mirror of
https://github.com/kovidgoyal/kitty.git
synced 2026-10-20 20:22:10 +00:00
Custom shaders: Support tinting complete inactive windows
This commit is contained in:
parent
a54b409785
commit
cf33820973
6 changed files with 80 additions and 2 deletions
|
|
@ -204,6 +204,9 @@ Detailed list of changes
|
|||
|
||||
- Support for :doc:`/custom-shaders` for adding various graphical effects (:iss:`10344`)
|
||||
|
||||
- Custom shaders: Allow tinting inactive windows toward a configurable color,
|
||||
preserving the tab bar and active window padding.
|
||||
|
||||
- Various throughput performance improvements for a 15-35% real world improvement depending on workload
|
||||
|
||||
- Add :opt:`window_border_radius` for rounded window borders (:pull:`10421`)
|
||||
|
|
|
|||
|
|
@ -79,6 +79,29 @@ mouse shader. In the first group we have the crt shader and its color has been
|
|||
customised. The second group defines the spotlight shader and specifies exactly
|
||||
when the spotlight animation should start and stop.
|
||||
|
||||
For example, to blend inactive windows toward gray instead of black, save the
|
||||
following as :file:`shaders/dim-gray.pipeline` in your kitty config directory and
|
||||
set ``custom_shaders dim-gray`` and ``inactive_text_alpha 1`` in :file:`kitty.conf`::
|
||||
|
||||
startgroup
|
||||
var float HIGHLIGHT_INTENSITY = 0
|
||||
var float BORDER_WIDTH = 0
|
||||
var float INACTIVE_DIM = 0.74
|
||||
var float3 INACTIVE_DIM_COLOR = float3(0.2158605)
|
||||
var bool DIM_CENTRAL_AREA_ONLY = true
|
||||
var bool INCLUDE_WINDOW_PADDING = true
|
||||
shaders focus-highlight
|
||||
endgroup
|
||||
|
||||
This uses the same shader as ``dim-inactive-windows``. ``INACTIVE_DIM`` is the
|
||||
fraction of the original color retained: ``0.74`` blends in 26% of the target
|
||||
color. ``INACTIVE_DIM_COLOR`` is in linear RGB; ``0.2158605`` corresponds to
|
||||
sRGB ``#808080``. The default target is black, preserving the existing dimming
|
||||
effect. The two optional flags preserve the tab bar and include the active
|
||||
window's padding in its unchanged area. Explicit cell backgrounds and images
|
||||
are blended together with text, while transparency and colors reported to
|
||||
terminal applications are preserved.
|
||||
|
||||
|
||||
Anatomy of a custom shader
|
||||
----------------------------
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue