ollama/ml/device.go
Jesse Gross bef41f710a tokenizer, ml: remove dead code
Several pieces outlived the code that used them. The root tokenizer
package implemented the GGUF-side vocabularies for the Go engine and the
safetensors-to-GGUF converter; nothing has imported it since the
converter went. ml/backend.go held the Go engine's Backend, Context and
Tensor interfaces, with fs.Config existing only to be returned from them,
and a single CUDA template instance under ml/backend/ggml survived the
engine removal along with the gitattributes entries for that tree and the
CI change-filter globs for it and for the long-gone llama/llama.cpp. From
the image generation engine, an integration test group that no test
registers, its build tag, and the StepBar progress widget remained.
DeviceInfo.IsBetter has no caller at all.

All of it goes. Tidying the module file drops the regexp2 dependency and
leaves protobuf as an indirect requirement. The llama3.2 tokenizer
fixtures stay: the MLX runner's tokenizer uses them for its GGML parity
test.
2026-09-16 14:06:08 -07:00

515 lines
14 KiB
Go

package ml
import (
"context"
"fmt"
"log/slog"
"os"
"runtime"
"strconv"
"strings"
"github.com/ollama/ollama/format"
)
// Minimal unique device identification
type DeviceID struct {
// ID is an identifier for the device for matching with system
// management libraries. The ID is only unique for other devices
// using the same Library.
// This ID represents a "post filtered" view of the enumerated devices
// if the ID is numeric
ID string `json:"id"`
// Library identifies which library is used for the device (e.g. CUDA, ROCm, etc.)
Library string `json:"backend,omitempty"`
}
type DeviceInfo struct {
DeviceID
// Name is the name of the device as labeled by the backend. It
// may not be persistent across instances of the runner.
Name string `json:"name"`
// Description is the longer user-friendly identification of the device
Description string `json:"description"`
// FilterID is populated with the unfiltered device ID if a numeric ID is used
// so the device can be included.
FilterID string `json:"filter_id,omitempty"`
// Integrated is set true for integrated GPUs, false for Discrete GPUs
Integrated bool `json:"integration,omitempty"`
// PCIID is the bus, device and domain ID of the device for deduplication
// when discovered by multiple backends
PCIID string `json:"pci_id,omitempty"`
// TotalMemory is the total amount of memory the device can use for loading models
TotalMemory uint64 `json:"total_memory"`
// FreeMemory is the amount of memory currently available on the device for loading models
FreeMemory uint64 `json:"free_memory,omitempty"`
// ComputeMajor is the major version of capabilities of the device
// if unsupported by the backend, -1 will be returned
ComputeMajor int
// ComputeMinor is the minor version of capabilities of the device
// if unsupported by the backend, -1 will be returned
ComputeMinor int
// Driver Information
DriverMajor int `json:"driver_major,omitempty"`
DriverMinor int `json:"driver_minor,omitempty"`
// NVIDIADriverMajor is the NVIDIA kernel driver branch. CUDA driver APIs
// expose a separate CUDA compatibility version, so keep this distinct.
NVIDIADriverMajor int `json:"-"`
// GFXTarget is the AMD GPU gfx target string (e.g. "gfx1100") for ROCm
// device validation. Empty on non-AMD devices.
GFXTarget string `json:"gfx_target,omitempty"`
// Where backends were loaded from
LibraryPath []string
// RunnerEnvOverrides stores exceptional per-device runner environment
// overrides discovered during bootstrap. This is internal server state and
// is not serialized.
RunnerEnvOverrides map[string]string `json:"-"`
}
type SystemInfo struct {
// TotalMemory is the total amount of system memory
TotalMemory uint64 `json:"total_memory,omitempty"`
// FreeMemory is the amount of memory currently available on the system for loading models
FreeMemory uint64 `json:"free_memory,omitempty"`
// FreeSwap is the amount of system swap space reported as available
FreeSwap uint64 `json:"free_swap,omitempty"`
}
func (d DeviceInfo) Compute() string {
// AMD gfx is encoded into the major minor in hex form
if strings.EqualFold(d.Library, "ROCm") {
return fmt.Sprintf("gfx%x%02x", d.ComputeMajor, d.ComputeMinor)
}
return strconv.Itoa(d.ComputeMajor) + "." + strconv.Itoa(d.ComputeMinor)
}
func (d DeviceInfo) Driver() string {
return strconv.Itoa(d.DriverMajor) + "." + strconv.Itoa(d.DriverMinor)
}
// MinimumMemory reports the amount of memory that should be set aside
// on the device for overhead (e.g. VRAM consumed by context structures independent
// of model allocations)
func (d DeviceInfo) MinimumMemory() uint64 {
if d.Library == "Metal" {
return 512 * format.MebiByte
}
return 457 * format.MebiByte
}
// Sort by Free Space.
// iGPUs are reported first, thus Reverse() yields the largest discrete GPU first
type ByFreeMemory []DeviceInfo
func (a ByFreeMemory) Len() int { return len(a) }
func (a ByFreeMemory) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a ByFreeMemory) Less(i, j int) bool {
if a[i].Integrated && !a[j].Integrated {
return true
} else if !a[i].Integrated && a[j].Integrated {
return false
}
return a[i].FreeMemory < a[j].FreeMemory
}
func ByLibrary(l []DeviceInfo) [][]DeviceInfo {
resp := [][]DeviceInfo{}
libs := []string{}
for _, info := range l {
found := false
requested := info.Library
for i, lib := range libs {
if lib == requested {
resp[i] = append(resp[i], info)
found = true
break
}
}
if !found {
libs = append(libs, requested)
resp = append(resp, []DeviceInfo{info})
}
}
return resp
}
func LibraryPaths(l []DeviceInfo) []string {
gpuLibs := []string{LibOllamaPath}
for _, gpu := range l {
for _, dir := range gpu.LibraryPath {
needed := true
for _, existing := range gpuLibs {
if dir == existing {
needed = false
break
}
}
if needed {
gpuLibs = append(gpuLibs, dir)
}
}
}
return gpuLibs
}
type DeviceComparison int
const (
UniqueDevice DeviceComparison = iota
SameBackendDevice // The device is the same, and the library/backend is the same
DuplicateDevice // The same physical device but different library/backend (overlapping device)
)
func (a DeviceInfo) Compare(b DeviceInfo) DeviceComparison {
if a.PCIID != "" && b.PCIID != "" {
if !strings.EqualFold(a.PCIID, b.PCIID) {
return UniqueDevice
}
if a.Library == b.Library {
return SameBackendDevice
}
return DuplicateDevice
}
if likelyVulkanDuplicate(a, b) {
return DuplicateDevice
}
if a.PCIID != b.PCIID {
return UniqueDevice
}
// If PCIID is empty, we have to use ID + library for uniqueness
if a.PCIID == "" && a.DeviceID != b.DeviceID {
return UniqueDevice
}
if a.Library == b.Library {
return SameBackendDevice
}
return DuplicateDevice
}
func likelyVulkanDuplicate(a, b DeviceInfo) bool {
if a.Library == b.Library {
return false
}
vulkan, other := a, b
if b.Library == "Vulkan" {
vulkan, other = b, a
}
if vulkan.Library != "Vulkan" {
return false
}
if other.Library != "CUDA" && other.Library != "ROCm" {
return false
}
if normalizeDeviceDescription(vulkan.Description) == "" {
return false
}
if !SimilarDeviceDescription(vulkan.Description, other.Description) {
return false
}
return SimilarDeviceMemory(vulkan.TotalMemory, other.TotalMemory)
}
// SimilarDeviceDescription reports whether two backend device descriptions are
// close enough to identify the same physical GPU across different libraries.
func SimilarDeviceDescription(a, b string) bool {
normalizedA := normalizeDeviceDescription(a)
return normalizedA != "" && normalizedA == normalizeDeviceDescription(b)
}
func normalizeDeviceDescription(s string) string {
s = strings.ToLower(strings.TrimSpace(s))
var b strings.Builder
depth := 0
for _, r := range s {
switch {
case r == '(':
depth++
continue
case r == ')':
if depth > 0 {
depth--
continue
}
case depth > 0:
continue
case r >= 'a' && r <= 'z' || r >= '0' && r <= '9':
b.WriteRune(r)
default:
b.WriteByte(' ')
}
}
return strings.Join(strings.Fields(b.String()), " ")
}
func SimilarDeviceMemory(a, b uint64) bool {
if a == 0 || b == 0 {
return false
}
maxMemory := max(a, b)
tolerance := maxMemory / 20
if tolerance < 512*1024*1024 {
tolerance = 512 * 1024 * 1024
}
return maxMemory-min(a, b) <= tolerance
}
// FlashAttentionSupported reports whether flash attention can be used across
// all selected devices.
func FlashAttentionSupported(l []DeviceInfo) bool {
for _, gpu := range l {
supportsFA := gpu.Library == "cpu" ||
gpu.Name == "Metal" || gpu.Library == "Metal" ||
cudaFlashAttentionSupported(gpu) ||
gpu.Library == "ROCm" ||
gpu.Library == "Vulkan"
if !supportsFA {
return false
}
}
return true
}
func cudaFlashAttentionSupported(gpu DeviceInfo) bool {
if gpu.Library != "CUDA" ||
gpu.ComputeMajor < 6 ||
(gpu.ComputeMajor == 7 && gpu.ComputeMinor == 2) {
return false
}
if gpu.DriverMajor == 0 {
slog.Warn("CUDA driver version unavailable; allowing flash attention based on compute capability",
"device", gpu.Description, "compute", gpu.Compute())
return true
}
return gpu.DriverMajor >= 7
}
type FlashAttentionType int32
const (
// Aligned with llama_flash_attn_type
FlashAttentionAuto FlashAttentionType = -1
FlashAttentionDisabled FlashAttentionType = 0
FlashAttentionEnabled FlashAttentionType = 1
)
func (f FlashAttentionType) LogValue() slog.Value {
return slog.AnyValue(f.String())
}
func (f FlashAttentionType) String() string {
switch f {
case FlashAttentionAuto:
return "Auto"
case FlashAttentionDisabled:
return "Disabled"
case FlashAttentionEnabled:
return "Enabled"
default:
return "unknown"
}
}
// Given the list of GPUs this instantiation is targeted for,
// figure out the device environment variables and any recorded
// per-device runner environment overrides.
func GetDevicesEnv(l []DeviceInfo) map[string]string {
if len(l) == 0 {
return nil
}
// CUDA-only groups need filtering so devices removed during discovery do
// not reappear in the child process.
mustFilter := len(l) == 1 || allDevicesUseLibrary(l, "CUDA")
env := map[string]string{}
for _, d := range l {
d.updateVisibleDevicesEnv(env, mustFilter)
for k, v := range d.RunnerEnvOverrides {
if existing, ok := env[k]; ok && existing != v {
slog.Warn("conflicting device environment override", "key", k, "existing", existing, "new", v, "library", d.Library, "id", d.ID)
}
env[k] = v
}
}
return env
}
func allDevicesUseLibrary(l []DeviceInfo, library string) bool {
for _, d := range l {
if d.Library != library {
return false
}
}
return true
}
// NeedsInitValidation returns true if the device in question has the potential
// to crash at inference time and requires deeper validation before we include
// it in the supported devices list.
func (d DeviceInfo) NeedsInitValidation() bool {
// ROCm: rocblas will crash on unsupported devices.
// CUDA: verify CC is supported by the version of the library
return d.Library == "ROCm" || d.Library == "CUDA"
}
// Set the init validation environment variable
func (d DeviceInfo) AddInitValidation(env map[string]string) {
env["GGML_CUDA_INIT"] = "1" // force deep initialization to trigger crash on unsupported GPUs
}
// PreferredLibrary returns true if this library is preferred over the other input
// library
// Used to filter out Vulkan in favor of CUDA or ROCm
func (d DeviceInfo) PreferredLibrary(other DeviceInfo) bool {
// TODO in the future if we find Vulkan is better than ROCm on some devices
// that implementation can live here.
if d.Library == "CUDA" || d.Library == "ROCm" {
return true
}
return false
}
func (d DeviceInfo) updateVisibleDevicesEnv(env map[string]string, mustFilter bool) {
var envVar string
var rocmOrdinalEnv string
switch d.Library {
case "ROCm":
// ROCm must be filtered as it can crash the runner on unsupported devices
envVar = "ROCR_VISIBLE_DEVICES"
if runtime.GOOS != "linux" {
envVar = rocmNonLinuxVisibleDevicesEnv()
} else {
rocmOrdinalEnv = rocmLinuxOrdinalVisibleDevicesEnv()
}
case "CUDA":
if !mustFilter {
// By default we try to avoid filtering CUDA devices because ROCm also
// looks at the CUDA env var, and gets confused in mixed-vendor environments.
return
}
envVar = "CUDA_VISIBLE_DEVICES"
case "Vulkan":
if !mustFilter {
return
}
envVar = "GGML_VK_VISIBLE_DEVICES"
default:
return
}
v, existing := env[envVar]
childOrdinal := visibleDeviceCount(v)
if existing {
v = v + ","
}
if d.FilterID != "" {
v = v + d.FilterID
} else {
v = v + d.ID
}
env[envVar] = v
if rocmOrdinalEnv != "" {
v, existing = env[rocmOrdinalEnv]
if existing {
v = v + ","
}
v = v + strconv.Itoa(childOrdinal)
env[rocmOrdinalEnv] = v
}
}
func visibleDeviceCount(value string) int {
count := 0
for _, field := range strings.Split(value, ",") {
if strings.TrimSpace(field) != "" {
count++
}
}
return count
}
func rocmLinuxOrdinalVisibleDevicesEnv() string {
if runtime.GOOS != "linux" || os.Getenv("ROCR_VISIBLE_DEVICES") != "" {
return ""
}
for _, name := range []string{"HIP_VISIBLE_DEVICES", "GPU_DEVICE_ORDINAL", "CUDA_VISIBLE_DEVICES"} {
if numericVisibleDeviceList(os.Getenv(name)) {
return name
}
}
return ""
}
func rocmNonLinuxVisibleDevicesEnv() string {
for _, name := range []string{"HIP_VISIBLE_DEVICES", "GPU_DEVICE_ORDINAL", "CUDA_VISIBLE_DEVICES"} {
if numericVisibleDeviceList(os.Getenv(name)) {
return name
}
}
return "HIP_VISIBLE_DEVICES"
}
func numericVisibleDeviceList(value string) bool {
fields := strings.Split(value, ",")
found := false
for _, field := range fields {
field = strings.TrimSpace(field)
if field == "" {
continue
}
index, err := strconv.Atoi(field)
if err != nil || index < 0 {
return false
}
found = true
}
return found
}
type BaseRunner interface {
// GetPort returns the localhost port number the runner is running on
GetPort() int
// HasExited indicates if the runner is no longer running. This can be used during
// bootstrap to detect if a given filtered device is incompatible and triggered an assert
HasExited() bool
}
type RunnerDiscovery interface {
BaseRunner
// GetDeviceInfos will perform a query of the underlying device libraries
// for device identification and free VRAM information
// During bootstrap scenarios, this routine may take seconds to complete
GetDeviceInfos(ctx context.Context) []DeviceInfo
}
type FilteredRunnerDiscovery interface {
RunnerDiscovery
// GetActiveDeviceIDs returns the filtered set of devices actively in
// use by this runner for running models. If the runner is a bootstrap runner, no devices
// will be active yet so no device IDs are returned.
// This routine will not query the underlying device and will return immediately
GetActiveDeviceIDs() []DeviceID
}