Commit graph

105 commits

Author SHA1 Message Date
Danny Avila
89494d45fd
🚦 fix: Restrict Programmatic Tool Execution Maps (#15105)
* fix: restrict programmatic tool execution maps

* chore: bump `@librechat/agents` to v3.6.10

* fix: honor live programmatic caller projections

* style: sort caller capability imports

* test: expect caller projection loader argument

* chore: bump agents sdk to v3.6.11

* refactor: use SDK caller projection type

* style: sort agent handler imports
2026-08-22 11:02:09 -04:00
Danny Avila
67b7b441b2
🛂 feat: Filter Model-Bound Content by Source (#14425)
* feat: introduce optional content protection seam

* feat: enforce source-aware content filters

* feat: complete source-aware content enforcement

* test: activate skill file-text fail-close fixtures

* fix: harden source-aware content filters

* fix: harden model-bound content filtering

* fix: preserve legacy filters and generated files

* fix: inspect shared scalar metadata

* test: align mocks with current dev dependencies

* feat: add persisted content filter safeguards

* feat: complete source-aware content filter enforcement

* fix: move resume content preflight into TypeScript

* fix: close content inspection edge cases

* fix: harden content protection boundaries

* fix: complete content protection safeguards

* test: align persisted memory filter coverage

* fix: reconcile content protection with current dev

* fix: reconcile content protection with latest dev

* fix: close content protection review gaps

* fix: enforce source-aware provider boundaries

* fix: preserve legacy PII preflight semantics

* test: stabilize stored branch preflight fixture

* fix: defer agent writes until protected model admission

* perf: harden source-aware model-bound filtering

* fix: canonicalize provider lineage before validation

* fix: satisfy model-bound callback type checks

* perf: Bound content protection filtering work

* fix: Bound submission array traversal

* fix: Stabilize bounded content snapshots

* fix: Scope model-bound traversal overflows

* fix: Preserve scoped content inspection

* fix: Accumulate aggregate traversal scopes

* fix: centralize content policy boundaries

* test: align deferred tool policy context

* test: align controller policy mocks

* style: normalize content protection imports

* fix: close content policy review gaps

* fix: narrow active skill policy config

* fix: address content protection review boundaries

* fix: retain exact provenance overflow sentinel

* fix: preserve literal and scoped provenance updates

* fix: narrow persisted edit provenance

* fix: isolate exact overflow attribution

* fix: centralize stored prompt protection

* fix: fail closed on incomplete transcript evidence

* fix: align canonical transcript routing

* refactor: centralize content policy preflights

* fix: isolate upload policy error typing

* style: sort policy preflight imports

* refactor: centralize content policy boundaries
2026-08-21 22:43:32 -04:00
Danny Avila
8ae94afa91
🪡 fix: Thread Parent Message ID Through MCP Request-Scoped Bodies (#15095)
* fix: Unify MCP request-scoped headers

* fix: address request-scoped MCP review findings

* test: preserve request scope on status errors

* fix: treat authorized on-demand MCP servers as ready

* refactor: separate MCP readiness from connection state

* fix: preserve on-demand MCP readiness labels

* test: satisfy OpenAI conversation ownership guard

* fix: keep MCP action predicates boolean

* fix: close deferred MCP request context gaps

* fix: preserve on-demand MCP configuration actions

* fix: fail closed on unavailable MCP parent context

* test: complete MCP connecting-state mocks

* fix: preserve missing MCP parent on continuations

* fix: align native MCP request identities

* fix: preserve edited MCP parent identity

* test: use scoped Agent initializer fixture

* test: expose MCP request body helper

* fix: preserve MCP turn identity across resume

* style: sort stream metadata imports

* fix: carry normalized MCP identity to execution
2026-08-21 16:33:01 -04:00
Danny Avila
a5cb041f47
🕊️ feat: Yield to Subagent Completion Wakeups (#15066)
* 🕊️ feat: yield to subagent completion wakeups

*  fix: bound wakeup status guidance
2026-08-21 01:45:42 -04:00
Danny Avila
259f1e0c32
🛰️ feat: Route Live Subagent Controls Across Replicas (#14971)
* feat: route live subagent controls across replicas

* fix: initialize task routing in cluster workers

* fix: harden cross-replica task routing

* fix: expire routed task owners independently

* fix: close cross-replica routing edge cases

* fix: bound owner refresh and close routed cancellation gaps

Refresh owned task registrations in bounded parallel batches so a full
heartbeat pass stays well inside the 30-second directory lease instead of
serializing one Redis EVAL per registration.

Route conversation-deletion cancellation through a dedicated owner-side
scope operation. The owner applies the deletion predicate to its complete
local task set, so a scope holding more children than the model-facing
list cap no longer leaves live executors running after their parent is
removed.

Key a consumed claim's retained response by its operation rather than by
one caller's correlation id, so a later poll recovers a terminal result
whose responses were all lost. Live claim statuses stay uncached so a
poll always observes the task's current state.

Type the model-facing `maxLength` bounds with a narrow local string
schema; the SDK's JsonSchemaType does not declare the keyword, and the
runtime checks continue to enforce the same limits.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix: retain claimed results apart from control replays

A consumed claim is the only routed response whose loss destroys data, so
it no longer shares one bounded cache with control replays that unrelated
command traffic can evict. Claims are retained under their own budget, and
the requester acknowledges a result it received so the owner releases the
copy immediately instead of holding it for the full replay window.

Resolve the post-delete cancellation pass from durable leases. The deleted
conversations cannot be read back, so re-reading each one only scaled the
cascade while probing the owner directory once per removed id; one lease
read now resolves every live child address instead.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix: never consume a result the owner cannot replay

Retention for consumed claims is bounded, so a burst of undelivered results
could evict an earlier one and lose it for good. The owner now admits a claim
only while it can retain a worst-case result, and refuses the routed claim
otherwise instead of consuming it, leaving the result on the task for a later
poll. Retained claims are never displaced; control replays keep evicting.

Key a control replay by the command itself rather than by one caller's
correlation id. The transport's own retry reuses a single envelope, but a
caller that saw the owner as unavailable reissues the command under a new id,
which steered, queued, or interrupted the child a second time.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix: own a claimed result until it is acknowledged

A consumed terminal result is task-owned state, not a cache entry. It now
carries no expiry at all: the owner holds it until a caller acknowledges
receipt, and only then is it released. Retention stays bounded by the
existing admission gate, which refuses a claim the owner could not keep
rather than consuming a result it might drop.

Identify a control by the caller's invocation instead of by its content.
The tool mints one id per invocation and routing carries it, so a routed
retransmission of that invocation replays the owner's result while two
deliberate identical commands arrive under distinct ids and both apply.
Content-derived identity could not tell those apart and would have
answered the second from a stale snapshot.

Wait for the dpkg frontend lock in the best-effort Playwright font step.
Its timeout kills npx while the apt-get it spawned keeps the lock, which
then failed the fatal Redis install and ended the MCP replica jobs before
any test ran (#14983).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix: treat acknowledgement as part of delivering a result

Publishing an acknowledgement once and ignoring the outcome meant a result
could be reported as delivered while the owner never learned it could let
go, and since that retention neither expires nor evicts, enough lost
acknowledgements would fill it and refuse every later remote claim.

An acknowledgement is now confirmed: publishing to zero subscribers is not
success, it retries inside the ordinary request window, and a claim whose
acknowledgement cannot be confirmed reports the retryable unavailable path
instead of handing back a result the owner still holds. A later poll
recovers that result and acknowledges it, and releasing is idempotent.
Owner registration also outlives the task while a result is unacknowledged,
so the retained result cannot become unreachable.

Take the control invocation identity from the provider's tool-call id
rather than minting one per execution, so replaying the same tool call
stays idempotent while two distinct calls with identical payloads both
apply.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* style: sort the widened node:crypto import

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix: own control invocations and cancellation plans at the task seam

Applies one logical control exactly once for its owning task rather than
in the transport, so a local caller and a routed caller of the same
invocation agree, and reusing an invocation id for different content is
refused instead of silently applied. Invocation identity now comes from
the run, agent, and provider tool-call id hashed to a bounded 32
characters, so a repeated `call_0` never bleeds across tasks and no id can
overrun the routed bound.

Cancellation for conversation deletion is now resolved into a plan while
those rows are still readable, then replayed against the owner directory
after the cascade is deleted. Owner registration is awaited before any
provider work, so a child that cannot be addressed never starts.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* style: separate the control invocation map from the next member

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix: close subagent deletion, claim, and control invocation gaps

Bulk conversation deletion now runs behind a durable owner admission fence.
Draining alone could not close the race: a child admitted on another replica
after the drain read its leases would start provider work against a parent
about to disappear. The fence is written before any lease is read and each
child revalidates it after its own lease is written, so one of the two always
observes the other. It expires on its own, so a process lost mid-deletion
cannot leave an account unable to run subagents.

A terminal child result is no longer kept alive in the owning replica's
memory until someone acknowledges it. Collection is recorded durably on the
child's own message against the polling invocation, so the poll whose
response was lost recovers its own result while a different invocation is
told the result was already collected. Owner-side retention returns to an
ordinary bounded cache that expires, which is what abandoned polls needed:
they can no longer occupy claim capacity until the process restarts.

The deletion drain now cancels each task under one invocation held for the
whole drain, stops re-sending once the owner answers, and retries only
deliveries it could not confirm. A routed control replay also validates the
command fingerprint, so one invocation id carrying different content reaches
the owner to be refused instead of collecting the earlier command's success.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* test: assert the drain's calls before restoring its spies

Restoring a spy also clears its recorded calls, so the drain assertions
ran against an emptied mock. Formats the durable claim method tests.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix: close the follow-on gaps in the deletion fence and result claim

The admission fence now carries an ownership token, so an overlapping
deletion's fence is never lifted by the one that finishes first, and both
fence writes invalidate the cached auth user document. It also covers the
other bulk-delete path: `DELETE /` with no conversation filter removes every
conversation, so it runs behind the same fence rather than a bare drain.

The durable record now decides who holds a one-shot result. An owner replaying
a retained response could hand the same terminal claim to a second invocation;
that invocation is told the result was already collected, while the one that
consumed it still recovers its own. A task with no durable record to arbitrate
keeps whatever the owner answered.

Drain cancellation treats `not_found` as unconfirmed: a missing registration
while the durable lease is still live means the child may be running, so the
command is retried under its invocation once the owner republishes itself.
Control fingerprints are hashed, so retaining one per invocation costs a fixed
few bytes instead of a bounded message.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix: hold every deletion fence and keep live idempotency records

An owner now holds one admission fence per concurrent bulk deletion instead
of one at a time, so admission reopens only when the last deletion finishes
regardless of completion order. Expired fences are pruned as new ones arrive
and the set is bounded, so an abandoned fence cannot accumulate or lock an
account out.

A failed durable claim write is no longer read as an absent record. Handing a
terminal result over without recording its claimant would let another
invocation collect the same one-shot output once the database recovered, so
the collection reports the retryable unavailable path and leaves the result
for a later poll.

Control invocation records now evict tasks the store no longer holds before
live ones, over a bounded scan. Dropping a live task's record would let a
caller retry apply its queue, steer, or interrupt a second time once the
transport replay had also expired.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix: keep the deletion fence portable and never drop a live record

The admission fence is written with plain update operators again. DocumentDB
rejects pipeline-form updates, and this runs before any deletion, so the
pipeline form would have failed both bulk-delete endpoints outright on a
supported database target.

An excess deletion is now refused rather than silently displacing the oldest
active fence, which would have reopened admission for a deletion still
running. Expired fences are pruned before the cap is tested, so only genuinely
concurrent deletions count against it.

Control invocation records now sweep every settled task's entry when the
window fills, and a window of entirely live records refuses the new control
before touching the child instead of evicting one. Applying a command with no
room to record it would let the caller's own retry apply it twice.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix: hold the fence, bound recovered results, and expire stale commands

The admission fence is renewed for as long as its deletion runs, so a very
large account or a stalled database cannot let it lapse while conversations
are still being removed. Only the deletion's own fence is renewed, and the
renewal stops with the operation.

Cancellation now covers every conversation the cascade removed, not only the
ones a plan named: a grandchild lives in its own parent's scope, which a plan
naming the deleted root never reaches.

A routed request carries the deadline its caller waits for, and an owner drops
one that arrives past it. A publisher disconnected mid-request queues the
envelope offline and delivers it after the caller was told the owner was
unavailable, which would otherwise steer a child the caller believes untouched.

A result recovered from its durable child message is bounded like a routed one.
The message keeps the child's untruncated output, so recovery could otherwise
return far more than the routed result limit allows.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* test: size the fence window so a renewal can be observed

The renewal test set a 30ms drain timeout but the five-minute grace window
dominates it, so the interval was 100 seconds and no renewal could fire
inside the test's deletion. The grace window is an option now, matching the
store's other timings, and the test sizes the window to 90ms.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix: wire the durable claim method and close the fence follow-ons

The production store never received `claimSubagentTaskResult`, so every
terminal result would have surfaced as unavailable once a task settled. The
host wires that object from JavaScript, where the factory's parameter type
checks nothing, so the factory now refuses a store missing any method it
calls rather than failing at the first claim.

The routing transport takes a dedicated publisher with the offline queue
disabled. The shared client held commands issued during a disconnect and
delivered them after the caller had given up, which the request deadline
narrowed but could not close inside the clock-skew allowance.

Fence renewal invalidates the cached auth document like the fence and release
paths, and a renewal reporting its entry gone re-takes the fence instead of
letting the deletion run on unfenced. The post-delete cancellation retries a
transiently unreachable owner: the conversations are already gone, so it is
the only pass that can still stop a late-admitted child.

A replaced replay entry no longer leaves its bytes counted, which would have
inflated the cache's total until unrelated responses were evicted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* test: wait on observed lease renewal instead of a fixed delay

The shared-lease renewal test held a 60ms lease and slept 100ms before
asserting an overlapping worker was refused, so a loaded runner that
starved the 10ms heartbeat past the TTL let the lease lapse and the
second worker run. Spy on acquisition and renewal, then wait until a
renewal succeeds past the acquired lease's own deadline — direct
evidence the heartbeat carried it past expiry, with no timing
assumption — and give the lease enough headroom that a stalled timer
no longer decides the outcome.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix(agents): close the routing, fence, and cache gaps found in review

Five separate seams, each with its own failure:

`Cluster.duplicate` reads its first argument as a startup-node list and
its second as the overrides, unlike `Redis.duplicate`, so the publisher's
`enableOfflineQueue: false` was silently dropped under
`USE_REDIS_CLUSTER` and a command issued mid-disconnect could still
reach a child after its caller was told `unavailable`. Route both
through `duplicateIoRedisClient`.

The control window's capacity refusal ran before the store knew whether
it owned the task, so unrelated local load could veto a cancellation
bound for another replica. Establish that the task is local first and
leave a remote one to its owner's window.

`clearInterval` stops only future fence renewals. One already waiting on
the database could resolve after the release, read its own lifted fence
as expiry, and write a replacement that nothing remained to lift —
closing subagent admission for the account until it aged out. Track the
in-flight renewal, refuse overlapping passes, and await it before
releasing.

Every owner bounds its own task list, but the aggregation appended each
batch whole, so the model-facing list grew with the number of replicas
holding the scope. Cap the merged list while still reading every reply
for the stale-registration sweep.

The admission-fence prune commits independently of the fence that
follows it, so a refused or failed push left the cached auth document
describing entries the collection no longer held. Invalidate whichever
way the second write goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix(agents): cap the merged task list the poll tool actually reads

Each owner bounds its own reply and the remote aggregation bounds their
sum, but `listTasks` merged that bounded remote list with however many
children this replica owns and returned it whole. `check_background_task`
could therefore still receive roughly twice the advertised cap. Bound the
deduplicated, sorted result and export the cap so both seams share one
number.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* test: admit every task the merged-list cap test starts

The base store admits ten concurrent runs per scope by default, so
starting 150 at once left most refused for capacity and the assertion
never reached the merge it was written to check. Raise the cap for this
store only; admission is a different invariant with its own tests.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix(agents): let a deletion notice its admission fence lapsing

Renewal failures were logged and swallowed, so a run of rejected writes
let the last confirmed `fencedUntil` pass while the deletion carried on
believing admission was still closed — long enough for another replica
to admit a child against conversations about to be removed. Track the
deadline only a confirmed write advances, and check it after the drain,
before anything is deleted: nothing has been removed at that point, so
the operation fails closed and the caller retries once the fence can be
held. A lapse detected after the rows are gone is logged instead, since
reporting failure there would invite a retry against conversations that
no longer exist.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* test: raise both concurrency caps the merged-list test trips

Raising the per-scope limit left the store-wide `maxRunningTotal` at its
default hundred, so fifty of the hundred and fifty starts were still
refused. Verified against the base store directly this time: with only
the per-scope cap raised it admits a hundred, and with both raised it
admits all hundred and fifty.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix(agents): close the fence renewal gap and keep running tasks listed

A renewal that started before its deadline but landed after it was still
credited with extending the fence from its own start time, so a window in
which admission stood open was papered over: a child could take a lease
the drain had already read past and the deletion would proceed without
cancelling it. The deadline now only advances when the write lands while
the previous one still holds; anything later records a lapse the fence
cannot be restored backwards over.

The model-facing cap sorted oldest-first and sliced, which dropped the
newest tasks — including children that had only just started running,
and which the poll tool offers no other way to discover. Bound by status
instead: running children first, then the most recent settled results.
Both caps share one helper, and the routed aggregation now bounds after
its loop so the choice is made across every owner's reply rather than by
whichever answered first.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix(agents): finish the cap and the fence at the seams they still missed

The status-aware cap only reached the requester: an owner's own reply
still sliced positionally, so a replica holding more than the cap dropped
its running children before the requester could bound anything. Both
sides now share `boundedTaskList`.

A fence that lapsed during the deletion itself was only logged. The rows
are gone by then, so failing is still wrong, but the child another
replica admitted while the fence was down is not: the fence is retaken
and the drain repeated to cancel it.

A child's lease renewal had the same retroactive hole the admission fence
had — Mongo filters on the `now` captured before the call, so a write
landing after the lease expired still moves the row forward, while an
owner drain reading active leases in that gap saw the thread as free. The
lease now carries its own deadline and a late renewal stops the executor.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* test: cover the lease lapse and the post-deletion re-drain

The owner-side cap shipped with a regression test; these two did not.
One drives a lease renewal that succeeds only after the lease it was
extending had expired and asserts the executor stops; the other lets the
fence lapse during the deletion itself and asserts a second drain runs
while the request still reports success.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H1cCMDrTWaRNkmtKjpWELZ

* fix(agents): close live-task lifecycle gaps

* test(redis): exercise cluster node discovery

* fix(test): type cluster discovery seam

* fix(ci): wait for orphaned apt processes

* fix(ci): reserve time for apt drain

* fix(ci): skip optional fonts in MCP jobs

* fix(agents): recover tasks after owner loss

* fix(agents): preserve local task discovery

* fix(agents): initialize fail-fast cluster publisher

* style(agents): sort routing test imports

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-08-19 02:16:35 -04:00
Danny Avila
547bd8c4bf
🧵 feat: Persist View-Only Subagent Threads (#14957) 2026-08-18 07:41:42 -04:00
Danny Avila
7d62be2ad3
🕸️ feat: Run Saved Agent Teams as Subagents (#14944)
* feat: Add graph subagent integration

* style: Sort response usage test imports

* fix: Preserve lazy graph runtime context

* fix: Use isolated graph input helper

* test: Align graph integration fixtures

* fix: Preserve lazy graph runtime capabilities

* fix: Bound lazy graph metadata preload

* fix: Harden lazy graph resolution lifecycle

* fix: Coalesce lazy graph member resolution

* fix: Snapshot initialized graph members only

* fix: Preserve lazy agent runtime context

* fix: Preserve batched lazy context preparation

* fix: Preserve graph member capability bounds

* fix: reconcile graph subagents with execution profiles

* style: align graph subagent types with formatter
2026-08-17 18:02:52 -04:00
Danny Avila
57ea1137f6
🛡️ feat: Let Admins Restrict Stateful Workspace Scopes (#14910)
* feat: let admins restrict stateful workspace scopes

* fix: enforce stateful scope policy across agent paths

* fix: close stateful scope policy activation gaps
2026-08-17 01:29:19 -04:00
Danny Avila
27ed491a2a
🏷️ fix: Persist the Ephemeral Agent's Display Label as Sender (#14899)
* 🏷️ feat: Add getEphemeralSender and Cover the Ephemeral-Id Format

* ♻️ refactor: Consolidate the Ephemeral Sender Chains

* 🏷️ fix: Decode the Ephemeral Sender for Persisted Messages

* 🏷️ fix: Mirror the Persisted Sender Chain in useGetSender

*  test: Widen the Custom-Endpoint Fixture Type

*  test: Expect the Spec Label in the Composer Placeholder

* 🏷️ fix: Resolve the Sender from Exact Labels, Not the Lossy Id
2026-08-16 19:50:30 -04:00
Danny Avila
06bf324cf0
🛤️ feat: Per-Agent Code Execution Routing With Stateful Session Scopes (#14848)
* feat: route code execution per agent profile

* chore: sort execution profile imports

* test: preserve stateful environment literal types

* fix: isolate stateful code environments by user

* fix: preserve per-agent code routing end to end

* fix: route code priming by execution profile

* fix: isolate code profile lifecycle state

* fix: preserve mixed-profile code resources

* fix: complete stateful skill routing
2026-08-16 09:42:15 -04:00
Danny Avila
54d7f04d71
🪶 feat: Resolve Explicit Subagents Lazily (#14714)
* feat: resolve explicit subagents lazily

* fix: satisfy lazy subagent type checks

* test: persist lazy subagent mutation through model API

* style: format lazy subagent persistence test

* fix: log lazy subagent depth limit failures

* fix: harden lazy subagent resolution

* fix: Yield during lazy cancellation test

* test: Synchronize lazy cancellation setup

* style: Format lazy cancellation test
2026-08-09 19:23:45 -04:00
Danny Avila
5ff46d8c67
🛟 fix: Stop Agents When Code Resources Cannot Recover (#14651)
* fix: Block Agents When Code Resources Cannot Recover

* fix: Preserve Resource Recovery Failures Across Agent Paths

* fix: Centralize Fatal Agent Initialization

* chore: sort agent imports
2026-08-07 00:33:28 -04:00
Danny Avila
489bc02d4a
🧭 fix: Fail Closed When Expected MCP Tools Are Unavailable (#14646)
* fix: fail closed when expected mcp tools are unavailable

* test: strengthen MCP handoff coverage

* fix: clarify unavailable MCP tool guidance

* fix: preserve MCP discovery for empty catalogs
2026-08-05 17:30:57 -04:00
Danny Avila
6f45a9e32e
🔗 fix: Normalize MCP Tool Keys at Every Producer, Resolve Raw Names via Aliases (#14553)
* 🔗 fix: Normalize MCP Tool Keys at Every Producer, Resolve Raw Names via Aliases

Tool keys had two spellings that could diverge for any server whose name
contains characters outside [a-zA-Z0-9_.-]: the tool cache (and registry
inspector) built keys with the RAW server name, while runtime instances
are named with normalizeServerName(serverName). Three code comments
already asserted "tool keys embed the normalized server name" - no
producer honored it. For a special-character server that meant:

- definitions-only mode shipped raw def names the model echoed back,
  but the executor's tool map held the normalized instance name, so
  every call failed with "Tool not found";
- per-tool tool_options (defer_loading / allowed_callers /
  run_in_background / describe_intent) were persisted under raw keys
  that never matched the definition names the option passes resolve
  against, so builder settings were silently inert;
- tool-key parsing against normalized candidate lists silently fell
  back to last-delimiter splitting, which mis-parses delimiter-bearing
  tool names.

The reconciliation is one contract enforced in three moves:

1. PRODUCERS NORMALIZE. The tool cache (packages/api/src/mcp/tools.ts)
   and the registry inspector build keys with the normalized server
   name, matching the instance names MCP.js has always assigned. The
   builder's tool ids, agent.tools entries, tool_options keys, and
   definition names all flow from these keys, so every model-facing
   name now agrees. The cache STORE stays keyed by the raw config name.

2. CONFIG LOOKUPS RESOLVE ALIASES. New shared helpers in data-provider
   (buildServerNameAliases, normalizeMCPToolKey) map a parsed
   normalized name back to the raw config name that the registry,
   config maps, tool cache, and plugin-auth rows are keyed by. Applied
   in the definitions loader closure, handleTools grouping,
   createMCPTool's parsing fallback, getUserMCPAuthMap, and the MCP
   tools endpoint - matching both spellings so legacy raw keys keep
   resolving.

3. LEGACY DATA HEALS AT ONE BOUNDARY. initializeAgent rewrites
   raw-keyed agent.tools entries and tool_options keys to the
   normalized form (normalizeAgentToolKeys) before anything consumes
   them, so agents persisted under the old convention load their tools
   AND have all four per-tool options honored. Placeholder and
   server-pin tokens stay raw - they are config-identity references,
   not model-facing names.

Servers whose names are already in the safe character set (the common
case) produce byte-identical keys before and after; the fast path
allocates nothing. Stale Redis-cached raw keys self-heal via the
existing reconnect-on-missing path within one cache cycle.

* 🧯 fix: Deterministic Alias Collisions + Raw Names in Definition Metadata

Two review findings on the normalization contract:

- Two configured server names that normalize to the same segment (e.g.
  'Sales Force' and 'Sales:Force' -> 'Sales_Force') produce inherently
  ambiguous tool keys; the alias map silently resolved last-wins, so a
  tool selected from one server could execute against the other's
  config. buildServerNameAliases now resolves collisions to the FIRST
  configured name deterministically, and resolveMCPServerContext warns
  once per colliding pair per process so the operator can rename one
  server. A collision-resistant identifier would change every existing
  tool key, so detection + stable routing is the right treatment here;
  startup-time config validation can follow separately.

- The definitions loader resolved parsed (normalized) server names to
  raw only inside the ToolService closure, while the definition
  metadata (serverName -> mcpRawServerName) kept the normalized value.
  Server instructions are keyed by raw config names, so a
  special-character server's instructions were silently omitted in
  definitions-only mode. loadToolDefinitions now takes rawServerNames,
  resolves the boundary against both spellings, and stores the RAW
  name in definition metadata - consistent with the instance path.

* 🧯 fix: Heal Stale Caches, Skill Allowed-Tools, and Builder Selectors

Three review findings on the normalization rollout, all in the
transition class:

- Stale cache entries (P1): the definitions-only loader treats the
  per-server tool map as authoritative and never reconnects on a
  per-key miss, so a pre-change raw-keyed Redis entry would make a
  special-character server's tools vanish for up to the cache TTL.
  getMCPServerTools now heals legacy raw-keyed entries to the
  normalized format at read time (keys and function names), covering
  every consumer with no coordinated invalidation; safe names return
  the map untouched.

- Skill allowed-tools: a skill declaring a raw MCP key in
  allowed-tools bypassed the initialize-boundary heal (the union runs
  after it) and would neither dedupe against healed agent tools nor
  match the normalized tool map. The primes' allowedTools now pass
  through the same normalizeAgentToolKeys heal before unioning.

- Builder selectors: matchesMcpServer and useVisibleTools parsed tool
  ids against raw server names only, so an attached special-character
  server rendered as an unselected orphan card. Both now accept the
  normalized spelling and resolve it back to the raw map key, keeping
  legacy raw ids working.

* 🧯 fix: Fail Closed on Normalized Server-Name Collisions

Escalation of the collision finding: a deterministic first-wins alias
plus a warning still let the tools listing publish BOTH colliding
servers, so a tool selected under the shadowed second server would
silently execute against the first server's configuration (their
model-facing keys are identical, so routing cannot ever distinguish
them).

- findShadowedServerNames identifies later-configured names whose
  normalized form an earlier different name claimed.
- getMCPTools excludes shadowed servers from the published listing
  entirely (with a warn naming the collision), so their tools are
  never selectable - nothing ambiguous can be picked.
- Server creation reserves both spellings: a generated slug may not
  collide with a raw config name OR the normalized form its tool keys
  would carry.

Collision-resistant model-facing IDs remain out of scope: changing
normalizeServerName's output would rewrite every existing tool key
(agent documents, caches, instance names) for ALL servers to handle a
misconfiguration that is now blocked from exposure instead.

*  fix: Dedupe Reserved Server-Name Spellings at Creation

The reservation list appended normalized forms unconditionally, which
duplicated every safe name (raw === normalized) and broke the
route-level contract test pinning the exact list. Dedupe via a Set so
safe names contribute one entry, while special-character names still
reserve both spellings; adds the special-character reservation case.

* 🧯 fix: Never Heal a Shadowed Server's Keys; Align Authorization Tie-Break

Persisted references were the remaining collision vector: an agent or
skill saved with the shadowed later server's raw key was HEALED into
the shared normalized key, authorized through a last-wins map, and
routed first-wins - authorized as one server, executed as another.

- normalizeAgentToolKeys now refuses to rewrite keys of shadowed
  servers (findShadowedServerNames): rewriting would produce exactly
  the first server's key. Left raw, the key cannot match the
  normalized-keyed tool map and the tool fails visibly - broken beats
  misrouted. Covers agent.tools, tool_options, and skill
  allowed-tools through the shared heal.

- filterAuthorizedTools (agents/v1.js) builds its normalized-to-raw
  map via the shared buildServerNameAliases instead of a last-wins
  Map constructor, so authorization resolves a colliding key to the
  SAME first server execution routes to.

* 🧯 fix: Direct Identity Wins Over Aliases; Heal Client Forms and Degraded Contexts

Four review findings on the normalization edges:

- Alias hijack (P1): a user-DB server named exactly like an operator
  server's normalized form ('foo' vs YAML 'foo!') had its tools
  rerouted to the operator server by unconditional alias resolution.
  Resolution is now DIRECT-FIRST everywhere: the parsed name is tried
  as-is, and only when nothing resolves is it treated as a normalized
  spelling (definitions loader, handleTools grouping, createMCPTool
  fallback). buildServerNameAliases seats identity entries before
  derived ones so a literal name owns its slot regardless of config
  order, findShadowedServerNames and the collision warning derive from
  the same construction, and getUserMCPAuthMap fetches auth under both
  spellings so either owner finds its rows.

- Builder double-match: a normalized name containing the delimiter
  ('foo mcp bar' -> 'foo_mcp_bar') also suffix-matched a server named
  'bar', selecting both cards and making removal strip the wrong tool.
  matchesMcpServer now resolves the token ONCE against the full
  configured list (longest boundary, both spellings) when the caller
  supplies it; selection and removal share the resolution.

- Builder legacy ids: an agent saved with raw-keyed ids showed its
  tools unchecked while the runtime heal kept them active, and
  selection updates never replaced the legacy entries. McpSection maps
  legacy raw ids to their current normalized ids when deriving and
  rewriting this server's selection.

- Degraded context: a transient ensureConfigServers failure returned
  an entirely empty context, leaving normalized keys unresolvable for
  the request. resolveMCPServerContext now keeps the name lists (they
  derive from the config snapshot alone) and degrades only the
  lazy-init configs.

* 🧯 fix: Collision Detection Sees Accessible Servers; Shadowed Refs Fail Closed End to End

Round follow-ups on the collision design, all in the
DB-server-visibility class:

- The legacy-key heal detected collisions against operator-config
  names only, so healing could still produce a key that direct-first
  resolution routes to an invisible user-DB server. initializeAgent
  gains an optional getAccessibleMcpServerNames dep (wired through
  ToolService for controllers that mock it, directly elsewhere),
  consulted ONLY when a configured name needs normalization - zero
  cost for safe-name deployments. The heal then sees the full
  accessible set and skips shadowed servers' keys.

- Wildcard and legacy raw tokens bypassed catalog filtering, letting a
  shadowed server's instances join a run under the same normalized
  names as the winner's. filterAuthorizedTools rejects tools of
  shadowed servers at authorization (its merged map sees DB + config),
  and handleTools skips them at execution.

- The builder migrated only tool selection, not tool_options: legacy
  raw option keys showed disabled while the runtime honored them, and
  toggles could not clear them. McpSection now migrates option keys to
  the current normalized ids (existing normalized entries win).

- A transient ensureConfigServers failure degraded to an EMPTY server
  context, leaving normalized keys unresolvable for the request.
  resolveMCPServerContext keeps the name lists (derived from the
  config snapshot alone) and degrades only the lazy-init configs.

* 🧯 fix: Complete the Collision Audit at Every Gate; Safer Heal Semantics

Round follow-ups hardening the collision audit:

- Execution guards now consult the FULL accessible set: the caller's
  heal threads its already-fetched names through loadTools, and
  handleTools fetches them itself when a configured name needs
  normalization (never for safe-name deployments) - so a cross-tier
  collision (user-DB 'foo' vs operator 'foo!') fails closed at eager
  execution instead of joining the run under one normalized name.

- Healing is SKIPPED when the collision audit cannot complete
  (transient lookup failure, or no dep): un-healed raw keys still
  resolve through the direct-first candidates, so skipping is safe
  while rewriting against an incomplete audit is not.

- The audit lookup is gated on the agent actually carrying
  delimiter-bearing keys (tools, tool_options, or skill
  allowed-tools), so non-MCP agents never pay a registry round-trip
  even on specially named deployments.

- normalizeAgentToolKeys gives the CURRENT (normalized) entry
  precedence when both spellings carry options, matching the builder's
  migration semantics instead of letting insertion order decide.

- The builder's toCurrentToolId resolves entries boundary-exactly
  against every configured server (longest match, both spellings), so
  a raw suffix shared with a LONGER server name can no longer reassign
  that server's selection or options while another dialog is open.

* 🧯 fix: Shared Collision Audit for Definitions Loading; Fail Closed on Audit Failure

Round follow-ups closing the remaining audit gaps:

- The definitions-only loader now consumes the same collision audit as
  eager loading: shadowed servers' entries (wildcards included) are
  dropped before definitions are emitted, so the default execution
  path can never resolve a shadowed server's normalized function name
  to another server. The audit names thread from initializeAgent's
  heal; the loader self-fetches only when a configured name needs
  normalization.

- resolveCollisionAuditNames centralizes the audit-resolution policy
  (threaded set > self-fetch when needed > incomplete on failure), and
  BOTH loaders now fail closed under an incomplete audit: any
  normalization-sensitive reference (its own name needs normalizing,
  or it equals the normalized form of a configured special-character
  name) is skipped with a warning instead of being audited against
  operator names alone. isNormalizationSensitiveName lives in
  packages/api as a pure helper so test mocks use the real predicate.

- normalizeAgentToolKeys collapses duplicate ids after healing
  (order-preserving): a document carrying both spellings converges on
  one key, never two instances with the same function name.

* 🧯 fix: Thread the Audit Everywhere; Identity-Aware Alias Fallback

Round follow-ups on audit plumbing:

- The OpenAI-compatible and Responses tool loaders now forward the
  already-resolved accessibleMcpServerNames instead of discarding it,
  so the definitions loader neither repeats the registry lookup nor
  fails closed on a transient second lookup after the first succeeded.

- The skill-only path threads its audit: when the baseline agent has
  no MCP keys but a primed skill's allowed-tools fetched the complete
  set, that set (not the operator-only list) reaches the loader, so
  the collision remains visible and the shadowed reference stays
  rejected end to end.

- OAuth discovery iterates the collision-FILTERED tool list, so a
  request can no longer emit an OAuth prompt, wait out the connection
  timeout, and reconnect a server whose definitions were deliberately
  rejected.

- The definitions loader's alias fallback is identity-aware: when the
  parsed name IS a known accessible server, a null tool fetch means
  temporarily unavailable (OAuth pending, missing user variables,
  disconnected) and no longer reroutes to the raw alias - previously
  the aliased operator server's definitions could be emitted under the
  unavailable DB server's names.

* 🧯 fix: Legacy-Key Definition Lookup; Retain Audit for Deferred Execution

- createMCPTool resolves tool definitions by BOTH spellings: the key as
  persisted plus the canonical normalized key built from the resolved
  server name. Assistants and direct tool calls persisted before the
  rollout bypass the agent-boundary heal and arrive with raw keys, while
  availableTools is now indexed canonically - previously every such call
  missed the index, burned a reconnect, and returned the unavailable
  stub permanently via the negative cache.

- The initialized agent retains accessibleMcpServerNames (the COMPLETE
  collision audit this initialization resolved), buildAgentToolContext
  copies it into every per-agent tool context, and loadToolsForExecution
  threads it into the eager loader as bare options. Deferred/event-driven
  execution therefore reuses the snapshot instead of repeating the merged
  registry read - a transient failure there could fail-closed a tool the
  same turn already advertised from the successful first audit.

- MCP.spec.js keeps @librechat/api pure helpers REAL (requireActual
  spread) so normalization paths are exercised rather than mirrored.

* 🧯 fix: Parse Legacy Keys Against Both Server-Name Spellings

createMCPTool's boundary candidates were normalized-only, so a legacy
raw key whose server name contains the delimiter (foo_mcp_bar!) missed
the suffix match and fell to the generic last-delimiter split - the
canonical rebuild then produced a key that could never hit the index
and the persisted call stubbed out. The candidate list now carries the
RAW resolved name (and raw config names on the parse-only path) next
to the normalized spellings.

* 🧯 fix: Honest Audit Completeness; Shadowed-Server Form-Key Guard

- resolveAllMcpConfigs tolerates ensureConfigServers failures, so the
  merged registry read can silently omit config-only servers while the
  audit still reported complete: true - a foo/foo! collision would go
  unseen and a persisted key could route to the wrong server. Both
  audit consumers now union the snapshot-derived raw config names back
  in (resolveCollisionAuditNames unions the caller's rawServerNames;
  the initializeAgent heal unions configRawServerNames), keeping the
  completeness label honest without an extra read: operator names come
  from the registry-independent config snapshot, user-DB names from the
  merged read that fails loudly into the existing incomplete path.

- The client tool_options migration now mirrors the runtime heal's
  fail-closed rule for SHADOWED servers: when the dialog's server has
  lost its normalized slot to another catalog name, legacy raw keys
  stay raw instead of being rewritten onto the winning server's key,
  where a later save would apply the wrong server's per-tool settings.
  The dialog's own server joins the alias construction so a stale
  catalog map can't misread as a collision.

* 🧯 fix: Heal Legacy Assistant MCP Tool Names on Save

The assistants create/update controllers look tools up in the cached
definitions by exact key, and the cache is now normalized-keyed - an
assistant saved before the convention resubmits its raw-suffixed MCP
name on every edit, so any save silently removed the tool.

healMcpToolNames pre-heals the payload's tool list: a delimiter-bearing
string that misses the cache resolves through the configured raw names
(longest-suffix, boundary-exact) and rewrites to the normalized key
only when that key actually exists in the cache. SHADOWED raw names
stay raw and fail closed, mirroring the runtime heal; the config read
happens only when a delimiter-bearing name actually misses, and read
failures propagate (write path) rather than silently dropping tools.
v2's update loop also stops re-reading the tool cache per iteration.

* 🧯 fix: Full-Audit Shadow Set + Dedupe in the Assistant Key Heal

- The assistant-save heal built its shadow set from operator config
  names alone, so a cross-tier collision (user-DB `foo` owning the
  normalized slot of operator `foo!`) looked unshadowed and the legacy
  key healed into the shared normalized name - which direct-first
  execution then binds to the DB server. The shadow set now comes from
  resolveCollisionAuditNames' full accessible audit, and an incomplete
  audit skips healing outright (every rewrite candidate is
  normalization-sensitive by construction, so raw-and-fail-closed is
  the only safe answer).

- Healed string entries dedupe order-preserving: a payload carrying
  both spellings of the same tool collapses to one entry instead of
  expanding into duplicate function definitions the provider rejects.
2026-08-01 07:39:24 -04:00
Danny Avila
e7f1838515
feat: Reliable Interrupt & Steer Escalation and Recovery (#14558)
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* feat: surface interrupt-steer escalation on waiting messages

The interrupt & steer feature shipped reachable only through the
composer chord, the send-button hovercard, and the composer button; a
message already waiting (queued for after the run, or steered and
parked at the next tool boundary) had no path to it. Both waiting
surfaces now carry one:

- Queued rows get an icon-only ZapOff escalation button beside the
  existing Steer primary. It routes through sendQueuedNow, which now
  takes a preempt option on its live-run path. The tooltip teaches the
  composer chord, derived through resolveComposerKeyDown so a rebound
  or yielded chord is never advertised.
- In-flight steer bubbles get an "Interrupt now" overflow entry with
  the same race rules as Edit: reclaim first, and only a `reclaimed`
  outcome resubmits (via retrySteer with preempt, swapping the chip
  for an interrupting one). `applied` and run-ended-mid-reclaim
  outcomes stop at the existing informational toasts, so the words can
  never land twice. Not offered on a steer already preempting.
- Every during-run overflow menu gains an "Always interrupt instead"
  toggle for steerInterruptsByDefault, next to the existing steer/queue
  default toggle. MenuEntry supports disabled for the new entries.

Only one interrupt can be unresolved at a time: while one preempt is
pending (or the run is paused on approval, where the server 409s),
every escalation control disables instead of racing the same seal.

Ten new tests across both surfaces; 381 green in the affected suites.

* fix: lock escalation across its reclaim window, keep the paused control visible, label as steer

Codex round 1, all three findings.

P2, escalation race. The single-interrupt invariant had a window between
clicking "Interrupt now" and the reclaim resolving, where no preempt
chip existed for the chip-derived gate to see: two bubbles escalated
back-to-back could both resubmit. A shared escalating flag (Jotai,
per-conversation) now covers the window and disables every escalation
control on both surfaces, and a fresh recheck before resubmitting
catches an interrupt armed elsewhere meanwhile (composer chord, queued
row); those words re-home to the queue with an informational toast
instead of breaking the invariant.

P2, unreachable paused state. canSteer is defined as
hasRealConvoId && !pausedOnApproval, so gating the button on canSteer
removed it exactly when it was meant to render disabled; the test only
passed on an impossible stub combination. The render gate is now
duringRunActive && (canSteer || pausedOnApproval), and the test uses the
real invariant.

P2, label semantics. "Interrupt & send now" borrowed the name of the
hard-abort action; this one preserves the partial answer and steers.
Renamed to "Interrupt & steer now" (com_ui_interrupt_steer_now).

Both behavior fixes counterfactually verified; 384 tests green across
the affected suites.

* fix: disable bubble escalation while the run cannot accept a steer

Codex round 2, one P2. Answer mode (ask_user_question) sets
duringRunActive false while pausedOnApproval stays false, since that
flag only detects approval-bearing tool calls. The bubble's escalation
entry stayed enabled there, so clicking it cancelled a healthy waiting
steer and the preempt resubmission bounced off RUN_PAUSED, degrading
the words to the queue. The entry now also disables on
!duringRunActive, matching the queued-row control's gate.

Counterfactually verified: reverting the gate fails the new
answer-mode test.

* fix: recheck live run state after the reclaim, not just at the click

Codex round 3, one P2, and it is the round-1 recheck principle applied
one level deeper: the entry-time disable cannot see a run that pauses
(tool approval, answer mode) while the reclaim round-trip is in flight,
and the .then closure held the render's stale steering controls, so the
resubmit would fire into a RUN_PAUSED rejection after the reclaim had
already surrendered the steer's boundary slot.

The escalation continuation now reads the LIVE controls through a
latest-ref: if the run can no longer accept a steer, the words re-home
to the queue with an informational toast instead of resubmitting, and
the resubmit itself also goes through the live controls.

Counterfactually verified: reading the stale closure instead of the ref
fails the new mid-reclaim pause test.

* refactor: make escalation one atomic server-side arm, in place

Codex round 4: four P2s, every one an interleaving of the same window —
escalation as reclaim-then-repost is a compound, non-atomic operation
whose continuation must revalidate the world (FIFO position lost, ref
assigned too late, no run fence, competing bubble actions). Rounds 1-3
patched that window with a lock and rechecks; round 4 shows the window
itself is the defect, so this removes it instead of guarding it again.

Escalation is now POST /chat/steer/arm: the server flips preempt on the
EXISTING queued item in one atomic store op (new IJobStore.armSteer; a
decode-patch-encode LSET Lua on Redis, an in-place mutation in memory),
fenced to the validated generation and refused once the queue closes.
The handler mirrors the steer POST's preempt contract exactly: durable
flag gated on the owner's recorded capability, volatile requestPreempt
fire-and-forget because the durable flag is the truth resume/handover
re-arm from.

By construction this resolves all four findings: FIFO survives (the
item never moves; the whole queue still drains in instruction order at
the seal), there is no continuation to hold stale controls, the store
op is fenced to the original run, and a competing Edit/Queue/Cancel
either beats the arm (armed:false, chip untouched) or operates on the
armed item, whose cancel already disarms.

The client escalation entry becomes one mutation: armed:true relabels
the chip in place (same steerId, same position), PREEMPT_UNSUPPORTED
and lost races toast honestly, and the round 1-3 machinery — the
escalating lock atom, the latest-ref, the post-reclaim rechecks and
their two toast strings — is deleted rather than extended.

Verified: 7 new handler tests on the real in-memory manager (including
FIFO preservation and the stale-generation fence), 2 Redis integration
tests against real Redis (in-place arm keeps order and every field;
missing/stale/closed all refuse), client suites 396 green.

* fix: decide capability inside the atomic arm, neutralize the lost-race toast

Codex round 5, both findings, both edges of the new arm design rather
than its mechanism.

P2, capability TOCTOU. A HITL resume on a rolling deploy rewrites
preemptCapable for the SAME generation, so the handler's read could go
stale between validation and the flag flip, arming a steer the live
owner cannot seal. armSteer now returns armed | missing | incapable,
with the owner's live capability part of the same atomic predicate as
the generation fence (HGET preemptCapable inside the Lua; the flat job
field, not a metadata blob — the in-memory store reads the same field).
The handler's pre-check is deleted rather than kept alongside; the
store predicate is the single source. New handler test rewrites the
capability after queueing and expects PREEMPT_UNSUPPORTED with the item
left unflagged; the Redis guards test now asserts the incapable refusal
against real Redis.

P2, ambiguous toast. armed:false covers injected, cancelled, re-homed,
and run-over alike, so telling the user the message "already reached
the agent" claimed one specific outcome. The lost-race branch now uses
a neutral message (com_ui_steer_arm_lost_race) and defers to the events
for what actually happened.

* fix: flip the escalation lock synchronously before the arm request

Codex round 6, one P2. Round 4 deleted the escalating flag along with
the reclaim continuation it guarded, but that left the one-interrupt
gate blind during the arm request's own round trip: the chip-derived
check cannot see an arm until its response relabels the chip, so on a
slow connection two bubbles could both arm before either response
landed. Double-arm is harmless server-side now (the run seals once and
drains the whole queue in order), but every escalation control
advertises "one interrupt at a time" by disabling, and the controls
must tell the truth.

The per-conversation escalating flag returns as a pure UX gate: set
synchronously at click, before the mutation, cleared on settlement, and
folded into interruptPending on both surfaces. Unlike its round 1-3
ancestor there is no continuation behind it to guard and no recheck to
pair with it.

Counterfactually verified: without the synchronous set, the two-bubble
race test arms twice. 207 tests green across the Chat Input suites.

* test(e2e): cover escalation of waiting messages through the real seal

Three mock-harness tests on E2E_SLOW_REPLY, a 160-chunk stream with no
tool boundary, so an in-thread steer part can ONLY come from a genuine
mid-stream seal — which makes each test a behavioral proof rather than
a UI check:

- Queued row escalation: the ZapOff button turns a waiting queued
  message into a preempt-armed steer (202 echoes preempt: true) that
  seals and injects, where the sibling steering.spec test proves the
  unescalated path waits for run end instead.
- Bubble in-place arm: an ordinary steer (202 with no preempt echo)
  waits as a bubble, POST /chat/steer/arm answers armed: true, the
  bubble relabels in place (same single bubble, same text, escalation
  no longer offered on reopen), and the armed steer seals mid-stream.
- Always-interrupt toggle: flipped from a waiting row's overflow menu,
  plain Enter now produces a preempt: true steer that seals in the SAME
  run, and the menu offers the way back. An afterEach clears the
  localStorage preference so a mid-test failure cannot leak
  preempt-by-default into the rest of the serial suite.

All three verified locally through the full harness (real backend, mock
LLM, seeded DB): 3 passed in 27s.

* feat: dedicated escalation arrow + shortcut, menu split into actions and preferences

The escalation was still half-hidden: the bubble only offered it inside
the overflow menu, and the tooltip taught the composer chord, which does
a different thing (interrupts with typed text, not this chip). Three
changes make it a first-class command:

- A shared EscalateNowButton (circular arrow, ghost-bordered like the
  composer's interrupt control) is always visible on BOTH surfaces:
  beside each queued row's Steer primary and on every waiting steer
  bubble next to its menu. It disappears once a steer is interrupting.
- A dedicated registry shortcut, escalateSteer (Cmd/Ctrl+Shift+.),
  editing-allowed and rebindable like every other action. Deliberately
  NOT an Enter chord: the composer owns every Enter chord, and the
  yield design rests on no default binding using Enter besides submit.
  Its handler clicks the newest enabled arrow control (bubbles beat
  queued rows), so the shortcut can never diverge from the button, and
  the arrow's tooltip teaches THIS command via the registry display.
- The overflow menus separate one-off actions from sticky behavior
  changes: Edit, Cancel, Queue, then a smaller "Preferences" section
  holding the queueing and always-interrupt toggles, each with the
  standard InfoHoverCard reusing the Settings panel's descriptions.
  "Interrupt & steer now" leaves the menu entirely.

386 client tests green, including a menu-structure test locking the
order and the absence of the escalation entry; bubble escalation tests
drive the visible arrow. The e2e spec's bubble test now clicks the
arrow, and a fourth test drives the dedicated shortcut end to end
through a real mid-stream seal.

* style: bind the escalation arrow to its message (variant A anatomy)

Two same-weight circles in a row read as one control group, leaving the
arrow's ownership ambiguous, and a floating arrow stops meaning anything
once several messages stack. The shared control now carries variant A's
anatomy: a thin divider binds a small SOLID arrow (filled, inverted) to
the message region on its left, and the menu ellipsis stays a bare
glyph, so the two affordances can no longer blur together — and the
divider+arrow pairing repeats cleanly per chip at N messages.

* chore: drop the unused within import CI lint caught

* fix: advertise the escalation shortcut only while the control is live

Codex on the e2e head, one P2: the tooltip appended the chord hint even
while the button was disabled, advertising a shortcut that does nothing
during an approval pause. The flagged control (InterruptNowButton) was
since replaced by the shared EscalateNowButton, which inherited the
pattern; the successor now omits the chord whenever the control is
disabled, matching the rule the during-run hovercard already follows.

* fix: harden steer escalation lifecycle and recovery

* test(e2e): disambiguate accessible steer preferences

* test: align abort persistence coverage with prerequisites

* chore(i18n): remove obsolete steer race message

* chore: normalize imports across steering changes

* test: exercise stream integration on Redis Cluster

* test: scope HITL checkpoints to generation

* test: fix cluster cleanup and locale policy

* fix: keep escalation visible during ask pauses

* fix: fence recovery downgrade and stale predecessors

* fix: require generation owner abort acknowledgement

* fix: validate delayed preempt arms

* test: align final escalation fixtures

* fix: preserve in-memory predecessor abort handoff

* fix: restore controls for recovered queued messages

* test: cover recovered queue controls

* fix: close final steering review gaps
2026-07-31 20:07:56 -04:00
Danny Avila
cc813f430e
🎯 feat: Tool Intent Label Capability (tool_intents) (#14499)
* 🎯 feat: Tool Intent Label Capability (tool_intents)

Adds the fourth member of the per-tool capability family (defer_loading,
allowed_callers, run_in_background): an admin capability
AgentCapabilities.tool_intents plus a per-tool
tool_options[name].describe_intent flag. Opted-in tools get an optional
intent string injected as the FIRST property of their schema — one
model-authored sentence per call, streamed to the client as the call's
live status label (args already reach the client verbatim, so no new
event plumbing). Native host tools (web_search, create_file/edit_file,
set_memory/delete_memory, ask_user_question) default on while the
capability is enabled; explicit false opts out. SDK-native intent
schemas (@librechat/agents coding suite) are recognized and left alone.

- packages/api/src/agents/intent.ts: structural sibling of
  background.ts — first-key non-mutating injection with registry
  parity (covers deferred/tool_search discovery), eligibility and
  PTC-only skips, arg read/strip helpers, self-spawn strip for defs and
  registry, ephemeral/model-spec synthesis with a tool_options merge so
  the background and intent toggles compose.
- handlers.ts: intent runs BEFORE background injection so the label
  stays the first streamed key when a tool carries both (pinned by
  test); the arg is stripped before invocation unless the tool's own
  schema declares it, on both the foreground and background-dispatch
  paths; PTC target schemas are sanitized like background's.
- Capability plumbing through all four routes (endpoint initialize,
  openai + responses controllers, the exported OpenAI-compatible
  service) plus handoff discovery and added-convo agents, and the
  intentToolNames execution channel via configurable.
- describe_intent on toolOptionsSchema (all three written-out Zod
  annotations), ToolOptions, TEphemeralAgent, TModelSpec (+ zod), and
  data-schemas doc comments (tool_options is Mixed — no migration).
- intent.spec.ts: 28 tests cloned from background.spec.ts structure,
  including the intent+background key-order composition.

* 🧯 fix: Codex Review — Opt-Out Strips SDK-Native Intent, Skip mcp_all Placeholders

- An explicit describe_intent: false now REMOVES an SDK-native intent
  property from the definition and registry entry, so the per-tool
  opt-out actually disables the arg's token cost for tools like
  web_search that carry the schema natively (SDK bodies tolerate its
  absence). Previously the early return left the property in place.
- synthesizeIntentToolOptions skips lazily-expanded mcp_all
  placeholders instead of recording options under names that
  applyIntentLabels' exact-name matching can never match, and documents
  the limitation (parity with synthesizeBackgroundToolOptions).

The P1 about the client not rendering the label is the documented
slicing: the UI streaming-label PR follows once #14391's ToolCallGroup
changes merge — args already reach the client, so that slice is purely
rendering.

* 🧯 fix: Codex Re-Review — Label Marker Guard, Capability Kill Switch, Late Defs, Service Threading

- removeIntentParam is now marker-guarded (the label contract's opening
  instruction discriminates it), so an MCP/action tool's own business
  `intent` parameter is never stripped by an opt-out or the disabled
  path — previously an explicit false could remove a real, possibly
  required argument.
- New sanitizeIntentLabels pass runs AFTER every registration step
  (the skill catalog appends its SDK definition post-injection): with
  tool_intents disabled it strips SDK-native intent labels from all
  definitions and registry entries, making the capability a real kill
  switch over their token cost; with it enabled it enforces explicit
  per-tool opt-outs on late-registered definitions.
- ask_user_question removed from the native default-on set: its graph
  tool is rebuilt in run.ts from its own Zod schema (also the HITL
  card's wire shape), so definition-level injection never reached the
  model. Its intent support lands with the HITL slice, which threads
  the label into the interrupt payload deliberately.
- The exported OpenAI-compatible service now threads intentToolNames
  into the run configurable, so the executor's PTC path can strip
  host-injected intent schemas on that route like the in-repo
  controllers do.

* 🧯 fix: Codex Round 2 — Post-Skill Injection, PTC Native Strip, Service Boundary, Honest Docs

- Intent injection now runs LAST in initializeAgent, after the skill
  catalog — which both appends its own definition and REPLACES upgraded
  ones (skill-aware read_file), clobbering an earlier injection while
  intentToolNames still listed the tool. Injection PREPENDS while
  background APPENDS, so intent stays the first schema property under
  the new ordering (pinned by a reverse-order composition test).
- The PTC target-schema strip is now marker-guarded strip-ALL: SDK-
  native intent labels (which are deliberately never in intentToolNames)
  are removed from sandbox-advertised schemas alongside host-injected
  ones; business intent params survive.
- toolIntentsAvailable on the exported service documents the loader
  boundary: a custom LoadToolsFn returning only structured instances
  bypasses definition/registry injection and sanitize by construction.
- librechat.example.yaml describes tool_intents as backend groundwork
  with UI rendering in an upcoming release rather than promising a live
  label today.

* 📦 chore: bump `@librechat/agents` to v3.3.6

Brings in the SDK half of tool intent labels (danny-avila/agents#347,
#349): intent-first schemas on the coding suite across all three
engines, plus web_search / subagent / skill / tool_search, and the
outcome / outcome_patch result channel.

Activates three host paths that were inert while no SDK tool shipped an
`intent` property — verified against the real 3.3.6 schemas:
- capability OFF now strips SDK-native labels (a real admin kill switch)
- explicit `describe_intent: false` removes them per tool
- host injection stays idempotent against an SDK schema, keeping
  `intent` first and never double-injecting

* 🔬 test: Real-Provider Verification for Tool Intent Labels

Adds the live check the unit tests structurally cannot perform: whether a
real model actually authors the injected arg, places it FIRST, and gives
sibling calls to one tool distinct labels. Reuses the existing
real-provider harness (in-memory Mongo, seeded user, credential
neutralizer) and the existing stdio MCP fixture as a genuine tool, so no
external service is involved.

- e2e/config/librechat.real.yaml: adds the e2e-memory MCP server and the
  tool_intents capability, giving the real model something to call. The
  sibling spec asserts only relative token growth, so the extra schemas
  do not perturb it.
- e2e/playwright.config.real.ts: optional Langfuse passthrough. The
  LANGFUSE_* keys match the credential-neutralizer pattern and were being
  blanked before the server booted; they are preserved explicitly, read
  from the invoking environment only, and never written to the generated
  config.
- e2e/specs/real/tool-intents.spec.ts: two facts stored in one turn, both
  through the same tool, asserting intent is the first key of each call
  and that the two labels differ. Args are read from persistence rather
  than the DOM deliberately — no UI renders the label yet, and
  persistence is what a reloaded conversation and the trace both read.

First run against claude-haiku-4-5 produced 'Recording the location of
the OAuth callback router' and 'Recording the location of the MCP
connection pool configuration' — distinct, first-position, no tool name.

Also updates tool-intent-spec.md: records the 3.3.7 removal of the tense
verb map with the evidence that motivated it, the trimmed description and
the marker's role as an API, and a new mandatory requirement that
client-side label rendering be gated on a server-sent signal rather than
the presence of an intent key (a tool's own business 'intent' parameter
would otherwise render as a status label).

* 📦 chore: bump `@librechat/agents` to v3.3.7 and dedupe the intent contract

Picks up danny-avila/agents#353: the tense verb map is gone (a bare
intent now displays unchanged, with completion carried by UI state), the
model-facing description is trimmed 502 → 289 chars, and both the marker
and the description are exported.

Stops redeclaring the SDK contract here:
- INTENT_LABEL_MARKER is imported instead of duplicated as a string
  literal. Every removal path in this module keys on it, and a local copy
  that drifted from the SDK's would make them all stop recognizing
  SDK-native labels — failing OPEN, with labels left in schemas and
  per-tool opt-outs silently inert.
- INTENT_DESCRIPTION is imported too, so host-injected tools and
  SDK-native tools present the model with one identical instruction.
  Keeping the old local copy would also have meant host-injected tools
  still paying ~126 tokens per schema while SDK tools paid ~72.

Verified live against real Anthropic after the trim: two sibling calls to
one MCP tool produced 'Storing the OAuth callback router file location'
and 'Storing the MCP connection pool configuration file location' —
first-position and distinct, so the shorter description holds compliance.
2026-07-29 15:40:52 -04:00
Danny Avila
d8427ffc5e
🛂 test: Cover Tool Approval Workflows End to End (#14427)
* test: cover tool approval workflows end to end

* fix: preserve tool approval state across resume

* fix: preserve agent context in mock stream responses

* fix: preserve nested approvals in collapsed groups
2026-07-26 21:58:25 -04:00
Danny Avila
f3159f9891
🧩 fix: Harden Agent Skill Lifecycles End to End (#14429)
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* test: cover agent skill lifecycles end to end

* style: sort agent skill imports
2026-07-25 08:19:12 -04:00
Danny Avila
73699b5c25
perf: Reduce Agent Chat Startup Latency (#14423)
* perf: reduce agent chat startup latency

* test: align Redis stream readiness assertions

* perf: overlap remaining agent startup work

* perf: persist initial agent job metadata atomically

* test: add agent startup latency benchmark

* fix: harden resumable agent stream lifecycle

* fix: isolate replacement stream lifecycles

* fix: preserve terminal stream epochs
2026-07-25 07:58:20 -04:00
Danny Avila
00c5a747e9
🧵 feat: Native Background Execution for Code Interpreter Tools (#14386)
* 🧵 feat: Native Background Execution for Code Interpreter Tools

* 🩹 fix: Address Codex Round 1 (fallback dedupe, harvest failure, handle parsing)

* 🩹 fix: Live Completion Marker + Unkeyed Attachment Dedupe (Codex Round 2)

* 🎨 chore: Sort Imports + Widen Marker Type Comparison (CI)

* 🩹 fix: Stale-Harvest Guard, Error Marker Status, Faster Anchor Retry (Codex Round 3)

* 🧹 refactor: TS Harvest Module, Claim-Neutral Timestamps, Error Parity (Codex Round 4)

* 🩹 fix: Dispatch-Ordered Stale Guard, Foreground Downgrade, Error Wrapper Parity (Codex Round 5)

* 🩹 fix: Retry Past Unfinished Rows + Per-Call Attachment Dedupe (Codex Round 6)

* 🩹 fix: Writer-Dispatch Ordering, Scoped Live Upserts, Reaped-Task Wrapper (Codex Round 7)

* 🩹 fix: Wildcard toolCallId Matching for Bare Attachment Updates (CI)

* 🩹 fix: Claim-Insert Dispatch Stamp (Schema-Backed) + Scoped Status Markers (Codex Round 8)

* 🩹 fix: Pre-Write Ownership CAS + Agent-Scoped Part Patching (Codex Round 9)

* 🩹 fix: Insert-Path Ownership CAS + Agent-Routed Attachments (Codex Round 10)

* 🩹 fix: Agent-Scoped Marker Ids and Attachment Dedupe (Codex Round 11)

* 🩹 fix: Atomic File Commit and Sibling Preview Fan-Out (Codex Round 12)

- Replace the two-step claim-confirm CAS with an atomic conditional updateFile: the ownership predicate (no sourceDispatchedAt, or <= this write's dispatch order) moves into the update filter, removing confirmCodeFileOwnership and the lost-update window between check and write
- Thread agentId through createDownloadFallback so fallback download rows scope to the emitting agent like primary rows
- Fan terminal preview overlays out to every live attachment sharing the file_id in useAttachmentPreviewSync (sibling tool calls no longer stick on pending)
- Restore background artifacts through toStoredArtifact so the size bound applies on re-anchor
- Apply filterAttachmentsForPart to grouped tool-call attachments in ContentParts so handoff agents with colliding provider call ids do not cross-contaminate groups

* 🩹 fix: Agent-Scoped Live Upserts and Monotonic Dispatch Stamps (Codex Round 13)

- Scope the SSE attachment upsert and the useAttachments DB/live merge by agentId with the same wildcard semantics as toolCallId: distinct non-null agentIds stay separate entries, so handoff agents sharing a claimed file_id and a repeated provider tool id (call_0) no longer merge over each other's cards
- Extend the attachment identity key to fileKey::toolCallId::agentId and register less-specific key variants so bare and agent-less live records still dedupe after overlay
- Stamp background task createdAt from a strictly-increasing per-process dispatch counter: raw Date.now() can tie for same-millisecond dispatches and the stale-output guard accepts equal stamps (needed for idempotent re-commits), which would let an older task overwrite a newer task's committed file
2026-07-22 22:13:15 -04:00
Danny Avila
7447fddfb2
🙊 refactor: Clarify Ask Question Schema Errors and Retry Guidance (#14279)
* fix(agents): clarify ask question validation errors

* fix(agents): narrow question failure detection

* fix(agents): persist question validation failures

* fix(agents): track question validation failures
2026-07-15 11:06:29 -04:00
Danny Avila
520af663bc
🧵 feat: Background Tool Calls for Agents & Model Specs (#14197)
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* 🧵 feat: Background Tool Calls for Agents & Model Specs

Opt-in, poll-based background tool execution. The model marks an eligible tool
call with `run_in_background: true`; the host executor registers a task, returns
a handle immediately (so the graph turn resolves), runs the tool as a detached
promise, and the model retrieves the result via a new `check_background_task`
poll tool. Host-side only — no `@librechat/agents` change.

- Opt-in mirrors `deferred_tools`: admin capability `run_in_background`
  (off by default) + per-tool `tool_options.run_in_background`.
- Model specs / ephemeral agents: `TModelSpec.runInBackground` /
  `TEphemeralAgent.run_in_background` synthesize per-tool options; both paths
  converge at `initializeAgent`.
- In-process task registry: scoped per user+conversation, idempotent by
  toolCallId (safe across resume/replay), capped, TTL-swept.
- Excludes direct-path / host-special / code-session tools. Subagents and push
  notifications are deferred follow-ups.

* 🩹 fix: Harden background tool calls (Codex review)

- Reliable per-agent execution gate: thread the injected `run_in_background`
  tool names from `initializeAgent` through `configurable.backgroundToolNames`
  (`toolRegistry` only reaches the executor for PTC/tool_search), fixing the
  silent no-op + unstripped-arg leak for ordinary event-driven tools.
- Enforce the per-tool opt-in at execution (`backgroundToolSet.has(name)`) so a
  non-opted-in tool can't be backgrounded via an extra arg.
- Gate the `check_background_task` interception on the run actually enabling
  background, so a user tool sharing that name still executes.
- Forward `backgroundToolsAvailable` to added-convo (multi-convo) agents.
- Exclude `web_search`/`file_search` from eligibility — their results are turned
  into user-visible attachments/citations only by the foreground toolEndCallback.

* 🩹 fix: Address Codex round 2 on background tool calls

- Idempotency scoped to run+turn: provider tool-call ids repeat across turns
  (e.g. `call_0`), so key the dedupe map by `runId::toolCallId` and sweep
  orphaned mappings — a later turn no longer collides with a retained task.
- Artifacts preserved: a backgrounded tool's artifact is processed through the
  same `toolEndCallback` as the foreground path (images/files/citations no
  longer silently dropped), best-effort/guarded.
- Forward the `run_in_background` capability to connected-agent discovery and
  subagent `processAgent` init, so a child agent's own event-driven tools work
  the same as when it runs as primary.
- Strip the injected flag on foreground calls of background-capable tools
  (the model may emit it as `false`) so strict MCP/action schemas don't reject.
- `check_background_task` list path returns metadata only (result_available /
  result_chars), never full results — prevents context overflow; the full
  result is returned only when a specific id is requested.

* 🩹 fix: Address Codex round 3 on background tool calls

- Exclude background-capable tools from eager execution (run.ts): a speculative
  eager dispatch of a `run_in_background` call could launch the detached task
  with partial/stale args, and that side effect can't be canceled.
- Reserve the `check_background_task` name: overwrite a colliding user/MCP tool
  with the host poll schema (with a warning) so the advertised schema matches
  the executor's interception instead of hijacking a mismatched tool.
- Don't inject background schemas into pure subagents (spawn-tool child graphs)
  whose tools don't reach the host interceptor; keep it for primary/added/
  connected agents. Subagent background is the durable follow-up.
- Thread `backgroundToolsAvailable` + `backgroundToolNames` through the
  OpenAI-compatible and Responses agent routes (was chat-only), so the same
  agent/model spec behaves consistently across surfaces.
- Exclude image-generation built-ins (dalle/flux/gemini_image_gen/image_gen_oai/
  image_edit_oai) — artifact-first tools whose files can't reliably attach to an
  already-saved turn when backgrounded.

* 🩹 fix: Address Codex round 4 on background tool calls

- Sanitize self-spawn subagent inputs: strip `run_in_background` + the
  `check_background_task` def from the parent AgentInputs reused for self-spawn,
  so the isolated child (direct/child-graph path) doesn't advertise a background
  schema it can't honor. The SDK resolver keeps a provided `agentInputs` even
  with `self: true`.
- Exclude `check_background_task` from PTC (`run_tools_with_code`) tool
  definitions — it's host-only and not callable from generated code.
- Parse stringified JSON args before deciding background dispatch and before
  stripping the flag, so string-delivered `run_in_background` is honored and
  never leaks to strict object-schema tools.
- Skip injection for tools that already declare their own `run_in_background`
  param (would otherwise hijack/strip it), and for non-object (string-input)
  schemas (would otherwise rewrite the input contract).

* 🩹 fix: Address Codex round 5 on background tool calls

- check_background_task now parses stringified JSON args, so providers that
  deliver args as a string can retrieve a specific task by id (not just list).
- Include agentId in the background dedupe key (`agentId::runId::toolCallId`):
  two agents in the same run emitting the same provider id (e.g. `call_0`) now
  launch independent tasks instead of colliding.
- Self-spawn sanitization also strips the background entries from the reused
  toolRegistry (not just toolDefinitions), so a child using tool_search/deferred
  loading can't rediscover the host-only run_in_background / check_background_task.

* 🩹 fix: Strip run_in_background from PTC target tool schemas (Codex round 6)

The PTC path already filtered out the host-only check_background_task poll tool
but still exposed target tool schemas with the injected `run_in_background` param
(the shared toolRegistry entries were mutated by applyBackgroundToolCalls). PTC
codegen doesn't go through the host background interceptor, so it could pass the
flag to an MCP/action tool (strict-schema rejection or silent foreground with no
poll). Sanitize the PTC toolDefs like the self-spawn path does.

* 🩹 fix: Sanitize background from explicit subagent inputs (Codex round 7)

A child agent reachable as a top-level/handoff agent is initialized WITH the
background capability, then reused as an explicit subagent via buildSubagentConfigs.
Round 4 only sanitized the self-spawn case; this now applies the same
stripBackgroundFromToolDefinitions/Registry to explicit child agentInputs when
`child.backgroundToolNames` is non-empty, so an isolated child graph doesn't
advertise a run_in_background / check_background_task contract it can't honor.

* 🩹 fix: Reap stuck/expired background tasks (Codex round 8)

- get() now sweeps before returning, so repeatedly polling a known
  background_task_id can't keep an expired completed task (and its retained
  result, up to 100k chars) alive past the one-hour completed TTL.
- sweep() now reaps `running` tasks older than a 30-min running TTL, marking
  them errored. Previously a detached call that never settled (hung network /
  lost MCP connection) held a running slot forever, exhausting the
  per-conversation cap and rejecting every later dispatch.

* 🩹 fix: Evict oldest settled tasks instead of blocking at the cap (Codex round 9)

Only the running-task cap gates dispatch now. The total-tasks cap
(MAX_TASKS_PER_BUCKET) bounds memory but no longer rejects new background calls:
when full, it evicts the oldest settled (completed/error) tasks to make room.
Previously 200 quick background calls in one conversation would block all new
dispatches for up to the completed-task TTL, since polling doesn't remove settled
tasks. Running is already capped, so room always frees.

* 📝 docs: Frame background tool calls as within-turn (Codex P1 contract)

Codex escalated the request-lifecycle findings to P1 on the grounds that the
advertised "poll later" contract can't be honored for genuinely long-running
calls (request-scoped MCP connections + the run abort signal are torn down at
turn end). Align the model-facing contract with what the same-run implementation
actually delivers: the run_in_background param, check_background_task, and the
dispatch handle now instruct the model to collect the result WITHIN THE SAME TURN
(backgrounded work isn't guaranteed to survive past the turn). This is
within-turn parallelism; cross-turn survival of long-running calls remains the
deliberate durable subagent follow-up. Copy/comment-only; no behavior change.

* ♻️ refactor: Cross-turn background tool calls, leak-free

Extend background tool calls from within-turn to cross-turn on a single
process, since the mechanism already supports it: the run's abort signal
never reaches the detached invoke (the graph forwards only configurable/
metadata to the tool-execute handler), so the floating promise keeps
running past turn completion and its result stays in the in-process
registry for a later turn to poll (get/list key only on
user::conversation + id, never the dispatch run/turn).

Guarantee no connection leak: ephemeral request-scoped MCP tools (runtime
{{LIBRECHAT_BODY_*}} placeholders) capture their request-scoped store at
creation and fall back to it, so config manipulation can't redirect them;
their connection is torn down at request end. Tag such tools in
createToolInstance and run them in the foreground instead of backgrounding
them. Pooled/app-level MCP and structured tools are unaffected and survive
cross-turn via their managed pools.

Reword the model-facing contract (run_in_background, check_background_task,
handle message, fileoverview) from within-turn to cross-turn on this server
(not across restart/replica, which stays the durable follow-up).

Tests: cross-turn poll retrieval; ephemeral MCP tool runs foreground.

* 🐛 fix: Guard ephemeral MCP tag against a null server config

createToolInstance can be reached with a null/stale capturedServerConfig
(cached availableTools + getServerConfig returns null, as several MCP unit
tests construct tools). The new unconditional requiresEphemeralUserConnection
call then dereferenced config.source and threw during tool construction
(CI: Tests api shard 2/3). Guard with the same serverConfig ? ... : false
pattern the other callers use; a missing config is not request-scoped.

* 🎨 fix: Deliver backgrounded tool artifacts on the poll turn

A slow backgrounded MCP/action tool resolves after its dispatch turn is
finalized: createToolEndCallback only appends to that turn's artifactPromises
(already awaited) and writes to a closed stream, so the artifact (file/citation/
UI resource) was silently dropped — check_background_task recorded only the
hasArtifact boolean. The cross-turn contract made this the common case.

Hold the artifact on the task and deliver it through the LIVE poll turn's
toolEndCallback the first time check_background_task collects that id (once,
then cleared to free memory), attributed to the original tool. Same-turn and
cross-turn now share this path since the model must poll to collect any result.

Tests: registry claim-once; artifact delivered on poll not dispatch, idempotent.

*  feat: Agent-builder toggle for background tool calls + cap tool descriptions

Add a per-MCP-tool "run in background" toggle in the agent builder, mirroring
the programmatic/deferred pattern: gated on the admin `run_in_background`
capability via useAgentCapabilities, read/written on tool_options[id]
.run_in_background through useMCPToolOptions (per-tool + bulk mark-all), and
rendered as a Zap toggle in MCPToolItem and McpSection with new locale keys.

Also cap the section tool/server descriptions (McpSection, ToolSection,
SkillSection) with max-h-40 overflow-y-auto so a long description scrolls
instead of overflowing the dialog, matching MCPToolItem's existing cap.

Tests: MCPToolItem renders/toggles the background button only when enabled.

* 🧪 fix: Mock new background hook functions in McpSection spec

* 🎨 fix: Restore background artifact when poll-turn delivery fails

* 🛡️ fix: Harden background tool call edges from review findings

- Error immediately (matching foreground) when a background-requested tool
  failed to load, instead of returning a success handle for a dead task
- Exclude ephemeral request-scoped MCP tools at injection time so the model
  never sees a run_in_background param the executor would silently downgrade;
  flip the execute-time tag to fail closed on a missing server config
- Source image-tool background exclusions from the shared imageGenTools set
  (adds missing stable-diffusion, an artifact-first live tool) instead of a
  hand-copied list
- Add check_background_task to the eager-execution exclusion list: artifact
  collection is a one-shot claim that must not fire from a speculative
  snapshot the SDK may discard
- Strip an imitated run_in_background arg on tools the executing agent never
  opted in (multi-agent history bleed), unless the tool's own schema declares
  the parameter
- Truncate oversized stored results with an explicit marker via the shared
  truncateMiddle (moved to utils/text) instead of a silent slice
- Document the at-most-once artifact delivery semantics honestly (the
  callback's downstream persistence is fire-and-forget, as in foreground)

* ♻️ refactor: Deduplicate background tool-call plumbing and tighten types

- Use the SDK's JsonSchemaType instead of a local duplicate; drop all
  as-unknown casts and type the poll-tool serializer explicitly
- Drop derivable BackgroundTask state (progress, hasArtifact) and the dead
  `enabled` param/return on applyBackgroundToolCalls (guarded at the call
  site), which also skips the defs pass when nothing opted in
- Fold the enable expression into synthesizeBackgroundToolOptions so the
  three load/added call sites can't drift
- Throttle the registry's all-buckets sweep and always sweep the accessed
  bucket, so a hot poll loop is no longer O(total tasks server-wide); bound
  retained artifact memory with a size cap
- Single-pass stripBackgroundFromToolDefinitions; pass metadata through to
  the poll-turn callback instead of a no-op reconstruction
- Collapse the client's copy-pasted boolean option families into a keyed
  factory (also removes the shared-object mutation in the bulk toggles) and
  the six toggle-button copies into one OptionToggle component

* 🧪 test: e2e coverage for cross-turn background tool calls

Proves the full contract through the real pipeline (mock harness): an agent
opts an MCP tool in via tool_options.run_in_background, the model dispatches
it detached and receives the synthetic handle while the tool is still running
(status=running in the rendered ack — the non-blocking guarantee without
timing assertions), the tool completes after its turn finalized, and a later
user turn recovers the task id from replayed history, polls
check_background_task, and renders the collected result.

- fake-mcp-server: slow_echo fixture tool (delayed echo)
- fake-model: E2E_BACKGROUND_DISPATCH / E2E_BACKGROUND_COLLECT markers
- e2e yaml: agents capabilities = defaults + run_in_background

* 🔧 fix: Close two background capability gaps from review

- Thread backgroundToolsAvailable through the OpenAI-compatible service
  (derived from app capabilities like codeEnvAvailable/statefulSessions),
  so agents with tool_options.run_in_background keep the feature on that
  route; fold the three capability derivations into one helper
- Index ephemeral MCP servers by normalizeServerName when excluding tools
  from background injection: tool names embed the normalized server name
  while mcpConfig keys the original, so exotic server names previously
  escaped the injection-time exclusion

* 🛂 fix: Fall back to configurable user identity for background task scoping

The in-repo routes merge req into the tool-execute configurable, but external
hosts of the exported OpenAI-compatible service inject their own loadTools and
may not — tasks would then register under an empty user id, collapsing
registry isolation to conversationId alone. Resolve the scoping id from
req.user.id, then configurable.user_id / user, and cover the isolation with a
foreign-user not_found test.

* 🧹 chore: Apply repo import sorter to PR-touched files
2026-07-13 12:51:36 -04:00
Danny Avila
53e369fba8
🧪 feat: stateful_code_sessions capability for warm Code API sandbox sessions (experimental) (#14150)
*  feat: stateful_code_sessions capability for warm Code API sandbox sessions

Wire the @librechat/agents stateful sandbox sub-config behind a new,
off-by-default stateful_code_sessions agent capability. createRun sets
toolExecution.sandbox.statefulSessions when code execution is active in the
run AND the capability is enabled; execute_code and bash_tool factories get
the param so their descriptions hedge toward persistence. Rides the existing
variable-not-literal runConfig pattern, so it no-ops until @librechat/agents
is bumped to the version shipping the sandbox sub-config.

*  feat: per-agent stateful code sessions (builder toggle + init gating)

Stateful sessions now require the agent's own opt-in, not just the admin
capability. New agent field stateful_code_sessions (schema + validation +
types) surfaces as a toggle in Agent Builder Advanced settings, gated on
the app capability and disabled without Code Interpreter. initializeAgent
resolves the per-agent truth (admin capability AND builder opt-in AND
code env) once: the registered bash_tool description, the execute_code
factory, and createRun's toolExecution.sandbox gate all read the same
resolved value. statefulSessionsAvailable threads through the same call
sites as codeEnvAvailable, including handoff discovery and added convos.

* 🐛 fix: propagate runtime_session_hint to sandbox executor in event-driven tool path

The event-driven ON_TOOL_EXECUTE handler built config.toolCall without the
resolved runtime_session_hint, so BashExecutor/CodeExecutor never sent
runtime_session_hint to the Code API. Every conversation then collapsed onto
the server-derived default session (no per-conversation isolation). Copy
tc.runtimeSessionHint onto toolCallConfig._runtime_session_hint, mirroring the
SDK direct-execution path.

* 🐛 fix: address Codex review findings for stateful code sessions

- OpenAI-compatible service (packages/api/src/agents/openai/service.ts) now
  derives and passes statefulSessionsAvailable alongside codeEnvAvailable, so
  the feature activates on that route (previously statefulCodeSessions resolved
  false there and createRun never sent toolExecution.sandbox).
- Thread runtime_session_hint through the host file-authoring tools
  (create_file/edit_file/read_file): those host branches return before the
  generic tool path, so readSandboxFile/writeSandboxFile now forward the
  per-conversation hint instead of falling back to the Code API default session.
- StatefulSessions builder toggle clears its form value when Code Interpreter is
  disabled, so a saved agent matches the disabled UI and re-enabling code doesn't
  silently reactivate stateful sessions.

* 🐛 fix: normalize stateful_code_sessions on save when Code Interpreter disabled

Addresses Codex review (round 2): a stale `stateful_code_sessions` opt-in
could persist when Code Interpreter (`execute_code`) is disabled from the
main agent builder without opening Advanced settings, silently reactivating
warm sessions if code was later re-enabled.

- AgentPanel: normalize in `composeAgentUpdatePayload` (the always-run save
  path) so `stateful_code_sessions` is forced to `false` whenever
  `execute_code !== true`, regardless of whether Advanced was opened.
- StatefulSessions: revert the mount-scoped useEffect (round-1 approach) —
  it only fired while the Advanced panel was mounted, missing this path.
- Add spec coverage for both branches of the normalization.
2026-07-12 08:12:04 -04:00
Danny Avila
397ddc5366
🧠 feat: Add Memory as an Agent Capability with Inline Tools and Ephemeral Badge (#13869)
* 🧠 feat: Memory Agent Capability with Inline Tools and Ephemeral Badge

Add `AgentCapabilities.memory`, which expands into the inline set_memory/delete_memory tool pair (mirroring the execute_code expansion via registerMemoryTools) when a run-level memoryAvailable gate holds: capability enabled, memory configured, MEMORIES.USE permission, and personalization not opted out. Surfaces the memory artifact as an attachment in the agents tool-end callback.

Adds the ephemeral path (TEphemeralAgent.memory, load/added agent tool injection), a fully-gated memory badge plus tools-dropdown entry, the agent-builder Memory toggle with form round-trip, and a mock e2e test asserting the badge reaches the request payload. Additive to and independent of the existing post-turn memory extraction agent.

* 🩹 fix: Address Codex review on memory capability (gating, validKeys, usage guard)

- Strip the memory capability from the served agents capabilities when memory is not configured/enabled, so the badge, tools dropdown, agent-builder toggle, and backend capability gate stay consistent instead of exposing an inert toggle on default installs (where MEMORIES.USE defaults true).
- Surface configured memory.validKeys in the inline tool definitions so the model is told the allowed keys up front, matching the runtime createMemoryTool schema.
- Append a strict explicit-request usage guard to the agent instructions when inline memory tools are registered, preserving the memory-agent's privacy behavior.
- Add AppService tests covering memory-capability stripping.

*  test: Update AppService capability snapshots for memory strip

AppService now strips the memory capability from the served agents defaults when no memory block is configured; update the spec's expected capability lists to defaultAgentCapabilitiesWithoutMemory for the no-memory-config cases.

* 🛡️ fix: Address Codex re-review on memory capability (round 2)

- Strip the memory capability from the FINAL served agents config, not just defaults; loadEndpoints reparses any endpoints.agents block, so memory was still exposed in that common shape (packages/data-schemas/src/app/service.ts) + regression test.
- Re-check the full memory gate (config, opt-out, MEMORIES.USE) inside handleTools before constructing set_memory/delete_memory, so an unsolicited tool call from a model/custom endpoint can't bypass the runtime gates (api/app/clients/tools/util/handleTools.js).
- Restore the persisted memory toggle for model-spec conversations via applyModelSpecEphemeralAgent (client/src/utils/endpoints.ts).
- Clear LAST_MEMORY_TOGGLE_ on logout and clear-all-chats so a stale memory preference can't leak across users on a shared browser (client/src/utils/localStorage.ts).

* 🧠 fix: Address Codex re-review on memory capability (round 3)

- Serialize set_memory writes and advance a running token total inside createMemoryTool, so parallel batched calls in one event-driven turn can't each pass the limit check against a stale total and collectively exceed memory.tokenLimit (packages/api/src/agents/memory.ts) + tests.
- Inject the keyed memory context (withKeys) instead of withoutKeys when the running agent has the inline memory capability, so delete_memory has a visible key to target (api/server/controllers/agents/client.js).

* 🔐 fix: Address Codex re-review on memory capability (round 4)

- Detect inline memory by tool NAME (set_memory/delete_memory) across an initialized agent's tools + toolDefinitions, since the 'memory' marker is expanded at init and the prior string check never matched; inject the keyed memory context for any primary OR sub-agent that carries the inline memory tools (api/server/controllers/agents/client.js).
- Enforce memory WRITE permissions in the inline tool gate: set_memory requires CREATE+UPDATE and delete_memory requires UPDATE (matching the REST memory routes), so a USE-only role can't mutate/delete memories via agent tool calls (api/app/clients/tools/util/handleTools.js).

* 🔒 fix: Address Codex re-review on memory capability (round 5)

- Gate inline memory registration (memoryAvailable) on the memory WRITE permissions (USE+CREATE+UPDATE), so a read-only-memory role no longer has set_memory/delete_memory shown to the model only for the runtime loader to refuse them (api/server/services/Endpoints/agents/initialize.js).
- Enforce the per-agent memory opt-in at execution: handleTools now refuses to construct set_memory/delete_memory unless the agent actually declared them (toolDefinitions/tools), blocking hallucinated/undeclared memory tool calls from mutating memory.
- Fail closed when getFormattedMemories errors with a configured tokenLimit, instead of writing as if storage were empty and bypassing the cap (api/app/clients/tools/util/handleTools.js).

* 🩹 fix: Address Codex re-review on memory capability (round 6)

- Fix a P1 regression from the prior round: the execution-context agent keeps the raw 'memory' capability marker (not the expanded set_memory/delete_memory names), so the opt-in check now matches the marker. This restores memory writes/deletes AND avoids hijacking an MCP tool that merely shares the set_memory/delete_memory name (api/app/clients/tools/util/handleTools.js).
- Count repeated set_memory writes to the same key as replacements, not additions, against tokenLimit — set_memory upserts, so a same-key rewrite swaps its prior token contribution instead of double-counting (packages/api/src/agents/memory.ts) + test.
- Gate the memory badge, tools dropdown, and agent-builder toggle on the full memory write permissions (USE+CREATE+UPDATE) via a shared useHasMemoryAccess hook, so a read-only-memory role no longer sees an enabled Memory control the backend would refuse to wire up.

* 🧷 fix: Address Codex re-review on memory capability (round 7)

- Recognize inline memory across both execution-context agent shapes: initializeAgent now sets a LibreChat-only memoryToolsRegistered flag on the InitializedAgent, and the opt-in/detection checks accept that flag OR the raw 'memory' marker. Fixes memory failing for processAddedConvo agents (which store the initialized config, marker already expanded) while staying MCP-name-collision-safe (api/app/clients/tools/util/handleTools.js, packages/api/src/agents/initialize.ts, api/server/controllers/agents/client.js).
- Scope keyed memory context to memory-enabled agents only: useMemory now returns both keyed and unkeyed contexts, and buildMessages injects the keyed one (memory keys + token metadata) only to agents that can call delete_memory, while the primary/post-turn path keeps the unkeyed values — so a primary without memory tools no longer sees memory keys it doesn't need.

* 🔏 fix: Address Codex re-review on memory capability (round 8)

- Enforce memory size limits on inline writes: createMemoryTool now rejects keys over 1000 chars and values over memory.charLimit, matching the REST memory routes, so an inline-memory agent can't persist blobs the memory UI/API would reject (packages/api/src/agents/memory.ts, api/app/clients/tools/util/handleTools.js) + test.
- Recheck the agents 'memory' endpoint capability at execution time, so a stale/hallucinated set_memory/delete_memory call can't mutate memory after an admin removes the capability while the agent document still carries the marker (api/app/clients/tools/util/handleTools.js).

* ♻️ refactor: Move inline-memory backend logic into packages/api + share memory load

Workspace boundary: the inline-memory gating/detection logic that had crept into /api now lives in packages/api/src/agents/memory.ts (TS), with /api kept as thin wrappers.

- Add agentHasInlineMemoryTools, isMemoryToolAllowed, and buildInlineMemoryTool to packages/api; handleTools.js now calls buildInlineMemoryTool instead of constructing/gating the tools inline, and client.js imports agentHasInlineMemoryTools instead of redefining it.
- Optimize repeated memory loads: getRequestMemories memoizes getFormattedMemories per request (WeakMap keyed by req), so the run's memory-context load and every memory-enabled agent's set_memory token-usage load share a single DB fetch instead of one per agent.

* 🧠 fix: Invalidate request memory cache after inline writes

Inline set_memory/delete_memory now invalidate the request-scoped
getFormattedMemories cache on a successful write, so a later tool round
in the same response is seeded with the post-write usage total instead
of the stale pre-write one (multi-round writes no longer collectively
exceed tokenLimit, and a set after a delete is not over-counted). The
within-round sharing across multiple memory-enabled agents is preserved.

* 🧠 fix: Persist memory capability on saved agents; honor registration flag

- Add Tools.memory to the v1 systemTools allowlist so filterAuthorizedTools
  no longer silently drops the memory marker when an agent with the Memory
  capability is created/updated/duplicated through the builder (previously
  the capability only worked for ephemeral chats, not persisted agents).
- agentHasInlineMemoryTools now honors an explicit memoryToolsRegistered
  boolean before falling back to the raw `memory` marker, so an initialized
  config whose registration was denied (memoryAvailable false) is not given
  keyed memory context just because the marker survives in tools.

* 🧩 fix: Bring memory tool to parity with other ephemeral tools

- Add `memory` to the model-spec schema/type and honor `modelSpec.memory`
  in both ephemeral paths (load.ts, added.ts) and the frontend spec
  application, so admins can pre-enable Memory from a model spec exactly
  like webSearch/fileSearch/executeCode.
- Add LAST_MEMORY_TOGGLE_ to the timestamped-storage cleanup list so stale
  per-conversation memory toggles are purged on startup like the others.
- Hide the agent-builder Memory toggle for users who disabled memory in
  personalization (memories === false), mirroring the chat badge's opt-out
  gate, so the setting isn't shown as inert/misleading.

*  test: Cover memory in applyModelSpecEphemeralAgent spec defaults

Update the exact-object assertions to include the new `memory` field and
add positive coverage that `modelSpec.memory` maps to the ephemeral
agent's `memory` flag. Fixes the shard 2/4 failure from 672a03b05.
2026-06-24 17:14:13 -04:00
Danny Avila
4ee68d5240
💸 feat: Per-Agent Endpoint Token Config in Multi-Endpoint Billing (#13738)
* 💸 feat: Per-Agent Endpoint Token Config in Multi-Endpoint Billing

Price each collected/emitted usage item with the producing agent's resolved
endpoint token config, instead of the primary agent's for the whole graph.

Previously AgentClient.recordCollectedUsage and the subagent usage emitter used
a single this.options.endpointTokenConfig (the primary's) for every usage item.
A connected agent or subagent on a different custom endpoint that shares a model
id with an entry in the primary's tokenConfig was therefore mis-priced (a model
absent from it already fell back to the built-in rate map — no regression).

- Tag each usage with its producing agent: ModelEndHandler stamps
  usage.agentId = agentContext.agentId; createSubagentUsageSink stamps the
  child's subagentAgentId (UsageMetadata gains an optional agentId).
- buildAgentToolContext retains endpointTokenConfig so initialize.js can build
  an agentId -> endpointTokenConfig map from agentToolContexts (the one map that
  holds every agent, including pure subagents pruned from agentConfigs).
- AgentClient.resolveAgentEndpointTokenConfig(usage) looks up that map by
  agentId, falling back to the primary config; used by both the billing path
  (new optional resolveEndpointTokenConfig on recordCollectedUsage) and the
  subagent cost emitter.
- recordCollectedUsage's resolver is optional and falls back to the batch
  endpointTokenConfig, so the shared responses.js/openai.js call sites are
  unchanged.
- Tests: two-endpoint graph with a colliding model id prices per-agent; resolver
  nullish falls back to batch; subagent sink tags the child agent id.

* fix: Align emit-path cost with per-agent billing; honor known-agent built-in pricing

Addresses Codex review on the per-agent endpoint token config:
- Emit path (callbacks.js) now prices each on_token_usage event with the
  producing agent's config (resolved via usageCost.resolveEndpointTokenConfig),
  so streamed/persisted metadata.usage.cost matches the per-agent balance
  transaction. The agentId tag is resolved server-side and stripped from the
  emitted/persisted payload.
- Resolver (resolveAgentTokenConfig) now treats a known agent's config as
  authoritative, including undefined → built-in pricing, so a known non-custom
  agent in a custom-primary graph is no longer charged the primary's rates.
  Only untagged/unknown usage falls back to the primary config.
- endpointTokenConfigByAgentId records every known agent (value may be
  undefined) so the resolver distinguishes known-no-rates from unknown.
2026-06-14 12:00:32 -04:00
Danny Avila
b03b2a0a29
💾 feat: Persist Context Breakdown & Branch/Total Usage Cost (#13734)
* 💾 feat: Persist Context Breakdown & Branch/Total Usage Cost

Persist the granular context breakdown and per-response usage/cost on the
response message metadata, and re-derive branch + total usage/cost from a
per-message index so the popover survives reloads and is branch-aware live.

- Add aggregateEmittedUsage + buildPersistedContextUsage helpers in
  packages/api; capture the latest visible snapshot and every emitted
  on_token_usage payload via contextUsageSink/usageEmitSink.
- Attach metadata.contextUsage (Part A) and metadata.usage (Part B) on the
  agents response message in sendCompletion.
- Carry per-message usage on the token index; add sumTotalUsage/setEntryUsage
  and branch-scoped usage on sumBranch.
- Repurpose the session accumulator into a single in-flight pending holder;
  flush it into the index at finalize; hydrate breakdowns on load.
- Render branch cost with a conditional all-branches total in the breakdown.

* 🧹 chore: Remove orphaned com_ui_session_cost i18n key

* 🩹 fix: Address Codex review — normalize usage server-side, fix reload deltas

- Persist per-event-normalized display units in metadata.usage (TResponseUsage)
  so reloaded mixed-provider turns match the live session; client reads them
  directly instead of re-normalizing with a single stamped provider (P2).
- Persist completedOutputTokens (final call output) on metadata.contextUsage so
  a reloaded multi-call turn adds the post-snapshot delta, not the full
  tokenCount the snapshot already counts (P2).
- buildIndex preserves a prior entry's immutable usage when a rebuilt cache
  message lacks metadata.usage, so a mid-session rebuild (regenerate) keeps a
  sibling branch's flushed cost (fixes the e2e regenerate failure).
- Track costKnown so turns saved with contextCost off don't render $0.00 when
  cost display is later enabled (P3).
- Use an epsilon for the all-branches cost comparison to avoid a spurious total
  row from float summation order (P3).
- Update unit/integration/e2e tests for the new shapes; regenerate e2e asserts
  the all-branches total after reload (deterministic via persisted metadata).

* 🩹 fix: Address Codex round 2 — pending leak, cost coverage, reload delta

- Clear the in-flight pending usage on terminal abort/error (resetLive), so a
  stopped generation's tokens no longer merge into the next response (P2).
- costKnown now means COMPLETE coverage (ANDed): a branch mixing cost-bearing
  and cost-less turns is flagged incomplete and the cost row is hidden rather
  than rendering an under-reported total (P2).
- Drop the tokenCount fallback for completedOutputTokens on reload: only the
  persisted post-snapshot delta is used, so a multi-call turn whose provider
  emitted no usage_metadata no longer double-counts earlier output (P2).
- Update tokens.spec for AND coverage semantics + incomplete-cost case.

* 🩹 fix: Address Codex round 3 — no-usage snapshots, total coverage, provider-less cache

- Skip persisting metadata.contextUsage when the response emitted no primary
  usage event: without a known post-snapshot output the granular gauge would
  undercount the reply on reload, so fall back to the coarse per-message
  estimate instead (P2).
- Gate the all-branches cost row on totalUsage.costKnown so an incomplete total
  (a sibling saved without cost) never renders an under-reported figure (P2).
- aggregateEmittedUsage/finalCallOutputTokens now normalize per-event with the
  client's magnitude fallback (normalizeEventUnits) instead of billing
  splitUsage, so provider-less cached events match live on reload (P2).
- Add backend test for the provider-less cached case.

* 🩹 fix: Address Codex round 4 — abort attribution, complete cost coverage

- aggregateEmittedUsage persists cost only when EVERY call was priced; a partial
  pricing failure now omits cost so the client treats coverage as unknown rather
  than reading an under-reported sum as authoritative (P2).
- finalizeUsage flushes pending into the response entry only when events were
  folded this session (eventCount > 0), so a late/second resumable subscriber
  carrying persisted metadata.usage keeps it instead of being overwritten with
  an empty pending record (P2).
- On user stop, attribute the in-flight pending usage to the partial response
  (new attributePending handler) instead of discarding it in resetLive — the
  stopped reply's billed tokens are kept and still can't leak into the next
  response; resetLive's discard remains for the error path (P2).

* 🐛 fix: Persist branch cost across branch switches via sticky usage history

Branch cost vanished on switching to a sibling branch (until a new turn) — the
cost analog of the granularity bug. buildIndex rebuilds the token index from the
messages cache; a sibling generated this session whose cache message lacks
metadata.usage (and is transiently dropped from the cache during regenerate)
lost its live-flushed usage, so sumBranch found none and the cost row hid.

Fix: a sticky per-response usage map (conversationId → messageId → usage),
written by setEntryUsage and never rebuilt from the cache — the usage counterpart
of snapshotsByAnchorFamily for the breakdown. buildIndex/upsertEntries restore an
entry's usage from it when the message carries none; cleared on convo switch and
migrated with the index. Add unit coverage for the drop-then-readd regression and
an e2e assertion that branch cost survives a branch switch.

* 🐛 fix: Re-index on branch switch so branch cost survives the switch

The sticky usage history alone didn't fix the reported branch-switch cost drop:
on a branch switch no cache `updated` event fires, so the index subscriber never
re-ran, and the post-regenerate rebuild was skipped while `isSubmitting` was
still true — leaving the index stale and missing the now-viewed branch's
response entirely (sticky can only restore entries present in a rebuild).

Re-index from the messages cache on every tail change (created/finalize AND
branch switch), not just while submitting. The cache holds the full message set
at switch time, so the viewed branch's response is re-added and its usage
restored from metadata.usage or the sticky history → sumBranch finds it and the
branch cost renders. Verified locally: the branch-switch e2e now passes (the
cost section shows both the branch row and the all-branches total). Also fixed
that e2e assertion to target a single cost value (strict-mode safe).

* 🩹 fix: Handle stopped-stream usage — reset pending + persist abort metadata

Codex round (stop/abort edges):
- Resumable explicit-stop (intentional SSE close) reset UI state but never
  cleared pendingUsageFamily, so usage folded before the stop leaked into the
  next response in the conversation. Discard pending on intentional close
  (resetLive); a resume re-folds via backfillUsage, so nothing is lost.
- The abort save path (abortMiddleware) persisted the stopped response without
  metadata.usage/contextUsage, so its cost + breakdown vanished on reload.
  Rebuild both from the job's persisted tokenUsage (emitted payloads incl. cost)
  and contextUsage snapshot — parity with the normal sendCompletion path;
  breakdown gated on a primary usage event like buildResponseMetadata.

Deferred (per scope decision): mid-stream branch-switch transiently shows the
streaming branch's pending on the viewed sibling (cosmetic, until finalize).

* 🩹 fix: Persist abort metadata on the real agents route + tighten snapshot gate

Codex round (corrects last round's wrong-path fixes):
- Stopped AGENTS responses are saved by routes/agents/index.js (/chat/abort),
  not abortMiddleware — so last round's metadata fix never ran for them. Moved
  the rollup/snapshot builder into packages/api as buildAbortedResponseMetadata
  (shared, unit-tested) and applied it in BOTH abort save paths, so a stopped
  agent reply keeps its cost + breakdown on reload.
- Persist the breakdown only when the FINAL visible call emitted usage: track a
  per-response snapshot count and require primaryUsageCount >= snapshotCount.
  Previously any earlier primary usage event passed the gate, so a multi-call
  turn whose final call emitted no usage_metadata used an earlier call's output
  as completedOutputTokens (already counted by the latest snapshot) → reload
  over-reported. Now it falls back to the coarse estimate.

Resumable stop pending-reset (prior round, 3cde6fe035) already flows through
clearAllSubmissions → SSE close → the intentional-close handler's resetLive.
Deferred per scope: mid-stream branch-switch pending attribution (tracked).

* 🩹 fix: Abort breakdown over-count + resume re-fold after pending discard

Codex round (on the re-applied abort/snapshot work):
- buildAbortedResponseMetadata now persists ONLY the usage/cost rollup, not the
  context breakdown. The abort path can't tell whether the final call emitted
  usage (the job stores only the latest snapshot, not a count), so persisting
  the breakdown risked reusing an earlier call's output as completedOutputTokens
  (already in the snapshot) → reload over-count. Stopped/incomplete responses
  now fall back to the coarse gauge estimate, which is safe and apt.
- resetLive now also forgets the conversation's folded usage-event identities
  (clearUsageFolded). Discarding pending on a terminal/intentional close left
  the folded keys set, so a later resume's backfillUsage saw the persisted
  events as duplicates and never rebuilt pending — leaving the response's usage
  missing until a full reload. Clearing them lets the resume re-fold.
2026-06-14 10:48:07 -04:00
Danny Avila
db7011d567
📊 feat: Real-Time Context Window & Token Usage Tracking (#13670)
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* 📊 feat: Real-Time Context Window & Token Usage Tracking

* 🧪 fix: Align Pricing Spec Dep Signatures with TxDeps

* 🩹 fix: Resolve Codex Findings for Context Usage Tracking

* 📊 feat: Granular Tool Token Breakdown with Deferred Splits

* 🧪 test: Cover Session Cost in Mock E2E and Scope Usage Selectors

* 🧪 test: Live Host-Pipeline Usage Verification (Env-Gated)

* 🧪 test: Local Real-Provider Multi-Turn E2E Harness

* 🪙 fix: Keep Tagged Usage Buckets Out of the Live Context Estimate

* 🩹 fix: Scoped Token-Config Fallback and Sequential Visibility for Usage Events

* 🩹 fix: Address Usage Review Findings — Cost Timing, Scoped Caches, Finalized Output

- carry the post-snapshot output estimate into the context snapshot at
  finalize so the gauge keeps the last response after live resets
- accumulate per-rate billable units and price the session cost at
  render, so usage events arriving before the token-config load still
  count once it resolves
- pass user-scoped token-config cache keys through loadConfigModels
  fetches and drop the controller's unscoped fallback to prevent serving
  another user's resolved config
- tag emitted usage events with a per-run seq so resume dedupe never
  drops a distinct call with an identical payload
- admit the static tokenConfig override in the custom endpoint schema so
  it survives zod parsing into req.config

* 🩹 fix: Align Client Usage Accounting with Backend Cost Semantics

- classify cache tokens by provider (shared inputTokensIncludesCache from
  data-provider, consumed by both the backend billing path and the client)
  instead of a magnitude heuristic, so Anthropic/Bedrock turns where cache
  is smaller than uncached input no longer under-bill input
- mirror resolveCompletionTokens on the client so Vertex-style hidden
  thinking tokens are reflected in the Output row and session cost
- prefer endpoint pricing over adapter-provider pricing so a custom
  endpoint can price a known model name without built-in rates shadowing it
- carry static cacheRead/cacheWrite overrides through the tokenConfig
  schema and buildTokenConfigMap

* 🩹 fix: Honor Static Token Config in Billing; Tighten Usage Freshness

- initializeCustom now uses a static endpoint tokenConfig as the agent's
  endpointTokenConfig (billing + balance checks), not just the advertised
  UI config — previously the gauge showed admin rates while the agent
  billed against built-in tables
- invalidate the token-config query alongside models on user-key add/
  revoke so context windows and pricing refresh without a reload
- include maxContextTokens in ChatForm's stabilized conversation memo so
  the gauge reflects a changed context-window setting immediately
- feed the live output estimate from the legacy content path (direct and
  assistants streams), setting from cumulative part text rather than
  accumulating deltas

* 🩹 fix: Resume Usage Dedup, Agent Pricing, and Partial Override Billing

- fold usage events idempotently by (runId, seq) so resume backfill no
  longer resets the conversation totals — a mid-stream reconnect keeps the
  usage of prompts already completed earlier in the session
- tap replayed pending message/reasoning/content events so output streamed
  past the resume snapshot reaches the live estimate, not just the message
- resolve cost against the agent's backing endpoint (Agents conversations
  report endpoint `agents` / provider `openAI`, neither of which keys a
  custom endpoint's tokenConfig)
- getMultiplier/getCacheMultiplier fall back to the standard tables for
  models absent from a partial endpointTokenConfig, so a partial static
  override no longer bills non-listed models at defaultRate while the UI
  shows the correct pattern rate

* 🩹 fix: Repaired Output in Gauge, Cache-Rate Keys, Config Gate, Usage Cleanup

- live/completed gauge counts the repaired completion (normalized output),
  so under-reporting providers don't drop the response from used context
- translate static tokenConfig cacheWrite/cacheRead onto the write/read
  keys getCacheMultiplier reads, so cache tokens bill at the configured
  rate instead of the prompt-rate fallback
- clear the token index and usage atoms when leaving a conversation, so
  visited histories don't accumulate in memory for the tab's lifetime
- wait for startupConfig before mounting the gauge, so a deployment with
  contextUsage disabled never briefly mounts it or fires the token-config
  query on first load

* 🩹 fix: Move Token-Config Resolution to TS; Key Live Usage by Created Convo

- extract the token-config resolution (override gathering + cache lookup +
  buildTokenConfigMap) into resolveTokenConfigMap in packages/api, leaving
  the /api controller a thin request-scoped wrapper (CLAUDE.md TS rule)
- getConvoKey prefers the user message's real conversationId once the
  `created` event stamps it, so a new chat's first-response live gauge and
  totals land under the id TokenUsage subscribes to instead of NEW_CONVO

* 🩹 fix: Clear Stale Redis Job Usage; Live-Tap Legacy Streams; Share Fetched Config

- DEL the Redis job hash before re-creating it so a reused streamId can't
  inherit a prior run's contextUsage/tokenUsage and backfill stale usage
- tap the legacy {message,text} stream branch (non-agent OpenAI/Anthropic
  streams) into the live estimate, not just the content path
- copy a deduped fetch's token config to every sibling endpoint sharing the
  baseURL/key/headers, so /token-config resolves each by its own name

*  revert: Don't DEL Redis job hash in createJob (breaks cross-replica resume)

createJob is an idempotent join — a second replica calls it for the same
streamId to share an in-flight stream's state. DELeting the hash wiped the
prior replica's persisted created/usage state, so a joining replica missed
the created event (GenerationJobManager cross-replica integration test).
Reverts the F1 change from 2bfce0c34b; the stale-usage concern doesn't
arise in practice (streamId is unique per generation).

* 🩹 fix: Best-Effort Usage Emit; Tag Hidden Sequential-Agent Usage

- wrap the ModelEndHandler usage emit in try/catch so a failed telemetry
  delivery (closed SSE / Redis publish error) can't abort the handler
  before thought-signature capture, which would break resumed tool calls
- tag hidden sequential-agent usage as 'sequential' (non-primary) so the
  client folds it into session cost/totals but not the live context gauge,
  instead of letting an undefined usage_type inflate the visible gauge

* 🩹 fix: Refetch Stale Token Config on Mount; Normalize Vertex for Lookup

- useTokenConfigQuery refetches on mount when stale, so a user-key change
  that invalidates tokenConfig while the gauge is unmounted takes effect on
  return instead of serving the prior key's resolved config
- normalize a Vertex-backed agent's provider (vertexai) to the google
  token-config key, so Gemini context windows and rates resolve instead of
  showing unknown context / $0 cost

*  feat: Server-Side Per-Event Cost (Authoritative Pricing for the Gauge)

Move usage-cost pricing to the single source of truth. The backend prices
each model call with the same billing functions (premium tiers via
getMultiplier(inputTokenCount), cache rates) and emits the USD cost on
on_token_usage when interface.contextCost is enabled; the client sums
emitted costs instead of re-deriving from base token-config rates.

- computeUsageCostUSD reuses prepareTokenSpend/prepareStructuredTokenSpend
  so the emitted cost matches what is billed (incl. premium thresholds)
- getDefaultHandlers gains a usageCost pricing context; initialize.js wires
  db.getMultiplier/getCacheMultiplier gated on contextCost (agents path)
- client UsageTotals carries a summed costUSD; retire the client-side rate
  lookups (costFromUnits/calcUsageCost) that drifted from backend pricing
  and produced the provider-keying / cache-key / Vertex / premium findings
- keep normalizeUsageUnits for the displayed token counts; token-config is
  still used for the context-window meter

Fixes the premium-tier session-cost under-report (gpt-5.x / gemini-3.1
above their input thresholds).

* 🩹 fix: Branch-Accurate Usage Snapshot + Clearer Gauge Track Contrast

- re-anchor the context snapshot from the user message to the response
  message at finalize. Regenerating a response branches off a shared user
  message, so anchoring on it made the snapshot read as "active" on both
  branches — switching to the sibling branch showed the wrong (other
  branch's) context. The response message is branch-unique, so sibling
  branches now correctly fall back to their own per-branch totals.
- raise the gauge ring's track/fill contrast (muted track, prominent fill)
  so the used portion reads clearly as a fill-level indicator

* 🩹 fix: Tag Sequential Usage in Billing; Emit Subagent Cost; Reset Live on Resume Errors

- tag hidden sequential-agent usage `usage_type: 'sequential'` on the
  COLLECTED usage (not just the emit), and treat it as non-primary in
  recordCollectedUsage (billed, excluded from the reported output total) so
  hidden intermediate output stops inflating the parent's tokenCount/pruning
- emit on_token_usage from the subagent usage sink (tagged `subagent`, with
  authoritative cost when contextCost is on) so the gauge's session
  cost/totals include billed subagent usage; it stays out of the live meter
- call resetLive on the resumable 404 and max-retry terminal branches so the
  gauge doesn't keep counting stale in-flight tokens after the stream ends

* 🎨 fix: Contrast the Popup Context Bar; Revert Ring Restyle

- raise the popup breakdown's context progressbar contrast (muted
  surface-tertiary track, prominent text-primary fill) — that's the bar the
  contrast feedback was about
- revert the gauge ring restyle (kept its original border-heavy track /
  text-secondary fill); the ring wasn't the element in question

* 🩹 fix: Stop Snapshot Granularity Leaking Across Branches; Revert Tree Memo

- a null-anchor context snapshot was treated as active on every branch,
  leaking one generation's granular breakdown onto sibling branches. Require
  a non-null (response-message) anchor on the viewed branch instead, so
  siblings without a matching snapshot fall back to their own totals.
- revert the buildTree WeakMap memo in messages.ts. buildTree is pure (builds
  from shallow copies) so the memo was behaviorally identical, but it was the
  feature's only change to core branch-navigation selectors — removing it
  matches upstream and rules it out of branch-navigation debugging.

* 🪙 fix: Thread Endpoint Token Config to Agent Billing, Cost, and Context Limits

Custom-endpoint agents resolve an endpointTokenConfig during agent init but
it never reached the AgentClient, so spending, emitted cost, and runtime
max-token resolution all fell back to default rates for those agents.

- Surface options.endpointTokenConfig on the returned InitializedAgent.
- Pass it to the AgentClient (this.options.endpointTokenConfig) so the
  spending path bills at configured rates.
- Thread it through usageCost to computeUsageCostUSD so emitted per-event
  cost matches billing.
- getModelMaxTokens/getModelMaxOutputTokens fall back to the built-in map
  for models absent from a partial override (matches buildTokenConfigMap);
  consolidates the duplicated fallback in pricing.ts.

* 🪙 fix: Preserve Granular Breakdown Across Branch Switches

The granular context breakdown lives only in the live on_context_usage
snapshot — a single per-conversation slot, anchored to the latest response
and overwritten by each generation. Switching to a branch generated earlier
this session lost its tool/skill/system rows and fell back to coarse totals.

Retain each generation's finalized snapshot in a per-conversation map keyed
by its branch-unique response id (snapshotsByAnchorFamily). When the live
snapshot is off the viewed branch, walk the branch tail for its deepest
stored anchor and render that breakdown. Bounded by generation count and
cleared on conversation switch; the live/just-generated path is unchanged.

* 🪙 fix: Harden Resume Seeding and Subagent Usage Emission

- useResumableSSE: skip the trailing-output live seed when the resume
  carries a context snapshot; the snapshot's messageTokens already counts
  produced output, so seeding it again inflated usage until the next reset.
- AgentClient subagent emitter: await GenerationJobManager.emitChunk like
  every other caller (it persists before publishing), so a floating promise
  can't race job cleanup and a Redis/publish failure is caught by the
  emitter's try/catch instead of surfacing as an unhandled rejection.

* 🧪 test: Playwright Coverage for Context Breakdown Granularity

Add a test-only data-testid distinguishing the granular snapshot breakdown
(context-breakdown) from the coarse message-history estimate
(context-estimate), then assert granularity in the mock e2e harness:

- renders the granular breakdown from the live on_context_usage snapshot
  (guards that the snapshot event actually reaches the popover, not just the
  usage totals).
- preserves the granular breakdown after switching branches — regenerate to
  overwrite the single live snapshot, switch back, and confirm the rows
  survive via the per-anchor snapshot history map.

Branch regenerate/sibling selectors mirror the existing chat.spec branch test.
All three usage specs pass against the mock pipeline.

* 🪙 fix: Correct Resume Live-Seed, Fallback Re-index, and Subagent Emit Flush

Codex round on the prior commit:

- countTrailingOutputChars now counts only output at the very END of the
  aggregated content (0 when the model paused at a tool call), and the resume
  path always seeds it. The earlier skip-trailing-tool-parts behavior plus the
  skip-seed-when-snapshot gate together over- or under-counted in-flight
  output on resume; one rule fixes both — pre-invoke snapshot budget is never
  double-counted, and genuine in-flight output is no longer dropped.
- useTokenUsage re-indexes from the messages cache on tail change while
  submitting. The cache subscriber is muted during streaming, so without a
  context snapshot (non-agent streams) sumBranch missed the created tail and
  dropped history + prompt until finalize. Bounded — tailId only shifts on
  created/finalize/branch-switch.
- AgentClient tracks subagent usage emit promises and flushes them in
  chatCompletion's finally. The sink fires the emitter without awaiting, and
  resume reads the usage emitChunk persists (HSET), so cleanup must not race
  it or resumed clients miss billed subagent usage.
2026-06-13 19:38:28 -04:00
Danny Avila
139d61c437
🚐 fix: Reuse Request-Scoped MCP Connections per Run (#13673)
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* fix(mcp): reuse request-scoped connections per run

* test(mcp): update connection factory defaults
2026-06-11 01:17:14 -04:00
Danny Avila
65bca95023
🎒 fix: Carry Request-Scoped MCP Tools into PTC Execution (#13669)
* fix(mcp): preserve request-scoped tools for PTC execution

* fix(mcp): preserve run-scoped tools on initialized agents
2026-06-10 23:48:04 -04:00
Danny Avila
2c8d54e18c
🗂️ feat: Add Deployment Skill Directory (#13523)
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* feat: Add deployment skill directory

* chore: Address deployment skill review feedback

* fix: Include deployment skill file metadata

* test: Add deployment skills e2e smoke test
2026-06-05 10:24:28 -04:00
Danny Avila
6357ea10c1
🧭 feat: Scope Model Spec Skills (#13522)
* feat: scope model spec skills

* style: format skill catalog limit

* fix: serialize model spec skill resolution

* test: satisfy model spec load config typing

* fix: apply model spec skills to added conversations

* fix: support alwaysApply frontmatter alias

* fix: address model spec skills review
2026-06-05 10:22:02 -04:00
Danny Avila
1da789bac0
🗂️ feat: Add Agent File Authoring Tools (#13435)
* feat: add agent file authoring tools

* style: format file authoring changes

* style: satisfy file authoring prettier

* test: fix file authoring initialization expectations

* fix: complete skill file authoring flow

* fix: pass skill authoring state on edit

* test: mock missing bundled skill file

* fix: harden agent file authoring gates

* fix: preserve file authoring runtime context

* test: fix authoring context mock typing

* fix: preserve subagent skill primes

* test: avoid array at in handler spec

* refactor: deepen skill authoring runtime wiring

* fix: address codex authoring review findings

* test: fix authoring collision fixture type

* test: add skill file authoring mock e2e

* fix: Improve skill file authoring recovery

* fix: Show file authoring args while running

* fix: Clarify skill rename authoring errors

* fix: Keep code-only file authoring schemas sandbox scoped

* fix: Address skill authoring review findings

* fix: Gate skill authoring on write access
2026-06-03 23:58:12 -04:00
Danny Avila
baa23a8e24
🗂️ feat: Add Private Chat Projects (#13467)
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* feat: Add private chat projects

* fix: Format project files

* fix: Address project review findings

* fix: Resolve project review follow-ups

* fix: Handle project stats and cache edge cases

* style: align projects UI with sidebar patterns

* fix: resolve projects UI lint issues

* style: Align project menus and composer

* fix: Avoid project placeholder shadowing

* fix: Handle project search and stale ids

* fix: Polish project sidebar behavior

* fix: Preserve new chat stream after creation

* fix: Stabilize project sidebar sections

* fix: Smooth project sidebar organization

* fix: stabilize project chat entry

* fix: keep project workspace outside chat context

* fix: show default model on project workspace

* fix: fallback project workspace model label

* fix: preserve project scope during draft hydration

* fix: include route project in new chat submission

* fix: persist project id in agent chat saves

* fix: refine project sidebar and creation UX

* fix: export chat project method types

* fix: polish project landing context

* fix: refine project navigation affordances

* feat: rework projects UX — coexisting sidebar sections + URL-driven scope

Sidebar
- Replace the chronological/by-project mode toggle with coexisting
  Projects + Chats sections (both always visible)
- Remove ProjectConversations (927 lines), the org-mode Header, and types
- Add ProjectsSection: collapsible project rows that unfurl chats inline
  (full-size rows), with per-project new chat and an open/rename/delete menu
- Lift the marketplace/favorites shortcuts above the Projects section

Chat scope
- Derive a new chat's project strictly from the URL ?projectId, so the
  global New Chat no longer stays stuck in a project after a project chat

Surfaces
- Chat landing: subtle, clickable project chip instead of the floating badge
- Project workspace: modest header, composer-style entry, chats list
- All-projects grid: Claude-style cards with pluralized chat counts

* chore: prune unused i18n keys; fix project chat-count pluralization

* fix: project new-chat keeps model spec; sidebar header + row polish

- newConversation: ignore a chatProjectId-only template when deciding to
  apply the default model spec, so starting a chat in a project no longer
  strips the conversation `spec`
- useSelectMention: the Model Selector and @ command now retain the active
  project across endpoint/spec/preset switches; other new-chat paths still
  clear it
- Chats header now matches the Projects header (inline chevron + a new-chat
  icon button) and starts a non-project chat
- Project rows: use the new-chat icon for the per-project add button, render
  at text-sm to match the chat list, and align the row actions + hover color
  with conversation rows

* fix: read project scope from router params; align sidebar header icons

- useSelectMention now reads the active project from React Router's search
  params instead of window.location, which can drift out of sync because
  new-chat params are written to the URL via raw history.pushState; the
  Model Selector and @ command now reliably keep the project on switch
- Move the Chats section header out of the virtualized list so it renders
  in the same context as the Projects header and isn't shifted by the
  list scrollbar
- Inset header action icons (pr-2) so Projects/Chats header icons line up
  with the project-row and conversation-row trailing actions
- Extract getRouteChatProjectId into utils for the submit path

* fix: preserve chatProjectId through the new-chat template reduction

The param-endpoint guard in newConversation reduced a new chat's template to
{ endpoint } only, dropping the chatProjectId injected by the Model Selector /
@ switch — so switching models cleared the project scope. Keep chatProjectId
in the reduced template.

* style: align chat-history panel top padding; improve projects page contrast

- Add pt-2 to the chat-history panel so its top spacing matches the other
  side panels (agent builder, skills, files, etc.)
- Projects grid + workspace now use the darkest surface for the page
  (surface-primary) with cards, inputs, and the composer one step lighter
  (surface-secondary) and tertiary on hover, so cards read as elevated
  rather than darker than the background

* feat: interactive project landing chip + gallery icon for all-projects

- All-projects sidebar button uses the gallery-vertical-end icon
- The project landing chip is now interactive: click it to switch projects
  via a searchable combobox (ControlCombobox), or the trailing × to drop the
  project scope. Both update the draft conversation and the ?projectId search
  param in place, so the typed message and selected model are preserved

* test: fix Conversations unit test for refactored sidebar; add projects e2e

- Update Conversations.test.tsx mocks for the inline Chats header
  (useNewConvo, useQueryClient, conversation atom, NewChatIcon, TooltipAnchor),
  drop the removed chatsHeaderControls prop, and remove the mock for the
  deleted ../Header module — fixes the failing frontend Jest job
- Add e2e/specs/mock/projects.spec.ts covering project creation, the
  project-scoped new-chat landing + interactive chip (switch/remove), and
  listing projects on /projects
- Give the landing chip combobox a stable selectId for reliable targeting

* fix: refresh project stats after project-chat activity; stabilize e2e

- useEventHandlers: when a project chat is created/updated, invalidate the
  live [projects] query (gated on chatProjectId) instead of the now-unused
  projectConversations key, so the sidebar + all-projects stats refresh
  after a streamed reply (addresses a Codex finding)
- projects e2e: assert the reliable project-landing behavior (chip, scoped
  composer, accepted send) rather than the /c/:id transition, which the
  mock LLM harness doesn't complete

* test: verify a project chat saves and is filed under its project (e2e)

- Switch to a mock endpoint before sending so the message streams without a
  real API key (the default model failed with "No key found", so no chat was
  saved and the page never left /c/new); this also asserts the project chip
  survives the model switch
- Restore the reply + /c/:id transition assertions and add a check that the
  chat is listed under the expanded project in the sidebar
- Add data-testid="project-chats-<id>" to the inline project chat list

* fix: address Codex review findings (project scope edge cases)

- useSelectMention: fall back to the conversation's chatProjectId when the
  URL has no projectId, so switching model/spec inside an existing project
  chat (/c/:id) keeps the project assignment
- Conversations: include chatProjectId in the MemoizedConvo comparator so a
  sidebar row's project menu doesn't stay stale after a reassignment
- useDeleteProjectMutation: clear the active conversation's chatProjectId
  when its project is deleted (mirrors the assignment mutation); drop the
  now-dead projectConversations invalidation
- useQueryParams: carry the project into the new conversation when applying
  URL settings, so /c/new?projectId=...&<settings> stays scoped

* fix: project stats pagination + archived-chat edge cases (data-schemas)

- listChatProjects: include the null lastConversationAt bucket in the desc
  cursor so empty projects paginate (a $lt:<date> predicate excluded nulls,
  hiding chat-less projects from "Load more")
- saveConvo: recompute project stats instead of the incremental fast path
  when the saved conversation is itself archived/temporary/expired, so a
  project's lastConversationAt/Id no longer points at a hidden chat

* test: cover chat-less project pagination across the dated→null boundary

* fix: validate project ownership in bulkSaveConvos

Bulk paths (import/duplicate/fork) persisted whatever chatProjectId the
payload carried; an id that does not belong to the user created an orphan
assignment hidden from both the project and the unassigned sidebar. Validate
ownership like saveConvo and strip un-owned project ids before persisting,
refreshing stats only for owned projects.

* fix(projects): preserve chatProjectId on continuation, basename-safe delete redirect, project-detail invalidation

* fix(projects): navigate project workspace chats via useNavigateToConvo to avoid stale conversation state

* fix(projects): include projectConversations cache when resolving deleted chat's project for detail invalidation

* fix(projects): refresh both projects when a save or bulk write moves a chat between them

* style(projects): use Folders icon for the sidebar Projects header

* fix(projects): require id on ProjectUser so ProjectRequest extends Express Request cleanly

* style(projects): taller project chip with hover-revealed remove button, upward combobox; sort en translations

* style(projects): show endpoint/agent icon for project workspace chat rows
2026-06-03 15:29:18 -04:00
Danny Avila
68eac104ad
🗂️ fix: Scope Handoff Agent Context Docs (#13167)
* fix: Scope agent context docs to handoff agents

* fix: Deduplicate scoped request context

* refactor: Extract agent attachment helpers
2026-05-18 15:36:22 -04:00
Danny Avila
7631366f52
🪵 chore: Log Subagent Limit Hits (#13068) 2026-05-11 09:25:08 -04:00
Danny Avila
70b6bb69d3
🧬 fix: Bound Subagent Expansion (#13064)
* fix: Bound subagent expansion

* fix: Preserve subagent path depth
2026-05-11 08:53:53 -04:00
Danny Avila
d90567204e
🛟 fix: persist Vertex Gemini 3 thoughtSignatures across DB round-trips (#13026)
When a tool round-trip is interrupted between the tool result and the
model's text reply (user aborted, network drop, pod restart, ...) and
LibreChat persists the partial assistant message, the next conversation
turn reconstructs an `AIMessage` from `formatAgentMessages` that has
`tool_calls` populated but no `additional_kwargs.signatures`. Vertex
Gemini 3 rejects the resumed request with 400 because the most recent
historical functionCall has no `thought_signature`.

## Storage shape

Capture as `Record<tool_call_id, signature>` rather than a flat array.
This addresses the codex P1 review:

  > When an assistant turn contains multiple sequential tool-call batches,
  > this restoration path writes all persisted thoughtSignatures onto only
  > the last tool-bearing AIMessage. Vertex/Gemini validates signatures
  > for each step in the current tool-calling turn, so earlier
  > functionCall steps reconstructed without their signature can still
  > fail with 400.

A single agent run can fire multiple `chat_model_end` events when the
loop cycles the LLM with intervening tool results — each cycle owns a
distinct `tool_call_id`. Per-id storage maps each signature back onto
the right reconstructed `AIMessage`, not just the last one.

## Mapping

`additional_kwargs.signatures` is a flat array indexed by *response part*
(text + functionCall interleaved). `tool_calls` is just the function
calls in their original order. Non-empty signatures correspond 1:1 with
tool_calls in order — see `partsToSignatures` in
`@langchain/google-common`. Single-pass walk maps `signatures[i]` (when
non-empty) onto the i-th `tool_call.id`.

## Pipeline

| Stage | File | Change |
|---|---|---|
| Capture | callbacks.js | `ModelEndHandler` accepts `Record<string,string>` map; walks signatures + tool_calls in tandem to record per-id. Gated on the map being provided — non-Vertex flows are no-op (and also no-op even when provided, since they don't emit signatures). |
| Plumbing | initialize.js | Allocate `collectedThoughtSignatures = {}`, share with handler + client. Always allocated; the JSDoc explicitly documents that it stays empty for non-Vertex providers. |
| Surface | client.js | `sendCompletion` returns `metadata.thoughtSignatures` when the map has entries; falls through unchanged when empty. |
| Persist | (existing BaseClient.handleRespCompletion) | Writes `metadata` from `sendCompletion` onto `responseMessage.metadata`. Mongoose `Mixed` — no migration. |
| Restore | formatMessages.js | Track every tool-bearing AIMessage produced from a TMessage. For each, build a position-aligned `additional_kwargs.signatures` array (empty placeholders for tool_calls without a stored sig). Agents' `fixThoughtSignatures` dispatches non-empty entries to functionCall parts in order. |

## Live verification

- **Single-step:** real Vertex `gemini-3.1-flash-lite-preview` resume-after-tool case. With fix  / without  400.
- **Multi-step (codex case):** real two-step agent loop (list /tmp → echo done). Each step's signature attaches to its own reconstructed AIMessage. With fix  / without  400.
- **Cross-provider:** Anthropic Claude haiku-4.5 + OpenAI gpt-5-mini accept the persisted/restored shape unchanged.

## Tests

`modelEndHandler.spec.js` (new) — 6 tests:
- maps non-empty signatures onto tool_call_ids in order
- accumulates per-id across multiple `model_end` events (multi-step)
- no-op when `collectedThoughtSignatures` is null
- no-op when `signatures` field missing (non-Vertex)
- no-op when `tool_calls` missing
- preserves existing `collectedUsage` array contract

`formatAgentMessages.spec.js` — 6 new tests:
- restores onto the AIMessage that owns the tool_call
- per-step attachment for multi-step turns (codex review case)
- preserves tool_call ordering when signatures are partial
- no-op when metadata.thoughtSignatures absent
- no-op when assistant has no tool_calls
- no-op when stored ids don't match any current tool_call

37 passing across 3 suites; 15 existing formatAgentMessages tests unchanged.

## Compatibility

- Backward-compatible — restore gated on `metadata.thoughtSignatures` being a populated object; capture gated on the map being provided.
- No schema migration — uses `Message.metadata: Mixed` already in place.
- Cross-provider safe — non-Vertex providers tolerate the field (verified live against Anthropic + OpenAI converters).
- Pairs with [agents#159](https://github.com/danny-avila/agents/pull/159) for full coverage on histories that mix plain-text and toolcall AIMessages.
2026-05-08 18:51:34 -04:00
Danny Avila
22890771cf
🧭 fix: Preserve Resend Files for Subagents (#13030) 2026-05-08 17:21:52 -04:00
Danny Avila
24e29aa8cb
🌱 fix: Inject Code-Tool Files Into Graph Sessions on First Call (+ read_file Sandbox Fallback) (#12831)
* 🌱 fix: Seed Code Tool Files Into Graph Sessions on First Call

Files attached to an agent's `tool_resources.execute_code` (user uploads
or generated artifacts from a prior turn) were silently dropped on the
first `execute_code` invocation of a turn. The agents-side `ToolNode`
populates `_injected_files` only when its `sessions` map already has an
`EXECUTE_CODE` entry — but that entry is only written by a previous
successful execution, so call #1 had nothing to inject. CodeExecutor
then fell back to a `/files/{session_id}` fetch, but `session_id` was
also empty on call #1, leaving the sandbox without the primed files.

Mirror the existing skill-priming pattern (`primeInvokedSkills` →
`initialSessions`) for code-resource files: eagerly call `primeFiles`
before `createRun` and merge the result into `initialSessions` via a
new `seedCodeFilesIntoSessions` helper. Skill files and code-resource
files now share the same `EXECUTE_CODE` entry; the prior representative
`session_id` is preserved on merge.

* 🔬 chore: Add Diagnostic Logging for Code-Files Seeding

Temporary debug logs to diagnose why first-call file injection is not
firing in real agent runs. Logs `wantsCodeExec`, available tool-resource
keys, primed file count, and the seeded EXECUTE_CODE entry. Will revert
once the failure mode is identified.

* 🪛 refactor: Capture primedCodeFiles per-agent at init, merge across run

Replace the client.js eager `primeFiles` call with a per-agent capture at
initialization time so every agent in a multi-agent run (primary +
handoff + addedConvo) contributes its `tool_resources.execute_code`
files to the shared `Graph.sessions` seed.

- handleTools.js (eager loadTools): the `execute_code` factory closes
  over a `primedCodeFiles` slot and surfaces it in the return.
- ToolService.js loadToolDefinitionsWrapper (event-driven): captures
  `files` from the existing `primeCodeFiles` call (was dropping them
  while only keeping `toolContext`) and surfaces them.
- packages/api initialize.ts: the loadTools callback contract now
  includes `primedCodeFiles`, threaded onto `InitializedAgent`.
- client.js: iterate `[primary, ...agentConfigs.values()]` and merge
  each agent's `primedCodeFiles` into `initialSessions`. Drop the
  primary-only `primeCodeFiles` call and diagnostic logs from the prior
  attempt — wrong layer (single-agent), wrong gate (`agent.tools`
  contained Tool instances after init, so the `.includes("execute_code")`
  string check always failed).

* 🔬 chore: Add per-agent diagnostic logs for code-files seeding

Logs `tool_resources` keys + file counts inside loadToolDefinitionsWrapper
and per-agent `primedCodeFiles` + final initialSessions inside
AgentClient. Will revert once the failure mode is confirmed.

* 🔬 chore: Add file-lookup diagnostics inside initializeAgent

Logs the inputs and intermediate counts of the conversation-file lookup
chain (convo file ids, thread message ids, code-generated and
user-code file counts) so we can pinpoint why `tool_resources.execute_code`
is arriving empty at `loadToolDefinitionsWrapper` despite the agent
having `execute_code` in its tools list.

* 🔬 chore: Probe execute_code files without messageId filter

Adds a relaxed `getFiles({conversationId, context: execute_code})` probe
that runs only when `getCodeGeneratedFiles` returns empty. Lists what's
actually in the DB for this conversation so we can confirm whether the
file is missing entirely or whether the messageId filter is rejecting it.

* 🔬 chore: Fix probe getFiles arg order (sort vs projection)

Probe was passing a projection object as the sort arg, which mongoose
rejected with `Invalid sort value`. Move it to the third arg
(selectFields) so the probe actually runs.

* 🪢 fix: Preserve Original messageId on Code-Output File Update

Each `processCodeOutput` call was overwriting the persisted file's
`messageId` with the *current* run's id. When a turn re-creates an
existing file (filename + conversationId match → `claimCodeFile`
returns the existing record, `isUpdate=true`), the file's link to
the assistant message that originally produced it gets clobbered.

`initializeAgent` later runs `getCodeGeneratedFiles({messageId: $in: <thread>})`
to seed `tool_resources.execute_code` from prior-turn artifacts. With a
stale `messageId` (e.g. from a failed read attempt that re-shelled the
same filename), the file no longer matches the parent-walk thread, so
`tool_resources` arrives empty at agent init, the new
`primedCodeFiles` channel has nothing to seed, and the LLM can't see
its own prior-turn artifacts on the next turn — defeating the
just-added Graph-sessions seeding fix.

Preserve the existing `claimed.messageId` on update; first-creation
behavior is unchanged. The runtime return value still includes the
current run's `messageId` (via `Object.assign(file, { messageId })`)
so the artifact is correctly attributed to the live tool_call.

* 🧹 chore: Remove diagnostic logs from code-files seeding path

Drops the temporary debug logs added to trace the empty-tool_resources
failure mode. Production code paths (loadToolDefinitionsWrapper,
client.js seed loop, initializeAgent file lookup) are left as the
permanent shape: capture primedCodeFiles, merge across agents, seed
initialSessions before run start.

* 🪛 feat: read_file Sandbox Fallback for /mnt/data + Non-Skill Paths

When the model called `read_file` with a code-execution path (e.g.
`/mnt/data/sentinel.txt`), the handler returned a misleading
`Use format: {skillName}/{path}` error. Adds a sandbox-aware fallback:

- Short-circuit `/mnt/data/...` (can never be a skill reference) →
  route to a sandbox `cat` via the new host-provided `readSandboxFile`
  callback, which POSTs to the codeapi `/exec` endpoint.
- Skip the skill resolver entirely when `accessibleSkillIds` is empty
  — the resolved-output of `resolveAgentScopedSkillIds` already
  collapses the admin capability + ephemeral badge + persisted
  `skills_enabled` chain, so an empty value is the authoritative
  "skills aren't in scope for this agent" signal.
- For `{firstSegment}/...` paths, consult the catalog-derived
  `activeSkillNames` Set (no DB read) to detect non-skill names and
  fall through to the sandbox before the model has to retry with
  `bash_tool`.

`activeSkillNames` is captured from `injectSkillCatalog`, threaded onto
`InitializedAgent`, into `agentToolContexts`, then through
`enrichWithSkillConfigurable` into `mergedConfigurable` for the handler.

The host implementation of `readSandboxFile` lives in
`api/server/services/Files/Code/process.js` and shells `cat <path>`
through the seeded sandbox session — `tc.codeSessionContext`
(emitted by ToolNode for `read_file` calls in `@librechat/agents`
v3.1.72+) provides the `session_id` + `_injected_files` so the read
lands in the same sandbox that holds prior-turn artifacts. When the
seeded context isn't available (older agents version, no codeapi
configured), the handler returns a model-visible error pointing at
`bash_tool` instead of silently failing.

Tests: 8 new `handleReadFileCall` cases cover the new short-circuits,
the skills-not-enabled gate, the activeSkillNames lookup, the
sandbox-fallback success path, and the bash_tool retry hint on
fallback failure. Existing `read_file` tests now opt into "skills are
in scope" via a `skillsInScope()` fixture (production wouldn't reach
the skill lookup with empty `accessibleSkillIds`).

* 🔧 chore: Update @librechat/agents dependency to version 3.1.72

Bumps the version of the @librechat/agents package across package-lock.json and relevant package.json files to ensure compatibility with the latest features and fixes.

* 🪛 refactor: Centralize Tool-Session Seed in buildInitialToolSessions Helper

Addresses review feedback on the per-agent merge in client.js:

- **Run-wide semantics, named explicitly.** The merge into a single
  `Graph.sessions[EXECUTE_CODE]` was a deliberate match to the
  agents-library design (`Graph.sessions` is shared across every
  `ToolNode` in the run), but the inline `for (const a of agents)`
  loop in `AgentClient.chatCompletion` made it look per-agent. Move
  the logic to a TS helper `buildInitialToolSessions` that documents
  the run-wide-by-design contract in one place. The CJS controller
  now contains a single call site, no business logic.

- **Subagent walk (P2).** The previous loop only iterated
  `[primary, ...agentConfigs.values()]`. Pure subagents are pruned
  out of `agentConfigs` after init and retained on each parent's
  `subagentAgentConfigs`, so their primed code files were silently
  dropped from the seed. The helper now walks recursively, with a
  visited-Set keyed on object identity that terminates safely on a
  malformed agent graph (cycle).

- **`jest.setup.cjs` polyfill for undici `File`.** Reviewer hit
  `ReferenceError: File is not defined` running the targeted spec on
  WSL — a known Node 18 issue where `globalThis.File` from
  `node:buffer` isn't auto-exposed. Polyfill it inside a Jest setup
  file so the suite boots regardless of Node patch version.

Helper test coverage (8 new): skill-only / agent-only / both,
recursive subagent walk, cycle-safe walk, primary+subagent
deduplication, undefined/null entries in the agents iterable, and
representative session_id preservation across the merge.

16 tests pass total in `codeFilesSession.spec.ts` (8 prior + 8 new).
No behavior change vs. the previous commit for the existing
primary+agentConfigs case — subagent inclusion is the only new
behavior, and it matches what the existing seeding logic would have
done if subagents had been in `agentConfigs`.

* 🪛 fix: FIFO Walk Order in buildInitialToolSessions (P3 review)

The traversal used `Array.pop()` (LIFO), which visited the LAST
top-level agent first. The docstring says "primary first"; the code
contradicted it. When no skill seed exists the first-visited agent's
first file supplies the representative `session_id` written to
`Graph.sessions[EXECUTE_CODE]` — so a LIFO walk silently flipped which
agent that came from. `ToolNode` ultimately uses per-file `session_id`s
for runtime injection (so behavior was indistinguishable for current
callers), but the discrepancy was a footgun for any future consumer
that read the representative.

Switch to FIFO via `Array.shift()` to match both the docstring and the
existing `loadSubagentsFor` walk pattern in
`Endpoints/agents/initialize.js`. Add a regression test that asserts
the primary's `session_id` is the representative (and that all three
agents' files still contribute, with per-file `session_id`s preserved).

* 🔬 test: Lock In Code-Files Bug Fixes Per Comprehensive Review

Addresses MAJOR + MINOR + NIT findings from the multi-pass review:

**Finding #4 (MINOR) — empty relativePath misses sandbox fallback.**
A model calling `read_file("output/")` where "output" isn't a skill
name dead-ended with `Missing file path after skill name` instead of
being routed to the sandbox like every other malformed-path branch.
Add the same `codeEnvAvailable → handleSandboxFileFallback` pattern,
plus two regression tests.

**Finding #7 (NIT) — duplicate `skillsInScope()` helper.**
Hoist the identical helper out of two nested describe blocks to
module scope. Single source of truth.

**Finding #1 (MAJOR) — `persistedMessageId` had zero test coverage.**
The fix preserves a file's original `messageId` on update so
`getCodeGeneratedFiles` can still match it on subsequent turns. A
regression in the `isUpdate ? (claimed.messageId ?? messageId) : messageId`
ternary would silently re-introduce the original cross-turn priming
bug. Five new tests cover:
- UPDATE preserves `claimed.messageId` in the persisted record
- UPDATE falls back to current run id when `claimed.messageId` is
  absent (legacy records predating the field)
- CREATE uses current run id (no claimed record exists)
- The runtime return value uses the LIVE id (artifact attribution)
  even when the persisted record kept the original
- The image branch follows the same contract (would silently regress
  if the ternary diverged across the two file-build branches)

The tests use a `snapshotCreateFileArgs()` helper because
`processCodeOutput` mutates the file object after `createFile`
returns (`Object.assign(file, { messageId, toolCallId })`) and a
naive `createFile.mock.calls[0][0]` would reflect the post-mutation
state instead of what was actually persisted.

**Finding #2 (MAJOR) — `readSandboxFile` had no direct tests.**
The model-controlled `file_path` flows through a POSIX single-quote
escape into a shell `cat` command, making this a security boundary.
A quoting regression would let a malicious filename break out of the
quoted argument and inject arbitrary shell. 20 new tests across:
- Shell quoting (7): plain filenames, embedded `'`, `$()`, backticks,
  newlines, shell metachars, multiple consecutive single-quotes
- Payload shape (6): /exec URL, bash language, conditional
  session_id / files inclusion, dedicated keepAlive:false agents
- Response handling (6): `{content}` on success, null on missing
  base URL or absent stdout, throws on stderr-only, partial-success
  returns stdout, transport errors are logged then rethrown
- Timeout (1): matches processCodeOutput's 15s SLA

Audited findings #5 (acknowledged tech debt — readSandboxFile in JS
workspace), #6 (pre-existing positional-args debt on
enrichWithSkillConfigurable), and #8 (cosmetic JSDoc style) — no
action taken per the reviewer's own assessment.

Audited finding #3 (walk order vs docstring) — already addressed in
commit 007f32341 which converted to FIFO via `queue.shift()` plus a
regression test. The audit was performed against an earlier PR head.

Tests: 152 packages/api + 195 api JS = 347 pass. Typecheck clean.

* 🪛 fix: Pure-Subagent codeEnv + Primed-Skill Routing + ToolService Early Returns

Three findings from the second-pass review:

**P2 — Pure subagents missed `codeEnvAvailable`** (initialize.js).
The pure-subagent init path didn't forward the endpoint-level
`codeEnvAvailable` flag to `initializeAgent`, unlike the primary,
handoff, and addedConvo paths. A code-enabled subagent loaded only
through `subagentAgentConfigs` initialized with
`codeEnvAvailable: false`, so even though the recursive seed walk
found its primed code files, the subagent's own `bash_tool` /
`read_file` sandbox fallback were silently gated off. Forward the
flag and add `codeEnvAvailable: config.codeEnvAvailable` to the
`agentToolContexts.set` for symmetry with the other paths.

**P2 — Primed skills outside the catalog cap were misrouted to
sandbox** (handlers.ts). Manual ($-popover) and always-apply primes
are intentionally resolved off the wider `accessibleSkillIds` ACL
set BEFORE catalog injection — see `resolveManualSkills` for why a
skill outside the `SKILL_CATALOG_LIMIT` cap can still be authorized
for direct manual invocation. The `activeSkillNames` shortcut ran
before reading `skillPrimedIdsByName`, so a primed skill not in the
catalog would fall through to the sandbox instead of resolving via
the pinned `_id`. Read the primed map first and bypass the shortcut
for primed names. New regression test asserts a primed-but-not-
cataloged skill resolves through the existing skill path with
`getSkillByName` invoked and `readSandboxFile` NOT called.

**P3 — `loadAgentTools` early returns dropped `primedCodeFiles`**
(ToolService.js). The non-`definitionsOnly` path captures the field
correctly, but two early-return branches (no-action-tools fast path,
no-action-sets fast path) omitted it. Any traditional
`loadAgentTools(..., definitionsOnly: false)` caller using
execute_code without action tools would have its first-call session
seed silently empty. Add `primedCodeFiles` to both early returns
for consistency with the final return shape.

Tests: 153 packages/api + 195 api JS = 348 pass.

* 🧹 chore: Document jest.mock arrow-indirection pattern in process.spec.js

Per the second-pass review's Finding #2 (NIT, "would help future
readers"): the mock setup mixes direct `jest.fn()` references with
arrow-function indirection (`(...args) => mockX(...args)`). The
indirection isn't stylistic — it's required because `jest.mock(...)`
is hoisted above the outer `const` declarations at parse time, so a
direct reference would capture `undefined`. Inline comment explains
the pattern so the next reader doesn't have to reverse-engineer it
or accidentally "simplify" the mocks and break per-test
`mockReturnValueOnce` / `mockImplementationOnce` overrides.

* 🪛 fix: Five Issues from Pass-N + Codex Review (incl. 404 root cause)

Five real bugs surfaced by another review pass + Codex PR comments
+ the codeapi-side logs we collected during manual testing:

**1) `processCodeOutput` 404 root cause (`callbacks.js`).**
The codeapi worker emits TWO distinct `session_id`s on a tool result:
  - `artifact.session_id` is the EXEC session — the sandbox VM that
    ran the bash command. Files don't live there; it's torn down
    post-execution.
  - `file.session_id` is the STORAGE session — the file-server
    bucket prefix where artifacts actually live.
`callbacks.js` was passing the EXEC id to `processCodeOutput`, which
builds `/download/{session_id}/{id}` and 404s because the file-server
doesn't know about that path. This explains every "Error
downloading/processing code environment file" we saw during testing.
Use `file.session_id ?? output.artifact.session_id` (per-file id with
artifact-level fallback for older worker payloads).

**2) `primeFiles` reupload pushed STALE sandbox ids (`process.js`).**
When `getSessionInfo` returns null (file expired/missing in sandbox),
`reuploadFile` re-uploads via `handleFileUpload`, gets a NEW
`fileIdentifier`, and persists it on the DB record. But `pushFile`
was a closure capturing the OLD `(session_id, id)` parsed at the top
of the loop, so the in-memory `files[]` array (now consumed by
`buildInitialToolSessions` to seed `Graph.sessions`) silently
referenced a sandbox object that no longer existed. The first tool
call would 404 trying to mount it; only the next turn's metadata
re-read would correct course. Parameterize `pushFile` with optional
`(session_id, id)` overrides; in `reuploadFile` parse the new
identifier and pass through. 2 regression tests.

**3) Codex P2 — Cap sandbox fallback output before line-numbering
(`handlers.ts`).** The new `handleSandboxFileFallback` returned
`addLineNumbers(result.content)` without a size guard, so reading a
multi-MB `/mnt/data/*` artifact materialized the file twice in
memory (raw + line-numbered) before downstream truncation. Match the
existing skill-file path's `MAX_READABLE_BYTES` (256KB): truncate
raw first, then number, surface the truncation to the model so it
can use `bash_tool` (`head` / `tail`) for the rest. 2 tests
(oversized truncates with hint, in-cap doesn't).

**4) Codex P2 — Dedupe seeded code files by `(session_id, id)`
(`codeFilesSession.ts`).** Multiple agents in a run commonly carry
the same primed execute-code resources (shared conversation files);
without dedupe, `_injected_files` grows proportionally to agent
count and bloats every `/exec` POST. Use a `(session_id, id)`
identity key so first-seen wins (preserves source ordering); name
alone isn't sufficient because two distinct primed uploads can
share a filename across different sessions. 4 tests covering dedup
across iterations, against pre-existing entries, name-collision
distinct-session preservation, and the multi-agent realistic case
in `buildInitialToolSessions`.

**5) Pass-N P2 — Polyfill `globalThis.File` in api Jest setup
(`api/test/jestSetup.js`).** `packages/api/jest.setup.cjs` had the
polyfill; the legacy api workspace's Jest config has its own
`setupFiles` that didn't, so on Node 18 / WSL the api focused tests
still failed at import time with `ReferenceError: File is not
defined` from undici. Mirror the polyfill.

Tests: 159 packages/api + 206 api JS = 365 pass. Typecheck clean.

* 🔧 chore: Update @librechat/agents dependency to version 3.1.73

Bumps the version of the @librechat/agents package across package-lock.json and relevant package.json files to ensure compatibility with the latest features and fixes.
2026-04-27 08:56:39 +09:00
Danny Avila
596f806f60 🛡️ fix: Strict Opt-In Skills Activation per Agent (#12823)
* 🛡️ fix: Strict opt-in skills activation per agent

Skills were activating on every agent run that had the capability +
RBAC enabled, regardless of whether the user (ephemeral) or author
(persisted) had opted in. `scopeSkillIds(undefined)` fell through to
"full accessible catalog" whenever `agent.skills` was unset, which is
the default state for any agent created before skills existed and for
every ephemeral agent.

Activation now requires an explicit signal:
- Ephemeral agent → per-conversation skills badge toggle.
- Persisted agent → new `skills_enabled` master switch on the agent
  doc, surfaced as a toggle in the Agent Builder skills section.
  Enabled + empty/undefined allowlist = full accessible catalog;
  enabled + non-empty allowlist = narrow to those ids; disabled (or
  undefined) = no skills available, even if an allowlist is set.

Centralised the predicate in `resolveAgentScopedSkillIds` so the
primary-agent path, handoff/discovery, the subagent loop, and both
OpenAI controllers all share one source of truth. Frontend `$`
popover scope mirrors the same logic so the UI never offers skills
the backend would refuse to activate.

* test: mock resolveAgentScopedSkillIds in agent controller specs

* refactor: address review findings on skills opt-in PR

- AgentConfig: associate skills label with toggle via htmlFor for
  click/keyboard affordance; simplify Switch handler to Boolean(value).
- skills: mark scopeSkillIds as @internal so runtime callers continue
  to route through resolveAgentScopedSkillIds and inherit the activation
  predicate (ephemeral toggle, persisted skills_enabled).

* fix(agents): include skills_enabled in agent list projection

Without this field, agents loaded via the list endpoint hydrate into the
client agentsMap with skills_enabled === undefined, causing the `$`
skill popover to hide every skill on a fresh page load even when the
agent was saved with skills_enabled: true.

* fix(skills): fail closed for persisted agents during agentsMap hydration

Returning undefined while the agents map loads let the popover render the
full catalog for a persisted agent before we could read its
skills_enabled flag, so the user could pick a skill the backend would
then refuse for the turn. Match the strict opt-in contract by returning
[] until the map is authoritative.

* refactor(skills): extract skillsHintKey for readability

Replaces the nested ternary in the skills section JSX with a
pre-computed constant so the activation -> hint key mapping reads
top-down.

* refactor(skills): unflatten skillsHintKey to remove nested ternary
2026-04-25 04:02:01 -04:00
Danny Avila
d83cb84f59 🪆 feat: Subagent configuration in Agent Builder (#12725)
* 🪆 feat: Subagents configuration (isolated-context child agents)

Surfaces the new @librechat/agents `SubagentConfig` primitive in the Agent
Builder. Subagents let a supervisor delegate a focused subtask to a child
graph running in an isolated context window: verbose tool output stays in
the child, only a filtered summary returns to the parent.

Data model: new `subagents: { enabled, allowSelf, agent_ids }` on Agent,
wired through the Zod, Mongoose, and form schemas plus a new
`AgentCapabilities.subagents` capability (enabled by default).

Backend: `initialize.js` loads explicit subagent configs alongside handoff
agents, and drops subagent-only references from the parallel/handoff maps
so they don't leak into the supervisor's graph. `run.ts` emits
`SubagentConfig[]` on the primary `AgentInputs` — a self-spawn entry when
`allowSelf` is enabled plus one entry per configured agent.

UI: an "Advanced" panel section with an enable toggle, a self-spawn
toggle, and an agent picker (capped at 10). Enabling without adding
agents still yields self-spawn; disabling self-spawn with no agents shows
a warning. A capability flag gates the whole section.

* 🪆 feat: Stream subagent progress to UI (dialog + inline ticker)

Pairs with the @librechat/agents SDK change that forwards child-graph
events through the parent's handler registry (danny-avila/agents#107):

- Self-spawn and explicit subagents can now use event-driven tools,
  because child `ON_TOOL_EXECUTE` dispatches reach our ToolService via
  the parent's registered handler.
- The same forwarding path wraps the child's run_step / run_step_delta
  / run_step_completed / message_delta / reasoning_delta dispatches in
  a new `ON_SUBAGENT_UPDATE` envelope, with start/stop/error bookends.

Backend: `callbacks.js` registers an `ON_SUBAGENT_UPDATE` handler that
forwards each envelope straight to the SSE stream.

Frontend:
- `useStepHandler` consumes `ON_SUBAGENT_UPDATE` events and merges them
  into a per-tool_call Recoil atom (`subagentProgressByToolCallId`).
  First-seen `subagentRunId` claims the most-recent unclaimed `subagent`
  tool call in the active response message — a temporal mapping, no SDK
  wire-format change needed to correlate child runs with parent tool
  calls.
- New `SubagentCall` part component replaces the default `ToolCall`
  rendering when `toolCall.name === Constants.SUBAGENT`: compact status
  ticker showing the 3 most recent update labels, clickable to open a
  dialog with the full activity log + final markdown-rendered result.
- Adds `Constants.SUBAGENT`, `StepEvents.ON_SUBAGENT_UPDATE`, and
  `SubagentUpdateEvent` type in data-provider.

Tests:
- `packages/api npx jest run-summarization` — 23 pass
- `api npx jest initialize` — 16 pass
- `npm run build` — clean

Dependency note: bumps `@librechat/agents` to `^3.1.67-dev.1` — requires
the SDK PR (danny-avila/agents#107) to be merged to dev and published
before this PR merges. `ON_SUBAGENT_UPDATE` is absent from dev.0, so the
handler registration would be a no-op with the older SDK but would not
crash.

* 🪆 fix: address Codex review and review audit on subagents

Stacks on top of the SDK change in danny-avila/agents#107 (bumped to
`^3.1.67-dev.2`).

- **P1 (`initialize.js`)**: subagent-only agents were being deleted from
  both `agentConfigs` AND `agentToolContexts`. The tool-execute handler
  resolves execution context (agent, tool_resources, skill ACLs) from
  `agentToolContexts`, so explicit subagents would run without their
  configured resources and skip action tools. Now only `agentConfigs`
  is pruned — tool context stays intact.
- **P2 (`AgentSubagents.tsx`)**: toggling subagents off set the form
  field to `undefined`; `removeNullishValues` stripped it from the
  PATCH, leaving the server copy enabled. Now it persists an explicit
  `{ enabled: false, ... }` so the update actually clears state.

- **Finding 1 (MAJOR)** — `agent_ids` Zod schema gains `.max()` via a
  new `MAX_SUBAGENTS` export from `data-provider` (shared with the UI
  cap). Crafted payloads can't trigger hundreds of `processAgent`
  calls.
- **Finding 2 (MAJOR)** — `subagentProgressByToolCallId` atomFamily
  atoms are now tracked in a ref and reset from `clearStepMaps` via a
  `useRecoilCallback({ reset })`. No monotonic growth across a session.
- **Finding 3 (MAJOR)** — early-arriving `ON_SUBAGENT_UPDATE` events
  whose parent `tool_call_id` is not yet mapped are now buffered in
  `pendingSubagentBuffer` (keyed by `subagentRunId`) and replayed in
  arrival order once correlation completes. Mirrors the existing
  `pendingDeltaBuffer` pattern.
- **Finding 4 (MAJOR)** — switched to deterministic correlation via
  the new `parentToolCallId` that SDK `3.1.67-dev.2` threads through
  from `ToolRunnableConfig.toolCall.id`. Temporal fallback now iterates
  oldest-unclaimed-first (forward), matching tool-call creation order,
  so concurrent spawns map correctly.
- **Finding 6 (MINOR)** — `agent_ids` are deduped on the backend via
  `new Set(...)` before the load loop. Duplicates no longer produce
  duplicate `SubagentConfig` entries visible to the LLM.
- **Finding 7 (MINOR)** — events array inside each Recoil atom is
  capped at 200 entries. Long-running subagents no longer replay O(n)
  spreads on every update; the dialog log still shows the cap window.
- **Finding 8 (MINOR)** — documented: subagents are loaded only for
  the primary agent this release (handoff children get self-spawn but
  not explicit sub-subagents). In-code comment added so the next
  maintainer doesn't wonder.
- **Finding 9 (NIT)** — removed `{!isSubmitting && null}` dead code
  and the misleading announce-polite comment in `SubagentCall`.

- New `validation.spec.ts` — 9 tests covering the cap on
  `agent_ids.length` at the subagent schema, agent-create, and
  agent-update layers.
- `run-summarization` — 23 pass, `initialize` — 16 pass, total backend
  package: 103 pass across touched areas.

Findings 5 (component tests) and 10 (micro-allocation) are tracked
but deferred; the former needs a Recoil-RenderHook harness that isn't
in this PR's scope, and the latter has negligible impact (one `Array.from`
per subagent run).

* 🧪 test: integration coverage for subagent correlation + backend loading

Addresses the follow-up audit on #12725 with real-code tests (no mock
handlers, only the existing setMessages/getMessages spies and the
standard mongodb-memory-server harness).

Six new tests under a dedicated `describe('subagent loading')`:
- loads a configured subagent, populates `subagentAgentConfigs`, keeps
  it out of `agentConfigs`
- **P1 regression guard**: drives the real `toolExecuteOptions.loadTools`
  closure with the subagent id and asserts `loadToolsForExecution` is
  called with `agent: <subagent>`, `tool_resources`, `actionsEnabled`.
  If anyone deletes `agentToolContexts` again, this fails.
- dedup: three copies of the same id load the agent once
- overlap: agent referenced both as handoff target and subagent stays in
  `agentConfigs`
- capability gate: admin disabling `subagents` suppresses loading even
  when the agent has a config
- per-agent disable: `subagents.enabled: false` skips loading entirely

Five new tests under `describe('on_subagent_update event')` using a
real `RecoilRoot` and a companion `useRecoilCallback` reader so writes
from the hook are observable:
- deterministic correlation via `parentToolCallId` (happy path with
  SDK dev.2+)
- fallback: oldest-unclaimed tool call wins for concurrent spawns
  without `parentToolCallId`
- early-arrival buffer: updates with no mapping get buffered and
  replayed once the tool call appears
- event cap: 205 updates collapse to 200 retained, oldest dropped
- `clearStepMaps` resets tracked atoms back to their null default

- F2 — added explicit `// TODO` marker for handoff-subagent-loading
  extension (matches the comment that referenced it).
- F3 — dropped the unnecessary `MAX_SUBAGENTS as MAX_SUBAGENTS_CAP`
  alias; just import the constant directly.
- Bumped `@librechat/agents` to `^3.1.67-dev.3` to pick up the SDK's
  paired test additions.

- `api/server/services/Endpoints/agents/initialize.spec.js` — 22 pass
  (6 new + 16 existing)
- `packages/api/src/agents/validation.spec.ts` +
  `run-summarization.test.ts` — 103 pass
- `client/src/hooks/SSE/__tests__/useStepHandler.spec.ts` — 48 pass
  (5 new + 43 existing)

* 🪆 fix: strip parent run summary + discovered tools from subagent inputs

Codex P1 on #12725: `buildSubagentConfigs` reused the shared
`buildAgentInput` factory for each explicit child, and that factory
always stamps the parent run's `initialSummary` (cross-run conversation
summary) and `discoveredTools` (tool names the parent's LLM searched
earlier) onto every `AgentInputs` it returns. When subagents were
enabled on a conversation that had already been summarized, every
child inherited that summary — silently defeating the isolated-context
contract and burning extra tokens on unrelated prior chat.

Fix in `run.ts`: after `buildAgentInput(child)`, explicitly clear
`childInputs.initialSummary` and `childInputs.discoveredTools` before
attaching to the `SubagentConfig`. The parent keeps both — that's how
the supervisor receives cross-turn context — but the child starts
fresh.

Paired with danny-avila/agents#107 (bumped to `^3.1.67-dev.4`), which
adds the equivalent strip inside `buildChildInputs` to cover the
self-spawn path where the SDK clones parent `_sourceInputs` directly
and LibreChat never sees the intermediate shape. Belt and suspenders.

Regression test (new):
- `does NOT leak the parent run initialSummary into an explicit child
  (Codex P1 regression)` — sets `initialSummary` on the run, enables
  subagents with an explicit child, asserts the parent still has the
  summary but `childConfig.agentInputs.initialSummary` is `undefined`.
  Same for `discoveredTools`. 24 pass.

* 🪆 fix: capability gate applies to handoff agents + parallel subagent test

### Codex P2 — handoff agents kept `subagents` after capability disabled
The endpoint-level `AgentCapabilities.subagents` gate only cleared
`subagents` on `primaryConfig`. Handoff agents loaded into
`agentConfigs` retained their persisted `subagents.enabled: true`,
and because `run.ts` calls `buildSubagentConfigs` for every agent
input, self-spawn would still fire on a handoff target even when the
admin had disabled the capability globally.

Fix in `initialize.js`: after the subagent loading block, when the
capability is off, iterate `agentConfigs.values()` and clear
`subagents` + `subagentAgentConfigs` on every loaded config.

Regression test: `clears subagents on handoff agents too when
capability is disabled (Codex P2 regression)` — seeds a handoff target
with its own `subagents.enabled: true`, disables the capability at
the endpoint, asserts both primary AND handoff have `subagents`
undefined in the client args. 23 init tests pass.

### Parallel subagent correlation — user-requested verification
Added `keeps parallel subagent streams independent when events
interleave` to `useStepHandler.spec.ts`. Two `subagent` tool calls
seeded side by side, 6 interleaved `ON_SUBAGENT_UPDATE` envelopes
dispatched (a-start, b-start, a-step, b-step, a-stop, b-step), each
carrying its own `parentToolCallId`. Asserts each `tool_call_id`'s
Recoil bucket accumulates only its own run's events, statuses reflect
each run independently (`call_a` → stop, `call_b` → run_step), no
cross-contamination. 49 step-handler tests pass.

* 🪆 fix: SubagentCall detects cancelled / errored states (Codex P2)

Codex P2 on #12725: the old `running` check only consulted
`initialProgress` and the subagent's phase. A user stop, dropped
stream, or backend crash before a terminal `stop`/`error` envelope
arrived would leave the ticker permanently stuck on "working…". Other
*Call components (ToolCall.tsx) already model this via
`!isSubmitting && !finished` → cancelled.

Mirror that pattern. Re-introduce `isSubmitting` on `SubagentCallProps`
(the prop was dropped earlier as 'unused' — that was a bug) and resolve
status as a tri-state:

- `finished`  — initialProgress >= 1, or subagent `stop`/`error`
- `cancelled` — `!isSubmitting && !finished`
- `running`   — neither

New locale keys `com_ui_subagent_cancelled` + `com_ui_subagent_errored`
swap in the right header text per state.

Tests: new `SubagentCall.test.tsx` covers all four states with a real
`RecoilRoot` and a `useRecoilCallback` seeder — no mocked store — 5/5
pass. Includes an explicit P2 regression test that simulates the
`isSubmitting=false, progress.status='run_step', initialProgress<1`
scenario and asserts the cancelled label renders.

* 🪆 feat: semantic ticker + aggregated content-part dialog for subagents

Two rounds of feedback on #12725:

### Ticker — user-readable lines, not raw event names

The old ticker showed \`on_run_step\`, \`on_message_delta\`, etc. — not
meaningful to users. Replaced with \`buildSubagentTickerLines\`, a pure
helper that walks the \`SubagentUpdateEvent\` stream and emits:

- message/reasoning deltas → a single live "Writing: <last 60 chars>"
  (or "Reasoning: …") line that updates in place as chunks arrive
- run_step with tool_calls → "Using calculator(expression=42*58)" for
  a single call, "Using tool: a, b" for parallel (args dropped when
  multiple so the line stays short)
- run_step_completed → "calculator → 42*58 = 2436" (output truncated
  to 48 chars; falls back to "Tool X complete" when output is empty)
- error → "Error: <message>"
- start / stop / run_step_delta → suppressed (too granular / lifecycle-only)

Args and output pass through \`summarizeArgs\` / \`summarizeOutput\`
which flatten JSON to \`key=value\` pairs and head-truncate long
strings so a 200-line tool output never bloats the ticker.

### Dialog — aggregated content parts via leaf renderers

\`aggregateSubagentContent\` folds the raw event stream into
\`TMessageContentParts[]\` — text/reasoning delta streaks collapse into
single \`TEXT\` / \`THINK\` parts, tool calls become \`TOOL_CALL\` parts,
and \`run_step\` boundaries correctly break text runs around tool
calls. The dialog iterates those parts through a \`SubagentDialogPart\`
renderer that delegates to the existing \`Text\`, \`Reasoning\`, and
\`ToolCall\` leaf components — the same sub-components \`<Part />\` uses
— wrapped in a minimal \`MessageContext\` so reasoning expand state and
cursor animation work.

Leaf components are used directly rather than importing \`<Part />\`
itself to avoid a module cycle (Part → Parts/index → SubagentCall →
Part) and to sidestep a hypothetical nested-subagent rendering.

### Tests

- \`subagentContent.test.ts\` — 19 pure-function tests covering the
  aggregator (text concat, reasoning concat, tool call lifecycle,
  interleaving, phase suppression, late-arriving completions) and the
  ticker builder (live preview truncation, args/output snippets,
  parallel-call handling, output truncation, i18n formatter override).
- \`SubagentCall.test.tsx\` — 9 component tests: 5 status-resolution
  (existing) + 2 ticker (semantic text, delta collapse) + 2 dialog
  (aggregated parts routed to leaf renderers, raw-output fallback).

### Locale keys

New: \`com_ui_subagent_ticker_writing\`, \`…_reasoning\`, \`…_error\`,
\`…_using\`, \`…_using_with_args\`, \`…_tool_complete\`,
\`…_tool_output\`. Preserves i18n at the display layer while the
helper stays pure.

* chore: drop unused com_ui_subagent_activity_log locale key

The dialog no longer renders an "Activity log" section — the new
content-parts renderer replaced it. Also tweaks the dialog description
copy to match.

* 🪆 fix: subagent dialog order, persistence, auto-scroll, width

Follow-up pass addressing the four issues observed in real runs
against a live subagent-using parent.

### Aggregator ordering (reasoning appearing after text it preceded)

Reproducible pattern: LLM emits reasoning → text → tool call in that
order, but the dialog rendered text BEFORE reasoning in the content
array. Root cause: `aggregateSubagentContent` maintained `currentText`
and `currentThink` buffers in parallel and only flushed them at a
`run_step` boundary in a fixed (text, think) order, losing the actual
arrival order.

Fix: when a text chunk arrives, close any open think buffer first
(pushes it into the content array right then); symmetric for think →
text. Two new regression tests cover the exact reasoning → text →
tool_call sequence from the screenshot and the repeated
reasoning ↔ text flow across a turn.

### Content persists after completion (markdown not rendering when done)

`clearStepMaps` was calling `resetSubagentAtoms()` at stream end,
which wiped every `subagentProgressByToolCallId` entry. Once reset,
`contentParts.length === 0` and the dialog fell back to rendering the
raw `output` string with plain text — hence the literal `##`/`**` in
the completed-state screenshot. Stopped resetting; the atoms are
bounded per-call (200-event cap) and per-conversation (one per
subagent spawn) so growth matches the rest of the conversation state.
`resetSubagentAtoms` is kept for a future conversation-switch caller.

Also: routed the raw-`output` fallback (older subagent runs recorded
before the event forwarder existed) through the same
`SubagentDialogPart` → `Text` leaf that content parts use, so its
markdown renders the same way.

### Auto-scroll to bottom while running

Added a `scrollRef` on the dialog body and a `useEffect` that pins
`scrollTop = scrollHeight` while the dialog is open AND the subagent
is running. Triggers on `contentParts.length` (new tool calls / part
boundaries) and `events.length` (intra-part deltas) so the cursor
tracks text streaming. Disabled post-completion so re-opening a
finished run doesn't yank to the bottom.

### Wider dialog

Went from `max-w-2xl` (42rem / 672px — too cramped on maximized
laptop windows) to `w-[min(95vw,64rem)] max-w-[min(95vw,64rem)]`.
Narrow on phones, scales up to 64rem on desktop, always leaves a bit
of margin from the viewport edge. Bumped `max-h-[65vh]` on the scroll
area to give the extra width room to breathe vertically too.

### Tests

- `subagentContent.test.ts` — 21 pass (2 new ordering regressions).
- `useStepHandler.spec.ts` — 49 pass (1 updated to assert atoms are
  *preserved* on clearStepMaps).
- `SubagentCall.test.tsx` — 9 pass (unchanged; aggregator-level tests
  cover the ordering).

* 🪆 feat: persist subagent_content via SDK createContentAggregator

Per-request map of createContentAggregator instances keyed by the
parent's tool_call_id. ON_SUBAGENT_UPDATE handler feeds each event
into the matching aggregator (phase → GraphEvent mapping); AgentClient
harvests contentParts onto the subagent tool_call at message save so
the child's reasoning / tool calls / final text survive a page refresh.

Reusing the SDK's battle-tested aggregator instead of a bespoke one
keeps the persisted shape identical to the parent graph's output and
drops ~100 lines of custom aggregation code.

* 🪆 fix: incremental subagent aggregation + dialog render parity

**Disappearing tool_calls**: the Recoil atom trimmed events to a 200-long
rolling window, so verbose subagents could shed the `run_step` that
originally created a tool_call part — rebuilding content from the trimmed
window then produced only the surviving text/reasoning. Fix: fold each
envelope into `contentParts` incrementally in the atom as it arrives
(new `foldSubagentEvent` + cursor state). Event trim window now affects
only the ticker, never the dialog.

**Render parity**: dialog now applies `groupSequentialToolCalls` and
renders single parts through `Container` + grouped batches through
`ToolCallGroup` — same spacing and "Used N tools" collapsing the main
message view uses.

**Width**: `min(96vw, 80rem)` — wider on big screens, still responsive.

**Labels**: "Subagent: X" is jargon. Named subagents render as
`Running "{name}" agent` / `Ran "{name}" agent` (past tense on
completion); self-spawns use `Running subtask` / `Ran subtask` since
`Running "self" agent` reads badly.

* 🪆 polish: subagent dialog parity + agent avatar in header

**Labels**: drop "subtask" framing. Self-spawn shows `Running agent` /
`Ran agent` (past tense on completion); named subagents stay
`Running "X" agent` / `Ran "X" agent`.

**Dialog render parity**: stop wrapping every part in `Container`.
TEXT keeps its `Container` (gap-3 + `mt-5` sibling margin), THINK and
TOOL_CALL render bare so their own wrappers set the full-column width
the regular message view gives them — matches the main `<Part>` dispatch.
Outer scroll region now uses `px-4 py-3` padding and a
`max-w-full flex-grow flex-col gap-0` inner wrapper, mirroring the
`MessageParts` container the main conversation uses.

**Avatar**: header icon now renders the subagent's configured avatar
via `MessageIcon` when `useAgentsMapContext()` has the child agent,
falling back to the `Users` SVG (which keeps its running-state pulse).
Same icon-left-of-label pattern the tool UI uses.

* 🪆 polish: subagent group label, ticker throttle + tail-ellipsis, scroll button

**Grouped label**: ToolCallGroup now detects all-subagent batches and
labels them "Running N agents" / "Ran N agents" instead of "Used N
tools". Mixed batches keep the existing label. The tool-name summary
is suppressed for all-subagent groups (every entry dedupes to
"subagent", which adds nothing).

**Ticker width + tail-ellipsis**: raise the preview cap to 300 chars so
wide containers aren't half-empty, and flip the ticker `<li>` to
`dir="rtl"` so `text-overflow: ellipsis` clips the *oldest* characters
(visually the left edge) — the newest tokens stay pinned to the right
regardless of container width. Bidi lays out the Latin text LTR
internally, the rtl only affects which side gets the ellipsis.

**Throttle**: `useThrottledValue` hook (trailing-edge, 1.2s) smooths
the live `Writing: …` preview so tokens no longer strobe past the
eye faster than they can be read. Ref-based internals (not `useState`)
avoid infinite-update loops when the upstream value is a new-reference
each render; `NEGATIVE_INFINITY` sentinel ensures the very first value
passes through synchronously so tests and first paint aren't delayed.

**Scroll-to-bottom**: dialog tracks `isAtBottom` with a 120px
threshold; auto-scroll only engages when the user is already following
along, and a persistent jump-to-latest button appears whenever they
scroll up — no more fighting the auto-scroll to read back.

* 🪆 polish: snappier ticker, prefix-safe labels, agents icon, readable lines

**Ticker lines are now incrementally aggregated in the atom** — same
pattern as contentParts. The raw-events rolling window is gone; event
volume no longer caps what the ticker can display. Verbose subagents
that used to drop early tool_call lines out of the window now keep the
full 3-line history (using_tool, tool_complete, writing).

**Discriminated-union ticker lines** split a constant prefix (e.g.
"Writing:") from a tail-truncatable body. The prefix lives in a
`shrink-0` span so it never gets clipped when the body overflows; the
body uses `dir="rtl"` only on itself — scoped so non-streaming lines
(e.g. "Waiting for first update…") can't get their trailing ellipsis
flipped by bidi.

**Content-aware throttle**: 800ms interval (down from 1200ms), skipped
entirely while the live buffer is below 120 chars. Early tokens now
appear immediately — no more "Reasoning: I" sitting blank for a full
second before the next heartbeat. Once the preview is long enough to
fill the container, throttling kicks in at the tighter interval.

**Header label** is now a constant verb + optional muted sub-label.
Base reads "Running agent" / "Ran agent" / "Cancelled agent" / "Agent
errored" for every subagent; named subagents get the configured agent
name rendered to the right in secondary text (self-spawns and
unresolved names omit it — "Running self agent" is nonsense).

**ToolCallGroup** now detects `allSubagents` and swaps `StackedToolIcons`
for a single `Users` glyph — otherwise the group header shows a wrench
("tool") icon next to "Ran 5 agents", which reads wrong.

* 🪆 feat: delimiter-aware tool labels in ticker + full-width tool lines

New shared `parseToolName` helper in `client/src/utils/toolLabels.ts`
— single source of truth for splitting `<tool>_mcp_<server>` ids and
mapping native tool names (web_search, execute_code, …) to their
friendly translation keys. `ToolCallGroup` drops its inline copy and
pulls from this helper.

Ticker tool lines now use the shared parser + a new `ToolIdentifier`
sub-renderer so the live log reads like the main tool UI:

  - MCP tool  → `<server> · <code-badge:tool>` (e.g. "github · `search_code`")
  - Native   → friendly name from `TOOL_FRIENDLY_NAME_KEYS`
  - Unknown  → bare `<code>` badge of the raw id

The `using_tool` / `tool_complete` rows now render with a
`flex w-full items-baseline gap-1 overflow-hidden` layout matching
the writing/reasoning rows — they take the full container width
instead of collapsing to content size. Output snippets on
`tool_complete` get the same tail-side `dir="rtl"` ellipsis so the
newest characters stay flush-right when the container is narrow.

Dropped the now-unused template i18n keys
(`com_ui_subagent_ticker_using_with_args`,
`com_ui_subagent_ticker_tool_complete`,
`com_ui_subagent_ticker_tool_output`) in favor of tokens the JSX
composes structurally. Only English is touched per the project rule;
other locales follow externally.

* 🪆 fix: dialog scroll button + auto-scroll during streaming deltas

Two race/trigger bugs in the dialog's scroll behavior:

**Button never showed**: `addEventListener('scroll', …)` in a
`useEffect` ran before Radix's portal had actually committed the
scroll container, so `scrollRef.current` was still null — the listener
never attached, `isAtBottom` stayed stuck at its initial `true`, and
the jump-to-latest button was never rendered. Swap to React's
`onScroll` prop on the element itself so the handler wires up as part
of DOM commit, not a post-commit effect.

**Auto-scroll stalled during text streaming**: the pin-to-bottom
effect only re-fired on `contentParts.length` changes. Message/reasoning
deltas extend the last TEXT/THINK part's `.text` without changing the
array length — so the view would drift up as tokens piled in and
never catch back up. Replace the length-dep effect with a
`ResizeObserver` on the inner content div; every height change (new
part or in-place growth) triggers a scroll-pin when the user is still
at the bottom.

* 🪆 fix: drop leading ellipsis from ticker body

truncatePreview was prepending ... to the tail when the buffer
exceeded 300 chars. The component's CSS already produces a left-side
ellipsis for overflow via dir=rtl + text-overflow: ellipsis — stacking
a data-level ellipsis on top renders a stray dot character right after
the Writing: / Reasoning: label (Writing: .Sure!), which looks like a
typo to the reader.

Data now returns just the last 300 chars when truncating; CSS handles
the visual cue whenever the body actually overflows its container.

* 🪆 fix: Codex review — subagent isolation + concurrent-safe throttle

Three findings from the @codex review pass, all valid:

**P1 — buildAgentInput leaks parent discovered-tool state into subagent
children.** `buildAgentInput` mutates `agent.toolRegistry`
(`overrideDeferLoadingForDiscoveredTools` flips `defer_loading:true→false`
on tools the parent previously searched for) and appends those tools'
definitions to the returned `toolDefinitions` before the function
returns. `buildSubagentConfigs` was clearing the reported
`initialSummary` / `discoveredTools` fields on the returned
AgentInputs, but that happened post-return — the registry writes and
extra tool definitions persisted on the child, silently defeating
context isolation and inflating the child's prompt.

Fix: `buildAgentInput` now takes an `isSubagent` flag that gates the
registry-mutation block and omits `initialSummary` /
`discoveredTools` at the source. `buildSubagentConfigs` passes
`{ isSubagent: true }` for every explicit child; no post-hoc cleanup
needed.

**P2 — ToolCallGroup labels a finished subagent group as still
running when the child returned no output.** `getToolMeta` computed
`hasOutput` as `!!tc.output`, which is `false` for a completed
subagent that returned empty text (the UI already has an "empty
result" fallback for that case). `allCompleted` would stay `false`
and the group header stuck on "Running N agents" forever.

Fix: treat `tc.progress === 1` as completion too — progress is the
authoritative lifecycle signal, output is just content.

**P2 — useThrottledValue schedules `setTimeout` during render.**
Discarded renders under Strict Mode / Concurrent rendering would
leave orphan timers firing against stale trees.

Fix: move `setTimeout` into a `useEffect` keyed on `[value, intervalMs,
enabled]`. Render-time still mutates refs (idempotent), but timer
scheduling lives post-commit. Cleanup on unmount and on passthrough
transitions is preserved.

* 🪆 fix: Codex P2 — wipe subagent atoms on conversation switch

`clearStepMaps()` intentionally doesn't reset `subagentProgressByToolCallId`
so a user can reopen a completed subagent's dialog mid-conversation,
but `resetSubagentAtoms` was defined and never exposed / called —
so each completed run's aggregated `contentParts` + `tickerState`
stayed resident in the `atomFamily` for the whole app session.
Unbounded growth across multi-conversation sessions.

Expose `resetSubagentAtoms` from `useStepHandler` and fire it from
`useEventHandlers` whenever the URL's `conversationId` changes.
That's the correct cleanup boundary: historical subagent dialogs
rehydrate from persisted `subagent_content` on each `tool_call` at
message-save time, so wiping live atoms on switch doesn't lose any
viewable history — it just releases per-tool-call state that the
old conversation's components no longer subscribe to.

* 🪆 fix: Codex round 3 — subagent registry isolation + post-run label

Two more valid findings.

**P1 — parent-order registry mutation leaks into subagent inputs.**
`overrideDeferLoadingForDiscoveredTools` mutates `agent.toolRegistry`
in place (the Map *and* the LCTool objects inside it). When an agent
appears both as a handoff target (normal graph node) AND an explicit
subagent child, a subagent build that ran before the parent's build
captures a reference to the same registry — the parent's later mutation
leaks through to the child.

Fix: for subagent children (`isSubagent`), clone the `toolRegistry`
Map and shallow-clone each LCTool inside before returning the inputs.
`defer_loading` flips on parent-graph registry mutations can't
propagate across the clone boundary. `toolDefinitions` also gets a
shallow-copy pass so the same isolation holds for definitions the
child carries directly.

**P2 — "Running N agents" label stuck after cancel/error.**
ToolCallGroup's all-subagent label was gated only on `allCompleted`,
which requires every child to have `hasOutput || progress === 1`.
A subagent that gets cancelled (stream ends, no `stop` phase, no
output) never satisfies that — so even after `isSubmitting` flips
false, the header stays on "Running N agents" while each individual
card correctly shows "Cancelled agent".

Fix: derive a `subagentsDone` flag as `allCompleted || !isSubmitting`
and gate the past-tense label on that. Matches the tri-state each
SubagentCall card already resolves (finished / cancelled / running).

* 🪆 fix: Codex P2 — ACL-check subagents.agent_ids on create/update

Codex flagged that `subagents.agent_ids` was accepted as arbitrary
strings on the create/update routes while `edges` got a
`validateEdgeAgentAccess` pass — so users could save subagent
references to agents they can't VIEW. At runtime `initializeClient`'s
`processAgent` ACL gate silently drops those, so the persisted
configuration and the actual behavior diverged in a way that is
difficult to diagnose.

Refactor: extract the id-set → unauthorized-ids check into a shared
`collectUnauthorizedAgentIds`, wrap it with a dedicated
`validateSubagentAccess`, and plumb the same 403-on-failure response
the edge path already returns. Applied on both POST /agents and
PATCH /agents/:id.

* 🪆 fix: Codex round 5 — ACL-disable escape hatch + ticker order

Two valid findings.

**P1 — can't disable subagents after losing access to a child.**
The subagent ACL check ran on every create/update that echoed back
the `agent_ids` list, even when the user was explicitly disabling
the feature. The UI keeps the list intact when toggling `enabled:
false`, so a user who subsequently lost VIEW on any child would be
locked in a 403 loop — every edit (including the one that turns
subagents off) bounces.

Fix: gate the ACL check on `subagents.enabled !== false` at both
the POST /agents and PATCH /agents/:id handlers. Empty list stays
a no-op. Disabling the feature is always permitted.

**P2 — ticker fold merges out-of-order previews across delta
switches.** `foldSubagentEventIntoTicker` carried `textLineIdx` /
`thinkLineIdx` across a reasoning → text → reasoning transition,
so the second reasoning chunk appended to the original reasoning
line instead of starting a new chronological one.

Fix: close the opposite buffer + cursor when a delta-type switch
is detected (same rule the content-parts reducer already applies).
Added a regression test.

* 🪆 fix: Codex round 6 — preserve mid-stream atoms + honor sequential suppression

Two valid findings.

**P2 — atom reset fires on initial chat URL assignment.**
`useEventHandlers` initialized `lastConversationIdRef` from the URL's
current `paramId`, then reset subagent atoms whenever the ref and
`paramId` disagreed. For a brand-new conversation the URL stamp goes
from `undefined → "abc123"` while the first response is still
streaming, which used to drop subagent ticker/content state mid-run
and leave dialogs missing earlier updates.

Fix: only reset when *both* the old and new IDs are non-null and
differ — i.e. a user-initiated switch between two established
conversations. The initial assignment passes through without
clearing.

**P2 — ON_SUBAGENT_UPDATE bypassed `hide_sequential_outputs`.**
Every other streaming handler in `callbacks.js`
(`ON_RUN_STEP`, `ON_MESSAGE_DELTA`, etc.) gates emission on
`checkIfLastAgent` + `metadata?.hide_sequential_outputs`, but the
subagent forwarder did an unconditional `emitEvent` — so intermediate
agents in a sequential chain were leaking their children's activity
to the client even when the chain was configured to suppress
intermediates.

Fix: accept `metadata` and apply the same `isLastAgent ||
!hide_sequential_outputs` gate. Aggregation still runs regardless of
visibility (persistence + dialog depend on it); only the SSE forward
is suppressed.

* 🪆 fix: Codex P2 — gate subagent ACL check on endpoint capability

`validateSubagentAccess` ran on every create/update where
`subagents.enabled !== false`, regardless of the endpoint-level
`subagents` capability. When the capability is off at the appConfig
level, `initializeClient` already strips the `subagents` block at
runtime — so persisted `agent_ids` are inert — but the validation
could still 403 on a legacy record whose referenced child is no
longer viewable, blocking unrelated edits.

Fix: add `isSubagentsCapabilityEnabled(req)` that reads the agents
endpoint's capabilities from `req.config` and gate both the create
and update ACL checks on it. Capability-off environments can update
agents with stale `subagents` data freely; capability-on keeps the
full ACL protection.

* 🪆 fix: Codex P2 — reset subagent atoms on id→null navigation too

Previous guard (both-established) skipped the reset whenever
`paramId` became null/undefined, so navigating from an existing
chat to a "new chat" route left stale subagent progress resident
in the `atomFamily` until the user picked a specific different
chat.

Swap the both-established check for a one-time flag: skip only the
very first `undefined → id` transition (the brand-new-chat URL
stamp that happens mid-stream), then reset on any subsequent
change — id→id, id→null, null→id-after-reset. If the user started
on an established chat the flag is true at mount, so the guard is
a no-op and every navigation resets normally.

* 🪆 fix: Codex round 9 — subagent persistence gate + handoff children

Two valid findings.

**P1 — hide_sequential_outputs also gates persistence.**
The previous fix gated the SSE forward on
`isLastAgent || !hide_sequential_outputs` but still ran the
per-tool-call `createContentAggregator` aggregation unconditionally.
`finalizeSubagentContent` would then attach the hidden intermediate
agent's child reasoning / tool output to the saved message, so a
page refresh could reveal activity that was intentionally suppressed
live. Move the visibility gate to the top of the handler — hidden
agents now skip both aggregation and emission, so
"hide_sequential_outputs" is a consistent "don't record" rule for
subagent traces.

**P2 — handoff agents' explicit subagents were silently dropped.**
`initializeClient` only resolved `subagentAgentConfigs` for the
primary config, so an agent used via handoff that had its own
`subagents.agent_ids` saved in the builder would get self-spawn
only; every explicit child was quietly ignored, creating a
saved-config / runtime mismatch the user couldn't diagnose.

Extract the resolution into a shared `loadSubagentsFor(config)`
helper and invoke it for the primary and every handoff agent in
`agentConfigs`. The `edgeAgentIds` precomputation stays outside
the helper (it's loop-invariant). Capability-off shortcuts return
empty early so the existing strip-on-capability-off path still
holds.

* 🪆 fix: Codex P2 — recursive subagent build for multi-level delegation

Previously only the outer `agents[]` loop attached `subagentConfigs`
to its inputs, so a child used as a subagent (invoked via the
`subagent` tool) lost every explicit spawn target of its own. A
user-valid configuration like A → B → C would only run the top
layer; B could never actually delegate to C from inside A's run.

Recursively build `subagentConfigs` for each child inside
`buildSubagentConfigs`, passing the child's freshly-constructed
`childInputs` down so its own `subagents.enabled` children get
resolved too. Added cycle protection via an `ancestors` Set — a
configuration like A → B → A is safely cut off at the second
encounter of A rather than recursing forever (the existing
`child.id === agent.id` guard already prevents the direct self-loop).

* 🪆 fix: Codex P2 — reset subagent atoms on useEventHandlers unmount

The effect that resets subagent atoms only fired on `paramId` change,
so unmounting the chat container (route change away from /c) never
flushed the atoms. `knownSubagentAtomKeys` lives in a ref inside
`useStepHandler` — once the hook unmounts the ref is gone, so a
subsequent remount can't clean atoms it never registered.

Added a second `useEffect` that only runs cleanup on unmount (empty
deps aside from the stable `resetSubagentAtoms` callback). Keeps
`atomFamily` bounded across full route teardowns too.

* 🪆 fix: Codex round 13 — cyclic subagent guard + prefer persisted

Two valid findings.

**P1 — cyclic subagent ref reloads the primary.** A configuration
like `A ↔ B` (B lists A as its own subagent) would send
`loadSubagentsFor` down a path that couldn't find A in
`agentConfigs` (the primary isn't stored there), so it called
`processAgent(A)` a second time. That inserts a fresh config for
the primary id, which downstream duplicates in
`[primary, ...agentConfigs.values()]` and can replace the primary's
tool context with the reloaded copy.

Fix: short-circuit when a subagent ref points back at
`primaryConfig.id` — reuse the already-loaded primary config.
Primary is always an edge id so no pruning bookkeeping needed.

**P2 — live atom preferred over canonical persisted trace.** The
dialog picked `progress.contentParts` ahead of
`persistedContent`, but the Recoil bucket is best-effort — after
a disconnect/reconnect it can be stale or partial. The server's
`subagent_content` on the `tool_call` is the canonical record
refreshed on sync. Preferring live could hide completed
tool/reasoning history that was actually persisted.

Fix: flip the preference order. Persisted wins when it's
non-empty; live covers the mid-stream window (before the parent
message saves, persisted is empty) and the older-runs fallback.
Updated the test that enforced the old order to lock the new
semantics in (separate mid-stream live-fallback assertion kept).

* 🪆 fix: Codex P2 — subagent atom reset rule simplified to 'leaving established id'

The `hasEstablishedConversationRef` + check for initial undefined→id
covered the first navigation but missed the equivalent mid-stream
URL stamp when a user goes from an existing chat to a new chat and
sends a message there (`id → null → newId`). The null → newId
transition was still hitting the reset branch and wiping the
in-flight subagent ticker/content for that first turn.

Simpler rule: only reset when the PREVIOUS paramId is an established
id. Every transition AWAY from an established chat clears (id→id2,
id→null, id→undefined); every transition FROM null/undefined passes
through (initial mount, new-chat URL stamp mid-stream). Drop the
`hasEstablishedConversationRef` machinery in favor of that single
condition.

* 🪆 fix: Codex P2 — match runtime's strict subagent enable check in ACL

Runtime (`initializeClient` + `run.ts`) treats `subagents?.enabled`
as a truthy predicate — `undefined`, `null`, missing, and `false`
all short-circuit. The ACL gate was using `!== false` which
accepted `undefined` / missing as "enabled" and could 403 a payload
whose subagent tool would be inert at runtime.

Swap both create and update to `enabled === true`. Only a strictly-
enabled payload triggers the ACL check; the disable path (`false`)
still passes through so a user who lost VIEW on a child can still
save the disable edit.

* 🪆 fix: Codex P2 — reject missing subagent references with 400

`validateSubagentAccess` collapsed through `collectUnauthorizedAgentIds`,
which returns an empty list for ids with no DB record — so typos and
references to deleted agents passed validation silently, and
`initializeClient` later dropped them at runtime. Saved config would
then list spawn targets that the backend never honored, a hard-to-
diagnose drift.

Refactor the helper into `classifyAgentReferences(ids, …)` which
returns `{ missing, unauthorized }` separately. `validateEdgeAgentAccess`
keeps its old semantics (missing is intentional — a self-referential
`from` names the agent being created). `validateSubagentReferences`
surfaces both buckets so the create/update handlers can 400 on
missing and 403 on unauthorized with distinct error messages and
`agent_ids` lists.

* 🪆 polish: tighten subagent dialog grid gap to gap-2

OGDialogContent's grid default is `gap-4`, which renders the title,
description, and scroll area as three visually separated panels.
Drop to `gap-2` so they read as one block.

* 🪆 polish: swap Subagents above Handoffs in Advanced panel

Subagents is the more common knob users reach for, so show it first.
Handoffs keep the same Controller wiring, just move below.
2026-04-25 04:02:01 -04:00
Danny Avila
35bf04b26c 🧰 refactor: Unify code-execution tools (#12767)
* 🛠️ feat: Add registerCodeExecutionTools helper

Idempotently registers `bash_tool` + `read_file` in the run's tool
registry and tool-definition list via a registry `.has()` dedupe. Sets
up the single code-execution tool path shared by:

- `initializeAgent` (when an agent has `execute_code` in its tools and
  the capability is enabled for the run)
- `injectSkillCatalog` (when skills are active; unconditional read_file,
  bash_tool follows `codeEnvAvailable`)

Both callers reach the helper in the same initialization sequence, so
the second call becomes a no-op and exactly one copy of each tool
reaches the LLM — no more double registration for agents that combine
`execute_code` capability with active skills.

Unit-tested on a fresh run, idempotence (second call, overlap with
prior tooldefs, partial overlap), and the no-registry variant.

* 🔀 refactor: Route injectSkillCatalog bash_tool + read_file through registerCodeExecutionTools

The `skill` tool is still registered inline (it's skill-path-specific),
but `bash_tool` + `read_file` now flow through the shared idempotent
helper so a prior registration from the execute_code path doesn't
produce a duplicate copy later in the same run. Behavior preserved:

- `read_file` always registers when any active skill is in scope —
  manually-primed `disable-model-invocation: true` skills still need it
  to load `references/*` from storage.
- `bash_tool` follows `codeEnvAvailable` exactly as before.

Adds a test pinning the cross-call dedupe: when `injectSkillCatalog`
runs AFTER `registerCodeExecutionTools` has already seeded the registry
+ tool definitions with bash_tool/read_file, the resulting
`toolDefinitions` still contains exactly one copy of each.

* 🪄 feat: Expand `execute_code` tool name into bash_tool + read_file at initialize-time

When an agent's `tools` include `execute_code` and the `execute_code`
capability is enabled for the run, `initializeAgent` now registers
`bash_tool` + `read_file` via `registerCodeExecutionTools` before
`injectSkillCatalog`. The legacy `execute_code` tool definition is no
longer handed to the LLM — `execute_code` remains on the agent
document as a capability-trigger marker, but the runtime expands it
into the skill-flavored tool pair.

Call ordering matters: the `execute_code` registration runs BEFORE
`injectSkillCatalog`, so the skill path's own `registerCodeExecutionTools`
call inside `injectSkillCatalog` becomes a no-op via the registry's
`.has()` check. Exactly one copy of each tool reaches the LLM whether
the agent has:

- only `execute_code` (legacy path)
- only skills
- both

No data migration needed — `agent.tools: ['execute_code']` stays in
the DB unchanged; the expansion is a runtime operation.

Three tests cover the matrix: execute_code + capability on →
bash_tool + read_file registered; execute_code + capability off →
neither registered; no execute_code + capability on → neither
registered.

* 🗑️ refactor: Drop CodeExecutionToolDefinition from the builtin registry

Removes the legacy `execute_code` entry from `agentToolDefinitions` and
the corresponding import. With the initialize-time expansion in place,
nothing consults `getToolDefinition('execute_code')` for a tool schema
any more — the capability gate still filters on the string
`execute_code`, but the actual tool definitions the LLM sees come from
`registerCodeExecutionTools` (i.e. `bash_tool` + `read_file`).

`loadToolDefinitions` in `packages/api/src/tools/definitions.ts`
silently drops `execute_code` when it no longer resolves in the
registry — that's the expected path and is now covered by an updated
test. No caller of `getToolDefinition('execute_code')` expects a
non-undefined result after this change.

* 🔌 refactor: Read CODE_API_KEY from env for primeCodeFiles + PTC

Finishes the Phase 4 server-env-keyed rollout on the two remaining
`loadAuthValues({ authFields: [EnvVar.CODE_API_KEY] })` sites in
`ToolService.js`:

- `primeCodeFiles` (user-attached file priming on execute_code agents)
- Programmatic Tool Calling (`createProgrammaticToolCallingTool`)

Both now read `process.env[EnvVar.CODE_API_KEY]` directly, matching
`bash_tool`'s pattern. The per-user plugin-auth path is no longer
consulted for code-env credentials anywhere in the hot path — the
agents library owns the actual tool-call execution and also reads the
env var internally.

Priming still fires for existing user-file workflows so the legacy
`toolContextMap[execute_code]` hint ("files available at /mnt/data/...")
stays in the prompt; only the key lookup changed.

* 🔧 fix: Type the pre-seeded dedupe-test tools as LCTool

CI TypeScript type checks caught `{ parameters: {} }` in the new
cross-call dedupe test: `LCTool.parameters` is a `JsonSchemaType`,
not `{}`. Use `{ type: 'object', properties: {} }` and type the
local registry Map through the parameter-derived shape so the
pre-seeded values match what `toolRegistry.set` expects.

* 🛡️ fix: Run execute_code expansion before GOOGLE_TOOL_CONFLICT gate

Codex review caught a latent regression: the original Phase 8 placement
ran `registerCodeExecutionTools` after `hasAgentTools` was computed,
so an execute-code-only agent on Google/Vertex with provider-specific
`options.tools` populated would no longer trip `GOOGLE_TOOL_CONFLICT`
— the legacy `CodeExecutionToolDefinition` used to populate
`toolDefinitions` before the guard, but after dropping it from the
registry, `toolDefinitions` stayed empty until my expansion ran
downstream of the guard. Mixed provider + agent tools would silently
flow through to the LLM.

Fix moves the `execute_code` expansion to BEFORE `hasAgentTools`
computation. `bash_tool` + `read_file` now contribute to the check
the same way the legacy `execute_code` def did. Covered by a new
test that pins the Google+execute_code+provider-tools scenario —
the `rejects.toThrow(/google_tool_conflict/)` path would have
silently passed on the prior placement.

* 🔗 fix: Thread codeEnvAvailable through handoff sub-agents

Round-2 codex review caught the other half of the execute_code
expansion gap: `discoverConnectedAgents` omitted `codeEnvAvailable`
from its forwarded `initializeAgent` params, so handoff sub-agents
with `agent.tools: ['execute_code']` lost the `bash_tool` + `read_file`
registration (pre-Phase 8 the legacy `CodeExecutionToolDefinition`
would have landed in their `toolDefinitions` via the registry).

- Add `codeEnvAvailable?` to `DiscoverConnectedAgentsParams` and
  forward it verbatim on every sub-agent `initializeAgent` call.
- Update the three JS call sites that construct the primary's
  `codeEnvAvailable` (`services/Endpoints/agents/initialize.js`,
  `controllers/agents/openai.js`, `controllers/agents/responses.js`)
  to pass the same flag into `discoverConnectedAgents` — one
  authoritative source per request.
- Two regression tests in `discovery.spec.ts` pin the true/false
  passthrough so a future refactor that drops the param-forwarding
  surfaces immediately.

Left intentionally unchanged: `packages/api/src/agents/openai/service.ts`
(public API helper with no in-repo caller). External consumers of
`createAgentChatCompletion` who want code execution should pass a
`codeEnvAvailable`-aware `initializeAgent` via `deps` — documenting
the full public-API surface is out of scope for this Phase 8 PR.

* 🔗 fix: Thread codeEnvAvailable through addedConvo + memory-agent paths

Round-3 codex review caught the last two production `initializeAgent`
callers missing the Phase-8 capability flag:

- `api/server/services/Endpoints/agents/addedConvo.js` (multi-convo
  parallel agent execution). Added `codeEnvAvailable` to
  `processAddedConvo`'s destructured params and forwarded it into
  the per-added-agent `initializeAgent` call. Caller in
  `api/server/services/Endpoints/agents/initialize.js` passes the
  same `codeEnvAvailable` it computed for the primary.
- `api/server/controllers/agents/client.js` (`useMemory` — memory
  extraction agent). Computes its own `codeEnvAvailable` from
  `appConfig?.endpoints?.[EModelEndpoint.agents]?.capabilities` and
  forwards into `initializeAgent`. Memory agents rarely list
  `execute_code`, but if one does, pre-Phase 8 they got the legacy
  `execute_code` tool registered unconditionally — the passthrough
  restores parity.

With this, every production caller of `initializeAgent` explicitly
resolves the capability: main chat flow (primary + handoff), OpenAI
chat completions (primary + handoff), Responses API (primary + handoff),
added convo parallel agents, and memory agents. The one remaining
caller, `packages/api/src/agents/openai/service.ts::createAgentChatCompletion`,
is a public API helper with no in-repo consumer (external callers
must pass a capability-aware `initializeAgent` via `deps`).

* 🪤 fix: Remove duplicate appConfig declaration causing TDZ ReferenceError

The Responses API controller had TWO `const appConfig = req.config;`
bindings inside `createResponse`: one at the top of the function
(added by the Phase 4 `bash_tool` decouple) and one inside the try
block (added by the polish PR #12760). Because `const` is block-scoped
with a temporal dead zone, the inner redeclaration put `appConfig` in
TDZ for the entire try block, so any earlier reference inside the
try — notably `appConfig?.endpoints?.[EModelEndpoint.agents]?.allowedProviders`
at line 348 — threw `ReferenceError: Cannot access 'appConfig'
before initialization`. The error was silently swallowed by the
outer try/catch, leaving `recordCollectedUsage` unreached and the
six `responses.unit.spec.js` token-usage tests failing.

Removing the inner redeclaration fixes the six failing tests
(verified: 11/11 pass locally post-fix, 0 regressions elsewhere).
The outer function-scoped binding already provides `appConfig` to
every downstream reference.

* 🔗 fix: Thread codeEnvAvailable through the OpenAI chat-completion public API

Round-4 codex review (legitimate on the type-safety angle, even though the
runtime concern was already covered): the `createAgentChatCompletion`
helper defines its own narrower `InitializeAgentParams` interface locally,
and the type was missing `codeEnvAvailable`. External consumers who
supply a capability-aware `deps.initializeAgent` couldn't route
`codeEnvAvailable` through without a type-cast workaround.

- Widen the local `InitializeAgentParams` interface to include
  `codeEnvAvailable?: boolean` (matches the real
  `packages/api/src/agents/initialize.ts` type).
- Derive `codeEnvAvailable` inside `createAgentChatCompletion` from
  `deps.appConfig?.endpoints?.agents?.capabilities` (the same source
  the in-repo controllers use) and forward to `deps.initializeAgent`.
  Uses a string literal `'execute_code'` lookup so this file stays free
  of a `librechat-data-provider` import — keeping the dependency surface
  of the public helper minimal.

With this, external consumers of `createAgentChatCompletion` who pass
`appConfig` with the agents capabilities get `bash_tool` + `read_file`
registration automatically; consumers who don't pass `appConfig` retain
the existing "explicit opt-in" semantics (the flag stays `undefined`,
expansion is skipped).

* 🧹 chore: Review-driven polish — observability log, JSDoc DRY, test gaps, no-op allocation

Addresses the comprehensive review of PR #12767:

- **Finding #1** (MINOR, observability): `initializeAgent` now emits a
  debug log when an agent lists `execute_code` in its tools but the
  runtime gate is off (`params.codeEnvAvailable` !== true). The
  event-driven `loadToolDefinitionsWrapper` path doesn't log
  capability-disabled warnings, so without this the tool silently
  vanishes from the LLM's definitions with zero trace. Operators
  debugging "why isn't code interpreter working?" now get a signal at
  the initialize layer.

- **Finding #5** (NIT, allocation): `registerCodeExecutionTools` now
  returns the input `toolDefinitions` array by reference on the no-op
  path (both tools already registered by a prior caller in the same
  run) instead of allocating a fresh spread array every time. The
  common dual-call scenario — `initializeAgent` then
  `injectSkillCatalog` — saves one O(n) copy per request.

- **Finding #4** (NIT, DRY): Collapsed the duplicated 6-line JSDoc
  comment in `openai.js`, `responses.js`, and `addedConvo.js` into
  either a one-line `@see DiscoverConnectedAgentsParams.codeEnvAvailable`
  pointer (the two JS call sites) or a compact 3-line block referring
  back to the canonical source (addedConvo's @param).

- **Finding #2** (MINOR, test gap): Added
  `api/server/services/Endpoints/agents/addedConvo.spec.js` with three
  cases covering `codeEnvAvailable=true`, `codeEnvAvailable=false`,
  and omitted (undefined) passthrough. A future refactor that drops
  the param from destructuring now surfaces here instead of silently
  regressing multi-convo parallel agents with `execute_code`.

- **Finding #3** (MINOR, test gap): Added
  `api/server/controllers/agents/__tests__/client.memory.spec.js`
  pinning the capability-flag derivation that `AgentClient::useMemory`
  uses — six cases covering present/absent/null/undefined config shapes
  plus an enum-literal pin (`'execute_code'` / `'agents'`). Catches
  enum renames or config-path shifts that would otherwise silently
  strip `bash_tool` + `read_file` from memory agents.

Finding #7 (jest.mock scoping, confidence 40) left as-is: the
reviewer's own risk assessment noted `buildToolSet` doesn't touch
the mocked exports, and restructuring a file-level `jest.mock` to
`jest.doMock` + dynamic `import()` introduces more complexity than
the speculative risk justifies. The existing mock is scoped to the
test file and contains the same stubs the adjacent
`skills.test.ts` already uses.

Finding #6 (PR description commit count) addressed out-of-band via
PR description update.

All existing tests pass, typecheck clean, lint clean across touched
files. New tests: 9 cases across 2 new spec files.

* 🧽 refactor: Replace hardcoded 'execute_code' string with AgentCapabilities enum in service.ts

Follow-up review (conf 55) caught that `openai/service.ts`'s Phase 8
`codeEnvAvailable` derivation used the literal `'execute_code'` while
every in-repo controller uses `AgentCapabilities.execute_code` from
`librechat-data-provider`. The file deliberately uses local type
interfaces to keep the public API helper's type surface small, but
that pattern was never a ban on single-value imports from the data
provider — `packages/api` already depends on it. Importing the enum
value means a future rename of `AgentCapabilities.execute_code`
propagates to this file automatically, matching the in-repo
controllers' behavior.

Other follow-up findings left as-is per the reviewer's own verdict:

- #2 (memory spec mirrors the production expression rather than
  calling `AgentClient::useMemory` directly): reviewer flagged as
  "not blocking" / "design-philosophy observation." The test file's
  JSDoc already explicitly documents the tradeoff and pins the enum
  literals to catch the most likely drift vector. Standing up
  `AgentClient` + all its mocks for a one-line regression guard is
  disproportionate.
- #3 (`addedConvo.spec.js` mock signature vs. underlying
  `loadAddedAgent` arity): reviewer's own confidence 25 noted the
  mock matches the wrapper's actual call pattern in the production
  file. Not a real gap.
- #4 was self-retracted as a false alarm.

* 🗑️ refactor: Fully deprecate CODE_API_KEY — remove all LibreChat-side references

The code-execution sandbox no longer authenticates via a per-run
`CODE_API_KEY` (frontend or backend). Auth moved server-side into the
agents library / sandbox service, so LibreChat drops every reference:

**Backend plumbing:**
- `api/server/services/Files/Code/crud.js`: `getCodeOutputDownloadStream`,
  `uploadCodeEnvFile`, `batchUploadCodeEnvFiles` no longer accept
  `apiKey` or send the `X-API-Key` header.
- `api/server/services/Files/Code/process.js`: `processCodeOutput`,
  `getSessionInfo`, `primeFiles` drop the `apiKey` param throughout.
- `api/server/services/ToolService.js`: stop reading
  `process.env[EnvVar.CODE_API_KEY]` for `primeCodeFiles` and PTC; the
  agents library handles auth internally. Remove the now-dead
  `loadAuthValues` + `EnvVar` imports. Drop the misleading
  "LIBRECHAT_CODE_API_KEY" hint from the bash_tool error log.
- `api/server/services/Files/process.js`: remove the `loadAuthValues`
  call around `uploadCodeEnvFile`.
- `api/server/routes/files/files.js`: code-env file download no longer
  fetches a per-user key.
- `api/server/controllers/tools.js`: `execute_code` is no longer a
  tool that needs verifyToolAuth with `[EnvVar.CODE_API_KEY]` — the
  endpoint always reports system-authenticated so the client skips
  the key-entry dialog. `processCodeOutput` called without `apiKey`.
- `api/server/controllers/agents/callbacks.js`: `processCodeOutput`
  invoked without the loadAuthValues round trip, for both LegacyHandler
  and Responses-API handlers.
- `api/app/clients/tools/util/handleTools.js`: `createCodeExecutionTool`
  called with just `user_id` + files.

**packages/api:**
- `packages/api/src/agents/skillFiles.ts`: `PrimeSkillFilesParams`,
  `PrimeInvokedSkillsDeps`, `primeSkillFiles`, `primeInvokedSkills` all
  drop the `apiKey` param; the gate is purely `codeEnvAvailable`.
- `packages/api/src/agents/handlers.ts`: `handleSkillToolCall` drops
  the `process.env[EnvVar.CODE_API_KEY]` read; skill-file priming is
  now gated solely on `codeEnvAvailable`. `ToolExecuteOptions`
  signatures drop apiKey from `batchUploadCodeEnvFiles` and
  `getSessionInfo`.
- `packages/api/src/agents/skillConfigurable.ts`: JSDoc no longer
  references the env var.
- `packages/api/src/tools/classification.ts`: PTC creation no longer
  gated on `loadAuthValues`; `buildToolClassification` drops the
  `loadAuthValues` dep entirely (no LibreChat-side callers need it for
  this path anymore).
- `packages/api/src/tools/definitions.ts`: `LoadToolDefinitionsDeps`
  drops the `loadAuthValues` field.

**Frontend:**
- Delete `client/src/hooks/Plugins/useAuthCodeTool.ts`,
  `useCodeApiKeyForm.ts`, and
  `client/src/components/SidePanel/Agents/Code/ApiKeyDialog.tsx` —
  the install/revoke dialogs for CODE_API_KEY are fully dead.
- `BadgeRowContext.tsx`: drop `codeApiKeyForm` from the context type and
  provider. `codeInterpreter` toggle treated as always authenticated
  (sandbox auth is server-side).
- `ToolsDropdown.tsx`, `ToolDialogs.tsx`, `CodeInterpreter.tsx`,
  `RunCode.tsx`, `SidePanel/Agents/Code/Action.tsx` +`Form.tsx`: all
  API-key dialog trigger refs, "Configure code interpreter" gear
  buttons, and auth-verification plumbing removed. The
  "Code Interpreter" toggle is now a plain `AgentCapabilities.execute_code`
  checkbox — no key-entry gate.
- `client/src/locales/en/translation.json`: drop the three
  `com_ui_librechat_code_api*` keys and `com_ui_add_code_interpreter_api_key`.
  Other locales are externally automated per CLAUDE.md.

**Config:**
- `.env.example`: remove the `# LIBRECHAT_CODE_API_KEY=your-key` section
  and its header.

**Tests:**
- `crud.spec.js`: assertions flipped to pin "no X-API-Key header" and
  "no apiKey param".
- `skillFiles.spec.ts`: removed env-var save/restore; tests now pin
  that the batch-upload path is gated solely on `codeEnvAvailable` and
  that no apiKey is threaded through.
- `handlers.spec.ts`: same — just the `codeEnvAvailable` gate pins
  remain.
- `classification.spec.ts`: remove the two tests that asserted
  `loadAuthValues` was (not) called for PTC.
- `definitions.spec.ts`: drop every `loadAuthValues: mockLoadAuthValues`
  entry from the deps shape.
- `process.spec.js`: strip the mock of `EnvVar.CODE_API_KEY`.

**Comment hygiene:**
- `tools.ts`, `initialize.ts`, `registry/definitions.ts`: shortened
  stale comment references to "legacy `execute_code` tool" without
  naming the retired env var.

Tests verified: 678 packages/api tests pass, 836 backend api tests
pass. Typecheck clean, lint clean. Only remaining CODE_API_KEY
mentions in the code are two regression-guard assertions:
- `crud.spec.js`: pins "no X-API-Key header" stays absent.
- `skillConfigurable.spec.ts`: pins `configurable` never grows a
  `codeApiKey` field.

* 🧹 chore: Remove the last two CODE_API_KEY name mentions in LibreChat

Follow-up to the prior full deprecation commit: two tests still named
the retired identifier in their regression-guard assertions.

- `packages/api/src/agents/skillConfigurable.spec.ts`: drop the
  "does not inject a codeApiKey key" test. The `codeApiKey` field is
  gone from the production configurable shape, so an absence-assertion
  naming it re-introduces the retired identifier in code.
- `api/server/services/Files/Code/crud.spec.js`: rename the
  "without an X-API-Key header" case back to "should request stream
  response from the correct URL" and drop the
  `expect(headers).not.toHaveProperty('X-API-Key')` assertion. The
  surrounding request-shape checks (URL, timeout, responseType) still
  pin the behavior; the explicit header-absence line was named-after
  the deprecated contract.

Result: `grep -rn "CODE_API_KEY\|codeApiKey\|LIBRECHAT_CODE_API_KEY"`
against the LibreChat source tree returns zero hits. The only
remaining `X-API-Key` strings in this repo are on unrelated OpenAPI
Action + MCP server auth configurations, where the string is
user-facing config, not a LibreChat-owned identifier.

Tests: 677 packages/api pass (2 pre-existing summarization e2e failures
unrelated); 126 api-workspace controller/service tests pass.
Typecheck and lint clean.

* 🎯 fix: Narrow codeEnvAvailable to per-agent (admin cap AND agent.tools)

Before this commit, `codeEnvAvailable` was computed in the three JS
controllers as the admin-level capability flag only
(`enabledCapabilities.has(AgentCapabilities.execute_code)`) and passed
through `initializeAgent` → `injectSkillCatalog` / `primeInvokedSkills` /
`enrichWithSkillConfigurable` unchanged. A skills-only agent whose
`tools` array didn't include `execute_code` still got `bash_tool`
registered (via `injectSkillCatalog`) and skill files re-primed to the
sandbox on every turn — wrong, because the agent never opted in to
code execution.

**Fix:** `initializeAgent` now computes the per-agent effective value
once as `params.codeEnvAvailable === true && agent.tools.includes(Tools.execute_code)`,
reuses the same boolean for:

1. The `execute_code` → `bash_tool + read_file` expansion gate
   (previously already consulted `agent.tools`; now shares the single
   `effectiveCodeEnvAvailable` binding).
2. The `injectSkillCatalog` call (previously got the raw admin flag).
3. The returned `InitializedAgent.codeEnvAvailable` field (new, typed as
   required boolean).

**Controllers (initialize.js, openai.js, responses.js):** store
`primaryConfig.codeEnvAvailable` in `agentToolContexts.set(primaryId, ...)`,
capture `config.codeEnvAvailable` in every handoff `onAgentInitialized`
callback, and read it from the per-agent ctx inside the
`toolExecuteOptions.loadTools` runtime closure. The hoisted
`const codeEnvAvailable = enabledCapabilities.has(...)` locals in the
two OpenAI-compat controllers are gone — they were shadowing the
narrowed per-agent value.

**primeInvokedSkills:** `handlePrimeInvokedSkills` in
`services/Endpoints/agents/initialize.js` now uses
`primaryConfig.codeEnvAvailable` (per-agent, narrowed) instead of the
raw admin flag. A skills-only primary agent won't re-prime historical
skill files to the sandbox even when the admin enabled the capability
globally.

**Efficiency:** one extra `&&` in `initializeAgent`. No runtime hot-path
cost — the `includes()` scan on `agent.tools` was already happening for
the `execute_code` expansion gate; it's now just bound to a local. Tool
execution closures read `ctx.codeEnvAvailable === true` (property
access + strict equality, O(1)).

**Ephemeral-agent note:** per-agent narrowing is authoritative for both
persisted and ephemeral flows. The ephemeral toggle
(`ephemeralAgent.execute_code`) is reconciled into `agent.tools`
upstream in `packages/api/src/agents/added.ts`, so
`agent.tools.includes('execute_code')` is the single source of truth
by the time `initializeAgent` runs.

**Tests:** two new regression tests pin the narrowing contract:

- `initialize.test.ts` — four-quadrant matrix on
  `InitializedAgent.codeEnvAvailable` (cap on × agent asks, cap on ×
  doesn't ask, cap off × asks, neither). Catches future refactors that
  drop either half of the AND.
- `skills.test.ts` — `injectSkillCatalog` with `codeEnvAvailable: false`
  against an active skill catalog must NOT register `bash_tool` even
  though it still registers `read_file` + `skill`. This is the state
  a skills-only agent gets post-narrowing.

All 191 affected packages/api tests pass + 836 backend api tests pass.
Typecheck clean, lint clean.

* 🧽 refactor: Comprehensive-review polish — hoist tool defs, pin verifyToolAuth contract, doc appConfig

Addresses the comprehensive review of Phase 8. Findings mapped:

**#1 (MINOR): `verifyToolAuth` unconditional auth for execute_code**
- Added doc comment explicitly stating the deployment contract
  (admin capability → reachable sandbox; no per-check health probe
  to keep UI-gate queries O(1)).
- New `api/server/controllers/__tests__/tools.verifyToolAuth.spec.js`
  with 4 regression tests pinning the contract:
  1. `authenticated: true` + `SYSTEM_DEFINED` for execute_code.
  2. 404 for unknown tool IDs.
  3. `loadAuthValues` is never consulted (catches a future revert
     that would resurface the per-user key-entry dialog).
  4. Response `message` is never `USER_PROVIDED`.

**#2 (MINOR): `openai/service.ts` undocumented `appConfig` dependency**
- Expanded the `ChatCompletionDependencies.appConfig` JSDoc to spell
  out that omitting it silently disables code execution for agents
  with `execute_code` in their tools. External consumers of
  `createAgentChatCompletion` now have the contract documented at
  the type boundary.

**#5 (NIT): `registerCodeExecutionTools` re-allocates tool defs**
- Hoisted `READ_FILE_DEF` and `BASH_TOOL_DEF` to module-level
  `Object.freeze`d constants. The shapes derive entirely from
  static `@librechat/agents` exports, so a single frozen object per
  tool is safe to share across every agent init. Eliminates the
  ~4-property allocations on every call (including the common
  second-call no-op path).

**#6 (NIT): Verbose history-priming comment in initialize.js**
- Trimmed the 16-line `handlePrimeInvokedSkills` block to a 5-line
  summary with `@see InitializedAgent.codeEnvAvailable` pointer.
  The canonical narrowing explanation lives on the type; the
  controller comment is just the ACL-vs-capability rationale.

**Skipped:**

- #3 (memory spec tests a mirror function): reviewer self-dismissed
  as a design tradeoff; the enum-literal pin already catches the
  highest-risk drift vector.
- #4 (cross-repo contract for `createCodeExecutionTool`): user will
  explicitly install the latest `@librechat/agents` dev version
  once the companion PR publishes, so the version pin will be
  authoritative.
- #7 (migration/deprecation note for self-hosters): out of scope
  per user direction — release notes handle this.

Tests verified: 679 packages/api + 840 backend api tests pass.
Typecheck + lint clean.

* 🔧 chore: Update @librechat/agents version to 3.1.68-dev.1 across package-lock and package.json files

This commit updates the version of the `@librechat/agents` package from `3.1.68-dev.0` to `3.1.68-dev.1` in the `package-lock.json` and relevant `package.json` files. This change ensures consistency across the project and incorporates any updates or fixes from the new version.
2026-04-25 04:02:01 -04:00
Danny Avila
7581540ab6 🔌 refactor: Decouple bash_tool from Per-User CODE_API_KEY (#12712)
* 🔌 refactor: Decouple bash_tool from Per-User CODE_API_KEY

Phase 4 of Agent Skills umbrella (#12625): gate bash_tool and skill
file priming on the `execute_code` capability only. Thread a boolean
`codeEnvAvailable` through `enrichWithSkillConfigurable` and
`primeInvokedSkills` in place of the old per-user `codeApiKey` +
`loadAuthValues` plumbing. The sandbox API key is the LibreChat-
hosted service key — system-level, not a user secret — so the
per-user lookup was legacy; when needed, it's read directly from
`process.env[EnvVar.CODE_API_KEY]` inside the capability gate.

`handleSkillToolCall` and `primeInvokedSkills` gate sandbox uploads
on `codeEnvAvailable` first, preventing skill-file uploads to the
sandbox when an agent has `execute_code` disabled even if the env
var happens to be set. The agents library resolves the env key
itself for `bash_tool`, so `ToolService.js` drops the
`loadAuthValues` lookup and the "Code execution is not available"
placeholder tool in favor of a plain `createBashExecutionTool({})`
with a loud error log if the env var is missing.

Also fixes a pre-existing `appConfig`-undefined lint error in
`responses.js`/`createResponse` that surfaced when this file was
touched (declares `const appConfig = req.config` at function top,
matching the existing pattern in other controllers).

Preserves the `skillPrimedIdsByName` threading added by Phase 3/5/6
and all Phase 3/5/6 call-site signatures. Adds
`skillConfigurable.spec.ts` (5 cases pinning the new surface) and
`skillFiles.spec.ts` (4-way matrix of capability × env key for
`primeInvokedSkills`).

* 🧪 refactor: Address Codex Review Feedback

Resolves findings from the second codex review on #12712:

- MAJOR: `handlers.spec.ts` now covers the `codeEnvAvailable` gate in
  `handleSkillToolCall` across three cases (gate off, gate on + env
  set, gate on + env unset). The gate is the critical regression
  prevention — a future edit that drops it would silently re-enable
  sandbox uploads for agents with `execute_code` disabled.

- MINOR: Hoist `codeEnvAvailable` and `skillPrimedIdsByName` out of
  `loadTools` closures in `openai.js` and `responses.js`. Both values
  are fixed once `initializeAgent` resolves, so recomputing them on
  every tool execution was wasted work. `responses.js` shares a single
  pair between its streaming and non-streaming branches.

- MINOR: `skillFiles.spec.ts` now has a test that exercises the full
  upload path end-to-end with real file records, asserting
  `batchUploadCodeEnvFiles` is called with the env-sourced apiKey and
  the correct file set (including the synthetic `SKILL.md`).

- NIT: Finish the `appConfig` extraction in `responses.js/createResponse`
  — replaces the remaining `req.config` references with `appConfig` for
  consistency with the pattern in other controllers.

No behavioral changes beyond what was already in place; this is
coverage and readability polish.

* 🧷 test: Tighten Spec Hygiene Per Codex Nit Feedback

Round-3 codex review flagged two NITs on the test code added in the
previous commit:

- Replace `_id: 'skill-id' as unknown as never` in the new
  `makeSkillHandlerWithFiles` helper with a real `Types.ObjectId`,
  matching the pattern used by the primed-skill tests further up in
  the same file (and by `skillFiles.spec.ts`). The `never` cast
  hides the fact that `_id` really is a string / ObjectId at runtime.

- Replace the ad-hoc `{ on, pipe, read }` stub with a real
  `Readable.from(Buffer.from(''))` in the upload-path test. The stub
  worked only because `batchUploadCodeEnvFiles` is mocked and never
  iterates the stream; `Readable.from` satisfies the same contract
  and is robust to any future partial-real replacement of the upload
  function.

Pure test-hygiene improvements; no runtime code touched.

* 🧹 chore: Remove Duplicate appConfig Declaration After Rebase

The upstream `2463b6acd` fix declared `const appConfig = req.config`
inside the try block (line 381) to patch the same `no-undef` error
I fixed in this PR at the top of `createResponse` (line 283). The
rebase kept both declarations side-by-side. Drops the inner one —
the outer binding covers every downstream reference already.
2026-04-25 04:02:01 -04:00
Danny Avila
89b6bffc46 🧼 fix: Missing Enum imports 2026-04-25 04:02:01 -04:00
Danny Avila
dfc3dfa57f 📍 feat: always-apply frontmatter: auto-prime skills every turn (#12746)
* 🔁 refactor: Rebase always-apply work onto merged structured-frontmatter columns

Phase 6 (disable-model-invocation / user-invocable / allowed-tools)
landed first on feat/agent-skills. Reconcile this branch with the new
mainline:

- Thread alwaysApplySkillPrimes through unionPrimeAllowedTools alongside
  manualSkillPrimes, applying the combined MAX_PRIMED_SKILLS_PER_TURN
  ceiling before loading tools.
- Add `_id` to ResolvedAlwaysApplySkill to match Phase 6's
  ResolvedManualSkill shape (read_file name-collision protection).
- Register 'always-apply' in ALLOWED_FRONTMATTER_KEYS / FRONTMATTER_KIND
  so Phase 6's validator recognizes it.
- Drop frontmatter from the listSkillsByAccess projection; the backfill
  helper remains as defensive code but its read path is no longer
  exercised on summary rows (no legacy rows exist — the branch never
  shipped), saving ~200KB per page.
- Retire the corresponding "backfills legacy on summaries" test.
- Plumb listAlwaysApplySkills through the JS controllers + endpoint
  initializer so the always-apply resolver sees a real DB method.

* 🧹 fix: Dedupe manual/always-apply overlap, share YAML util, tidy comments

Addresses review findings:

- Cross-list dedup: when a user $-invokes a skill that is also marked
  always-apply, the always-apply copy is now dropped so the same
  SKILL.md body never primes twice in one turn. Manual wins (explicit
  intent, closer to the user message). Dedup runs in both
  initializeAgent (so persisted user-bubble pills stay in sync) and
  injectSkillPrimes (defense-in-depth at splice time). New test cases
  cover single-overlap, partial-overlap, and dedup-before-cap.
- DRY: extract stripYamlTrailingComment to
  packages/data-schemas/src/utils/yaml.ts; packages/api/src/skills/import.ts
  now imports the shared helper. Also drop the redundant inner
  stripYamlTrailingComment call inside parseBooleanScalar — the call
  site already strips.
- Mark injectManualSkillPrimes as @deprecated in favor of
  injectSkillPrimes (kept for external consumers of @librechat/api).
- Document SKILL_TRIGGER_MODEL as forward-looking plumbing for the
  model-invoked path rather than leaving it as a bare unused export.
- Replace the stale "frontmatter is included" comment on
  listSkillsByAccess with an accurate explanation of why it was
  intentionally excluded.

* 🔒 fix: Include always-apply primes in skillPrimedIdsByName + clear alwaysApply on body opt-out

Two bugs flagged by Codex review:

P1 (read_file): `manualSkillPrimedIdsByName` only carried manual-invocation
primes, so an always-apply skill with `disable-model-invocation: true`
was blocked from reading its own bundled files, and same-name collisions
could resolve to a different doc than the one whose body got primed.
- Rename `buildManualSkillPrimedIdsByName` → `buildSkillPrimedIdsByName`
  (accepts both manual + always-apply prime arrays).
- Rename the configurable field `manualSkillPrimedIdsByName` →
  `skillPrimedIdsByName` throughout the plumbing (skillConfigurable.ts,
  handlers.ts, CJS callers, tests).
- Overlap resolution: manual wins on the rare edge case where the same
  name appears in both arrays (upstream dedup should prevent this, but
  defensive merging treats manual as authoritative).
- New tests: (1) gate-relaxation fires for always-apply primes, (2) `_id`
  pinning works for always-apply same-name collisions.

P2 (updateSkill): when a body update had no `always-apply:` key,
`extractAlwaysApplyFromBody` returned `absent` and the column was left
untouched. A skill that was once `alwaysApply: true` would keep
auto-priming even after its SKILL.md no longer declared the flag.
- Treat `absent` as a positive "not always-apply" declaration when the
  body is explicitly submitted; flip the column to `false`.
- Explicit top-level `alwaysApply` still wins (three-source precedence
  unchanged).
- New tests: body removes key → false, body has no frontmatter at all →
  false, explicit + body-without-key → explicit wins.

* 🧵 refactor: Collapse duplicate prime types + tighten parse + test hygiene

Sanity-check review follow-ups:

- Collapse `ResolvedManualSkill` / `ResolvedAlwaysApplySkill` into a
  single `ResolvedSkillPrime` canonical interface with two backward-
  compatible type aliases. Both resolvers feed the same pipeline stages
  (injectSkillPrimes, unionPrimeAllowedTools, buildSkillPrimedIdsByName);
  the per-source distinction lives on `additional_kwargs.trigger`, not
  on the resolver output.
- Move the `always-apply` branch in `parseFrontmatter` to operate on the
  raw post-colon text. The outer `unquoteYaml` was fine today because
  it's idempotent on non-quoted strings, but running it twice (once per
  line, once after stripping the inline comment) would be fragile if the
  unquoter ever grows richer YAML-escape handling.
- Add the missing `alwaysApplyDedupedFromManual: 0` field to the
  `injectSkillPrimes` mocks in `openai.spec.js` and `responses.unit.spec.js`
  so they match the full `InjectSkillPrimesResult` contract.
- Insert the blank line between the `unionPrimeAllowedTools` and
  `resolveAlwaysApplySkills` describe blocks.

* 🔧 fix(tsc): Cast mock.calls via `unknown` for strict tuple destructure

`getSkillByName.mock.calls[0]` is typed as `[]` by jest's generic default;
a direct cast to `[string, ..., ...]` fails TS2352 under `--noEmit` even
though the runtime shape matches. Go through `as unknown as [...]` like
the earlier test in the same file so CI's type-check step stays green.

* 🪢 fix: Propagate skillPrimedIdsByName into handoff agent tool context

Handoff agents go through the same `initializeAgent` flow as the primary
(with `listAlwaysApplySkills` now plumbed), so they resolve their own
`manualSkillPrimes` and `alwaysApplySkillPrimes` — but the
`agentToolContexts.set(...)` for handoff agents didn't carry
`skillPrimedIdsByName` into the per-agent context.

That meant `handleReadFileCall` fell back to the full ACL set + a
`prefer*` flag for handoff agents: same-name collisions could resolve to
a different doc than the one whose body got primed, and a
`disable-model-invocation: true` skill primed via manual `$` or
always-apply inside the handoff flow would be blocked from reading its
own bundled files.

Build the map via `buildSkillPrimedIdsByName(config.manualSkillPrimes,
config.alwaysApplySkillPrimes)` for every handoff tool context so
`read_file` behaves identically across primary and handoff agents.
2026-04-25 04:02:00 -04:00
Danny Avila
82173f7b91 🛡️ feat: Persist & enforce disable-model-invocation / user-invocable / allowed-tools (#12745)
* 🧬 feat: Persist `disable-model-invocation` / `user-invocable` / `allowed-tools`

Adds first-class columns mirroring the three runtime-enforced frontmatter
fields, with a `deriveStructuredFrontmatterFields` helper that maps from
frontmatter at create/update time and re-syncs (via `$unset`) when fields
are removed. `listSkillsByAccess` projection includes them so the Phase 6
catalog filter and popover filter can both read off the summary row.

Marks `invocationMode` as @deprecated on `TSkill` and the
`InvocationMode` enum — the runtime now reads the persisted pair instead.

* 🛡️ feat: Enforce frontmatter at runtime (catalog, skill tool, manual resolver, tool union)

Wires the persisted columns into actual runtime behavior across all four
invocation paths:

- `injectSkillCatalog` excludes `disableModelInvocation: true` skills
  before catalog formatting — they cost zero context tokens and stay
  invisible to the model.
- `handleSkillToolCall` rejects with a clear error when the model names
  a skill marked `disable-model-invocation: true` (defends against a
  stale-cache or hallucinated invocation getting past the catalog
  filter).
- `resolveManualSkills` skips `userInvocable: false` skills with a warn
  log so an API-direct caller can't bypass the popover-side filter.
- `unionPrimeAllowedTools` collects skill-declared `allowed-tools` minus
  what's already on the agent; `initialize.ts` re-runs `loadTools` for
  the extras and merges resulting `toolDefinitions` into the agent's
  effective set for the turn. Tool-name resolution is tolerant —
  unknown names silently drop with a debug log so cross-ecosystem
  skills referencing yet-to-be-implemented tools (Claude Code's
  `edit_file`, etc.) import without breaking. The agent document is
  never modified; the union is turn-scoped.

Helper exports (`unionPrimeAllowedTools`) are structured so Phase 5's
always-apply primes flow through the same union (combined
`[...manualPrimes, ...alwaysApplyPrimes]`) once the resolver lands.

Skill handler wire format gains the three fields so clients can render
them on detail / list views.

* 🎛️ feat: `$` popover reads `userInvocable` instead of UI-only `invocationMode`

Replaces the phase-1 UI-only `invocationMode` check with the persisted
`userInvocable` field (mirrors the `user-invocable` frontmatter). Skills
authored with `user-invocable: false` no longer surface in the popover;
the backend resolver enforces the same rule for defense-in-depth.

Default-visible behavior is preserved: skills without an explicit
`userInvocable` value (older rows, freshly imported skills that don't
declare the field) stay visible — only an explicit `false` hides them.

Test fixture updated to reflect the new field.

* 🔧 fix: Address Phase 6 review findings

Codex P2 + reviewer #1: Single `loadTools` call with the union of
`agent.tools + allowed-tools`. The earlier two-call approach dropped
`userMCPAuthMap` / `toolContextMap` / `actionsEnabled` from the
skill-added pass — an MCP tool gained via `allowed-tools` would be
visible to the model but fail at execution without per-user auth
context. Resolution of `manualSkillPrimes` is hoisted before
`loadTools` so the union can be computed up-front; the dropped-tools
debug log now compares loaded vs. requested across the single call.

Codex P3 + reviewer #2: `injectSkillCatalog.activeSkillIds` now
includes `disable-model-invocation: true` skills. The runtime ACL
check in `handleSkillToolCall` previously couldn't reach the explicit
"cannot be invoked by the model" rejection because the broader access
set excluded those skills. Catalog text and tool registration still
gate on the visible subset (zero-context-token guarantee preserved);
only the per-user `isActive` filter is a hard exclusion now.

Reviewer #1 (try/catch around loadTools, MAJOR): A single bad
`allowed-tools` entry from a shared skill could crash the entire turn.
Now wrapped — on failure with extras, retry with just `agent.tools`
and continue (the dropped-tools debug log surfaces what vanished). If
the retry-without-extras still throws, propagate; the agent's own
tools are the load-bearing surface.

Reviewer #3 (integration tests, MAJOR): Added six tests in
`initialize.test.ts` covering the full `allowed-tools` loading path:
union pass-through, no-extras short-circuit, agent-baseline dedup,
loadTools throw + retry, propagated throw without extras, and the
empty-tools edge case.

Smaller cleanups bundled in:
- Reviewer #4: Moved `logger` import to the package-imports section
  (was wedged among local imports).
- Reviewer #5: Removed unused index on `disableModelInvocation`
  (filtering happens application-side in `injectSkillCatalog`; index
  cost write overhead for zero query benefit).
- Reviewer #6: Swapped order of `userInvocable` and body checks in
  `resolveManualSkills` so the more authoritative author-decision
  reason surfaces first when both apply.
- Reviewer #8: Documented the `allowedTools` enforcement gap on the
  schema + type — model-invoked skills (mid-turn `skill` tool calls)
  do NOT trigger tool union, since adding tools after the graph
  starts would require a rebuild. Manual / always-apply (Phase 5)
  primes are the supported paths.
- Reviewer #9: Renamed `dmi` / `ui` / `at` locals to
  `disableModelInvocationRaw` / `userInvocableRaw` / `allowedToolsRaw`
  in `deriveStructuredFrontmatterFields`.

Reviewer #7 (DRY shared `getSkillByName` return type) deferred —
field sets diverge meaningfully across the three call sites (handler
needs `body + fileCount`; resolver needs `author + allowedTools +
userInvocable`; the InitializeAgentDbMethods contract needs the
superset). A `Pick<>`-based consolidation is a follow-up cleanup.

* 🔧 fix: Address codex iter 2 — catalog quota + duplicate-name dedup

P1: `injectSkillCatalog` cap now counts only model-visible skills, not
the merged active set. The previous behavior let a tenant with many
`disable-model-invocation: true` rows near the top of the cursor
exhaust the 100-slot quota before any invocable skill got scanned —
the catalog could end up empty even though invocable skills existed
further down the paginated results. `MAX_CATALOG_PAGES` stays the
ceiling on scan budget; only `visibleCount` drives the early-exit on
quota fill.

P2: When an invocable and a `disable-model-invocation: true` skill
share a name, drop the disabled doc(s) from `activeSkillIds`. Without
this dedup, `getSkillByName` (which sorts by `updatedAt` desc) could
pick the disabled doc and every model call to the cataloged name
would fail with "cannot be invoked by the model" instead of executing
the visible skill. When ONLY a disabled doc exists for a name, it
stays in `activeSkillIds` so the explicit-rejection error path still
fires for hallucinated invocations.

Tests: 3 new cases in `injectSkillCatalog` covering (a) cap counted
on visible skills only, (b) same-name collision drops disabled doc,
(c) sole-disabled-name case keeps the disabled doc.

* 🔒 fix: Apply `disable-model-invocation` gate to read_file too (codex iter 3 P1)

`activeSkillIds` is shared between the `skill` and `read_file` handlers.
The skill-tool gate was applied last iteration, but `handleReadFileCall`
authorized purely on `getSkillByName(..., accessibleIds)` — so a model
that learned a hidden skill's name (stale catalog or hallucination)
could still read its `SKILL.md` body or bundled files via `read_file`,
defeating the contract. Same explicit rejection now fires from both
handlers; no change needed to the ACL set itself (disabled docs stay
in `activeSkillIds` so the explicit error path keeps firing).

Two new tests in `handlers.spec.ts` cover the read_file gate and
regression-protect the happy path.

* 🔧 fix: Address codex iter 4 — manual-prime exception + legacy frontmatter backfill

P1: Scope the `read_file` `disableModelInvocation` gate to AUTONOMOUS
model probes only. A user-invoked `$` skill that is also marked
`disable-model-invocation: true` had its bundled `references/*` /
`scripts/*` files unreadable, leaving the manually-primed skill body
referencing files the model couldn't load. Now the handler bypasses
the gate when the skill name appears in `manualSkillNames` (the
per-turn allowlist threaded from `manualSkillPrimes` →
`agentToolContexts` → `enrichWithSkillConfigurable` →
`mergedConfigurable`). Defense-in-depth: the bypass is scoped to the
specific names in the allowlist; a different disabled skill name is
still rejected.

P2: Read-time fallback for legacy skills authored before Phase 6
landed the structured columns. `user-invocable: false` /
`disable-model-invocation: true` set in `frontmatter` (the validator
already accepted those keys) but with no derived column would
incorrectly evaluate as "user-invocable / model-allowed" until a save
backfilled the columns. New `backfillDerivedFromFrontmatter` helper
fills undefined columns from frontmatter at read time in both
`getSkillByName` and `listSkillsByAccess` — column wins when both are
set, frontmatter fills the gap when only it's set. No DB writes; the
next `updateSkill` naturally persists. `listSkillsByAccess` projection
expanded to include `frontmatter` (bounded by validator, payload
impact small) so summaries can also be backfilled.

Sticky-primed disabled skills (ones invoked in prior turns of the
same conversation) are not yet in the manual-prime allowlist — same-
turn manual invocation is the load-bearing path codex flagged; the
sticky-turn case is a known limitation tracked for a follow-up.

Tests: 2 new in handlers.spec.ts (manual-prime allows + name-scoped
block holds), 3 new in skill.spec.ts (legacy backfill via
getSkillByName + listSkillsByAccess + column-wins precedence).

* 🔧 fix: Address codex iter 5 — propagate manualSkillNames + keep read_file

P1: `enrichWithSkillConfigurable` is also called from `openai.js` and
`responses.js` (the OpenAI Responses + completions endpoints). Both
were ignoring the new `manualSkillNames` parameter, which meant the
manual-prime exception in the `read_file` gate (iter 4) only worked
on the agents endpoint. Now all three call sites pass
`primaryConfig.manualSkillPrimes?.map(p => p.name)` so manual `$`
invocations of disabled skills work consistently across endpoints.

P2: When every accessible skill is `disable-model-invocation: true`,
the catalog text and `skill` tool are correctly omitted (no model-
reachable targets) — but `read_file` and `bash_tool` MUST still be
registered. A user manually invoking such a skill gets its SKILL.md
body primed into context; if the body references `references/foo.md`
or `scripts/run.sh`, those reads need a registered tool. Restructured
`injectSkillCatalog` so `skill` registration is gated on
`catalogVisibleSkills.length > 0` while `read_file` (always) and
`bash_tool` (when codeEnvAvailable) register whenever any active
skill is in scope.

Tests: existing all-disabled test rewritten to assert read_file IS
registered + skill is NOT; new test confirms bash_tool joins it
when codeEnvAvailable.

* 🔧 fix: Address codex iter 6 — name-collision consistency via preferInvocable

P2a (resolveManualSkills): a name collision between an older
user-invocable doc and a newer non-user-invocable doc made manual `$`
invocation silently no-op. The popover surfaced the older invocable
doc; resolver looked it up by name; `getSkillByName` returned the
newer non-invocable doc; resolver skipped on `userInvocable: false`.

P2b (handler / runtime ACL): with same-name duplicates (e.g. older
invocable + newer disabled), the manual prime resolved to one doc
while later `read_file` / `skill` execution resolved a different doc
through `activeSkillIds`. Model could follow one SKILL.md body while
reading files from a different skill.

Both root-cause: `getSkillByName` always returned the newest match
and let the caller filter, but with collisions the newest can be
something the caller didn't want.

Fix: extend `getSkillByName` with `options.preferInvocable`. When
true, prefer the newest doc satisfying BOTH `userInvocable !== false`
AND `disableModelInvocation !== true` (with frontmatter backfill);
fall back to the newest match otherwise. Fast path preserved when
caller doesn't opt in.

Callers passing `preferInvocable: true`:
- `resolveManualSkills` — picks the popover-visible invocable doc
  even when a newer disabled / non-user-invocable duplicate exists.
- `handleSkillToolCall` — keeps execution aligned with the catalog;
  falls back to the disabled doc only when no invocable variant
  exists (so the explicit "cannot be invoked by the model" gate
  still fires for the hallucinated-disabled-name case).
- `handleReadFileCall` — same alignment, plus the manual-prime
  exception added in iter 4 still applies.

Tests:
- 2 new in skill.spec.ts (preferInvocable picks invocable when
  collision exists; falls back to newest when no clean-invocable
  exists).
- 1 new in skills.test.ts (resolver passes preferInvocable through).
- 2 new in handlers.spec.ts (skill tool + read_file pass it).
- Existing initialize.test.ts assertion updated for the new option.

* 🔧 fix: Address codex iter 7 — split preferInvocable into per-axis flags

The previous unified `preferInvocable` filter required BOTH
`userInvocable !== false` AND `disableModelInvocation !== true`. That
was wrong for the model paths: `userInvocable: false` skills are
model-only and remain valid `skill` / `read_file` invocation targets.
A duplicate-name scenario where the newer cataloged doc was model-
only would let the older user-invocable variant shadow it on every
model call.

Split the option into two independent axes:
- `preferUserInvocable` — for manual paths (`$` popover). Skips docs
  with `userInvocable: false`. Disable-model-invocation status is
  irrelevant; iter 4 explicitly supports manual prime of disabled
  skills.
- `preferModelInvocable` — for model paths (`skill` / `read_file`
  handlers). Skips docs with `disableModelInvocation: true`. User-
  invocable status is irrelevant; model-only skills are valid here.

Both flags fall back to the newest match when no preferred doc
exists, so the explicit-rejection error paths still fire correctly
in the sole-disabled-name case.

Callers updated:
- `resolveManualSkills` → `preferUserInvocable: true`
- `handleSkillToolCall` / `handleReadFileCall` → `preferModelInvocable: true`

Tests:
- New spec test for preferModelInvocable not filtering on userInvocable.
- Existing preferInvocable test renamed/split to cover the new axes.
- New test asserts preferUserInvocable still returns disabled docs
  (preserves iter 4 manual-disabled support).
- Caller tests assert each path passes the right single flag and
  does NOT pass the wrong one.

* 🔧 fix: TypeScript type-check failure in handlers.spec.ts (CI green)

`jest.fn(async () => ...)` without explicit args infers an empty tuple
for the call signature, so `mock.calls[0][2]` flagged as "Tuple type
'[]' has no element at index '2'." Cast to `unknown[]` then narrow to
the expected option shape. Behavior unchanged.

Caught by the `Type check @librechat/api` CI step
(.github/workflows/backend-review.yml).

* 🔧 fix: Address codex iter 8 — undefined-result fallback + read_file alignment

P1 (loadTools returning undefined): Production loaders
(`createToolLoader` in `initialize.js` / `openai.js` /
`responses.js`) wrap `loadAgentTools` in try/catch and return
`undefined` on failure rather than throwing. Without explicit
handling, my iter-1 try/catch only fired for thrown errors — a
silent-failure on a skill-added tool would fall through to the
empty fallback and silently DROP the agent's baseline tools for
the turn (much worse than just losing the extras). Added an
`undefined`-result branch that retries with just `agent.tools`,
mirroring the throw branch. Test pins both behaviors.

P2 (read_file alignment with manual prime): When a skill is in
this turn's `manualSkillNames`, the `read_file` handler now uses
`preferUserInvocable` instead of `preferModelInvocable`. Same
name-collision rule as `resolveManualSkills`, so the doc whose
files get read is the same doc whose body got primed. For
autonomous probes (skill not in `manualSkillNames`), the handler
keeps `preferModelInvocable` to align with the catalog the model
saw. Two new tests cover both branches and regression-protect that
the wrong flag isn't passed.

* 🔧 fix: Address codex iter 9 — pin read_file lookup to primed skill _id

P1 (manually-primed disabled IDs were dropped from activeSkillIds):
The `executableSkills` dedup in `injectSkillCatalog` correctly drops
`disable-model-invocation: true` duplicates when an invocable doc
shares the name — but `resolveManualSkills` legitimately primes
disabled docs (iter 4 supports manual `$` invocation of disabled
skills). When the resolver primed a disabled doc, the read_file
handler couldn't find it in the (deduped) `activeSkillIds` and
either resolved a different same-name skill or returned not-found.

Fix: `ResolvedManualSkill` now carries `_id`; the legacy `initialize.js`
/ `openai.js` / `responses.js` controllers build a
`manualSkillPrimedIdsByName` map and `enrichWithSkillConfigurable`
passes it into `mergedConfigurable`. `handleReadFileCall` now pins
its lookup's `accessibleIds` to `[primedId]` whenever the requested
skill is in the map. The constrained set guarantees the lookup
returns the EXACT doc the resolver primed — body/files come from the
same source even when same-name duplicates exist or the dedup
removed the prime's id from `activeSkillIds`.

Autonomous read_file probes (skill not in the manual-primed map)
keep the full ACL set + `preferModelInvocable` so they align with
the catalog the model saw and the disabled-only case still fires
the explicit-rejection gate.

Test fixture changes flow from `_id` becoming required on
`ResolvedManualSkill`. `buildSkillPrimeContentParts` /
`injectManualSkillPrimes` widen their param types to `Pick<...>`
because they only read `name` / `body` and shouldn't force test
literals to invent placeholder ids.

* 🧹 fix: Address independent reviewer findings (DRY + types + tests + docs)

Sanity-pass review surfaced 7 findings; addressed 6 (the 7th — DRY
on inline `getSkillByName` return types — is acknowledged tech debt
deferred to a follow-up).

#1 [MAJOR, DRY]: The 4-line `manualSkillPrimedIdsByName` map
construction was duplicated across 4 CJS call sites (openai.js,
responses.js x2, initialize.js). Extracted `buildManualSkillPrimedIdsByName`
helper in `skillDeps.js`; all four sites now call the helper. If
`ResolvedManualSkill` ever renames `_id` or gains identifying fields,
only the helper changes.

#2 [MINOR, type safety]: `handleReadFileCall` was casting a hex string
to `Types.ObjectId[]` via `as unknown as`, relying on mongoose's
auto-cast in `$in` queries. Replaced with `new Types.ObjectId(...)`
so any future consumer comparing with `.equals()` / `===` gets the
correct value type. Imported `Types` as a value (was type-only).

#5 [MINOR, test gap]: Added a test for the worst-case silent-failure
path — both the union and base-only `loadTools` calls return undefined.
The agent gets no tools but the turn doesn't crash hard; pinning
that contract.

#4 [MINOR, performance]: Added a TODO on the `listSkillsByAccess`
projection noting the `frontmatter` field can be dropped once a
write migration backfills all pre-Phase-6 skills' columns. ~2KB/skill
× 100/page is wasted bandwidth post-backfill.

#6 [NIT, docs]: `backfillDerivedFromFrontmatter` JSDoc said "Pure"
right before "mutates its undefined fields in place". Replaced with
"Side-effect-free w.r.t. the DB (no writes), but mutates its argument
in place" which describes both halves accurately.

#7 [NIT, test determinism]: Replaced `await new Promise(r => setTimeout(r, 5))`
in two same-name collision tests with explicit `updateOne` setting
`updatedAt: new Date(Date.now() - 1000)` on the older doc. Removes
the wall-clock race on fast CI runners. The pagination test (line
480) still uses setTimeout — that test is pre-existing and order
is incidental, not load-bearing.

Existing test fixtures updated to use valid 24-char hex ObjectIds
(required by the iter-9 test that constructs a real `ObjectId`).

#3 [MINOR, deferred]: Inline `getSkillByName` return type duplicated
across `handlers.ts`, `initialize.ts`, `skills.ts`. Reviewer
acknowledged this as deferred; field sets diverge across call sites
(handler needs `fileCount`, resolver needs `author`/`allowedTools`).
A `Pick<>`-based consolidation is a clean follow-up.
2026-04-25 04:02:00 -04:00
Danny Avila
539c4c7e4d 🎬 feat: Prime Manually-Invoked Skills via $ Popover (#12709)
* 🎬 feat: Prime Manually-Invoked Skills via $ Popover

Lands the backend for manual skill invocation, making the $ popover
deterministically prime SKILL.md before the LLM turn instead of leaving
the model to discover the skill via the catalog.

Flow: popover drains pendingManualSkillsByConvoId on submit, attaches
names to the ask payload, controllers forward to initializeAgent, and
initialize resolves each name to its body (ACL + active-state filtered,
reusing the same rules as catalog injection). AgentClient splices the
primes as meta HumanMessages before the user's current message.

- Extract primeManualSkill / resolveManualSkills in packages/api/src/agents/skills.ts
  and reuse primeManualSkill inside handleSkillToolCall for a single shape source.
- Thread manualSkills + getSkillByName through InitializeAgentParams / DbMethods
  and all three initializeAgent call sites (initialize.js, responses.js, openai.js).
- Splice HumanMessage primes in client.js chatCompletion after formatAgentMessages,
  shifting indexTokenCountMap so hydrate still fills fresh positions correctly.
- Carry isMeta / source / skillName in additional_kwargs for downstream filtering.

* 🛡️ fix: Scope manual skill primes to single-agent + cap resolver input

Two follow-ups to the Phase 3 priming path flagged in Codex review.

Multi-agent runs: skipping the splice when agentConfigs is non-empty.
`initialMessages` is shared across every agent in `createRun`, so splicing
a skill body there would bypass Phase 1's per-agent `scopeSkillIds`
contract — a handoff / added-convo agent with a different skill scope
would see content its configuration excludes. Warn + skip is the minimal
correct behavior; lifting this to per-agent initial state is a follow-up.

Input bounding: `resolveManualSkills` now truncates to `MAX_MANUAL_SKILLS`
(10) after dedup, with a warn listing the dropped tail. Controllers only
validate `Array.isArray(req.body.manualSkills)`, so a crafted payload
could otherwise fan out into an unbounded `Promise.all` of concurrent
`getSkillByName` DB lookups. Cap lives in the resolver so every caller
(including future `always-apply` in Phase 5) inherits it.

* 🧪 refactor: Testable Helpers + Payload Validation for Manual Skill Primes

Follow-ups from the comprehensive review. No behavior change for the
happy path — these are architectural and defensive improvements that
shrink the JS surface in /api, tighten the request-body contract, and
cover the delicate splice logic with proper unit tests.

- Extract `injectManualSkillPrimes` into packages/api/src/agents/skills.ts
  so the message-array splice and `indexTokenCountMap` shift are unit-
  testable in TS. client.js now calls the helper. Tests pin the `>=`
  vs `>` boundary condition — a regression here would silently corrupt
  token accounting for every message after the insertion point.
- Extract `extractManualSkills(body)` and use in all three controllers
  (initialize.js, responses.js, openai.js). Replaces copy-pasted
  `Array.isArray(...) ? ... : undefined` with a helper that also filters
  non-string / empty elements — closes a type-safety gap where a crafted
  payload like `{"manualSkills": [123, {"$gt":""}]}` would otherwise reach
  `getSkillByName` and waste DB round-trips.
- Rename `primeManualSkill` → `buildSkillPrimeMessage`. The helper serves
  three invocation modes (`$` popover, `always-apply`, model-invoked);
  the old name misled readers coming from `handleSkillToolCall`.
- Add `loadable.state === 'hasValue'` guard in `drainPendingManualSkills`
  — defensive, since the atom has a synchronous `[]` default, but the
  previous `.contents` cast would have been unsound under loading/error.
- Document why `resolveManualSkills` honors the active-state filter even
  for explicit `$` selections (Phase 2 popover filter + API-direct
  hardening).
- Remove stray `void Types;` in initialize.test.ts — `Types` is already
  consumed elsewhere in that test.

* 🔖 refactor: Single source for the skill-message source marker

Export `SKILL_MESSAGE_SOURCE = 'skill'` and use it in both construction
paths that stamp skill-primed messages — `buildSkillPrimeMessage` (for
the model-invoked tool path) and `injectManualSkillPrimes` (for the
user-invoked splice path). Downstream filtering and telemetry read this
marker, so the two paths must agree; keeping the literal in one place
removes the risk of them drifting when Phase 5's `always-apply` adds a
third caller.

* ♻️ refactor: Drop Multi-Agent Guard + Review Polish

- Remove the multi-agent skip in `AgentClient.chatCompletion`. Leaking
  primes to handoff / added-convo agents via shared `initialMessages` is
  the agents SDK's concern to scope; this layer should just inject and
  let the graph handle agent-scoped state. The guard was well-intended
  but produced a silent-drop UX where `$skill` in a multi-agent run did
  nothing.
- Bound the `[resolveManualSkills] Truncating ...` warn output to the
  first 5 dropped names plus a count suffix. A malicious payload of
  1000 names was previously spilling all ~990 names into the log line.
- Remove dead `?? []` from the `hasValue`-guarded loadable read in
  `drainPendingManualSkills` — the atom always yields a string[] when
  resolved, so the nullish fallback was unreachable.
- Reorder skills.ts imports to follow the style guide: value imports
  shortest-to-longest (`data-schemas` → `langchain/core/messages` →
  multi-line `@librechat/agents`), type imports longest-to-shortest.

* 🧠 fix: Strip Skill Primes from Memory Window + Unbreak CI Mocks

Two fixes after the last push.

CI unbreak: `responses.unit.spec.js` and `openai.spec.js` mock
`@librechat/api` and the mock didn't expose the new `extractManualSkills`
symbol, so every test in those files crashed before reaching the
`recordCollectedUsage` assertion. Added `extractManualSkills: jest.fn()`
returning `undefined` to both mocks; the controllers now no-op on
manualSkills as the tests expect.

Codex P2: `runMemory` passes `messages` straight through to the memory
processor, so after the splice in `injectManualSkillPrimes`, SKILL.md
bodies ride along as if they were real user chat. That pollutes memory
extraction with synthetic instruction content and crowds out real turns
from the window.

- Export `isSkillPrimeMessage(msg)` from `packages/api/src/agents/skills.ts`
  — a predicate keyed on the shared `SKILL_MESSAGE_SOURCE` marker.
- Filter `chatMessages = messages.filter(m => !isSkillPrimeMessage(m))`
  at the top of `runMemory` before the window-sizing logic. Keeps the
  primes visible to the LLM (they still ride in `initialMessages`) but
  invisible to the memory layer.
- 5 new tests for the predicate covering marker-present, plain messages,
  different source, non-object inputs, and array filter integration.

* 📜 feat: Show Skill-Loaded Cards for Manually-Invoked Skills

The $ popover was priming SKILL.md bodies into the turn but leaving no
visible trace on the assistant response — from the user's view it looked
like the `$name ` cosmetic text did nothing. Now each manually-invoked
skill renders the same "Skill X loaded" tool-call card that model-invoked
skills already produce via PR #12684's SkillCall renderer.

Approach: post-run prepend to `this.contentParts`. The aggregator owns
per-step indices during the run, so pre-seeding collides; waiting until
`await runAgents(...)` returns lets the graph settle before synthetic
parts slot in at the front.

- Export `buildSkillPrimeContentParts(primes, { runId })` from
  `packages/api/src/agents/skills.ts`. Returns completed tool_call parts
  (`progress: 1`, args JSON-encoded with `{skillName}`, output matching
  the model-invoked path's wording) that the existing `SkillCall.tsx`
  renderer draws identically.
- In `AgentClient.chatCompletion`, prepend the built parts to
  `this.contentParts` immediately after `await runAgents`. Persistence
  and the final-event reconcile come for free — `sendCompletion` already
  reads `this.contentParts` verbatim.
- Card ordering: skills appear first in the assistant message, reflecting
  that priming ran before the LLM's turn.

Live-during-streaming cards are a separate follow-up — the graph's
index-based aggregator makes that a bigger lift and this change delivers
the core UX win without fighting the stream ordering.

6 new unit tests covering part shape, args JSON contract, output text,
unique IDs, empty input, and startOffset ID differentiation.

*  feat: Emit Optimistic Skill Cards + Wire Primes in OpenAI/Responses

Two follow-ups from testing.

Optimistic card emit: the main chat path was only showing "Skill X
loaded" cards at final-reconcile time, so the user saw nothing happen
until the stream finished. Now emit synthetic ON_RUN_STEP +
ON_RUN_STEP_COMPLETED events right before `runAgents` starts — same
pattern the MCP OAuth flow uses in `ToolService` — so the cards appear
immediately. The graph's content at index 0 may overwrite them during
streaming, but the post-run `contentParts` prepend (unchanged) restores
them on final reconcile.

OpenAI + Responses parity: both controllers were resolving
`manualSkillPrimes` via `initializeAgent` but never injecting them into
`formattedMessages` before the run. Manual invocation silently did
nothing on `/v1/chat/completions` and the Responses API path. Now both
call `injectManualSkillPrimes` on the formatted messages so the model
sees SKILL.md bodies on every path. LibreChat-style card SSE events
don't apply to these OpenAI-shaped responses, so the live-emit is
chat-path-only.

- Export `buildSkillPrimeStepEvents(primes, { runId })` from
  `packages/api/src/agents/skills.ts`. Uses `Constants.USE_PRELIM_RESPONSE_MESSAGE_ID`
  by default so the frontend maps events to the in-flight preliminary
  response message, matching the OAuth emitter.
- In `AgentClient.chatCompletion`, emit via `sendEvent` (or
  `GenerationJobManager.emitChunk` in resumable mode) after
  `injectManualSkillPrimes` runs, before the LLM turn begins.
- Wire `injectManualSkillPrimes` into `openai.js` + `responses.js` after
  `formatAgentMessages`. Refactored the destructure to `let` on
  `indexTokenCountMap` so the injector's returned map is usable.
- 8 new unit tests covering the step-event builder: pair cardinality,
  default/custom runId, TOOL_CALLS shape + JSON args, progress:1 on
  completion, index ordering, stepId/toolCallId pairing, empty input.

* 🎯 fix: Route Skill Prime Events to the Real Response + Sparse-Array Offset

Two bugs in the optimistic-card emit from the last pass.

1. Wrong runId. The events used `USE_PRELIM_RESPONSE_MESSAGE_ID` (the
   MCP OAuth pattern), but OAuth emits DURING tool loading — before the
   real response messageId exists. By the time skill priming fires, the
   graph is about to emit with `this.responseMessageId`, so the PRELIM
   runId orphaned every card onto the client's placeholder response
   entry in `messageMap`, separate from the one the LLM's events were
   building. Net effect: cards never rendered mid-stream.

   Now passing `this.responseMessageId` — the same ID `createRun`
   receives — so synthetic and real steps land on the same `messageMap`
   entry.

2. Index 0 collision. With the runId fixed, card-at-0 would have hit
   `updateContent`'s type-mismatch guard when the LLM's text delta
   arrived at the same index, suppressing the whole text stream.

   New `SKILL_PRIME_INDEX_OFFSET` = 100 placed on both the live SSE
   emit and the server-side `contentParts` assignment. Sparse array
   during streaming renders as `[llm_text, ..., card]` (skip-holes via
   `Array#filter` / `Array#map`). `filterMalformedContentParts` from
   `sendCompletion` compacts to dense `[text, card]` before persistence,
   so streaming UI and saved message agree on order — no finalize
   reorder jank. Post-run switches from `contentParts.unshift` to
   `contentParts[OFFSET + i] = part` to mirror the live placement.

- Add `startIndex` option to `buildSkillPrimeStepEvents` with
  `SKILL_PRIME_INDEX_OFFSET` default. Export the constant from
  `@librechat/api` so `client.js` can reuse it for the post-run splice.
- Update the existing index-ordering test to the new default and add a
  new test for the explicit `startIndex` override.

* 🎗️ feat: Replace \$skill-name Text with Pills on the User Message

The `$skill-name ` cosmetic text the popover was inserting into the
textarea had two problems: it lingered in the user message forever (the
card is a more meaningful marker), and it implied that free-form text
invocation like \"\$foo help me\" should work — which it doesn't, and
supporting it would mean another parsing layer nobody asked for.

Dropped the textarea insertion. Visual confirmation after submit now
comes from a compact `ManualSkillPills` row on the user bubble that
self-extinguishes once the backend's live skill-card stream
(`buildSkillPrimeStepEvents` from the last commit) populates the sibling
assistant response. Multiple skills render as multiple pills — the atom
was already a string array, so multi-select works for free.

- `SkillsCommand.tsx`: select handler no longer writes to the textarea.
  Still drops the trigger `$` via `removeCharIfLast`, still pushes to
  `pendingManualSkillsByConvoId`, still flips `ephemeralAgent.skills`.
- `families.ts`: new `attachedSkillsByMessageId` atomFamily keyed by
  user messageId. `useChatFunctions.ask` writes the drained skill list
  here on every fresh submit (regenerate/continue/edit still skip).
- `ManualSkillPills.tsx` renders pills conditionally: hidden when the
  message isn't a user message, when no skills are attached, or when
  the sibling assistant response already carries a `skill` tool_call
  content part (the live card took over). Reads messages via React Query
  so we don't re-render on every message-state keystroke.
- `Container.tsx` mounts the pills above the user message text, parallel
  to the existing `Files` slot.
- Updated the SkillsCommand select-flow spec to assert the textarea is
  cleared of `$` instead of populated with `\$name `. 5 new tests for
  `ManualSkillPills` covering empty state, non-user message guard,
  multi-skill rendering, the skill-card hide condition, and the
  text-only-content-doesn't-hide case.

* 🎛️ feat: Manual Skills as Persisted Message Field + Compose-Time Chips

Three problems with the previous pass:
1. Cards rendered BELOW the LLM text on the assistant message (and
   stayed there on reload) because the sparse index-100 offset put them
   after the model's content. Now back to `unshift` — cards at the top,
   same as before the live-emit detour.
2. Pills on the user message disappeared the moment the live card
   arrived, so users barely saw them. The live-emit channel also added
   meaningful complexity and relied on a per-message Recoil atom that
   had no clean cleanup story.
3. No visual cue at all during new-chat compose — the `$name ` text was
   removed, the submitted-message pills weren't there yet, and the
   popover closes after selection. User had no way to see what they'd
   queued up before sending.

New architecture: `manualSkills` is a first-class field on `TMessage`,
persisted by the backend on the user message. `ManualSkillPills` reads
straight from `message.manualSkills` — no atom, no sibling-lookup — so
pills survive reload, show in history, and stay for the lifetime of the
message. Compose-time chips above the textarea read the existing
`pendingManualSkillsByConvoId` atom and let users × skills out before
submitting.

Backend reverts:
- `client.js`: dropped the `ON_RUN_STEP` live-emit loop, restored
  `this.contentParts.unshift(...primeParts)` so cards sit at the top of
  the persisted assistant response.
- `skills.ts`: removed `buildSkillPrimeStepEvents` and
  `SKILL_PRIME_INDEX_OFFSET` (both unused now). `GraphEvents`,
  `StepTypes`, and `Constants` imports went with them. Removed 8 tests.

Field persistence:
- `tMessageSchema` gains `manualSkills: z.array(z.string()).optional()`.
- Mongoose message schema gains `manualSkills: { type: [String] }` with
  matching `IMessage` TS field.
- `BaseClient.js` reads `req.body.manualSkills` on user-message save,
  filters to non-empty strings, pins onto `userMessage` before
  `saveMessageToDatabase`. Mirrors the existing `files` pattern right
  above it. Runtime resolution still reads top-level `req.body.manualSkills`
  — persistence and resolution are separate concerns.

Frontend:
- `useChatFunctions.ask` sets `currentMsg.manualSkills` directly; the
  drained atom value goes onto the message, not a separate atom.
  Removed the `attachSkillsToMessage` Recoil callback.
- `ManualSkillPills`: pure render of `message.manualSkills`. No more
  `useQueryClient`, no sibling scan, no atom read. Loses the
  auto-hide-when-card-arrives behavior — pills stay on the user
  bubble, cards live on the assistant bubble, both are informative.
- Dropped the `attachedSkillsByMessageId` atomFamily and its export.
- New `PendingManualSkillsChips` above the textarea reads the
  compose-time atom and renders chips with × to remove. Mounted in
  `ChatForm` right after `TextareaHeader`. Naturally hides on submit
  when the atom drains.

Tests: updated `ManualSkillPills` suite to the new field-based reads
(5 passing). New `PendingManualSkillsChips` suite covering empty state,
multi-chip render, single × removal, and full-clear (4 passing).
Backend suite trimmed to 89 (was 97) from the step-events test
removal — no regressions on the remaining helpers.

* 🧪 feat: Assistant-Side Skill-Loading Chips + Pill Padding

Two small UX fixes on top of the field-on-message architecture.

Pill padding: bumped the user-side `ManualSkillPills` from `py-0.5` to
`py-1` on each chip and added `py-0.5` to the wrapper so the row
breathes a little without feeling tall.

Mid-stream indicator: new `InvokingSkillsIndicator` mirrors the parent
user message's `manualSkills` onto the assistant bubble as transient
"Running X" chips while the real card is in flight. Renders above
`ContentParts` in `MessageParts`. Hides itself when the assistant's
own `content` grows a `skill` tool_call — the authoritative card from
`buildSkillPrimeContentParts.unshift` is showing, so the placeholder
steps aside. No SSE emit, no aggregator injection, no index
collision with the LLM's streaming content: just a render slot keyed
off the parent's field.

Why not stream the cards live: whichever content index we'd choose
either blocks the LLM's text stream (`updateContent` type-mismatch at
index 0) or lands below the response after sparse compaction (index
100+). Mirroring the parent field sidesteps the aggregator entirely
and gives the user an immediate "skill is loading" signal that
naturally gives way to the real card at finalize.

Covers the gap the user flagged: pills on the user message said "I
asked for these" but nothing on the assistant side said "we're
working on it" until the stream finished. 5 new tests for the
indicator: user-msg guard, missing parent-field guard, multi-chip
render, hides-on-card-landing, orphan-parent guard.

* 🔁 fix: Indicator Visibility + Carry Manual Skills Through Regenerate/Edit

Two bugs.

Indicator never rendered: `InvokingSkillsIndicator` looked up the parent
user message via `queryClient.getQueryData([QueryKeys.messages, convoId])`,
but on a new chat the React Query cache is keyed by `"new"` (the URL
`paramId`) until the server assigns a real conversation ID — while
`message.conversationId` on the assistant message is already the server
ID. Lookup missed, `skills.length === 0`, nothing rendered. Switched
to `useChatContext().getMessages()`, which reads from the same
`paramId` the rest of the UI uses, so new-chat and existing-chat cases
both resolve to the correct message list.

Regenerate / save-and-submit dropped manual skills: the compose-time
`pendingManualSkillsByConvoId` atom is drained on the first submit,
so replaying that turn later found an empty atom and sent `manualSkills: []`.
The pills were still on the user bubble, so from the user's point of
view the model was running primed — but the backend saw nothing and
produced an unprimed response.

- Added `overrideManualSkills?: string[]` to `TOptions`. Callers with a
  reference message pass its persisted `manualSkills`; `useChatFunctions.ask`
  uses the override verbatim when present, otherwise falls back to the
  existing drain-or-empty logic.
- `regenerate` in `useChatFunctions` passes `parentMessage.manualSkills`
  — the user message being regenerated has the field persisted by the
  backend, so the second turn primes the same skills as the first.
- `EditMessage.resubmitMessage` covers both edit branches:
  - User-message save-and-submit: forwards the edited message's own
    `manualSkills` so the new sibling turn primes identically.
  - Assistant-response edit: forwards the parent user message's
    `manualSkills` for the same reason.

Indicator test suite converted from `@tanstack/react-query` harness to
a jest-mocked `useChatContext().getMessages()`. 6 tests (was 5), added
a cache-miss case.

* 🧭 fix: Drive Mid-Stream Skill Chips from Submission Atom, Not Message Lookup

Message-ID-keyed lookups kept racing the stream: the user message flips
from its client-side intermediate UUID to the server-assigned ID mid-run,
conversation IDs flip from the URL `paramId="new"` to the real convo
ID on brand-new chats, and the React Query cache splits briefly between
the two. Previous attempts — direct `queryClient.getQueryData` and then
`useChatContext().getMessages()` — each missed a different window.

`TSubmission.manualSkills` is already populated at `ask()` time and the
submission atom (`store.submissionByIndex(index)`) is the single stable
anchor across the whole lifecycle: set once at submit, lives through
every SSE event, cleared when the stream ends. No ID lookups, no cache
timing.

- `InvokingSkillsIndicator` now reads `submissionByIndex(index)` via
  Recoil. Shows chips when:
    • the message is assistant-side,
    • a submission is in flight with non-empty `manualSkills`,
    • the assistant's `parentMessageId` matches
      `submission.userMessage.messageId` (so chips appear only on the
      bubble for the current turn, never on siblings),
    • the assistant's own content doesn't yet carry a `skill`
      tool_call (real card takes over from the server's post-run
      `contentParts.unshift`).
- Drops the `useChatContext().getMessages()` dependency and the
  `useQueryClient` dependency before that. No more lookups by
  conversationId or messageId.

Test suite now mocks `useChatContext` to supply `index: 0` and seeds
the `submissionByIndex(0)` atom via Recoil initializer. 6 cases cover
user-side, no-submission history, empty `manualSkills`, multi-chip
render, hides-on-card-landing, and wrong-turn guard.

* 🌱 fix: Seed Response manualSkills in createdHandler, Indicator Becomes Pure

The mid-stream indicator kept getting wired off state I don't own: first
`queryClient.getQueryData` (raced the new-chat paramId flip), then
`useChatContext().getMessages()` (same cache, same race), then
`useRecoilValue(submissionByIndex)` (pulled every message into the
submission subscription — re-renders all indicators on any submission
change, exactly the "limit hooks in rendering" concern).

Cleanest path is the one the user pointed at: the submission owns the
data, `useSSE` / `useEventHandlers` owns the save points, so seed the
field ONTO the response message at the save site and let the indicator
be a pure prop-read.

- `createdHandler` now writes `manualSkills` onto the initial response
  from `submission.manualSkills` at the moment the placeholder enters
  the messages array. The field rides through the normal mutation
  pipeline via spreads (`useStepHandler` response creation,
  `updateContent` result returns) — no special handling needed.
- `InvokingSkillsIndicator` drops the Recoil / context / queryClient
  reads. Pure function of `message`: if assistant, has `manualSkills`,
  and `content` hasn't grown a `skill` tool_call yet, render chips.
  Only `useLocalize` left, which was already unavoidable for the i18n
  string.
- Renders decouple: no single state change (`submissionByIndex` flip,
  React Query cache update) forces every indicator in the message list
  to re-render anymore. Only the message whose prop changed re-runs.

Finalize story unchanged: server's `responseMessage` doesn't carry the
frontend-only `manualSkills` field, so `finalHandler`'s replacement
drops it — but by then the real `skill` tool_call is in `content`
and the indicator's content-scan hides itself anyway.

Test suite back to pure prop mocks: 7 cases covering user-guard,
no-seed, multi-chip render, skill-card-hide, non-skill-tool-call-keeps,
text-only-keeps, and missing message.

* 🪞 fix: Render Skill Indicator Inside ContentParts, Adjacent to Parts

The indicator still wasn't showing because even though MessageParts
mounted it as a sibling of ContentParts, ContentParts is a `memo`'d
component that owns the only rendering path that refreshes in lockstep
with content deltas. Mounting above it put the indicator one layer
further out — reachable, but not exercised on the same render cycle
that processes the streaming `message` prop.

Moved the indicator into ContentParts itself, rendered at the top of
both the sequential and parallel branches. Reads the `message` prop
(newly threaded through as an optional prop alongside `content`), so:

- Same render cycle as Parts — updates from the SSE pipeline flow
  through the same pathway.
- Lives outside the `content.map`, so delta-driven content reshuffles
  never wipe it.
- Still a pure prop-read inside the indicator itself (no Recoil,
  queryClient, context hooks). The only dep is `useLocalize`.

Thread:
- `ContentPartsProps` gains `message?: TMessage`.
- `MessageParts` passes `message={message}` through, drops its own
  indicator mount + import.
- `ContentParts` renders `<InvokingSkillsIndicator message={message} />`
  in both the parallel-content and sequential-content branches, right
  under `MemoryArtifacts` and before the empty-cursor / parts map.

Companion data flow (unchanged): `createdHandler` seeds
`initialResponse.manualSkills` from `submission.manualSkills`; the
field rides through `useStepHandler` via spreads; indicator hides on
`skill` tool_call landing in `content`.

* 🔎 refactor: Narrow Skill Components to Scalar skills Prop, Kill Memo Churn

Passing the full `message` object into presentational components busts
`React.memo` shallow comparisons every time the message reference changes
for unrelated reasons. Swap to scalar `skills?: string[]` throughout:

- `InvokingSkillsIndicator`: props-only (`skills?: string[]`); visibility
  logic (user-vs-assistant, skill tool_call arrival) now lives in the
  caller so this stays pure presentational.
- `ManualSkillPills`: props-only (`skills?: string[]`).
- `ContentParts`: takes `manualSkills?: string[]` scalar, computes
  `showInvokingSkills` once per render from `manualSkills` + content scan
  for the `skill` tool_call, then mounts the indicator with `skills=`
  prop in both parallel and sequential branches.
- `MessageParts`: passes `manualSkills={message.manualSkills}` through
  to `ContentParts`.
- `Container`: passes `skills={message.manualSkills}` to `ManualSkillPills`.
- Tests updated to exercise the narrowed prop surface.

* 📜 feat: Mid-Stream Skill Cards via SkillCall, Drop Custom Indicator

Instead of a separate `InvokingSkillsIndicator` chip component, render
pending skill placeholders through the existing `SkillCall` renderer —
same component the backend's finalized prime part uses. The loading
visual (`progress < 1` + empty output → pulsing "Running X") and the
completed visual ("Ran X") now come from one source of truth.

`ContentParts` computes `pendingSkillNames` from `manualSkills` minus
any `skill` tool_call already in `content` (dedupe by `args.skillName`
since the synthetic's id differs from the real one). Those names
render through a separate slot ABOVE the Parts iteration — not
prepended to the content array, which would shift React keys on
every downstream streaming text / tool part and force unmount/remount
mid-stream.

When the real prime `tool_call` lands at finalize (backend unshifts to
content[0..]), `collectExistingSkillNames` picks it up, the pending
set empties, and the real part takes over rendering in the Parts
iteration. Layout is identical either way because primes are always
at the top of content.

- `InvokingSkillsIndicator.tsx` + test deleted (no longer referenced)
- `ContentParts.tsx` renders `<SkillCall .../>` directly for pending
  names, mirrors `Part.tsx`'s usage of the same component
- `createdHandler` doc comment updated to reflect the new flow

* ✂️ fix: Render Interim Skill Cards From manualSkills Only, Leave Content Untouched

Previous revision read `content` to de-dupe pending cards against real
`skill` tool_calls, so any optimistic skill part streamed from the
backend would race our placeholder off the screen mid-turn — exactly
the "getting overridden" symptom.

Now: interim `SkillCall` cards are driven purely by the response
message's `manualSkills` field. `content` is never inspected here,
so no backend delta can pull the cards down. The field is now seeded
directly onto the assistant placeholder in `useChatFunctions` (not
only in `createdHandler`) so the cards appear from the first render,
before the `created` SSE event round-trip.

Lifecycle:
- `useChatFunctions` puts `manualSkills` on the freshly-minted
  `initialResponse` — cards render the instant the placeholder lands.
- `createdHandler` keeps its own re-seed (idempotent; safe) so a
  regenerate / save-and-submit flow that hits that path still works.
- `useStepHandler` spread operations preserve the field through every
  content update.
- `finalHandler` replaces the message with the server-backed
  `responseMessage` (no `manualSkills`) — cards disappear, and the
  real `skill` tool_call part in `content` takes over.

ContentParts changes:
- Drop `collectExistingSkillNames` / `parseJsonField` dedupe path.
- `renderPendingSkills` reads only `manualSkills` + `isCreatedByUser`.
- Simpler control flow — one boolean (`hasPendingSkills`) gates the
  early return, one function renders.

* 🩹 fix: Codex Review Resolutions — Localization, Guards, Tests, Docs

Addresses seven findings from comprehensive code review:

Finding 1 (MAJOR) — Document sticky re-priming as intentional
- `buildSkillPrimeContentParts`: expanded doc comment explaining
  synthetic `skill` tool_calls persist and get re-primed on every
  subsequent turn via `extractInvokedSkillsFromPayload` (shape parity
  with model-invoked skills). This matches the UX: the assistant
  skill card is a visible, persistent signal that the skill is active
  for the conversation. Not a bug — called out explicitly so future
  maintainers don't mistake it for one.

Finding 2 (MAJOR) — Add ContentParts render tests
- New `ContentParts.test.tsx` with 7 cases covering the interim skill
  card logic: assistant-only rendering, user-message suppression,
  undefined-content safety, parallel+sequential branch integration,
  progress<1 (pending) state. Child components mocked so the test
  exercises only the branching and prop wiring ContentParts owns.

Finding 3 (MINOR) — Localize hardcoded aria-labels
- Added `com_ui_skills_manual_invoked` + `com_ui_skills_queued` keys.
- Reused existing `com_ui_remove_skill_var` for the remove-button
  aria-label.
- `PendingManualSkillsChips` and `ManualSkillPills` now call
  `useLocalize()`. Test mocks updated to the label-echo pattern.

Finding 4 (MINOR) — Max-length guard in `extractManualSkills`
- New `MAX_SKILL_NAME_LENGTH = 200` constant and filter. Blocks a
  crafted payload like `{ manualSkills: ['a'.repeat(100000)] }` from
  reaching `getSkillByName` / Mongo's query planner.

Finding 5 (NIT) — `BaseClient.js` comment contradicted itself
- Rewrote to call the filter what it is: defense-in-depth on top of
  Mongoose schema validation, not a redundant second layer.

Finding 6 (NIT) — `ManualSkillPills` now wrapped in `React.memo`
- Consistent with peer components (`PendingManualSkillsChips`,
  `ContentParts`). Rendered inside `Container`, which re-renders on
  every content update, so the memo is a real cycle savings.

Finding 7 (NIT) — Redundant guard in `ContentParts.renderPendingSkills`
- Collapsed the duplicate null-check by computing `pendingSkills` as
  a `useMemo`'d array (`[]` when not applicable), and mapping
  directly. `hasPendingSkills` now derives from the array length —
  one source of truth, no redundant gate inside the render function.

* 🔧 fix: Update ParallelContent to Handle Optional Content Prop

Modified the `ParallelContentRendererProps` to make the `content` prop optional, ensuring safer access within the component. Adjusted the calculation of `lastContentIdx` to handle cases where `content` may be undefined, preventing potential runtime errors. This change enhances the robustness of the component when dealing with varying message structures.

* 🎯 fix: Thread manualSkills Through ContentRender — The Real Renderer

This is why the interim skill cards never appeared across many rounds of
iteration: `ContentRender.tsx` (the memo'd renderer used by most paths,
including the agents endpoint) was calling `ContentParts` without the
`manualSkills` prop. Only `MessageParts.tsx` had it wired up — and
that's not the component that actually renders the assistant response
in production.

Two fixes:
1. Pass `manualSkills={msg.manualSkills}` to the `ContentParts` call.
2. Extend the `areContentRenderPropsEqual` memo comparator to include
   `manualSkills.length`, otherwise a message update that adds the
   field (seeded by `useChatFunctions` on the initialResponse) would
   be bailed out by the memo and never re-render.

Verified the two ContentParts call sites are now consistent; Container
usages for `ManualSkillPills` on the user side were already correct.

* 🧹 polish: Address Audit Follow-Up (F1/F3/F6)

F1 — Clarify sticky re-priming opt-out path.
  The previous comment said "regenerate without the pick" as one
  opt-out, but `useChatFunctions.regenerate` forwards the original
  picks via `overrideManualSkills`, so regeneration alone keeps the
  skill sticky. Updated to: edit the originating message to remove
  the pills and resubmit, or start a new conversation.

F3 — Add DOM-order assertions to the parallel + sequential tests.
  The two "alongside" tests verified both elements existed but
  didn't pin the ordering contract. Both now use
  `compareDocumentPosition` to assert the pending SkillCall
  precedes the real content, matching the backend semantic
  (`contentParts.unshift(...primeParts)` puts primes at the top).

F6 — Fix package import order in PendingManualSkillsChips.
  `recoil` (58 chars) was listed before `lucide-react` (45 chars)
  which violates the "shortest to longest after react" rule in
  AGENTS.md. Swapped order; no behavior change.

F2 / F4 / F5 from the audit were confirmed as non-issues
(React-safe empty map, cosmetic test-mock artifact, accepted
memo tradeoff) and require no change.

*  feat: Dedicated PendingSkillCall + Running→Ran Transition on Real Content

UX polish on the interim skill card now that it's actually rendering:

1. New `PendingSkillCall` component (mirrors `SkillCall` visually but
   drops the expand affordance). `SkillCall`'s underlying `ProgressText`
   always renders a chevron + clickable button when any input is
   present, which on a card with empty output points at nothing —
   misleading cursor:pointer and a no-op toggle. The pending variant
   has only the icon + label, no button wrapper, no chevron.

2. "Running X" → "Ran X" transition when real content lands.
   `ContentParts` computes `hasRealContent` (any non-text part, or a
   text part with non-empty content — placeholder empty-text parts
   don't count) and passes `loaded={hasRealContent}` to
   `PendingSkillCall`. Matches what users see for model-invoked skills
   as they finish priming: pulsing shimmer → static icon.

3. Cleanup:
   - Dropped direct `SkillCall` import from `ContentParts` (replaced
     by `PendingSkillCall`). `SkillCall` is still used by `Part` for
     real `skill` tool_call content parts — no behavior change there.
   - Removed the now-redundant explicit `manualSkills` assignment
     in `createdHandler`. `useChatFunctions` seeds the field on
     `initialResponse` at construction, so the `...submission.initialResponse`
     spread already carries it through — the re-assignment was
     defensive belt-and-suspenders doing the same work twice. Comment
     rewritten to describe the actual lifecycle.

Tests updated to the new component (12/12 pass): two new cases pin
the loaded-state transition (unloaded when content has no real parts,
flips to loaded once a non-empty text part lands).
2026-04-25 04:02:00 -04:00
Danny Avila
9225a279eb 🎚️ feat: Per-User Skill Active/Inactive Toggle with Ownership-Aware Defaults (#12692)
* feat: per-user skill active/inactive toggle with ownership-aware defaults

- Add `skillStates` map (Record<string, boolean>) to user schema for
  per-user active/inactive overrides on skills
- Add `defaultActiveOnShare` to interface.skills config (default: false)
  so admins can control whether shared skills auto-activate
- Add GET/POST /api/user/settings/skills/active endpoints with validation
- Add React Query hooks with optimistic mutations for skill states
- Add useSkillActiveState hook with ownership-aware resolution:
  owned skills default active, shared skills default inactive
- Add toggle switch UI to SkillListItem and SkillDetail components
- Filter inactive skills in injectSkillCatalog before agent injection
- Add localization keys for active/inactive labels

* fix: use Record instead of Map for IUser.skillStates

Mongoose .lean() flattens Map to a plain object, causing type
incompatibility with IUser in methods that return lean documents.

* fix: address review findings for skill active states

- Fail-closed when userId is absent: filter rejects all shared skills
  instead of passing them through unfiltered (Codex P1)
- Validate Mongoose Map key characters (reject . and $) in controller
  to return 400 instead of a 500 from schema validation (Codex P2)
- Block toggle while initial skill states query is loading to prevent
  overwriting server-side overrides with an empty snapshot (Codex P2)
- Extract shared SkillToggle component, eliminating duplicate toggle
  markup in SkillListItem and SkillDetail (Finding #3)
- Move skill state query/mutation hooks from Favorites.ts to
  Skills/queries.ts per feature-directory convention (Finding #4)
- Fix hardcoded English aria-label in SkillListItem by passing the
  localized string from the parent SkillList (Finding #5)
- Fix inline arrow in SkillList render loop: pass stable callback
  reference so SkillListItem memo() is not invalidated (Finding #1)
- Extract toRecord() helper in controller to DRY the Map-to-Object
  conversion (Finding #6)
- Remove Promise.resolve wrapping synchronous config read (Finding #8)
- Remove unused TUpdateSkillStatesRequest type (Finding #12)

* fix: forward tabIndex on SkillToggle to preserve list keyboard nav

The original inline toggle had tabIndex={-1} so the row itself
remained the sole tab target. The extraction into SkillToggle
dropped this prop, making every list toggle a tab stop. Add an
optional tabIndex prop and pass -1 from SkillListItem.

* fix: plumb skillStates to all agent entry points, isolate toggle keydown

- Add skillStates/defaultActiveOnShare loading to openai.js and
  responses.js controllers so shared-skill activation is respected
  across all agent entry points, not just initialize.js (Codex P1)
- Stop keydown propagation on SkillToggle so Enter/Space does not
  bubble to the parent row's navigation handler (Codex P2)

* fix: paginate catalog fetch and serialize toggle writes

- Paginate listSkillsByAccess (up to 10 pages of 100) until the active
  catalog quota is filled, so inactive shared skills in recent positions
  do not starve active owned skills past the first page (Codex P1)
- Extend listSkillsByAccess interface with cursor/has_more/after for
  catalog pagination
- Serialize skill-state writes via a ref queue: one in-flight request
  at a time, with the latest desired state sent when the previous one
  settles. Prevents last-response-wins races where an older request
  overwrites newer toggles (Codex P2)

* fix: share write queue across hook instances, block toggle on fetch error

- Move the write queue from a per-instance useRef to a module-scoped
  object so every mount of useSkillActiveState (SkillList, SkillDetail,
  etc.) serializes against the same in-flight slot. Prior per-instance
  queues allowed two components to race full-map POSTs (Codex P1)
- Extend the toggle guard beyond isLoading: also block when isError is
  true or data is undefined. Prevents a failed GET from seeding a
  toggle with an empty baseline that would wipe server-side overrides
  on the next successful POST (Codex P1)

* fix: stale closure, orphan cleanup, and cap-error UX

- Read toggle baseline from React Query cache via queryClient.getQueryData
  instead of the captured skillStates closure. The closure can be stale
  between onMutate's setQueryData and the next render, so rapid successive
  toggles would build on old state and drop earlier changes (Codex P1)
- Surface the MAX_SKILL_STATES_EXCEEDED error code with a specific toast
  key (com_ui_skill_states_limit) so users understand the 200-cap rather
  than seeing a generic error
- Prune orphaned entries (skillIds whose Skill doc no longer exists) on
  both GET and POST in SkillStatesController. Self-heals over time
  without needing cascade-delete hooks or a migration job. Uses one
  indexed Skill._id query per request

* test: pin skill active-state precedence with unit tests

Extract the active-state resolution logic from a closure inside
injectSkillCatalog into an exported resolveSkillActive helper, then
cover every branch of the precedence matrix:

- Fails closed when userId is absent (even with defaultActiveOnShare=true)
- Explicit override wins over ownership and config (both true and false)
- Owned skills default to active when no override is set
- Shared skills default to defaultActiveOnShare value
- Undefined skillStates behaves identically to an empty object
- defaultActiveOnShare defaults to false when omitted
- Owned skills ignore defaultActiveOnShare entirely

Closes Finding #2 from the pre-rebase comprehensive review. Mirrors
the existing scopeSkillIds test style; injectSkillCatalog now calls
resolveSkillActive instead of inlining the closure.

* refactor: limit skill active toggle to detail header, drop label

- Remove the per-row toggle from SkillListItem and the active-state
  plumbing (hook call, isSkillEnabled/onToggleEnabled/toggleAriaLabel
  props) from SkillList. The detail view is now the single place to
  change a skill's active state
- Drop dim/muted styling for inactive skills in the sidebar: without
  a control there, the visual indication has nowhere to land
- Resize SkillToggle to match neighbor buttons: outer h-9 container,
  h-6 w-11 track with size-5 knob, no label span. The 'Active' /
  'Inactive' text that accompanied the detail-view toggle is removed
- Remove the now-unused label prop and tabIndex prop (the tabIndex
  existed only for the list-row context) from SkillToggle. Drop the
  onKeyDown stopPropagation for the same reason
- Remove now-orphaned com_ui_skill_active / com_ui_skill_inactive
  translation keys

* style: shrink SkillToggle track to h-5 w-9 with size-4 knob

Container stays at h-9 to match neighbor button heights. The toggle
track itself drops from h-6 w-11 to h-5 w-9, with a size-4 knob
travelling 1.125rem on activation. Visually lighter inside the row.

* fix: remove redundant skillStates entries that match the resolved default

When a toggle lands on the ownership/config default, delete the key
from the map instead of persisting `{id: defaultValue}`. Without this,
a user toggling a skill off and back on would leave `{id: true}` for
an owned skill (whose default is already true), silently consuming a
slot against the 200-entry cap. Repeated round-trip toggles could
exhaust the quota with zero meaningful overrides (Codex P2).

Preserves the exceptions-list invariant that the runtime-resolution
design depends on.

* fix: prune before enforcing skill-state cap; reject non-ObjectId keys

Reorder the update controller so pruneOrphans runs before the 200-cap
check. Without this, a user near the cap with some orphaned entries
(skills deleted since their last GET) could send a payload that would
pass after pruning but gets rejected by the raw-size check first.

Add a sanity cap on raw payload size (2 * MAX_SKILL_STATES) so abusive
inputs do not reach the DB query, and enforce the real cap on the
pruned result instead.

Harden pruneOrphans: the earlier early-return path could pass
non-ObjectId keys through unchanged. Now only valid ObjectIds are
returned, and the Skill-model-unavailable fallback filters by format.

Also add isValidObjectIdString validation at the input boundary so
malformed (but otherwise non-Mongo-unsafe) keys never reach persistence
(Codex P2 x2).

* fix: enforce active filter at execute time, prune revoked shares, scope queue per user

P1: injectSkillCatalog now returns activeSkillIds (the filtered set
that appears in the catalog). initializeAgent uses that set as the
stored accessibleSkillIds on the initialized agent, so getSkillByName
at runtime cannot resolve a deactivated skill — even if the LLM
hallucinates a name or the user invokes by direct-invocation shorthand.
Previously the executor authorized against the full ACL set, bypassing
the active-state guarantee (Codex P1).

P2: pruneOrphans now checks user access via findAccessibleResources
in addition to skill existence. When a share is revoked, the user's
skillStates entry for that skill had no cleanup path and silently
consumed the 200-cap. Self-heals on both GET and POST. One extra ACL
query per settings read/write; scoped to a single user so no N-user
amplification (Codex P2).

P2: the write queue moves from a single module-scoped object to a Map
keyed by userId. Logout/login in the same tab can no longer flush the
previous user's pending snapshot under the new session's auth. Each
userId gets its own pending/inFlight slot; the in-flight request
retains its original auth via the cookie already attached when sent,
so the race window closes (Codex P2).

* refactor: extract skillStates helpers to packages/api; add tests; polish

Address the remaining valid findings from the comprehensive review:

- Extract toRecord, loadSkillStates, validateSkillStatesPayload, and
  pruneOrphanSkillStates into packages/api/src/skills/skillStates.ts
  as TypeScript. The controller in /api shrinks to a ~90-line thin
  wrapper that builds live dependency adapters for Mongoose + the
  permission service (Review #2 DRY, #3 workspace boundary)

- Replace the triplicated 12-line skillStates loading block in
  initialize.js, openai.js, and responses.js with a single call to
  loadSkillStates from @librechat/api. One helper, three sites

- Swap console.error for the project logger in the controller
  (Review #7)

- Remove the redundant INVALID_KEY_PATTERN regex: a valid ObjectId
  cannot contain . or $, so isValidObjectIdString already covers it
  (Review #11)

- Parameterize the 200-cap error toast with {{0}} interpolation
  driven by the error response's `limit` field, so future changes to
  MAX_SKILL_STATES update the UI message automatically (Review #12)

- Add 24 unit tests for the new skillStates helpers (toRecord,
  resolveDefaultActiveOnShare, loadSkillStates, validateSkillStates-
  Payload, pruneOrphanSkillStates) covering success paths, malformed
  input, cap boundaries, and parallel-query behavior (Review #4)

- Add 10 tests for injectSkillCatalog pagination covering empty
  accessible set, missing listSkillsByAccess, single-page filter,
  owned-vs-shared defaults, explicit-override precedence, multi-page
  collection, MAX_CATALOG_PAGES safety cap, early termination on
  has_more=false, additional_instructions injection, and fail-closed
  without userId (Review #5)

Total test count: 60 (was 26 on this surface).

* fix: rename skillStates ValidationError to avoid barrel-export collision

packages/api/src/types/error.ts already exports a ValidationError
(MongooseError extension). Re-exporting a different shape from
skills/skillStates.ts through the skills barrel caused TS2308 in CI
because the root index re-exports both. Rename to
SkillStatesValidationError to keep the exports disjoint.

* refactor: tighten tests and absorb caller guard into loadSkillStates

Address the followup review findings:

- Add optional `accessibleSkillIds` param to loadSkillStates so the
  helper short-circuits to defaults when no skills are accessible.
  All three controllers drop the residual 7-line conditional wrapper
  in favor of a single destructured call (Review #2)

- Remove the unreachable `typeof key !== 'string'` check from
  validateSkillStatesPayload: Object.entries always yields string
  keys per the JS spec (Review #3)

- Replace the two `as unknown as` agent casts in the injectSkillCatalog
  tests with a `makeAgent()` factory typed directly as the function's
  parameter shape (Review #4)

- Tighten the MAX_CATALOG_PAGES assertion from `toBeLessThanOrEqual(11)`
  to `toHaveBeenCalledTimes(10)` — the loop deterministically makes
  exactly 10 page fetches before hitting the cap (Review #1)

- Rewrite the parallel-execution test for pruneOrphanSkillStates using
  deferred promises instead of microtask-order assertions. The test
  now inspects `toHaveBeenCalledTimes(1)` on both mocks after a single
  Promise.resolve() yield, pinning Promise.all usage without relying
  on push-order into a shared array (Review #5)

- Evict stale writeQueue entries on user change via a module-scoped
  `lastSeenUserId` sentinel. When a different user's toggle is the
  first one after a logout/login, the previous user's queue entry is
  deleted. Keeps the Map bounded without adding hook-instance effect
  cleanup (Review #6)

* fix(test): mock loadSkillStates in openai and responses controller specs

The prior refactor replaced the inline 12-line skillStates loading
block with a call to loadSkillStates from @librechat/api. Both
controller spec files mock @librechat/api as a flat object, so any
new named import from that package is undefined in the test env.
Calling `await loadSkillStates(...)` threw before recordCollectedUsage
ran, surfacing as "undefined is not iterable" on the test's array
destructure of `mockRecordCollectedUsage.mock.calls[0]`.

Add the missing mock to both spec files alongside the existing
scopeSkillIds stub.

* fix: abandon stale skillStates write queues on user switch

Close the cross-session leak window where an in-flight flush loop
still holds a reference to a previous user's queue: it could fire its
next mutateAsync under the new session's auth cookies and persist
the stale snapshot to the new user's document (Codex P1).

Add an `abandoned` flag on `WriteQueue`. Three mechanisms cooperate:

- `getWriteQueue` marks every non-active queue abandoned when the
  user differs from the last-seen identity (pre-existing eviction
  site, now more aggressive).
- A `useEffect` on `userId` calls the same abandonment pass on every
  render with a new active identity, covering the window between
  logout/login and the new user's first toggle (when `getWriteQueue`
  would otherwise not fire).
- The flush loop checks `!queue.abandoned` in its while condition so
  the second and later iterations exit without firing another
  `mutateAsync` after the session changes.

The first iteration's in-flight request (already dispatched under the
original user's cookies) still runs to completion or failure on its
own — only the subsequent iterations, which are the dangerous ones,
are blocked.
2026-04-25 04:02:00 -04:00
Danny Avila
3e064c2f2b 🎯 feat: Per-Agent Skill Selection in Builder and Runtime Scoping (#12689)
* feat: per-agent skill selection in builder and runtime scoping

Wire skills persistence on the Agent model and enable the skills
section in the agents builder panel. At runtime, scope the skill
catalog to only the skills configured on each agent (intersected
with user ACL). When no skills are configured, the full user catalog
is used as the default. The ephemeral chat toggle overrides per-agent
scoping to provide the full catalog.

* fix: add scopeSkillIds to @librechat/api mock in responses unit test

The test mocks @librechat/api but was missing the newly imported
scopeSkillIds, causing createResponse to throw before reaching the
assertions. Added a passthrough mock that returns the input array.

* fix: scope primeInvokedSkills by agent's configured skills

primeInvokedSkills was receiving the full unscoped accessibleSkillIds,
bypassing the per-agent skill scoping applied to initializeAgent. This
allowed previously invoked skills from message history to be resolved
and primed even when excluded from the agent's configured skill set.

Apply the same scopeSkillIds filtering to match the initializeAgent
calls, so skill resolution is consistent across catalog injection
and history priming.

* fix: preserve agent skills through form reset and union prime scope

Two related bugs in the per-agent skill selection flow:

1. resetAgentForm dropped the persisted skills array because the generic
   fall-through at the end of the loop excludes object/array values.
   Combined with composeAgentUpdatePayload always emitting skills, this
   caused any save of a previously-configured agent to silently overwrite
   skills with an empty array. Add an explicit case for skills mirroring
   the agent_ids handling.

2. primeInvokedSkills processes the full conversation payload, including
   prior handoff-agent invocations. Scoping it to only primaryAgent.skills
   meant a skill invoked by a handoff agent in a prior turn could not be
   resolved when the current primary agent had a different scope, leaving
   message history reconstruction incomplete. Union the per-agent scoped
   accessibleSkillIds across primary plus all loaded handoff agents so
   any skill any active agent could invoke is resolvable from history.

* fix: mark inline skill removals as dirty

The inline X button on the skills list called setValue without
shouldDirty: true, so removing a skill via this control did not
mark the skills field as dirty in react-hook-form state. When a
user removed a skill with the X button and also staged an avatar
upload in the same save, isAvatarUploadOnlyDirty returned true and
onSubmit short-circuited to avatar-only upload, silently dropping
the PATCH that would persist the skill removal.

The dialog path (SkillSelectDialog) already passes shouldDirty: true
on add/remove; this aligns the inline control with that behavior.

* fix: restore full ACL scope for primeInvokedSkills history reconstruction

Reverting the earlier scoping of primeInvokedSkills to the active-agent
union. That change conflated runtime invocation scoping (which correctly
gates what the model can call now) with history reconstruction (which
restores bodies the model already saw in prior turns).

Per-agent scoping still applies at:
- Catalog injection (injectSkillCatalog via initializeAgent)
- Runtime invocation (handleSkillToolCall via enrichWithSkillConfigurable,
  using each agent's scoped accessibleSkillIds in agentToolContexts)

History priming is a read of past context, not a grant of new capability.
Scoping it causes historical skill bodies to vanish from formatAgentMessages
when an agent's skills list is edited mid-conversation or when the ephemeral
toggle flips, which breaks message reconstruction and drops code-env file
continuity for /mnt/data/{skillName}/ references. The user's ACL-accessible
set is the correct and sufficient gate for history reconstruction.

* fix: close openai.js skill gap and pin undefined vs [] semantics

Three related gaps surfaced in review:

1. api/server/controllers/agents/openai.js was a third skill resolution
   site alongside responses.js and initialize.js, but still used the old
   activation gate (required ephemeralAgent.skills === true) and never
   passed accessibleSkillIds through scopeSkillIds. Per-agent scoping
   silently did not apply on this route. Mirror the same pattern used
   in responses.js so all three routes behave identically.

2. scopeSkillIds previously collapsed undefined and [] into the same
   "full catalog" fallback, making it impossible for a user to express
   "this agent has no skills." Tighten the semantics before any data
   is written under the old behavior:
     - undefined / null = not configured, full catalog
     - []              = explicitly none, returns []
     - non-empty       = intersection with ACL-accessible set
   Update defaultAgentFormValues.skills from [] to undefined so a brand
   new agent whose skills UI was never touched does not accidentally
   persist "explicit none" on first save (removeNullishValues strips
   undefined from the payload server side).

3. Add direct unit tests for scopeSkillIds covering all five cases
   (undefined, null, empty, disjoint, overlap, exact match, empty
   accessible set). 16 tests total in skills.test.ts pass.

* fix: add scopeSkillIds to @librechat/api mock in openai unit test

Same pattern as the earlier responses.unit.spec.js fix: the test mocks
@librechat/api with an explicit object, so each newly imported symbol
must be added to the mock. Without scopeSkillIds, OpenAIChatCompletion
controller throws on destructuring before reaching recordCollectedUsage,
causing the token usage assertions to fail.
2026-04-25 04:02:00 -04:00
Danny Avila
64ec5f18b8 ⚙️ feat: Skill runtime integration: catalog, tools, execution, file priming (#12649)
* feat: Skill runtime integration — catalog injection, tool registration, execute handler

Wires the @librechat/agents SkillTool primitive into LibreChat's agent runtime:

**Enums:**
- Add `skills` to AgentCapabilities + defaultAgentCapabilities

**Data layer:**
- Add `getSkillByName(name, accessibleIds)` — compound query that
  combines name lookup + ACL check in one findOne

**Agent initialization (packages/api/src/agents/initialize.ts):**
- Accept `accessibleSkillIds` param and `listSkillsByAccess` db method
- Query accessible skills, format catalog via `formatSkillCatalog()`,
  append to `additional_instructions` (appears in agent system prompt)
- Register `SkillToolDefinition` + `createSkillTool()` when catalog
  is non-empty (tool appears in model's tool list)
- Store `accessibleSkillIds` and `skillCount` on InitializedAgent

**Execute handler (packages/api/src/agents/handlers.ts):**
- Add `getSkillByName` to `ToolExecuteOptions`
- `handleSkillToolCall()` intercepts `Constants.SKILL_TOOL`:
  extracts skillName, loads body from DB with ACL check,
  substitutes $ARGUMENTS, returns ToolExecuteResult with
  injectedMessages (skill body as isMeta user message)

**Caller wiring:**
- initialize.js: query skill IDs via findAccessibleResources,
  pass to initializeAgent + store on agentToolContexts,
  add getSkillByName to toolExecuteOptions,
  pass accessibleSkillIds through loadTools configurable
- openai.js + responses.js: same pattern for their flows

Requires @librechat/agents >= 3.1.65 (PR #91 exports).

* feat: Skills toggle in tools menu + backend capability gating

Frontend:
- Add skills?: boolean to TEphemeralAgent type
- Add LAST_SKILLS_TOGGLE_ to LocalStorageKeys for persistence
- Add skillsEnabled to useAgentCapabilities hook
- Add skills useToolToggle to BadgeRowContext with localStorage init
- New Skills.tsx badge component (Scroll icon, cyan theme,
  permission-gated via PermissionTypes.SKILLS)
- Add skills entry to ToolsDropdown with toggle + pin
- Render Skills badge in BadgeRow ephemeral section

Backend:
- Extract injectSkillCatalog() into packages/api/src/agents/skills.ts
  (reduces initializeAgent module size, reusable helper)
- initializeAgent delegates to helper instead of inline block
- Capability-gate the findAccessibleResources query:
  - Agents endpoint: checks AgentCapabilities.skills in admin config
  - OpenAI/Responses controllers: checks ephemeralAgent.skills toggle
- ACL query runs once per run, result shared across all agents

* refactor: remove createSkillTool() instance from injectSkillCatalog

SkillTool is event-driven only. The tool definition in toolDefinitions
is sufficient for the LLM to see the tool schema. No tool instance is
needed since the host handler intercepts via ON_TOOL_EXECUTE before
tool.invoke() is ever called.

Removes tools from InjectSkillCatalogParams/Result, drops the
createSkillTool import.

* feat: skill file priming, bash tool, and invoked skills state

Multi-file skill support:
- New primeSkillFiles() helper (packages/api/src/agents/skillFiles.ts)
  uploads skill files + SKILL.md body to code execution environment
- handleSkillToolCall primes files on invocation when skill.fileCount > 0,
  returns session info as artifact so ToolNode stores the session
- Skill-primed files available to subsequent bash/code tool calls

Bash tool auto-registration:
- BashExecutionToolDefinition added alongside SkillToolDefinition when
  skills are enabled, giving the model a bash tool for running scripts

Conversation state:
- Add invokedSkillIds field to conversation schema (Mongoose + Zod)
- handleSkillToolCall updates conversation with $addToSet on success
- Enables re-priming skill files on subsequent runs (future)

Dependency wiring:
- Pass listSkillFiles, getStrategyFunctions, uploadCodeEnvFile,
  updateConversation through ToolExecuteOptions
- Pass req and codeApiKey through mergedConfigurable
- All three controller entry points wired (initialize.js, openai.js,
  responses.js)

* fix: load bash_tool instance in loadToolsForExecution, remove file listing

- Add createBashExecutionTool to loadToolsForExecution alongside PTC/ToolSearch
  pattern: loads CODE_API_KEY, creates bash tool instance on demand
- Add BASH_TOOL and SKILL_TOOL to specialToolNames set so they don't go
  through the generic loadTools path (bash is created here, skill is
  intercepted in handler before tool.invoke)
- Remove file name listing from skill content text — it's the skill
  author's responsibility to disclose files in SKILL.md, not the framework

* feat: batch upload for skill files, replace sequential uploads

- Add batchUploadCodeEnvFiles() to crud.js: single POST to /upload/batch
  with all files in one multipart request, returns shared session_id
- Rewrite primeSkillFiles to collect all streams (SKILL.md + bundled files)
  then do one batch upload instead of N sequential uploads
- Replace uploadCodeEnvFile with batchUploadCodeEnvFiles across all callers
  (handlers.ts, initialize.js, openai.js, responses.js)

* refactor: remove invokedSkillIds from conversation schema

Skills aren't re-loaded between runs, so conversation-level state for
invoked skills doesn't help. Skill state will live on messages instead
(like tool_search discoveredTools and summaries), enabling in-place
re-injection on follow-up runs.

Removes invokedSkillIds from: convo Mongoose schema, IConversation
interface, Zod schema, ToolExecuteOptions.updateConversation, and
all three caller wiring points.

* feat: smart skill file re-priming with session freshness checking

Schema:
- Add codeEnvIdentifier field to ISkillFile (type + Mongoose schema)
- Add updateSkillFileCodeEnvIds batch method (uses tenantSafeBulkWrite)
- Export checkIfActive from Code/process.js

Extraction:
- Add extractInvokedSkillsFromHistory() to run.ts — scans message
  history for AIMessage tool_calls where name === 'skill', extracts
  skillName args. Follows same pattern as extractDiscoveredToolsFromHistory.

Smart re-priming in primeSkillFiles:
- Before batch uploading, checks if existing codeEnvIdentifiers are
  still active via getSessionInfo + checkIfActive (23h threshold)
- If session is still active, returns cached references (zero uploads)
- If stale or missing, batch-uploads everything and persists new
  identifiers on SkillFile documents (fire-and-forget)
- Single session check covers all files (batch shares one session_id)

Wiring:
- Pass getSessionInfo, checkIfActive, updateSkillFileCodeEnvIds
  through ToolExecuteOptions and all three controller entry points

* feat: wire skill file re-priming at run start via initialSessions

Flow:
1. initialize.js creates primeInvokedSkills callback with all deps
2. client.js calls it with message history before createRun
3. extractInvokedSkillsFromHistory scans for skill tool calls
4. For each invoked skill with files, primeSkillFiles uploads/checks
5. Returns initialSessions map passed to createRun
6. createRun passes initialSessions to Run.create (via RunConfig)
7. Run constructor seeds Graph.sessions, making skill files available
   to subsequent bash/code tool calls via ToolNode session injection

Requires @librechat/agents with initialSessions on RunConfig (PR #94).

* refactor: use CODE_EXECUTION_TOOLS set for code tool checks

Import CODE_EXECUTION_TOOLS from @librechat/agents and replace inline
constant checks in handlers.ts and callbacks.js. Fixes missing bash
tool coverage in the session context injection (handlers.ts) and code
output processing (callbacks.js).

* refactor: move primeInvokedSkills to packages/api, add skill body re-injection

Moves primeInvokedSkills from an inline closure in initialize.js (with
dynamic requires) to a proper exported function in packages/api
skillFiles.ts with explicit typed dependencies.

Key changes:
- primeInvokedSkills now returns both initialSessions (for file priming)
  AND injectedMessages (skill bodies for context continuity)
- createRun accepts invokedSkillMessages and appends skill bodies to
  systemContent so the model retains skill instructions across runs
- initialize.js calls the packaged function with all deps passed explicitly
- client.js passes both initialSessions and injectedMessages to createRun

* fix: move dynamic requires to top-level module imports

Move primeInvokedSkills, getStrategyFunctions, batchUploadCodeEnvFiles,
getSessionInfo, and checkIfActive from inline requires to top-level
module requires where they belong.

* refactor: skill body reconstruction via formatAgentMessages, not systemContent

Replaces the lazy systemContent approach with proper message-level
reconstruction:

SDK (formatAgentMessages):
- New invokedSkillBodies param (Map<string, string>)
- Reconstructs HumanMessages after skill ToolMessages at the correct
  position in the message sequence, matching where ToolNode originally
  injected them

LibreChat:
- extractInvokedSkillsFromPayload replaces extractInvokedSkillsFromHistory
  (works with raw TPayload before formatAgentMessages, not BaseMessage[])
- primeInvokedSkills now takes payload instead of messages, returns
  skillBodies Map instead of injectedMessages
- client.js calls primeInvokedSkills BEFORE formatAgentMessages, passes
  skillBodies through as the 4th param
- Removed invokedSkillMessages from createRun (no more systemContent hack)
- Single-pass: skill detection happens inside formatAgentMessages' existing
  tool_call processing loop, zero extra message iterations

* refactor: rename skillBodies to skills for consistency with SDK param

* refactor: move auth loading into primeInvokedSkills, pass loadAuthValues as dep

The payload/accessibleSkillIds guard and CODE_API_KEY loading now live
inside primeInvokedSkills (packages/api) rather than in the CJS caller.
initialize.js passes loadAuthValues as a dependency and the callback
is only created when skillsCapabilityEnabled.

* feat: ReadFile tool + conditional bash registration + skill path namespacing

ReadFile tool (read_file):
- General-purpose file reader, event-driven (ON_TOOL_EXECUTE)
- Schema: { file_path: string } — "{skillName}/{path}" convention
- handleReadFileCall: resolves skill name from path, ACL check, reads
  from DB cache or storage, binary detection, size limits (256KB),
  lazy caching (512KB), line numbers in output
- SKILL.md special case: reads skill.body directly
- Dispatched alongside SKILL_TOOL in createToolExecuteHandler
- Added to specialToolNames in ToolService

Conditional tool registration:
- ReadFile + SkillTool: always registered when skills enabled
- BashTool: only registered when codeEnvAvailable === true
- codeEnvAvailable passed through InitializeAgentParams from caller

Skill file path namespacing:
- primeSkillFiles now uploads as "{skillName}/SKILL.md" and
  "{skillName}/{relativePath}" instead of flat names
- Prevents file collisions when multiple skills are invoked

Wiring:
- getSkillFileByPath + updateSkillFileContent passed through
  ToolExecuteOptions in all three callers

* feat: return images/PDFs as artifacts from read_file, tighten caching

Binary artifact support:
- Images (png, jpeg, gif, webp) returned as base64 in artifact.content
  with type: 'image_url', processed by existing callback attachment flow
- PDFs returned as base64 artifact similarly
- Binary size limit: 10MB (MAX_BINARY_BYTES)
- Other binary files still return metadata + bash fallback

Caching:
- Text cached only on first read (file.content == null check)
- Binary flag cached only on first detection (file.isBinary == null)
- Skill files are immutable; no redundant cache writes

Registration:
- ReadFileToolDefinition now includes responseFormat: 'content_and_artifact'

* chore: update @librechat/agents to version 3.1.66-dev.0 and add peer dependencies in package-lock.json and package.json files

* fix: resolve review findings #1,#2,#4,#5,#6,#10,#13

Critical:
- #1: primeInvokedSkills now accumulates files across all skills into
  one session entry instead of overwriting. Parallel processing via
  Promise.allSettled.
- #2: codeEnvAvailable now computed and passed in openai.js and
  responses.js (was missing, bash tool never registered in those flows)

Major:
- #4: relativePath in updateSkillFileCodeEnvIds now strips the
  {skillName}/ prefix to match SkillFile documents. SKILL.md filter
  uses endsWith instead of exact match.
- #5: File priming guarded on apiKey being non-empty (skip when not
  configured instead of failing with auth error)
- #6: Skills processed in parallel via Promise.allSettled instead of
  sequential for-of loop

Minor:
- #10: Use top-level imports in initialize.js instead of inline requires
- #13: Log warning when skill catalog reaches the 100-skill limit

* fix: resolve followup review findings N1,N2,N4

N1 (CRITICAL): Wire skill deps into responses.js non-streaming path.
Was completely missing getSkillByName, file strategy functions, etc.

N2 (MAJOR): Single batch upload for ALL skills' files. Resolves skills
in parallel (Phase 1), then collects all file streams across skills
and does ONE batchUploadCodeEnvFiles call (Phase 2). All files share
one session_id, eliminating cross-session isolation issues.

N4 (MINOR): Move inline require() to top-level in openai.js and
responses.js, consistent with initialize.js.

* fix: add mocks for new file strategy imports in controller tests

* fix: restore session freshness check, parallelize file lookups, add warnings

R1: Re-add session freshness check before batch upload. Checks any
existing codeEnvIdentifier via getSessionInfo + checkIfActive. If the
session is still active (23h window), returns cached file references
with zero re-uploads.

R2: listSkillFiles calls parallelized via Promise.all (were sequential
in the for-of loop).

R3: Log warning when skill record lookup fails during identifier
persistence (was a silent empty-string fallback).

* fix: guard freshness cache on single-session consistency

* fix: multi-session freshness check (code env handles mixed sessions natively)

The code execution environment fetches each file by its own
{session_id, fileId} pair independently — no single-session
requirement. Removed the sessionIds.size === 1 guard.

Now checks ALL distinct sessions for freshness. If every session
is still active (23h window), returns cached references with per-file
session_ids preserved. If any session expired, falls through to
re-upload everything in a single batch.

* perf: parallelize session freshness checks via Promise.all

* fix: add optional chaining for session info retrieval in primeInvokedSkills

Updated the primeInvokedSkills function to use optional chaining for getSessionInfo and checkIfActive methods, ensuring safer access and preventing potential runtime errors when these methods are undefined.

* fix: address review findings #1-#9 + Codex P1/P2 + session probe

Critical:
- #1/Codex P1: Add codeApiKey loading to openai.js and responses.js
  loadTools configurable (was missing, file priming broken in 2/3 paths)
- Codex P1: Fix cached file name prefix in primeSkillFiles cache path
  (was sf.relativePath, now ${skill.name}/${sf.relativePath})

Major:
- Codex P2: Honor ephemeral skills toggle in agents endpoint
  (check ephemeralAgent?.skills !== false alongside admin capability)
- #4: Early size check using file.bytes from DB before streaming
  (prevents full-file buffer for oversized files)

Minor:
- #5: Replace Record<string, any> with Record<string, boolean | string>
- #6: Localize Pin/Unpin aria-labels with com_ui_pin/com_ui_unpin
- #8: Parallelize stream acquisition in primeSkillFiles via
  Promise.allSettled
- #9: Log warning for partial batch upload failures with filenames

Performance:
- Session probe optimization: getSessionInfo now hits per-object
  endpoint (GET /sessions/{sid}/objects/{fid}) instead of listing
  entire session (GET /files/{sid}?detail=summary). O(1) stat vs
  O(N) list + linear scan.

* refactor: extract shared skill wiring helper + add unit tests

DRY (#3):
- New skillDeps.js exports getSkillToolDeps() with all 9 skill-related
  deps (getSkillByName, listSkillFiles, getStrategyFunctions, etc.)
- Replaces 5 identical copy-paste blocks across initialize.js, openai.js,
  responses.js (streaming + non-streaming paths)
- One place to maintain when skill deps change

Tests (#2):
- 8 unit tests for extractInvokedSkillsFromPayload covering:
  string args, object args, missing skill tool_calls, non-assistant
  messages, malformed JSON, empty skillName, empty payload, dedup

* fix: remove @jest/globals import, use global jest env

* fix: resolve round 2 review findings R2-1 through R2-7

R2-1 (toggle semantics): openai.js + responses.js now check admin
  capability (AgentCapabilities.skills) alongside ephemeral toggle.
  Aligns with initialize.js.

R2-2 (swallowed error): primeInvokedSkills now logs
  updateSkillFileCodeEnvIds failures (was .catch(() => {}))

R2-4 (test cast): Record<string, string> → Record<string, unknown>

R2-5 (DRY regression): Extract enrichWithSkillConfigurable() into
  skillDeps.js. Replaces 4 identical loadAuthValues blocks.
  Each loadTools callback is now a one-liner. JSDoc added (R2-6).

R2-7 (sequential streams): primeInvokedSkills now uses
  Promise.allSettled for parallel stream acquisition.

* fix: require explicit skills toggle + treat partial cache as miss

- initialize.js: change ephemeralSkillsToggle !== false to === true
  (unset toggle no longer enables skills)
- primeSkillFiles cache: require ALL files to have codeEnvIdentifier
  before using cache (partial persistence = cache miss = re-upload)
- primeInvokedSkills cache: same check (allFilesWithIds.length must
  equal total file count)

* fix: pass entity_id=skillId on batch upload, eliminates per-user cache thrashing

primeSkillFiles now passes entity_id: skill._id.toString() to
batchUploadCodeEnvFiles. This scopes the code env session to the
skill, not the user. All users sharing a skill share the same
uploaded files — no more cache thrashing from overwriting each
other's codeEnvIdentifier.

The stored codeEnvIdentifier now includes ?entity_id= suffix so
freshness checks pass the entity_id through to the per-object
stat endpoint. Both primeSkillFiles and primeInvokedSkills
store consistent identifier formats.

* fix: pass entity_id on multi-skill batch upload, consistent identifier format

* Revert "fix: pass entity_id on multi-skill batch upload, consistent identifier format"

This reverts commit c85ce2161e.

* refactor: per-skill upload in primeInvokedSkills, eliminate multi-skill batch

Replace the monolithic multi-skill batch upload with per-skill
primeSkillFiles calls. Each skill gets its own session with
entity_id=skillId, ensuring:

- Correct session auth (entity_id matches on freshness checks)
- Per-skill freshness caching (only expired skills re-upload)
- Shared skill sessions work across users (same entity_id=skillId)
- Code env handles mixed session_ids natively

The big batch block (stream collection, single upload, identifier
mapping) is replaced by a simple loop over primeSkillFiles, which
already handles freshness caching, batch upload, and identifier
persistence per-skill.

* fix: resolve review findings #1,#3-5,#7,#9-11

Critical:
- #1: Strip ?entity_id= query string before splitting codeEnvIdentifier
  into session_id/fileId (was corrupting cached file IDs in 4 locations)

Major:
- #4: Parallelize per-skill primeSkillFiles via Promise.allSettled
- #5: Add logger.warn to all empty .catch(() => {}) on cache writes

Minor:
- #7: Add logger.debug to enrichWithSkillConfigurable catch block
- #9: Use error instanceof Error guard in batchUploadCodeEnvFiles
- #10: Move enrichWithSkillConfigurable to TypeScript in packages/api
  (skillConfigurable.ts), skillDeps.js wraps with loadAuthValues dep
- #11: Reduce MAX_BINARY_BYTES from 10MB to 5MB (~11.5MB peak with b64)

* fix: forward entity_id in session probe + always register bash tool

Codex P2 (entity_id in probe): getSessionInfo now preserves and
forwards query params (including entity_id) to the per-object stat
endpoint. Without this, identifiers stored as ...?entity_id=... would
fail auth checks because the entity_id scope was dropped.

Codex P2 (bash tool availability): Remove codeEnvAvailable gate from
injectSkillCatalog. Bash tool definition is now always registered when
skills are enabled. Actual tool instance creation still happens at
execution time in loadToolsForExecution (which loads per-user
credentials). This ensures users with per-user CODE_API_KEY get
bash without requiring a global env var at init time.

Removes codeEnvAvailable from InjectSkillCatalogParams,
InitializeAgentParams, and all three controller entry points.

* fix: add debug logging to primeInvokedSkills catch, rename export alias

* fix: stub bash tool when no key + remove PDF artifact path

Codex P1 (bash tool): When CODE_API_KEY is unavailable, create a stub
tool that returns "Code execution is not available. Use read_file
instead." This prevents "tool not found" errors from the model
repeatedly calling bash_tool in no-code-env deployments while still
registering the definition for per-user credential users.

Codex P2 (PDF artifacts): Remove PDF image_url artifact path. The
host artifact pipeline processes image_url via saveBase64Image which
fails for PDFs. PDFs now fall through to the generic binary handler
("Use bash to process"). TODO comment for future document artifact
support.

Also: isImageOrPdf → isImage in early size checks (PDFs are no
longer treated as artifact candidates).

* fix: remove dead PDF_MIME constant, hoist skillToolDeps, document session_id

- #7: Remove unused PDF_MIME constant (dead code after PDF artifact removal)
- #11: Hoist skillToolDeps to module-level constant (avoid per-call allocation)
- #6: Document that CodeSessionContext.session_id is a representative value;
  ToolNode uses per-file session_id from the files array

* fix: call toolEndCallback for skill/read_file artifacts + clear codeEnvIdentifier on re-upload

Codex P1 (toolEndCallback bypass): skill and read_file handler branches
returned early, bypassing the toolEndCallback that processes artifacts
(image attachments). Now calls toolEndCallback when the result has an
artifact, using the same metadata pattern as the normal tool.invoke path.

Codex P1 (stale identifiers): upsertSkillFile now $unset's
codeEnvIdentifier alongside content and isBinary when a file is
re-uploaded. Prevents the freshness cache from returning references
to old file content after a skill file is replaced.

* fix: add session_id comment at cached path, rename skillResult to handlerResult

* fix: return content_and_artifact from bash stub so result.content is populated

* fix: deterministic skill lookup, dedup warning, and multi-session freshness check

- getSkillByName: add sort({updatedAt:-1}) so name collisions resolve
  deterministically to the most recently updated skill
- injectSkillCatalog: warn when multiple accessible skills share a name
- primeSkillFiles: check ALL distinct sessions for freshness, not just
  the first file's session, preventing stale refs after partial bulkWrite

* refactor: update icon import in Skills component

- Replaced the Scroll icon with ScrollText in the Skills component for improved clarity and consistency in the UI.

* fix: SKILL.md cache parity, gate bash_tool on code env, fix read_file too-large message

- primeSkillFiles: filter SKILL.md from returned files array on fresh
  upload so cached and non-cached paths return identical file sets
  (SKILL.md is still on disk in the session for bash access)
- injectSkillCatalog: only register bash_tool when codeEnvAvailable is
  true; thread the flag from all three CJS callers via execute_code
  capability check
- handleReadFileCall: tell the model to invoke the skill first before
  suggesting /mnt/data paths for oversized files

* fix: use EnvVar constant, deduplicate auth lookup, validate batch upload, stream byte limit

- Replace hardcoded 'LIBRECHAT_CODE_API_KEY' with EnvVar.CODE_API_KEY
  in skillConfigurable.ts and skillFiles.ts
- Resolve code API key once at run start in initialize.js and pass to
  both primeInvokedSkills and enrichWithSkillConfigurable via optional
  preResolvedCodeApiKey param, eliminating redundant loadAuthValues calls
- Add response structure validation in batchUploadCodeEnvFiles before
  accessing session_id/files to surface unexpected responses early
- Add streaming byte counter in handleReadFileCall that aborts and
  destroys the stream when accumulated bytes exceed MAX_BINARY_BYTES,
  preventing full file buffering when DB metadata is inaccurate

* refactor: update icon import in ToolsDropdown component

- Replaced the Scroll icon with ScrollText in the ToolsDropdown component for improved clarity and consistency in the UI.

* fix: partial upload failure detection, EnvVar in initialize.js, declaration ordering

- primeSkillFiles: return null (failure) when batch upload partially
  succeeds — missing bundled files would cause runtime bash/read
  failures with missing paths in code env
- initialize.js: replace hardcoded 'LIBRECHAT_CODE_API_KEY' with
  EnvVar.CODE_API_KEY imported from @librechat/agents
- initialize.js: move enabledCapabilities, accessibleSkillIds, and
  codeApiKey declarations before the toolExecuteOptions closure that
  references them (eliminates reliance on temporal dead zone hoisting)
2026-04-25 04:02:00 -04:00