mirror of
https://github.com/ollama/ollama.git
synced 2026-07-10 01:41:52 +00:00
1749 lines
56 KiB
Go
1749 lines
56 KiB
Go
package server
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import (
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"context"
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"errors"
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"fmt"
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"log/slog"
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"os"
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"reflect"
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"runtime"
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"slices"
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"sort"
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"strings"
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"sync"
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"time"
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"github.com/ollama/ollama/api"
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"github.com/ollama/ollama/discover"
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"github.com/ollama/ollama/envconfig"
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"github.com/ollama/ollama/format"
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"github.com/ollama/ollama/fs/ggml"
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"github.com/ollama/ollama/llm"
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"github.com/ollama/ollama/logutil"
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"github.com/ollama/ollama/ml"
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"github.com/ollama/ollama/types/model"
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"github.com/ollama/ollama/x/imagegen"
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"github.com/ollama/ollama/x/mlxrunner"
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)
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type LlmRequest struct {
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ctx context.Context //nolint:containedctx
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model *Model
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opts api.Options
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sessionDuration *api.Duration
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successCh chan *runnerRef
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errCh chan error
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schedAttempts uint
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// oomRetryAttempted is set after a llama-server load crash triggers an
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// evict-all-and-retry. Prevents infinite retry on persistent load failures.
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oomRetryAttempted bool
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// numCtxAuto is true when NumCtx came from Ollama's automatic VRAM-tier
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// default rather than explicit request, model, or environment config.
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numCtxAuto bool
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// numBatchAuto is true when NumBatch came from Ollama's default options
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// rather than an explicit request or model option.
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numBatchAuto bool
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// useMMapAuto is true when UseMMap was derived by the scheduler rather than
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// explicitly requested.
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useMMapAuto bool
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// contextShift is a llama-server launch attribute resolved from the
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// request-level shift option before scheduling.
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contextShift bool
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shift *bool
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}
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type Scheduler struct {
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pendingReqCh chan *LlmRequest
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finishedReqCh chan *LlmRequest
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expiredCh chan *runnerRef
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unloadedCh chan any
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// loadedMu protects loaded and activeLoading
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loadedMu sync.Mutex
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// activeLoading is the model that we are currently working on loading,
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// including by evicting one or more other models. We can only load
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// one model at a time but new requests to models that already loaded can
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// happen in parallel
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activeLoading llm.LlamaServer
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loaded map[string]*runnerRef
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loadFn func(req *LlmRequest, systemInfo ml.SystemInfo, gpus []ml.DeviceInfo, requireFull bool) bool
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newServerFn func(systemInfo ml.SystemInfo, gpus []ml.DeviceInfo, model string, f *ggml.GGML, adapters []string, projectors []string, opts api.Options, numParallel int, config llm.LlamaServerConfig) (llm.LlamaServer, error)
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getGpuFn func(ctx context.Context, runners []ml.FilteredRunnerDiscovery) []ml.DeviceInfo
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getSystemInfoFn func() ml.SystemInfo
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waitForRecovery time.Duration
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}
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// Default automatic value for number of models we allow per GPU
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// Model will still need to fit in VRAM, but loading many small models
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// on a large GPU can cause stalling
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var defaultModelsPerGPU = 3
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var ErrMaxQueue = errors.New("server busy, please try again. maximum pending requests exceeded")
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func InitScheduler(ctx context.Context) *Scheduler {
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maxQueue := envconfig.MaxQueue()
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sched := &Scheduler{
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pendingReqCh: make(chan *LlmRequest, maxQueue),
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finishedReqCh: make(chan *LlmRequest, maxQueue),
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expiredCh: make(chan *runnerRef, maxQueue),
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unloadedCh: make(chan any, maxQueue),
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loaded: make(map[string]*runnerRef),
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newServerFn: llm.NewLlamaServer,
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getGpuFn: discover.GPUDevices,
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getSystemInfoFn: discover.GetSystemInfo,
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waitForRecovery: 5 * time.Second,
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}
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sched.loadFn = sched.load
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return sched
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}
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// schedulerModelKey returns the scheduler map key for a model.
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// GGUF-backed models use ModelPath; safetensors/image models without a
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// ModelPath use manifest digest so distinct models don't collide.
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func schedulerModelKey(m *Model) string {
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if m == nil {
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return ""
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}
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if m.ModelPath != "" {
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return m.ModelPath
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}
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if m.Digest != "" {
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return "digest:" + m.Digest
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}
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if m.Name != "" {
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return "name:" + m.Name
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}
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if m.ShortName != "" {
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return "short:" + m.ShortName
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}
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return ""
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}
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// context must be canceled to decrement ref count and release the runner
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func (s *Scheduler) GetRunner(c context.Context, m *Model, opts api.Options, sessionDuration *api.Duration) (chan *runnerRef, chan error) {
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return s.getRunner(c, m, opts, sessionDuration, false, false, nil)
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}
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func resolveContextShift(shift *bool, m *Model) bool {
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if shift != nil {
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return *shift
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}
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return supportsContextShift(m)
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}
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func supportsContextShift(m *Model) bool {
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if m == nil {
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return true
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}
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if m.Config.ModelFamily == "deepseek2" || slices.Contains(m.Config.ModelFamilies, "deepseek2") {
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return false
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}
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return true
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}
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func effectiveModelContext(numCtx int, f *ggml.GGML) int {
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return effectiveContext(numCtx, modelTrainContext(f))
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}
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func modelTrainContext(f *ggml.GGML) int {
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if f == nil {
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return 0
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}
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return int(f.KV().ContextLength())
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}
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func effectiveContext(numCtx, trainCtx int) int {
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if trainCtx > 0 && numCtx > trainCtx {
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return trainCtx
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}
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return numCtx
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}
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func (s *Scheduler) getRunner(c context.Context, m *Model, opts api.Options, sessionDuration *api.Duration, numCtxAuto bool, numBatchAuto bool, shift *bool) (chan *runnerRef, chan error) {
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if opts.NumCtx < 4 {
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opts.NumCtx = 4
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}
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if m.CheckCapabilities(model.CapabilityVision) == nil {
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// multimodal models require at least 2048 context
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opts.NumCtx = max(opts.NumCtx, 2048)
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}
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contextShift := false
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if m.ModelPath != "" {
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contextShift = resolveContextShift(shift, m)
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}
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req := &LlmRequest{
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ctx: c,
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model: m,
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opts: opts,
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sessionDuration: sessionDuration,
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successCh: make(chan *runnerRef, 1),
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errCh: make(chan error, 1),
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numCtxAuto: numCtxAuto,
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numBatchAuto: numBatchAuto,
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contextShift: contextShift,
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shift: shift,
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}
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key := schedulerModelKey(req.model)
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s.loadedMu.Lock()
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runner := s.loaded[key]
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s.loadedMu.Unlock()
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if runner != nil && !runner.needsReload(c, req) {
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req.useLoadedRunner(runner, s.finishedReqCh)
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} else {
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select {
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case s.pendingReqCh <- req:
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default:
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req.errCh <- ErrMaxQueue
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}
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}
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return req.successCh, req.errCh
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}
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// Returns immediately, spawns go routines for the scheduler which will shutdown when ctx is done
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func (s *Scheduler) Run(ctx context.Context) {
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slog.Debug("starting llm scheduler")
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go func() {
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s.processPending(ctx)
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}()
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go func() {
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s.processCompleted(ctx)
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}()
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}
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func (s *Scheduler) processPending(ctx context.Context) {
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maxRunners := envconfig.MaxRunners()
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for {
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select {
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case <-ctx.Done():
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slog.Debug("shutting down scheduler pending loop")
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return
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case pending := <-s.pendingReqCh:
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// Block other requests until we get this pending request running
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pending.schedAttempts++
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if pending.ctx.Err() != nil {
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slog.Debug("pending request cancelled or timed out, skipping scheduling")
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continue
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}
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logutil.Trace("processing incoming request", "model", pending.model.ModelPath)
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for {
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var runnerToExpire *runnerRef
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pendingKey := schedulerModelKey(pending.model)
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s.loadedMu.Lock()
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runner := s.loaded[pendingKey]
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loadedCount := len(s.loaded)
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runnersSnapshot := make([]ml.FilteredRunnerDiscovery, 0, len(s.loaded))
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for _, r := range s.loaded {
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runnersSnapshot = append(runnersSnapshot, r)
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}
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s.loadedMu.Unlock()
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if runner != nil {
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if runner.needsReload(ctx, pending) {
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slog.Debug("reloading", "runner", runner)
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runnerToExpire = runner
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} else {
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// Runner is usable, return it
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logutil.Trace("using existing loaded runner", "model", pendingKey)
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pending.useLoadedRunner(runner, s.finishedReqCh)
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break
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}
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} else if maxRunners > 0 && loadedCount >= int(maxRunners) {
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slog.Debug("max runners achieved, unloading one to make room", "runner_count", loadedCount)
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runnerToExpire = s.findRunnerToUnload()
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} else {
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// Either no models are loaded or below envconfig.MaxRunners
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// Get a refreshed GPU list
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var gpus []ml.DeviceInfo
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if pending.opts.NumGPU == 0 {
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gpus = []ml.DeviceInfo{}
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} else {
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logutil.Trace("refreshing GPU list", "model", pending.model.ModelPath)
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gpus = s.getGpuFn(ctx, runnersSnapshot)
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}
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logutil.Trace("refreshing system information", "model", pending.model.ModelPath)
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systemInfo := s.getSystemInfoFn()
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if maxRunners <= 0 {
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// No user specified MaxRunners, so figure out what automatic setting to use for the next load attempt
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if pending.opts.NumGPU == 0 {
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// Need to get actual GPU list to set the correct default max models
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logutil.Trace("refreshing GPU list", "model", pending.model.ModelPath)
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g := s.getGpuFn(ctx, runnersSnapshot)
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maxRunners = uint(defaultModelsPerGPU * max(len(g), 1))
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} else {
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maxRunners = uint(defaultModelsPerGPU * max(len(gpus), 1))
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}
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slog.Debug("updating default concurrency", "OLLAMA_MAX_LOADED_MODELS", maxRunners, "gpu_count", len(gpus))
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}
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// Update free memory from currently loaded models
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logutil.Trace("updating free space", "gpu_count", len(gpus), "model", pending.model.ModelPath)
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s.updateFreeSpace(gpus)
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if loadedCount == 0 {
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// No models loaded. Load the model but prefer the best fit.
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slog.Debug("loading first model", "model", pending.model.ModelPath)
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if s.loadFn(pending, systemInfo, gpus, false) {
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slog.Debug("first model load requested retry", "model", pending.model.ModelPath)
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continue
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}
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break
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}
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// More than one loaded model, so we have to see if the
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// new one fits
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logutil.Trace("loading additional model", "model", pending.model.ModelPath)
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needEvict := s.loadFn(pending, systemInfo, gpus, true)
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if !needEvict {
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slog.Debug("new model fits with existing models, loading")
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break
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}
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// OOM retry path: load() crashed post-spawn and we still
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// have other models resident. Evict all of them, wait for
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// every unload, then loop back to retry the load once.
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// load() has already set oomRetryAttempted so a second
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// crash falls through to the fail-fast path.
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if pending.oomRetryAttempted {
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if !s.evictAllAndWait(ctx, pendingKey) {
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return
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}
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continue
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}
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runnerToExpire = s.findRunnerToUnload()
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}
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if runnerToExpire == nil {
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// While we were performing load calculations, the loaded runner(s) unloaded in parallel
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// so findRunnerToUnload returned no runners. We'll try again and the loadedCount should be zero
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slog.Debug("runner to expire was nil, retrying")
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continue
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}
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// Trigger an expiration to unload once it's done
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runnerToExpire.refMu.Lock()
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slog.Debug("resetting model to expire immediately to make room", "runner", runnerToExpire, "refCount", runnerToExpire.refCount)
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if runnerToExpire.expireTimer != nil {
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runnerToExpire.expireTimer.Stop()
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runnerToExpire.expireTimer = nil
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}
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runnerToExpire.sessionDuration = 0
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if runnerToExpire.refCount <= 0 {
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s.expiredCh <- runnerToExpire
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}
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runnerToExpire.refMu.Unlock()
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// Wait for the unload to happen
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slog.Debug("waiting for pending requests to complete and unload to occur", "runner", runnerToExpire)
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select {
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case <-ctx.Done():
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slog.Debug("shutting down scheduler pending loop")
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return
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case <-s.unloadedCh:
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slog.Debug("unload completed", "runner", runnerToExpire)
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continue
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}
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}
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case <-s.unloadedCh:
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// An unload request when there are no pending request can be ignored
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slog.Debug("ignoring unload event with no pending requests")
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}
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}
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}
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func (s *Scheduler) processCompleted(ctx context.Context) {
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// Process completed requests, expired timers, and unloading models
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for {
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select {
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case <-ctx.Done():
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slog.Debug("shutting down scheduler completed loop")
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return
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case finished := <-s.finishedReqCh:
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finishedKey := schedulerModelKey(finished.model)
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s.loadedMu.Lock()
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runner := s.loaded[finishedKey]
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s.loadedMu.Unlock()
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if runner == nil {
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slog.Error("finished request signal received after model unloaded", "modelPath", finishedKey)
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continue
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}
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runner.refMu.Lock()
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runner.refCount--
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if runner.refCount <= 0 {
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if runner.sessionDuration <= 0 {
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slog.Debug("runner with zero duration has gone idle, expiring to unload", "runner", runner)
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if runner.expireTimer != nil {
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runner.expireTimer.Stop()
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runner.expireTimer = nil
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}
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s.expiredCh <- runner
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} else if runner.expireTimer == nil {
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slog.Debug("runner with non-zero duration has gone idle, adding timer", "runner", runner, "duration", runner.sessionDuration)
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runner.expireTimer = time.AfterFunc(runner.sessionDuration, func() {
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slog.Debug("timer expired, expiring to unload", "runner", runner)
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runner.refMu.Lock()
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defer runner.refMu.Unlock()
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if runner.expireTimer != nil {
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runner.expireTimer.Stop()
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runner.expireTimer = nil
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}
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s.expiredCh <- runner
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})
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runner.expiresAt = time.Now().Add(runner.sessionDuration)
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} else {
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slog.Debug("runner with non-zero duration has gone idle, resetting timer", "runner", runner, "duration", runner.sessionDuration)
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runner.expireTimer.Reset(runner.sessionDuration)
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runner.expiresAt = time.Now().Add(runner.sessionDuration)
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}
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}
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slog.Debug("after processing request finished event", "runner", runner, "refCount", runner.refCount)
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runner.refMu.Unlock()
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case runner := <-s.expiredCh:
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slog.Debug("runner expired event received", "runner", runner)
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runner.refMu.Lock()
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if runner.refCount > 0 {
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slog.Debug("expired event with positive ref count, retrying", "runner", runner, "refCount", runner.refCount)
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go func(runner *runnerRef) {
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// We can't unload yet, but want to as soon as the current request completes
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// So queue up another expired event
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time.Sleep(10 * time.Millisecond)
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s.expiredCh <- runner
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}(runner)
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runner.refMu.Unlock()
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continue
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}
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s.loadedMu.Lock()
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slog.Debug("got lock to unload expired event", "runner", runner)
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runnerToUnload := s.loaded[runner.modelKey]
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if runnerToUnload == nil {
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// If runnerToUnload is nil, we already processed an event and
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// unloaded it. This double unload can happen if the initial
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// request is canceled and we're trying to load another model
|
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// that requires this one to be evicted, or the settings change
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// and require a reload
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s.loadedMu.Unlock()
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runner.refMu.Unlock()
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slog.Debug("duplicate expired event, ignoring", "runner", runner)
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} else if runner.pid != runnerToUnload.pid {
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// If the pids do not match, we likely had multiple load
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// failures for the same model in quick succession due to
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// request context canceled and are draining the queue of
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// events. Ensure the orphaned runner is properly shut down, but
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// do not delete the mismatched loaded runner, or wait for VRAM
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// convergence.
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slog.Debug("orphaned runner shutting down", "orphan", runner, "loaded", runnerToUnload)
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runner.unload()
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s.loadedMu.Unlock()
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runner.refMu.Unlock()
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} else {
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slog.Debug("starting background wait for VRAM recovery", "runner", runner)
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runnersSnapshot := make([]ml.FilteredRunnerDiscovery, 0, len(s.loaded))
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for _, r := range s.loaded {
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runnersSnapshot = append(runnersSnapshot, r)
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}
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finished := s.waitForVRAMRecovery(runner, runnersSnapshot)
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runner.unload()
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delete(s.loaded, runner.modelKey)
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s.loadedMu.Unlock()
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slog.Debug("runner terminated and removed from list, blocking for VRAM recovery", "runner", runner)
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<-finished
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runner.refMu.Unlock()
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slog.Debug("sending an unloaded event", "runner", runner)
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s.unloadedCh <- struct{}{}
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}
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}
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}
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}
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|
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// Complete the pending request and send the runner back to the requester
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// Wires up a finished event after the request context is completed
|
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// Updates session duration, and resets expiration timer
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func (pending *LlmRequest) useLoadedRunner(runner *runnerRef, finished chan *LlmRequest) {
|
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runner.refMu.Lock()
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defer runner.refMu.Unlock()
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runner.refCount++
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if runner.expireTimer != nil {
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runner.expireTimer.Stop()
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runner.expireTimer = nil
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}
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if pending.sessionDuration != nil {
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runner.sessionDuration = pending.sessionDuration.Duration
|
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}
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pending.successCh <- runner
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go func() {
|
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<-pending.ctx.Done()
|
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slog.Debug("context for request finished", "runner", runner)
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finished <- pending
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}()
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}
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|
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// load creates a new model based on req and loads it. If requireFull is true then the model must be loaded fully onto GPUs
|
|
// (if any). Returns whether the scheduler needs to evict a model to make this one fit.
|
|
func (s *Scheduler) load(req *LlmRequest, systemInfo ml.SystemInfo, gpus []ml.DeviceInfo, requireFull bool) bool {
|
|
numParallel := max(int(envconfig.NumParallel()), 1)
|
|
completion := req.model.CheckCapabilities(model.CapabilityCompletion) == nil
|
|
|
|
// Embedding models should always be loaded with parallel=1
|
|
if !completion {
|
|
numParallel = 1
|
|
}
|
|
|
|
// Some architectures are not safe with num_parallel > 1.
|
|
// ref: https://github.com/ollama/ollama/issues/4165
|
|
if slices.Contains([]string{"mllama", "qwen3vl", "qwen3vlmoe", "qwen35", "qwen35moe", "qwen3next", "lfm2", "lfm2moe", "nemotron_h", "nemotron_h_moe", "nemotron_h_omni"}, req.model.Config.ModelFamily) && numParallel != 1 {
|
|
numParallel = 1
|
|
slog.Warn("model architecture does not currently support parallel requests", "architecture", req.model.Config.ModelFamily)
|
|
}
|
|
|
|
sessionDuration := envconfig.KeepAlive()
|
|
if req.sessionDuration != nil {
|
|
sessionDuration = req.sessionDuration.Duration
|
|
}
|
|
|
|
s.loadedMu.Lock()
|
|
llama := s.activeLoading
|
|
var f *ggml.GGML
|
|
loadGpus := gpus
|
|
var launchOpts api.Options
|
|
|
|
if llama == nil {
|
|
var err error
|
|
if !req.model.IsMLX() {
|
|
var loadErr error
|
|
f, loadErr = llm.LoadModel(req.model.ModelPath, 1024)
|
|
if loadErr != nil {
|
|
slog.Info("failed to load model metadata", "model", req.model.ModelPath, "error", loadErr)
|
|
req.errCh <- loadErr
|
|
s.loadedMu.Unlock()
|
|
return false
|
|
}
|
|
|
|
predictedCtx := effectiveLlamaServerContext(req.opts.NumCtx, f, numParallel)
|
|
predicted := llm.PredictServerVRAM(req.model.ModelPath, f, predictedCtx)
|
|
loadGpus, launchOpts = selectLlamaServerPlacement(systemInfo, gpus, predicted, req.opts)
|
|
availableForBatch, _, _ := availableMemoryForPlacement(systemInfo, loadGpus, launchOpts)
|
|
flashAttention := llm.LlamaServerFlashAttention(loadGpus)
|
|
req.applyAutomaticGenerationBatch(completion, predictedCtx, predicted, availableForBatch, flashAttention, loadGpus)
|
|
launchOpts.NumBatch = req.opts.NumBatch
|
|
predictedForLoad := predicted + generationBatchSurchargeForCompletion(completion, launchOpts.NumBatch)
|
|
|
|
// Pre-flight check: estimate whether the model fits in remaining memory.
|
|
// llama-server auto-detects layers based on available VRAM, so if
|
|
// we predict it won't fit, evict before spawning.
|
|
if requireFull && !explicitPartialGPUOffload(launchOpts, f) && len(s.loaded) > 0 && len(loadGpus) > 0 {
|
|
freeMemory, gpuFreeMemory, systemLimited := availableMemoryForPlacement(systemInfo, loadGpus, launchOpts)
|
|
// Use 80% of free memory as threshold to leave headroom.
|
|
if predictedForLoad > freeMemory*80/100 {
|
|
slog.Info("llama-server model predicted to exceed available memory, evicting",
|
|
"predicted", format.HumanBytes2(predictedForLoad),
|
|
"predicted_num_ctx", predictedCtx,
|
|
"num_batch", launchOpts.NumBatch,
|
|
"available", format.HumanBytes2(freeMemory),
|
|
"gpu_free", format.HumanBytes2(gpuFreeMemory),
|
|
"system_free", format.HumanBytes2(systemInfo.FreeMemory),
|
|
"system_limited", systemLimited)
|
|
s.loadedMu.Unlock()
|
|
return true
|
|
}
|
|
slog.Info("llama-server model fits alongside existing models",
|
|
"predicted", format.HumanBytes2(predictedForLoad),
|
|
"predicted_num_ctx", predictedCtx,
|
|
"num_batch", launchOpts.NumBatch,
|
|
"available", format.HumanBytes2(freeMemory),
|
|
"gpu_free", format.HumanBytes2(gpuFreeMemory),
|
|
"system_free", format.HumanBytes2(systemInfo.FreeMemory),
|
|
"system_limited", systemLimited)
|
|
}
|
|
|
|
launchOpts = s.applyLlamaServerMmapDefaults(req, launchOpts, systemInfo, loadGpus, f, numParallel)
|
|
req.contextShift = resolveContextShift(req.shift, req.model)
|
|
|
|
config := llamaServerConfigForModel(req.model)
|
|
config.ContextShift = req.contextShift
|
|
llama, err = s.newServerFn(systemInfo, loadGpus, req.model.ModelPath, f, req.model.AdapterPaths, req.model.ProjectorPaths, launchOpts, numParallel, config)
|
|
if err != nil {
|
|
// some older models are not compatible with newer versions of llama.cpp
|
|
// show a generalized compatibility error until there is a better way to
|
|
// check for model compatibility
|
|
if errors.Is(err, ggml.ErrUnsupportedFormat) || strings.Contains(err.Error(), "failed to load model") {
|
|
err = fmt.Errorf("%v: this model may be incompatible with your version of Ollama. If you previously pulled this model, try updating it by running `ollama pull %s`", err, req.model.ShortName)
|
|
}
|
|
}
|
|
} else {
|
|
modelName := req.model.ShortName
|
|
if slices.Contains(req.model.Config.Capabilities, "image") {
|
|
llama, err = imagegen.NewServer(modelName)
|
|
} else {
|
|
llama, err = mlxrunner.NewClient(modelName)
|
|
}
|
|
}
|
|
if err != nil {
|
|
slog.Info("failed to create server", "model", req.model.ShortName, "error", err)
|
|
req.errCh <- err
|
|
s.loadedMu.Unlock()
|
|
return false
|
|
}
|
|
|
|
s.activeLoading = llama
|
|
} else {
|
|
wantPath := req.model.ModelPath
|
|
if wantPath == "" {
|
|
wantPath = req.model.ShortName
|
|
}
|
|
if s.activeLoading.ModelPath() != wantPath {
|
|
panic(fmt.Errorf("attempting to load different model after eviction (original %v new %v)", s.activeLoading.ModelPath(), wantPath))
|
|
}
|
|
}
|
|
|
|
s.loadedMu.Unlock()
|
|
|
|
systemTotalMemory := systemInfo.TotalMemory
|
|
systemFreeMemory := systemInfo.FreeMemory
|
|
systemSwapFreeMemory := systemInfo.FreeSwap
|
|
slog.Info("system memory", "total", format.HumanBytes2(systemTotalMemory), "free", format.HumanBytes2(systemFreeMemory), "free_swap", format.HumanBytes2(systemSwapFreeMemory))
|
|
|
|
for _, gpu := range loadGpus {
|
|
available := gpu.FreeMemory - envconfig.GpuOverhead() - gpu.MinimumMemory()
|
|
if gpu.FreeMemory < envconfig.GpuOverhead()+gpu.MinimumMemory() {
|
|
available = 0
|
|
}
|
|
slog.Info("gpu memory", "id", gpu.ID, "library", gpu.Library,
|
|
"available", format.HumanBytes2(available),
|
|
"free", format.HumanBytes2(gpu.FreeMemory),
|
|
"minimum", format.HumanBytes2(gpu.MinimumMemory()),
|
|
"overhead", format.HumanBytes2(envconfig.GpuOverhead()))
|
|
}
|
|
|
|
gpuIDs, err := llama.Load(req.ctx, systemInfo, loadGpus, requireFull)
|
|
if err != nil {
|
|
if errors.Is(err, llm.ErrLoadRequiredFull) {
|
|
if !requireFull {
|
|
// No other models loaded, yet we still don't fit, so report an error
|
|
slog.Info("model is too large for system memory", "requireFull", requireFull)
|
|
s.activeLoading.Close()
|
|
s.activeLoading = nil
|
|
req.errCh <- err
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
slog.Info("Load failed", "model", req.model.ModelPath, "error", err)
|
|
s.activeLoading.Close()
|
|
s.activeLoading = nil
|
|
|
|
s.loadedMu.Lock()
|
|
loadedCount := len(s.loaded)
|
|
s.loadedMu.Unlock()
|
|
otherLoaded := loadedCount > 0
|
|
if !req.oomRetryAttempted && llm.IsOutOfMemory(err) {
|
|
if oldNumCtx, effectiveNumCtx, newNumCtx, oldNumBatch, newNumBatch, ok := req.reduceAutoNumCtxForLoadOOM(f, numParallel, completion, systemInfo, loadGpus, launchOpts); ok {
|
|
req.oomRetryAttempted = true
|
|
slog.Warn("llama-server load failed; reducing automatic context and retrying once",
|
|
"model", req.model.ModelPath,
|
|
"old_num_ctx", oldNumCtx,
|
|
"effective_num_ctx", effectiveNumCtx,
|
|
"new_num_ctx", newNumCtx,
|
|
"old_num_batch", oldNumBatch,
|
|
"new_num_batch", newNumBatch,
|
|
"loaded_count", loadedCount,
|
|
"evict_all", otherLoaded,
|
|
"error", err)
|
|
return true
|
|
}
|
|
}
|
|
if otherLoaded && !req.oomRetryAttempted && llm.IsOutOfMemory(err) {
|
|
req.oomRetryAttempted = true
|
|
slog.Warn("llama-server load failed; evicting all other models and retrying once", "model", req.model.ModelPath, "error", err)
|
|
return true
|
|
}
|
|
|
|
req.errCh <- err
|
|
return false
|
|
}
|
|
logTemplateSelection(req.model)
|
|
|
|
// Determine if we have discrete GPUs which we should monitor VRAM usage on during shutdown
|
|
discreteGPUs := false
|
|
iGPUScan:
|
|
for _, devid := range gpuIDs {
|
|
for _, dev := range loadGpus {
|
|
if dev.DeviceID == devid {
|
|
if !dev.Integrated {
|
|
discreteGPUs = true
|
|
break iGPUScan
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
totalSize, vramSize := llama.MemorySize()
|
|
trainContext := modelTrainContext(f)
|
|
if effectiveNumCtx := llama.ContextLength(); req.model.ModelPath != "" && effectiveNumCtx > 0 {
|
|
req.opts.NumCtx = effectiveNumCtx
|
|
req.contextShift = resolveContextShift(req.shift, req.model)
|
|
}
|
|
runner := &runnerRef{
|
|
model: req.model,
|
|
modelPath: req.model.ModelPath,
|
|
modelKey: schedulerModelKey(req.model),
|
|
llama: llama,
|
|
Options: &req.opts,
|
|
sessionDuration: sessionDuration,
|
|
gpus: gpuIDs,
|
|
discreteGPUs: discreteGPUs,
|
|
isImagegen: slices.Contains(req.model.Config.Capabilities, "image"),
|
|
totalSize: totalSize,
|
|
vramSize: vramSize,
|
|
loading: true,
|
|
pid: llama.Pid(),
|
|
numCtxAuto: req.numCtxAuto,
|
|
numBatchAuto: req.numBatchAuto,
|
|
useMMapAuto: req.useMMapAuto,
|
|
contextShift: req.contextShift,
|
|
trainContext: trainContext,
|
|
}
|
|
runner.numParallel = numParallel
|
|
runner.refMu.Lock() // hold lock until running or aborted
|
|
|
|
s.loadedMu.Lock()
|
|
if oldRunner, ok := s.loaded[runner.modelKey]; ok {
|
|
// Shouldn't happen, but safeguard against leaking a runner
|
|
slog.Warn("model was still loaded", "old_runner", oldRunner, "new_runner", runner)
|
|
oldRunner.refMu.Lock()
|
|
oldRunner.unload()
|
|
oldRunner.refMu.Unlock()
|
|
}
|
|
s.activeLoading = nil
|
|
s.loaded[runner.modelKey] = runner
|
|
slog.Info("loaded runners", "count", len(s.loaded))
|
|
s.loadedMu.Unlock()
|
|
|
|
go func() {
|
|
defer runner.refMu.Unlock()
|
|
if err = llama.WaitUntilRunning(req.ctx); err != nil {
|
|
slog.Error("error loading llama server", "error", err)
|
|
req.errCh <- err
|
|
slog.Debug("triggering expiration for failed load", "runner", runner)
|
|
s.expiredCh <- runner
|
|
return
|
|
}
|
|
slog.Debug("finished setting up", "runner", runner)
|
|
if runner.pid < 0 {
|
|
runner.pid = llama.Pid()
|
|
}
|
|
runner.refCount++
|
|
runner.loading = false
|
|
go func() {
|
|
<-req.ctx.Done()
|
|
slog.Debug("context for request finished")
|
|
s.finishedReqCh <- req
|
|
}()
|
|
req.successCh <- runner
|
|
}()
|
|
|
|
return false
|
|
}
|
|
|
|
func (req *LlmRequest) reduceAutoNumCtxForLoadOOM(f *ggml.GGML, numParallel int, completion bool, systemInfo ml.SystemInfo, gpus []ml.DeviceInfo, launchOpts api.Options) (oldNumCtx, effectiveNumCtx, newNumCtx, oldNumBatch, newNumBatch int, ok bool) {
|
|
if !req.numCtxAuto {
|
|
return 0, 0, 0, 0, 0, false
|
|
}
|
|
|
|
oldNumCtx = req.opts.NumCtx
|
|
oldNumBatch = req.opts.NumBatch
|
|
effectiveNumCtx = oldNumCtx
|
|
if f != nil {
|
|
if trainCtx := int(f.KV().ContextLength()); trainCtx > 0 && effectiveNumCtx > trainCtx {
|
|
effectiveNumCtx = trainCtx
|
|
}
|
|
}
|
|
|
|
newNumCtx, ok = nextLowerAutoNumCtx(effectiveNumCtx)
|
|
if !ok || newNumCtx >= oldNumCtx {
|
|
return 0, 0, 0, 0, 0, false
|
|
}
|
|
|
|
req.opts.NumCtx = newNumCtx
|
|
predictedCtx := effectiveLlamaServerContext(req.opts.NumCtx, f, numParallel)
|
|
predictedVRAM := llm.PredictServerVRAM(req.model.ModelPath, f, predictedCtx)
|
|
available, _, _ := availableMemoryForPlacement(systemInfo, gpus, launchOpts)
|
|
req.applyAutomaticGenerationBatch(completion, predictedCtx, predictedVRAM, available, llm.LlamaServerFlashAttention(gpus), gpus)
|
|
newNumBatch = req.opts.NumBatch
|
|
return oldNumCtx, effectiveNumCtx, newNumCtx, oldNumBatch, newNumBatch, true
|
|
}
|
|
|
|
func explicitPartialGPUOffload(opts api.Options, f *ggml.GGML) bool {
|
|
if opts.NumGPU <= 0 || f == nil {
|
|
return false
|
|
}
|
|
|
|
return uint64(opts.NumGPU) < f.KV().BlockCount()+1
|
|
}
|
|
|
|
func effectiveLlamaServerContext(numCtx int, f *ggml.GGML, numParallel int) int {
|
|
return effectiveModelContext(numCtx, f) * max(numParallel, 1)
|
|
}
|
|
|
|
const (
|
|
llamaServerGenerationBatchDefault = 512
|
|
llamaServerGenerationBatchConstrained = 256
|
|
llamaServerGenerationBatchMedium = 1024
|
|
llamaServerGenerationBatchLarge = 2048
|
|
|
|
llamaServerGenerationBatchMediumHeadroomPercent = 75
|
|
llamaServerGenerationBatchLargeHeadroomPercent = 60
|
|
)
|
|
|
|
func (req *LlmRequest) applyAutomaticGenerationBatch(completion bool, effectiveCtx int, predictedVRAM, availableMemory uint64, flashAttention ml.FlashAttentionType, gpus []ml.DeviceInfo) {
|
|
if !completion || !req.numBatchAuto {
|
|
return
|
|
}
|
|
|
|
req.opts.NumBatch = automaticGenerationBatch(effectiveCtx, predictedVRAM, availableMemory, flashAttention, gpus)
|
|
}
|
|
|
|
func generationBatchSurchargeForCompletion(completion bool, batch int) uint64 {
|
|
if !completion {
|
|
return 0
|
|
}
|
|
return generationBatchSurcharge(batch)
|
|
}
|
|
|
|
func automaticGenerationBatch(effectiveCtx int, predictedVRAM, availableMemory uint64, flashAttention ml.FlashAttentionType, gpus []ml.DeviceInfo) int {
|
|
if flashAttention == ml.FlashAttentionDisabled && hasCUDADevice(gpus) {
|
|
if constrainedCUDAWithoutFlashAttention(effectiveCtx, gpus) {
|
|
return llamaServerGenerationBatchConstrained
|
|
}
|
|
return llamaServerGenerationBatchDefault
|
|
}
|
|
|
|
batch := generationBatchForContext(effectiveCtx)
|
|
for batch > llamaServerGenerationBatchDefault && !generationBatchFits(batch, predictedVRAM, availableMemory) {
|
|
batch = nextLowerGenerationBatch(batch)
|
|
}
|
|
return batch
|
|
}
|
|
|
|
func hasCUDADevice(gpus []ml.DeviceInfo) bool {
|
|
return slices.ContainsFunc(gpus, func(gpu ml.DeviceInfo) bool {
|
|
return gpu.Library == "CUDA"
|
|
})
|
|
}
|
|
|
|
func constrainedCUDAWithoutFlashAttention(effectiveCtx int, gpus []ml.DeviceInfo) bool {
|
|
if effectiveCtx <= 4096 {
|
|
return false
|
|
}
|
|
return slices.ContainsFunc(gpus, func(gpu ml.DeviceInfo) bool {
|
|
if gpu.Library != "CUDA" {
|
|
return false
|
|
}
|
|
memory := gpu.FreeMemory
|
|
if memory == 0 || (gpu.TotalMemory > 0 && gpu.TotalMemory < memory) {
|
|
memory = gpu.TotalMemory
|
|
}
|
|
return memory > 0 && memory <= 8*format.GibiByte
|
|
})
|
|
}
|
|
|
|
func generationBatchForContext(effectiveCtx int) int {
|
|
switch {
|
|
case effectiveCtx > 32768:
|
|
return llamaServerGenerationBatchLarge
|
|
case effectiveCtx > 4096:
|
|
return llamaServerGenerationBatchMedium
|
|
default:
|
|
return llamaServerGenerationBatchDefault
|
|
}
|
|
}
|
|
|
|
func generationBatchFits(batch int, predictedVRAM, availableMemory uint64) bool {
|
|
if predictedVRAM == 0 || availableMemory == 0 {
|
|
return true
|
|
}
|
|
|
|
threshold := availableMemory * 80 / 100
|
|
if predictedVRAM > threshold {
|
|
return false
|
|
}
|
|
if !generationBatchHasHeadroom(batch, predictedVRAM, availableMemory) {
|
|
return false
|
|
}
|
|
|
|
return generationBatchSurcharge(batch) <= threshold-predictedVRAM
|
|
}
|
|
|
|
func generationBatchHasHeadroom(batch int, predictedVRAM, availableMemory uint64) bool {
|
|
switch {
|
|
case batch >= llamaServerGenerationBatchLarge:
|
|
return predictedVRAM <= availableMemory*llamaServerGenerationBatchLargeHeadroomPercent/100
|
|
case batch >= llamaServerGenerationBatchMedium:
|
|
return predictedVRAM <= availableMemory*llamaServerGenerationBatchMediumHeadroomPercent/100
|
|
default:
|
|
return true
|
|
}
|
|
}
|
|
|
|
func nextLowerGenerationBatch(batch int) int {
|
|
switch {
|
|
case batch > llamaServerGenerationBatchMedium:
|
|
return llamaServerGenerationBatchMedium
|
|
default:
|
|
return llamaServerGenerationBatchDefault
|
|
}
|
|
}
|
|
|
|
func generationBatchSurcharge(batch int) uint64 {
|
|
switch {
|
|
case batch >= llamaServerGenerationBatchLarge:
|
|
return 2 * format.GibiByte
|
|
case batch >= llamaServerGenerationBatchMedium:
|
|
return 768 * format.MebiByte
|
|
default:
|
|
return 0
|
|
}
|
|
}
|
|
|
|
func nextLowerAutoNumCtx(numCtx int) (int, bool) {
|
|
switch {
|
|
case numCtx > 32768:
|
|
return 32768, true
|
|
case numCtx > 4096:
|
|
return 4096, true
|
|
default:
|
|
return 0, false
|
|
}
|
|
}
|
|
|
|
func availableMemoryForLoad(systemInfo ml.SystemInfo, gpus []ml.DeviceInfo) (available, gpuFree uint64, systemLimited bool) {
|
|
var sharedGPUFree uint64
|
|
var discreteGPUFree uint64
|
|
for _, gpu := range gpus {
|
|
gpuFree += gpu.FreeMemory
|
|
if gpu.Integrated {
|
|
sharedGPUFree += gpu.FreeMemory
|
|
} else {
|
|
discreteGPUFree += gpu.FreeMemory
|
|
}
|
|
}
|
|
|
|
// On iGPUs, GPU free memory can be a static or slowly refreshed device
|
|
// baseline. updateFreeSpace has already subtracted known Ollama runner
|
|
// allocations from that baseline. Current system free memory is a separate
|
|
// live measurement that already includes those loaded runners, so use the
|
|
// smaller value for shared-memory GPUs without discounting discrete VRAM.
|
|
if systemInfo.FreeMemory > 0 && sharedGPUFree > 0 && systemInfo.FreeMemory < sharedGPUFree {
|
|
return discreteGPUFree + systemInfo.FreeMemory, gpuFree, true
|
|
}
|
|
|
|
return gpuFree, gpuFree, false
|
|
}
|
|
|
|
func availableMemoryForPlacement(systemInfo ml.SystemInfo, gpus []ml.DeviceInfo, opts api.Options) (available, gpuFree uint64, systemLimited bool) {
|
|
placementGpus := gpusForPlacement(gpus, opts)
|
|
if len(placementGpus) == 1 && opts.MainGPU != nil {
|
|
gpuFree = placementGpus[0].FreeMemory
|
|
available = availableMemoryForGPU(systemInfo, placementGpus[0])
|
|
systemLimited = available < gpuFree
|
|
return available, gpuFree, systemLimited
|
|
}
|
|
|
|
return availableMemoryForLoad(systemInfo, placementGpus)
|
|
}
|
|
|
|
func gpusForPlacement(gpus []ml.DeviceInfo, opts api.Options) []ml.DeviceInfo {
|
|
if opts.MainGPU != nil && *opts.MainGPU >= 0 && *opts.MainGPU < len(gpus) {
|
|
return []ml.DeviceInfo{gpus[*opts.MainGPU]}
|
|
}
|
|
|
|
return gpus
|
|
}
|
|
|
|
func selectLlamaServerPlacement(systemInfo ml.SystemInfo, gpus []ml.DeviceInfo, predictedVRAM uint64, opts api.Options) ([]ml.DeviceInfo, api.Options) {
|
|
launchOpts := opts
|
|
if len(gpus) <= 1 || opts.NumGPU == 0 {
|
|
return gpus, launchOpts
|
|
}
|
|
|
|
groups := ml.ByLibrary(gpus)
|
|
if len(groups) == 0 {
|
|
return gpus, launchOpts
|
|
}
|
|
|
|
if opts.MainGPU != nil {
|
|
gpu, available, ok := bestExplicitMainGPU(systemInfo, groups, *opts.MainGPU)
|
|
if !ok {
|
|
selected := bestGPUGroupByAvailableMemory(systemInfo, groups)
|
|
slog.Warn("requested main_gpu is outside the selected GPU group; passing value through to llama-server",
|
|
"main_gpu", *opts.MainGPU,
|
|
"gpu_count", len(selected))
|
|
logSelectedGPUGroup(gpus, selected)
|
|
return selected, launchOpts
|
|
}
|
|
|
|
selected, launchOpts := singleLlamaServerGPUPlacement(gpu, launchOpts)
|
|
slog.Info("selecting requested single GPU for llama-server model",
|
|
"requested_main_gpu", *opts.MainGPU,
|
|
"main_gpu", *launchOpts.MainGPU,
|
|
"id", gpu.ID,
|
|
"filter_id", gpu.FilterID,
|
|
"library", gpu.Library,
|
|
"name", gpu.Name,
|
|
"description", gpu.Description,
|
|
"integrated", gpu.Integrated,
|
|
"available", format.HumanBytes2(available))
|
|
logSelectedGPUGroup(gpus, selected)
|
|
return selected, launchOpts
|
|
}
|
|
|
|
if !envconfig.SchedSpread() && predictedVRAM > 0 {
|
|
gpu, available, ok := bestSingleGPUFit(systemInfo, groups, predictedVRAM)
|
|
if ok {
|
|
selected, launchOpts := singleLlamaServerGPUPlacement(gpu, launchOpts)
|
|
slog.Info("selecting single GPU for llama-server model",
|
|
"main_gpu", *launchOpts.MainGPU,
|
|
"id", gpu.ID,
|
|
"filter_id", gpu.FilterID,
|
|
"library", gpu.Library,
|
|
"name", gpu.Name,
|
|
"description", gpu.Description,
|
|
"integrated", gpu.Integrated,
|
|
"predicted", format.HumanBytes2(predictedVRAM),
|
|
"available", format.HumanBytes2(available))
|
|
logSelectedGPUGroup(gpus, selected)
|
|
return selected, launchOpts
|
|
}
|
|
}
|
|
|
|
selected := bestGPUGroupByAvailableMemory(systemInfo, groups)
|
|
logSelectedGPUGroup(gpus, selected)
|
|
return selected, launchOpts
|
|
}
|
|
|
|
func singleLlamaServerGPUPlacement(gpu ml.DeviceInfo, opts api.Options) ([]ml.DeviceInfo, api.Options) {
|
|
mainGPU := 0
|
|
opts.MainGPU = &mainGPU
|
|
return []ml.DeviceInfo{gpu}, opts
|
|
}
|
|
|
|
func bestExplicitMainGPU(systemInfo ml.SystemInfo, groups [][]ml.DeviceInfo, mainGPU int) (gpu ml.DeviceInfo, available uint64, ok bool) {
|
|
if mainGPU < 0 {
|
|
return ml.DeviceInfo{}, 0, false
|
|
}
|
|
|
|
for _, group := range groups {
|
|
if mainGPU >= len(group) {
|
|
continue
|
|
}
|
|
candidate := group[mainGPU]
|
|
candidateAvailable := availableMemoryForGPU(systemInfo, candidate)
|
|
if !ok || betterPlacementGPU(candidate, candidateAvailable, gpu, available) {
|
|
gpu = candidate
|
|
available = candidateAvailable
|
|
ok = true
|
|
}
|
|
}
|
|
|
|
return gpu, available, ok
|
|
}
|
|
|
|
func bestSingleGPUFit(systemInfo ml.SystemInfo, groups [][]ml.DeviceInfo, predictedVRAM uint64) (gpu ml.DeviceInfo, available uint64, ok bool) {
|
|
for _, group := range groups {
|
|
for _, candidate := range group {
|
|
candidateAvailable := availableMemoryForGPU(systemInfo, candidate)
|
|
if predictedVRAM > candidateAvailable*80/100 {
|
|
continue
|
|
}
|
|
if !ok || betterPlacementGPU(candidate, candidateAvailable, gpu, available) {
|
|
gpu = candidate
|
|
available = candidateAvailable
|
|
ok = true
|
|
}
|
|
}
|
|
}
|
|
|
|
return gpu, available, ok
|
|
}
|
|
|
|
func betterPlacementGPU(candidate ml.DeviceInfo, candidateAvailable uint64, current ml.DeviceInfo, currentAvailable uint64) bool {
|
|
if candidate.Integrated != current.Integrated {
|
|
return !candidate.Integrated
|
|
}
|
|
|
|
return candidateAvailable > currentAvailable
|
|
}
|
|
|
|
func bestGPUGroupByAvailableMemory(systemInfo ml.SystemInfo, groups [][]ml.DeviceInfo) []ml.DeviceInfo {
|
|
var best []ml.DeviceInfo
|
|
var bestAvailable uint64
|
|
for _, group := range groups {
|
|
available, _, _ := availableMemoryForLoad(systemInfo, group)
|
|
if best == nil || betterPlacementGroup(group, available, best, bestAvailable) {
|
|
best = group
|
|
bestAvailable = available
|
|
}
|
|
}
|
|
|
|
return best
|
|
}
|
|
|
|
func betterPlacementGroup(candidate []ml.DeviceInfo, candidateAvailable uint64, current []ml.DeviceInfo, currentAvailable uint64) bool {
|
|
candidateDiscrete := hasDiscreteGPU(candidate)
|
|
currentDiscrete := hasDiscreteGPU(current)
|
|
if candidateDiscrete != currentDiscrete {
|
|
return candidateDiscrete
|
|
}
|
|
|
|
return candidateAvailable > currentAvailable
|
|
}
|
|
|
|
func hasDiscreteGPU(gpus []ml.DeviceInfo) bool {
|
|
for _, gpu := range gpus {
|
|
if !gpu.Integrated {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func availableMemoryForGPU(systemInfo ml.SystemInfo, gpu ml.DeviceInfo) uint64 {
|
|
if gpu.Integrated && systemInfo.FreeMemory > 0 && systemInfo.FreeMemory < gpu.FreeMemory {
|
|
return systemInfo.FreeMemory
|
|
}
|
|
|
|
return gpu.FreeMemory
|
|
}
|
|
|
|
func logSelectedGPUGroup(all, selected []ml.DeviceInfo) {
|
|
if len(selected) == 0 || len(selected) == len(all) {
|
|
return
|
|
}
|
|
|
|
slog.Info("selecting GPU backend for llama-server model",
|
|
"library", selected[0].Library,
|
|
"gpu_count", len(selected),
|
|
"available_gpu_count", len(all))
|
|
}
|
|
|
|
func (s *Scheduler) applyLlamaServerMmapDefaults(req *LlmRequest, launchOpts api.Options, systemInfo ml.SystemInfo, gpus []ml.DeviceInfo, f *ggml.GGML, numParallel int) api.Options {
|
|
predictedCtx := effectiveLlamaServerContext(req.opts.NumCtx, f, numParallel)
|
|
predictedVRAM := llm.PredictServerVRAM(req.model.ModelPath, f, predictedCtx)
|
|
availableVRAM, _, _ := availableMemoryForPlacement(systemInfo, gpus, launchOpts)
|
|
|
|
if reason := disableMmapDefaultReason(runtime.GOOS, req.opts, gpus, f.KV().BlockCount(), predictedVRAM, availableVRAM); reason != "" {
|
|
useMmap := false
|
|
req.opts.UseMMap = &useMmap
|
|
req.useMMapAuto = true
|
|
slog.Info("disabling mmap for llama-server load by default",
|
|
"model", req.model.ModelPath,
|
|
"reason", reason)
|
|
} else {
|
|
s.maybeDisableMmapForHostPressure(req, launchOpts, systemInfo, gpus, f, numParallel)
|
|
}
|
|
|
|
launchOpts.UseMMap = req.opts.UseMMap
|
|
return launchOpts
|
|
}
|
|
|
|
func disableMmapDefaultReason(goos string, opts api.Options, gpus []ml.DeviceInfo, blockCount, predictedVRAM, availableVRAM uint64) string {
|
|
if opts.UseMMap != nil {
|
|
return ""
|
|
}
|
|
if opts.NumGPU == 0 || len(gpus) == 0 || allDevicesLibrary(gpus, "cpu") {
|
|
return "cpu"
|
|
}
|
|
if goos == "windows" && hasDeviceLibrary(gpus, "cuda") {
|
|
return "windows_cuda"
|
|
}
|
|
if hasDeviceLibrary(gpus, "metal") {
|
|
if opts.NumGPU > 0 && blockCount > 0 && uint64(opts.NumGPU) < blockCount+1 {
|
|
return "metal_partial_offload"
|
|
}
|
|
if opts.NumGPU < 0 && predictedVRAM > 0 && availableVRAM > 0 && predictedVRAM > availableVRAM {
|
|
return "metal_partial_offload"
|
|
}
|
|
}
|
|
return ""
|
|
}
|
|
|
|
func hasDeviceLibrary(gpus []ml.DeviceInfo, library string) bool {
|
|
for _, gpu := range gpus {
|
|
if strings.EqualFold(gpu.Library, library) {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func allDevicesLibrary(gpus []ml.DeviceInfo, library string) bool {
|
|
if len(gpus) == 0 {
|
|
return false
|
|
}
|
|
for _, gpu := range gpus {
|
|
if !strings.EqualFold(gpu.Library, library) {
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (s *Scheduler) maybeDisableMmapForHostPressure(req *LlmRequest, launchOpts api.Options, systemInfo ml.SystemInfo, gpus []ml.DeviceInfo, f *ggml.GGML, numParallel int) {
|
|
modelSize := modelFileSize(req.model.ModelPath)
|
|
loadedMmapSize := s.loadedMmapModelSizeLocked()
|
|
predictedCtx := effectiveLlamaServerContext(req.opts.NumCtx, f, numParallel)
|
|
predictedVRAM := llm.PredictServerVRAM(req.model.ModelPath, f, predictedCtx)
|
|
availableVRAM, _, _ := availableMemoryForPlacement(systemInfo, gpus, launchOpts)
|
|
placementGpus := gpusForPlacement(gpus, launchOpts)
|
|
|
|
if !disableMmapForHostPressure(runtime.GOOS, req.opts, systemInfo, placementGpus, modelSize, loadedMmapSize, predictedVRAM, availableVRAM) {
|
|
return
|
|
}
|
|
|
|
useMmap := false
|
|
req.opts.UseMMap = &useMmap
|
|
req.useMMapAuto = true
|
|
slog.Info("disabling mmap for llama-server load due to host memory pressure",
|
|
"model", req.model.ModelPath,
|
|
"model_size", format.HumanBytes2(modelSize),
|
|
"loaded_mmap_size", format.HumanBytes2(loadedMmapSize),
|
|
"headroom", format.HumanBytes2(mmapHostPressureHeadroom(systemInfo.TotalMemory)),
|
|
"system_free", format.HumanBytes2(systemInfo.FreeMemory),
|
|
"system_total", format.HumanBytes2(systemInfo.TotalMemory),
|
|
"predicted_vram", format.HumanBytes2(predictedVRAM),
|
|
"available_vram", format.HumanBytes2(availableVRAM),
|
|
)
|
|
}
|
|
|
|
func disableMmapForHostPressure(goos string, opts api.Options, systemInfo ml.SystemInfo, gpus []ml.DeviceInfo, modelSize, loadedMmapSize, predictedVRAM, availableVRAM uint64) bool {
|
|
if opts.UseMMap != nil || goos != "linux" || modelSize == 0 || systemInfo.FreeMemory == 0 || !allDiscreteGPUs(gpus) {
|
|
return false
|
|
}
|
|
|
|
// Only back off mmap when we still expect the model to fit on discrete GPU.
|
|
// If VRAM is already tight, disabling mmap can make partial CPU offload
|
|
// worse by turning file-backed mappings into anonymous memory.
|
|
if predictedVRAM == 0 || availableVRAM == 0 || predictedVRAM > availableVRAM*80/100 {
|
|
return false
|
|
}
|
|
|
|
pressure := modelSize + loadedMmapSize + mmapHostPressureHeadroom(systemInfo.TotalMemory)
|
|
return systemInfo.FreeMemory < pressure
|
|
}
|
|
|
|
func allDiscreteGPUs(gpus []ml.DeviceInfo) bool {
|
|
if len(gpus) == 0 {
|
|
return false
|
|
}
|
|
for _, gpu := range gpus {
|
|
if gpu.Integrated {
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
func mmapHostPressureHeadroom(totalMemory uint64) uint64 {
|
|
if totalMemory == 0 {
|
|
return 8 * format.GigaByte
|
|
}
|
|
return max(8*format.GigaByte, totalMemory/10)
|
|
}
|
|
|
|
func modelFileSize(path string) uint64 {
|
|
if path == "" {
|
|
return 0
|
|
}
|
|
info, err := os.Stat(path)
|
|
if err != nil {
|
|
return 0
|
|
}
|
|
return uint64(info.Size())
|
|
}
|
|
|
|
func (s *Scheduler) loadedMmapModelSizeLocked() uint64 {
|
|
var total uint64
|
|
for _, r := range s.loaded {
|
|
if !runnerUsesMmap(r) {
|
|
continue
|
|
}
|
|
if size := modelFileSize(r.modelPath); size > 0 {
|
|
total += size
|
|
} else {
|
|
total += r.totalSize
|
|
}
|
|
}
|
|
return total
|
|
}
|
|
|
|
func runnerUsesMmap(r *runnerRef) bool {
|
|
if r == nil || r.Options == nil || r.Options.UseMMap == nil {
|
|
return true
|
|
}
|
|
return *r.Options.UseMMap
|
|
}
|
|
|
|
func (s *Scheduler) updateFreeSpace(allGpus []ml.DeviceInfo) {
|
|
if len(allGpus) == 0 {
|
|
return
|
|
}
|
|
predMap := map[ml.DeviceID]uint64{} // Sum up the total predicted usage per GPU for all runners
|
|
s.loadedMu.Lock()
|
|
runners := make([]*runnerRef, 0, len(s.loaded))
|
|
for _, r := range s.loaded {
|
|
runners = append(runners, r)
|
|
}
|
|
s.loadedMu.Unlock()
|
|
for _, r := range runners {
|
|
r.refMu.Lock()
|
|
if r.llama != nil {
|
|
for _, gpu := range allGpus {
|
|
predMap[gpu.DeviceID] += r.llama.VRAMByGPU(gpu.DeviceID)
|
|
}
|
|
} else {
|
|
slog.Warn("unexpected nil runner reference, memory prediction may be incorrect")
|
|
}
|
|
r.refMu.Unlock()
|
|
}
|
|
|
|
// Now that we've summed up all the GPU usage predictions across all the loaded runners, update the gpu list
|
|
for i := range allGpus {
|
|
if p, ok := predMap[allGpus[i].DeviceID]; ok {
|
|
slog.Debug("gpu reported", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "available", format.HumanBytes2(allGpus[i].FreeMemory))
|
|
if p > allGpus[i].TotalMemory {
|
|
// Shouldn't happen
|
|
slog.Warn("predicted usage exceeds VRAM", "gpu", allGpus[i].ID, "totalMemory", allGpus[i].TotalMemory, "predicted", p)
|
|
allGpus[i].FreeMemory = 0
|
|
} else if (allGpus[i].TotalMemory - p) < allGpus[i].FreeMemory { // predicted free is smaller than reported free, use it
|
|
// TODO maybe we should just always trust our numbers, since cuda's free memory reporting is laggy
|
|
// and we might unload models we didn't actually need to. The risk is if some other GPU intensive app is loaded
|
|
// after we start our first runner, then we'll never account for that, so picking the smallest free value seems prudent.
|
|
allGpus[i].FreeMemory = allGpus[i].TotalMemory - p
|
|
}
|
|
slog.Info("updated VRAM based on existing loaded models", "gpu", allGpus[i].ID, "library", allGpus[i].Library, "total", format.HumanBytes2(allGpus[i].TotalMemory), "available", format.HumanBytes2(allGpus[i].FreeMemory))
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO consolidate sched_types.go
|
|
type runnerRef struct {
|
|
refMu sync.Mutex
|
|
refCount uint // prevent unloading if > 0
|
|
|
|
llama llm.LlamaServer
|
|
pid int
|
|
loading bool // True only during initial load, then false forever
|
|
gpus []ml.DeviceID // Recorded at time of provisioning
|
|
discreteGPUs bool // True if all devices are discrete GPUs - used to skip VRAM recovery check for iGPUs
|
|
isImagegen bool // True if loaded via imagegen runner (vs mlxrunner)
|
|
vramSize uint64
|
|
totalSize uint64
|
|
|
|
sessionDuration time.Duration
|
|
expireTimer *time.Timer
|
|
expiresAt time.Time
|
|
|
|
model *Model
|
|
modelPath string
|
|
modelKey string
|
|
numParallel int
|
|
numCtxAuto bool
|
|
numBatchAuto bool
|
|
useMMapAuto bool
|
|
contextShift bool
|
|
trainContext int
|
|
*api.Options
|
|
}
|
|
|
|
// The refMu must already be held when calling unload
|
|
func (runner *runnerRef) unload() {
|
|
if runner.expireTimer != nil {
|
|
runner.expireTimer.Stop()
|
|
runner.expireTimer = nil
|
|
}
|
|
if runner.llama != nil {
|
|
runner.llama.Close()
|
|
}
|
|
runner.model = nil
|
|
runner.Options = nil
|
|
runner.gpus = nil
|
|
runner.contextShift = false
|
|
}
|
|
|
|
func (runner *runnerRef) needsReload(ctx context.Context, req *LlmRequest) bool {
|
|
slog.Debug("evaluating already loaded", "model", schedulerModelKey(req.model))
|
|
runner.refMu.Lock()
|
|
defer runner.refMu.Unlock()
|
|
|
|
// Check if runner type (imagegen vs mlxrunner) matches what's requested.
|
|
wantImagegen := slices.Contains(req.model.Config.Capabilities, "image")
|
|
if runner.isImagegen != wantImagegen {
|
|
return true
|
|
}
|
|
|
|
timeout := 10 * time.Second
|
|
if runner.loading {
|
|
timeout = 2 * time.Minute // Initial load can take a long time for big models on slow systems...
|
|
}
|
|
|
|
if runner.Options == nil {
|
|
return true
|
|
}
|
|
|
|
// Don't reload runner if num_gpu=-1 was provided
|
|
optsExisting := runner.Options.Runner
|
|
optsNew := req.opts.Runner
|
|
optsNew.NumCtx = effectiveContext(optsNew.NumCtx, runner.trainContext)
|
|
if runner.numCtxAuto && req.numCtxAuto {
|
|
optsNew.NumCtx = optsExisting.NumCtx
|
|
}
|
|
if runner.numBatchAuto && req.numBatchAuto {
|
|
optsNew.NumBatch = optsExisting.NumBatch
|
|
}
|
|
if runner.useMMapAuto && optsNew.UseMMap == nil {
|
|
optsNew.UseMMap = optsExisting.UseMMap
|
|
}
|
|
if optsNew.NumGPU < 0 {
|
|
optsExisting.NumGPU = -1
|
|
optsNew.NumGPU = -1
|
|
}
|
|
|
|
contextShift := req.contextShift
|
|
if req.model.ModelPath != "" {
|
|
contextShift = resolveContextShift(req.shift, req.model)
|
|
}
|
|
if runner.contextShift != contextShift {
|
|
return true
|
|
}
|
|
|
|
ctx, cancel := context.WithTimeout(ctx, timeout)
|
|
defer cancel()
|
|
if !reflect.DeepEqual(runner.model.AdapterPaths, req.model.AdapterPaths) || // have the adapters changed?
|
|
!reflect.DeepEqual(runner.model.ProjectorPaths, req.model.ProjectorPaths) || // have the projectors changed?
|
|
(!runner.model.IsMLX() && !reflect.DeepEqual(optsExisting, optsNew)) || // have the runner options changed?
|
|
runner.llama.Ping(ctx) != nil {
|
|
return true
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
// Free memory reporting on GPUs can lag for a while even after the runner
|
|
// exits, so we have to keep checking until we see the available memory recover,
|
|
// otherwise subsequent model loads will get far less layers loaded or worse
|
|
// case, may completely fall back to CPU mode.
|
|
// This routine must be called before the runner unloads so it can establish
|
|
// a before and after GPU memory allocation. The returned channel
|
|
// will be notified when we're done waiting, or have timed out and should
|
|
// proceed anyway
|
|
func (s *Scheduler) waitForVRAMRecovery(runner *runnerRef, runners []ml.FilteredRunnerDiscovery) chan any {
|
|
finished := make(chan any, 1)
|
|
|
|
// CPU, Metal and iGPUs don't need checking, so no waiting required
|
|
if len(runner.gpus) == 0 || !runner.discreteGPUs ||
|
|
(len(runner.gpus) == 1 && runner.gpus[0].Library == "Metal") {
|
|
finished <- struct{}{}
|
|
slog.Debug("no need to wait for VRAM recovery", "runner", runner)
|
|
return finished
|
|
}
|
|
start := time.Now()
|
|
|
|
// Establish a baseline before we unload
|
|
gpusBefore := s.getGpuFn(context.Background(), runners)
|
|
var totalMemoryBefore, freeMemoryBefore uint64
|
|
for _, gpu := range gpusBefore {
|
|
totalMemoryBefore += gpu.TotalMemory
|
|
freeMemoryBefore += gpu.FreeMemory
|
|
}
|
|
totalMemoryNow := totalMemoryBefore
|
|
freeMemoryNow := freeMemoryBefore
|
|
|
|
go func() {
|
|
// typical convergence is 0.5-1.5s - If it takes too long to discover and converge, let the scheduler estimate VRAM usage
|
|
ctx, cancel := context.WithTimeout(context.Background(), s.waitForRecovery)
|
|
defer cancel()
|
|
ticker := time.NewTicker(250 * time.Millisecond)
|
|
defer ticker.Stop()
|
|
for {
|
|
select {
|
|
case <-ticker.C:
|
|
// Query GPUs, look for free to go back up
|
|
gpusNow := s.getGpuFn(ctx, runners)
|
|
totalMemoryNow = 0
|
|
freeMemoryNow = 0
|
|
for _, gpu := range gpusNow {
|
|
totalMemoryNow += gpu.TotalMemory
|
|
freeMemoryNow += gpu.FreeMemory
|
|
}
|
|
if freeMemoryNow > freeMemoryBefore {
|
|
logutil.Trace("gpu VRAM convergence", "percent", int(float32(freeMemoryNow-freeMemoryBefore)/float32(runner.vramSize)*100))
|
|
} else {
|
|
logutil.Trace("gpu VRAM convergence", "percent", 0)
|
|
}
|
|
// If we're within ~75% of the estimated memory usage recovered, bail out
|
|
if float32(freeMemoryNow-freeMemoryBefore) > float32(runner.vramSize)*0.75 {
|
|
slog.Debug(fmt.Sprintf("gpu VRAM free memory converged after %0.2f seconds", time.Since(start).Seconds()), "free_before", format.HumanBytes2(freeMemoryBefore), "free_now", format.HumanBytes2(freeMemoryNow), "runner", runner)
|
|
finished <- struct{}{}
|
|
return
|
|
}
|
|
case <-ctx.Done():
|
|
slog.Debug("gpu VRAM usage didn't recover within timeout", "seconds", time.Since(start).Seconds(), "free_before", format.HumanBytes2(freeMemoryBefore), "free_now", format.HumanBytes2(freeMemoryNow), "runner", runner)
|
|
finished <- struct{}{}
|
|
return
|
|
}
|
|
}
|
|
}()
|
|
return finished
|
|
}
|
|
|
|
func (runner *runnerRef) LogValue() slog.Value {
|
|
if runner == nil {
|
|
return slog.StringValue("nil")
|
|
}
|
|
modelID := runner.modelPath
|
|
if modelID == "" {
|
|
modelID = runner.modelKey
|
|
}
|
|
attrs := []slog.Attr{}
|
|
if runner.model != nil {
|
|
attrs = append(attrs, slog.String("name", runner.model.Name))
|
|
}
|
|
if len(runner.gpus) > 0 {
|
|
attrs = append(attrs,
|
|
slog.Any("inference", runner.gpus),
|
|
)
|
|
}
|
|
attrs = append(attrs,
|
|
slog.String("size", format.HumanBytes2(runner.totalSize)),
|
|
slog.String("vram", format.HumanBytes2(runner.vramSize)),
|
|
slog.Int("parallel", runner.numParallel),
|
|
slog.Int("pid", runner.pid),
|
|
slog.String("model", modelID),
|
|
)
|
|
if runner.Options != nil {
|
|
attrs = append(attrs, slog.Int("num_ctx", runner.Options.NumCtx))
|
|
}
|
|
return slog.GroupValue(attrs...)
|
|
}
|
|
|
|
// Implements discover.RunnerDiscovery
|
|
func (runner *runnerRef) GetPort() int {
|
|
if runner.llama != nil {
|
|
return runner.llama.GetPort()
|
|
}
|
|
return -1
|
|
}
|
|
|
|
func (runner *runnerRef) GetDeviceInfos(ctx context.Context) []ml.DeviceInfo {
|
|
if runner.llama != nil {
|
|
return runner.llama.GetDeviceInfos(ctx)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (runner *runnerRef) GetActiveDeviceIDs() []ml.DeviceID {
|
|
return runner.gpus
|
|
}
|
|
|
|
func (runner *runnerRef) HasExited() bool {
|
|
if runner.llama != nil {
|
|
return runner.llama.HasExited()
|
|
}
|
|
return true
|
|
}
|
|
|
|
type ByDurationAndName []*runnerRef
|
|
|
|
func (a ByDurationAndName) Len() int { return len(a) }
|
|
func (a ByDurationAndName) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
|
|
func (a ByDurationAndName) Less(i, j int) bool {
|
|
// Primary sort by session duration (uint64 to handle negatives)
|
|
d1 := uint64(a[i].sessionDuration)
|
|
d2 := uint64(a[j].sessionDuration)
|
|
if d1 != d2 {
|
|
return d1 < d2
|
|
}
|
|
// Secondary sort by model key/path lex order
|
|
n1 := a[i].modelPath
|
|
if n1 == "" {
|
|
n1 = a[i].modelKey
|
|
}
|
|
n2 := a[j].modelPath
|
|
if n2 == "" {
|
|
n2 = a[j].modelKey
|
|
}
|
|
return n1 < n2
|
|
}
|
|
|
|
// TODO - future consideration to pick runners based on size
|
|
// type BySize []*runnerRef
|
|
// func (a BySize) Len() int { return len(a) }
|
|
// func (a BySize) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
|
|
// func (a BySize) Less(i, j int) bool { return a[i].vramSize < a[j].vramSize }
|
|
|
|
// evictAllAndWait synchronously expires every currently loaded runner except
|
|
// the one being loaded (matched by modelKey) and waits for all unload events
|
|
// to drain. Returns false if the context was cancelled mid-wait so the caller
|
|
// can exit the scheduling loop. Used by the OOM retry path in processPending.
|
|
func (s *Scheduler) evictAllAndWait(ctx context.Context, keepKey string) bool {
|
|
s.loadedMu.Lock()
|
|
runnersToExpire := make([]*runnerRef, 0, len(s.loaded))
|
|
for key, r := range s.loaded {
|
|
if key == keepKey {
|
|
continue
|
|
}
|
|
runnersToExpire = append(runnersToExpire, r)
|
|
}
|
|
s.loadedMu.Unlock()
|
|
|
|
if len(runnersToExpire) == 0 {
|
|
return true
|
|
}
|
|
|
|
slog.Info("evicting all other loaded models for OOM retry", "count", len(runnersToExpire))
|
|
for _, runner := range runnersToExpire {
|
|
runner.refMu.Lock()
|
|
if runner.expireTimer != nil {
|
|
runner.expireTimer.Stop()
|
|
runner.expireTimer = nil
|
|
}
|
|
runner.sessionDuration = 0
|
|
if runner.refCount <= 0 {
|
|
s.expiredCh <- runner
|
|
}
|
|
runner.refMu.Unlock()
|
|
}
|
|
|
|
// Wait for every unload event. Each runner produces exactly one
|
|
// unloadedCh signal when its cleanup finishes.
|
|
for range runnersToExpire {
|
|
select {
|
|
case <-ctx.Done():
|
|
slog.Debug("shutting down scheduler during evict-all wait")
|
|
return false
|
|
case <-s.unloadedCh:
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (s *Scheduler) expireRunnersForRuntimeOOM(model *Model, err error) {
|
|
if !llm.IsOutOfMemory(err) {
|
|
return
|
|
}
|
|
|
|
s.loadedMu.Lock()
|
|
runners := make([]*runnerRef, 0, len(s.loaded))
|
|
for _, runner := range s.loaded {
|
|
runners = append(runners, runner)
|
|
}
|
|
s.loadedMu.Unlock()
|
|
|
|
if len(runners) == 0 {
|
|
return
|
|
}
|
|
|
|
slog.Warn("runtime OOM detected; expiring loaded models to clear memory before next request", "model", schedulerModelKey(model), "error", err)
|
|
for _, runner := range runners {
|
|
runner.refMu.Lock()
|
|
if runner.expireTimer != nil {
|
|
runner.expireTimer.Stop()
|
|
runner.expireTimer = nil
|
|
}
|
|
runner.sessionDuration = 0
|
|
if runner.refCount <= 0 {
|
|
s.expiredCh <- runner
|
|
}
|
|
runner.refMu.Unlock()
|
|
}
|
|
}
|
|
|
|
// findRunnerToUnload finds a runner to unload to make room for a new model
|
|
func (s *Scheduler) findRunnerToUnload() *runnerRef {
|
|
s.loadedMu.Lock()
|
|
runnerList := make([]*runnerRef, 0, len(s.loaded))
|
|
for _, r := range s.loaded {
|
|
runnerList = append(runnerList, r)
|
|
}
|
|
s.loadedMu.Unlock()
|
|
if len(runnerList) == 0 {
|
|
slog.Debug("no loaded runner to unload")
|
|
return nil
|
|
}
|
|
|
|
// In the future we can enhance the algorithm to be smarter about picking the optimal runner to unload
|
|
// e.g., if we have multiple options, will one make room for the request?
|
|
sort.Sort(ByDurationAndName(runnerList))
|
|
|
|
// First try to find a runner that's already idle
|
|
for _, runner := range runnerList {
|
|
runner.refMu.Lock()
|
|
rc := runner.refCount
|
|
runner.refMu.Unlock()
|
|
if rc == 0 {
|
|
slog.Debug("found an idle runner to unload", "runner", runner)
|
|
return runner
|
|
}
|
|
}
|
|
// None appear idle, just wait for the one with the shortest duration
|
|
slog.Debug("no idle runners, picking the shortest duration", "runner_count", len(runnerList), "runner", runnerList[0])
|
|
return runnerList[0]
|
|
}
|
|
|
|
func (s *Scheduler) unloadAllRunners() {
|
|
s.loadedMu.Lock()
|
|
defer s.loadedMu.Unlock()
|
|
|
|
if s.activeLoading != nil {
|
|
slog.Debug("shutting down currently loading runner")
|
|
s.activeLoading.Close()
|
|
s.activeLoading = nil
|
|
}
|
|
|
|
for model, runner := range s.loaded {
|
|
if runner.llama != nil {
|
|
slog.Debug("shutting down runner", "model", model)
|
|
runner.llama.Close()
|
|
}
|
|
}
|
|
}
|
|
|
|
func (s *Scheduler) expireRunner(model *Model) {
|
|
modelKey := schedulerModelKey(model)
|
|
s.loadedMu.Lock()
|
|
runner, ok := s.loaded[modelKey]
|
|
s.loadedMu.Unlock()
|
|
if ok {
|
|
runner.refMu.Lock()
|
|
runner.expiresAt = time.Now()
|
|
if runner.expireTimer != nil {
|
|
runner.expireTimer.Stop()
|
|
runner.expireTimer = nil
|
|
}
|
|
runner.sessionDuration = 0
|
|
if runner.refCount <= 0 {
|
|
s.expiredCh <- runner
|
|
}
|
|
runner.refMu.Unlock()
|
|
}
|
|
}
|