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Frees up two bytes in GPUCell. Doesn't require a minimum texture row size. Makes a bunch of code faster. Index uses 31 bits which gives us 2,147,483,647 aka ~ 2 billion sprites. |
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|---|---|---|
| .. | ||
| __init__.py | ||
| atexit.py | ||
| CascadiaCode-Regular.otf | ||
| check_build.py | ||
| clipboard.py | ||
| completion.py | ||
| crypto.py | ||
| datatypes.py | ||
| file_transmission.py | ||
| FiraCode-Medium.otf | ||
| fonts.py | ||
| glfw.py | ||
| gr.py | ||
| graphics.py | ||
| iosevka-regular.ttf | ||
| keys.py | ||
| layout.py | ||
| LiberationMono-Regular.ttf | ||
| main.py | ||
| mouse.py | ||
| multicell.py | ||
| notifications.py | ||
| open_actions.py | ||
| options.py | ||
| parser.py | ||
| screen.py | ||
| search_query_parser.py | ||
| shell_integration.py | ||
| shm.py | ||
| ssh.py | ||
| tui.py | ||
| utmp.py | ||