3x-ui/web/websocket/notifier.go
MHSanaei 7cd26a0583
v3
2026-05-10 02:13:42 +02:00

114 lines
3.3 KiB
Go

// Package websocket provides WebSocket hub for real-time updates and notifications.
package websocket
import (
"github.com/mhsanaei/3x-ui/v3/logger"
"github.com/mhsanaei/3x-ui/v3/web/global"
)
// GetHub returns the global WebSocket hub instance.
func GetHub() *Hub {
webServer := global.GetWebServer()
if webServer == nil {
return nil
}
hub := webServer.GetWSHub()
if hub == nil {
return nil
}
wsHub, ok := hub.(*Hub)
if !ok {
logger.Warning("WebSocket hub type assertion failed")
return nil
}
return wsHub
}
// HasClients returns true if any WebSocket client is connected.
// Use this to skip expensive work (DB queries, serialization) when no browser is open.
func HasClients() bool {
hub := GetHub()
return hub != nil && hub.GetClientCount() > 0
}
// BroadcastStatus broadcasts server status update to all connected clients.
func BroadcastStatus(status any) {
if hub := GetHub(); hub != nil {
hub.Broadcast(MessageTypeStatus, status)
}
}
// BroadcastTraffic broadcasts traffic statistics update to all connected clients.
func BroadcastTraffic(traffic any) {
if hub := GetHub(); hub != nil {
hub.Broadcast(MessageTypeTraffic, traffic)
}
}
// BroadcastClientStats broadcasts absolute per-client traffic counters for the
// clients that had activity in the latest collection window. Use this instead
// of re-broadcasting the full inbound list — it scales to 10k+ clients because
// the payload only includes active rows (typically a fraction of total).
func BroadcastClientStats(stats any) {
if hub := GetHub(); hub != nil {
hub.Broadcast(MessageTypeClientStats, stats)
}
}
// BroadcastInbounds broadcasts inbounds list update to all connected clients.
func BroadcastInbounds(inbounds any) {
if hub := GetHub(); hub != nil {
hub.Broadcast(MessageTypeInbounds, inbounds)
}
}
// BroadcastNodes broadcasts the fresh node list to all connected clients.
// Pushed by NodeHeartbeatJob at the end of each 10s tick so the Nodes page
// reflects status / latency / cpu / mem updates without polling.
func BroadcastNodes(nodes any) {
if hub := GetHub(); hub != nil {
hub.Broadcast(MessageTypeNodes, nodes)
}
}
// BroadcastOutbounds broadcasts outbounds list update to all connected clients.
func BroadcastOutbounds(outbounds any) {
if hub := GetHub(); hub != nil {
hub.Broadcast(MessageTypeOutbounds, outbounds)
}
}
// BroadcastNotification broadcasts a system notification to all connected clients.
func BroadcastNotification(title, message, level string) {
hub := GetHub()
if hub == nil {
return
}
hub.Broadcast(MessageTypeNotification, map[string]string{
"title": title,
"message": message,
"level": level,
})
}
// BroadcastXrayState broadcasts Xray state change to all connected clients.
func BroadcastXrayState(state string, errorMsg string) {
hub := GetHub()
if hub == nil {
return
}
hub.Broadcast(MessageTypeXrayState, map[string]string{
"state": state,
"errorMsg": errorMsg,
})
}
// BroadcastInvalidate sends a lightweight signal telling clients to re-fetch
// the named data type via REST. Use this when the caller already knows the
// payload is too large to push directly (e.g., 10k+ clients) to skip the
// JSON-marshal cost on the hot path.
func BroadcastInvalidate(dataType MessageType) {
if hub := GetHub(); hub != nil {
hub.broadcastInvalidate(dataType)
}
}