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* feat: per-user skill active/inactive toggle with ownership-aware defaults - Add `skillStates` map (Record<string, boolean>) to user schema for per-user active/inactive overrides on skills - Add `defaultActiveOnShare` to interface.skills config (default: false) so admins can control whether shared skills auto-activate - Add GET/POST /api/user/settings/skills/active endpoints with validation - Add React Query hooks with optimistic mutations for skill states - Add useSkillActiveState hook with ownership-aware resolution: owned skills default active, shared skills default inactive - Add toggle switch UI to SkillListItem and SkillDetail components - Filter inactive skills in injectSkillCatalog before agent injection - Add localization keys for active/inactive labels * fix: use Record instead of Map for IUser.skillStates Mongoose .lean() flattens Map to a plain object, causing type incompatibility with IUser in methods that return lean documents. * fix: address review findings for skill active states - Fail-closed when userId is absent: filter rejects all shared skills instead of passing them through unfiltered (Codex P1) - Validate Mongoose Map key characters (reject . and $) in controller to return 400 instead of a 500 from schema validation (Codex P2) - Block toggle while initial skill states query is loading to prevent overwriting server-side overrides with an empty snapshot (Codex P2) - Extract shared SkillToggle component, eliminating duplicate toggle markup in SkillListItem and SkillDetail (Finding #3) - Move skill state query/mutation hooks from Favorites.ts to Skills/queries.ts per feature-directory convention (Finding #4) - Fix hardcoded English aria-label in SkillListItem by passing the localized string from the parent SkillList (Finding #5) - Fix inline arrow in SkillList render loop: pass stable callback reference so SkillListItem memo() is not invalidated (Finding #1) - Extract toRecord() helper in controller to DRY the Map-to-Object conversion (Finding #6) - Remove Promise.resolve wrapping synchronous config read (Finding #8) - Remove unused TUpdateSkillStatesRequest type (Finding #12) * fix: forward tabIndex on SkillToggle to preserve list keyboard nav The original inline toggle had tabIndex={-1} so the row itself remained the sole tab target. The extraction into SkillToggle dropped this prop, making every list toggle a tab stop. Add an optional tabIndex prop and pass -1 from SkillListItem. * fix: plumb skillStates to all agent entry points, isolate toggle keydown - Add skillStates/defaultActiveOnShare loading to openai.js and responses.js controllers so shared-skill activation is respected across all agent entry points, not just initialize.js (Codex P1) - Stop keydown propagation on SkillToggle so Enter/Space does not bubble to the parent row's navigation handler (Codex P2) * fix: paginate catalog fetch and serialize toggle writes - Paginate listSkillsByAccess (up to 10 pages of 100) until the active catalog quota is filled, so inactive shared skills in recent positions do not starve active owned skills past the first page (Codex P1) - Extend listSkillsByAccess interface with cursor/has_more/after for catalog pagination - Serialize skill-state writes via a ref queue: one in-flight request at a time, with the latest desired state sent when the previous one settles. Prevents last-response-wins races where an older request overwrites newer toggles (Codex P2) * fix: share write queue across hook instances, block toggle on fetch error - Move the write queue from a per-instance useRef to a module-scoped object so every mount of useSkillActiveState (SkillList, SkillDetail, etc.) serializes against the same in-flight slot. Prior per-instance queues allowed two components to race full-map POSTs (Codex P1) - Extend the toggle guard beyond isLoading: also block when isError is true or data is undefined. Prevents a failed GET from seeding a toggle with an empty baseline that would wipe server-side overrides on the next successful POST (Codex P1) * fix: stale closure, orphan cleanup, and cap-error UX - Read toggle baseline from React Query cache via queryClient.getQueryData instead of the captured skillStates closure. The closure can be stale between onMutate's setQueryData and the next render, so rapid successive toggles would build on old state and drop earlier changes (Codex P1) - Surface the MAX_SKILL_STATES_EXCEEDED error code with a specific toast key (com_ui_skill_states_limit) so users understand the 200-cap rather than seeing a generic error - Prune orphaned entries (skillIds whose Skill doc no longer exists) on both GET and POST in SkillStatesController. Self-heals over time without needing cascade-delete hooks or a migration job. Uses one indexed Skill._id query per request * test: pin skill active-state precedence with unit tests Extract the active-state resolution logic from a closure inside injectSkillCatalog into an exported resolveSkillActive helper, then cover every branch of the precedence matrix: - Fails closed when userId is absent (even with defaultActiveOnShare=true) - Explicit override wins over ownership and config (both true and false) - Owned skills default to active when no override is set - Shared skills default to defaultActiveOnShare value - Undefined skillStates behaves identically to an empty object - defaultActiveOnShare defaults to false when omitted - Owned skills ignore defaultActiveOnShare entirely Closes Finding #2 from the pre-rebase comprehensive review. Mirrors the existing scopeSkillIds test style; injectSkillCatalog now calls resolveSkillActive instead of inlining the closure. * refactor: limit skill active toggle to detail header, drop label - Remove the per-row toggle from SkillListItem and the active-state plumbing (hook call, isSkillEnabled/onToggleEnabled/toggleAriaLabel props) from SkillList. The detail view is now the single place to change a skill's active state - Drop dim/muted styling for inactive skills in the sidebar: without a control there, the visual indication has nowhere to land - Resize SkillToggle to match neighbor buttons: outer h-9 container, h-6 w-11 track with size-5 knob, no label span. The 'Active' / 'Inactive' text that accompanied the detail-view toggle is removed - Remove the now-unused label prop and tabIndex prop (the tabIndex existed only for the list-row context) from SkillToggle. Drop the onKeyDown stopPropagation for the same reason - Remove now-orphaned com_ui_skill_active / com_ui_skill_inactive translation keys * style: shrink SkillToggle track to h-5 w-9 with size-4 knob Container stays at h-9 to match neighbor button heights. The toggle track itself drops from h-6 w-11 to h-5 w-9, with a size-4 knob travelling 1.125rem on activation. Visually lighter inside the row. * fix: remove redundant skillStates entries that match the resolved default When a toggle lands on the ownership/config default, delete the key from the map instead of persisting `{id: defaultValue}`. Without this, a user toggling a skill off and back on would leave `{id: true}` for an owned skill (whose default is already true), silently consuming a slot against the 200-entry cap. Repeated round-trip toggles could exhaust the quota with zero meaningful overrides (Codex P2). Preserves the exceptions-list invariant that the runtime-resolution design depends on. * fix: prune before enforcing skill-state cap; reject non-ObjectId keys Reorder the update controller so pruneOrphans runs before the 200-cap check. Without this, a user near the cap with some orphaned entries (skills deleted since their last GET) could send a payload that would pass after pruning but gets rejected by the raw-size check first. Add a sanity cap on raw payload size (2 * MAX_SKILL_STATES) so abusive inputs do not reach the DB query, and enforce the real cap on the pruned result instead. Harden pruneOrphans: the earlier early-return path could pass non-ObjectId keys through unchanged. Now only valid ObjectIds are returned, and the Skill-model-unavailable fallback filters by format. Also add isValidObjectIdString validation at the input boundary so malformed (but otherwise non-Mongo-unsafe) keys never reach persistence (Codex P2 x2). * fix: enforce active filter at execute time, prune revoked shares, scope queue per user P1: injectSkillCatalog now returns activeSkillIds (the filtered set that appears in the catalog). initializeAgent uses that set as the stored accessibleSkillIds on the initialized agent, so getSkillByName at runtime cannot resolve a deactivated skill — even if the LLM hallucinates a name or the user invokes by direct-invocation shorthand. Previously the executor authorized against the full ACL set, bypassing the active-state guarantee (Codex P1). P2: pruneOrphans now checks user access via findAccessibleResources in addition to skill existence. When a share is revoked, the user's skillStates entry for that skill had no cleanup path and silently consumed the 200-cap. Self-heals on both GET and POST. One extra ACL query per settings read/write; scoped to a single user so no N-user amplification (Codex P2). P2: the write queue moves from a single module-scoped object to a Map keyed by userId. Logout/login in the same tab can no longer flush the previous user's pending snapshot under the new session's auth. Each userId gets its own pending/inFlight slot; the in-flight request retains its original auth via the cookie already attached when sent, so the race window closes (Codex P2). * refactor: extract skillStates helpers to packages/api; add tests; polish Address the remaining valid findings from the comprehensive review: - Extract toRecord, loadSkillStates, validateSkillStatesPayload, and pruneOrphanSkillStates into packages/api/src/skills/skillStates.ts as TypeScript. The controller in /api shrinks to a ~90-line thin wrapper that builds live dependency adapters for Mongoose + the permission service (Review #2 DRY, #3 workspace boundary) - Replace the triplicated 12-line skillStates loading block in initialize.js, openai.js, and responses.js with a single call to loadSkillStates from @librechat/api. One helper, three sites - Swap console.error for the project logger in the controller (Review #7) - Remove the redundant INVALID_KEY_PATTERN regex: a valid ObjectId cannot contain . or $, so isValidObjectIdString already covers it (Review #11) - Parameterize the 200-cap error toast with {{0}} interpolation driven by the error response's `limit` field, so future changes to MAX_SKILL_STATES update the UI message automatically (Review #12) - Add 24 unit tests for the new skillStates helpers (toRecord, resolveDefaultActiveOnShare, loadSkillStates, validateSkillStates- Payload, pruneOrphanSkillStates) covering success paths, malformed input, cap boundaries, and parallel-query behavior (Review #4) - Add 10 tests for injectSkillCatalog pagination covering empty accessible set, missing listSkillsByAccess, single-page filter, owned-vs-shared defaults, explicit-override precedence, multi-page collection, MAX_CATALOG_PAGES safety cap, early termination on has_more=false, additional_instructions injection, and fail-closed without userId (Review #5) Total test count: 60 (was 26 on this surface). * fix: rename skillStates ValidationError to avoid barrel-export collision packages/api/src/types/error.ts already exports a ValidationError (MongooseError extension). Re-exporting a different shape from skills/skillStates.ts through the skills barrel caused TS2308 in CI because the root index re-exports both. Rename to SkillStatesValidationError to keep the exports disjoint. * refactor: tighten tests and absorb caller guard into loadSkillStates Address the followup review findings: - Add optional `accessibleSkillIds` param to loadSkillStates so the helper short-circuits to defaults when no skills are accessible. All three controllers drop the residual 7-line conditional wrapper in favor of a single destructured call (Review #2) - Remove the unreachable `typeof key !== 'string'` check from validateSkillStatesPayload: Object.entries always yields string keys per the JS spec (Review #3) - Replace the two `as unknown as` agent casts in the injectSkillCatalog tests with a `makeAgent()` factory typed directly as the function's parameter shape (Review #4) - Tighten the MAX_CATALOG_PAGES assertion from `toBeLessThanOrEqual(11)` to `toHaveBeenCalledTimes(10)` — the loop deterministically makes exactly 10 page fetches before hitting the cap (Review #1) - Rewrite the parallel-execution test for pruneOrphanSkillStates using deferred promises instead of microtask-order assertions. The test now inspects `toHaveBeenCalledTimes(1)` on both mocks after a single Promise.resolve() yield, pinning Promise.all usage without relying on push-order into a shared array (Review #5) - Evict stale writeQueue entries on user change via a module-scoped `lastSeenUserId` sentinel. When a different user's toggle is the first one after a logout/login, the previous user's queue entry is deleted. Keeps the Map bounded without adding hook-instance effect cleanup (Review #6) * fix(test): mock loadSkillStates in openai and responses controller specs The prior refactor replaced the inline 12-line skillStates loading block with a call to loadSkillStates from @librechat/api. Both controller spec files mock @librechat/api as a flat object, so any new named import from that package is undefined in the test env. Calling `await loadSkillStates(...)` threw before recordCollectedUsage ran, surfacing as "undefined is not iterable" on the test's array destructure of `mockRecordCollectedUsage.mock.calls[0]`. Add the missing mock to both spec files alongside the existing scopeSkillIds stub. * fix: abandon stale skillStates write queues on user switch Close the cross-session leak window where an in-flight flush loop still holds a reference to a previous user's queue: it could fire its next mutateAsync under the new session's auth cookies and persist the stale snapshot to the new user's document (Codex P1). Add an `abandoned` flag on `WriteQueue`. Three mechanisms cooperate: - `getWriteQueue` marks every non-active queue abandoned when the user differs from the last-seen identity (pre-existing eviction site, now more aggressive). - A `useEffect` on `userId` calls the same abandonment pass on every render with a new active identity, covering the window between logout/login and the new user's first toggle (when `getWriteQueue` would otherwise not fire). - The flush loop checks `!queue.abandoned` in its while condition so the second and later iterations exit without firing another `mutateAsync` after the session changes. The first iteration's in-flight request (already dispatched under the original user's cookies) still runs to completion or failure on its own — only the subsequent iterations, which are the dangerous ones, are blocked.
19 lines
686 B
JavaScript
19 lines
686 B
JavaScript
const express = require('express');
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const {
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updateFavoritesController,
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getFavoritesController,
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} = require('~/server/controllers/FavoritesController');
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const {
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getSkillStatesController,
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updateSkillStatesController,
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} = require('~/server/controllers/SkillStatesController');
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const { requireJwtAuth } = require('~/server/middleware');
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const router = express.Router();
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router.get('/favorites', requireJwtAuth, getFavoritesController);
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router.post('/favorites', requireJwtAuth, updateFavoritesController);
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router.get('/skills/active', requireJwtAuth, getSkillStatesController);
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router.post('/skills/active', requireJwtAuth, updateSkillStatesController);
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module.exports = router;
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