mirror of
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* Implement fromScratch design * Add some documentation * enable new design in docker (no alpine yet) * merge fixed docker images * alpine docker added new design * fix #685 * Implement fromScratch design * Add some documentation * enable new design in docker (no alpine yet) * alpine docker added new design * fix #685 * fix database permissions alpine, remove baby * hide serverselector on only one server * Update frontend/styling/server-selector.css Co-authored-by: qodo-merge-pro-for-open-source[bot] <189517486+qodo-merge-pro-for-open-source[bot]@users.noreply.github.com> * fix alpine image again * adjust settings.json in entrypoint so env vars are honored * Update frontend/javascript/index.js Co-authored-by: qodo-merge-for-open-source[bot] <189517486+qodo-merge-for-open-source[bot]@users.noreply.github.com> * Add feature switch for new design via config file, URL parameters, and Docker (#742) * Initial plan * Add feature switch for new design with config and URL parameter support Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> * Improve error handling and prevent infinite redirect loops Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> * Update Dockerfiles and entrypoint to support design feature switch Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> * Update design-switch.js Co-authored-by: qodo-free-for-open-source-projects[bot] <189517486+qodo-free-for-open-source-projects[bot]@users.noreply.github.com> * fix: copy actions in entrypoint * Restructure design switch to place both designs at root level Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> * Flatten frontend assets in Docker to eliminate frontend directory Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> * fix: entrypoint settings & server-list disable entrypoint bash debug * add link to modern design --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> Co-authored-by: sstidl <sstidl@users.noreply.github.com> Co-authored-by: qodo-free-for-open-source-projects[bot] <189517486+qodo-free-for-open-source-projects[bot]@users.noreply.github.com> * add armv7 * reformat * Add GDPR_EMAIL environment variable for Docker deployments (#743) * Initial plan * Add GDPR_EMAIL environment variable for Docker deployments Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> * Improve GDPR_EMAIL handling with proper escaping and loop Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> * Refine GDPR_EMAIL processing - skip index.html and improve escaping Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> * Optimize GDPR_EMAIL sed commands and improve escaping Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> * Clarify sed escaping comment for GDPR_EMAIL Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> * cleanup old EMAIL ENV Var * fix: line break in html prevented sed replacement * version 6.0.0pre1 * test: add mssql docker compose tests * Update Speedtest screen recording link in README * Filter unreachable servers from selector (newdesign UI) (#769) * Filter unreachable servers from selector (newdesign UI) * Apply suggestions from code review Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * keep // servers in list Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * fix misleading comment --------- Co-authored-by: Lumi <lumi@openclaw.local> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> Co-authored-by: Stefan Stidl <sti-github@stidl.com> * fix: server.json handling * Use server-list.json in classic frontend by default * Add configurable server list URLs to frontend and Docker --------- Co-authored-by: Timendus <mail@timendus.com> Co-authored-by: Stefan Stidl <stefan.stidl@ffg.at> Co-authored-by: qodo-merge-pro-for-open-source[bot] <189517486+qodo-merge-pro-for-open-source[bot]@users.noreply.github.com> Co-authored-by: qodo-merge-for-open-source[bot] <189517486+qodo-merge-for-open-source[bot]@users.noreply.github.com> Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com> Co-authored-by: sstidl <12804296+sstidl@users.noreply.github.com> Co-authored-by: qodo-free-for-open-source-projects[bot] <189517486+qodo-free-for-open-source-projects[bot]@users.noreply.github.com> Co-authored-by: Stefan Stidl <sti-github@stidl.com> Co-authored-by: Lumi <lumi@openclaw.local> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
379 lines
17 KiB
JavaScript
Executable file
379 lines
17 KiB
JavaScript
Executable file
/*
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LibreSpeed - Main
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by Federico Dossena
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https://github.com/librespeed/speedtest/
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GNU LGPLv3 License
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*/
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/*
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This is the main interface between your webpage and the speed test.
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It hides the speed test web worker to the page, and provides many convenient functions to control the test.
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The best way to learn how to use this is to look at the basic example, but here's some documentation.
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To initialize the test, create a new Speedtest object:
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let s=new Speedtest();
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Now you can think of this as a finite state machine. These are the states (use getState() to see them):
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- 0: here you can change the speed test settings (such as test duration) with the setParameter("parameter",value) method. From here you can either start the test using start() (goes to state 3) or you can add multiple test points using addTestPoint(server) or addTestPoints(serverList) (goes to state 1). Additionally, this is the perfect moment to set up callbacks for the onupdate(data) and onend(aborted) events.
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- 1: here you can add test points. You only need to do this if you want to use multiple test points.
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A server is defined as an object like this:
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{
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name: "User friendly name",
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server:"http://yourBackend.com/", <---- URL to your server. You can specify http:// or https://. If your server supports both, just write // without the protocol
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dlURL:"garbage.php" <----- path to garbage.php or its replacement on the server
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ulURL:"empty.php" <----- path to empty.php or its replacement on the server
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pingURL:"empty.php" <----- path to empty.php or its replacement on the server. This is used to ping the server by this selector
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getIpURL:"getIP.php" <----- path to getIP.php or its replacement on the server
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}
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While in state 1, you can only add test points, you cannot change the test settings. When you're done, use selectServer(callback) to select the test point with the lowest ping. This is asynchronous, when it's done, it will call your callback function and move to state 2. Calling setSelectedServer(server) will manually select a server and move to state 2.
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- 2: test point selected, ready to start the test. Use start() to begin, this will move to state 3
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- 3: test running. Here, your onupdate event callback will be called periodically, with data coming from the worker about speed and progress. A data object will be passed to your onupdate function, with the following items:
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- dlStatus: download speed in Mbit/s
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- ulStatus: upload speed in Mbit/s
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- pingStatus: ping in ms
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- jitterStatus: jitter in ms
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- dlProgress: progress of the download test as a float 0-1
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- ulProgress: progress of the upload test as a float 0-1
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- pingProgress: progress of the ping/jitter test as a float 0-1
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- testState: state of the test (-1=not started, 0=starting, 1=download test, 2=ping+jitter test, 3=upload test, 4=finished, 5=aborted)
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- clientIp: IP address of the client performing the test (and optionally ISP and distance)
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At the end of the test, the onend function will be called, with a boolean specifying whether the test was aborted or if it ended normally.
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The test can be aborted at any time with abort().
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At the end of the test, it will move to state 4
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- 4: test finished. You can run it again by calling start() if you want.
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*/
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function Speedtest() {
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this._serverList = []; //when using multiple points of test, this is a list of test points
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this._selectedServer = null; //when using multiple points of test, this is the selected server
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this._settings = {}; //settings for the speed test worker
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this._state = 0; //0=adding settings, 1=adding servers, 2=server selection done, 3=test running, 4=done
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console.log(
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"LibreSpeed by Federico Dossena v6.0.0pre1 - https://github.com/librespeed/speedtest"
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);
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}
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Speedtest.prototype = {
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constructor: Speedtest,
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/**
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* Returns the state of the test: 0=adding settings, 1=adding servers, 2=server selection done, 3=test running, 4=done
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*/
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getState: function() {
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return this._state;
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},
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/**
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* Change one of the test settings from their defaults.
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* - parameter: string with the name of the parameter that you want to set
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* - value: new value for the parameter
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*
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* Invalid values or nonexistant parameters will be ignored by the speed test worker.
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*/
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setParameter: function(parameter, value) {
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if (this._state == 3)
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throw "You cannot change the test settings while running the test";
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this._settings[parameter] = value;
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if(parameter === "telemetry_extra"){
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this._originalExtra=this._settings.telemetry_extra;
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}
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},
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/**
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* Used internally to check if a server object contains all the required elements.
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* Also fixes the server URL if needed.
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*/
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_checkServerDefinition: function(server) {
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try {
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if (typeof server.name !== "string")
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throw "Name string missing from server definition (name)";
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if (typeof server.server !== "string")
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throw "Server address string missing from server definition (server)";
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if (server.server.charAt(server.server.length - 1) != "/")
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server.server += "/";
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if (server.server.indexOf("//") == 0)
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server.server = location.protocol + server.server;
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if (typeof server.dlURL !== "string")
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throw "Download URL string missing from server definition (dlURL)";
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if (typeof server.ulURL !== "string")
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throw "Upload URL string missing from server definition (ulURL)";
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if (typeof server.pingURL !== "string")
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throw "Ping URL string missing from server definition (pingURL)";
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if (typeof server.getIpURL !== "string")
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throw "GetIP URL string missing from server definition (getIpURL)";
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} catch (e) {
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throw "Invalid server definition";
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}
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},
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/**
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* Add a test point (multiple points of test)
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* server: the server to be added as an object. Must contain the following elements:
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* {
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* name: "User friendly name",
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* server:"http://yourBackend.com/", URL to your server. You can specify http:// or https://. If your server supports both, just write // without the protocol
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* dlURL:"garbage.php" path to garbage.php or its replacement on the server
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* ulURL:"empty.php" path to empty.php or its replacement on the server
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* pingURL:"empty.php" path to empty.php or its replacement on the server. This is used to ping the server by this selector
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* getIpURL:"getIP.php" path to getIP.php or its replacement on the server
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* }
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*/
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addTestPoint: function(server) {
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this._checkServerDefinition(server);
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if (this._state == 0) this._state = 1;
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if (this._state != 1) throw "You can't add a server after server selection";
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this._settings.mpot = true;
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this._serverList.push(server);
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},
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/**
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* Same as addTestPoint, but you can pass an array of servers
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*/
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addTestPoints: function(list) {
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for (let i = 0; i < list.length; i++) this.addTestPoint(list[i]);
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},
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/**
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* Load a JSON server list from URL (multiple points of test)
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* url: the url where the server list can be fetched. Must be an array with objects containing the following elements:
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* {
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* "name": "User friendly name",
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* "server":"http://yourBackend.com/", URL to your server. You can specify http:// or https://. If your server supports both, just write // without the protocol
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* "dlURL":"garbage.php" path to garbage.php or its replacement on the server
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* "ulURL":"empty.php" path to empty.php or its replacement on the server
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* "pingURL":"empty.php" path to empty.php or its replacement on the server. This is used to ping the server by this selector
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* "getIpURL":"getIP.php" path to getIP.php or its replacement on the server
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* }
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* result: callback to be called when the list is loaded correctly. An array with the loaded servers will be passed to this function, or null if it failed
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*/
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loadServerList: function(url,result) {
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if (this._state == 0) this._state = 1;
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if (this._state != 1) throw "You can't add a server after server selection";
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this._settings.mpot = true;
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let xhr = new XMLHttpRequest();
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xhr.onload = function(){
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try{
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const servers=JSON.parse(xhr.responseText);
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for(let i=0;i<servers.length;i++){
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this._checkServerDefinition(servers[i]);
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}
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this.addTestPoints(servers);
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result(servers);
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}catch(e){
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result(null);
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}
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}.bind(this);
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xhr.onerror = function(){result(null);}
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xhr.open("GET",url);
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xhr.send();
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},
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/**
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* Returns the selected server (multiple points of test)
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*/
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getSelectedServer: function() {
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if (this._state < 2 || this._selectedServer == null)
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throw "No server is selected";
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return this._selectedServer;
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},
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/**
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* Manually selects one of the test points (multiple points of test)
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*/
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setSelectedServer: function(server) {
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this._checkServerDefinition(server);
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if (this._state == 3)
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throw "You can't select a server while the test is running";
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this._selectedServer = server;
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this._state = 2;
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},
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/**
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* Automatically selects a server from the list of added test points. The server with the lowest ping will be chosen. (multiple points of test)
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* The process is asynchronous and the passed result callback function will be called when it's done, then the test can be started.
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*/
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selectServer: function(result) {
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if (this._state != 1) {
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if (this._state == 0) throw "No test points added";
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if (this._state == 2) throw "Server already selected";
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if (this._state >= 3)
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throw "You can't select a server while the test is running";
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}
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if (this._selectServerCalled) throw "selectServer already called"; else this._selectServerCalled=true;
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/*this function goes through a list of servers. For each server, the ping is measured, then the server with the function selected is called with the best server, or null if all the servers were down.
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*/
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const select = function(serverList, selected) {
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//pings the specified URL, then calls the function result. Result will receive a parameter which is either the time it took to ping the URL, or -1 if something went wrong.
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const PING_TIMEOUT = 2000;
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let USE_PING_TIMEOUT = true; //will be disabled on unsupported browsers
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if (/MSIE.(\d+\.\d+)/i.test(navigator.userAgent)) {
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//IE11 doesn't support XHR timeout
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USE_PING_TIMEOUT = false;
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}
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const ping = function(url, rtt) {
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url += (url.match(/\?/) ? "&" : "?") + "cors=true";
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let xhr = new XMLHttpRequest();
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let t = new Date().getTime();
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xhr.onload = function() {
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if (xhr.responseText.length == 0) {
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//we expect an empty response
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let instspd = new Date().getTime() - t; //rough timing estimate
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try {
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//try to get more accurate timing using performance API
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let p = performance.getEntriesByName(url);
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p = p[p.length - 1];
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let d = p.responseStart - p.requestStart;
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if (d <= 0) d = p.duration;
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if (d > 0 && d < instspd) instspd = d;
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} catch (e) {}
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rtt(instspd);
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} else rtt(-1);
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}.bind(this);
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xhr.onerror = function() {
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rtt(-1);
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}.bind(this);
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xhr.open("GET", url);
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if (USE_PING_TIMEOUT) {
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try {
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xhr.timeout = PING_TIMEOUT;
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xhr.ontimeout = xhr.onerror;
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} catch (e) {}
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}
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xhr.send();
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}.bind(this);
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//this function repeatedly pings a server to get a good estimate of the ping. When it's done, it calls the done function without parameters. At the end of the execution, the server will have a new parameter called pingT, which is either the best ping we got from the server or -1 if something went wrong.
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const PINGS = 3, //up to 3 pings are performed, unless the server is down...
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SLOW_THRESHOLD = 500; //...or one of the pings is above this threshold
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const checkServer = function(server, done) {
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let i = 0;
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server.pingT = -1;
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if (server.server.indexOf(location.protocol) == -1) done();
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else {
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const nextPing = function() {
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if (i++ == PINGS) {
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done();
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return;
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}
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ping(
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server.server + server.pingURL,
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function(t) {
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if (t >= 0) {
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if (t < server.pingT || server.pingT == -1) server.pingT = t;
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if (t < SLOW_THRESHOLD) nextPing();
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else done();
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} else done();
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}.bind(this)
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);
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}.bind(this);
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nextPing();
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}
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}.bind(this);
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//check servers in list, one by one
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let i = 0;
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const done = function() {
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let bestServer = null;
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for (let i = 0; i < serverList.length; i++) {
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if (
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serverList[i].pingT != -1 &&
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(bestServer == null || serverList[i].pingT < bestServer.pingT)
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)
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bestServer = serverList[i];
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}
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selected(bestServer);
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}.bind(this);
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const nextServer = function() {
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if (i == serverList.length) {
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done();
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return;
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}
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checkServer(serverList[i++], nextServer);
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}.bind(this);
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nextServer();
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}.bind(this);
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//parallel server selection
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const CONCURRENCY = 6;
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let serverLists = [];
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for (let i = 0; i < CONCURRENCY; i++) {
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serverLists[i] = [];
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}
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for (let i = 0; i < this._serverList.length; i++) {
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serverLists[i % CONCURRENCY].push(this._serverList[i]);
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}
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let completed = 0;
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let bestServer = null;
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for (let i = 0; i < CONCURRENCY; i++) {
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select(
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serverLists[i],
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function(server) {
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if (server != null) {
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if (bestServer == null || server.pingT < bestServer.pingT)
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bestServer = server;
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}
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completed++;
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if (completed == CONCURRENCY) {
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this._selectedServer = bestServer;
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this._state = 2;
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if (result) result(bestServer);
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}
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}.bind(this)
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);
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}
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},
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/**
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* Starts the test.
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* During the test, the onupdate(data) callback function will be called periodically with data from the worker.
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* At the end of the test, the onend(aborted) function will be called with a boolean telling you if the test was aborted or if it ended normally.
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*/
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start: function() {
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if (this._state == 3) throw "Test already running";
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this.worker = new Worker("speedtest_worker.js?r=" + Math.random());
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this.worker.onmessage = function(e) {
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if (e.data === this._prevData) return;
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else this._prevData = e.data;
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const data = JSON.parse(e.data);
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try {
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if (this.onupdate) this.onupdate(data);
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} catch (e) {
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console.error("Speedtest onupdate event threw exception: " + e);
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}
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if (data.testState >= 4) {
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clearInterval(this.updater);
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this._state = 4;
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try {
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if (this.onend) this.onend(data.testState == 5);
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} catch (e) {
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console.error("Speedtest onend event threw exception: " + e);
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}
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}
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}.bind(this);
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this.updater = setInterval(
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function() {
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this.worker.postMessage("status");
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}.bind(this),
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200
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);
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if (this._state == 1)
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throw "When using multiple points of test, you must call selectServer before starting the test";
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if (this._state == 2) {
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this._settings.url_dl =
|
|
this._selectedServer.server + this._selectedServer.dlURL;
|
|
this._settings.url_ul =
|
|
this._selectedServer.server + this._selectedServer.ulURL;
|
|
this._settings.url_ping =
|
|
this._selectedServer.server + this._selectedServer.pingURL;
|
|
this._settings.url_getIp =
|
|
this._selectedServer.server + this._selectedServer.getIpURL;
|
|
if (typeof this._originalExtra !== "undefined") {
|
|
this._settings.telemetry_extra = JSON.stringify({
|
|
server: this._selectedServer.name,
|
|
extra: this._originalExtra
|
|
});
|
|
} else
|
|
this._settings.telemetry_extra = JSON.stringify({
|
|
server: this._selectedServer.name
|
|
});
|
|
}
|
|
this._state = 3;
|
|
this.worker.postMessage("start " + JSON.stringify(this._settings));
|
|
},
|
|
/**
|
|
* Aborts the test while it's running.
|
|
*/
|
|
abort: function() {
|
|
if (this._state < 3) throw "You cannot abort a test that's not started yet";
|
|
if (this._state < 4) this.worker.postMessage("abort");
|
|
}
|
|
};
|