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Pass geometry of window with bell to custom shaders
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5 changed files with 36 additions and 1 deletions
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@ -321,6 +321,11 @@ be combined with ``|`` — any one of them will trigger the action.
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* - ``bell-in-window``
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- A bell (BEL character) is received in any kitty window.
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The geometry of the window in which the most recent bell occurred is
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available in ``d.bell_window_geometry`` (UV co-ordinates, origin
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bottom-left; ``.xy`` = lower-left corner, ``.zw`` = width and height).
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If that window is not currently visible in the active tab or layout,
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``d.bell_window_geometry`` equals ``d.central_area``.
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* - ``user-activity``
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- Any keyboard or mouse input is received.
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