Move work on animation implementation

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Kovid Goyal 2024-07-16 22:05:45 +05:30
parent cd320e05c1
commit 0a707b5c33
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6 changed files with 144 additions and 39 deletions

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@ -5,33 +5,143 @@
* Distributed under terms of the GPL3 license.
*/
#include "animation.h"
#include <stdbool.h>
#include "data-types.h"
#define ANIMATION_INTERNAL_API
typedef struct easing_curve_parameters {
size_t count;
double extra0, extra1, extra2, extra3;
const double *params, *positions;
} easing_curve_parameters;
typedef double(*easing_curve)(easing_curve_parameters*, double);
typedef struct animation_function {
easing_curve_parameters params;
easing_curve curve;
double y_at_start, y_size;
} animation_function;
typedef struct Animation {
animation_function *functions;
size_t count, capacity;
} Animation;
#include "animation.h"
Animation*
alloc_animation(void) {
return calloc(1, sizeof(Animation));
}
bool
animation_is_valid(const Animation* a) { return a != NULL && a->count > 0; }
Animation*
free_animation(Animation *a) {
if (a) {
for (size_t i = 0; i < a->count; i++) free((void*)a->functions[i].params.params);
free(a->functions);
free(a);
}
return NULL;
}
static double
unit_value(double x) { return MAX(0., MIN(x, 1.)); }
double
linear_easing_curve(easing_curve_parameters p, double val) {
for (size_t i = p.count - 1; i-- > 0;) if (p.positions[i] <= val) return p.params[i];
return p.params[0];
static double
linear_easing_curve(easing_curve_parameters *p, double val) {
double start_pos = 0, stop_pos = 1, start_val = 0, stop_val = 1;
for (size_t i = 0; i < p->count; i++) {
if (p->positions[i] >= val) {
stop_pos = p->positions[i];
stop_val = p->params[i];
if (i > 0) {
start_val = p->params[i-1];
start_pos = p->positions[i-1];
}
break;
}
}
double frac = (val - start_pos) / (stop_pos - start_pos);
return start_val + frac * (stop_val - start_val);
}
double
cubic_bezier_easing_curve(easing_curve_parameters p, double t) {
static double
cubic_bezier_easing_curve(easing_curve_parameters *p, double t) {
const double u = 1. - t, uu = u * u, uuu = uu * u, tt = t * t, ttt = tt * t;
// p0 is start, p3 is end. p1, p2 are control points
return uuu * p.params[0] + 3 * uu * t * p.params[1] + 3 * u * tt * p.params[2] + ttt * p.params[3];
return uuu * p->extra0 + 3 * uu * t * p->extra1 + 3 * u * tt * p->extra2 + ttt * p->extra3;
}
static double
step_easing_curve(easing_curve_parameters *p, double t) {
size_t val_bucket = (size_t)(t * p->count);
return p->params[MIN(val_bucket, p->count - 1)];
}
double
apply_easing_curve(const Animation *a, double val) {
if (a->first_half.curve) {
if (a->second_half.curve) {
if (val <= 0.5) return unit_value(a->first_half.curve(a->first_half.params, 2 * val));
return unit_value(a->second_half.curve(a->second_half.params, 2 * (val - 0.5)));
} else return unit_value(a->first_half.curve(a->first_half.params, val));
} else return (val <= 0.5) ? 1. : 0.;
val = unit_value(val);
if (!a->count) return val;
size_t idx = MIN((size_t)(val * a->count), a->count - 1);
animation_function *f = a->functions + idx;
double ans = f->curve(&f->params, val);
return f->y_at_start + unit_value(ans) * f->y_size;
}
static animation_function*
init_function(Animation *a, double y_at_start, double y_at_end, easing_curve curve, size_t count) {
ensure_space_for(a, functions, animation_function, a->count + 1, capacity, 4, false);
animation_function *f = a->functions + a->count++;
zero_at_ptr(f);
f->y_at_start = y_at_start; f->y_size = y_at_end - y_at_start; f->curve = curve;
if (count) {
double *p = calloc(count*2, sizeof(double));
if (!p) fatal("Out of memory");
f->params.params = p;
f->params.positions = p + count;
f->params.count = 0;
}
return f;
}
void
add_cubic_bezier_animation(Animation *a, double y_at_start, double y_at_end, double start, double p1, double p2, double end) {
animation_function *f = init_function(a, y_at_start, y_at_end, cubic_bezier_easing_curve, 4);
f->params.extra0 = start; f->params.extra1 = p1; f->params.extra2 = p2; f->params.extra3 = end;
}
void
add_linear_animation(Animation *a, double y_at_start, double y_at_end, size_t count, const double *params, const double *positions) {
animation_function *f = init_function(a, y_at_start, y_at_end, linear_easing_curve, count);
const size_t sz = count * sizeof(double);
memcpy((void*)f->params.params, params, sz); memcpy((void*)f->params.positions, positions, sz);
}
void
add_steps_animation(Animation *a, double y_at_start, double y_at_end, size_t count, EasingStep step) {
animation_function *f = init_function(a, y_at_start, y_at_end, step_easing_curve, count + 2);
double jump_size = 1. / count, val = 0.;
f->params.count = count;
double *params = (double*)f->params.params;
switch (step) {
case EASING_STEP_START:
val = jump_size;
f->params.count = count - 1;
break;
case EASING_STEP_END: break;
case EASING_STEP_NONE:
f->params.count = count - 1;
break;
case EASING_STEP_BOTH:
jump_size = 1. / (count + 1);
val = jump_size;
f->params.count = count + 1;
break;
}
for (size_t i = 0; i < f->params.count; i++, val += jump_size) params[i] = val;
}

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@ -8,21 +8,16 @@
#pragma once
#include <stddef.h>
#include <stdbool.h>
typedef struct easing_curve_parameters {
size_t count;
const double *params, *positions;
} easing_curve_parameters;
typedef double(*easing_curve)(easing_curve_parameters, double);
typedef struct Animation {
struct {
easing_curve_parameters params;
easing_curve curve;
} first_half, second_half;
} Animation;
double linear_easing_curve(easing_curve_parameters, double);
double cubic_bezier_easing_curve(easing_curve_parameters, double);
typedef enum { EASING_STEP_START, EASING_STEP_END, EASING_STEP_NONE, EASING_STEP_BOTH } EasingStep;
#ifndef ANIMATION_INTERNAL_API
typedef struct {int x;} *Animation;
#endif
Animation* alloc_animation(void);
double apply_easing_curve(const Animation *a, double t /* must be between 0 and 1*/);
bool animation_is_valid(const Animation *a);
void add_cubic_bezier_animation(Animation *a, double y_at_start, double y_at_end, double start, double p1, double p2, double end);
void add_linear_animation(Animation *a, double y_at_start, double y_at_end, size_t count, const double *params, const double *positions);
void add_steps_animation(Animation *a, double y_at_start, double y_at_end, size_t count, EasingStep step);
Animation* free_animation(Animation *a);

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@ -12,7 +12,6 @@
#include "screen.h"
#include "fonts.h"
#include "monotonic.h"
#include "animation.h"
#include <termios.h>
#include <unistd.h>
#include <fcntl.h>
@ -676,11 +675,11 @@ collect_cursor_info(CursorRenderInfo *ans, Window *w, monotonic_t now, OSWindow
bool cursor_blinking = OPT(cursor_blink_interval) > 0 && !cursor->non_blinking && os_window->is_focused && (OPT(cursor_stop_blinking_after) == 0 || time_since_start_blink <= OPT(cursor_stop_blinking_after));
ans->opacity = 1;
if (cursor_blinking) {
if (OPT(animation.cursor).first_half.curve) {
if (animation_is_valid(OPT(animation.cursor))) {
monotonic_t den = OPT(cursor_blink_interval) * 2;
monotonic_t time_into_cycle = time_since_start_blink % den;
double frac_into_cycle = (double)time_into_cycle / (double)den;
ans->opacity = (float)apply_easing_curve(&OPT(animation.cursor), frac_into_cycle);
ans->opacity = (float)apply_easing_curve(OPT(animation.cursor), frac_into_cycle);
set_maximum_wait(ms_to_monotonic_t(75));
} else {
monotonic_t n = time_since_start_blink / OPT(cursor_blink_interval);

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@ -31,11 +31,11 @@
#define LIKELY(x) __builtin_expect (!!(x), 1)
#define UNLIKELY(x) __builtin_expect (!!(x), 0)
#define MAX(x, y) __extension__ ({ \
__typeof__ (x) a = (x); __typeof__ (y) b = (y); \
a > b ? a : b;})
__typeof__ (x) __a__ = (x); __typeof__ (y) __b__ = (y); \
__a__ > __b__ ? __a__ : __b__;})
#define MIN(x, y) __extension__ ({ \
__typeof__ (x) a = (x); __typeof__ (y) b = (y); \
a < b ? a : b;})
__typeof__ (x) __a__ = (x); __typeof__ (y) __b__ = (y); \
__a__ < __b__ ? __a__ : __b__;})
#define SWAP(x, y) do { __typeof__(x) _sw_ = y; y = x; x = _sw_; } while(0)
#define xstr(s) str(s)
#define str(s) #s

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@ -1462,6 +1462,7 @@ finalize(void) {
F(background_image); F(bell_path); F(bell_theme); F(default_window_logo);
#undef F
Py_CLEAR(options_object);
free_animation(OPT(animation.cursor));
// we leak the texture here since it is not guaranteed
// that freeing the texture will work during shutdown and
// the GPU driver should take care of it when the OpenGL context is

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@ -118,7 +118,7 @@ typedef struct {
hb_feature_t *features;
} *entries;
} font_features;
struct { Animation cursor; } animation;
struct { Animation *cursor; } animation;
} Options;
typedef struct WindowLogoRenderData {