Fix shader conditional compilation with override fg enabled

This commit is contained in:
Kovid Goyal 2025-08-14 12:04:32 +05:30
parent 25456806aa
commit 1c01805b1c
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@ -190,7 +190,7 @@ float calc_background_opacity(uint bg) {
}
// Overriding of foreground colors for contrast requirements {{{
#if DO_FG_OVERRIDE == 1
#if DO_FG_OVERRIDE == 1 && !defined(ONLY_BACKGROUND)
#define OVERRIDE_FG_COLORS
#pragma kitty_include_shader <hsluv.glsl>
#if (FG_OVERRIDE_ALGO == 1)