kitty/kitty/tint_vertex.glsl

18 lines
346 B
GLSL

uniform vec4 edges;
void main() {
float left = edges[0];
float top = edges[1];
float right = edges[2];
float bottom = edges[3];
vec2 pos_map[] = vec2[4](
vec2(left, top),
vec2(left, bottom),
vec2(right, bottom),
vec2(right, top)
);
gl_Position = vec4(pos_map[gl_VertexID], 0, 1);
}