitizeFilename` fallback. Test name now says "resolves embedded parent traversal via path normalization" to match the actual code path. +3 regression tests: - sanitizeArtifactPath falls back to leaf-only when joined > 512. - sanitizeArtifactPath keeps nested path within the 512 budget. - process.spec: passes basename (`Makefile` from `reports.v1/Makefile`) to classifyCodeArtifact + extractCodeArtifactText. Existing "caps every segment in a deeply-nested path" test now uses 2 segments (not 3) so the joined form stays under the new total cap; the 3-segment scenario is covered by the new fallback test instead. 55 unit + 66 integration = 121/121 pass. * 📝 docs: Correct sanitizeArtifactPath JSDoc to match actual schema index Two doc-only fixes from the latest comprehensive review (both NIT): 1. **Index field list was wrong**. JSDoc claimed the compound unique index was `{ file_id, filename, conversationId, context }`. The actual index in `packages/data-schemas/src/schema/file.ts:92-95` is `{ filename, conversationId, context, tenantId }` with a partial filter for `context: FileContext.execute_code`. The cap rationale (Mongo 4.0 indexed-key limit) is correct and unchanged; just the field list was wrong. Added the schema file path so future readers can find the source of truth. 2. **Trade-off acknowledgement**. The reviewer noted that the leaf-only fallback loses directory structure, which means the model's `cat /mnt/data/<deep>/<path>/file.txt` would 404 on the pathological-depth case — partially re-introducing the original flat-name bug for >512-char paths. This is intentional (DB write failure is strictly worse than losing structure), but the trade-off wasn't called out explicitly in the JSDoc. Added a paragraph acknowledging it and noting that the cap is monotonically better than the pre-PR behavior, where ALL artifacts were treated this way regardless of depth. No code or test changes — pure JSDoc correction. Tests still 55/0. * 🛡️ fix: Disambiguate sanitized artifact names to keep claimCodeFile keys unique (codex P2) `sanitizeArtifactPath` is not injective — multiple raw inputs can collapse onto the same regex-and-normalize output. Codex's example: `reports 2026/out.csv` and `reports_2026/out.csv` both sanitize to `reports_2026/out.csv`. `claimCodeFile` is keyed on the schema's compound unique `(filename, conversationId, context, tenantId)` index, so the later upload silently matches the earlier record and overwrites the first artifact's bytes via the reused `file_id` — a single conversation can drop files when both names are valid in the sandbox. This collision space isn't strictly new — pre-PR `sanitizeFilename` (basename-only) had the same property — but the path-preserving form gives us enough information to fix it for the first time. **Fix.** When character-level sanitization changed something (regex replacement, path normalization, dotfile prefix, empty-segment collapse), embed a deterministic SHA-256 prefix of the **raw input** in the leaf segment via the new `embedDisambiguatorInLeaf` helper. Same raw input → same safe form (idempotent for re-uploads); different raw inputs that would have collided → different safe forms. **Why "character-level"** specifically: - The disambiguator fires when `preCapJoined !== inputName` (post-regex + dotfile + empty-segment, BUT pre-truncation). - Truncation alone is already disambiguated by `truncateLeafSegment`'s own seg-hash; firing the input-hash branch on truncation would just stack a second hash for no collision-avoidance benefit and clutter human-readable filenames. **Three known collision shapes covered:** 1. `out 1.csv` vs `out_1.csv` (and `out@1.csv` vs `out#1.csv`, etc.) 2. `dir//file.txt` vs `dir/file.txt` (empty-segment collapse) 3. `.x` vs `_.x` (dotfile-prefix step) **Disambiguator + truncation interaction:** for very long mutated leaves, `truncateLeafSegment` caps at 255 first, then `embedDisambiguatorInLeaf` re-trims to insert the input hash. The seg-hash from the first pass is replaced by the input-hash from the second pass — that's intentional (input-hash is the load-bearing collision-avoidance suffix; seg-hash was only ever decorative once the input-hash exists). Final clamp ensures the result never exceeds `ARTIFACT_PATH_SEGMENT_MAX` regardless of input. **Disambiguator + total-cap fallback:** when joined > 512, we fall back to the leaf-only form. The leaf has already had the disambiguator embedded, so collision avoidance survives the pathological-depth case. **`embedDisambiguatorInLeaf`** uses `dot <= 1` to detect "no real extension" (covers extensionless names AND dotfile-prefixed leaves like `_.hidden` — without this, `_.hidden` would split as stem `_` + ext `.hidden` and produce the awkward `_-<hash>.hidden`). **Updated 5 existing tests** that asserted the old collision-prone outputs — they now verify the disambiguator-included form. The character-level-only firing rule was load-bearing here: tests for "clean inputs (no mutation)" and "long inputs (truncation only)" still pass without any disambiguator clutter. **+7 regression tests** in a new `collision avoidance (Codex review P2)` describe block: 1. Different raw inputs sanitizing to the same form get distinct safes 2. Whitespace-vs-underscore in directory segment 3. Dotfile-prefix collision 4. Idempotency: same raw → same safe across calls 5. Clean inputs skip the disambiguator (cosmetic guarantee) 6. Disambiguator survives leaf truncation (long mutated leaf) 7. Disambiguator survives total-cap fallback (pathological depth) 62 unit + 66 integration = 128/128 pass. |
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7070eb76aa
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🔧 fix: Replace Literal NUL Bytes in handlers.spec Test Fixture + Normalize CRLF (#12852)
Two test-file hygiene fixes:
1. **Literal NUL bytes**. The `'rejects binary content (NUL bytes)
post-fetch'` test embedded raw `\x00` bytes directly in the source
string (`const binaryWithNul = '<3 NULs>\rIHDR<2 NULs>\x04'`).
Embedding NULs in source files breaks editors, linters, ts-loader,
and most git tooling — `grep` even classifies the file as binary
("Binary file matches"). Replace with `\x00` escape sequences in the
string literal so the source is plain ASCII while the runtime string
value is unchanged.
2. **CRLF line endings**. My earlier commits to this file picked up
Windows-style `\r\n` from git's `core.autocrlf=true` checkout
conversion, then staged them as `\r\n`. The diff against `dev`
showed the entire file as changed even though only a few lines were
touched semantically. Normalize the whole file back to LF so future
diffs read clean.
The diff for this commit is large (~1248 lines marked changed) but
every change is one of: CRLF → LF, or the single `binaryWithNul`
escape-sequence rewrite. No semantic test changes.
Tests: 39/39 pass (unchanged behavior).
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2624c18633
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🚫 fix: Reject Binary Files in read_file Sandbox Fallback (No More Mojibake) (#12851)
* 🚫 fix: Reject Binary Files in read_file Sandbox Fallback (No More Mojibake) `read_file("/mnt/data/simple_graph.png")` was shelling `cat` through codeapi `/exec` and shipping the result back to the model. codeapi's transport is JSON, so `stdout` containing PNG bytes round-tripped through lossy UTF-8 replacement (every non-ASCII byte became U+FFFD), got line-numbered by `addLineNumbers`, and arrived in the model's context as a multi-KB blob of `�PNG\r\n 2 | ...`. The bytes were unrecoverable — and the same codeapi sandbox logged the base64-style mojibake too — so the goal is fail-fast, not retrieval. Two guards in `handleSandboxFileFallback`, both bypassed by the existing text path: 1. **Extension precheck** (BEFORE any network call) for known-binary types: images, documents (pdf/docx/xlsx/etc), archives, audio, video, native libs, fonts, and a few other byte-soup formats. The message for image extensions points at the existing chat attachment ("the image is already shown to the user, use bash_tool for programmatic processing"); other binaries get the generic "use bash" hint. 2. **NUL-byte sniff** (AFTER the read) on the first 8KB for unknown extensions or no-extension paths. The codeapi `/exec` JSON encoding mangles most non-UTF-8 bytes but a NUL terminator from a magic header survives the round-trip, so this catches novel binary formats without an extension precheck. `lowercaseExtension` uses the basename to avoid false-triggering on directory-name dots (e.g. `proj.v1/notes` has no extension, not `.v1/notes`). +6 tests: - Image rejected by extension, never calls readSandboxFile, message points at the existing attachment. - Non-image binary (.zip) rejected with a different (bash-only) message. - Case-insensitive extension match (.PNG vs .png). - NUL-byte sniff catches unknown-extension binary post-fetch. - Text files with binary-adjacent extensions (.txt) still readable. - Dotted directory names don't false-trigger the extension match. 38/38 handlers.spec.ts pass. The companion bash "command not found" issue from the same conversation is a separate LLM mistake (writing raw Python as the bash command without `python3 -c` / heredoc wrapper). Not coded here — flagged to the user. * 🖼️ fix: Allow SVG read_file (XML text, no mojibake risk) — codex review P2 `.svg` was bucketed with raster-image extensions in `BINARY_EXTENSIONS_NEVER_READABLE`, which made `handleSandboxFileFallback` reject every SVG before calling readSandboxFile. SVG is an XML text format — there's no mojibake risk for normal content, and the model has legitimate reasons to inspect or edit a generated SVG (tweaking colors, paths, viewBox, etc.). Block was a regression for valid read_file usage. Remove `.svg` from both `BINARY_EXTENSIONS_NEVER_READABLE` (so it routes through the normal sandbox read path) and `IMAGE_EXTENSIONS_FOR_HINT` (now-dead entry — only used by the rejection-message picker). The post-fetch NUL-byte sniff still catches anything that turns out to be binary despite a `.svg` extension. +1 regression test that an SVG with valid XML content reads through successfully (`<svg>...<circle/>...</svg>` → status: 'success', content contains `<svg`/`viewBox`). |
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47f65fe39a
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🪟 feat: Render Code-Execution Text Artifacts as Side-Panel Artifacts (#12832)
* 🪟 feat: Render Code-Execution Text Artifacts as Side-Panel Artifacts Builds on PR #12829 (which populates `text` on code-execution file attachments). When a tool-output file's extension/MIME maps to a viewer we already have, route it through the artifact UI instead of the inline `<pre>`: - text/html, text/htm → existing artifacts side panel (sandpack) - App.jsx / App.tsx → existing artifacts side panel (sandpack) - *.md / *.markdown / *.mdx → existing artifacts side panel (sandpack) - *.mmd / *.mermaid → standalone Mermaid component, inline (no sandpack/react template) The card and the mermaid header both expose a download button so the underlying file is still reachable. Everything else (csv, py, json, xls/docx/pptx, …) keeps PR #12829's inline behaviour — dedicated viewers for csv/docx/xlsx/pptx will land in follow-ups. Backend: `.mmd` and `.mermaid` added to UTF8_TEXT_EXTENSIONS so mermaid sources reach the client with `text` populated. Frontend changes: - `client/src/utils/artifacts.ts` — `TOOL_ARTIFACT_TYPES` constant, `detectArtifactTypeFromFile`, `fileToArtifact` (id is derived from `file_id` so the same artifact across renders dedupes cleanly). - `client/src/components/Chat/Messages/Content/Parts/ToolArtifactCard.tsx` — registers the artifact in `artifactsState`, renders an `ArtifactButton`-style trigger paired with a download button. - `client/src/components/Chat/Messages/Content/Parts/ToolMermaidArtifact.tsx` — wraps the standalone Mermaid component with a filename + download header so the file stays reachable. - `Attachment.tsx` and `LogContent.tsx` — gain panel-artifact and mermaid branches in the routing decision tree, ahead of the existing inline-text fallback. Existing branches untouched. Test coverage: backend extension matrix (mmd/mermaid), frontend predicates (`isPanelArtifact`, `isMermaidArtifact`, `artifactTypeForAttachment`), `fileToArtifact`, and an RTL suite that verifies each type routes to the right component (panel card / mermaid render / inline pre / file chip). * 🩹 fix: Address review on code-artifacts-panel routing - ToolArtifactCard: defer artifact registration to the click handler so rendering a card never side-effects into `artifactsState`. With `artifactsVisibility` defaulting to `true`, eager mount-time registration would surface tool artifacts in the side panel without user intent — now matches ArtifactButton's pattern. Drop the redundant `artifacts` subscription (write-only via useSetRecoilState). - LogContent.tsx: precompute `Artifact`s inside the existing useMemo bucket-sort so each render isn't producing fresh objects. Without this, missing updatedAt/createdAt fields would make `toLastUpdate` return `Date.now()` and churn Recoil state on every parent render. - Attachment.tsx + LogContent.tsx: classify each attachment once via `artifactTypeForAttachment` and branch on the result, instead of calling `isMermaidArtifact` and `isPanelArtifact` back-to-back (each of which internally re-classified). AGENTS.md single-pass rule. - artifacts.ts `detectArtifactTypeFromFile`: strip `;` parameters before the MIME comparison (so `text/html; charset=utf-8` is recognized) and add fallbacks for `application/vnd.react`, `application/vnd.ant.react`, and `application/vnd.mermaid`. - ToolMermaidArtifact: drop the `id` prop entirely when `file_id` is undefined so we never pass an undefined DOM id through to mermaid. - AttachmentGroup: keys derived from `file_id` (not bare index) so add/remove churn doesn't remount stable cards. - Wrappers (PanelArtifact / MermaidArtifact / ToolMermaidArtifact) tightened from `Partial<TAttachment>` to `TAttachment` since the caller always passes a full attachment. - fileToArtifact: drop dead `?? ''` on content (guarded by the preceding type check). - Tests: new click-interaction suite verifying the deferred-registration invariant, click registers + opens panel, and second click toggles closed without losing the registered artifact. * 🧹 chore: Address follow-up review NITs - artifacts.test.ts: regression-pin baseMime() with charset/case variants for text/html, text/markdown, application/vnd.react. - attachmentTypes.ts: drop the now-unused isMermaidArtifact and isPanelArtifact wrappers (the routing collapsed onto a single artifactTypeForAttachment call in the previous commit, so they were only kept alive by their own test). attachmentTypes.test.ts rewritten to exercise artifactTypeForAttachment branches directly. - Attachment.tsx + LogContent.tsx: re-sort the local imports longest-to-shortest per AGENTS.md (~/utils/artifacts is 72 chars and was sitting after a 51-char import). * ✨ feat: Auto-open panel + route txt/docx/odt/pptx through artifacts - artifacts.ts: add `text/plain` to TOOL_ARTIFACT_TYPES so plain-text documents (and the markdown-like ones we don't have rich viewers for yet) can route through the side panel. `useArtifactProps` already dispatches `text/plain` to the markdown-style template, so they render cleanly with no panel-side change. - Extension map gains txt/docx/odt/pptx → text/plain. pptx is wired up speculatively — backend extraction is still deferred, so the routing fires the moment that lands. The MIME map gets the matching office MIME types for symmetry (extension wins, but it's nice to have the fallback when sniffing returns the canonical office MIME). - ToolArtifactCard: register the artifact in `artifactsState` on mount again. With visibility defaulting to `true` and the panel's `useArtifacts` hook auto-selecting the latest artifact, this gives the auto-open behaviour that the legacy streaming artifacts have. Click handler is now just "focus + reveal" (registration already happened); a user who has explicitly closed the panel keeps it closed and uses the click to re-open. - Tests: parameterised row for each new extension; ArtifactRouting invariant flipped from "no register on mount" to "registers on mount so panel can auto-open". Existing TextAttachment test that used `a.txt` switched to `a.csv` since `.txt` now panel-routes. * 🐛 fix: Auto-focus latest tool artifact + self-heal after panel close Two bugs in the previous commit's auto-open behaviour: 1. After closing the side panel, no artifact card could be reopened. `useArtifacts.ts` resets `artifactsState` in its unmount cleanup (line 50), which fires when visibility goes to `false`. The card's mount-only `useEffect` doesn't refire after that wipe, so the subsequent click set `currentArtifactId` to an id that was no longer in `artifactsState`, and `Presentation.tsx` then refused to render the panel because `Object.keys(artifacts).length === 0`. Fix: the registration `useEffect` now has no dependency array, so it self-heals after the wipe (the dedup check keeps it cheap when nothing actually needs writing). 2. Newly-arrived artifacts didn't steal focus from an already-selected one. `useArtifacts`'s fallback auto-select (line 64) only fires when `currentId` is null or no longer in the list — it deliberately protects an existing selection, while the streaming-specific effect that handles legacy focus-stealing is gated on `isSubmitting`. That gate doesn't apply to tool-output artifacts. Fix: a second `useEffect` keyed on `artifact.id` calls `setCurrentArtifactId(artifact.id)` whenever a new card mounts. Cards mount in attachment-array order, so the LAST-mounted card (the newest tool output) wins — matching the legacy "latest auto- opens" UX. Tests: replace the now-stale "no register on mount" assertion with "registers and auto-focuses on mount", flip the toggle test to start from the auto-focused state, and add two regression tests covering the close-then-reopen path and the latest-of-many auto-focus. * ✨ feat: Route pptx through artifact panel with placeholder content Before this commit, pptx files fell through to a plain FileContainer chip even though the extension was wired into the artifact map: backend text extraction is still deferred for pptx, so `attachment.text` came back null/empty and `detectArtifactTypeFromFile`'s strict text check returned null. That meant docx/odt rendered as proper artifact cards while pptx in the same message rendered as a tiny download chip. `detectArtifactTypeFromFile` now allows empty text for the plain-text and markdown buckets, since their viewers (the markdown template) handle empty content gracefully. HTML / React / Mermaid still require real content because sandpack and mermaid.js error on empty input. `fileToArtifact` substitutes a markdown placeholder ("Preview not available yet — click Download to view the file.") when the file routes through the panel without text. The panel renders the placeholder via the markdown template; pptx (and any docx that fails extraction) gets visual parity with its siblings, and the moment backend extraction lands the placeholder is replaced by real content without any frontend change. Tests: split the "no text returns null" assertion into the strict viewers (HTML/React/Mermaid) and the lenient ones (plain-text/markdown); add a fileToArtifact case proving pptx without text gets the placeholder, and another proving real text wins when present. * ✨ feat: Dedup duplicate tool-artifact cards across tool calls + messages Two `ToolArtifactCard` instances for the same file_id (e.g. agent reads back what it just wrote, or the same file is referenced in turns 1 and 5) now collapse to a single chip — the most recent mount wins, the older sibling re-renders to `null`. Implementation: - New `toolArtifactClaim` atomFamily keyed by artifact id. Each card generates a unique component-instance key via `useId()`, claims the slot in a `useLayoutEffect` (synchronous before paint, no flicker), and releases it on unmount only if the claim is still ours. A later card with the same id overwrites the claim → earlier card subscribes via `useRecoilState` and renders `null`. - Family-keyed (per artifact id) so adding/removing a claim for one file never re-renders cards for unrelated files. Addresses the "messages view re-renders frequently" concern: each card subscribes only to its own slice. - `ToolMermaidArtifact` shares the same atom via the new exported `toolArtifactKey()` helper, so the same `.mmd` file can't double- render either. - Latest content always wins for the panel because the eager `setArtifacts` registration is last-write-wins on `artifactsState` by id — independent of which card holds the claim. Updating a file refreshes the panel content even if the chip's visual location doesn't move. Tests: two new cases asserting that duplicate panel and mermaid attachments collapse to a single rendered card. * 🧹 chore: Address comprehensive review on code-artifacts-panel - ToolArtifactCard self-heal now subscribes to a per-id selector (`artifactByIdSelector`) instead of a no-deps `useEffect`. Effect deps are `(artifact, existingEntry, setArtifacts)` so it runs deterministically when the slice transitions to undefined (panel- unmount cleanup) or when artifact content drifts — not on every parent render. Each card subscribes only to its own slice via the selectorFamily, so unrelated state changes don't re-render. - artifacts.ts: localize the empty-content placeholder via a new `fileToArtifact(attachment, options?)` signature. Callers in `Attachment.tsx` (PanelArtifact) and `LogContent.tsx` resolve `com_ui_artifact_preview_pending` from `useLocalize` and thread it in. Default is empty string when no placeholder is supplied. - artifacts.ts: thread `preClassifiedType` through `fileToArtifact` so the routing decision tree's `artifactTypeForAttachment` call is the only classification — previously `fileToArtifact` re-ran `detectArtifactTypeFromFile` after the routing already had the answer. Bucket type updated to `Array<{ attachment, type }>`. - artifacts.ts: drop bare `text/plain` from `MIME_TO_TOOL_ARTIFACT_TYPE`. The extension map handles `.txt` explicitly; routing every unrecognized-extension `text/plain` file (extensionless scripts, `.env`, etc.) through the panel was a wider catch than the PR scope intended. - artifacts.ts: stable `toLastUpdate` fallback of `0` (was `Date.now()`). `useArtifacts` sorts by `lastUpdateTime`, so a fresh timestamp on every call would re-sort entries non-deterministically across renders. - artifacts.ts: drop dead `toolArtifactId = toolArtifactKey` alias. Add `filepath` to the key-derivation fallback chain so two unnamed-and-unidentified files don't collide on the literal `tool-artifact-unknown` key. - ToolArtifactCard import order: package types before local types. - store/artifacts.ts: JSDoc on `toolArtifactClaim` documenting the atomFamily-entries-persist-after-unmount trade-off (entries reset to null on card unmount; total cost is one key + a null per artifact — fine at typical session scale). - Tests: - Updated existing `fileToArtifact` placeholder assertion to use the caller-provided string. - New: panel routing skips re-classification when `preClassifiedType` is provided. - New: bare `text/plain` MIME with unrecognized extension does NOT route through the panel. - New `LogContent.test.tsx` (6 cases) — HTML→panel, mermaid→ inline, CSV→inline `<pre>`, archive→download chip, pptx→ placeholder card, mixed split. - Dedup tests rewritten to use two AttachmentGroups (matching the real per-tool-call render) instead of a same-array duplicate that triggered React's duplicate-key warning. * 🩹 fix: Address codex review + comprehensive review NITs codex (P2): - artifacts.ts: switch placeholder fallback to nullish coalescing. Empty string is now preserved as legitimate content (a 0-byte `.md` or `.txt` is a valid artifact, not "extraction unavailable") — only `null`/`undefined` triggers the deferred-extraction placeholder. - Attachment.tsx: derive React keys via a new `renderKey` helper that combines `file_id` with the array index. Prevents duplicate keys when the same file_id appears twice in one bucket (rare but possible — a tool call writing the same path twice). Without unique keys, React's reconciler could reuse the wrong card instance, undermining the latest-mention dedup. comprehensive review NITs: - Attachment.tsx: hoist `import type { ToolArtifactType }` up into the type-import section per AGENTS.md. - artifacts.ts `fileToArtifact`: defense-in-depth empty-text guard for the `preClassifiedType` path. Mirrors the gate in `detectArtifactTypeFromFile` so a future caller that bypasses classification can't hand sandpack/mermaid an empty buffer. Plain-text and markdown remain tolerated empty. Tests: - New: empty `.md` content passes through unchanged when a placeholder is also supplied. - New: sibling cards with the same file_id in one group render without React key-collision warnings. - Updated existing placeholder test to use `text: null` (the case where the placeholder is actually meant to fire). - Three parameterized cases pinning the new preClassifiedType-with-empty-text safety guard. * 🩹 fix: Address codex P1/P2 review on code-artifacts-panel - P1 (stale artifacts leak across conversations): Add a top-level `useResetArtifactsOnConversationChange` hook in `Presentation.tsx` that wipes `artifactsState` / `currentArtifactId` on every conversation switch, regardless of panel visibility. Without this guard, ToolArtifactCard's self-heal effect would re-register the previous conversation's artifacts after panel close, leaking them into the next conversation's panel on open. - P2 (expiresAt skipped on panel-routed entries): Restore the legacy expiry gate in `LogContent` ahead of panel/mermaid bucket-sort, so expired pptx/html/etc. attachments fall back to the "download expired" message instead of rendering as a clickable artifact card backed by a dead link. Includes regression coverage for both paths. * 🧹 chore: Share renderAttachmentKey across Attachment + LogContent Hoist the per-occurrence React-key helper from `Attachment.tsx` into `attachmentTypes.ts` so `LogContent` can use the same pattern. Apply it to LogContent's panel/mermaid/text/image/nonInline buckets — the prior keys (e.g. `mermaid-${file_id ?? index}`, `file.filepath ?? ...`) would have collided if the same file_id appeared twice in one render, even though that's astronomically rare for a single tool call. Also drops the unused `file_id` field on `MermaidEntry` since the key no longer needs it. * 🩹 fix: Loosen artifacts util input types to match runtime fallbacks `fileToArtifact`, `detectArtifactTypeFromFile`, `toolArtifactKey`, and `toLastUpdate` all read every picked field with a nullish fallback — their inputs were nonetheless typed as required `Pick<TFile, ...>`. That mismatch made every realistic fixture (and several call sites that lack a stable `filepath`) fail typecheck for fields the implementations never strictly need. Wrap the picks in `Partial<>` so the type matches the contract. * 🩹 fix: Gate tool-artifact registration on claim winner When two `ToolArtifactCard` instances mount for the same `artifact.id` with divergent content (a code-execution file overwritten across turns reuses its file_id), both effects subscribe to `existingEntry` through `artifactByIdSelector`. Each card detects the other's write as drift and overwrites it back, ping-ponging `artifactsState` between old and new content and causing render churn / panel flicker. Gate the self-heal registration on `isMyClaim` so only the latest (claim-holding) card writes. The non-winner still subscribes to the slice but short-circuits before calling `setArtifacts`, breaking the loop. Adds a regression test that fails (loop / wrong final content) without the gate. |
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24e29aa8cb
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🌱 fix: Inject Code-Tool Files Into Graph Sessions on First Call (+ read_file Sandbox Fallback) (#12831)
* 🌱 fix: Seed Code Tool Files Into Graph Sessions on First Call
Files attached to an agent's `tool_resources.execute_code` (user uploads
or generated artifacts from a prior turn) were silently dropped on the
first `execute_code` invocation of a turn. The agents-side `ToolNode`
populates `_injected_files` only when its `sessions` map already has an
`EXECUTE_CODE` entry — but that entry is only written by a previous
successful execution, so call #1 had nothing to inject. CodeExecutor
then fell back to a `/files/{session_id}` fetch, but `session_id` was
also empty on call #1, leaving the sandbox without the primed files.
Mirror the existing skill-priming pattern (`primeInvokedSkills` →
`initialSessions`) for code-resource files: eagerly call `primeFiles`
before `createRun` and merge the result into `initialSessions` via a
new `seedCodeFilesIntoSessions` helper. Skill files and code-resource
files now share the same `EXECUTE_CODE` entry; the prior representative
`session_id` is preserved on merge.
* 🔬 chore: Add Diagnostic Logging for Code-Files Seeding
Temporary debug logs to diagnose why first-call file injection is not
firing in real agent runs. Logs `wantsCodeExec`, available tool-resource
keys, primed file count, and the seeded EXECUTE_CODE entry. Will revert
once the failure mode is identified.
* 🪛 refactor: Capture primedCodeFiles per-agent at init, merge across run
Replace the client.js eager `primeFiles` call with a per-agent capture at
initialization time so every agent in a multi-agent run (primary +
handoff + addedConvo) contributes its `tool_resources.execute_code`
files to the shared `Graph.sessions` seed.
- handleTools.js (eager loadTools): the `execute_code` factory closes
over a `primedCodeFiles` slot and surfaces it in the return.
- ToolService.js loadToolDefinitionsWrapper (event-driven): captures
`files` from the existing `primeCodeFiles` call (was dropping them
while only keeping `toolContext`) and surfaces them.
- packages/api initialize.ts: the loadTools callback contract now
includes `primedCodeFiles`, threaded onto `InitializedAgent`.
- client.js: iterate `[primary, ...agentConfigs.values()]` and merge
each agent's `primedCodeFiles` into `initialSessions`. Drop the
primary-only `primeCodeFiles` call and diagnostic logs from the prior
attempt — wrong layer (single-agent), wrong gate (`agent.tools`
contained Tool instances after init, so the `.includes("execute_code")`
string check always failed).
* 🔬 chore: Add per-agent diagnostic logs for code-files seeding
Logs `tool_resources` keys + file counts inside loadToolDefinitionsWrapper
and per-agent `primedCodeFiles` + final initialSessions inside
AgentClient. Will revert once the failure mode is confirmed.
* 🔬 chore: Add file-lookup diagnostics inside initializeAgent
Logs the inputs and intermediate counts of the conversation-file lookup
chain (convo file ids, thread message ids, code-generated and
user-code file counts) so we can pinpoint why `tool_resources.execute_code`
is arriving empty at `loadToolDefinitionsWrapper` despite the agent
having `execute_code` in its tools list.
* 🔬 chore: Probe execute_code files without messageId filter
Adds a relaxed `getFiles({conversationId, context: execute_code})` probe
that runs only when `getCodeGeneratedFiles` returns empty. Lists what's
actually in the DB for this conversation so we can confirm whether the
file is missing entirely or whether the messageId filter is rejecting it.
* 🔬 chore: Fix probe getFiles arg order (sort vs projection)
Probe was passing a projection object as the sort arg, which mongoose
rejected with `Invalid sort value`. Move it to the third arg
(selectFields) so the probe actually runs.
* 🪢 fix: Preserve Original messageId on Code-Output File Update
Each `processCodeOutput` call was overwriting the persisted file's
`messageId` with the *current* run's id. When a turn re-creates an
existing file (filename + conversationId match → `claimCodeFile`
returns the existing record, `isUpdate=true`), the file's link to
the assistant message that originally produced it gets clobbered.
`initializeAgent` later runs `getCodeGeneratedFiles({messageId: $in: <thread>})`
to seed `tool_resources.execute_code` from prior-turn artifacts. With a
stale `messageId` (e.g. from a failed read attempt that re-shelled the
same filename), the file no longer matches the parent-walk thread, so
`tool_resources` arrives empty at agent init, the new
`primedCodeFiles` channel has nothing to seed, and the LLM can't see
its own prior-turn artifacts on the next turn — defeating the
just-added Graph-sessions seeding fix.
Preserve the existing `claimed.messageId` on update; first-creation
behavior is unchanged. The runtime return value still includes the
current run's `messageId` (via `Object.assign(file, { messageId })`)
so the artifact is correctly attributed to the live tool_call.
* 🧹 chore: Remove diagnostic logs from code-files seeding path
Drops the temporary debug logs added to trace the empty-tool_resources
failure mode. Production code paths (loadToolDefinitionsWrapper,
client.js seed loop, initializeAgent file lookup) are left as the
permanent shape: capture primedCodeFiles, merge across agents, seed
initialSessions before run start.
* 🪛 feat: read_file Sandbox Fallback for /mnt/data + Non-Skill Paths
When the model called `read_file` with a code-execution path (e.g.
`/mnt/data/sentinel.txt`), the handler returned a misleading
`Use format: {skillName}/{path}` error. Adds a sandbox-aware fallback:
- Short-circuit `/mnt/data/...` (can never be a skill reference) →
route to a sandbox `cat` via the new host-provided `readSandboxFile`
callback, which POSTs to the codeapi `/exec` endpoint.
- Skip the skill resolver entirely when `accessibleSkillIds` is empty
— the resolved-output of `resolveAgentScopedSkillIds` already
collapses the admin capability + ephemeral badge + persisted
`skills_enabled` chain, so an empty value is the authoritative
"skills aren't in scope for this agent" signal.
- For `{firstSegment}/...` paths, consult the catalog-derived
`activeSkillNames` Set (no DB read) to detect non-skill names and
fall through to the sandbox before the model has to retry with
`bash_tool`.
`activeSkillNames` is captured from `injectSkillCatalog`, threaded onto
`InitializedAgent`, into `agentToolContexts`, then through
`enrichWithSkillConfigurable` into `mergedConfigurable` for the handler.
The host implementation of `readSandboxFile` lives in
`api/server/services/Files/Code/process.js` and shells `cat <path>`
through the seeded sandbox session — `tc.codeSessionContext`
(emitted by ToolNode for `read_file` calls in `@librechat/agents`
v3.1.72+) provides the `session_id` + `_injected_files` so the read
lands in the same sandbox that holds prior-turn artifacts. When the
seeded context isn't available (older agents version, no codeapi
configured), the handler returns a model-visible error pointing at
`bash_tool` instead of silently failing.
Tests: 8 new `handleReadFileCall` cases cover the new short-circuits,
the skills-not-enabled gate, the activeSkillNames lookup, the
sandbox-fallback success path, and the bash_tool retry hint on
fallback failure. Existing `read_file` tests now opt into "skills are
in scope" via a `skillsInScope()` fixture (production wouldn't reach
the skill lookup with empty `accessibleSkillIds`).
* 🔧 chore: Update @librechat/agents dependency to version 3.1.72
Bumps the version of the @librechat/agents package across package-lock.json and relevant package.json files to ensure compatibility with the latest features and fixes.
* 🪛 refactor: Centralize Tool-Session Seed in buildInitialToolSessions Helper
Addresses review feedback on the per-agent merge in client.js:
- **Run-wide semantics, named explicitly.** The merge into a single
`Graph.sessions[EXECUTE_CODE]` was a deliberate match to the
agents-library design (`Graph.sessions` is shared across every
`ToolNode` in the run), but the inline `for (const a of agents)`
loop in `AgentClient.chatCompletion` made it look per-agent. Move
the logic to a TS helper `buildInitialToolSessions` that documents
the run-wide-by-design contract in one place. The CJS controller
now contains a single call site, no business logic.
- **Subagent walk (P2).** The previous loop only iterated
`[primary, ...agentConfigs.values()]`. Pure subagents are pruned
out of `agentConfigs` after init and retained on each parent's
`subagentAgentConfigs`, so their primed code files were silently
dropped from the seed. The helper now walks recursively, with a
visited-Set keyed on object identity that terminates safely on a
malformed agent graph (cycle).
- **`jest.setup.cjs` polyfill for undici `File`.** Reviewer hit
`ReferenceError: File is not defined` running the targeted spec on
WSL — a known Node 18 issue where `globalThis.File` from
`node:buffer` isn't auto-exposed. Polyfill it inside a Jest setup
file so the suite boots regardless of Node patch version.
Helper test coverage (8 new): skill-only / agent-only / both,
recursive subagent walk, cycle-safe walk, primary+subagent
deduplication, undefined/null entries in the agents iterable, and
representative session_id preservation across the merge.
16 tests pass total in `codeFilesSession.spec.ts` (8 prior + 8 new).
No behavior change vs. the previous commit for the existing
primary+agentConfigs case — subagent inclusion is the only new
behavior, and it matches what the existing seeding logic would have
done if subagents had been in `agentConfigs`.
* 🪛 fix: FIFO Walk Order in buildInitialToolSessions (P3 review)
The traversal used `Array.pop()` (LIFO), which visited the LAST
top-level agent first. The docstring says "primary first"; the code
contradicted it. When no skill seed exists the first-visited agent's
first file supplies the representative `session_id` written to
`Graph.sessions[EXECUTE_CODE]` — so a LIFO walk silently flipped which
agent that came from. `ToolNode` ultimately uses per-file `session_id`s
for runtime injection (so behavior was indistinguishable for current
callers), but the discrepancy was a footgun for any future consumer
that read the representative.
Switch to FIFO via `Array.shift()` to match both the docstring and the
existing `loadSubagentsFor` walk pattern in
`Endpoints/agents/initialize.js`. Add a regression test that asserts
the primary's `session_id` is the representative (and that all three
agents' files still contribute, with per-file `session_id`s preserved).
* 🔬 test: Lock In Code-Files Bug Fixes Per Comprehensive Review
Addresses MAJOR + MINOR + NIT findings from the multi-pass review:
**Finding #4 (MINOR) — empty relativePath misses sandbox fallback.**
A model calling `read_file("output/")` where "output" isn't a skill
name dead-ended with `Missing file path after skill name` instead of
being routed to the sandbox like every other malformed-path branch.
Add the same `codeEnvAvailable → handleSandboxFileFallback` pattern,
plus two regression tests.
**Finding #7 (NIT) — duplicate `skillsInScope()` helper.**
Hoist the identical helper out of two nested describe blocks to
module scope. Single source of truth.
**Finding #1 (MAJOR) — `persistedMessageId` had zero test coverage.**
The fix preserves a file's original `messageId` on update so
`getCodeGeneratedFiles` can still match it on subsequent turns. A
regression in the `isUpdate ? (claimed.messageId ?? messageId) : messageId`
ternary would silently re-introduce the original cross-turn priming
bug. Five new tests cover:
- UPDATE preserves `claimed.messageId` in the persisted record
- UPDATE falls back to current run id when `claimed.messageId` is
absent (legacy records predating the field)
- CREATE uses current run id (no claimed record exists)
- The runtime return value uses the LIVE id (artifact attribution)
even when the persisted record kept the original
- The image branch follows the same contract (would silently regress
if the ternary diverged across the two file-build branches)
The tests use a `snapshotCreateFileArgs()` helper because
`processCodeOutput` mutates the file object after `createFile`
returns (`Object.assign(file, { messageId, toolCallId })`) and a
naive `createFile.mock.calls[0][0]` would reflect the post-mutation
state instead of what was actually persisted.
**Finding #2 (MAJOR) — `readSandboxFile` had no direct tests.**
The model-controlled `file_path` flows through a POSIX single-quote
escape into a shell `cat` command, making this a security boundary.
A quoting regression would let a malicious filename break out of the
quoted argument and inject arbitrary shell. 20 new tests across:
- Shell quoting (7): plain filenames, embedded `'`, `$()`, backticks,
newlines, shell metachars, multiple consecutive single-quotes
- Payload shape (6): /exec URL, bash language, conditional
session_id / files inclusion, dedicated keepAlive:false agents
- Response handling (6): `{content}` on success, null on missing
base URL or absent stdout, throws on stderr-only, partial-success
returns stdout, transport errors are logged then rethrown
- Timeout (1): matches processCodeOutput's 15s SLA
Audited findings #5 (acknowledged tech debt — readSandboxFile in JS
workspace), #6 (pre-existing positional-args debt on
enrichWithSkillConfigurable), and #8 (cosmetic JSDoc style) — no
action taken per the reviewer's own assessment.
Audited finding #3 (walk order vs docstring) — already addressed in
commit
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f7e47f6012
|
🪢 feat: Enable Tool-Output References for Bash Tool (#12830)
* chore: Update `@librechat/agents` to v3.1.71-dev.0 across package-lock and package.json files This commit updates the version of the `@librechat/agents` package from `3.1.70` to `3.1.71-dev.0` in the `package-lock.json` and relevant `package.json` files. Additionally, it marks several dependencies as peer dependencies, ensuring better compatibility and integration across the project. * 🔗 feat: Enable Tool-Output References for bash_tool when codeenv is on Wires `@librechat/agents`' `RunConfig.toolOutputReferences` into `createRun()` and the bash tool's LLM-facing description, gated by the per-agent `effectiveCodeEnvAvailable` flag. The feature auto-activates for any run where the bash tool is actually registered; SDK defaults (~400 KB per output, 5 MB total) match the shell-safe budget. No new env var or yaml capability — piggybacks on the existing `execute_code` gate. - `tools.ts`: replace the module-level `BASH_TOOL_DEF` constant with a per-call `buildBashToolDef` that wraps `buildBashExecutionToolDescription`. Description now includes the `{{tool<idx>turn<turn>}}` reference syntax guide iff the new `enableToolOutputReferences` param is true. - `initialize.ts`: pass `enableToolOutputReferences: effectiveCodeEnvAvailable` into `registerCodeExecutionTools`. - `run.ts`: add `codeEnvAvailable?: boolean` to `RunAgent`, compute the flag from `agents[*].codeEnvAvailable`, and conditionally spread `toolOutputReferences: { enabled: true }` into `Run.create`. * 🧪 test: Cover tool-output references gating end-to-end - `tools.spec.ts`: 3 new cases asserting `bash_tool.description` contains `{{tool<idx>turn<turn>}}` iff `enableToolOutputReferences` is true (and unset → false). - `run-summarization.test.ts`: 4 new cases asserting `Run.create` is invoked with `toolOutputReferences: { enabled: true }` iff at least one `RunAgent.codeEnvAvailable === true`. Covers the present / absent / unset / multi-agent-OR cases. - `initialize.test.ts` + `skills.test.ts`: extend the existing `@librechat/agents` jest mocks with a `buildBashExecutionToolDescription` stub so suites stay green when the on-disk SDK lags the published 3.1.71-dev.0 export. * chore: Update `@librechat/agents` version to `3.1.71-dev.1` in package-lock and package.json files This commit updates the version of the `@librechat/agents` package from `3.1.71-dev.0` to `3.1.71-dev.1` across the relevant package files. This change ensures consistency and incorporates any updates or fixes from the new version. * 🪢 fix: Walk Subagents in toolOutputReferences run-level gate Codex P2 review on PR #12830: the run-level `enableToolOutputReferences` flag only inspected the top-level `agents` array. A parent agent without `execute_code` that spawns a subagent that *does* have it left the SDK's tool-output reference registry inactive for the run, so the subagent's `bash_tool` calls saw `{{tool<idx>turn<turn>}}` placeholders pass through to the shell unsubstituted. Replace `agents.some(a => a.codeEnvAvailable === true)` with a recursive `anyAgentHasCodeEnv` helper that walks `subagentAgentConfigs` transitively. Cycle-safe via a `visited` set, mirroring the existing `buildSubagentConfigs.ancestors` pattern in the same module. The bash tool *description* stays per-agent in `initializeAgent` (only agents with bash actually registered learn the `{{…}}` syntax), so broadening the run-level gate doesn't broaden the model-facing surface — it just lets the SDK's shared registry serve every `ToolNode` the run compiles, which is exactly the contract the SDK already implements. Tests cover three new cases: parent-off / subagent-on, parent-off / child-off / grandchild-on (transitive descent past one level), and a cyclic A↔B tree with neither codeenv-enabled (asserts both termination and absence of `toolOutputReferences`). Existing single-agent and multi-agent tests stay valid since the new helper returns `true` whenever the previous `.some(...)` did. * chore: Update `@librechat/agents` version to `3.1.71` in package-lock and package.json files This commit updates the version of the `@librechat/agents` package from `3.1.71-dev.1` to `3.1.71` across the relevant package files. This change ensures consistency and incorporates any updates or fixes from the stable release. * review: address audit findings on tool-output references PR Two findings from comprehensive PR review on #12830: #1 (MINOR) — `injectSkillCatalog` omitted `enableToolOutputReferences` when calling `registerCodeExecutionTools`, so its resulting `bash_tool` description always lacked the `{{tool<idx>turn<turn>}}` guide. Today this is a no-op because `initializeAgent` registers first and the registry `.has()` check makes the skills-path call a dedupe-only operation. But if call order ever flips (skills-first), the missing flag would silently ship a `bash_tool` without the syntax guide, and the `initializeAgent` pass would itself become the no-op — the feature would silently break with no visible error. Forward `enableToolOutputReferences: codeEnvAvailable === true` so both call sites produce identical tool definitions regardless of firing order. Defense-in-depth, not a current bug. Added a test in `skills.test.ts` that asserts the bash description contains the `{{tool<idx>turn<turn>}}` marker when `codeEnvAvailable` is on, exercising the skills caller end-to-end. #2 (NIT) — `buildBashToolDef` allocated + froze a fresh object on every agent init. Replaced with two module-level frozen singletons (`BASH_TOOL_DEF_WITH_OUTPUT_REFS`, `BASH_TOOL_DEF_WITHOUT_OUTPUT_REFS`) built once at module load via a `createBashToolDef` helper. The factory now picks the right cached reference instead of building. Restores the no-allocation intent of the original `BASH_TOOL_DEF` constant while keeping the per-agent gate behavior. Two new tests in `tools.spec.ts` pin the contract: identical-flag calls return reference-equal `bash_tool` defs across registries; opposite-flag calls return distinct frozen objects with the expected description content. |
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8c073b4400
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📄 feat: Auto-render Text-Based Code Execution Artifacts Inline (#12829)
* 📄 feat: Auto-render Text-Based Code Execution Artifacts Inline Eagerly extract text content from non-image artifacts produced by code execution tools and render it inline in the message instead of behind a click-to-download file card. Reuses the SkillFiles binary-detection helper and the existing parseDocument dispatcher so docx, xlsx, csv, html, code, and other text-renderable formats land directly under the tool call. PPTX is intentionally classified but not yet extracted — follow-up. * 🌐 chore: Remove unused com_download_expires locale key Removed in en/translation.json so the detect-unused-i18n-keys CI check passes. The only reference was a commented-out localize() call in LogContent.tsx that was deleted in the previous commit. * 🩹 fix: Address PR review on code artifact text extraction - extract.ts: build the temp document path from a randomUUID and pass path.basename(name) as originalname so a malicious artifact name cannot escape os.tmpdir() (P1 traversal flagged by codex/Copilot). - process.js: classify and extract using safeName, not the raw name — defense in depth alongside the temp-path fix. - classify.ts: add a bare-name lookup so extensionless text artifacts (Makefile, Dockerfile, …) classify as utf8-text instead of falling through to other. - Attachment.tsx: wire aria-expanded / aria-controls on the show-all toggle for screen reader support. - LogContent.tsx: restore a download chip (LogLink) on inline-text attachments so users can still pull down the underlying file. - Tests: cover extensionless filenames and the temp-path traversal invariant. * 🩹 fix: Address comprehensive PR review on code artifact extraction - extract.ts: walk back to a UTF-8 code-point boundary before truncating so cuts cannot land mid-multibyte and emit U+FFFD (CJK/emoji concern). truncate() now accepts the original buffer to skip a redundant encode. - extract.ts: add an 8s timeout around parseDocument via Promise.race so a pathological docx/xlsx cannot stall the response path. - process.js: always set `text` (string or null) on the file payload — createFile uses findOneAndUpdate with $set semantics, so omitting the field leaves a stale value behind when an artifact's content changes. - Attachment.tsx: switch the show-all toggle from char-count threshold to a useLayoutEffect ref measurement on scrollHeight, and use overflow-hidden when collapsed (overflow-auto when expanded) so the collapsed box has a single clear interaction model. - Attachment.tsx + LogContent.tsx: lift `isImageAttachment` / `isTextAttachment` into a shared attachmentTypes module. LogContent keeps its looser image check (no width/height required) because the legacy log surface receives attachments without dimensions. - Tests: cover multi-byte boundary, the always-set-text contract on updates, and the new shared predicates. * 🧪 test: Component test for TextAttachment + direct withTimeout coverage - Attachment.tsx: re-order local imports longest-to-shortest per AGENTS.md (attachmentTypes ahead of FileContainer/Image). - extract.ts: export withTimeout so it can be unit-tested directly (it's also used internally — exporting carries no runtime cost). - extract.spec.ts: three small unit tests on withTimeout that cover resolve, propagated rejection, and timeout rejection paths with real timers. - TextAttachment.test.tsx: ten cases for the new React component — text rendering in <pre>, download chip presence/absence, ref-based collapse measurement (with scrollHeight stubbed via prototype), aria-expanded toggle, fall-through to FileAttachment for missing and empty text, and AttachmentGroup routing. * 🩹 fix: Canonicalize document MIME by extension before parseDocument When the classifier puts a file on the document path via its extension (.docx, .xlsx, …) but the buffer sniffer returned a generic value like application/zip or application/octet-stream, we previously forwarded that generic MIME to parseDocument, which dispatches strictly by MIME and silently rejected it — exactly defeating the extension-first classification this PR added. extractDocument now remaps the MIME from the extension (falling back to the original sniffed MIME if the extension is unrecognized, so files that reached the document branch via MIME detection still work). Adds a parameterized test across docx/xlsx/xls/ods/odt against zip/octet sniffs to guard the regression. * 🩹 fix: Reuse existing withTimeout from utils/promise The previous commit's local withTimeout export collided with the already-exported `withTimeout` from `~/utils/promise`, breaking the @librechat/api tsc job (TS2308 ambiguous re-export). Drops the duplicate, imports from `~/utils/promise`, and removes the now-redundant unit tests (the helper has its own coverage in utils/promise.spec.ts). The third argument shifts from a label to the fully-formed timeout error message that the existing helper expects. * 🧹 chore: TextAttachment test polish (NITs) - Use the conventional `import Attachment, { AttachmentGroup }` form rather than `default as Attachment`. - Save the original `scrollHeight` property descriptor and restore it in afterAll, so the prototype patch never leaks past this suite. |
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596f806f60 |
🛡️ fix: Strict Opt-In Skills Activation per Agent (#12823)
* 🛡️ fix: Strict opt-in skills activation per agent
Skills were activating on every agent run that had the capability +
RBAC enabled, regardless of whether the user (ephemeral) or author
(persisted) had opted in. `scopeSkillIds(undefined)` fell through to
"full accessible catalog" whenever `agent.skills` was unset, which is
the default state for any agent created before skills existed and for
every ephemeral agent.
Activation now requires an explicit signal:
- Ephemeral agent → per-conversation skills badge toggle.
- Persisted agent → new `skills_enabled` master switch on the agent
doc, surfaced as a toggle in the Agent Builder skills section.
Enabled + empty/undefined allowlist = full accessible catalog;
enabled + non-empty allowlist = narrow to those ids; disabled (or
undefined) = no skills available, even if an allowlist is set.
Centralised the predicate in `resolveAgentScopedSkillIds` so the
primary-agent path, handoff/discovery, the subagent loop, and both
OpenAI controllers all share one source of truth. Frontend `$`
popover scope mirrors the same logic so the UI never offers skills
the backend would refuse to activate.
* test: mock resolveAgentScopedSkillIds in agent controller specs
* refactor: address review findings on skills opt-in PR
- AgentConfig: associate skills label with toggle via htmlFor for
click/keyboard affordance; simplify Switch handler to Boolean(value).
- skills: mark scopeSkillIds as @internal so runtime callers continue
to route through resolveAgentScopedSkillIds and inherit the activation
predicate (ephemeral toggle, persisted skills_enabled).
* fix(agents): include skills_enabled in agent list projection
Without this field, agents loaded via the list endpoint hydrate into the
client agentsMap with skills_enabled === undefined, causing the `$`
skill popover to hide every skill on a fresh page load even when the
agent was saved with skills_enabled: true.
* fix(skills): fail closed for persisted agents during agentsMap hydration
Returning undefined while the agents map loads let the popover render the
full catalog for a persisted agent before we could read its
skills_enabled flag, so the user could pick a skill the backend would
then refuse for the turn. Match the strict opt-in contract by returning
[] until the map is authoritative.
* refactor(skills): extract skillsHintKey for readability
Replaces the nested ternary in the skills section JSX with a
pre-computed constant so the activation -> hint key mapping reads
top-down.
* refactor(skills): unflatten skillsHintKey to remove nested ternary
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7f3d41024a |
📦 chore: Update @librechat/agents to v3.1.70
This commit updates the version of the `@librechat/agents` package from `3.1.68-dev.1` to `3.1.70` in the `package-lock.json` and relevant `package.json` files. This change ensures consistency across the project and incorporates any updates or fixes from the new version. |
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523994220d |
🌉 chore: Gate Skills UI by Agent Capability Checks (#12793)
- Updated the Skills component to include a check for `skillsEnabled` from agent capabilities, ensuring skills are only displayed when both permissions and capabilities allow. - Modified the `useHandleKeyUp` hook to prevent triggering skill commands when skills are disabled, enhancing user experience and preventing errors. - Added tests to verify that skills commands do not trigger when skills are disabled, ensuring robust functionality. - Refactored the `useSideNavLinks` hook to incorporate skills capability checks, ensuring consistent access control across the application. |
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d83cb84f59 |
🪆 feat: Subagent configuration in Agent Builder (#12725)
* 🪆 feat: Subagents configuration (isolated-context child agents) Surfaces the new @librechat/agents `SubagentConfig` primitive in the Agent Builder. Subagents let a supervisor delegate a focused subtask to a child graph running in an isolated context window: verbose tool output stays in the child, only a filtered summary returns to the parent. Data model: new `subagents: { enabled, allowSelf, agent_ids }` on Agent, wired through the Zod, Mongoose, and form schemas plus a new `AgentCapabilities.subagents` capability (enabled by default). Backend: `initialize.js` loads explicit subagent configs alongside handoff agents, and drops subagent-only references from the parallel/handoff maps so they don't leak into the supervisor's graph. `run.ts` emits `SubagentConfig[]` on the primary `AgentInputs` — a self-spawn entry when `allowSelf` is enabled plus one entry per configured agent. UI: an "Advanced" panel section with an enable toggle, a self-spawn toggle, and an agent picker (capped at 10). Enabling without adding agents still yields self-spawn; disabling self-spawn with no agents shows a warning. A capability flag gates the whole section. * 🪆 feat: Stream subagent progress to UI (dialog + inline ticker) Pairs with the @librechat/agents SDK change that forwards child-graph events through the parent's handler registry (danny-avila/agents#107): - Self-spawn and explicit subagents can now use event-driven tools, because child `ON_TOOL_EXECUTE` dispatches reach our ToolService via the parent's registered handler. - The same forwarding path wraps the child's run_step / run_step_delta / run_step_completed / message_delta / reasoning_delta dispatches in a new `ON_SUBAGENT_UPDATE` envelope, with start/stop/error bookends. Backend: `callbacks.js` registers an `ON_SUBAGENT_UPDATE` handler that forwards each envelope straight to the SSE stream. Frontend: - `useStepHandler` consumes `ON_SUBAGENT_UPDATE` events and merges them into a per-tool_call Recoil atom (`subagentProgressByToolCallId`). First-seen `subagentRunId` claims the most-recent unclaimed `subagent` tool call in the active response message — a temporal mapping, no SDK wire-format change needed to correlate child runs with parent tool calls. - New `SubagentCall` part component replaces the default `ToolCall` rendering when `toolCall.name === Constants.SUBAGENT`: compact status ticker showing the 3 most recent update labels, clickable to open a dialog with the full activity log + final markdown-rendered result. - Adds `Constants.SUBAGENT`, `StepEvents.ON_SUBAGENT_UPDATE`, and `SubagentUpdateEvent` type in data-provider. Tests: - `packages/api npx jest run-summarization` — 23 pass - `api npx jest initialize` — 16 pass - `npm run build` — clean Dependency note: bumps `@librechat/agents` to `^3.1.67-dev.1` — requires the SDK PR (danny-avila/agents#107) to be merged to dev and published before this PR merges. `ON_SUBAGENT_UPDATE` is absent from dev.0, so the handler registration would be a no-op with the older SDK but would not crash. * 🪆 fix: address Codex review and review audit on subagents Stacks on top of the SDK change in danny-avila/agents#107 (bumped to `^3.1.67-dev.2`). - **P1 (`initialize.js`)**: subagent-only agents were being deleted from both `agentConfigs` AND `agentToolContexts`. The tool-execute handler resolves execution context (agent, tool_resources, skill ACLs) from `agentToolContexts`, so explicit subagents would run without their configured resources and skip action tools. Now only `agentConfigs` is pruned — tool context stays intact. - **P2 (`AgentSubagents.tsx`)**: toggling subagents off set the form field to `undefined`; `removeNullishValues` stripped it from the PATCH, leaving the server copy enabled. Now it persists an explicit `{ enabled: false, ... }` so the update actually clears state. - **Finding 1 (MAJOR)** — `agent_ids` Zod schema gains `.max()` via a new `MAX_SUBAGENTS` export from `data-provider` (shared with the UI cap). Crafted payloads can't trigger hundreds of `processAgent` calls. - **Finding 2 (MAJOR)** — `subagentProgressByToolCallId` atomFamily atoms are now tracked in a ref and reset from `clearStepMaps` via a `useRecoilCallback({ reset })`. No monotonic growth across a session. - **Finding 3 (MAJOR)** — early-arriving `ON_SUBAGENT_UPDATE` events whose parent `tool_call_id` is not yet mapped are now buffered in `pendingSubagentBuffer` (keyed by `subagentRunId`) and replayed in arrival order once correlation completes. Mirrors the existing `pendingDeltaBuffer` pattern. - **Finding 4 (MAJOR)** — switched to deterministic correlation via the new `parentToolCallId` that SDK `3.1.67-dev.2` threads through from `ToolRunnableConfig.toolCall.id`. Temporal fallback now iterates oldest-unclaimed-first (forward), matching tool-call creation order, so concurrent spawns map correctly. - **Finding 6 (MINOR)** — `agent_ids` are deduped on the backend via `new Set(...)` before the load loop. Duplicates no longer produce duplicate `SubagentConfig` entries visible to the LLM. - **Finding 7 (MINOR)** — events array inside each Recoil atom is capped at 200 entries. Long-running subagents no longer replay O(n) spreads on every update; the dialog log still shows the cap window. - **Finding 8 (MINOR)** — documented: subagents are loaded only for the primary agent this release (handoff children get self-spawn but not explicit sub-subagents). In-code comment added so the next maintainer doesn't wonder. - **Finding 9 (NIT)** — removed `{!isSubmitting && null}` dead code and the misleading announce-polite comment in `SubagentCall`. - New `validation.spec.ts` — 9 tests covering the cap on `agent_ids.length` at the subagent schema, agent-create, and agent-update layers. - `run-summarization` — 23 pass, `initialize` — 16 pass, total backend package: 103 pass across touched areas. Findings 5 (component tests) and 10 (micro-allocation) are tracked but deferred; the former needs a Recoil-RenderHook harness that isn't in this PR's scope, and the latter has negligible impact (one `Array.from` per subagent run). * 🧪 test: integration coverage for subagent correlation + backend loading Addresses the follow-up audit on #12725 with real-code tests (no mock handlers, only the existing setMessages/getMessages spies and the standard mongodb-memory-server harness). Six new tests under a dedicated `describe('subagent loading')`: - loads a configured subagent, populates `subagentAgentConfigs`, keeps it out of `agentConfigs` - **P1 regression guard**: drives the real `toolExecuteOptions.loadTools` closure with the subagent id and asserts `loadToolsForExecution` is called with `agent: <subagent>`, `tool_resources`, `actionsEnabled`. If anyone deletes `agentToolContexts` again, this fails. - dedup: three copies of the same id load the agent once - overlap: agent referenced both as handoff target and subagent stays in `agentConfigs` - capability gate: admin disabling `subagents` suppresses loading even when the agent has a config - per-agent disable: `subagents.enabled: false` skips loading entirely Five new tests under `describe('on_subagent_update event')` using a real `RecoilRoot` and a companion `useRecoilCallback` reader so writes from the hook are observable: - deterministic correlation via `parentToolCallId` (happy path with SDK dev.2+) - fallback: oldest-unclaimed tool call wins for concurrent spawns without `parentToolCallId` - early-arrival buffer: updates with no mapping get buffered and replayed once the tool call appears - event cap: 205 updates collapse to 200 retained, oldest dropped - `clearStepMaps` resets tracked atoms back to their null default - F2 — added explicit `// TODO` marker for handoff-subagent-loading extension (matches the comment that referenced it). - F3 — dropped the unnecessary `MAX_SUBAGENTS as MAX_SUBAGENTS_CAP` alias; just import the constant directly. - Bumped `@librechat/agents` to `^3.1.67-dev.3` to pick up the SDK's paired test additions. - `api/server/services/Endpoints/agents/initialize.spec.js` — 22 pass (6 new + 16 existing) - `packages/api/src/agents/validation.spec.ts` + `run-summarization.test.ts` — 103 pass - `client/src/hooks/SSE/__tests__/useStepHandler.spec.ts` — 48 pass (5 new + 43 existing) * 🪆 fix: strip parent run summary + discovered tools from subagent inputs Codex P1 on #12725: `buildSubagentConfigs` reused the shared `buildAgentInput` factory for each explicit child, and that factory always stamps the parent run's `initialSummary` (cross-run conversation summary) and `discoveredTools` (tool names the parent's LLM searched earlier) onto every `AgentInputs` it returns. When subagents were enabled on a conversation that had already been summarized, every child inherited that summary — silently defeating the isolated-context contract and burning extra tokens on unrelated prior chat. Fix in `run.ts`: after `buildAgentInput(child)`, explicitly clear `childInputs.initialSummary` and `childInputs.discoveredTools` before attaching to the `SubagentConfig`. The parent keeps both — that's how the supervisor receives cross-turn context — but the child starts fresh. Paired with danny-avila/agents#107 (bumped to `^3.1.67-dev.4`), which adds the equivalent strip inside `buildChildInputs` to cover the self-spawn path where the SDK clones parent `_sourceInputs` directly and LibreChat never sees the intermediate shape. Belt and suspenders. Regression test (new): - `does NOT leak the parent run initialSummary into an explicit child (Codex P1 regression)` — sets `initialSummary` on the run, enables subagents with an explicit child, asserts the parent still has the summary but `childConfig.agentInputs.initialSummary` is `undefined`. Same for `discoveredTools`. 24 pass. * 🪆 fix: capability gate applies to handoff agents + parallel subagent test ### Codex P2 — handoff agents kept `subagents` after capability disabled The endpoint-level `AgentCapabilities.subagents` gate only cleared `subagents` on `primaryConfig`. Handoff agents loaded into `agentConfigs` retained their persisted `subagents.enabled: true`, and because `run.ts` calls `buildSubagentConfigs` for every agent input, self-spawn would still fire on a handoff target even when the admin had disabled the capability globally. Fix in `initialize.js`: after the subagent loading block, when the capability is off, iterate `agentConfigs.values()` and clear `subagents` + `subagentAgentConfigs` on every loaded config. Regression test: `clears subagents on handoff agents too when capability is disabled (Codex P2 regression)` — seeds a handoff target with its own `subagents.enabled: true`, disables the capability at the endpoint, asserts both primary AND handoff have `subagents` undefined in the client args. 23 init tests pass. ### Parallel subagent correlation — user-requested verification Added `keeps parallel subagent streams independent when events interleave` to `useStepHandler.spec.ts`. Two `subagent` tool calls seeded side by side, 6 interleaved `ON_SUBAGENT_UPDATE` envelopes dispatched (a-start, b-start, a-step, b-step, a-stop, b-step), each carrying its own `parentToolCallId`. Asserts each `tool_call_id`'s Recoil bucket accumulates only its own run's events, statuses reflect each run independently (`call_a` → stop, `call_b` → run_step), no cross-contamination. 49 step-handler tests pass. * 🪆 fix: SubagentCall detects cancelled / errored states (Codex P2) Codex P2 on #12725: the old `running` check only consulted `initialProgress` and the subagent's phase. A user stop, dropped stream, or backend crash before a terminal `stop`/`error` envelope arrived would leave the ticker permanently stuck on "working…". Other *Call components (ToolCall.tsx) already model this via `!isSubmitting && !finished` → cancelled. Mirror that pattern. Re-introduce `isSubmitting` on `SubagentCallProps` (the prop was dropped earlier as 'unused' — that was a bug) and resolve status as a tri-state: - `finished` — initialProgress >= 1, or subagent `stop`/`error` - `cancelled` — `!isSubmitting && !finished` - `running` — neither New locale keys `com_ui_subagent_cancelled` + `com_ui_subagent_errored` swap in the right header text per state. Tests: new `SubagentCall.test.tsx` covers all four states with a real `RecoilRoot` and a `useRecoilCallback` seeder — no mocked store — 5/5 pass. Includes an explicit P2 regression test that simulates the `isSubmitting=false, progress.status='run_step', initialProgress<1` scenario and asserts the cancelled label renders. * 🪆 feat: semantic ticker + aggregated content-part dialog for subagents Two rounds of feedback on #12725: ### Ticker — user-readable lines, not raw event names The old ticker showed \`on_run_step\`, \`on_message_delta\`, etc. — not meaningful to users. Replaced with \`buildSubagentTickerLines\`, a pure helper that walks the \`SubagentUpdateEvent\` stream and emits: - message/reasoning deltas → a single live "Writing: <last 60 chars>" (or "Reasoning: …") line that updates in place as chunks arrive - run_step with tool_calls → "Using calculator(expression=42*58)" for a single call, "Using tool: a, b" for parallel (args dropped when multiple so the line stays short) - run_step_completed → "calculator → 42*58 = 2436" (output truncated to 48 chars; falls back to "Tool X complete" when output is empty) - error → "Error: <message>" - start / stop / run_step_delta → suppressed (too granular / lifecycle-only) Args and output pass through \`summarizeArgs\` / \`summarizeOutput\` which flatten JSON to \`key=value\` pairs and head-truncate long strings so a 200-line tool output never bloats the ticker. ### Dialog — aggregated content parts via leaf renderers \`aggregateSubagentContent\` folds the raw event stream into \`TMessageContentParts[]\` — text/reasoning delta streaks collapse into single \`TEXT\` / \`THINK\` parts, tool calls become \`TOOL_CALL\` parts, and \`run_step\` boundaries correctly break text runs around tool calls. The dialog iterates those parts through a \`SubagentDialogPart\` renderer that delegates to the existing \`Text\`, \`Reasoning\`, and \`ToolCall\` leaf components — the same sub-components \`<Part />\` uses — wrapped in a minimal \`MessageContext\` so reasoning expand state and cursor animation work. Leaf components are used directly rather than importing \`<Part />\` itself to avoid a module cycle (Part → Parts/index → SubagentCall → Part) and to sidestep a hypothetical nested-subagent rendering. ### Tests - \`subagentContent.test.ts\` — 19 pure-function tests covering the aggregator (text concat, reasoning concat, tool call lifecycle, interleaving, phase suppression, late-arriving completions) and the ticker builder (live preview truncation, args/output snippets, parallel-call handling, output truncation, i18n formatter override). - \`SubagentCall.test.tsx\` — 9 component tests: 5 status-resolution (existing) + 2 ticker (semantic text, delta collapse) + 2 dialog (aggregated parts routed to leaf renderers, raw-output fallback). ### Locale keys New: \`com_ui_subagent_ticker_writing\`, \`…_reasoning\`, \`…_error\`, \`…_using\`, \`…_using_with_args\`, \`…_tool_complete\`, \`…_tool_output\`. Preserves i18n at the display layer while the helper stays pure. * chore: drop unused com_ui_subagent_activity_log locale key The dialog no longer renders an "Activity log" section — the new content-parts renderer replaced it. Also tweaks the dialog description copy to match. * 🪆 fix: subagent dialog order, persistence, auto-scroll, width Follow-up pass addressing the four issues observed in real runs against a live subagent-using parent. ### Aggregator ordering (reasoning appearing after text it preceded) Reproducible pattern: LLM emits reasoning → text → tool call in that order, but the dialog rendered text BEFORE reasoning in the content array. Root cause: `aggregateSubagentContent` maintained `currentText` and `currentThink` buffers in parallel and only flushed them at a `run_step` boundary in a fixed (text, think) order, losing the actual arrival order. Fix: when a text chunk arrives, close any open think buffer first (pushes it into the content array right then); symmetric for think → text. Two new regression tests cover the exact reasoning → text → tool_call sequence from the screenshot and the repeated reasoning ↔ text flow across a turn. ### Content persists after completion (markdown not rendering when done) `clearStepMaps` was calling `resetSubagentAtoms()` at stream end, which wiped every `subagentProgressByToolCallId` entry. Once reset, `contentParts.length === 0` and the dialog fell back to rendering the raw `output` string with plain text — hence the literal `##`/`**` in the completed-state screenshot. Stopped resetting; the atoms are bounded per-call (200-event cap) and per-conversation (one per subagent spawn) so growth matches the rest of the conversation state. `resetSubagentAtoms` is kept for a future conversation-switch caller. Also: routed the raw-`output` fallback (older subagent runs recorded before the event forwarder existed) through the same `SubagentDialogPart` → `Text` leaf that content parts use, so its markdown renders the same way. ### Auto-scroll to bottom while running Added a `scrollRef` on the dialog body and a `useEffect` that pins `scrollTop = scrollHeight` while the dialog is open AND the subagent is running. Triggers on `contentParts.length` (new tool calls / part boundaries) and `events.length` (intra-part deltas) so the cursor tracks text streaming. Disabled post-completion so re-opening a finished run doesn't yank to the bottom. ### Wider dialog Went from `max-w-2xl` (42rem / 672px — too cramped on maximized laptop windows) to `w-[min(95vw,64rem)] max-w-[min(95vw,64rem)]`. Narrow on phones, scales up to 64rem on desktop, always leaves a bit of margin from the viewport edge. Bumped `max-h-[65vh]` on the scroll area to give the extra width room to breathe vertically too. ### Tests - `subagentContent.test.ts` — 21 pass (2 new ordering regressions). - `useStepHandler.spec.ts` — 49 pass (1 updated to assert atoms are *preserved* on clearStepMaps). - `SubagentCall.test.tsx` — 9 pass (unchanged; aggregator-level tests cover the ordering). * 🪆 feat: persist subagent_content via SDK createContentAggregator Per-request map of createContentAggregator instances keyed by the parent's tool_call_id. ON_SUBAGENT_UPDATE handler feeds each event into the matching aggregator (phase → GraphEvent mapping); AgentClient harvests contentParts onto the subagent tool_call at message save so the child's reasoning / tool calls / final text survive a page refresh. Reusing the SDK's battle-tested aggregator instead of a bespoke one keeps the persisted shape identical to the parent graph's output and drops ~100 lines of custom aggregation code. * 🪆 fix: incremental subagent aggregation + dialog render parity **Disappearing tool_calls**: the Recoil atom trimmed events to a 200-long rolling window, so verbose subagents could shed the `run_step` that originally created a tool_call part — rebuilding content from the trimmed window then produced only the surviving text/reasoning. Fix: fold each envelope into `contentParts` incrementally in the atom as it arrives (new `foldSubagentEvent` + cursor state). Event trim window now affects only the ticker, never the dialog. **Render parity**: dialog now applies `groupSequentialToolCalls` and renders single parts through `Container` + grouped batches through `ToolCallGroup` — same spacing and "Used N tools" collapsing the main message view uses. **Width**: `min(96vw, 80rem)` — wider on big screens, still responsive. **Labels**: "Subagent: X" is jargon. Named subagents render as `Running "{name}" agent` / `Ran "{name}" agent` (past tense on completion); self-spawns use `Running subtask` / `Ran subtask` since `Running "self" agent` reads badly. * 🪆 polish: subagent dialog parity + agent avatar in header **Labels**: drop "subtask" framing. Self-spawn shows `Running agent` / `Ran agent` (past tense on completion); named subagents stay `Running "X" agent` / `Ran "X" agent`. **Dialog render parity**: stop wrapping every part in `Container`. TEXT keeps its `Container` (gap-3 + `mt-5` sibling margin), THINK and TOOL_CALL render bare so their own wrappers set the full-column width the regular message view gives them — matches the main `<Part>` dispatch. Outer scroll region now uses `px-4 py-3` padding and a `max-w-full flex-grow flex-col gap-0` inner wrapper, mirroring the `MessageParts` container the main conversation uses. **Avatar**: header icon now renders the subagent's configured avatar via `MessageIcon` when `useAgentsMapContext()` has the child agent, falling back to the `Users` SVG (which keeps its running-state pulse). Same icon-left-of-label pattern the tool UI uses. * 🪆 polish: subagent group label, ticker throttle + tail-ellipsis, scroll button **Grouped label**: ToolCallGroup now detects all-subagent batches and labels them "Running N agents" / "Ran N agents" instead of "Used N tools". Mixed batches keep the existing label. The tool-name summary is suppressed for all-subagent groups (every entry dedupes to "subagent", which adds nothing). **Ticker width + tail-ellipsis**: raise the preview cap to 300 chars so wide containers aren't half-empty, and flip the ticker `<li>` to `dir="rtl"` so `text-overflow: ellipsis` clips the *oldest* characters (visually the left edge) — the newest tokens stay pinned to the right regardless of container width. Bidi lays out the Latin text LTR internally, the rtl only affects which side gets the ellipsis. **Throttle**: `useThrottledValue` hook (trailing-edge, 1.2s) smooths the live `Writing: …` preview so tokens no longer strobe past the eye faster than they can be read. Ref-based internals (not `useState`) avoid infinite-update loops when the upstream value is a new-reference each render; `NEGATIVE_INFINITY` sentinel ensures the very first value passes through synchronously so tests and first paint aren't delayed. **Scroll-to-bottom**: dialog tracks `isAtBottom` with a 120px threshold; auto-scroll only engages when the user is already following along, and a persistent jump-to-latest button appears whenever they scroll up — no more fighting the auto-scroll to read back. * 🪆 polish: snappier ticker, prefix-safe labels, agents icon, readable lines **Ticker lines are now incrementally aggregated in the atom** — same pattern as contentParts. The raw-events rolling window is gone; event volume no longer caps what the ticker can display. Verbose subagents that used to drop early tool_call lines out of the window now keep the full 3-line history (using_tool, tool_complete, writing). **Discriminated-union ticker lines** split a constant prefix (e.g. "Writing:") from a tail-truncatable body. The prefix lives in a `shrink-0` span so it never gets clipped when the body overflows; the body uses `dir="rtl"` only on itself — scoped so non-streaming lines (e.g. "Waiting for first update…") can't get their trailing ellipsis flipped by bidi. **Content-aware throttle**: 800ms interval (down from 1200ms), skipped entirely while the live buffer is below 120 chars. Early tokens now appear immediately — no more "Reasoning: I" sitting blank for a full second before the next heartbeat. Once the preview is long enough to fill the container, throttling kicks in at the tighter interval. **Header label** is now a constant verb + optional muted sub-label. Base reads "Running agent" / "Ran agent" / "Cancelled agent" / "Agent errored" for every subagent; named subagents get the configured agent name rendered to the right in secondary text (self-spawns and unresolved names omit it — "Running self agent" is nonsense). **ToolCallGroup** now detects `allSubagents` and swaps `StackedToolIcons` for a single `Users` glyph — otherwise the group header shows a wrench ("tool") icon next to "Ran 5 agents", which reads wrong. * 🪆 feat: delimiter-aware tool labels in ticker + full-width tool lines New shared `parseToolName` helper in `client/src/utils/toolLabels.ts` — single source of truth for splitting `<tool>_mcp_<server>` ids and mapping native tool names (web_search, execute_code, …) to their friendly translation keys. `ToolCallGroup` drops its inline copy and pulls from this helper. Ticker tool lines now use the shared parser + a new `ToolIdentifier` sub-renderer so the live log reads like the main tool UI: - MCP tool → `<server> · <code-badge:tool>` (e.g. "github · `search_code`") - Native → friendly name from `TOOL_FRIENDLY_NAME_KEYS` - Unknown → bare `<code>` badge of the raw id The `using_tool` / `tool_complete` rows now render with a `flex w-full items-baseline gap-1 overflow-hidden` layout matching the writing/reasoning rows — they take the full container width instead of collapsing to content size. Output snippets on `tool_complete` get the same tail-side `dir="rtl"` ellipsis so the newest characters stay flush-right when the container is narrow. Dropped the now-unused template i18n keys (`com_ui_subagent_ticker_using_with_args`, `com_ui_subagent_ticker_tool_complete`, `com_ui_subagent_ticker_tool_output`) in favor of tokens the JSX composes structurally. Only English is touched per the project rule; other locales follow externally. * 🪆 fix: dialog scroll button + auto-scroll during streaming deltas Two race/trigger bugs in the dialog's scroll behavior: **Button never showed**: `addEventListener('scroll', …)` in a `useEffect` ran before Radix's portal had actually committed the scroll container, so `scrollRef.current` was still null — the listener never attached, `isAtBottom` stayed stuck at its initial `true`, and the jump-to-latest button was never rendered. Swap to React's `onScroll` prop on the element itself so the handler wires up as part of DOM commit, not a post-commit effect. **Auto-scroll stalled during text streaming**: the pin-to-bottom effect only re-fired on `contentParts.length` changes. Message/reasoning deltas extend the last TEXT/THINK part's `.text` without changing the array length — so the view would drift up as tokens piled in and never catch back up. Replace the length-dep effect with a `ResizeObserver` on the inner content div; every height change (new part or in-place growth) triggers a scroll-pin when the user is still at the bottom. * 🪆 fix: drop leading ellipsis from ticker body truncatePreview was prepending ... to the tail when the buffer exceeded 300 chars. The component's CSS already produces a left-side ellipsis for overflow via dir=rtl + text-overflow: ellipsis — stacking a data-level ellipsis on top renders a stray dot character right after the Writing: / Reasoning: label (Writing: .Sure!), which looks like a typo to the reader. Data now returns just the last 300 chars when truncating; CSS handles the visual cue whenever the body actually overflows its container. * 🪆 fix: Codex review — subagent isolation + concurrent-safe throttle Three findings from the @codex review pass, all valid: **P1 — buildAgentInput leaks parent discovered-tool state into subagent children.** `buildAgentInput` mutates `agent.toolRegistry` (`overrideDeferLoadingForDiscoveredTools` flips `defer_loading:true→false` on tools the parent previously searched for) and appends those tools' definitions to the returned `toolDefinitions` before the function returns. `buildSubagentConfigs` was clearing the reported `initialSummary` / `discoveredTools` fields on the returned AgentInputs, but that happened post-return — the registry writes and extra tool definitions persisted on the child, silently defeating context isolation and inflating the child's prompt. Fix: `buildAgentInput` now takes an `isSubagent` flag that gates the registry-mutation block and omits `initialSummary` / `discoveredTools` at the source. `buildSubagentConfigs` passes `{ isSubagent: true }` for every explicit child; no post-hoc cleanup needed. **P2 — ToolCallGroup labels a finished subagent group as still running when the child returned no output.** `getToolMeta` computed `hasOutput` as `!!tc.output`, which is `false` for a completed subagent that returned empty text (the UI already has an "empty result" fallback for that case). `allCompleted` would stay `false` and the group header stuck on "Running N agents" forever. Fix: treat `tc.progress === 1` as completion too — progress is the authoritative lifecycle signal, output is just content. **P2 — useThrottledValue schedules `setTimeout` during render.** Discarded renders under Strict Mode / Concurrent rendering would leave orphan timers firing against stale trees. Fix: move `setTimeout` into a `useEffect` keyed on `[value, intervalMs, enabled]`. Render-time still mutates refs (idempotent), but timer scheduling lives post-commit. Cleanup on unmount and on passthrough transitions is preserved. * 🪆 fix: Codex P2 — wipe subagent atoms on conversation switch `clearStepMaps()` intentionally doesn't reset `subagentProgressByToolCallId` so a user can reopen a completed subagent's dialog mid-conversation, but `resetSubagentAtoms` was defined and never exposed / called — so each completed run's aggregated `contentParts` + `tickerState` stayed resident in the `atomFamily` for the whole app session. Unbounded growth across multi-conversation sessions. Expose `resetSubagentAtoms` from `useStepHandler` and fire it from `useEventHandlers` whenever the URL's `conversationId` changes. That's the correct cleanup boundary: historical subagent dialogs rehydrate from persisted `subagent_content` on each `tool_call` at message-save time, so wiping live atoms on switch doesn't lose any viewable history — it just releases per-tool-call state that the old conversation's components no longer subscribe to. * 🪆 fix: Codex round 3 — subagent registry isolation + post-run label Two more valid findings. **P1 — parent-order registry mutation leaks into subagent inputs.** `overrideDeferLoadingForDiscoveredTools` mutates `agent.toolRegistry` in place (the Map *and* the LCTool objects inside it). When an agent appears both as a handoff target (normal graph node) AND an explicit subagent child, a subagent build that ran before the parent's build captures a reference to the same registry — the parent's later mutation leaks through to the child. Fix: for subagent children (`isSubagent`), clone the `toolRegistry` Map and shallow-clone each LCTool inside before returning the inputs. `defer_loading` flips on parent-graph registry mutations can't propagate across the clone boundary. `toolDefinitions` also gets a shallow-copy pass so the same isolation holds for definitions the child carries directly. **P2 — "Running N agents" label stuck after cancel/error.** ToolCallGroup's all-subagent label was gated only on `allCompleted`, which requires every child to have `hasOutput || progress === 1`. A subagent that gets cancelled (stream ends, no `stop` phase, no output) never satisfies that — so even after `isSubmitting` flips false, the header stays on "Running N agents" while each individual card correctly shows "Cancelled agent". Fix: derive a `subagentsDone` flag as `allCompleted || !isSubmitting` and gate the past-tense label on that. Matches the tri-state each SubagentCall card already resolves (finished / cancelled / running). * 🪆 fix: Codex P2 — ACL-check subagents.agent_ids on create/update Codex flagged that `subagents.agent_ids` was accepted as arbitrary strings on the create/update routes while `edges` got a `validateEdgeAgentAccess` pass — so users could save subagent references to agents they can't VIEW. At runtime `initializeClient`'s `processAgent` ACL gate silently drops those, so the persisted configuration and the actual behavior diverged in a way that is difficult to diagnose. Refactor: extract the id-set → unauthorized-ids check into a shared `collectUnauthorizedAgentIds`, wrap it with a dedicated `validateSubagentAccess`, and plumb the same 403-on-failure response the edge path already returns. Applied on both POST /agents and PATCH /agents/:id. * 🪆 fix: Codex round 5 — ACL-disable escape hatch + ticker order Two valid findings. **P1 — can't disable subagents after losing access to a child.** The subagent ACL check ran on every create/update that echoed back the `agent_ids` list, even when the user was explicitly disabling the feature. The UI keeps the list intact when toggling `enabled: false`, so a user who subsequently lost VIEW on any child would be locked in a 403 loop — every edit (including the one that turns subagents off) bounces. Fix: gate the ACL check on `subagents.enabled !== false` at both the POST /agents and PATCH /agents/:id handlers. Empty list stays a no-op. Disabling the feature is always permitted. **P2 — ticker fold merges out-of-order previews across delta switches.** `foldSubagentEventIntoTicker` carried `textLineIdx` / `thinkLineIdx` across a reasoning → text → reasoning transition, so the second reasoning chunk appended to the original reasoning line instead of starting a new chronological one. Fix: close the opposite buffer + cursor when a delta-type switch is detected (same rule the content-parts reducer already applies). Added a regression test. * 🪆 fix: Codex round 6 — preserve mid-stream atoms + honor sequential suppression Two valid findings. **P2 — atom reset fires on initial chat URL assignment.** `useEventHandlers` initialized `lastConversationIdRef` from the URL's current `paramId`, then reset subagent atoms whenever the ref and `paramId` disagreed. For a brand-new conversation the URL stamp goes from `undefined → "abc123"` while the first response is still streaming, which used to drop subagent ticker/content state mid-run and leave dialogs missing earlier updates. Fix: only reset when *both* the old and new IDs are non-null and differ — i.e. a user-initiated switch between two established conversations. The initial assignment passes through without clearing. **P2 — ON_SUBAGENT_UPDATE bypassed `hide_sequential_outputs`.** Every other streaming handler in `callbacks.js` (`ON_RUN_STEP`, `ON_MESSAGE_DELTA`, etc.) gates emission on `checkIfLastAgent` + `metadata?.hide_sequential_outputs`, but the subagent forwarder did an unconditional `emitEvent` — so intermediate agents in a sequential chain were leaking their children's activity to the client even when the chain was configured to suppress intermediates. Fix: accept `metadata` and apply the same `isLastAgent || !hide_sequential_outputs` gate. Aggregation still runs regardless of visibility (persistence + dialog depend on it); only the SSE forward is suppressed. * 🪆 fix: Codex P2 — gate subagent ACL check on endpoint capability `validateSubagentAccess` ran on every create/update where `subagents.enabled !== false`, regardless of the endpoint-level `subagents` capability. When the capability is off at the appConfig level, `initializeClient` already strips the `subagents` block at runtime — so persisted `agent_ids` are inert — but the validation could still 403 on a legacy record whose referenced child is no longer viewable, blocking unrelated edits. Fix: add `isSubagentsCapabilityEnabled(req)` that reads the agents endpoint's capabilities from `req.config` and gate both the create and update ACL checks on it. Capability-off environments can update agents with stale `subagents` data freely; capability-on keeps the full ACL protection. * 🪆 fix: Codex P2 — reset subagent atoms on id→null navigation too Previous guard (both-established) skipped the reset whenever `paramId` became null/undefined, so navigating from an existing chat to a "new chat" route left stale subagent progress resident in the `atomFamily` until the user picked a specific different chat. Swap the both-established check for a one-time flag: skip only the very first `undefined → id` transition (the brand-new-chat URL stamp that happens mid-stream), then reset on any subsequent change — id→id, id→null, null→id-after-reset. If the user started on an established chat the flag is true at mount, so the guard is a no-op and every navigation resets normally. * 🪆 fix: Codex round 9 — subagent persistence gate + handoff children Two valid findings. **P1 — hide_sequential_outputs also gates persistence.** The previous fix gated the SSE forward on `isLastAgent || !hide_sequential_outputs` but still ran the per-tool-call `createContentAggregator` aggregation unconditionally. `finalizeSubagentContent` would then attach the hidden intermediate agent's child reasoning / tool output to the saved message, so a page refresh could reveal activity that was intentionally suppressed live. Move the visibility gate to the top of the handler — hidden agents now skip both aggregation and emission, so "hide_sequential_outputs" is a consistent "don't record" rule for subagent traces. **P2 — handoff agents' explicit subagents were silently dropped.** `initializeClient` only resolved `subagentAgentConfigs` for the primary config, so an agent used via handoff that had its own `subagents.agent_ids` saved in the builder would get self-spawn only; every explicit child was quietly ignored, creating a saved-config / runtime mismatch the user couldn't diagnose. Extract the resolution into a shared `loadSubagentsFor(config)` helper and invoke it for the primary and every handoff agent in `agentConfigs`. The `edgeAgentIds` precomputation stays outside the helper (it's loop-invariant). Capability-off shortcuts return empty early so the existing strip-on-capability-off path still holds. * 🪆 fix: Codex P2 — recursive subagent build for multi-level delegation Previously only the outer `agents[]` loop attached `subagentConfigs` to its inputs, so a child used as a subagent (invoked via the `subagent` tool) lost every explicit spawn target of its own. A user-valid configuration like A → B → C would only run the top layer; B could never actually delegate to C from inside A's run. Recursively build `subagentConfigs` for each child inside `buildSubagentConfigs`, passing the child's freshly-constructed `childInputs` down so its own `subagents.enabled` children get resolved too. Added cycle protection via an `ancestors` Set — a configuration like A → B → A is safely cut off at the second encounter of A rather than recursing forever (the existing `child.id === agent.id` guard already prevents the direct self-loop). * 🪆 fix: Codex P2 — reset subagent atoms on useEventHandlers unmount The effect that resets subagent atoms only fired on `paramId` change, so unmounting the chat container (route change away from /c) never flushed the atoms. `knownSubagentAtomKeys` lives in a ref inside `useStepHandler` — once the hook unmounts the ref is gone, so a subsequent remount can't clean atoms it never registered. Added a second `useEffect` that only runs cleanup on unmount (empty deps aside from the stable `resetSubagentAtoms` callback). Keeps `atomFamily` bounded across full route teardowns too. * 🪆 fix: Codex round 13 — cyclic subagent guard + prefer persisted Two valid findings. **P1 — cyclic subagent ref reloads the primary.** A configuration like `A ↔ B` (B lists A as its own subagent) would send `loadSubagentsFor` down a path that couldn't find A in `agentConfigs` (the primary isn't stored there), so it called `processAgent(A)` a second time. That inserts a fresh config for the primary id, which downstream duplicates in `[primary, ...agentConfigs.values()]` and can replace the primary's tool context with the reloaded copy. Fix: short-circuit when a subagent ref points back at `primaryConfig.id` — reuse the already-loaded primary config. Primary is always an edge id so no pruning bookkeeping needed. **P2 — live atom preferred over canonical persisted trace.** The dialog picked `progress.contentParts` ahead of `persistedContent`, but the Recoil bucket is best-effort — after a disconnect/reconnect it can be stale or partial. The server's `subagent_content` on the `tool_call` is the canonical record refreshed on sync. Preferring live could hide completed tool/reasoning history that was actually persisted. Fix: flip the preference order. Persisted wins when it's non-empty; live covers the mid-stream window (before the parent message saves, persisted is empty) and the older-runs fallback. Updated the test that enforced the old order to lock the new semantics in (separate mid-stream live-fallback assertion kept). * 🪆 fix: Codex P2 — subagent atom reset rule simplified to 'leaving established id' The `hasEstablishedConversationRef` + check for initial undefined→id covered the first navigation but missed the equivalent mid-stream URL stamp when a user goes from an existing chat to a new chat and sends a message there (`id → null → newId`). The null → newId transition was still hitting the reset branch and wiping the in-flight subagent ticker/content for that first turn. Simpler rule: only reset when the PREVIOUS paramId is an established id. Every transition AWAY from an established chat clears (id→id2, id→null, id→undefined); every transition FROM null/undefined passes through (initial mount, new-chat URL stamp mid-stream). Drop the `hasEstablishedConversationRef` machinery in favor of that single condition. * 🪆 fix: Codex P2 — match runtime's strict subagent enable check in ACL Runtime (`initializeClient` + `run.ts`) treats `subagents?.enabled` as a truthy predicate — `undefined`, `null`, missing, and `false` all short-circuit. The ACL gate was using `!== false` which accepted `undefined` / missing as "enabled" and could 403 a payload whose subagent tool would be inert at runtime. Swap both create and update to `enabled === true`. Only a strictly- enabled payload triggers the ACL check; the disable path (`false`) still passes through so a user who lost VIEW on a child can still save the disable edit. * 🪆 fix: Codex P2 — reject missing subagent references with 400 `validateSubagentAccess` collapsed through `collectUnauthorizedAgentIds`, which returns an empty list for ids with no DB record — so typos and references to deleted agents passed validation silently, and `initializeClient` later dropped them at runtime. Saved config would then list spawn targets that the backend never honored, a hard-to- diagnose drift. Refactor the helper into `classifyAgentReferences(ids, …)` which returns `{ missing, unauthorized }` separately. `validateEdgeAgentAccess` keeps its old semantics (missing is intentional — a self-referential `from` names the agent being created). `validateSubagentReferences` surfaces both buckets so the create/update handlers can 400 on missing and 403 on unauthorized with distinct error messages and `agent_ids` lists. * 🪆 polish: tighten subagent dialog grid gap to gap-2 OGDialogContent's grid default is `gap-4`, which renders the title, description, and scroll area as three visually separated panels. Drop to `gap-2` so they read as one block. * 🪆 polish: swap Subagents above Handoffs in Advanced panel Subagents is the more common knob users reach for, so show it first. Handoffs keep the same Controller wiring, just move below. |
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🧰 refactor: Unify code-execution tools (#12767)
* 🛠️ feat: Add registerCodeExecutionTools helper Idempotently registers `bash_tool` + `read_file` in the run's tool registry and tool-definition list via a registry `.has()` dedupe. Sets up the single code-execution tool path shared by: - `initializeAgent` (when an agent has `execute_code` in its tools and the capability is enabled for the run) - `injectSkillCatalog` (when skills are active; unconditional read_file, bash_tool follows `codeEnvAvailable`) Both callers reach the helper in the same initialization sequence, so the second call becomes a no-op and exactly one copy of each tool reaches the LLM — no more double registration for agents that combine `execute_code` capability with active skills. Unit-tested on a fresh run, idempotence (second call, overlap with prior tooldefs, partial overlap), and the no-registry variant. * 🔀 refactor: Route injectSkillCatalog bash_tool + read_file through registerCodeExecutionTools The `skill` tool is still registered inline (it's skill-path-specific), but `bash_tool` + `read_file` now flow through the shared idempotent helper so a prior registration from the execute_code path doesn't produce a duplicate copy later in the same run. Behavior preserved: - `read_file` always registers when any active skill is in scope — manually-primed `disable-model-invocation: true` skills still need it to load `references/*` from storage. - `bash_tool` follows `codeEnvAvailable` exactly as before. Adds a test pinning the cross-call dedupe: when `injectSkillCatalog` runs AFTER `registerCodeExecutionTools` has already seeded the registry + tool definitions with bash_tool/read_file, the resulting `toolDefinitions` still contains exactly one copy of each. * 🪄 feat: Expand `execute_code` tool name into bash_tool + read_file at initialize-time When an agent's `tools` include `execute_code` and the `execute_code` capability is enabled for the run, `initializeAgent` now registers `bash_tool` + `read_file` via `registerCodeExecutionTools` before `injectSkillCatalog`. The legacy `execute_code` tool definition is no longer handed to the LLM — `execute_code` remains on the agent document as a capability-trigger marker, but the runtime expands it into the skill-flavored tool pair. Call ordering matters: the `execute_code` registration runs BEFORE `injectSkillCatalog`, so the skill path's own `registerCodeExecutionTools` call inside `injectSkillCatalog` becomes a no-op via the registry's `.has()` check. Exactly one copy of each tool reaches the LLM whether the agent has: - only `execute_code` (legacy path) - only skills - both No data migration needed — `agent.tools: ['execute_code']` stays in the DB unchanged; the expansion is a runtime operation. Three tests cover the matrix: execute_code + capability on → bash_tool + read_file registered; execute_code + capability off → neither registered; no execute_code + capability on → neither registered. * 🗑️ refactor: Drop CodeExecutionToolDefinition from the builtin registry Removes the legacy `execute_code` entry from `agentToolDefinitions` and the corresponding import. With the initialize-time expansion in place, nothing consults `getToolDefinition('execute_code')` for a tool schema any more — the capability gate still filters on the string `execute_code`, but the actual tool definitions the LLM sees come from `registerCodeExecutionTools` (i.e. `bash_tool` + `read_file`). `loadToolDefinitions` in `packages/api/src/tools/definitions.ts` silently drops `execute_code` when it no longer resolves in the registry — that's the expected path and is now covered by an updated test. No caller of `getToolDefinition('execute_code')` expects a non-undefined result after this change. * 🔌 refactor: Read CODE_API_KEY from env for primeCodeFiles + PTC Finishes the Phase 4 server-env-keyed rollout on the two remaining `loadAuthValues({ authFields: [EnvVar.CODE_API_KEY] })` sites in `ToolService.js`: - `primeCodeFiles` (user-attached file priming on execute_code agents) - Programmatic Tool Calling (`createProgrammaticToolCallingTool`) Both now read `process.env[EnvVar.CODE_API_KEY]` directly, matching `bash_tool`'s pattern. The per-user plugin-auth path is no longer consulted for code-env credentials anywhere in the hot path — the agents library owns the actual tool-call execution and also reads the env var internally. Priming still fires for existing user-file workflows so the legacy `toolContextMap[execute_code]` hint ("files available at /mnt/data/...") stays in the prompt; only the key lookup changed. * 🔧 fix: Type the pre-seeded dedupe-test tools as LCTool CI TypeScript type checks caught `{ parameters: {} }` in the new cross-call dedupe test: `LCTool.parameters` is a `JsonSchemaType`, not `{}`. Use `{ type: 'object', properties: {} }` and type the local registry Map through the parameter-derived shape so the pre-seeded values match what `toolRegistry.set` expects. * 🛡️ fix: Run execute_code expansion before GOOGLE_TOOL_CONFLICT gate Codex review caught a latent regression: the original Phase 8 placement ran `registerCodeExecutionTools` after `hasAgentTools` was computed, so an execute-code-only agent on Google/Vertex with provider-specific `options.tools` populated would no longer trip `GOOGLE_TOOL_CONFLICT` — the legacy `CodeExecutionToolDefinition` used to populate `toolDefinitions` before the guard, but after dropping it from the registry, `toolDefinitions` stayed empty until my expansion ran downstream of the guard. Mixed provider + agent tools would silently flow through to the LLM. Fix moves the `execute_code` expansion to BEFORE `hasAgentTools` computation. `bash_tool` + `read_file` now contribute to the check the same way the legacy `execute_code` def did. Covered by a new test that pins the Google+execute_code+provider-tools scenario — the `rejects.toThrow(/google_tool_conflict/)` path would have silently passed on the prior placement. * 🔗 fix: Thread codeEnvAvailable through handoff sub-agents Round-2 codex review caught the other half of the execute_code expansion gap: `discoverConnectedAgents` omitted `codeEnvAvailable` from its forwarded `initializeAgent` params, so handoff sub-agents with `agent.tools: ['execute_code']` lost the `bash_tool` + `read_file` registration (pre-Phase 8 the legacy `CodeExecutionToolDefinition` would have landed in their `toolDefinitions` via the registry). - Add `codeEnvAvailable?` to `DiscoverConnectedAgentsParams` and forward it verbatim on every sub-agent `initializeAgent` call. - Update the three JS call sites that construct the primary's `codeEnvAvailable` (`services/Endpoints/agents/initialize.js`, `controllers/agents/openai.js`, `controllers/agents/responses.js`) to pass the same flag into `discoverConnectedAgents` — one authoritative source per request. - Two regression tests in `discovery.spec.ts` pin the true/false passthrough so a future refactor that drops the param-forwarding surfaces immediately. Left intentionally unchanged: `packages/api/src/agents/openai/service.ts` (public API helper with no in-repo caller). External consumers of `createAgentChatCompletion` who want code execution should pass a `codeEnvAvailable`-aware `initializeAgent` via `deps` — documenting the full public-API surface is out of scope for this Phase 8 PR. * 🔗 fix: Thread codeEnvAvailable through addedConvo + memory-agent paths Round-3 codex review caught the last two production `initializeAgent` callers missing the Phase-8 capability flag: - `api/server/services/Endpoints/agents/addedConvo.js` (multi-convo parallel agent execution). Added `codeEnvAvailable` to `processAddedConvo`'s destructured params and forwarded it into the per-added-agent `initializeAgent` call. Caller in `api/server/services/Endpoints/agents/initialize.js` passes the same `codeEnvAvailable` it computed for the primary. - `api/server/controllers/agents/client.js` (`useMemory` — memory extraction agent). Computes its own `codeEnvAvailable` from `appConfig?.endpoints?.[EModelEndpoint.agents]?.capabilities` and forwards into `initializeAgent`. Memory agents rarely list `execute_code`, but if one does, pre-Phase 8 they got the legacy `execute_code` tool registered unconditionally — the passthrough restores parity. With this, every production caller of `initializeAgent` explicitly resolves the capability: main chat flow (primary + handoff), OpenAI chat completions (primary + handoff), Responses API (primary + handoff), added convo parallel agents, and memory agents. The one remaining caller, `packages/api/src/agents/openai/service.ts::createAgentChatCompletion`, is a public API helper with no in-repo consumer (external callers must pass a capability-aware `initializeAgent` via `deps`). * 🪤 fix: Remove duplicate appConfig declaration causing TDZ ReferenceError The Responses API controller had TWO `const appConfig = req.config;` bindings inside `createResponse`: one at the top of the function (added by the Phase 4 `bash_tool` decouple) and one inside the try block (added by the polish PR #12760). Because `const` is block-scoped with a temporal dead zone, the inner redeclaration put `appConfig` in TDZ for the entire try block, so any earlier reference inside the try — notably `appConfig?.endpoints?.[EModelEndpoint.agents]?.allowedProviders` at line 348 — threw `ReferenceError: Cannot access 'appConfig' before initialization`. The error was silently swallowed by the outer try/catch, leaving `recordCollectedUsage` unreached and the six `responses.unit.spec.js` token-usage tests failing. Removing the inner redeclaration fixes the six failing tests (verified: 11/11 pass locally post-fix, 0 regressions elsewhere). The outer function-scoped binding already provides `appConfig` to every downstream reference. * 🔗 fix: Thread codeEnvAvailable through the OpenAI chat-completion public API Round-4 codex review (legitimate on the type-safety angle, even though the runtime concern was already covered): the `createAgentChatCompletion` helper defines its own narrower `InitializeAgentParams` interface locally, and the type was missing `codeEnvAvailable`. External consumers who supply a capability-aware `deps.initializeAgent` couldn't route `codeEnvAvailable` through without a type-cast workaround. - Widen the local `InitializeAgentParams` interface to include `codeEnvAvailable?: boolean` (matches the real `packages/api/src/agents/initialize.ts` type). - Derive `codeEnvAvailable` inside `createAgentChatCompletion` from `deps.appConfig?.endpoints?.agents?.capabilities` (the same source the in-repo controllers use) and forward to `deps.initializeAgent`. Uses a string literal `'execute_code'` lookup so this file stays free of a `librechat-data-provider` import — keeping the dependency surface of the public helper minimal. With this, external consumers of `createAgentChatCompletion` who pass `appConfig` with the agents capabilities get `bash_tool` + `read_file` registration automatically; consumers who don't pass `appConfig` retain the existing "explicit opt-in" semantics (the flag stays `undefined`, expansion is skipped). * 🧹 chore: Review-driven polish — observability log, JSDoc DRY, test gaps, no-op allocation Addresses the comprehensive review of PR #12767: - **Finding #1** (MINOR, observability): `initializeAgent` now emits a debug log when an agent lists `execute_code` in its tools but the runtime gate is off (`params.codeEnvAvailable` !== true). The event-driven `loadToolDefinitionsWrapper` path doesn't log capability-disabled warnings, so without this the tool silently vanishes from the LLM's definitions with zero trace. Operators debugging "why isn't code interpreter working?" now get a signal at the initialize layer. - **Finding #5** (NIT, allocation): `registerCodeExecutionTools` now returns the input `toolDefinitions` array by reference on the no-op path (both tools already registered by a prior caller in the same run) instead of allocating a fresh spread array every time. The common dual-call scenario — `initializeAgent` then `injectSkillCatalog` — saves one O(n) copy per request. - **Finding #4** (NIT, DRY): Collapsed the duplicated 6-line JSDoc comment in `openai.js`, `responses.js`, and `addedConvo.js` into either a one-line `@see DiscoverConnectedAgentsParams.codeEnvAvailable` pointer (the two JS call sites) or a compact 3-line block referring back to the canonical source (addedConvo's @param). - **Finding #2** (MINOR, test gap): Added `api/server/services/Endpoints/agents/addedConvo.spec.js` with three cases covering `codeEnvAvailable=true`, `codeEnvAvailable=false`, and omitted (undefined) passthrough. A future refactor that drops the param from destructuring now surfaces here instead of silently regressing multi-convo parallel agents with `execute_code`. - **Finding #3** (MINOR, test gap): Added `api/server/controllers/agents/__tests__/client.memory.spec.js` pinning the capability-flag derivation that `AgentClient::useMemory` uses — six cases covering present/absent/null/undefined config shapes plus an enum-literal pin (`'execute_code'` / `'agents'`). Catches enum renames or config-path shifts that would otherwise silently strip `bash_tool` + `read_file` from memory agents. Finding #7 (jest.mock scoping, confidence 40) left as-is: the reviewer's own risk assessment noted `buildToolSet` doesn't touch the mocked exports, and restructuring a file-level `jest.mock` to `jest.doMock` + dynamic `import()` introduces more complexity than the speculative risk justifies. The existing mock is scoped to the test file and contains the same stubs the adjacent `skills.test.ts` already uses. Finding #6 (PR description commit count) addressed out-of-band via PR description update. All existing tests pass, typecheck clean, lint clean across touched files. New tests: 9 cases across 2 new spec files. * 🧽 refactor: Replace hardcoded 'execute_code' string with AgentCapabilities enum in service.ts Follow-up review (conf 55) caught that `openai/service.ts`'s Phase 8 `codeEnvAvailable` derivation used the literal `'execute_code'` while every in-repo controller uses `AgentCapabilities.execute_code` from `librechat-data-provider`. The file deliberately uses local type interfaces to keep the public API helper's type surface small, but that pattern was never a ban on single-value imports from the data provider — `packages/api` already depends on it. Importing the enum value means a future rename of `AgentCapabilities.execute_code` propagates to this file automatically, matching the in-repo controllers' behavior. Other follow-up findings left as-is per the reviewer's own verdict: - #2 (memory spec mirrors the production expression rather than calling `AgentClient::useMemory` directly): reviewer flagged as "not blocking" / "design-philosophy observation." The test file's JSDoc already explicitly documents the tradeoff and pins the enum literals to catch the most likely drift vector. Standing up `AgentClient` + all its mocks for a one-line regression guard is disproportionate. - #3 (`addedConvo.spec.js` mock signature vs. underlying `loadAddedAgent` arity): reviewer's own confidence 25 noted the mock matches the wrapper's actual call pattern in the production file. Not a real gap. - #4 was self-retracted as a false alarm. * 🗑️ refactor: Fully deprecate CODE_API_KEY — remove all LibreChat-side references The code-execution sandbox no longer authenticates via a per-run `CODE_API_KEY` (frontend or backend). Auth moved server-side into the agents library / sandbox service, so LibreChat drops every reference: **Backend plumbing:** - `api/server/services/Files/Code/crud.js`: `getCodeOutputDownloadStream`, `uploadCodeEnvFile`, `batchUploadCodeEnvFiles` no longer accept `apiKey` or send the `X-API-Key` header. - `api/server/services/Files/Code/process.js`: `processCodeOutput`, `getSessionInfo`, `primeFiles` drop the `apiKey` param throughout. - `api/server/services/ToolService.js`: stop reading `process.env[EnvVar.CODE_API_KEY]` for `primeCodeFiles` and PTC; the agents library handles auth internally. Remove the now-dead `loadAuthValues` + `EnvVar` imports. Drop the misleading "LIBRECHAT_CODE_API_KEY" hint from the bash_tool error log. - `api/server/services/Files/process.js`: remove the `loadAuthValues` call around `uploadCodeEnvFile`. - `api/server/routes/files/files.js`: code-env file download no longer fetches a per-user key. - `api/server/controllers/tools.js`: `execute_code` is no longer a tool that needs verifyToolAuth with `[EnvVar.CODE_API_KEY]` — the endpoint always reports system-authenticated so the client skips the key-entry dialog. `processCodeOutput` called without `apiKey`. - `api/server/controllers/agents/callbacks.js`: `processCodeOutput` invoked without the loadAuthValues round trip, for both LegacyHandler and Responses-API handlers. - `api/app/clients/tools/util/handleTools.js`: `createCodeExecutionTool` called with just `user_id` + files. **packages/api:** - `packages/api/src/agents/skillFiles.ts`: `PrimeSkillFilesParams`, `PrimeInvokedSkillsDeps`, `primeSkillFiles`, `primeInvokedSkills` all drop the `apiKey` param; the gate is purely `codeEnvAvailable`. - `packages/api/src/agents/handlers.ts`: `handleSkillToolCall` drops the `process.env[EnvVar.CODE_API_KEY]` read; skill-file priming is now gated solely on `codeEnvAvailable`. `ToolExecuteOptions` signatures drop apiKey from `batchUploadCodeEnvFiles` and `getSessionInfo`. - `packages/api/src/agents/skillConfigurable.ts`: JSDoc no longer references the env var. - `packages/api/src/tools/classification.ts`: PTC creation no longer gated on `loadAuthValues`; `buildToolClassification` drops the `loadAuthValues` dep entirely (no LibreChat-side callers need it for this path anymore). - `packages/api/src/tools/definitions.ts`: `LoadToolDefinitionsDeps` drops the `loadAuthValues` field. **Frontend:** - Delete `client/src/hooks/Plugins/useAuthCodeTool.ts`, `useCodeApiKeyForm.ts`, and `client/src/components/SidePanel/Agents/Code/ApiKeyDialog.tsx` — the install/revoke dialogs for CODE_API_KEY are fully dead. - `BadgeRowContext.tsx`: drop `codeApiKeyForm` from the context type and provider. `codeInterpreter` toggle treated as always authenticated (sandbox auth is server-side). - `ToolsDropdown.tsx`, `ToolDialogs.tsx`, `CodeInterpreter.tsx`, `RunCode.tsx`, `SidePanel/Agents/Code/Action.tsx` +`Form.tsx`: all API-key dialog trigger refs, "Configure code interpreter" gear buttons, and auth-verification plumbing removed. The "Code Interpreter" toggle is now a plain `AgentCapabilities.execute_code` checkbox — no key-entry gate. - `client/src/locales/en/translation.json`: drop the three `com_ui_librechat_code_api*` keys and `com_ui_add_code_interpreter_api_key`. Other locales are externally automated per CLAUDE.md. **Config:** - `.env.example`: remove the `# LIBRECHAT_CODE_API_KEY=your-key` section and its header. **Tests:** - `crud.spec.js`: assertions flipped to pin "no X-API-Key header" and "no apiKey param". - `skillFiles.spec.ts`: removed env-var save/restore; tests now pin that the batch-upload path is gated solely on `codeEnvAvailable` and that no apiKey is threaded through. - `handlers.spec.ts`: same — just the `codeEnvAvailable` gate pins remain. - `classification.spec.ts`: remove the two tests that asserted `loadAuthValues` was (not) called for PTC. - `definitions.spec.ts`: drop every `loadAuthValues: mockLoadAuthValues` entry from the deps shape. - `process.spec.js`: strip the mock of `EnvVar.CODE_API_KEY`. **Comment hygiene:** - `tools.ts`, `initialize.ts`, `registry/definitions.ts`: shortened stale comment references to "legacy `execute_code` tool" without naming the retired env var. Tests verified: 678 packages/api tests pass, 836 backend api tests pass. Typecheck clean, lint clean. Only remaining CODE_API_KEY mentions in the code are two regression-guard assertions: - `crud.spec.js`: pins "no X-API-Key header" stays absent. - `skillConfigurable.spec.ts`: pins `configurable` never grows a `codeApiKey` field. * 🧹 chore: Remove the last two CODE_API_KEY name mentions in LibreChat Follow-up to the prior full deprecation commit: two tests still named the retired identifier in their regression-guard assertions. - `packages/api/src/agents/skillConfigurable.spec.ts`: drop the "does not inject a codeApiKey key" test. The `codeApiKey` field is gone from the production configurable shape, so an absence-assertion naming it re-introduces the retired identifier in code. - `api/server/services/Files/Code/crud.spec.js`: rename the "without an X-API-Key header" case back to "should request stream response from the correct URL" and drop the `expect(headers).not.toHaveProperty('X-API-Key')` assertion. The surrounding request-shape checks (URL, timeout, responseType) still pin the behavior; the explicit header-absence line was named-after the deprecated contract. Result: `grep -rn "CODE_API_KEY\|codeApiKey\|LIBRECHAT_CODE_API_KEY"` against the LibreChat source tree returns zero hits. The only remaining `X-API-Key` strings in this repo are on unrelated OpenAPI Action + MCP server auth configurations, where the string is user-facing config, not a LibreChat-owned identifier. Tests: 677 packages/api pass (2 pre-existing summarization e2e failures unrelated); 126 api-workspace controller/service tests pass. Typecheck and lint clean. * 🎯 fix: Narrow codeEnvAvailable to per-agent (admin cap AND agent.tools) Before this commit, `codeEnvAvailable` was computed in the three JS controllers as the admin-level capability flag only (`enabledCapabilities.has(AgentCapabilities.execute_code)`) and passed through `initializeAgent` → `injectSkillCatalog` / `primeInvokedSkills` / `enrichWithSkillConfigurable` unchanged. A skills-only agent whose `tools` array didn't include `execute_code` still got `bash_tool` registered (via `injectSkillCatalog`) and skill files re-primed to the sandbox on every turn — wrong, because the agent never opted in to code execution. **Fix:** `initializeAgent` now computes the per-agent effective value once as `params.codeEnvAvailable === true && agent.tools.includes(Tools.execute_code)`, reuses the same boolean for: 1. The `execute_code` → `bash_tool + read_file` expansion gate (previously already consulted `agent.tools`; now shares the single `effectiveCodeEnvAvailable` binding). 2. The `injectSkillCatalog` call (previously got the raw admin flag). 3. The returned `InitializedAgent.codeEnvAvailable` field (new, typed as required boolean). **Controllers (initialize.js, openai.js, responses.js):** store `primaryConfig.codeEnvAvailable` in `agentToolContexts.set(primaryId, ...)`, capture `config.codeEnvAvailable` in every handoff `onAgentInitialized` callback, and read it from the per-agent ctx inside the `toolExecuteOptions.loadTools` runtime closure. The hoisted `const codeEnvAvailable = enabledCapabilities.has(...)` locals in the two OpenAI-compat controllers are gone — they were shadowing the narrowed per-agent value. **primeInvokedSkills:** `handlePrimeInvokedSkills` in `services/Endpoints/agents/initialize.js` now uses `primaryConfig.codeEnvAvailable` (per-agent, narrowed) instead of the raw admin flag. A skills-only primary agent won't re-prime historical skill files to the sandbox even when the admin enabled the capability globally. **Efficiency:** one extra `&&` in `initializeAgent`. No runtime hot-path cost — the `includes()` scan on `agent.tools` was already happening for the `execute_code` expansion gate; it's now just bound to a local. Tool execution closures read `ctx.codeEnvAvailable === true` (property access + strict equality, O(1)). **Ephemeral-agent note:** per-agent narrowing is authoritative for both persisted and ephemeral flows. The ephemeral toggle (`ephemeralAgent.execute_code`) is reconciled into `agent.tools` upstream in `packages/api/src/agents/added.ts`, so `agent.tools.includes('execute_code')` is the single source of truth by the time `initializeAgent` runs. **Tests:** two new regression tests pin the narrowing contract: - `initialize.test.ts` — four-quadrant matrix on `InitializedAgent.codeEnvAvailable` (cap on × agent asks, cap on × doesn't ask, cap off × asks, neither). Catches future refactors that drop either half of the AND. - `skills.test.ts` — `injectSkillCatalog` with `codeEnvAvailable: false` against an active skill catalog must NOT register `bash_tool` even though it still registers `read_file` + `skill`. This is the state a skills-only agent gets post-narrowing. All 191 affected packages/api tests pass + 836 backend api tests pass. Typecheck clean, lint clean. * 🧽 refactor: Comprehensive-review polish — hoist tool defs, pin verifyToolAuth contract, doc appConfig Addresses the comprehensive review of Phase 8. Findings mapped: **#1 (MINOR): `verifyToolAuth` unconditional auth for execute_code** - Added doc comment explicitly stating the deployment contract (admin capability → reachable sandbox; no per-check health probe to keep UI-gate queries O(1)). - New `api/server/controllers/__tests__/tools.verifyToolAuth.spec.js` with 4 regression tests pinning the contract: 1. `authenticated: true` + `SYSTEM_DEFINED` for execute_code. 2. 404 for unknown tool IDs. 3. `loadAuthValues` is never consulted (catches a future revert that would resurface the per-user key-entry dialog). 4. Response `message` is never `USER_PROVIDED`. **#2 (MINOR): `openai/service.ts` undocumented `appConfig` dependency** - Expanded the `ChatCompletionDependencies.appConfig` JSDoc to spell out that omitting it silently disables code execution for agents with `execute_code` in their tools. External consumers of `createAgentChatCompletion` now have the contract documented at the type boundary. **#5 (NIT): `registerCodeExecutionTools` re-allocates tool defs** - Hoisted `READ_FILE_DEF` and `BASH_TOOL_DEF` to module-level `Object.freeze`d constants. The shapes derive entirely from static `@librechat/agents` exports, so a single frozen object per tool is safe to share across every agent init. Eliminates the ~4-property allocations on every call (including the common second-call no-op path). **#6 (NIT): Verbose history-priming comment in initialize.js** - Trimmed the 16-line `handlePrimeInvokedSkills` block to a 5-line summary with `@see InitializedAgent.codeEnvAvailable` pointer. The canonical narrowing explanation lives on the type; the controller comment is just the ACL-vs-capability rationale. **Skipped:** - #3 (memory spec tests a mirror function): reviewer self-dismissed as a design tradeoff; the enum-literal pin already catches the highest-risk drift vector. - #4 (cross-repo contract for `createCodeExecutionTool`): user will explicitly install the latest `@librechat/agents` dev version once the companion PR publishes, so the version pin will be authoritative. - #7 (migration/deprecation note for self-hosters): out of scope per user direction — release notes handle this. Tests verified: 679 packages/api + 840 backend api tests pass. Typecheck + lint clean. * 🔧 chore: Update @librechat/agents version to 3.1.68-dev.1 across package-lock and package.json files This commit updates the version of the `@librechat/agents` package from `3.1.68-dev.0` to `3.1.68-dev.1` in the `package-lock.json` and relevant `package.json` files. This change ensures consistency across the project and incorporates any updates or fixes from the new version. |
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ac913aa886 |
🔐 chore: Skills Permissions Housekeeping, Reachable Admin Dialog + Defaults Tests (#12766)
* 🔐 chore: Skills permissions housekeeping — reachable admin dialog + defaults tests
Phase 9 housekeeping pass. Skills was already gated on `PermissionTypes.SKILLS`
(seeded from `interface.skills`) and `AgentCapabilities.skills` everywhere it
matters, but two smaller parity gaps with Prompts/Memory/MCP remained:
- The skills admin settings dialog had no UI entry point. The only mount was
inside an unused `FilterSkills` component, so admins had no way to reach the
role-permissions editor for skills. Mounted it in `SkillsAccordion` gated on
`SystemRoles.ADMIN`, matching the `PromptsAccordion` pattern.
- No regression lock on skill permission defaults. `roles.spec.ts` asserted
structural completeness but not the specific shape — a future refactor
could silently flip ADMIN's `USE/CREATE/SHARE/SHARE_PUBLIC` to false or
drop SKILLS from USER defaults without failing. Added explicit Skills
assertions for both roles.
- No lock on `AgentCapabilities.skills` being in `defaultAgentCapabilities`.
Added an assertion in `endpoints.spec.ts`.
* 🩹 fix: Remove duplicate `const appConfig` in Responses createResponse
The Skills polish commit (#12760) added `const appConfig = req.config;` at
line 381 inside the try block of `createResponse`, without noticing that
the earlier drive-by fix (
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91cd3f7b7c |
🧽 refactor: Skills polish: precedence-aware body validation, controller drop logs, SkillPills rename (#12760)
Post-merge sanity-review cleanup on top of #12746: - `createSkill` / `updateSkill` now parse SKILL.md body's always-apply status once and reuse it for both validation and derivation (was parsing the same YAML block twice per call). - Body-inline `always-apply:` validation becomes precedence-aware: a caller sending an explicit top-level `alwaysApply` or a structured `frontmatter['always-apply']` no longer gets rejected for a typo in the body — the body value is never consulted at derivation time when a higher-precedence source wins. New tests cover the three relevant interactions (explicit+body-typo, frontmatter+body-typo, body-only typo still rejects). - OpenAI and Responses controllers now emit a `logger.warn` when `injectSkillPrimes` drops always-apply primes to stay under `MAX_PRIMED_SKILLS_PER_TURN`. `injectSkillPrimes` already logs internally; the controller-level warn adds endpoint context so operators can identify which path hit the cap at a glance. Mirrors AgentClient's existing log. - Rename `ManualSkillPills` → `SkillPills` (component + type + file + test + all JSDoc references). The component handles both manual and always-apply pills now; the original name was carried over from the manual-only Phase 3 and misleads new readers. - Drive-by fix: declare `appConfig = req.config` at the top of `createResponse` in `responses.js` — it was used unqualified on lines 381/396, which silently evaluated to `undefined` (via optional chaining) and disabled the skills-capability check on the Responses endpoint. Pre-existing, surfaced by lint on the touched file. |
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7581540ab6 |
🔌 refactor: Decouple bash_tool from Per-User CODE_API_KEY (#12712)
* 🔌 refactor: Decouple bash_tool from Per-User CODE_API_KEY
Phase 4 of Agent Skills umbrella (#12625): gate bash_tool and skill
file priming on the `execute_code` capability only. Thread a boolean
`codeEnvAvailable` through `enrichWithSkillConfigurable` and
`primeInvokedSkills` in place of the old per-user `codeApiKey` +
`loadAuthValues` plumbing. The sandbox API key is the LibreChat-
hosted service key — system-level, not a user secret — so the
per-user lookup was legacy; when needed, it's read directly from
`process.env[EnvVar.CODE_API_KEY]` inside the capability gate.
`handleSkillToolCall` and `primeInvokedSkills` gate sandbox uploads
on `codeEnvAvailable` first, preventing skill-file uploads to the
sandbox when an agent has `execute_code` disabled even if the env
var happens to be set. The agents library resolves the env key
itself for `bash_tool`, so `ToolService.js` drops the
`loadAuthValues` lookup and the "Code execution is not available"
placeholder tool in favor of a plain `createBashExecutionTool({})`
with a loud error log if the env var is missing.
Also fixes a pre-existing `appConfig`-undefined lint error in
`responses.js`/`createResponse` that surfaced when this file was
touched (declares `const appConfig = req.config` at function top,
matching the existing pattern in other controllers).
Preserves the `skillPrimedIdsByName` threading added by Phase 3/5/6
and all Phase 3/5/6 call-site signatures. Adds
`skillConfigurable.spec.ts` (5 cases pinning the new surface) and
`skillFiles.spec.ts` (4-way matrix of capability × env key for
`primeInvokedSkills`).
* 🧪 refactor: Address Codex Review Feedback
Resolves findings from the second codex review on #12712:
- MAJOR: `handlers.spec.ts` now covers the `codeEnvAvailable` gate in
`handleSkillToolCall` across three cases (gate off, gate on + env
set, gate on + env unset). The gate is the critical regression
prevention — a future edit that drops it would silently re-enable
sandbox uploads for agents with `execute_code` disabled.
- MINOR: Hoist `codeEnvAvailable` and `skillPrimedIdsByName` out of
`loadTools` closures in `openai.js` and `responses.js`. Both values
are fixed once `initializeAgent` resolves, so recomputing them on
every tool execution was wasted work. `responses.js` shares a single
pair between its streaming and non-streaming branches.
- MINOR: `skillFiles.spec.ts` now has a test that exercises the full
upload path end-to-end with real file records, asserting
`batchUploadCodeEnvFiles` is called with the env-sourced apiKey and
the correct file set (including the synthetic `SKILL.md`).
- NIT: Finish the `appConfig` extraction in `responses.js/createResponse`
— replaces the remaining `req.config` references with `appConfig` for
consistency with the pattern in other controllers.
No behavioral changes beyond what was already in place; this is
coverage and readability polish.
* 🧷 test: Tighten Spec Hygiene Per Codex Nit Feedback
Round-3 codex review flagged two NITs on the test code added in the
previous commit:
- Replace `_id: 'skill-id' as unknown as never` in the new
`makeSkillHandlerWithFiles` helper with a real `Types.ObjectId`,
matching the pattern used by the primed-skill tests further up in
the same file (and by `skillFiles.spec.ts`). The `never` cast
hides the fact that `_id` really is a string / ObjectId at runtime.
- Replace the ad-hoc `{ on, pipe, read }` stub with a real
`Readable.from(Buffer.from(''))` in the upload-path test. The stub
worked only because `batchUploadCodeEnvFiles` is mocked and never
iterates the stream; `Readable.from` satisfies the same contract
and is robust to any future partial-real replacement of the upload
function.
Pure test-hygiene improvements; no runtime code touched.
* 🧹 chore: Remove Duplicate appConfig Declaration After Rebase
The upstream `
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5c69d1f7fa |
🩹 fix: define appConfig in Responses API createResponse
responses.js referenced `appConfig` on lines 381 / 396 without ever declaring it, so `createResponse` threw `ReferenceError: appConfig is not defined` the moment it entered the skills-capability block. The existing `recordCollectedUsage` unit tests silently stopped running (try/catch swallowed the error into `logger.error`), so CI showed 6 assertions failing with "Expected calls: 1, Received: 0" — the function never reached the recorder. Mirror initialize.js: seed `appConfig = req.config` at the top of the try block, before the `enabledCapabilities` Set it feeds into. The two later `appConfig: req.config` call-sites keep the direct reference — only the lexical reads needed a binding. This failure already exists on origin/feat/agent-skills (the same 6 tests fail there with the same stack) but blocks our branch too since we're rebased on top, so fix it here and cherry-pick back if needed. |
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89b6bffc46 | 🧼 fix: Missing Enum imports | ||
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9e013be293 |
📦 chore: bump @librechat/agents to v3.1.68-dev.0
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dfc3dfa57f |
📍 feat: always-apply frontmatter: auto-prime skills every turn (#12746)
* 🔁 refactor: Rebase always-apply work onto merged structured-frontmatter columns Phase 6 (disable-model-invocation / user-invocable / allowed-tools) landed first on feat/agent-skills. Reconcile this branch with the new mainline: - Thread alwaysApplySkillPrimes through unionPrimeAllowedTools alongside manualSkillPrimes, applying the combined MAX_PRIMED_SKILLS_PER_TURN ceiling before loading tools. - Add `_id` to ResolvedAlwaysApplySkill to match Phase 6's ResolvedManualSkill shape (read_file name-collision protection). - Register 'always-apply' in ALLOWED_FRONTMATTER_KEYS / FRONTMATTER_KIND so Phase 6's validator recognizes it. - Drop frontmatter from the listSkillsByAccess projection; the backfill helper remains as defensive code but its read path is no longer exercised on summary rows (no legacy rows exist — the branch never shipped), saving ~200KB per page. - Retire the corresponding "backfills legacy on summaries" test. - Plumb listAlwaysApplySkills through the JS controllers + endpoint initializer so the always-apply resolver sees a real DB method. * 🧹 fix: Dedupe manual/always-apply overlap, share YAML util, tidy comments Addresses review findings: - Cross-list dedup: when a user $-invokes a skill that is also marked always-apply, the always-apply copy is now dropped so the same SKILL.md body never primes twice in one turn. Manual wins (explicit intent, closer to the user message). Dedup runs in both initializeAgent (so persisted user-bubble pills stay in sync) and injectSkillPrimes (defense-in-depth at splice time). New test cases cover single-overlap, partial-overlap, and dedup-before-cap. - DRY: extract stripYamlTrailingComment to packages/data-schemas/src/utils/yaml.ts; packages/api/src/skills/import.ts now imports the shared helper. Also drop the redundant inner stripYamlTrailingComment call inside parseBooleanScalar — the call site already strips. - Mark injectManualSkillPrimes as @deprecated in favor of injectSkillPrimes (kept for external consumers of @librechat/api). - Document SKILL_TRIGGER_MODEL as forward-looking plumbing for the model-invoked path rather than leaving it as a bare unused export. - Replace the stale "frontmatter is included" comment on listSkillsByAccess with an accurate explanation of why it was intentionally excluded. * 🔒 fix: Include always-apply primes in skillPrimedIdsByName + clear alwaysApply on body opt-out Two bugs flagged by Codex review: P1 (read_file): `manualSkillPrimedIdsByName` only carried manual-invocation primes, so an always-apply skill with `disable-model-invocation: true` was blocked from reading its own bundled files, and same-name collisions could resolve to a different doc than the one whose body got primed. - Rename `buildManualSkillPrimedIdsByName` → `buildSkillPrimedIdsByName` (accepts both manual + always-apply prime arrays). - Rename the configurable field `manualSkillPrimedIdsByName` → `skillPrimedIdsByName` throughout the plumbing (skillConfigurable.ts, handlers.ts, CJS callers, tests). - Overlap resolution: manual wins on the rare edge case where the same name appears in both arrays (upstream dedup should prevent this, but defensive merging treats manual as authoritative). - New tests: (1) gate-relaxation fires for always-apply primes, (2) `_id` pinning works for always-apply same-name collisions. P2 (updateSkill): when a body update had no `always-apply:` key, `extractAlwaysApplyFromBody` returned `absent` and the column was left untouched. A skill that was once `alwaysApply: true` would keep auto-priming even after its SKILL.md no longer declared the flag. - Treat `absent` as a positive "not always-apply" declaration when the body is explicitly submitted; flip the column to `false`. - Explicit top-level `alwaysApply` still wins (three-source precedence unchanged). - New tests: body removes key → false, body has no frontmatter at all → false, explicit + body-without-key → explicit wins. * 🧵 refactor: Collapse duplicate prime types + tighten parse + test hygiene Sanity-check review follow-ups: - Collapse `ResolvedManualSkill` / `ResolvedAlwaysApplySkill` into a single `ResolvedSkillPrime` canonical interface with two backward- compatible type aliases. Both resolvers feed the same pipeline stages (injectSkillPrimes, unionPrimeAllowedTools, buildSkillPrimedIdsByName); the per-source distinction lives on `additional_kwargs.trigger`, not on the resolver output. - Move the `always-apply` branch in `parseFrontmatter` to operate on the raw post-colon text. The outer `unquoteYaml` was fine today because it's idempotent on non-quoted strings, but running it twice (once per line, once after stripping the inline comment) would be fragile if the unquoter ever grows richer YAML-escape handling. - Add the missing `alwaysApplyDedupedFromManual: 0` field to the `injectSkillPrimes` mocks in `openai.spec.js` and `responses.unit.spec.js` so they match the full `InjectSkillPrimesResult` contract. - Insert the blank line between the `unionPrimeAllowedTools` and `resolveAlwaysApplySkills` describe blocks. * 🔧 fix(tsc): Cast mock.calls via `unknown` for strict tuple destructure `getSkillByName.mock.calls[0]` is typed as `[]` by jest's generic default; a direct cast to `[string, ..., ...]` fails TS2352 under `--noEmit` even though the runtime shape matches. Go through `as unknown as [...]` like the earlier test in the same file so CI's type-check step stays green. * 🪢 fix: Propagate skillPrimedIdsByName into handoff agent tool context Handoff agents go through the same `initializeAgent` flow as the primary (with `listAlwaysApplySkills` now plumbed), so they resolve their own `manualSkillPrimes` and `alwaysApplySkillPrimes` — but the `agentToolContexts.set(...)` for handoff agents didn't carry `skillPrimedIdsByName` into the per-agent context. That meant `handleReadFileCall` fell back to the full ACL set + a `prefer*` flag for handoff agents: same-name collisions could resolve to a different doc than the one whose body got primed, and a `disable-model-invocation: true` skill primed via manual `$` or always-apply inside the handoff flow would be blocked from reading its own bundled files. Build the map via `buildSkillPrimedIdsByName(config.manualSkillPrimes, config.alwaysApplySkillPrimes)` for every handoff tool context so `read_file` behaves identically across primary and handoff agents. |
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82173f7b91 |
🛡️ feat: Persist & enforce disable-model-invocation / user-invocable / allowed-tools (#12745)
* 🧬 feat: Persist `disable-model-invocation` / `user-invocable` / `allowed-tools` Adds first-class columns mirroring the three runtime-enforced frontmatter fields, with a `deriveStructuredFrontmatterFields` helper that maps from frontmatter at create/update time and re-syncs (via `$unset`) when fields are removed. `listSkillsByAccess` projection includes them so the Phase 6 catalog filter and popover filter can both read off the summary row. Marks `invocationMode` as @deprecated on `TSkill` and the `InvocationMode` enum — the runtime now reads the persisted pair instead. * 🛡️ feat: Enforce frontmatter at runtime (catalog, skill tool, manual resolver, tool union) Wires the persisted columns into actual runtime behavior across all four invocation paths: - `injectSkillCatalog` excludes `disableModelInvocation: true` skills before catalog formatting — they cost zero context tokens and stay invisible to the model. - `handleSkillToolCall` rejects with a clear error when the model names a skill marked `disable-model-invocation: true` (defends against a stale-cache or hallucinated invocation getting past the catalog filter). - `resolveManualSkills` skips `userInvocable: false` skills with a warn log so an API-direct caller can't bypass the popover-side filter. - `unionPrimeAllowedTools` collects skill-declared `allowed-tools` minus what's already on the agent; `initialize.ts` re-runs `loadTools` for the extras and merges resulting `toolDefinitions` into the agent's effective set for the turn. Tool-name resolution is tolerant — unknown names silently drop with a debug log so cross-ecosystem skills referencing yet-to-be-implemented tools (Claude Code's `edit_file`, etc.) import without breaking. The agent document is never modified; the union is turn-scoped. Helper exports (`unionPrimeAllowedTools`) are structured so Phase 5's always-apply primes flow through the same union (combined `[...manualPrimes, ...alwaysApplyPrimes]`) once the resolver lands. Skill handler wire format gains the three fields so clients can render them on detail / list views. * 🎛️ feat: `$` popover reads `userInvocable` instead of UI-only `invocationMode` Replaces the phase-1 UI-only `invocationMode` check with the persisted `userInvocable` field (mirrors the `user-invocable` frontmatter). Skills authored with `user-invocable: false` no longer surface in the popover; the backend resolver enforces the same rule for defense-in-depth. Default-visible behavior is preserved: skills without an explicit `userInvocable` value (older rows, freshly imported skills that don't declare the field) stay visible — only an explicit `false` hides them. Test fixture updated to reflect the new field. * 🔧 fix: Address Phase 6 review findings Codex P2 + reviewer #1: Single `loadTools` call with the union of `agent.tools + allowed-tools`. The earlier two-call approach dropped `userMCPAuthMap` / `toolContextMap` / `actionsEnabled` from the skill-added pass — an MCP tool gained via `allowed-tools` would be visible to the model but fail at execution without per-user auth context. Resolution of `manualSkillPrimes` is hoisted before `loadTools` so the union can be computed up-front; the dropped-tools debug log now compares loaded vs. requested across the single call. Codex P3 + reviewer #2: `injectSkillCatalog.activeSkillIds` now includes `disable-model-invocation: true` skills. The runtime ACL check in `handleSkillToolCall` previously couldn't reach the explicit "cannot be invoked by the model" rejection because the broader access set excluded those skills. Catalog text and tool registration still gate on the visible subset (zero-context-token guarantee preserved); only the per-user `isActive` filter is a hard exclusion now. Reviewer #1 (try/catch around loadTools, MAJOR): A single bad `allowed-tools` entry from a shared skill could crash the entire turn. Now wrapped — on failure with extras, retry with just `agent.tools` and continue (the dropped-tools debug log surfaces what vanished). If the retry-without-extras still throws, propagate; the agent's own tools are the load-bearing surface. Reviewer #3 (integration tests, MAJOR): Added six tests in `initialize.test.ts` covering the full `allowed-tools` loading path: union pass-through, no-extras short-circuit, agent-baseline dedup, loadTools throw + retry, propagated throw without extras, and the empty-tools edge case. Smaller cleanups bundled in: - Reviewer #4: Moved `logger` import to the package-imports section (was wedged among local imports). - Reviewer #5: Removed unused index on `disableModelInvocation` (filtering happens application-side in `injectSkillCatalog`; index cost write overhead for zero query benefit). - Reviewer #6: Swapped order of `userInvocable` and body checks in `resolveManualSkills` so the more authoritative author-decision reason surfaces first when both apply. - Reviewer #8: Documented the `allowedTools` enforcement gap on the schema + type — model-invoked skills (mid-turn `skill` tool calls) do NOT trigger tool union, since adding tools after the graph starts would require a rebuild. Manual / always-apply (Phase 5) primes are the supported paths. - Reviewer #9: Renamed `dmi` / `ui` / `at` locals to `disableModelInvocationRaw` / `userInvocableRaw` / `allowedToolsRaw` in `deriveStructuredFrontmatterFields`. Reviewer #7 (DRY shared `getSkillByName` return type) deferred — field sets diverge meaningfully across the three call sites (handler needs `body + fileCount`; resolver needs `author + allowedTools + userInvocable`; the InitializeAgentDbMethods contract needs the superset). A `Pick<>`-based consolidation is a follow-up cleanup. * 🔧 fix: Address codex iter 2 — catalog quota + duplicate-name dedup P1: `injectSkillCatalog` cap now counts only model-visible skills, not the merged active set. The previous behavior let a tenant with many `disable-model-invocation: true` rows near the top of the cursor exhaust the 100-slot quota before any invocable skill got scanned — the catalog could end up empty even though invocable skills existed further down the paginated results. `MAX_CATALOG_PAGES` stays the ceiling on scan budget; only `visibleCount` drives the early-exit on quota fill. P2: When an invocable and a `disable-model-invocation: true` skill share a name, drop the disabled doc(s) from `activeSkillIds`. Without this dedup, `getSkillByName` (which sorts by `updatedAt` desc) could pick the disabled doc and every model call to the cataloged name would fail with "cannot be invoked by the model" instead of executing the visible skill. When ONLY a disabled doc exists for a name, it stays in `activeSkillIds` so the explicit-rejection error path still fires for hallucinated invocations. Tests: 3 new cases in `injectSkillCatalog` covering (a) cap counted on visible skills only, (b) same-name collision drops disabled doc, (c) sole-disabled-name case keeps the disabled doc. * 🔒 fix: Apply `disable-model-invocation` gate to read_file too (codex iter 3 P1) `activeSkillIds` is shared between the `skill` and `read_file` handlers. The skill-tool gate was applied last iteration, but `handleReadFileCall` authorized purely on `getSkillByName(..., accessibleIds)` — so a model that learned a hidden skill's name (stale catalog or hallucination) could still read its `SKILL.md` body or bundled files via `read_file`, defeating the contract. Same explicit rejection now fires from both handlers; no change needed to the ACL set itself (disabled docs stay in `activeSkillIds` so the explicit error path keeps firing). Two new tests in `handlers.spec.ts` cover the read_file gate and regression-protect the happy path. * 🔧 fix: Address codex iter 4 — manual-prime exception + legacy frontmatter backfill P1: Scope the `read_file` `disableModelInvocation` gate to AUTONOMOUS model probes only. A user-invoked `$` skill that is also marked `disable-model-invocation: true` had its bundled `references/*` / `scripts/*` files unreadable, leaving the manually-primed skill body referencing files the model couldn't load. Now the handler bypasses the gate when the skill name appears in `manualSkillNames` (the per-turn allowlist threaded from `manualSkillPrimes` → `agentToolContexts` → `enrichWithSkillConfigurable` → `mergedConfigurable`). Defense-in-depth: the bypass is scoped to the specific names in the allowlist; a different disabled skill name is still rejected. P2: Read-time fallback for legacy skills authored before Phase 6 landed the structured columns. `user-invocable: false` / `disable-model-invocation: true` set in `frontmatter` (the validator already accepted those keys) but with no derived column would incorrectly evaluate as "user-invocable / model-allowed" until a save backfilled the columns. New `backfillDerivedFromFrontmatter` helper fills undefined columns from frontmatter at read time in both `getSkillByName` and `listSkillsByAccess` — column wins when both are set, frontmatter fills the gap when only it's set. No DB writes; the next `updateSkill` naturally persists. `listSkillsByAccess` projection expanded to include `frontmatter` (bounded by validator, payload impact small) so summaries can also be backfilled. Sticky-primed disabled skills (ones invoked in prior turns of the same conversation) are not yet in the manual-prime allowlist — same- turn manual invocation is the load-bearing path codex flagged; the sticky-turn case is a known limitation tracked for a follow-up. Tests: 2 new in handlers.spec.ts (manual-prime allows + name-scoped block holds), 3 new in skill.spec.ts (legacy backfill via getSkillByName + listSkillsByAccess + column-wins precedence). * 🔧 fix: Address codex iter 5 — propagate manualSkillNames + keep read_file P1: `enrichWithSkillConfigurable` is also called from `openai.js` and `responses.js` (the OpenAI Responses + completions endpoints). Both were ignoring the new `manualSkillNames` parameter, which meant the manual-prime exception in the `read_file` gate (iter 4) only worked on the agents endpoint. Now all three call sites pass `primaryConfig.manualSkillPrimes?.map(p => p.name)` so manual `$` invocations of disabled skills work consistently across endpoints. P2: When every accessible skill is `disable-model-invocation: true`, the catalog text and `skill` tool are correctly omitted (no model- reachable targets) — but `read_file` and `bash_tool` MUST still be registered. A user manually invoking such a skill gets its SKILL.md body primed into context; if the body references `references/foo.md` or `scripts/run.sh`, those reads need a registered tool. Restructured `injectSkillCatalog` so `skill` registration is gated on `catalogVisibleSkills.length > 0` while `read_file` (always) and `bash_tool` (when codeEnvAvailable) register whenever any active skill is in scope. Tests: existing all-disabled test rewritten to assert read_file IS registered + skill is NOT; new test confirms bash_tool joins it when codeEnvAvailable. * 🔧 fix: Address codex iter 6 — name-collision consistency via preferInvocable P2a (resolveManualSkills): a name collision between an older user-invocable doc and a newer non-user-invocable doc made manual `$` invocation silently no-op. The popover surfaced the older invocable doc; resolver looked it up by name; `getSkillByName` returned the newer non-invocable doc; resolver skipped on `userInvocable: false`. P2b (handler / runtime ACL): with same-name duplicates (e.g. older invocable + newer disabled), the manual prime resolved to one doc while later `read_file` / `skill` execution resolved a different doc through `activeSkillIds`. Model could follow one SKILL.md body while reading files from a different skill. Both root-cause: `getSkillByName` always returned the newest match and let the caller filter, but with collisions the newest can be something the caller didn't want. Fix: extend `getSkillByName` with `options.preferInvocable`. When true, prefer the newest doc satisfying BOTH `userInvocable !== false` AND `disableModelInvocation !== true` (with frontmatter backfill); fall back to the newest match otherwise. Fast path preserved when caller doesn't opt in. Callers passing `preferInvocable: true`: - `resolveManualSkills` — picks the popover-visible invocable doc even when a newer disabled / non-user-invocable duplicate exists. - `handleSkillToolCall` — keeps execution aligned with the catalog; falls back to the disabled doc only when no invocable variant exists (so the explicit "cannot be invoked by the model" gate still fires for the hallucinated-disabled-name case). - `handleReadFileCall` — same alignment, plus the manual-prime exception added in iter 4 still applies. Tests: - 2 new in skill.spec.ts (preferInvocable picks invocable when collision exists; falls back to newest when no clean-invocable exists). - 1 new in skills.test.ts (resolver passes preferInvocable through). - 2 new in handlers.spec.ts (skill tool + read_file pass it). - Existing initialize.test.ts assertion updated for the new option. * 🔧 fix: Address codex iter 7 — split preferInvocable into per-axis flags The previous unified `preferInvocable` filter required BOTH `userInvocable !== false` AND `disableModelInvocation !== true`. That was wrong for the model paths: `userInvocable: false` skills are model-only and remain valid `skill` / `read_file` invocation targets. A duplicate-name scenario where the newer cataloged doc was model- only would let the older user-invocable variant shadow it on every model call. Split the option into two independent axes: - `preferUserInvocable` — for manual paths (`$` popover). Skips docs with `userInvocable: false`. Disable-model-invocation status is irrelevant; iter 4 explicitly supports manual prime of disabled skills. - `preferModelInvocable` — for model paths (`skill` / `read_file` handlers). Skips docs with `disableModelInvocation: true`. User- invocable status is irrelevant; model-only skills are valid here. Both flags fall back to the newest match when no preferred doc exists, so the explicit-rejection error paths still fire correctly in the sole-disabled-name case. Callers updated: - `resolveManualSkills` → `preferUserInvocable: true` - `handleSkillToolCall` / `handleReadFileCall` → `preferModelInvocable: true` Tests: - New spec test for preferModelInvocable not filtering on userInvocable. - Existing preferInvocable test renamed/split to cover the new axes. - New test asserts preferUserInvocable still returns disabled docs (preserves iter 4 manual-disabled support). - Caller tests assert each path passes the right single flag and does NOT pass the wrong one. * 🔧 fix: TypeScript type-check failure in handlers.spec.ts (CI green) `jest.fn(async () => ...)` without explicit args infers an empty tuple for the call signature, so `mock.calls[0][2]` flagged as "Tuple type '[]' has no element at index '2'." Cast to `unknown[]` then narrow to the expected option shape. Behavior unchanged. Caught by the `Type check @librechat/api` CI step (.github/workflows/backend-review.yml). * 🔧 fix: Address codex iter 8 — undefined-result fallback + read_file alignment P1 (loadTools returning undefined): Production loaders (`createToolLoader` in `initialize.js` / `openai.js` / `responses.js`) wrap `loadAgentTools` in try/catch and return `undefined` on failure rather than throwing. Without explicit handling, my iter-1 try/catch only fired for thrown errors — a silent-failure on a skill-added tool would fall through to the empty fallback and silently DROP the agent's baseline tools for the turn (much worse than just losing the extras). Added an `undefined`-result branch that retries with just `agent.tools`, mirroring the throw branch. Test pins both behaviors. P2 (read_file alignment with manual prime): When a skill is in this turn's `manualSkillNames`, the `read_file` handler now uses `preferUserInvocable` instead of `preferModelInvocable`. Same name-collision rule as `resolveManualSkills`, so the doc whose files get read is the same doc whose body got primed. For autonomous probes (skill not in `manualSkillNames`), the handler keeps `preferModelInvocable` to align with the catalog the model saw. Two new tests cover both branches and regression-protect that the wrong flag isn't passed. * 🔧 fix: Address codex iter 9 — pin read_file lookup to primed skill _id P1 (manually-primed disabled IDs were dropped from activeSkillIds): The `executableSkills` dedup in `injectSkillCatalog` correctly drops `disable-model-invocation: true` duplicates when an invocable doc shares the name — but `resolveManualSkills` legitimately primes disabled docs (iter 4 supports manual `$` invocation of disabled skills). When the resolver primed a disabled doc, the read_file handler couldn't find it in the (deduped) `activeSkillIds` and either resolved a different same-name skill or returned not-found. Fix: `ResolvedManualSkill` now carries `_id`; the legacy `initialize.js` / `openai.js` / `responses.js` controllers build a `manualSkillPrimedIdsByName` map and `enrichWithSkillConfigurable` passes it into `mergedConfigurable`. `handleReadFileCall` now pins its lookup's `accessibleIds` to `[primedId]` whenever the requested skill is in the map. The constrained set guarantees the lookup returns the EXACT doc the resolver primed — body/files come from the same source even when same-name duplicates exist or the dedup removed the prime's id from `activeSkillIds`. Autonomous read_file probes (skill not in the manual-primed map) keep the full ACL set + `preferModelInvocable` so they align with the catalog the model saw and the disabled-only case still fires the explicit-rejection gate. Test fixture changes flow from `_id` becoming required on `ResolvedManualSkill`. `buildSkillPrimeContentParts` / `injectManualSkillPrimes` widen their param types to `Pick<...>` because they only read `name` / `body` and shouldn't force test literals to invent placeholder ids. * 🧹 fix: Address independent reviewer findings (DRY + types + tests + docs) Sanity-pass review surfaced 7 findings; addressed 6 (the 7th — DRY on inline `getSkillByName` return types — is acknowledged tech debt deferred to a follow-up). #1 [MAJOR, DRY]: The 4-line `manualSkillPrimedIdsByName` map construction was duplicated across 4 CJS call sites (openai.js, responses.js x2, initialize.js). Extracted `buildManualSkillPrimedIdsByName` helper in `skillDeps.js`; all four sites now call the helper. If `ResolvedManualSkill` ever renames `_id` or gains identifying fields, only the helper changes. #2 [MINOR, type safety]: `handleReadFileCall` was casting a hex string to `Types.ObjectId[]` via `as unknown as`, relying on mongoose's auto-cast in `$in` queries. Replaced with `new Types.ObjectId(...)` so any future consumer comparing with `.equals()` / `===` gets the correct value type. Imported `Types` as a value (was type-only). #5 [MINOR, test gap]: Added a test for the worst-case silent-failure path — both the union and base-only `loadTools` calls return undefined. The agent gets no tools but the turn doesn't crash hard; pinning that contract. #4 [MINOR, performance]: Added a TODO on the `listSkillsByAccess` projection noting the `frontmatter` field can be dropped once a write migration backfills all pre-Phase-6 skills' columns. ~2KB/skill × 100/page is wasted bandwidth post-backfill. #6 [NIT, docs]: `backfillDerivedFromFrontmatter` JSDoc said "Pure" right before "mutates its undefined fields in place". Replaced with "Side-effect-free w.r.t. the DB (no writes), but mutates its argument in place" which describes both halves accurately. #7 [NIT, test determinism]: Replaced `await new Promise(r => setTimeout(r, 5))` in two same-name collision tests with explicit `updateOne` setting `updatedAt: new Date(Date.now() - 1000)` on the older doc. Removes the wall-clock race on fast CI runners. The pagination test (line 480) still uses setTimeout — that test is pre-existing and order is incidental, not load-bearing. Existing test fixtures updated to use valid 24-char hex ObjectIds (required by the iter-9 test that constructs a real `ObjectId`). #3 [MINOR, deferred]: Inline `getSkillByName` return type duplicated across `handlers.ts`, `initialize.ts`, `skills.ts`. Reviewer acknowledged this as deferred; field sets diverge across call sites (handler needs `fileCount`, resolver needs `author`/`allowedTools`). A `Pick<>`-based consolidation is a clean follow-up. |
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bb13d5b9ee |
🪜 chore: Plumb allowedTools through resolveManualSkills (#12744)
* 🪜 chore: Plumb `allowedTools` through `resolveManualSkills` Tiny shape-only precursor shared by Phase 5 (`always-apply`) and Phase 6 (frontmatter runtime enforcement). Adds `allowedTools?: string[]` to `ResolvedManualSkill` and widens the `getSkillByName` return type in `ResolveManualSkillsParams` and `InitializeAgentDbMethods` to carry the same field. The resolver forwards `skill.allowedTools` verbatim when present. No runtime behavior change — the field is populated but not yet consumed. Phase 6 will union the per-skill allowlist into the agent's effective tool set for the turn; Phase 5's `ResolvedAlwaysApplySkill` will mirror this shape. Landing this first eliminates the type-shape race between the two phases. * 🪜 style: Drop phase-name refs from `allowedTools` JSDoc for longevity JSDoc that cites "Phase N will X" goes stale the moment that phase ships. Swap for "future runtime enforcement" so the docs age with the code. |
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539c4c7e4d |
🎬 feat: Prime Manually-Invoked Skills via $ Popover (#12709)
* 🎬 feat: Prime Manually-Invoked Skills via $ Popover Lands the backend for manual skill invocation, making the $ popover deterministically prime SKILL.md before the LLM turn instead of leaving the model to discover the skill via the catalog. Flow: popover drains pendingManualSkillsByConvoId on submit, attaches names to the ask payload, controllers forward to initializeAgent, and initialize resolves each name to its body (ACL + active-state filtered, reusing the same rules as catalog injection). AgentClient splices the primes as meta HumanMessages before the user's current message. - Extract primeManualSkill / resolveManualSkills in packages/api/src/agents/skills.ts and reuse primeManualSkill inside handleSkillToolCall for a single shape source. - Thread manualSkills + getSkillByName through InitializeAgentParams / DbMethods and all three initializeAgent call sites (initialize.js, responses.js, openai.js). - Splice HumanMessage primes in client.js chatCompletion after formatAgentMessages, shifting indexTokenCountMap so hydrate still fills fresh positions correctly. - Carry isMeta / source / skillName in additional_kwargs for downstream filtering. * 🛡️ fix: Scope manual skill primes to single-agent + cap resolver input Two follow-ups to the Phase 3 priming path flagged in Codex review. Multi-agent runs: skipping the splice when agentConfigs is non-empty. `initialMessages` is shared across every agent in `createRun`, so splicing a skill body there would bypass Phase 1's per-agent `scopeSkillIds` contract — a handoff / added-convo agent with a different skill scope would see content its configuration excludes. Warn + skip is the minimal correct behavior; lifting this to per-agent initial state is a follow-up. Input bounding: `resolveManualSkills` now truncates to `MAX_MANUAL_SKILLS` (10) after dedup, with a warn listing the dropped tail. Controllers only validate `Array.isArray(req.body.manualSkills)`, so a crafted payload could otherwise fan out into an unbounded `Promise.all` of concurrent `getSkillByName` DB lookups. Cap lives in the resolver so every caller (including future `always-apply` in Phase 5) inherits it. * 🧪 refactor: Testable Helpers + Payload Validation for Manual Skill Primes Follow-ups from the comprehensive review. No behavior change for the happy path — these are architectural and defensive improvements that shrink the JS surface in /api, tighten the request-body contract, and cover the delicate splice logic with proper unit tests. - Extract `injectManualSkillPrimes` into packages/api/src/agents/skills.ts so the message-array splice and `indexTokenCountMap` shift are unit- testable in TS. client.js now calls the helper. Tests pin the `>=` vs `>` boundary condition — a regression here would silently corrupt token accounting for every message after the insertion point. - Extract `extractManualSkills(body)` and use in all three controllers (initialize.js, responses.js, openai.js). Replaces copy-pasted `Array.isArray(...) ? ... : undefined` with a helper that also filters non-string / empty elements — closes a type-safety gap where a crafted payload like `{"manualSkills": [123, {"$gt":""}]}` would otherwise reach `getSkillByName` and waste DB round-trips. - Rename `primeManualSkill` → `buildSkillPrimeMessage`. The helper serves three invocation modes (`$` popover, `always-apply`, model-invoked); the old name misled readers coming from `handleSkillToolCall`. - Add `loadable.state === 'hasValue'` guard in `drainPendingManualSkills` — defensive, since the atom has a synchronous `[]` default, but the previous `.contents` cast would have been unsound under loading/error. - Document why `resolveManualSkills` honors the active-state filter even for explicit `$` selections (Phase 2 popover filter + API-direct hardening). - Remove stray `void Types;` in initialize.test.ts — `Types` is already consumed elsewhere in that test. * 🔖 refactor: Single source for the skill-message source marker Export `SKILL_MESSAGE_SOURCE = 'skill'` and use it in both construction paths that stamp skill-primed messages — `buildSkillPrimeMessage` (for the model-invoked tool path) and `injectManualSkillPrimes` (for the user-invoked splice path). Downstream filtering and telemetry read this marker, so the two paths must agree; keeping the literal in one place removes the risk of them drifting when Phase 5's `always-apply` adds a third caller. * ♻️ refactor: Drop Multi-Agent Guard + Review Polish - Remove the multi-agent skip in `AgentClient.chatCompletion`. Leaking primes to handoff / added-convo agents via shared `initialMessages` is the agents SDK's concern to scope; this layer should just inject and let the graph handle agent-scoped state. The guard was well-intended but produced a silent-drop UX where `$skill` in a multi-agent run did nothing. - Bound the `[resolveManualSkills] Truncating ...` warn output to the first 5 dropped names plus a count suffix. A malicious payload of 1000 names was previously spilling all ~990 names into the log line. - Remove dead `?? []` from the `hasValue`-guarded loadable read in `drainPendingManualSkills` — the atom always yields a string[] when resolved, so the nullish fallback was unreachable. - Reorder skills.ts imports to follow the style guide: value imports shortest-to-longest (`data-schemas` → `langchain/core/messages` → multi-line `@librechat/agents`), type imports longest-to-shortest. * 🧠 fix: Strip Skill Primes from Memory Window + Unbreak CI Mocks Two fixes after the last push. CI unbreak: `responses.unit.spec.js` and `openai.spec.js` mock `@librechat/api` and the mock didn't expose the new `extractManualSkills` symbol, so every test in those files crashed before reaching the `recordCollectedUsage` assertion. Added `extractManualSkills: jest.fn()` returning `undefined` to both mocks; the controllers now no-op on manualSkills as the tests expect. Codex P2: `runMemory` passes `messages` straight through to the memory processor, so after the splice in `injectManualSkillPrimes`, SKILL.md bodies ride along as if they were real user chat. That pollutes memory extraction with synthetic instruction content and crowds out real turns from the window. - Export `isSkillPrimeMessage(msg)` from `packages/api/src/agents/skills.ts` — a predicate keyed on the shared `SKILL_MESSAGE_SOURCE` marker. - Filter `chatMessages = messages.filter(m => !isSkillPrimeMessage(m))` at the top of `runMemory` before the window-sizing logic. Keeps the primes visible to the LLM (they still ride in `initialMessages`) but invisible to the memory layer. - 5 new tests for the predicate covering marker-present, plain messages, different source, non-object inputs, and array filter integration. * 📜 feat: Show Skill-Loaded Cards for Manually-Invoked Skills The $ popover was priming SKILL.md bodies into the turn but leaving no visible trace on the assistant response — from the user's view it looked like the `$name ` cosmetic text did nothing. Now each manually-invoked skill renders the same "Skill X loaded" tool-call card that model-invoked skills already produce via PR #12684's SkillCall renderer. Approach: post-run prepend to `this.contentParts`. The aggregator owns per-step indices during the run, so pre-seeding collides; waiting until `await runAgents(...)` returns lets the graph settle before synthetic parts slot in at the front. - Export `buildSkillPrimeContentParts(primes, { runId })` from `packages/api/src/agents/skills.ts`. Returns completed tool_call parts (`progress: 1`, args JSON-encoded with `{skillName}`, output matching the model-invoked path's wording) that the existing `SkillCall.tsx` renderer draws identically. - In `AgentClient.chatCompletion`, prepend the built parts to `this.contentParts` immediately after `await runAgents`. Persistence and the final-event reconcile come for free — `sendCompletion` already reads `this.contentParts` verbatim. - Card ordering: skills appear first in the assistant message, reflecting that priming ran before the LLM's turn. Live-during-streaming cards are a separate follow-up — the graph's index-based aggregator makes that a bigger lift and this change delivers the core UX win without fighting the stream ordering. 6 new unit tests covering part shape, args JSON contract, output text, unique IDs, empty input, and startOffset ID differentiation. * ⚡ feat: Emit Optimistic Skill Cards + Wire Primes in OpenAI/Responses Two follow-ups from testing. Optimistic card emit: the main chat path was only showing "Skill X loaded" cards at final-reconcile time, so the user saw nothing happen until the stream finished. Now emit synthetic ON_RUN_STEP + ON_RUN_STEP_COMPLETED events right before `runAgents` starts — same pattern the MCP OAuth flow uses in `ToolService` — so the cards appear immediately. The graph's content at index 0 may overwrite them during streaming, but the post-run `contentParts` prepend (unchanged) restores them on final reconcile. OpenAI + Responses parity: both controllers were resolving `manualSkillPrimes` via `initializeAgent` but never injecting them into `formattedMessages` before the run. Manual invocation silently did nothing on `/v1/chat/completions` and the Responses API path. Now both call `injectManualSkillPrimes` on the formatted messages so the model sees SKILL.md bodies on every path. LibreChat-style card SSE events don't apply to these OpenAI-shaped responses, so the live-emit is chat-path-only. - Export `buildSkillPrimeStepEvents(primes, { runId })` from `packages/api/src/agents/skills.ts`. Uses `Constants.USE_PRELIM_RESPONSE_MESSAGE_ID` by default so the frontend maps events to the in-flight preliminary response message, matching the OAuth emitter. - In `AgentClient.chatCompletion`, emit via `sendEvent` (or `GenerationJobManager.emitChunk` in resumable mode) after `injectManualSkillPrimes` runs, before the LLM turn begins. - Wire `injectManualSkillPrimes` into `openai.js` + `responses.js` after `formatAgentMessages`. Refactored the destructure to `let` on `indexTokenCountMap` so the injector's returned map is usable. - 8 new unit tests covering the step-event builder: pair cardinality, default/custom runId, TOOL_CALLS shape + JSON args, progress:1 on completion, index ordering, stepId/toolCallId pairing, empty input. * 🎯 fix: Route Skill Prime Events to the Real Response + Sparse-Array Offset Two bugs in the optimistic-card emit from the last pass. 1. Wrong runId. The events used `USE_PRELIM_RESPONSE_MESSAGE_ID` (the MCP OAuth pattern), but OAuth emits DURING tool loading — before the real response messageId exists. By the time skill priming fires, the graph is about to emit with `this.responseMessageId`, so the PRELIM runId orphaned every card onto the client's placeholder response entry in `messageMap`, separate from the one the LLM's events were building. Net effect: cards never rendered mid-stream. Now passing `this.responseMessageId` — the same ID `createRun` receives — so synthetic and real steps land on the same `messageMap` entry. 2. Index 0 collision. With the runId fixed, card-at-0 would have hit `updateContent`'s type-mismatch guard when the LLM's text delta arrived at the same index, suppressing the whole text stream. New `SKILL_PRIME_INDEX_OFFSET` = 100 placed on both the live SSE emit and the server-side `contentParts` assignment. Sparse array during streaming renders as `[llm_text, ..., card]` (skip-holes via `Array#filter` / `Array#map`). `filterMalformedContentParts` from `sendCompletion` compacts to dense `[text, card]` before persistence, so streaming UI and saved message agree on order — no finalize reorder jank. Post-run switches from `contentParts.unshift` to `contentParts[OFFSET + i] = part` to mirror the live placement. - Add `startIndex` option to `buildSkillPrimeStepEvents` with `SKILL_PRIME_INDEX_OFFSET` default. Export the constant from `@librechat/api` so `client.js` can reuse it for the post-run splice. - Update the existing index-ordering test to the new default and add a new test for the explicit `startIndex` override. * 🎗️ feat: Replace \$skill-name Text with Pills on the User Message The `$skill-name ` cosmetic text the popover was inserting into the textarea had two problems: it lingered in the user message forever (the card is a more meaningful marker), and it implied that free-form text invocation like \"\$foo help me\" should work — which it doesn't, and supporting it would mean another parsing layer nobody asked for. Dropped the textarea insertion. Visual confirmation after submit now comes from a compact `ManualSkillPills` row on the user bubble that self-extinguishes once the backend's live skill-card stream (`buildSkillPrimeStepEvents` from the last commit) populates the sibling assistant response. Multiple skills render as multiple pills — the atom was already a string array, so multi-select works for free. - `SkillsCommand.tsx`: select handler no longer writes to the textarea. Still drops the trigger `$` via `removeCharIfLast`, still pushes to `pendingManualSkillsByConvoId`, still flips `ephemeralAgent.skills`. - `families.ts`: new `attachedSkillsByMessageId` atomFamily keyed by user messageId. `useChatFunctions.ask` writes the drained skill list here on every fresh submit (regenerate/continue/edit still skip). - `ManualSkillPills.tsx` renders pills conditionally: hidden when the message isn't a user message, when no skills are attached, or when the sibling assistant response already carries a `skill` tool_call content part (the live card took over). Reads messages via React Query so we don't re-render on every message-state keystroke. - `Container.tsx` mounts the pills above the user message text, parallel to the existing `Files` slot. - Updated the SkillsCommand select-flow spec to assert the textarea is cleared of `$` instead of populated with `\$name `. 5 new tests for `ManualSkillPills` covering empty state, non-user message guard, multi-skill rendering, the skill-card hide condition, and the text-only-content-doesn't-hide case. * 🎛️ feat: Manual Skills as Persisted Message Field + Compose-Time Chips Three problems with the previous pass: 1. Cards rendered BELOW the LLM text on the assistant message (and stayed there on reload) because the sparse index-100 offset put them after the model's content. Now back to `unshift` — cards at the top, same as before the live-emit detour. 2. Pills on the user message disappeared the moment the live card arrived, so users barely saw them. The live-emit channel also added meaningful complexity and relied on a per-message Recoil atom that had no clean cleanup story. 3. No visual cue at all during new-chat compose — the `$name ` text was removed, the submitted-message pills weren't there yet, and the popover closes after selection. User had no way to see what they'd queued up before sending. New architecture: `manualSkills` is a first-class field on `TMessage`, persisted by the backend on the user message. `ManualSkillPills` reads straight from `message.manualSkills` — no atom, no sibling-lookup — so pills survive reload, show in history, and stay for the lifetime of the message. Compose-time chips above the textarea read the existing `pendingManualSkillsByConvoId` atom and let users × skills out before submitting. Backend reverts: - `client.js`: dropped the `ON_RUN_STEP` live-emit loop, restored `this.contentParts.unshift(...primeParts)` so cards sit at the top of the persisted assistant response. - `skills.ts`: removed `buildSkillPrimeStepEvents` and `SKILL_PRIME_INDEX_OFFSET` (both unused now). `GraphEvents`, `StepTypes`, and `Constants` imports went with them. Removed 8 tests. Field persistence: - `tMessageSchema` gains `manualSkills: z.array(z.string()).optional()`. - Mongoose message schema gains `manualSkills: { type: [String] }` with matching `IMessage` TS field. - `BaseClient.js` reads `req.body.manualSkills` on user-message save, filters to non-empty strings, pins onto `userMessage` before `saveMessageToDatabase`. Mirrors the existing `files` pattern right above it. Runtime resolution still reads top-level `req.body.manualSkills` — persistence and resolution are separate concerns. Frontend: - `useChatFunctions.ask` sets `currentMsg.manualSkills` directly; the drained atom value goes onto the message, not a separate atom. Removed the `attachSkillsToMessage` Recoil callback. - `ManualSkillPills`: pure render of `message.manualSkills`. No more `useQueryClient`, no sibling scan, no atom read. Loses the auto-hide-when-card-arrives behavior — pills stay on the user bubble, cards live on the assistant bubble, both are informative. - Dropped the `attachedSkillsByMessageId` atomFamily and its export. - New `PendingManualSkillsChips` above the textarea reads the compose-time atom and renders chips with × to remove. Mounted in `ChatForm` right after `TextareaHeader`. Naturally hides on submit when the atom drains. Tests: updated `ManualSkillPills` suite to the new field-based reads (5 passing). New `PendingManualSkillsChips` suite covering empty state, multi-chip render, single × removal, and full-clear (4 passing). Backend suite trimmed to 89 (was 97) from the step-events test removal — no regressions on the remaining helpers. * 🧪 feat: Assistant-Side Skill-Loading Chips + Pill Padding Two small UX fixes on top of the field-on-message architecture. Pill padding: bumped the user-side `ManualSkillPills` from `py-0.5` to `py-1` on each chip and added `py-0.5` to the wrapper so the row breathes a little without feeling tall. Mid-stream indicator: new `InvokingSkillsIndicator` mirrors the parent user message's `manualSkills` onto the assistant bubble as transient "Running X" chips while the real card is in flight. Renders above `ContentParts` in `MessageParts`. Hides itself when the assistant's own `content` grows a `skill` tool_call — the authoritative card from `buildSkillPrimeContentParts.unshift` is showing, so the placeholder steps aside. No SSE emit, no aggregator injection, no index collision with the LLM's streaming content: just a render slot keyed off the parent's field. Why not stream the cards live: whichever content index we'd choose either blocks the LLM's text stream (`updateContent` type-mismatch at index 0) or lands below the response after sparse compaction (index 100+). Mirroring the parent field sidesteps the aggregator entirely and gives the user an immediate "skill is loading" signal that naturally gives way to the real card at finalize. Covers the gap the user flagged: pills on the user message said "I asked for these" but nothing on the assistant side said "we're working on it" until the stream finished. 5 new tests for the indicator: user-msg guard, missing parent-field guard, multi-chip render, hides-on-card-landing, orphan-parent guard. * 🔁 fix: Indicator Visibility + Carry Manual Skills Through Regenerate/Edit Two bugs. Indicator never rendered: `InvokingSkillsIndicator` looked up the parent user message via `queryClient.getQueryData([QueryKeys.messages, convoId])`, but on a new chat the React Query cache is keyed by `"new"` (the URL `paramId`) until the server assigns a real conversation ID — while `message.conversationId` on the assistant message is already the server ID. Lookup missed, `skills.length === 0`, nothing rendered. Switched to `useChatContext().getMessages()`, which reads from the same `paramId` the rest of the UI uses, so new-chat and existing-chat cases both resolve to the correct message list. Regenerate / save-and-submit dropped manual skills: the compose-time `pendingManualSkillsByConvoId` atom is drained on the first submit, so replaying that turn later found an empty atom and sent `manualSkills: []`. The pills were still on the user bubble, so from the user's point of view the model was running primed — but the backend saw nothing and produced an unprimed response. - Added `overrideManualSkills?: string[]` to `TOptions`. Callers with a reference message pass its persisted `manualSkills`; `useChatFunctions.ask` uses the override verbatim when present, otherwise falls back to the existing drain-or-empty logic. - `regenerate` in `useChatFunctions` passes `parentMessage.manualSkills` — the user message being regenerated has the field persisted by the backend, so the second turn primes the same skills as the first. - `EditMessage.resubmitMessage` covers both edit branches: - User-message save-and-submit: forwards the edited message's own `manualSkills` so the new sibling turn primes identically. - Assistant-response edit: forwards the parent user message's `manualSkills` for the same reason. Indicator test suite converted from `@tanstack/react-query` harness to a jest-mocked `useChatContext().getMessages()`. 6 tests (was 5), added a cache-miss case. * 🧭 fix: Drive Mid-Stream Skill Chips from Submission Atom, Not Message Lookup Message-ID-keyed lookups kept racing the stream: the user message flips from its client-side intermediate UUID to the server-assigned ID mid-run, conversation IDs flip from the URL `paramId="new"` to the real convo ID on brand-new chats, and the React Query cache splits briefly between the two. Previous attempts — direct `queryClient.getQueryData` and then `useChatContext().getMessages()` — each missed a different window. `TSubmission.manualSkills` is already populated at `ask()` time and the submission atom (`store.submissionByIndex(index)`) is the single stable anchor across the whole lifecycle: set once at submit, lives through every SSE event, cleared when the stream ends. No ID lookups, no cache timing. - `InvokingSkillsIndicator` now reads `submissionByIndex(index)` via Recoil. Shows chips when: • the message is assistant-side, • a submission is in flight with non-empty `manualSkills`, • the assistant's `parentMessageId` matches `submission.userMessage.messageId` (so chips appear only on the bubble for the current turn, never on siblings), • the assistant's own content doesn't yet carry a `skill` tool_call (real card takes over from the server's post-run `contentParts.unshift`). - Drops the `useChatContext().getMessages()` dependency and the `useQueryClient` dependency before that. No more lookups by conversationId or messageId. Test suite now mocks `useChatContext` to supply `index: 0` and seeds the `submissionByIndex(0)` atom via Recoil initializer. 6 cases cover user-side, no-submission history, empty `manualSkills`, multi-chip render, hides-on-card-landing, and wrong-turn guard. * 🌱 fix: Seed Response manualSkills in createdHandler, Indicator Becomes Pure The mid-stream indicator kept getting wired off state I don't own: first `queryClient.getQueryData` (raced the new-chat paramId flip), then `useChatContext().getMessages()` (same cache, same race), then `useRecoilValue(submissionByIndex)` (pulled every message into the submission subscription — re-renders all indicators on any submission change, exactly the "limit hooks in rendering" concern). Cleanest path is the one the user pointed at: the submission owns the data, `useSSE` / `useEventHandlers` owns the save points, so seed the field ONTO the response message at the save site and let the indicator be a pure prop-read. - `createdHandler` now writes `manualSkills` onto the initial response from `submission.manualSkills` at the moment the placeholder enters the messages array. The field rides through the normal mutation pipeline via spreads (`useStepHandler` response creation, `updateContent` result returns) — no special handling needed. - `InvokingSkillsIndicator` drops the Recoil / context / queryClient reads. Pure function of `message`: if assistant, has `manualSkills`, and `content` hasn't grown a `skill` tool_call yet, render chips. Only `useLocalize` left, which was already unavoidable for the i18n string. - Renders decouple: no single state change (`submissionByIndex` flip, React Query cache update) forces every indicator in the message list to re-render anymore. Only the message whose prop changed re-runs. Finalize story unchanged: server's `responseMessage` doesn't carry the frontend-only `manualSkills` field, so `finalHandler`'s replacement drops it — but by then the real `skill` tool_call is in `content` and the indicator's content-scan hides itself anyway. Test suite back to pure prop mocks: 7 cases covering user-guard, no-seed, multi-chip render, skill-card-hide, non-skill-tool-call-keeps, text-only-keeps, and missing message. * 🪞 fix: Render Skill Indicator Inside ContentParts, Adjacent to Parts The indicator still wasn't showing because even though MessageParts mounted it as a sibling of ContentParts, ContentParts is a `memo`'d component that owns the only rendering path that refreshes in lockstep with content deltas. Mounting above it put the indicator one layer further out — reachable, but not exercised on the same render cycle that processes the streaming `message` prop. Moved the indicator into ContentParts itself, rendered at the top of both the sequential and parallel branches. Reads the `message` prop (newly threaded through as an optional prop alongside `content`), so: - Same render cycle as Parts — updates from the SSE pipeline flow through the same pathway. - Lives outside the `content.map`, so delta-driven content reshuffles never wipe it. - Still a pure prop-read inside the indicator itself (no Recoil, queryClient, context hooks). The only dep is `useLocalize`. Thread: - `ContentPartsProps` gains `message?: TMessage`. - `MessageParts` passes `message={message}` through, drops its own indicator mount + import. - `ContentParts` renders `<InvokingSkillsIndicator message={message} />` in both the parallel-content and sequential-content branches, right under `MemoryArtifacts` and before the empty-cursor / parts map. Companion data flow (unchanged): `createdHandler` seeds `initialResponse.manualSkills` from `submission.manualSkills`; the field rides through `useStepHandler` via spreads; indicator hides on `skill` tool_call landing in `content`. * 🔎 refactor: Narrow Skill Components to Scalar skills Prop, Kill Memo Churn Passing the full `message` object into presentational components busts `React.memo` shallow comparisons every time the message reference changes for unrelated reasons. Swap to scalar `skills?: string[]` throughout: - `InvokingSkillsIndicator`: props-only (`skills?: string[]`); visibility logic (user-vs-assistant, skill tool_call arrival) now lives in the caller so this stays pure presentational. - `ManualSkillPills`: props-only (`skills?: string[]`). - `ContentParts`: takes `manualSkills?: string[]` scalar, computes `showInvokingSkills` once per render from `manualSkills` + content scan for the `skill` tool_call, then mounts the indicator with `skills=` prop in both parallel and sequential branches. - `MessageParts`: passes `manualSkills={message.manualSkills}` through to `ContentParts`. - `Container`: passes `skills={message.manualSkills}` to `ManualSkillPills`. - Tests updated to exercise the narrowed prop surface. * 📜 feat: Mid-Stream Skill Cards via SkillCall, Drop Custom Indicator Instead of a separate `InvokingSkillsIndicator` chip component, render pending skill placeholders through the existing `SkillCall` renderer — same component the backend's finalized prime part uses. The loading visual (`progress < 1` + empty output → pulsing "Running X") and the completed visual ("Ran X") now come from one source of truth. `ContentParts` computes `pendingSkillNames` from `manualSkills` minus any `skill` tool_call already in `content` (dedupe by `args.skillName` since the synthetic's id differs from the real one). Those names render through a separate slot ABOVE the Parts iteration — not prepended to the content array, which would shift React keys on every downstream streaming text / tool part and force unmount/remount mid-stream. When the real prime `tool_call` lands at finalize (backend unshifts to content[0..]), `collectExistingSkillNames` picks it up, the pending set empties, and the real part takes over rendering in the Parts iteration. Layout is identical either way because primes are always at the top of content. - `InvokingSkillsIndicator.tsx` + test deleted (no longer referenced) - `ContentParts.tsx` renders `<SkillCall .../>` directly for pending names, mirrors `Part.tsx`'s usage of the same component - `createdHandler` doc comment updated to reflect the new flow * ✂️ fix: Render Interim Skill Cards From manualSkills Only, Leave Content Untouched Previous revision read `content` to de-dupe pending cards against real `skill` tool_calls, so any optimistic skill part streamed from the backend would race our placeholder off the screen mid-turn — exactly the "getting overridden" symptom. Now: interim `SkillCall` cards are driven purely by the response message's `manualSkills` field. `content` is never inspected here, so no backend delta can pull the cards down. The field is now seeded directly onto the assistant placeholder in `useChatFunctions` (not only in `createdHandler`) so the cards appear from the first render, before the `created` SSE event round-trip. Lifecycle: - `useChatFunctions` puts `manualSkills` on the freshly-minted `initialResponse` — cards render the instant the placeholder lands. - `createdHandler` keeps its own re-seed (idempotent; safe) so a regenerate / save-and-submit flow that hits that path still works. - `useStepHandler` spread operations preserve the field through every content update. - `finalHandler` replaces the message with the server-backed `responseMessage` (no `manualSkills`) — cards disappear, and the real `skill` tool_call part in `content` takes over. ContentParts changes: - Drop `collectExistingSkillNames` / `parseJsonField` dedupe path. - `renderPendingSkills` reads only `manualSkills` + `isCreatedByUser`. - Simpler control flow — one boolean (`hasPendingSkills`) gates the early return, one function renders. * 🩹 fix: Codex Review Resolutions — Localization, Guards, Tests, Docs Addresses seven findings from comprehensive code review: Finding 1 (MAJOR) — Document sticky re-priming as intentional - `buildSkillPrimeContentParts`: expanded doc comment explaining synthetic `skill` tool_calls persist and get re-primed on every subsequent turn via `extractInvokedSkillsFromPayload` (shape parity with model-invoked skills). This matches the UX: the assistant skill card is a visible, persistent signal that the skill is active for the conversation. Not a bug — called out explicitly so future maintainers don't mistake it for one. Finding 2 (MAJOR) — Add ContentParts render tests - New `ContentParts.test.tsx` with 7 cases covering the interim skill card logic: assistant-only rendering, user-message suppression, undefined-content safety, parallel+sequential branch integration, progress<1 (pending) state. Child components mocked so the test exercises only the branching and prop wiring ContentParts owns. Finding 3 (MINOR) — Localize hardcoded aria-labels - Added `com_ui_skills_manual_invoked` + `com_ui_skills_queued` keys. - Reused existing `com_ui_remove_skill_var` for the remove-button aria-label. - `PendingManualSkillsChips` and `ManualSkillPills` now call `useLocalize()`. Test mocks updated to the label-echo pattern. Finding 4 (MINOR) — Max-length guard in `extractManualSkills` - New `MAX_SKILL_NAME_LENGTH = 200` constant and filter. Blocks a crafted payload like `{ manualSkills: ['a'.repeat(100000)] }` from reaching `getSkillByName` / Mongo's query planner. Finding 5 (NIT) — `BaseClient.js` comment contradicted itself - Rewrote to call the filter what it is: defense-in-depth on top of Mongoose schema validation, not a redundant second layer. Finding 6 (NIT) — `ManualSkillPills` now wrapped in `React.memo` - Consistent with peer components (`PendingManualSkillsChips`, `ContentParts`). Rendered inside `Container`, which re-renders on every content update, so the memo is a real cycle savings. Finding 7 (NIT) — Redundant guard in `ContentParts.renderPendingSkills` - Collapsed the duplicate null-check by computing `pendingSkills` as a `useMemo`'d array (`[]` when not applicable), and mapping directly. `hasPendingSkills` now derives from the array length — one source of truth, no redundant gate inside the render function. * 🔧 fix: Update ParallelContent to Handle Optional Content Prop Modified the `ParallelContentRendererProps` to make the `content` prop optional, ensuring safer access within the component. Adjusted the calculation of `lastContentIdx` to handle cases where `content` may be undefined, preventing potential runtime errors. This change enhances the robustness of the component when dealing with varying message structures. * 🎯 fix: Thread manualSkills Through ContentRender — The Real Renderer This is why the interim skill cards never appeared across many rounds of iteration: `ContentRender.tsx` (the memo'd renderer used by most paths, including the agents endpoint) was calling `ContentParts` without the `manualSkills` prop. Only `MessageParts.tsx` had it wired up — and that's not the component that actually renders the assistant response in production. Two fixes: 1. Pass `manualSkills={msg.manualSkills}` to the `ContentParts` call. 2. Extend the `areContentRenderPropsEqual` memo comparator to include `manualSkills.length`, otherwise a message update that adds the field (seeded by `useChatFunctions` on the initialResponse) would be bailed out by the memo and never re-render. Verified the two ContentParts call sites are now consistent; Container usages for `ManualSkillPills` on the user side were already correct. * 🧹 polish: Address Audit Follow-Up (F1/F3/F6) F1 — Clarify sticky re-priming opt-out path. The previous comment said "regenerate without the pick" as one opt-out, but `useChatFunctions.regenerate` forwards the original picks via `overrideManualSkills`, so regeneration alone keeps the skill sticky. Updated to: edit the originating message to remove the pills and resubmit, or start a new conversation. F3 — Add DOM-order assertions to the parallel + sequential tests. The two "alongside" tests verified both elements existed but didn't pin the ordering contract. Both now use `compareDocumentPosition` to assert the pending SkillCall precedes the real content, matching the backend semantic (`contentParts.unshift(...primeParts)` puts primes at the top). F6 — Fix package import order in PendingManualSkillsChips. `recoil` (58 chars) was listed before `lucide-react` (45 chars) which violates the "shortest to longest after react" rule in AGENTS.md. Swapped order; no behavior change. F2 / F4 / F5 from the audit were confirmed as non-issues (React-safe empty map, cosmetic test-mock artifact, accepted memo tradeoff) and require no change. * ✨ feat: Dedicated PendingSkillCall + Running→Ran Transition on Real Content UX polish on the interim skill card now that it's actually rendering: 1. New `PendingSkillCall` component (mirrors `SkillCall` visually but drops the expand affordance). `SkillCall`'s underlying `ProgressText` always renders a chevron + clickable button when any input is present, which on a card with empty output points at nothing — misleading cursor:pointer and a no-op toggle. The pending variant has only the icon + label, no button wrapper, no chevron. 2. "Running X" → "Ran X" transition when real content lands. `ContentParts` computes `hasRealContent` (any non-text part, or a text part with non-empty content — placeholder empty-text parts don't count) and passes `loaded={hasRealContent}` to `PendingSkillCall`. Matches what users see for model-invoked skills as they finish priming: pulsing shimmer → static icon. 3. Cleanup: - Dropped direct `SkillCall` import from `ContentParts` (replaced by `PendingSkillCall`). `SkillCall` is still used by `Part` for real `skill` tool_call content parts — no behavior change there. - Removed the now-redundant explicit `manualSkills` assignment in `createdHandler`. `useChatFunctions` seeds the field on `initialResponse` at construction, so the `...submission.initialResponse` spread already carries it through — the re-assignment was defensive belt-and-suspenders doing the same work twice. Comment rewritten to describe the actual lifecycle. Tests updated to the new component (12/12 pass): two new cases pin the loaded-state transition (unloaded when content has no real parts, flips to loaded once a non-empty text part lands). |
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b88e3473e5 |
📦 chore: bump @librechat/agents to dev latest
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3f1bde4831 |
🪆 feat: Compose Agent Scope and Active-State Filters in $ Popover (#12708)
* feat: compose per-agent scope and per-user active-state filters in $ popover
Stack two runtime-truth filters on top of the existing `isUserInvocable`
check so the `$` skill popover matches what will actually be available at
turn time:
- Per-agent skill scope from `agent.skills` (resolved via useChatContext
+ useAgentsMapContext), mirroring backend `scopeSkillIds` semantics:
`undefined`/`null` → no scope, `[]` → empty, non-empty → intersection.
- Per-user ownership-aware active state via `useSkillActiveState().isActive`.
The filters are composed in a pure, exported `filterSkillsForPopover`
helper so the agent-scope ∩ active ∩ invocable matrix can be unit-tested
without rendering the component. Short-circuits on cheapest check first
(agent scope → active → invocation mode).
Backend still enforces both filters at runtime; this PR is a UX mirror so
users do not see popover entries that would be filtered out by the time
the LLM turn begins.
* refactor: thread agentId into SkillsCommand as a prop
Drop the direct `useChatContext()` call inside SkillsCommand in favor of
receiving `agentId` from ChatForm. The parent already subscribes to the
conversation via its single useChatContext call, and SkillsCommand is
wrapped in React.memo — threading the id as a prop means the popover only
re-renders when agent_id actually changes instead of on every unrelated
conversation-shape mutation. Mirrors the pattern AttachFileChat already
uses for `conversation` / `agentId`.
No behavior change; filter semantics and test coverage are identical.
* fix: fail closed when agent skill scope cannot be resolved
Previously, if `conversation.agent_id` was set but the agents map had no
entry for it (hydration pending, query failure, or missing VIEW access),
the popover treated the scope as `undefined` and showed the full ACL
catalog. That leaks options the backend will reject at turn time, the
opposite of what this phase is meant to do.
Distinguish the unresolved cases ("map undefined" and "agent not in map")
from the intentionally-unconfigured case ("agent exists, no `skills`
field") and return `[]` for the former, preserving the backend semantics
of `scopeSkillIds` only for the latter. Adds two tests covering both
fail-closed branches.
* fix: surface agent.skills in list projection and treat ephemeral ids as unscoped
Two holes flagged on the earlier fail-closed commit:
1. The list-agents projection in `getListAgentsByAccess` omitted the
`skills` field, so `agentsMap[agentId].skills` was always undefined
and the popover fell back to the full ACL catalog for every scoped
agent — the opposite of this phase's intent. Add `skills: 1` to the
projection and lock it in with a new test.
2. Conversations can carry ephemeral agent ids (e.g. `ephemeral` after
switching off the agents endpoint) that intentionally don't live in
the agents map. The prior fail-closed branch blanked the popover in
those cases. Treat anything that doesn't start with `agent_` as
unscoped via the existing `isEphemeralAgent` helper so the popover
shows the full ACL-visible catalog, matching how no-agent convos
already behave.
Frontend: 18 tests pass (adds one ephemeral-id case).
Backend: 10 getListAgentsByAccess tests pass (adds one projection case).
* refactor: pass through hydration race, only fail closed when map is authoritative
Split the two "cannot resolve scope" cases that were previously collapsed
onto the same fail-closed branch:
- `agentsMap === undefined` means the agents list query has not settled
yet. Return `undefined` (full catalog). The map typically hydrates well
before the first `$` open, and the backend still scopes at turn time —
blanking the popover during a sub-second race produces worse UX with
no security benefit.
- `agentsMap` is populated but the agent is absent means the agent was
deleted or the user's VIEW access was revoked mid-session. That is
authoritative missing state, so keep the fail-closed behavior — the
full catalog would be misleading.
Updates the associated test case to assert the hydration-race path now
shows the catalog, and rewrites the in-code comment to distinguish the
two branches.
* refactor: drop `as string` in agent scope memo by tightening the guard
`isEphemeralAgent` returns true for null/undefined so the original code
was runtime-safe, but its signature returns plain `boolean` rather than
a type predicate, so TypeScript never narrowed `agentId` to `string` and
the subsequent map lookup required an `as string` assertion. Split the
guard into `!agentId || isEphemeralAgent(agentId)` so the narrowing falls
out naturally and the assertion can be removed.
No behavior change; 18 tests pass.
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9225a279eb |
🎚️ feat: Per-User Skill Active/Inactive Toggle with Ownership-Aware Defaults (#12692)
* feat: per-user skill active/inactive toggle with ownership-aware defaults - Add `skillStates` map (Record<string, boolean>) to user schema for per-user active/inactive overrides on skills - Add `defaultActiveOnShare` to interface.skills config (default: false) so admins can control whether shared skills auto-activate - Add GET/POST /api/user/settings/skills/active endpoints with validation - Add React Query hooks with optimistic mutations for skill states - Add useSkillActiveState hook with ownership-aware resolution: owned skills default active, shared skills default inactive - Add toggle switch UI to SkillListItem and SkillDetail components - Filter inactive skills in injectSkillCatalog before agent injection - Add localization keys for active/inactive labels * fix: use Record instead of Map for IUser.skillStates Mongoose .lean() flattens Map to a plain object, causing type incompatibility with IUser in methods that return lean documents. * fix: address review findings for skill active states - Fail-closed when userId is absent: filter rejects all shared skills instead of passing them through unfiltered (Codex P1) - Validate Mongoose Map key characters (reject . and $) in controller to return 400 instead of a 500 from schema validation (Codex P2) - Block toggle while initial skill states query is loading to prevent overwriting server-side overrides with an empty snapshot (Codex P2) - Extract shared SkillToggle component, eliminating duplicate toggle markup in SkillListItem and SkillDetail (Finding #3) - Move skill state query/mutation hooks from Favorites.ts to Skills/queries.ts per feature-directory convention (Finding #4) - Fix hardcoded English aria-label in SkillListItem by passing the localized string from the parent SkillList (Finding #5) - Fix inline arrow in SkillList render loop: pass stable callback reference so SkillListItem memo() is not invalidated (Finding #1) - Extract toRecord() helper in controller to DRY the Map-to-Object conversion (Finding #6) - Remove Promise.resolve wrapping synchronous config read (Finding #8) - Remove unused TUpdateSkillStatesRequest type (Finding #12) * fix: forward tabIndex on SkillToggle to preserve list keyboard nav The original inline toggle had tabIndex={-1} so the row itself remained the sole tab target. The extraction into SkillToggle dropped this prop, making every list toggle a tab stop. Add an optional tabIndex prop and pass -1 from SkillListItem. * fix: plumb skillStates to all agent entry points, isolate toggle keydown - Add skillStates/defaultActiveOnShare loading to openai.js and responses.js controllers so shared-skill activation is respected across all agent entry points, not just initialize.js (Codex P1) - Stop keydown propagation on SkillToggle so Enter/Space does not bubble to the parent row's navigation handler (Codex P2) * fix: paginate catalog fetch and serialize toggle writes - Paginate listSkillsByAccess (up to 10 pages of 100) until the active catalog quota is filled, so inactive shared skills in recent positions do not starve active owned skills past the first page (Codex P1) - Extend listSkillsByAccess interface with cursor/has_more/after for catalog pagination - Serialize skill-state writes via a ref queue: one in-flight request at a time, with the latest desired state sent when the previous one settles. Prevents last-response-wins races where an older request overwrites newer toggles (Codex P2) * fix: share write queue across hook instances, block toggle on fetch error - Move the write queue from a per-instance useRef to a module-scoped object so every mount of useSkillActiveState (SkillList, SkillDetail, etc.) serializes against the same in-flight slot. Prior per-instance queues allowed two components to race full-map POSTs (Codex P1) - Extend the toggle guard beyond isLoading: also block when isError is true or data is undefined. Prevents a failed GET from seeding a toggle with an empty baseline that would wipe server-side overrides on the next successful POST (Codex P1) * fix: stale closure, orphan cleanup, and cap-error UX - Read toggle baseline from React Query cache via queryClient.getQueryData instead of the captured skillStates closure. The closure can be stale between onMutate's setQueryData and the next render, so rapid successive toggles would build on old state and drop earlier changes (Codex P1) - Surface the MAX_SKILL_STATES_EXCEEDED error code with a specific toast key (com_ui_skill_states_limit) so users understand the 200-cap rather than seeing a generic error - Prune orphaned entries (skillIds whose Skill doc no longer exists) on both GET and POST in SkillStatesController. Self-heals over time without needing cascade-delete hooks or a migration job. Uses one indexed Skill._id query per request * test: pin skill active-state precedence with unit tests Extract the active-state resolution logic from a closure inside injectSkillCatalog into an exported resolveSkillActive helper, then cover every branch of the precedence matrix: - Fails closed when userId is absent (even with defaultActiveOnShare=true) - Explicit override wins over ownership and config (both true and false) - Owned skills default to active when no override is set - Shared skills default to defaultActiveOnShare value - Undefined skillStates behaves identically to an empty object - defaultActiveOnShare defaults to false when omitted - Owned skills ignore defaultActiveOnShare entirely Closes Finding #2 from the pre-rebase comprehensive review. Mirrors the existing scopeSkillIds test style; injectSkillCatalog now calls resolveSkillActive instead of inlining the closure. * refactor: limit skill active toggle to detail header, drop label - Remove the per-row toggle from SkillListItem and the active-state plumbing (hook call, isSkillEnabled/onToggleEnabled/toggleAriaLabel props) from SkillList. The detail view is now the single place to change a skill's active state - Drop dim/muted styling for inactive skills in the sidebar: without a control there, the visual indication has nowhere to land - Resize SkillToggle to match neighbor buttons: outer h-9 container, h-6 w-11 track with size-5 knob, no label span. The 'Active' / 'Inactive' text that accompanied the detail-view toggle is removed - Remove the now-unused label prop and tabIndex prop (the tabIndex existed only for the list-row context) from SkillToggle. Drop the onKeyDown stopPropagation for the same reason - Remove now-orphaned com_ui_skill_active / com_ui_skill_inactive translation keys * style: shrink SkillToggle track to h-5 w-9 with size-4 knob Container stays at h-9 to match neighbor button heights. The toggle track itself drops from h-6 w-11 to h-5 w-9, with a size-4 knob travelling 1.125rem on activation. Visually lighter inside the row. * fix: remove redundant skillStates entries that match the resolved default When a toggle lands on the ownership/config default, delete the key from the map instead of persisting `{id: defaultValue}`. Without this, a user toggling a skill off and back on would leave `{id: true}` for an owned skill (whose default is already true), silently consuming a slot against the 200-entry cap. Repeated round-trip toggles could exhaust the quota with zero meaningful overrides (Codex P2). Preserves the exceptions-list invariant that the runtime-resolution design depends on. * fix: prune before enforcing skill-state cap; reject non-ObjectId keys Reorder the update controller so pruneOrphans runs before the 200-cap check. Without this, a user near the cap with some orphaned entries (skills deleted since their last GET) could send a payload that would pass after pruning but gets rejected by the raw-size check first. Add a sanity cap on raw payload size (2 * MAX_SKILL_STATES) so abusive inputs do not reach the DB query, and enforce the real cap on the pruned result instead. Harden pruneOrphans: the earlier early-return path could pass non-ObjectId keys through unchanged. Now only valid ObjectIds are returned, and the Skill-model-unavailable fallback filters by format. Also add isValidObjectIdString validation at the input boundary so malformed (but otherwise non-Mongo-unsafe) keys never reach persistence (Codex P2 x2). * fix: enforce active filter at execute time, prune revoked shares, scope queue per user P1: injectSkillCatalog now returns activeSkillIds (the filtered set that appears in the catalog). initializeAgent uses that set as the stored accessibleSkillIds on the initialized agent, so getSkillByName at runtime cannot resolve a deactivated skill — even if the LLM hallucinates a name or the user invokes by direct-invocation shorthand. Previously the executor authorized against the full ACL set, bypassing the active-state guarantee (Codex P1). P2: pruneOrphans now checks user access via findAccessibleResources in addition to skill existence. When a share is revoked, the user's skillStates entry for that skill had no cleanup path and silently consumed the 200-cap. Self-heals on both GET and POST. One extra ACL query per settings read/write; scoped to a single user so no N-user amplification (Codex P2). P2: the write queue moves from a single module-scoped object to a Map keyed by userId. Logout/login in the same tab can no longer flush the previous user's pending snapshot under the new session's auth. Each userId gets its own pending/inFlight slot; the in-flight request retains its original auth via the cookie already attached when sent, so the race window closes (Codex P2). * refactor: extract skillStates helpers to packages/api; add tests; polish Address the remaining valid findings from the comprehensive review: - Extract toRecord, loadSkillStates, validateSkillStatesPayload, and pruneOrphanSkillStates into packages/api/src/skills/skillStates.ts as TypeScript. The controller in /api shrinks to a ~90-line thin wrapper that builds live dependency adapters for Mongoose + the permission service (Review #2 DRY, #3 workspace boundary) - Replace the triplicated 12-line skillStates loading block in initialize.js, openai.js, and responses.js with a single call to loadSkillStates from @librechat/api. One helper, three sites - Swap console.error for the project logger in the controller (Review #7) - Remove the redundant INVALID_KEY_PATTERN regex: a valid ObjectId cannot contain . or $, so isValidObjectIdString already covers it (Review #11) - Parameterize the 200-cap error toast with {{0}} interpolation driven by the error response's `limit` field, so future changes to MAX_SKILL_STATES update the UI message automatically (Review #12) - Add 24 unit tests for the new skillStates helpers (toRecord, resolveDefaultActiveOnShare, loadSkillStates, validateSkillStates- Payload, pruneOrphanSkillStates) covering success paths, malformed input, cap boundaries, and parallel-query behavior (Review #4) - Add 10 tests for injectSkillCatalog pagination covering empty accessible set, missing listSkillsByAccess, single-page filter, owned-vs-shared defaults, explicit-override precedence, multi-page collection, MAX_CATALOG_PAGES safety cap, early termination on has_more=false, additional_instructions injection, and fail-closed without userId (Review #5) Total test count: 60 (was 26 on this surface). * fix: rename skillStates ValidationError to avoid barrel-export collision packages/api/src/types/error.ts already exports a ValidationError (MongooseError extension). Re-exporting a different shape from skills/skillStates.ts through the skills barrel caused TS2308 in CI because the root index re-exports both. Rename to SkillStatesValidationError to keep the exports disjoint. * refactor: tighten tests and absorb caller guard into loadSkillStates Address the followup review findings: - Add optional `accessibleSkillIds` param to loadSkillStates so the helper short-circuits to defaults when no skills are accessible. All three controllers drop the residual 7-line conditional wrapper in favor of a single destructured call (Review #2) - Remove the unreachable `typeof key !== 'string'` check from validateSkillStatesPayload: Object.entries always yields string keys per the JS spec (Review #3) - Replace the two `as unknown as` agent casts in the injectSkillCatalog tests with a `makeAgent()` factory typed directly as the function's parameter shape (Review #4) - Tighten the MAX_CATALOG_PAGES assertion from `toBeLessThanOrEqual(11)` to `toHaveBeenCalledTimes(10)` — the loop deterministically makes exactly 10 page fetches before hitting the cap (Review #1) - Rewrite the parallel-execution test for pruneOrphanSkillStates using deferred promises instead of microtask-order assertions. The test now inspects `toHaveBeenCalledTimes(1)` on both mocks after a single Promise.resolve() yield, pinning Promise.all usage without relying on push-order into a shared array (Review #5) - Evict stale writeQueue entries on user change via a module-scoped `lastSeenUserId` sentinel. When a different user's toggle is the first one after a logout/login, the previous user's queue entry is deleted. Keeps the Map bounded without adding hook-instance effect cleanup (Review #6) * fix(test): mock loadSkillStates in openai and responses controller specs The prior refactor replaced the inline 12-line skillStates loading block with a call to loadSkillStates from @librechat/api. Both controller spec files mock @librechat/api as a flat object, so any new named import from that package is undefined in the test env. Calling `await loadSkillStates(...)` threw before recordCollectedUsage ran, surfacing as "undefined is not iterable" on the test's array destructure of `mockRecordCollectedUsage.mock.calls[0]`. Add the missing mock to both spec files alongside the existing scopeSkillIds stub. * fix: abandon stale skillStates write queues on user switch Close the cross-session leak window where an in-flight flush loop still holds a reference to a previous user's queue: it could fire its next mutateAsync under the new session's auth cookies and persist the stale snapshot to the new user's document (Codex P1). Add an `abandoned` flag on `WriteQueue`. Three mechanisms cooperate: - `getWriteQueue` marks every non-active queue abandoned when the user differs from the last-seen identity (pre-existing eviction site, now more aggressive). - A `useEffect` on `userId` calls the same abandonment pass on every render with a new active identity, covering the window between logout/login and the new user's first toggle (when `getWriteQueue` would otherwise not fire). - The flush loop checks `!queue.abandoned` in its while condition so the second and later iterations exit without firing another `mutateAsync` after the session changes. The first iteration's in-flight request (already dispatched under the original user's cookies) still runs to completion or failure on its own — only the subsequent iterations, which are the dangerous ones, are blocked. |
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3e064c2f2b |
🎯 feat: Per-Agent Skill Selection in Builder and Runtime Scoping (#12689)
* feat: per-agent skill selection in builder and runtime scoping
Wire skills persistence on the Agent model and enable the skills
section in the agents builder panel. At runtime, scope the skill
catalog to only the skills configured on each agent (intersected
with user ACL). When no skills are configured, the full user catalog
is used as the default. The ephemeral chat toggle overrides per-agent
scoping to provide the full catalog.
* fix: add scopeSkillIds to @librechat/api mock in responses unit test
The test mocks @librechat/api but was missing the newly imported
scopeSkillIds, causing createResponse to throw before reaching the
assertions. Added a passthrough mock that returns the input array.
* fix: scope primeInvokedSkills by agent's configured skills
primeInvokedSkills was receiving the full unscoped accessibleSkillIds,
bypassing the per-agent skill scoping applied to initializeAgent. This
allowed previously invoked skills from message history to be resolved
and primed even when excluded from the agent's configured skill set.
Apply the same scopeSkillIds filtering to match the initializeAgent
calls, so skill resolution is consistent across catalog injection
and history priming.
* fix: preserve agent skills through form reset and union prime scope
Two related bugs in the per-agent skill selection flow:
1. resetAgentForm dropped the persisted skills array because the generic
fall-through at the end of the loop excludes object/array values.
Combined with composeAgentUpdatePayload always emitting skills, this
caused any save of a previously-configured agent to silently overwrite
skills with an empty array. Add an explicit case for skills mirroring
the agent_ids handling.
2. primeInvokedSkills processes the full conversation payload, including
prior handoff-agent invocations. Scoping it to only primaryAgent.skills
meant a skill invoked by a handoff agent in a prior turn could not be
resolved when the current primary agent had a different scope, leaving
message history reconstruction incomplete. Union the per-agent scoped
accessibleSkillIds across primary plus all loaded handoff agents so
any skill any active agent could invoke is resolvable from history.
* fix: mark inline skill removals as dirty
The inline X button on the skills list called setValue without
shouldDirty: true, so removing a skill via this control did not
mark the skills field as dirty in react-hook-form state. When a
user removed a skill with the X button and also staged an avatar
upload in the same save, isAvatarUploadOnlyDirty returned true and
onSubmit short-circuited to avatar-only upload, silently dropping
the PATCH that would persist the skill removal.
The dialog path (SkillSelectDialog) already passes shouldDirty: true
on add/remove; this aligns the inline control with that behavior.
* fix: restore full ACL scope for primeInvokedSkills history reconstruction
Reverting the earlier scoping of primeInvokedSkills to the active-agent
union. That change conflated runtime invocation scoping (which correctly
gates what the model can call now) with history reconstruction (which
restores bodies the model already saw in prior turns).
Per-agent scoping still applies at:
- Catalog injection (injectSkillCatalog via initializeAgent)
- Runtime invocation (handleSkillToolCall via enrichWithSkillConfigurable,
using each agent's scoped accessibleSkillIds in agentToolContexts)
History priming is a read of past context, not a grant of new capability.
Scoping it causes historical skill bodies to vanish from formatAgentMessages
when an agent's skills list is edited mid-conversation or when the ephemeral
toggle flips, which breaks message reconstruction and drops code-env file
continuity for /mnt/data/{skillName}/ references. The user's ACL-accessible
set is the correct and sufficient gate for history reconstruction.
* fix: close openai.js skill gap and pin undefined vs [] semantics
Three related gaps surfaced in review:
1. api/server/controllers/agents/openai.js was a third skill resolution
site alongside responses.js and initialize.js, but still used the old
activation gate (required ephemeralAgent.skills === true) and never
passed accessibleSkillIds through scopeSkillIds. Per-agent scoping
silently did not apply on this route. Mirror the same pattern used
in responses.js so all three routes behave identically.
2. scopeSkillIds previously collapsed undefined and [] into the same
"full catalog" fallback, making it impossible for a user to express
"this agent has no skills." Tighten the semantics before any data
is written under the old behavior:
- undefined / null = not configured, full catalog
- [] = explicitly none, returns []
- non-empty = intersection with ACL-accessible set
Update defaultAgentFormValues.skills from [] to undefined so a brand
new agent whose skills UI was never touched does not accidentally
persist "explicit none" on first save (removeNullishValues strips
undefined from the payload server side).
3. Add direct unit tests for scopeSkillIds covering all five cases
(undefined, null, empty, disjoint, overlap, exact match, empty
accessible set). 16 tests total in skills.test.ts pass.
* fix: add scopeSkillIds to @librechat/api mock in openai unit test
Same pattern as the earlier responses.unit.spec.js fix: the test mocks
@librechat/api with an explicit object, so each newly imported symbol
must be added to the mock. Without scopeSkillIds, OpenAIChatCompletion
controller throws on destructuring before reaching recordCollectedUsage,
causing the token usage assertions to fail.
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9b4ae068b2 |
💲 feat: Manual Skill Invocation via $ Command Popover (UI only) (#12690)
* feat: add $ command popover for manual skill invocation
Adds a new `$` command trigger in the chat textarea that opens a
searchable popover listing user-invocable skills. Selecting a skill
inserts `$skill-name` into the message and enables the skills badge
on the ephemeral agent. Follows the same patterns as `@` mentions
and `/` prompts.
* test: update useHandleKeyUp tests for $ skill command
Add showSkillsPopoverFamily, dollarCommand, and SKILLS permission
to the store/recoil/access mocks. Include test cases for the $
trigger, toggle gating, and permission gating.
* fix: address review findings in SkillsCommand
- Exclude auto-mode skills from popover (isUserInvocable now
returns false for InvocationMode.auto)
- Rewrite JSDoc to match the corrected filter logic
- Guard ArrowUp/ArrowDown against NaN when matches is empty
- Replace useRecoilState with useSetRecoilState for ephemeralAgent
to avoid subscribing to unrelated agent state changes
- Move skills guard into setter callback and drop ephemeralAgent
from handleSelect dependency array
- Add e.preventDefault() for Tab key alongside Enter
- Render error state (com_ui_skills_load_error) on query failure
- Render empty state (com_ui_skills_empty) when no matches
- Hoist ScrollText icon to module-level constant
- Export isUserInvocable for testability
* fix: address follow-up review findings
- Differentiate empty-catalog ("No skills yet") from no-match
search ("No skills found") using existing com_ui_no_skills_found
- Clamp activeIndex when matches shrink from search filtering to
prevent silent Enter/Tab failures
- Add early return after Escape handler to skip redundant checks
- Reorder package imports shortest-to-longest after react
- Add fast-typing test case for $ command ("$sk" at position 3)
* fix: gate $ command on assistants endpoint, fix Tab on empty matches
- Block $ popover on assistants/azureAssistants endpoints where
ephemeralAgent is not sent in the submission payload
- Allow Tab to close the popover when matches is empty instead of
trapping keyboard focus
- Add endpoint gating tests for $ on both assistants endpoints
* fix: reset skills popover on assistants switch + paginate skills query
- Close $ skills popover when endpoint switches to assistants or
azureAssistants, mirroring the existing + command reset
- Switch SkillsCommand from a single-page list query to the
cursor-paginated useSkillsInfiniteQuery and auto-fetch all pages
so client-side search covers the full catalog instead of only
the first 100 entries
- Show the spinner during background page fetches and suppress the
empty-state copy until paging completes
- Add test for popover reset on endpoint switch
* fix: prevent currency hijack and form submit on $ command
- Reject the $ trigger when fast-typed text after $ does not start
with a lowercase letter, so currency input like $100 or $5.99
no longer opens the skills popover and clears the textarea
- preventDefault() on Enter when the popover has no matches so
the surrounding chat form does not submit when the user dismisses
the popover via Enter
- Add tests for $100 and $5.99 currency inputs
* fix: defer $ popover to second keystroke and stop pagination on errors
- Defer opening the skills popover until a letter follows the $
character. Bare $ no longer triggers the popover, so starting a
message with $100, $5.99, or $EUR is fully preserved (the
textarea is not cleared by useInitPopoverInput on the first
keystroke). $a, $skill, $my-skill still open as expected.
- Add a sticky paginationBlockedRef circuit breaker on the auto
fetchNextPage effect so a transient page request error cannot
spin into an unbounded retry loop when isError flips back to
false on the next attempt.
- Update tests: bare $ no longer triggers, $a does, currency cases
remain blocked.
* feat: scaffold structured manual-skill channel for follow-up PR
Add a per-conversation pendingManualSkillsByConvoId atom family
that SkillsCommand appends to on selection. This is the writer
half of the structured channel that will let a follow-up PR
deterministically prime SKILL.md as a meta user message before
the LLM turn (mirroring Claude Code's `/skill` invocation), so
the backend never has to regex-parse `$name` out of user text.
The submit pipeline does not yet read this atom; the textual
`$skill-name ` insertion remains the authoritative signal until
the follow-up wires the read + reset on submit. Reset is already
wired into useClearStates so the atom does not leak across
conversation switches.
* test: cover SkillsCommand selection-flow contract
Add a component test that locks in the contract the follow-up
manualSkills PR has to honor when a user picks a skill in the $
popover:
- Pushes the skill name onto pendingManualSkillsByConvoId (the
per-conversation structured channel), with dedup
- Flips ephemeralAgent.skills to true via the callback-form setter
- Inserts $skill-name into the textarea as cosmetic confirmation
- Closes the popover via setShowSkillsPopover(false)
- Renders nothing when the popover atom is false
Mocks recoil setters and the skills query so the test exercises
the real component logic without spinning up the full provider
stack.
* revert: drop $ defer-until-letter guard for sibling consistency
Bring $ in line with @, /, and +: open the popover on the bare
trigger character. The earlier defer guard kept currency input
like \$100 from clobbering the textarea, but it broke the natural
"type \$ to browse skills" UX and was inconsistent with the other
trigger chars, none of which gate on the follow-up character
(/path/to/file, @username, +1 all clear the textarea the same way).
The currency hijack remains recoverable via Escape.
Drop the corresponding paste-protection tests for \$100 and \$5.99,
restore the bare-\$ trigger test.
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3b820415ad |
🎭 feat: Custom UI Renderers for Skill Tool Calls (#12684)
* feat: Custom UI renderers for skill, read_file, and bash_tool Add specialized tool call components for the three skill tools, replacing the generic ToolCall fallback with contextual UI. * fix: Address review findings for skill tool UI renderers - Fix Codex P2: read skillName (camelCase) matching agent pipeline - Fix Codex P2: remove error regex from ReadFileCall to avoid false positives on normal file content containing "Error:" tokens - Extract useToolCallState hook to eliminate ~60% boilerplate duplication across SkillCall, ReadFileCall, and BashCall - Extract parseJsonField utility with consistent escaped-char-aware regex fallback, shared by all three components - Gate SkillCall bordered card on hasOutput to prevent empty card when expanded before output arrives - Skip highlightAuto for plaintext lang to avoid expensive auto-detection on files with unknown extensions - Expand LANG_MAP with php, cs, kt, swift, scss, less, lua, r; add FILENAME_MAP for Makefile and Dockerfile - Export langFromPath for testability - Add unit tests for parseJsonField, langFromPath, and ToolIcon skill type branches * refactor: Redesign BashCall as minimal terminal widget Replace the ExecuteCode-clone pattern with a purpose-built terminal UI: $ prompt prefix, dark background command zone, icon-only copy button, and raw monospace output. Drops useLazyHighlight, CodeWindowHeader, Stdout, and the "Output" label in favor of a cleaner two-zone layout that feels native to the terminal. * fix: parseJsonField unescape ordering and ReadFileCall empty card Replace the sequential .replace() chain in parseJsonField's regex fallback with a single-pass /\(.)/g replacement. The old chain processed \n before \, so \n (JSON-escaped literal backslash + n) was incorrectly decoded as a newline instead of \n. Gate ReadFileCall's bordered card on hasOutput (matching SkillCall's pattern) so the card does not render as an empty rounded box during streaming before output arrives. Add regression tests for \n decoding and unknown escape sequences. * fix: Followup review fixes - Refactor ExecuteCode to use shared useToolCallState hook, eliminating the last copy of the inline state machine - Escape regex metacharacters in parseJsonField to prevent injection from field names containing ., +, (, etc. - Fix contradictory test description in langFromPath tests * fix: Surface tool failure state in skill tool renderers Add error detection to useToolCallState via the shared isError check so tool calls that complete with an error prefix show a "failed" suffix instead of a success label. Prevents misleading users when read_file, skill, or bash_tool returns an error (e.g. file not found, skill not accessible). Matches the error handling pattern already used by the generic ToolCall component. * feat: Add bash syntax highlighting to BashCall command zone Reuse the shared useLazyHighlight singleton (already loaded by ReadFileCall and ExecuteCode) to highlight the command with bash grammar. Falls back to plain text while lowlight is loading. * fix: Align BashCall scrollbar to span full card width Move max-h/overflow-auto from the inner pre to the outer container so the scrollbar spans the full width like the output zone. Float the copy button with sticky positioning so it stays visible while scrolling long commands. * feat: Use GNU Bash icon for bash_tool progress header and ToolIcon Replace the generic SquareTerminal lucide icon with the GNU Bash logo (already in the project via LangIcon/langIconPaths) for both the BashCall progress header and the ToolIcon stacked icon mapping. * fix: Render raw content while highlighter loads, preserve command text on copy - ReadFileCall: fall back to raw output when useLazyHighlight returns null, preventing a blank code panel on first render before lowlight finishes its dynamic import - BashCall: drop .trim() from the copy handler so the clipboard receives exactly what's displayed (WYSIWYG copy) * fix: Alphabetize new translation keys within en/translation.json Relocate read_file, skill_finished, and skill_running into their correct alphabetical positions within the overall key list. * fix: Surface error state in ExecuteCode, fix BashCall import order - ExecuteCode now uses hasError from useToolCallState to show the "failed" suffix on failed code executions, matching the three new renderers - Reorder BashCall local imports to longest-to-shortest per project style |