From 2fb3bc13e4532932dd721262e959fbf3a1a625f2 Mon Sep 17 00:00:00 2001 From: Kovid Goyal Date: Fri, 7 Aug 2026 11:43:29 +0530 Subject: [PATCH] Reduce debug rendering noise --- kitty/shaders.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/kitty/shaders.c b/kitty/shaders.c index 583c2abc2..1c37124f9 100644 --- a/kitty/shaders.c +++ b/kitty/shaders.c @@ -2484,7 +2484,7 @@ run_custom_end_shader(OSWindow *os_window, float sx, float sy, monotonic_t now) glUniform1i(group_loc, (GLint)g); glUniform4f(viewport_loc, vp_x, vp_y, vp_w, vp_h); glUniform1f(anim_progress_loc, anim_progress); - debug_rendering("Custom shader draw group %u: anim_progress=%.4f viewport=(%.2f,%.2f,%.2f,%.2f)\n", g, anim_progress, vp_x, vp_y, vp_w, vp_h); + // debug_rendering("Custom shader draw group %u: anim_progress=%.4f viewport=(%.2f,%.2f,%.2f,%.2f)\n", g, anim_progress, vp_x, vp_y, vp_w, vp_h); draw_quad(false, 0); if (is_last) last_group_rendered = true; } @@ -2516,13 +2516,13 @@ stop_os_window_rendering(OSWindow *os_window, Tab *tab, Window *active_window, m float sx = global_state.layers_render_texture.width > 0 ? (float)os_window->viewport_width / (float)global_state.layers_render_texture.width : 1.f; float sy = global_state.layers_render_texture.height > 0 ? (float)os_window->viewport_height / (float)global_state.layers_render_texture.height : 1.f; if (custom_shaders.end.active && os_window->has_active_custom_shaders) { - debug_rendering("Custom end shader running (groups=%zu)\n", custom_shaders.end.num_groups); + // debug_rendering("Custom end shader running (groups=%zu)\n", custom_shaders.end.num_groups); restore_viewport(); if (os_window->live_resize.in_progress) save_viewport_using_top_left_origin(0, 0, os_window->viewport_width, os_window->viewport_height, os_window->live_resize.height); run_custom_end_shader(os_window, sx, sy, now); } else { - debug_rendering("Custom shaders inactive, falling back to blit\n"); + // debug_rendering("Custom shaders inactive, falling back to blit\n"); set_framebuffer_to_use_for_output(0); bind_framebuffer_for_output(0); bind_program(BLIT_PROGRAM);