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Codex round 4: four P2s, every one an interleaving of the same window — escalation as reclaim-then-repost is a compound, non-atomic operation whose continuation must revalidate the world (FIFO position lost, ref assigned too late, no run fence, competing bubble actions). Rounds 1-3 patched that window with a lock and rechecks; round 4 shows the window itself is the defect, so this removes it instead of guarding it again. Escalation is now POST /chat/steer/arm: the server flips preempt on the EXISTING queued item in one atomic store op (new IJobStore.armSteer; a decode-patch-encode LSET Lua on Redis, an in-place mutation in memory), fenced to the validated generation and refused once the queue closes. The handler mirrors the steer POST's preempt contract exactly: durable flag gated on the owner's recorded capability, volatile requestPreempt fire-and-forget because the durable flag is the truth resume/handover re-arm from. By construction this resolves all four findings: FIFO survives (the item never moves; the whole queue still drains in instruction order at the seal), there is no continuation to hold stale controls, the store op is fenced to the original run, and a competing Edit/Queue/Cancel either beats the arm (armed:false, chip untouched) or operates on the armed item, whose cancel already disarms. The client escalation entry becomes one mutation: armed:true relabels the chip in place (same steerId, same position), PREEMPT_UNSUPPORTED and lost races toast honestly, and the round 1-3 machinery — the escalating lock atom, the latest-ref, the post-reclaim rechecks and their two toast strings — is deleted rather than extended. Verified: 7 new handler tests on the real in-memory manager (including FIFO preservation and the stale-generation fence), 2 Redis integration tests against real Redis (in-place arm keeps order and every field; missing/stale/closed all refuse), client suites 396 green. |
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