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The MLX runner now routes model work through a locked worker thread. Status also used that worker only to sample memory, so a scheduler health ping could sit behind long prefill or generation until its 10s context expired, causing /v1/status to return 500 and the server to treat the runner as unhealthy. While Metal doesn't change VRAM reporting, CUDA does. Cache the last memory sample and make status perform only a short best-effort refresh. If the worker is busy, status returns the cached value while a single background refresh continues and updates the cache when the worker becomes available. The in-flight guard and lifecycle context keep this from spawning unbounded refreshes while preserving live VRAM refresh behavior for CUDA. Fixes #16081
109 lines
2.2 KiB
Go
109 lines
2.2 KiB
Go
package mlxrunner
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import (
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"context"
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"log/slog"
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"sync"
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"time"
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)
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const statusMemoryRefreshWait = 50 * time.Millisecond
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type statusMemoryRefreshFunc func() (uint64, error)
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// statusMemoryCache keeps health checks from depending synchronously on the
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// serialized MLX worker while still refreshing memory telemetry opportunistically.
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type statusMemoryCache struct {
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done <-chan struct{}
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wait time.Duration
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refresh statusMemoryRefreshFunc
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mu sync.Mutex
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memory uint64
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refreshedAt time.Time
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inFlight chan struct{}
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}
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func newStatusMemoryCache(ctx context.Context, memory uint64, refreshedAt time.Time, wait time.Duration, refresh statusMemoryRefreshFunc) *statusMemoryCache {
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return &statusMemoryCache{
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done: ctx.Done(),
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wait: wait,
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refresh: refresh,
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memory: memory,
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refreshedAt: refreshedAt,
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}
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}
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func (c *statusMemoryCache) Memory() uint64 {
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done := c.startRefresh()
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if c.wait <= 0 {
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<-done
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memory, _ := c.snapshot()
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return memory
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}
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timer := time.NewTimer(c.wait)
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defer timer.Stop()
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select {
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case <-done:
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case <-timer.C:
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memory, refreshedAt := c.snapshot()
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if refreshedAt.IsZero() {
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slog.Debug("using cached MLX memory status before first refresh")
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} else {
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slog.Debug("using cached MLX memory status", "stale", time.Since(refreshedAt))
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}
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return memory
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case <-c.done:
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}
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memory, _ := c.snapshot()
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return memory
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}
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func (c *statusMemoryCache) startRefresh() chan struct{} {
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c.mu.Lock()
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if c.inFlight != nil {
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done := c.inFlight
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c.mu.Unlock()
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return done
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}
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refreshDone := make(chan struct{})
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c.inFlight = refreshDone
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refresh := c.refresh
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lifecycleDone := c.done
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c.mu.Unlock()
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go func() {
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memory, err := refresh()
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now := time.Now()
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c.mu.Lock()
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defer c.mu.Unlock()
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defer close(refreshDone)
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if err != nil {
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select {
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case <-lifecycleDone:
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default:
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slog.Debug("failed to refresh MLX memory status", "error", err)
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}
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c.inFlight = nil
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return
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}
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c.memory = memory
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c.refreshedAt = now
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c.inFlight = nil
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}()
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return refreshDone
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}
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func (c *statusMemoryCache) snapshot() (uint64, time.Time) {
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.memory, c.refreshedAt
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}
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