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A simple shader pipeline example
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@ -51,6 +51,34 @@ Retro Terminals
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.. include:: generated/custom-shaders-retro.rst
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Customising and composing shaders
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-----------------------------------
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While you can always customise the shader by editing the shader itself, this is
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overkill. Often shader declare parameters that you can tune to customise their
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appearance. If you open the shader file such parameters are often declared near
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the top as ``static const`` variables. You can customise these using pipeline
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files without needing to edit the shader itself. You can also compose multiple
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shaders to create sophisticated effects via pipeline files. Pipeline files are
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explored in :ref:`full detail below <custom_shader_pipeline>`, here we will see a quick example to get you
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started::
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startgroup
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var float4 TINT = float4(0, 0.8, 0.6, 1)
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shaders crt
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endgroup
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startgroup
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animation_start os-window-focus-in | user-activity
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animation_stop os-window-focus-out | user-idle
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shaders spotlight
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endgroup
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This pipeline combines two shaders, the ``crt`` shader and the ``spotlight`` on
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mouse shader. In the first group we have the crt shader and its color has been
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customised. The second group defines the spotlight shader and specifies exactly
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when the spotlight animation should start and stop.
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Anatomy of a custom shader
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----------------------------
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@ -107,6 +135,8 @@ The two structs passed into this function have the definition shown below:
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Shaders take their inputs and use them to transform the color as they see fit.
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.. _custom_shader_pipeline:
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The pipeline part
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^^^^^^^^^^^^^^^^^^^^
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