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Fix always active custom shaders stopping when window is idle
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@ -644,6 +644,7 @@ update_custom_shader_animations(unsigned event_mask, monotonic_t now, OSWindow *
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// Always-active, non-attached group — never enters the state machine.
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any_active = true;
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this_active = true;
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min_step = MIN(min_step, cg->animation_step);
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} else {
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monotonic_t eff_dur = cg->animation_end_duration < 0 ? OPT(cursor_stop_blinking_after) : cg->animation_end_duration;
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if (cg->animation_start_events != 0) {
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