kitty/tools/utils/style/colorspaces.go
Kovid Goyal e14e34948e
More cleanups for color parsing
Using rounding when converting float to uint8 for more accuracy.
Fix rgb:3 and rgbi: parsing in Go code. Various other minor cleanups.
2025-12-31 09:35:09 +05:30

342 lines
8.8 KiB
Go

// License: GPLv3 Copyright: 2025, Kovid Goyal, <kovid at kovidgoyal.net>
package style
import (
"errors"
"fmt"
"math"
"regexp"
"strconv"
"strings"
)
var _ = fmt.Println
// Color space conversion functions for wide gamut color support
// Implements OKLCH, Display P3, and CIE LAB color formats with
// CSS Color Module Level 4 gamut mapping.
// srgbToLinear converts sRGB component (0-1) to linear light
func srgbToLinear(c float64) float64 {
if c <= 0.04045 {
return c / 12.92
}
return math.Pow((c+0.055)/1.055, 2.4)
}
// linearToSrgb converts linear light component (0-1) to sRGB
func linearToSrgb(c float64) float64 {
if c <= 0.0031308 {
return c * 12.92
}
return 1.055*math.Pow(c, 1.0/2.4) - 0.055
}
// oklabToLinearSrgb converts OKLab to linear sRGB
func oklabToLinearSrgb(l, a, b float64) (float64, float64, float64) {
l_ := l + 0.3963377774*a + 0.2158037573*b
m_ := l - 0.1055613458*a - 0.0638541728*b
s_ := l - 0.0894841775*a - 1.2914855480*b
l_cubed := l_ * l_ * l_
m_cubed := m_ * m_ * m_
s_cubed := s_ * s_ * s_
r := +4.0767416621*l_cubed - 3.3077115913*m_cubed + 0.2309699292*s_cubed
g := -1.2684380046*l_cubed + 2.6097574011*m_cubed - 0.3413193965*s_cubed
b_val := -0.0041960863*l_cubed - 0.7034186147*m_cubed + 1.7076147010*s_cubed
return r, g, b_val
}
// oklchToSrgb converts OKLCH to sRGB (without gamut mapping)
func oklchToSrgb(l, c, h float64) (float64, float64, float64) {
// Convert OKLCH to OKLab
hRad := h * math.Pi / 180.0
a := c * math.Cos(hRad)
b := c * math.Sin(hRad)
// Convert OKLab to linear sRGB
rLin, gLin, bLin := oklabToLinearSrgb(l, a, b)
// Apply sRGB transfer function
r := linearToSrgb(rLin)
g := linearToSrgb(gLin)
bVal := linearToSrgb(bLin)
return r, g, bVal
}
// srgbToOklab converts sRGB to OKLab (for deltaE calculations)
func srgbToOklab(r, g, b float64) (float64, float64, float64) {
rLin := srgbToLinear(r)
gLin := srgbToLinear(g)
bLin := srgbToLinear(b)
l_ := 0.4122214708*rLin + 0.5363325363*gLin + 0.0514459929*bLin
m_ := 0.2119034982*rLin + 0.6806995451*gLin + 0.1073969566*bLin
s_ := 0.0883024619*rLin + 0.2817188376*gLin + 0.6299787005*bLin
l_ = math.Cbrt(l_)
m_ = math.Cbrt(m_)
s_ = math.Cbrt(s_)
l := 0.2104542553*l_ + 0.7936177850*m_ - 0.0040720468*s_
a := 1.9779984951*l_ - 2.4285922050*m_ + 0.4505937099*s_
bVal := 0.0259040371*l_ + 0.7827717662*m_ - 0.8086757660*s_
return l, a, bVal
}
// deltaEOk calculates perceptual color difference in OKLab space
func deltaEOk(lab1, lab2 [3]float64) float64 {
dl := lab1[0] - lab2[0]
da := lab1[1] - lab2[1]
db := lab1[2] - lab2[2]
return math.Sqrt(dl*dl + da*da + db*db)
}
// oklchToSrgbGamutMap converts OKLCH to sRGB with CSS Color Module Level 4 gamut mapping
func oklchToSrgbGamutMap(l, c, h float64) (float64, float64, float64) {
// Constants from CSS Color Module Level 4
const jnd = 0.02 // Just Noticeable Difference threshold
const minConvergence = 0.0001 // Binary search precision
const epsilon = 0.00001 // Small value for floating point comparisons
// Edge cases: pure black or white
if l <= 0.0 {
return 0.0, 0.0, 0.0
}
if l >= 1.0 {
return 1.0, 1.0, 1.0
}
// If chroma is very small, color is achromatic
if c < epsilon {
gray := linearToSrgb(l)
return gray, gray, gray
}
// Try the original color first
r, g, b := oklchToSrgb(l, c, h)
// Check if already in gamut
if r >= 0.0 && r <= 1.0 && g >= 0.0 && g <= 1.0 && b >= 0.0 && b <= 1.0 {
return r, g, b
}
// Binary search for maximum in-gamut chroma
lowChroma := 0.0
highChroma := c
for (highChroma - lowChroma) > minConvergence {
midChroma := (highChroma + lowChroma) * 0.5
// Try this chroma value
rTest, gTest, bTest := oklchToSrgb(l, midChroma, h)
// Check if in gamut (before clipping)
inGamut := rTest >= 0.0 && rTest <= 1.0 &&
gTest >= 0.0 && gTest <= 1.0 &&
bTest >= 0.0 && bTest <= 1.0
if inGamut {
// In gamut - try higher chroma
lowChroma = midChroma
} else {
// Out of gamut - clip and check deltaE
rClipped := math.Max(0.0, math.Min(1.0, rTest))
gClipped := math.Max(0.0, math.Min(1.0, gTest))
bClipped := math.Max(0.0, math.Min(1.0, bTest))
// Convert both to OKLab for comparison
lTest, aTest, bTestLab := srgbToOklab(rTest, gTest, bTest)
testLab := [3]float64{lTest, aTest, bTestLab}
lClip, aClip, bClip := srgbToOklab(rClipped, gClipped, bClipped)
clippedLab := [3]float64{lClip, aClip, bClip}
// Calculate perceptual difference
de := deltaEOk(testLab, clippedLab)
if de < jnd {
// Difference is imperceptible - accept this chroma
lowChroma = midChroma
} else {
// Difference is noticeable - reduce chroma more
highChroma = midChroma
}
}
}
// Use the final chroma value and clip to ensure in-gamut
rFinal, gFinal, bFinal := oklchToSrgb(l, lowChroma, h)
return math.Max(0.0, math.Min(1.0, rFinal)),
math.Max(0.0, math.Min(1.0, gFinal)),
math.Max(0.0, math.Min(1.0, bFinal))
}
// labToOklch converts CIE LAB to OKLCH for gamut mapping
func labToOklch(l, a, b float64) (float64, float64, float64) {
// LAB to XYZ (using D65 illuminant)
y := (l + 16) / 116
x := a/500 + y
z := y - b/200
fInv := func(t float64) float64 {
delta := 6.0 / 29.0
if t > delta {
return t * t * t
}
return 3 * delta * delta * (t - 4.0/29.0)
}
// D65 white point
const xN = 0.95047
const yN = 1.00000
const zN = 1.08883
xVal := xN * fInv(x)
yVal := yN * fInv(y)
zVal := zN * fInv(z)
// XYZ to linear sRGB
rLin := +3.2404542*xVal - 1.5371385*yVal - 0.4985314*zVal
gLin := -0.9692660*xVal + 1.8760108*yVal + 0.0415560*zVal
bLin := +0.0556434*xVal - 0.2040259*yVal + 1.0572252*zVal
// Convert to OKLab
l_ := 0.4122214708*rLin + 0.5363325363*gLin + 0.0514459929*bLin
m_ := 0.2119034982*rLin + 0.6806995451*gLin + 0.1073969566*bLin
s_ := 0.0883024619*rLin + 0.2817188376*gLin + 0.6299787005*bLin
l_ = math.Cbrt(l_)
m_ = math.Cbrt(m_)
s_ = math.Cbrt(s_)
lOk := 0.2104542553*l_ + 0.7936177850*m_ - 0.0040720468*s_
aOk := 1.9779984951*l_ - 2.4285922050*m_ + 0.4505937099*s_
bOk := 0.0259040371*l_ + 0.7827717662*m_ - 0.8086757660*s_
// Convert OKLab to OKLCH
c := math.Sqrt(aOk*aOk + bOk*bOk)
h := math.Atan2(bOk, aOk) * 180.0 / math.Pi
if h < 0 {
h += 360
}
return lOk, c, h
}
// parseOklch parses OKLCH color: oklch(l c h) or oklch(l, c, h)
func parseOklch(spec string) (RGBA, error) {
spec = strings.TrimRight(spec, ")")
parts := splitColorComponents(spec)
if len(parts) != 3 {
return RGBA{}, errors.New("not enough parts")
}
l, err := parseFloatValue(parts[0])
if err != nil {
return RGBA{}, err
}
c, err := parseFloatValue(parts[1])
if err != nil {
return RGBA{}, err
}
h, err := parseFloatValue(parts[2])
if err != nil {
return RGBA{}, err
}
// Validate for NaN and infinity
if math.IsNaN(l) || math.IsInf(l, 0) ||
math.IsNaN(c) || math.IsInf(c, 0) ||
math.IsNaN(h) || math.IsInf(h, 0) {
return RGBA{}, errors.New("invalid float value")
}
// Handle percentages for L
if strings.Contains(parts[0], "%") {
l /= 100.0
}
// Clamp to reasonable ranges
l = max(0.0, min(l, 1.0))
c = max(0.0, c) // Chroma is unbounded
h = math.Mod(h, 360) // Wrap hue to 0-360
if h < 0 {
h += 360
}
// Convert OKLCH to sRGB with gamut mapping
r, g, b := oklchToSrgbGamutMap(l, c, h)
return RGBA{as8bit(r), as8bit(g), as8bit(b), 0}, nil
}
func as8bit(x float64) uint8 { return uint8(math.Round(x * 255)) }
// parseLab parses LAB color: lab(l a b) or lab(l, a, b)
func parseLab(spec string) (RGBA, error) {
spec = strings.TrimRight(spec, ")")
parts := splitColorComponents(spec)
if len(parts) != 3 {
return RGBA{}, errors.New("not enough parts")
}
l, err := parseFloatValue(parts[0])
if err != nil {
return RGBA{}, err
}
a, err := parseFloatValue(parts[1])
if err != nil {
return RGBA{}, err
}
b, err := parseFloatValue(parts[2])
if err != nil {
return RGBA{}, err
}
// Validate for NaN and infinity
if math.IsNaN(l) || math.IsInf(l, 0) ||
math.IsNaN(a) || math.IsInf(a, 0) ||
math.IsNaN(b) || math.IsInf(b, 0) {
return RGBA{}, errors.New("invalid float value")
}
// Clamp L to 0-100
l = max(0.0, min(l, 100.0))
// Convert LAB to OKLCH, then use gamut mapping to sRGB
lOk, c, h := labToOklch(l, a, b)
// Apply gamut mapping in OKLCH space
r, g, bVal := oklchToSrgbGamutMap(lOk, c, h)
return RGBA{as8bit(r), as8bit(g), as8bit(bVal), 0}, nil
}
// splitColorComponents splits color components by comma or whitespace
func splitColorComponents(spec string) []string {
re := regexp.MustCompile(`[,\s]+`)
parts := re.Split(spec, -1)
var result []string
for _, part := range parts {
part = strings.TrimSpace(part)
part = strings.TrimRight(part, "%,")
if part != "" {
result = append(result, part)
}
}
return result
}
// parseFloatValue parses a float value, handling percentages
func parseFloatValue(s string) (float64, error) {
s = strings.TrimSpace(s)
s = strings.TrimRight(s, "%,")
return strconv.ParseFloat(s, 64)
}