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I had added an optimization to not pass messages to main thread every time the CVDisplayLink timer fired, unless a render frame for that monitor was actually requested. However, this optimization is impossible to implement wihtout a deadlock since CVDisplayLink has its own internal lock that it does not expose. So I guess macOS users with multiple monitors will simply have to take the performance hit of useless wakeups sixty times a second for every extra monitor. Fixes #1779 |
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| .. | ||
| _static | ||
| _templates | ||
| kittens | ||
| screenshots | ||
| binary.rst | ||
| build.rst | ||
| changelog.rst | ||
| conf.py | ||
| conf.rst | ||
| faq.rst | ||
| graphics-protocol.rst | ||
| index.rst | ||
| installer.py | ||
| installer.sh | ||
| invocation.rst | ||
| key-encoding.rst | ||
| Makefile | ||
| performance.rst | ||
| pipe.rst | ||
| protocol-extensions.rst | ||
| rc_protocol.rst | ||
| remote-control.rst | ||
| support.html | ||
| support.rst | ||