mirror of
https://github.com/kovidgoyal/kitty.git
synced 2026-09-01 06:41:30 +00:00
Fix tab bar not rendering because of selection handling changes
This commit is contained in:
parent
d12573a67d
commit
4c0cf93562
1 changed files with 7 additions and 1 deletions
|
|
@ -213,7 +213,8 @@ class TabBar:
|
|||
self.cell_width = 1
|
||||
self.queue = Queue()
|
||||
self.vao_id = None
|
||||
self.render_buf = None
|
||||
self.render_buf = self.selection_buf = None
|
||||
self.selection_buf_changed = True
|
||||
self.dirty = True
|
||||
self.screen = s = Screen(None, 1, 10)
|
||||
s.color_profile.update_ansi_color_table(build_ansi_color_table(opts))
|
||||
|
|
@ -239,6 +240,8 @@ class TabBar:
|
|||
s.resize(1, ncells)
|
||||
s.reset_mode(DECAWM)
|
||||
self.render_buf = (GLuint * (s.lines * s.columns * DATA_CELL_SIZE))()
|
||||
self.selection_buf = (GLuint * (s.lines * s.columns))()
|
||||
self.selection_buf_changed = True
|
||||
margin = (viewport_width - ncells * cell_width) // 2
|
||||
self.window_geometry = g = WindowGeometry(
|
||||
margin, viewport_height - cell_height, viewport_width - margin, viewport_height, s.columns, s.lines)
|
||||
|
|
@ -305,6 +308,9 @@ class TabBar:
|
|||
self.vao_id = cell_program.create_sprite_map()
|
||||
if self.dirty:
|
||||
cell_program.send_vertex_data(self.vao_id, self.render_buf)
|
||||
if self.selection_buf_changed:
|
||||
cell_program.send_vertex_data(self.vao_id, self.selection_buf, bufnum=1)
|
||||
self.selection_buf_changed = False
|
||||
self.dirty = False
|
||||
render_cells(self.vao_id, self.screen_geometry, cell_program, sprites, self.screen.color_profile)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue