kitty/glfw/window.c
2026-08-05 19:10:55 +05:30

1019 lines
34 KiB
C
Vendored

//========================================================================
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
#include "../kitty/monotonic.h"
#include <assert.h>
#include <string.h>
#include <stdlib.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
// Notifies shared code that a window has lost or received input focus
//
void
_glfwInputWindowFocus(_GLFWwindow *window, bool focused) {
if (window->callbacks.focus) window->callbacks.focus((GLFWwindow *)window, focused);
if (!focused) {
_glfw.focusedWindowId = 0;
for (unsigned i = 0; i < arraysz(window->activated_keys); i++) {
if (window->activated_keys[i].key > 0 && window->activated_keys[i].action == GLFW_PRESS) {
const int native_key = _glfwPlatformGetNativeKeyForKey(window->activated_keys[i].key);
GLFWkeyevent ev = {.key = window->activated_keys[i].key, .native_key = native_key, .action = GLFW_RELEASE, .fake_event_on_focus_change = true};
_glfwInputKeyboard(window, &ev);
}
}
for (int button = 0; button <= GLFW_MOUSE_BUTTON_LAST; button++) {
if (window->mouseButtons[button] == GLFW_PRESS) {
// Skip releasing the left mouse button when a drag is in
// progress from this window to avoid spurious release events.
// The release will be sent after the drag completes.
if (button == GLFW_MOUSE_BUTTON_LEFT && _glfw.drag.window_id == window->id) continue;
_glfwInputMouseClick(window, button, GLFW_RELEASE, 0);
}
}
} else _glfw.focusedWindowId = window->id;
}
_GLFWwindow *
_glfwFocusedWindow(void) {
if (_glfw.focusedWindowId) {
_GLFWwindow *w = _glfw.windowListHead;
while (w) {
if (w->id == _glfw.focusedWindowId) return w;
w = w->next;
}
}
return NULL;
}
_GLFWwindow *
_glfwWindowForId(GLFWid id) {
_GLFWwindow *w = _glfw.windowListHead;
while (w) {
if (w->id == id) return w;
w = w->next;
}
return NULL;
}
// Notifies shared code that a window's occlusion state has changed
//
void
_glfwInputWindowOcclusion(_GLFWwindow *window, bool occluded) {
if (window->callbacks.occlusion) window->callbacks.occlusion((GLFWwindow *)window, occluded);
}
// Notifies shared code that a window has moved
// The position is specified in content area relative screen coordinates
//
void
_glfwInputWindowPos(_GLFWwindow *window, int x, int y) {
if (window->callbacks.pos) window->callbacks.pos((GLFWwindow *)window, x, y);
}
// Notifies shared code that a window has been resized
// The size is specified in screen coordinates
//
void
_glfwInputWindowSize(_GLFWwindow *window, int width, int height) {
if (window->callbacks.size) window->callbacks.size((GLFWwindow *)window, width, height);
}
// Notifies shared code that a window has been iconified or restored
//
void
_glfwInputWindowIconify(_GLFWwindow *window, bool iconified) {
if (window->callbacks.iconify) window->callbacks.iconify((GLFWwindow *)window, iconified);
}
// Notifies shared code that a window has been maximized or restored
//
void
_glfwInputWindowMaximize(_GLFWwindow *window, bool maximized) {
if (window->callbacks.maximize) window->callbacks.maximize((GLFWwindow *)window, maximized);
}
// Notifies shared code that a window framebuffer has been resized
// The size is specified in pixels
//
void
_glfwInputFramebufferSize(_GLFWwindow *window, int width, int height) {
if (window->callbacks.fbsize) window->callbacks.fbsize((GLFWwindow *)window, width, height);
}
// Notifies shared code that a window live resize is in progress
//
void
_glfwInputLiveResize(_GLFWwindow *window, bool started) {
if (window && window->callbacks.liveResize) window->callbacks.liveResize((GLFWwindow *)window, started);
}
// Notifies shared code that a window content scale has changed
// The scale is specified as the ratio between the current and default DPI
//
void
_glfwInputWindowContentScale(_GLFWwindow *window, float xscale, float yscale) {
if (window->callbacks.scale) window->callbacks.scale((GLFWwindow *)window, xscale, yscale);
}
// Notifies shared code that the window contents needs updating
//
void
_glfwInputWindowDamage(_GLFWwindow *window) {
if (window->callbacks.refresh) window->callbacks.refresh((GLFWwindow *)window);
}
// Notifies shared code that the user wishes to close a window
//
void
_glfwInputWindowCloseRequest(_GLFWwindow *window) {
window->shouldClose = true;
if (window->callbacks.close) window->callbacks.close((GLFWwindow *)window);
}
// Notifies shared code that a window has changed its desired monitor
//
void
_glfwInputWindowMonitor(_GLFWwindow *window, _GLFWmonitor *monitor) {
window->monitor = monitor;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLFWwindow *
glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share, const GLFWLayerShellConfig *lsc) {
_GLFWfbconfig fbconfig;
_GLFWctxconfig ctxconfig;
_GLFWwndconfig wndconfig;
_GLFWwindow *window;
assert(title != NULL);
assert(width >= 0);
assert(height >= 0);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (width <= 0 || height <= 0) {
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window size %ix%i", width, height);
return NULL;
}
fbconfig = _glfw.hints.framebuffer;
ctxconfig = _glfw.hints.context;
wndconfig = _glfw.hints.window;
wndconfig.width = width;
wndconfig.height = height;
wndconfig.title = title;
ctxconfig.share = (_GLFWwindow *)share;
if (!_glfwIsValidContextConfig(&ctxconfig)) return NULL;
static GLFWid windowIdCounter = 0;
window = calloc(1, sizeof(_GLFWwindow));
window->next = _glfw.windowListHead;
window->id = ++windowIdCounter;
_glfw.windowListHead = window;
window->videoMode.width = width;
window->videoMode.height = height;
window->videoMode.redBits = fbconfig.redBits;
window->videoMode.greenBits = fbconfig.greenBits;
window->videoMode.blueBits = fbconfig.blueBits;
window->videoMode.refreshRate = _glfw.hints.refreshRate;
window->monitor = (_GLFWmonitor *)monitor;
window->resizable = wndconfig.resizable;
window->decorated = wndconfig.decorated;
window->autoIconify = wndconfig.autoIconify;
window->floating = wndconfig.floating;
window->focusOnShow = wndconfig.focusOnShow;
window->mousePassthrough = wndconfig.mousePassthrough;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->minwidth = GLFW_DONT_CARE;
window->minheight = GLFW_DONT_CARE;
window->maxwidth = GLFW_DONT_CARE;
window->maxheight = GLFW_DONT_CARE;
window->numer = GLFW_DONT_CARE;
window->denom = GLFW_DONT_CARE;
window->widthincr = GLFW_DONT_CARE;
window->heightincr = GLFW_DONT_CARE;
// Open the actual window and create its context
if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig, lsc)) {
glfwDestroyWindow((GLFWwindow *)window);
return NULL;
}
if (ctxconfig.client != GLFW_NO_API) {
if (!_glfwRefreshContextAttribs(window, &ctxconfig)) {
glfwDestroyWindow((GLFWwindow *)window);
return NULL;
}
}
if (wndconfig.mousePassthrough) _glfwPlatformSetWindowMousePassthrough(window, true);
if (window->monitor) {
if (wndconfig.centerCursor) _glfwCenterCursorInContentArea(window);
} else {
if (wndconfig.visible) {
_glfwPlatformShowWindow(window, false);
#ifndef _GLFW_WAYLAND
if (wndconfig.focused) _glfwPlatformFocusWindow(window);
#endif
}
}
return (GLFWwindow *)window;
}
void
glfwDefaultWindowHints(void) {
_GLFW_REQUIRE_INIT();
// The default is OpenGL with minimum version 1.0
memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context));
_glfw.hints.context.client = GLFW_OPENGL_API;
_glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API;
_glfw.hints.context.major = 1;
_glfw.hints.context.minor = 0;
// The default is a focused, visible, resizable window with decorations
memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
_glfw.hints.window.resizable = true;
_glfw.hints.window.visible = true;
_glfw.hints.window.decorated = true;
_glfw.hints.window.focused = true;
_glfw.hints.window.autoIconify = true;
_glfw.hints.window.centerCursor = true;
_glfw.hints.window.focusOnShow = true;
_glfw.hints.window.blur_radius = 0;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered
memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer));
_glfw.hints.framebuffer.redBits = 8;
_glfw.hints.framebuffer.greenBits = 8;
_glfw.hints.framebuffer.blueBits = 8;
_glfw.hints.framebuffer.alphaBits = 8;
_glfw.hints.framebuffer.depthBits = 24;
_glfw.hints.framebuffer.stencilBits = 8;
_glfw.hints.framebuffer.doublebuffer = true;
// The default is to select the highest available refresh rate
_glfw.hints.refreshRate = GLFW_DONT_CARE;
// The default is to use full Retina resolution framebuffers
_glfw.hints.window.ns.retina = true;
// use the default colorspace assigned by the system
_glfw.hints.window.ns.color_space = 0;
}
GLFWAPI void
glfwWindowHint(int hint, int value) {
_GLFW_REQUIRE_INIT();
switch (hint) {
case GLFW_RED_BITS: _glfw.hints.framebuffer.redBits = value; return;
case GLFW_GREEN_BITS: _glfw.hints.framebuffer.greenBits = value; return;
case GLFW_BLUE_BITS: _glfw.hints.framebuffer.blueBits = value; return;
case GLFW_ALPHA_BITS: _glfw.hints.framebuffer.alphaBits = value; return;
case GLFW_DEPTH_BITS: _glfw.hints.framebuffer.depthBits = value; return;
case GLFW_STENCIL_BITS: _glfw.hints.framebuffer.stencilBits = value; return;
case GLFW_ACCUM_RED_BITS: _glfw.hints.framebuffer.accumRedBits = value; return;
case GLFW_ACCUM_GREEN_BITS: _glfw.hints.framebuffer.accumGreenBits = value; return;
case GLFW_ACCUM_BLUE_BITS: _glfw.hints.framebuffer.accumBlueBits = value; return;
case GLFW_ACCUM_ALPHA_BITS: _glfw.hints.framebuffer.accumAlphaBits = value; return;
case GLFW_AUX_BUFFERS: _glfw.hints.framebuffer.auxBuffers = value; return;
case GLFW_STEREO: _glfw.hints.framebuffer.stereo = value ? true : false; return;
case GLFW_DOUBLEBUFFER: _glfw.hints.framebuffer.doublebuffer = value ? true : false; return;
case GLFW_TRANSPARENT_FRAMEBUFFER: _glfw.hints.framebuffer.transparent = value ? true : false; return;
case GLFW_SAMPLES: _glfw.hints.framebuffer.samples = value; return;
case GLFW_SRGB_CAPABLE: _glfw.hints.framebuffer.sRGB = value ? true : false; return;
case GLFW_RESIZABLE: _glfw.hints.window.resizable = value ? true : false; return;
case GLFW_DECORATED: _glfw.hints.window.decorated = value ? true : false; return;
case GLFW_FOCUSED: _glfw.hints.window.focused = value ? true : false; return;
case GLFW_AUTO_ICONIFY: _glfw.hints.window.autoIconify = value ? true : false; return;
case GLFW_FLOATING: _glfw.hints.window.floating = value ? true : false; return;
case GLFW_MAXIMIZED: _glfw.hints.window.maximized = value ? true : false; return;
case GLFW_VISIBLE: _glfw.hints.window.visible = value ? true : false; return;
case GLFW_COCOA_RETINA_FRAMEBUFFER: _glfw.hints.window.ns.retina = value ? true : false; return;
case GLFW_COCOA_COLOR_SPACE: _glfw.hints.window.ns.color_space = value; return;
case GLFW_BLUR_RADIUS: _glfw.hints.window.blur_radius = value; return;
case GLFW_COCOA_GRAPHICS_SWITCHING: _glfw.hints.context.nsgl.offline = value ? true : false; return;
case GLFW_SCALE_TO_MONITOR: _glfw.hints.window.scaleToMonitor = value ? true : false; return;
case GLFW_CENTER_CURSOR: _glfw.hints.window.centerCursor = value ? true : false; return;
case GLFW_FOCUS_ON_SHOW: _glfw.hints.window.focusOnShow = value ? true : false; return;
case GLFW_MOUSE_PASSTHROUGH: _glfw.hints.window.mousePassthrough = value ? true : false; return;
case GLFW_CLIENT_API: _glfw.hints.context.client = value; return;
case GLFW_CONTEXT_CREATION_API: _glfw.hints.context.source = value; return;
case GLFW_CONTEXT_VERSION_MAJOR: _glfw.hints.context.major = value; return;
case GLFW_CONTEXT_VERSION_MINOR: _glfw.hints.context.minor = value; return;
case GLFW_CONTEXT_ROBUSTNESS: _glfw.hints.context.robustness = value; return;
case GLFW_OPENGL_FORWARD_COMPAT: _glfw.hints.context.forward = value ? true : false; return;
case GLFW_CONTEXT_DEBUG: _glfw.hints.context.debug = value ? true : false; return;
case GLFW_CONTEXT_NO_ERROR: _glfw.hints.context.noerror = value ? true : false; return;
case GLFW_OPENGL_PROFILE: _glfw.hints.context.profile = value; return;
case GLFW_CONTEXT_RELEASE_BEHAVIOR: _glfw.hints.context.release = value; return;
case GLFW_REFRESH_RATE: _glfw.hints.refreshRate = value; return;
case GLFW_WAYLAND_BGCOLOR: _glfw.hints.window.wl.bgcolor = value; return;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint);
}
GLFWAPI void
glfwWindowHintString(int hint, const char *value) {
assert(value != NULL);
_GLFW_REQUIRE_INIT();
switch (hint) {
case GLFW_COCOA_FRAME_NAME: strncpy(_glfw.hints.window.ns.frameName, value, sizeof(_glfw.hints.window.ns.frameName) - 1); return;
case GLFW_X11_CLASS_NAME: strncpy(_glfw.hints.window.x11.className, value, sizeof(_glfw.hints.window.x11.className) - 1); return;
case GLFW_X11_INSTANCE_NAME: strncpy(_glfw.hints.window.x11.instanceName, value, sizeof(_glfw.hints.window.x11.instanceName) - 1); return;
case GLFW_WAYLAND_APP_ID: strncpy(_glfw.hints.window.wl.appId, value, sizeof(_glfw.hints.window.wl.appId) - 1); return;
case GLFW_WAYLAND_WINDOW_TAG: strncpy(_glfw.hints.window.wl.windowTag, value, sizeof(_glfw.hints.window.wl.windowTag) - 1); return;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint);
}
GLFWAPI void
glfwDestroyWindow(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
_GLFW_REQUIRE_INIT();
// Allow closing of NULL (to match the behavior of free)
if (window == NULL) return;
// Clear all callbacks to avoid exposing a half torn-down window object
memset(&window->callbacks, 0, sizeof(window->callbacks));
// The window's context must not be current on another thread when the
// window is destroyed
if (window == _glfwPlatformGetTls(&_glfw.contextSlot)) glfwMakeContextCurrent(NULL);
_glfwPlatformDestroyWindow(window);
// Unlink window from global linked list
{
_GLFWwindow **prev = &_glfw.windowListHead;
while (*prev != window) prev = &((*prev)->next);
*prev = window->next;
}
free(window);
}
GLFWAPI int
glfwWindowShouldClose(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return window->shouldClose;
}
GLFWAPI void
glfwSetWindowShouldClose(GLFWwindow *handle, int value) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
window->shouldClose = value;
}
GLFWAPI const GLFWLayerShellConfig *
glfwGetLayerShellConfig(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(false);
return _glfwPlatformGetLayerShellConfig(window);
}
GLFWAPI bool
glfwSetLayerShellConfig(GLFWwindow *handle, const GLFWLayerShellConfig *value) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(false);
return _glfwPlatformSetLayerShellConfig(window, value);
}
GLFWAPI void
glfwSetWindowTitle(GLFWwindow *handle, const char *title) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
assert(title != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformSetWindowTitle(window, title);
}
GLFWAPI void
glfwSetWindowIcon(GLFWwindow *handle, int count, const GLFWimage *images) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
assert(count >= 0);
assert(count == 0 || images != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformSetWindowIcon(window, count, images);
}
GLFWAPI void
glfwGetWindowPos(GLFWwindow *handle, int *xpos, int *ypos) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
if (xpos) *xpos = 0;
if (ypos) *ypos = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowPos(window, xpos, ypos);
}
GLFWAPI void
glfwSetWindowPos(GLFWwindow *handle, int xpos, int ypos) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor) return;
_glfwPlatformSetWindowPos(window, xpos, ypos);
}
GLFWAPI void
glfwGetWindowSize(GLFWwindow *handle, int *width, int *height) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
if (width) *width = 0;
if (height) *height = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowSize(window, width, height);
}
GLFWAPI void
glfwSetWindowSize(GLFWwindow *handle, int width, int height) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
assert(width >= 0);
assert(height >= 0);
_GLFW_REQUIRE_INIT();
window->videoMode.width = width;
window->videoMode.height = height;
_glfwPlatformSetWindowSize(window, width, height);
}
GLFWAPI void
glfwSetWindowSizeLimits(GLFWwindow *handle, int minwidth, int minheight, int maxwidth, int maxheight) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE) {
if (minwidth < 0 || minheight < 0) {
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window minimum size %ix%i", minwidth, minheight);
return;
}
}
if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE) {
if (maxwidth < 0 || maxheight < 0 || maxwidth < minwidth || maxheight < minheight) {
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window maximum size %ix%i", maxwidth, maxheight);
return;
}
}
window->minwidth = minwidth;
window->minheight = minheight;
window->maxwidth = maxwidth;
window->maxheight = maxheight;
if (window->monitor || !window->resizable) return;
_glfwPlatformSetWindowSizeLimits(window, minwidth, minheight, maxwidth, maxheight);
}
GLFWAPI void
glfwSetWindowAspectRatio(GLFWwindow *handle, int numer, int denom) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
assert(numer != 0);
assert(denom != 0);
_GLFW_REQUIRE_INIT();
if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE) {
if (numer <= 0 || denom <= 0) {
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window aspect ratio %i:%i", numer, denom);
return;
}
}
window->numer = numer;
window->denom = denom;
if (window->monitor || !window->resizable) return;
_glfwPlatformSetWindowAspectRatio(window, numer, denom);
}
GLFWAPI void
glfwSetWindowSizeIncrements(GLFWwindow *handle, int widthincr, int heightincr) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
assert(widthincr >= 0 || widthincr == GLFW_DONT_CARE);
assert(heightincr >= 0 || heightincr == GLFW_DONT_CARE);
_GLFW_REQUIRE_INIT();
window->widthincr = widthincr;
window->heightincr = heightincr;
_glfwPlatformSetWindowSizeIncrements(window, window->widthincr, window->heightincr);
}
GLFWAPI void
glfwGetFramebufferSize(GLFWwindow *handle, int *width, int *height) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
if (width) *width = 0;
if (height) *height = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetFramebufferSize(window, width, height);
}
GLFWAPI void
glfwGetWindowFrameSize(GLFWwindow *handle, int *left, int *top, int *right, int *bottom) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
if (left) *left = 0;
if (top) *top = 0;
if (right) *right = 0;
if (bottom) *bottom = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
}
GLFWAPI void
glfwGetWindowContentScale(GLFWwindow *handle, float *xscale, float *yscale) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
if (xscale) *xscale = 0.f;
if (yscale) *yscale = 0.f;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowContentScale(window, xscale, yscale);
}
GLFWAPI monotonic_t
glfwGetDoubleClickInterval(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(ms_to_monotonic_t(500ll));
return _glfwPlatformGetDoubleClickInterval(window);
}
GLFWAPI float
glfwGetWindowOpacity(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(1.f);
return _glfwPlatformGetWindowOpacity(window);
}
GLFWAPI void
glfwSetWindowOpacity(GLFWwindow *handle, float opacity) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
assert(opacity == opacity);
assert(opacity >= 0.f);
assert(opacity <= 1.f);
_GLFW_REQUIRE_INIT();
if (opacity != opacity || opacity < 0.f || opacity > 1.f) {
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity);
return;
}
_glfwPlatformSetWindowOpacity(window, opacity);
}
GLFWAPI void
glfwIconifyWindow(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformIconifyWindow(window);
}
GLFWAPI void
glfwRestoreWindow(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformRestoreWindow(window);
}
GLFWAPI void
glfwMaximizeWindow(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor) return;
_glfwPlatformMaximizeWindow(window);
}
GLFWAPI void
glfwShowWindow(GLFWwindow *handle, bool move_to_active_screen) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor) return;
_glfwPlatformShowWindow(window, move_to_active_screen);
#ifndef _GLFW_WAYLAND
if (window->focusOnShow) _glfwPlatformFocusWindow(window);
#endif
}
GLFWAPI void
glfwRequestWindowAttention(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformRequestWindowAttention(window);
}
GLFWAPI int
glfwWindowBell(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(false);
return _glfwPlatformWindowBell(window);
}
GLFWAPI void
glfwHideWindow(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor) return;
_glfwPlatformHideWindow(window);
}
GLFWAPI void
glfwFocusWindow(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformFocusWindow(window);
}
GLFWAPI int
glfwGetWindowAttrib(GLFWwindow *handle, int attrib) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
switch (attrib) {
case GLFW_FOCUSED: return _glfwPlatformWindowFocused(window);
case GLFW_ICONIFIED: return _glfwPlatformWindowIconified(window);
case GLFW_VISIBLE: return _glfwPlatformWindowVisible(window);
case GLFW_MAXIMIZED: return _glfwPlatformWindowMaximized(window);
case GLFW_HOVERED: return _glfwPlatformWindowHovered(window);
case GLFW_FOCUS_ON_SHOW: return window->focusOnShow;
case GLFW_MOUSE_PASSTHROUGH: return window->mousePassthrough;
case GLFW_TRANSPARENT_FRAMEBUFFER: return _glfwPlatformFramebufferTransparent(window);
case GLFW_OCCLUDED: return _glfwPlatformWindowOccluded(window);
case GLFW_RESIZABLE: return window->resizable;
case GLFW_DECORATED: return window->decorated;
case GLFW_FLOATING: return window->floating;
case GLFW_AUTO_ICONIFY: return window->autoIconify;
case GLFW_CLIENT_API: return window->context.client;
case GLFW_CONTEXT_CREATION_API: return window->context.source;
case GLFW_CONTEXT_VERSION_MAJOR: return window->context.major;
case GLFW_CONTEXT_VERSION_MINOR: return window->context.minor;
case GLFW_CONTEXT_REVISION: return window->context.revision;
case GLFW_CONTEXT_ROBUSTNESS: return window->context.robustness;
case GLFW_OPENGL_FORWARD_COMPAT: return window->context.forward;
case GLFW_CONTEXT_DEBUG: return window->context.debug;
case GLFW_OPENGL_PROFILE: return window->context.profile;
case GLFW_CONTEXT_RELEASE_BEHAVIOR: return window->context.release;
case GLFW_CONTEXT_NO_ERROR: return window->context.noerror;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
return 0;
}
GLFWAPI void
glfwSetWindowAttrib(GLFWwindow *handle, int attrib, int value) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
value = value ? true : false;
if (attrib == GLFW_AUTO_ICONIFY) window->autoIconify = value;
else if (attrib == GLFW_RESIZABLE) {
if (window->resizable == value) return;
window->resizable = value;
if (!window->monitor) _glfwPlatformSetWindowResizable(window, value);
} else if (attrib == GLFW_DECORATED) {
if (window->decorated == value) return;
window->decorated = value;
if (!window->monitor) _glfwPlatformSetWindowDecorated(window, value);
} else if (attrib == GLFW_FLOATING) {
if (window->floating == value) return;
window->floating = value;
if (!window->monitor) _glfwPlatformSetWindowFloating(window, value);
} else if (attrib == GLFW_FOCUS_ON_SHOW) window->focusOnShow = value;
else if (attrib == GLFW_MOUSE_PASSTHROUGH) {
if (window->mousePassthrough == value) return;
window->mousePassthrough = value;
_glfwPlatformSetWindowMousePassthrough(window, value);
} else _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
}
GLFWAPI int
glfwSetWindowBlur(GLFWwindow *handle, int value) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return _glfwPlatformSetWindowBlur(window, value);
}
GLFWAPI GLFWmonitor *
glfwGetWindowMonitor(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return (GLFWmonitor *)window->monitor;
}
GLFWAPI void
glfwSetWindowMonitor(GLFWwindow *wh, GLFWmonitor *mh, int xpos, int ypos, int width, int height, int refreshRate) {
_GLFWwindow *window = (_GLFWwindow *)wh;
_GLFWmonitor *monitor = (_GLFWmonitor *)mh;
assert(window != NULL);
assert(width >= 0);
assert(height >= 0);
_GLFW_REQUIRE_INIT();
if (width <= 0 || height <= 0) {
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window size %ix%i", width, height);
return;
}
if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE) {
_glfwInputError(GLFW_INVALID_VALUE, "Invalid refresh rate %i", refreshRate);
return;
}
window->videoMode.width = width;
window->videoMode.height = height;
window->videoMode.refreshRate = refreshRate;
_glfwPlatformSetWindowMonitor(window, monitor, xpos, ypos, width, height, refreshRate);
}
GLFWAPI bool
glfwToggleFullscreen(GLFWwindow *wh, unsigned int flags) {
_GLFWwindow *window = (_GLFWwindow *)wh;
if (window) return _glfwPlatformToggleFullscreen(window, flags);
return false;
}
GLFWAPI bool
glfwIsFullscreen(GLFWwindow *wh, unsigned int flags) {
return _glfwPlatformIsFullscreen((_GLFWwindow *)wh, flags);
}
GLFWAPI bool
glfwAreSwapsAllowed(const GLFWwindow *wh) {
return !(((_GLFWwindow *)wh)->swaps_disallowed);
}
GLFWAPI void
glfwSetWindowUserPointer(GLFWwindow *handle, void *pointer) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
window->userPointer = pointer;
}
GLFWAPI void *
glfwGetWindowUserPointer(GLFWwindow *handle) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->userPointer;
}
GLFWAPI GLFWwindowposfun
glfwSetWindowPosCallback(GLFWwindow *handle, GLFWwindowposfun cbfun) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowsizefun
glfwSetWindowSizeCallback(GLFWwindow *handle, GLFWwindowsizefun cbfun) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.size, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowclosefun
glfwSetWindowCloseCallback(GLFWwindow *handle, GLFWwindowclosefun cbfun) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.close, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowrefreshfun
glfwSetWindowRefreshCallback(GLFWwindow *handle, GLFWwindowrefreshfun cbfun) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowfocusfun
glfwSetWindowFocusCallback(GLFWwindow *handle, GLFWwindowfocusfun cbfun) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowocclusionfun
glfwSetWindowOcclusionCallback(GLFWwindow *handle, GLFWwindowocclusionfun cbfun) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.occlusion, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowiconifyfun
glfwSetWindowIconifyCallback(GLFWwindow *handle, GLFWwindowiconifyfun cbfun) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowmaximizefun
glfwSetWindowMaximizeCallback(GLFWwindow *handle, GLFWwindowmaximizefun cbfun) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.maximize, cbfun);
return cbfun;
}
GLFWAPI GLFWframebuffersizefun
glfwSetFramebufferSizeCallback(GLFWwindow *handle, GLFWframebuffersizefun cbfun) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun);
return cbfun;
}
GLFWAPI GLFWliveresizefun
glfwSetLiveResizeCallback(GLFWwindow *handle, GLFWliveresizefun cbfun) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.liveResize, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowcontentscalefun
glfwSetWindowContentScaleCallback(GLFWwindow *handle, GLFWwindowcontentscalefun cbfun) {
_GLFWwindow *window = (_GLFWwindow *)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.scale, cbfun);
return cbfun;
}
GLFWAPI void
glfwPostEmptyEvent(void) {
_GLFW_REQUIRE_INIT();
_glfwPlatformPostEmptyEvent();
}