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Dont need to bind blit vertex array as cells vertex array is already bound
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@ -444,7 +444,6 @@ has_bgimage(OSWindow *w) {
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static void
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draw_tint(bool premult, Screen *screen, GLfloat xstart, GLfloat ystart, GLfloat width, GLfloat height) {
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bind_program(TINT_PROGRAM);
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bind_vertex_array(blit_vertex_array);
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color_type window_bg = colorprofile_to_color(screen->color_profile, screen->color_profile->overridden.default_bg, screen->color_profile->configured.default_bg);
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#define C(shift) ((((GLfloat)((window_bg >> shift) & 0xFF)) / 255.0f))
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float alpha = OPT(background_tint);
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