Have fire_drag_finished cleanup even if no window is present
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This commit is contained in:
Kovid Goyal 2026-05-15 13:39:31 +05:30
parent 7e42ef73d3
commit 418ea57382
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@ -4362,12 +4362,11 @@ fire_drag_finished(void) {
[drag_finish_timer invalidate];
drag_finish_timer = nil;
}
if (!drag_finish_window_id) return;
GLFWid wid = drag_finish_window_id;
GLFWDragOperationType action = drag_finish_action;
drag_finish_window_id = 0;
drag_finish_action = 0;
_GLFWwindow *window = _glfwWindowForId(wid);
_GLFWwindow *window = wid ? _glfwWindowForId(wid) : NULL;
if (window) {
GLFWDragEvent ev = {.type=GLFW_DRAG_FINSHED, .action=action};
_glfwInputDragSourceRequest(window, &ev);