Updated to Lua 5.1.3 (Bug fix release)

Updated stdnse to include tobinary, toocal, and tohex functions.
Minor optimizations to listop.lua
This commit is contained in:
batrick 2008-05-31 01:43:43 +00:00
parent 6692822a34
commit 21a2e7aea6
59 changed files with 627 additions and 386 deletions

View file

@ -1,5 +1,5 @@
/*
** $Id: luaconf.h,v 1.81 2006/02/10 17:44:06 roberto Exp $
** $Id: luaconf.h,v 1.82.1.6 2008/01/18 17:07:48 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
@ -59,6 +59,18 @@
#endif
/*
@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
@* Lua check to set its paths.
@@ LUA_INIT is the name of the environment variable that Lua
@* checks for initialization code.
** CHANGE them if you want different names.
*/
#define LUA_PATH "LUA_PATH"
#define LUA_CPATH "LUA_CPATH"
#define LUA_INIT "LUA_INIT"
/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@* Lua libraries.
@ -348,7 +360,7 @@
/*
@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
@* behavior.
** CHANGE it to undefined as soon as you replace to 'luaL_registry'
** CHANGE it to undefined as soon as you replace to 'luaL_register'
** your uses of 'luaL_openlib'
*/
#define LUA_COMPAT_OPENLIB
@ -430,7 +442,7 @@
** functions. This limit is arbitrary; its only purpose is to stop C
** functions to consume unlimited stack space.
*/
#define LUAI_MAXCSTACK 2048
#define LUAI_MAXCSTACK 8000
@ -543,11 +555,25 @@
/* On a Pentium, resort to a trick */
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
(defined(__i386) || defined (_M_IX86) || defined(__i386__))
/* On a Microsoft compiler, use assembler */
#if defined(_MSC_VER)
#define lua_number2int(i,d) __asm fld d __asm fistp i
#define lua_number2integer(i,n) lua_number2int(i, n)
/* the next trick should work on any Pentium, but sometimes clashes
with a DirectX idiosyncrasy */
#else
union luai_Cast { double l_d; long l_l; };
#define lua_number2int(i,d) \
{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
#define lua_number2integer(i,n) lua_number2int(i, n)
#endif
/* this option always works, but may be slow */
#else
#define lua_number2int(i,d) ((i)=(int)(d))
@ -640,7 +666,7 @@ union luai_Cast { double l_d; long l_l; };
*/
#if defined(LUA_USE_POPEN)
#define lua_popen(L,c,m) ((void)L, popen(c,m))
#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
#elif defined(LUA_WIN)