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Fix struct naming in ported cell shader
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parent
9bfae5041e
commit
b23a5cf518
2 changed files with 11 additions and 8 deletions
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@ -18,7 +18,7 @@ extern static const bool ONLY_FOREGROUND;
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extern static const bool ONLY_BACKGROUND;
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// Inputs {{{
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struct CellRenderDataStruct
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struct CellRenderData
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{
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float use_cell_bg_for_selection_fg, use_cell_fg_for_selection_fg, use_cell_for_selection_bg;
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@ -34,15 +34,15 @@ struct CellRenderDataStruct
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};
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// Uniform Blocks (adjust binding slots as needed for your pipeline layout)
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ConstantBuffer<CellRenderDataStruct> crd;
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ConstantBuffer<CellRenderData> crd;
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struct ColorTableStruct
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struct ColorTable
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{
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uint color_table[NUM_COLORS + MARK_MASK + MARK_MASK + 2];
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};
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ConstantBuffer<ColorTableStruct> ColorTable;
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#define color_table ColorTable.color_table
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ConstantBuffer<ColorTable> ctb;
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#define color_table ctb.color_table
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uniform float gamma_lut[256];
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uniform Sampler2D<uint4> sprite_decorations_map;
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@ -423,6 +423,7 @@ def fixup_opengl_code(glsl_code: str, path: str) -> tuple[str, dict[str, Any]]:
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in_uniform_block_contents = False
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uniform_block_is_struct = False
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current_uniform_struct_members: dict[str, str] = {}
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current_uniform_struct_name: str = ''
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uniform_blocks = {}
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current_uniform_names: list[str] = []
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uniform_names: dict[str, str] = {}
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@ -446,8 +447,7 @@ def fixup_opengl_code(glsl_code: str, path: str) -> tuple[str, dict[str, Any]]:
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in_uniform_block = in_uniform_block_contents = False
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block_name = line.lstrip('}').rstrip(';').strip()
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if uniform_block_is_struct:
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uniform_structs[block_name.rpartition('_')[0]] = {
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'name': block_name, 'members': current_uniform_struct_members}
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uniform_structs[current_uniform_struct_name] = current_uniform_struct_members
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else:
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uniform_blocks[block_name] = current_uniform_names
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line = '// ' + line
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@ -484,6 +484,9 @@ def fixup_opengl_code(glsl_code: str, path: str) -> tuple[str, dict[str, Any]]:
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in_uniform_block_contents = False
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uniform_block_is_struct = line.startswith('layout(std140') # )
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if uniform_block_is_struct:
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current_uniform_struct_name = words[-1]
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assert current_uniform_struct_name.startswith('block_')
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current_uniform_struct_name = current_uniform_struct_name[len('block_'):].rpartition('_')[0]
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current_uniform_struct_members = {}
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else:
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line = '// ' + line
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@ -521,7 +524,7 @@ def fixup_opengl_files(*paths: str) -> None:
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f.truncate()
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f.write(fixed)
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with open(path + '.json', 'w') as f:
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f.write(json.dumps(metadata, indent=2, sort_keys=True))
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f.write(json.dumps(metadata, indent=2, sort_keys=False))
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# }}}
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