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Updated to Lua 5.1.3 (Bug fix release)
Updated stdnse to include tobinary, toocal, and tohex functions. Minor optimizations to listop.lua
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6692822a34
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21a2e7aea6
59 changed files with 627 additions and 386 deletions
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@ -1,5 +1,5 @@
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/*
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** $Id: luaconf.h,v 1.81 2006/02/10 17:44:06 roberto Exp $
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** $Id: luaconf.h,v 1.82.1.6 2008/01/18 17:07:48 roberto Exp $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@ -59,6 +59,18 @@
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#endif
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/*
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@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
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@* Lua check to set its paths.
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@@ LUA_INIT is the name of the environment variable that Lua
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@* checks for initialization code.
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** CHANGE them if you want different names.
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*/
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#define LUA_PATH "LUA_PATH"
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#define LUA_CPATH "LUA_CPATH"
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#define LUA_INIT "LUA_INIT"
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/*
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@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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@* Lua libraries.
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@ -348,7 +360,7 @@
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/*
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@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
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@* behavior.
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** CHANGE it to undefined as soon as you replace to 'luaL_registry'
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** CHANGE it to undefined as soon as you replace to 'luaL_register'
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** your uses of 'luaL_openlib'
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*/
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#define LUA_COMPAT_OPENLIB
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@ -430,7 +442,7 @@
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** functions. This limit is arbitrary; its only purpose is to stop C
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** functions to consume unlimited stack space.
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*/
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#define LUAI_MAXCSTACK 2048
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#define LUAI_MAXCSTACK 8000
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@ -543,11 +555,25 @@
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/* On a Pentium, resort to a trick */
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#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
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(defined(__i386) || defined (_M_IX86) || defined(__i386__))
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/* On a Microsoft compiler, use assembler */
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#if defined(_MSC_VER)
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#define lua_number2int(i,d) __asm fld d __asm fistp i
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#define lua_number2integer(i,n) lua_number2int(i, n)
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/* the next trick should work on any Pentium, but sometimes clashes
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with a DirectX idiosyncrasy */
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#else
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union luai_Cast { double l_d; long l_l; };
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#define lua_number2int(i,d) \
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{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
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#define lua_number2integer(i,n) lua_number2int(i, n)
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#endif
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/* this option always works, but may be slow */
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#else
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#define lua_number2int(i,d) ((i)=(int)(d))
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@ -640,7 +666,7 @@ union luai_Cast { double l_d; long l_l; };
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*/
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#if defined(LUA_USE_POPEN)
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#define lua_popen(L,c,m) ((void)L, popen(c,m))
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#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
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#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
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#elif defined(LUA_WIN)
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