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Better name for macro
What it actually does is move the overlay line to the new cursor location
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68013e8fe7
commit
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1 changed files with 5 additions and 5 deletions
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@ -760,11 +760,11 @@ restore_overlay_line(struct SaveOverlayLine *sol) {
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}
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}
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#define SAVE_OVERLAY_LINE struct SaveOverlayLine __attribute__ ((__cleanup__(restore_overlay_line))) _sol_ = {.screen=self,.func_name=__func__}; save_overlay_line(&_sol_);
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#define MOVE_OVERLAY_LINE_WITH_CURSOR struct SaveOverlayLine __attribute__ ((__cleanup__(restore_overlay_line))) _sol_ = {.screen=self,.func_name=__func__}; save_overlay_line(&_sol_);
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void
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screen_draw(Screen *self, uint32_t och, bool from_input_stream) {
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SAVE_OVERLAY_LINE;
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MOVE_OVERLAY_LINE_WITH_CURSOR;
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draw_codepoint(self, och, from_input_stream);
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}
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@ -1211,7 +1211,7 @@ screen_set_tab_stop(Screen *self) {
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void
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screen_cursor_back(Screen *self, unsigned int count/*=1*/, int move_direction/*=-1*/) {
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SAVE_OVERLAY_LINE;
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MOVE_OVERLAY_LINE_WITH_CURSOR;
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if (count == 0) count = 1;
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if (move_direction < 0 && count > self->cursor->x) self->cursor->x = 0;
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else self->cursor->x += move_direction * count;
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@ -1330,7 +1330,7 @@ screen_reverse_scroll_and_fill_from_scrollback(Screen *self, unsigned int count)
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void
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screen_carriage_return(Screen *self) {
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if (self->cursor->x != 0) {
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SAVE_OVERLAY_LINE;
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MOVE_OVERLAY_LINE_WITH_CURSOR;
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self->cursor->x = 0;
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}
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}
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@ -1482,7 +1482,7 @@ screen_ensure_bounds(Screen *self, bool force_use_margins/*=false*/, bool in_mar
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void
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screen_cursor_position(Screen *self, unsigned int line, unsigned int column) {
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SAVE_OVERLAY_LINE;
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MOVE_OVERLAY_LINE_WITH_CURSOR;
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bool in_margins = cursor_within_margins(self);
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line = (line == 0 ? 1 : line) - 1;
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column = (column == 0 ? 1: column) - 1;
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